<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
  <!-- Define an entity for your application if it is not part of KDE
       CVS -->
  <!ENTITY kappname "&kmahjongg;">
  <!ENTITY package "kdegames">
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % English "INCLUDE">
	
	<!ENTITY John.Hayes '<personname><firstname>John</firstname><surname>Hayes</surname></personname>'>
	<!ENTITY John.Hayes.mail '<email>justlinux@bellsouth.net</email>'>

  <!ENTITY Mathias.Mueller '<personname><firstname>Mathias</firstname><surname>Mueller</surname></personname>'>
	<!ENTITY Mathias.Mueller.mail '<email>in5y158@public.uni-hamburg.de</email>'>
  <!ENTITY Albert.Astals.Cid '<personname><firstname>Albert</firstname><othername>Astals</othername><surname>Cid</surname></personname>'>
	<!ENTITY Albert.Astals.Cid.mail '<email>astals11@terra.es</email>'>
  <!ENTITY David.Black '<personname><firstname>David</firstname><surname>Black</surname></personname>'>
	<!ENTITY David.Black.mail '<email>david.black@lutris.com</email>'>
  <!ENTITY Michael.Haertjens '<personname><firstname>Michael</firstname><surname>Haertjens</surname></personname>'>
	<!ENTITY Michael.Haertjens.mail '<email>mhaertjens@modusoperandi.com</email>'>
  <!ENTITY Osvaldo.Stark '<personname><firstname>Osvaldo</firstname><surname>Stark</surname></personname>'>
	<!ENTITY Osvaldo.Stark.mail '<email>starko@dnet.it</email>'>
  <!ENTITY Benjamin.Meyer '<personname><firstname>Benjamin</firstname><surname>Meyer</surname></personname>'>
	<!ENTITY Benjamin.Meyer.mail '<email>ben+kmahjongg@meyerhome.net</email>'>

]>


<book lang="&language;">

<bookinfo>
<title>The &kmahjongg; Handbook</title>

<authorgroup>
<author>
&John.Hayes;
&John.Hayes.mail;
</author>

<othercredit role="developer">
&Mathias.Mueller; &Mathias.Mueller.mail;
</othercredit>

<othercredit role="developer">
&Albert.Astals.Cid; &Albert.Astals.Cid.mail;
</othercredit>

<othercredit role="developer">
&David.Black; &David.Black.mail;
</othercredit>

<othercredit role="developer">
&Michael.Haertjens; &Michael.Haertjens.mail;
</othercredit>

<othercredit role="developer">
&Osvaldo.Stark; &Osvaldo.Stark.mail;
</othercredit>

<othercredit role="developer">
&Benjamin.Meyer; &Benjamin.Meyer.mail;
</othercredit>

</authorgroup>

<!-- TRANS:ROLES_OF_TRANSLATORS -->

<copyright>
<year>2005</year>
<holder>John Hayes</holder>
</copyright>

<legalnotice>&FDLNotice;</legalnotice>

<date>2005-08-14</date>
<releaseinfo>0.7.6</releaseinfo>


<abstract>
<para>
&kmahjongg; is a game similar to famous oriental game <trademark>Mahjongg</trademark>.
</para>
</abstract>


<keywordset>
<keyword>KDE</keyword>
<keyword>kdegames</keyword>
<keyword>KMahjongg</keyword>
<keyword>Mahjongg</keyword>
</keywordset>

</bookinfo>

<chapter id="introduction">
<title>Introduction</title>

<para>
&kmahjongg; is a game similar to the famous oriental game <trademark>Mahjongg</trademark>. The purpose of the game
is to remove all of the tiles from the gameboard. Tiles are removed by matching tiles in
pairs. The matched tiles must have a free side on the left or on the right. Please report
any problems or feature requests to the &kde; mailing lists.
</para>
</chapter>

<chapter id="gameplay">
<title>Gameplay</title>

<!-- This chapter should tell the user how to use your app. You should use as
many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
your application. -->

<sect1 id="start-new-game">
<title>Starting a New Game</title>

<para>When &kmahjongg; is started, the board is setup and the game timer is started, waiting
for your first move. A new game can be started from selecting
<menuchoice>
<guimenu>Game</guimenu><guimenuitem>New</guimenuitem>

</menuchoice> or pressing 
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
.
</para>

<para>
There is also the option of starting a specific number games. All of the games are numbered and they are randomly selected from 
<menuchoice>
<guimenu>Game</guimenu><guimenuitem>New</guimenuitem>

</menuchoice>.

A specific number game can be started by selecting
<menuchoice>
<guimenu>Game</guimenu><guimenuitem>New Numbered Game</guimenuitem>
</menuchoice>
</para>

</sect1>

<sect1 id="aim-of-game">
<title>Aim of the Game</title>

<para>The purpose of the game is to remove all of the tiles from the gameboard. Tiles are
removed by matching tiles in pairs, which then disappear. The matched tiles must have a
free side on the left or on the right.
</para>

</sect1>

<sect1 id="playing-the-game">
<title>Playing the Game</title>

<para>
Locate and select with the mouse, matching tiles that have a free side on the left or right side.
The tiles disappear as they are selected and matched.
</para>

<para>
There are two options to help find matching tiles that have a free side.
One option is to get a hint by selecting
<menuchoice>
<guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem>

</menuchoice> or pressing <keycap>H</keycap>
which will flash a pair of matching tiles.
The second option is to activate
<menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Show Matching Tiles</guimenuitem>
</menuchoice>,
which will highlight the selected tile and flash any matching tiles that have a free side
with each move. No additional tiles will be highlighted if there are no matching tiles with a free side.
</para>

</sect1>

<sect1 id="game-screen">
<title>The Game Screen</title>

<para>

<screenshot>
<screeninfo>A screenshot of &kmahjongg;</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="gamescreen.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Screenshot</phrase>
	  </textobject>
	</mediaobject>
</screenshot>

A quick explanation of the parts of the game screen...
</para>

<variablelist>

<varlistentry>
<term>Game Screen</term>
<listitem>
<para>
The Game screen is in the center of the screen and is the largest section of the window.
The background is populated with the game tiles.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Game Timer</term>
<listitem>
<para>
The Game Timer is located on the top right of the screen. The timer keeps track of the
elapsed time from the start of the game until the game is finished.
</para>
</listitem>

</varlistentry>

<varlistentry>
<term>Statusbar</term>
<listitem>
<para>
The Statusbar is located at the bottom of the screen, and contains three panes. The first
pane lists the removed/total tiles and the number of matching tiles that have free sides. 
The second pane gives the sequence number of the game you are playing. In the last pane
lets the player know when the game is ready.
</para>
</listitem>
</varlistentry>

</variablelist>

</sect1>

</chapter>

<chapter id="game-configuration">
<title>Configuration and Default Keybindings</title>

<para>The configuration options are as follows:</para>


<sect1 id="configure">
<title>Configure KMahjongg</title>

<!--
<variablelist>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure KMahjong...</guimenuitem></menuchoice></term>
<listitem>
<para>Opens the Configure dialog.
-->
<screenshot>
<screeninfo>Configure Dialog</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="config.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Configure Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
<!--
</para>
</listitem>
</varlistentry>

</variablelist>
-->

<para><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure KMahjong...</guimenuitem></menuchoice>
opens the Configure KMahjong Dialog.</para>

<sect2 id="general-options"><title><guilabel>General</guilabel> options</title>
<variablelist>

<varlistentry>
<term><guilabel>Show removed tiles</guilabel></term>
<listitem>
<para>
Places a grid to the right of the gameboard where matching tiles are stacked after being removed from the gameboard.
<screenshot>
<screeninfo>Here's a screenshot of &kmahjongg; showing removed tiles.</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="showremoved.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Removed tiles.</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><guilabel>Generate solvable games</guilabel></term>
<listitem>
<para>
Selects only games that can be solved when you start a new game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><guilabel>Play winning animation</guilabel></term>
<listitem>
<para>
Shows a replay of all moves when you win a game.
</para>
</listitem>
</varlistentry>

</variablelist>
</sect2>

<sect2 id="tiles-options"><title><guilabel>Tiles</guilabel> options</title>

<variablelist>

<varlistentry>
<term><guilabel>Draw shadows</guilabel></term>
<listitem>
<para>
Draws shadows on the tiles to give a 3D appearance.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><guilabel>Use mini-tiles</guilabel></term>
<listitem>
<para>
Sets the tile size to small.
</para>
</listitem>
</varlistentry>

</variablelist>
</sect2>

<sect2 id="background-options"><title><guilabel>Background</guilabel> options</title>

<variablelist>

<varlistentry>
<term><guilabel>Scaled</guilabel></term>
<listitem>
<para>
Scales the background image.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><guilabel>Tiled</guilabel></term>
<listitem>
<para>
Tiles the background image.
</para>
</listitem>
</varlistentry>

</variablelist>

</sect2>

</sect1>



<sect1 id="default-keybindings">
<title>Default Keybindings</title>

<para><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice> allows you to change the default keyboard bindings.</para>

<screenshot>
<screeninfo>Keybindings Configure Dialog</screeninfo>
	<mediaobject>

	  <imageobject>
	    <imagedata fileref="shortcuts.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Keybindings Configure Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>

<para>
The default kebindings are as follows:
</para>

<para>
<variablelist>

<varlistentry>
<term><keysym>D</keysym></term>
<listitem>
<para>
Places the game in Demo mode.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keysym>H</keysym></term>
<listitem>
<para>
Gives you a hint by flashing two matching tiles.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keysym>F1</keysym></term>
<listitem>
<para>
Displays this handbook.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></term>
<listitem>
<para>
Loads a previously saved game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></term>
<listitem>
<para>
Starts a new game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keysym>P</keysym></term>
<listitem>
<para>
Pauses or resumes a game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></term>
<listitem>
<para>
Quits the game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></term>
<listitem>
<para>
Move redo.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keysym>F5</keysym></term>
<listitem>
<para>
Restart the game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></term>
<listitem>
<para>
Saves the game.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></term>
<listitem>
<para>
Show the highscores.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></term>
<listitem>
<para>
Move undo.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></term>
<listitem>
<para>
Invokes the KDE Help system starting at the KMahjongg help pages. (this document).
</para>
</listitem>
</varlistentry>

</variablelist>
</para>

</sect1>

</chapter>

<chapter id="commands">
<title>Command Reference</title>

<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
application windows and their menubar and toolbar commands for easy reference.
Also include any keys that have a special function but have no equivalent in the
menus or toolbars. This may not be necessary for small apps or apps with no tool
or menu bars. -->

<sect1 id="kapp-mainwindow">
<title>The main &kmahjongg; window</title>

<screenshot>
<screeninfo>A screenshot of &kmahjongg;</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="gamescreen.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Screenshot</phrase>
	  </textobject>
	</mediaobject>
</screenshot>

<sect2 id="game-menu">
<title>The <guimenu>Game</guimenu> Menu</title>

<para>

<variablelist>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>New</guimenuitem>
</menuchoice></term>
<listitem><para><action>Starts a new game.</action></para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Load...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Loads a saved game.</action></para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keysym>F5</keysym>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Restart Game</guimenuitem>
</menuchoice></term>
<listitem><para><action>Restarts the numbered game being played.</action></para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>New Numbered Game...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Starts a specific numbered game.</action>
<screenshot>
<screeninfo>Start a Numbered Game Dialog</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="numbered.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Start a Numbered Game Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Open Theme...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Allows you to load a theme with different backgrounds and tile styles.</action>
<screenshot>
<screeninfo>Load Theme Dialog</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="theme.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Load Theme Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
<para>
The available options:
<itemizedlist>
<listitem><para>default (shown)</para></listitem>
<listitem><para>pirates</para></listitem>
</itemizedlist>
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Open Tileset...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Allows you to load a different tileset.</action>
<screenshot>
<screeninfo>Open Tileset Dialog</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="tileset.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Open Tileset Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
<para>
The available options:
<itemizedlist>
<listitem><para>default (shown)</para></listitem>
<listitem><para>pirates</para></listitem>
<listitem><para>traditional</para></listitem>
</itemizedlist>
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Open Background...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Allows you to load a different background image.</action>
<screenshot>
<screeninfo>Load Background Dialog</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="background.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Load Background Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
<para>
The available options:
<itemizedlist>
<listitem><para>default (shown)</para></listitem>
<listitem><para>haze</para></listitem>
<listitem><para>pirates</para></listitem>
<listitem><para>slate</para></listitem>
<listitem><para>wood</para></listitem>
</itemizedlist>
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Open Layout...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Allows you to load a different tile layout.</action>
<screenshot>
<screeninfo>Load Layout Dialog</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="layout.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Load Layout Dialog</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
<para>
The available options:
<itemizedlist>
<listitem><para>default (shown)</para></listitem>
<listitem><para>cross</para></listitem>
<listitem><para>pirates</para></listitem>
<listitem><para>pyramid</para></listitem>
<listitem><para>stax</para></listitem>
<listitem><para>tower</para></listitem>
<listitem><para>triangle</para></listitem>
</itemizedlist>
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Save</guimenuitem>
</menuchoice></term>
<listitem><para><action>Saves</action> the current game.</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Save Theme...</guimenuitem>
</menuchoice></term>
<listitem><para><action>Saves the current theme.</action></para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keysym>P</keysym>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Pause</guimenuitem>
</menuchoice></term>
<listitem><para><action>Pauses or resumes the game. While the game is paused, all tiles are hidden.</action></para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Show Highscores</guimenuitem>
</menuchoice></term>
<listitem><para><action>Shows the highscore list.</action>
<screenshot>
<screeninfo>Show Highscores</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="highscore.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Show Highscores</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
<para>
When your game scores exceed the top ten scores listed, you are prompted to enter your name.
</para>
</listitem>
</varlistentry>



<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Quit</guimenuitem>
</menuchoice></term>
<listitem><para><action>Quits</action> &kmahjongg;.</para></listitem>
</varlistentry>

</variablelist>
</para>

</sect2>

<sect2 id="edit-menu">
<title><guimenu>Edit</guimenu> Menu</title>

<variablelist>
<varlistentry>
<term><menuchoice>
<guimenu>Edit</guimenu>
<guimenuitem>Board Editor</guimenuitem>
</menuchoice></term>
<listitem><para><action>Opens the gameboard editor.</action>
<screenshot>
<screeninfo>Gameboard Editor</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="boardeditor.png" format="PNG"/>
	  </imageobject>
	  <textobject>
	    <phrase>Gameboard Editor</phrase>
	  </textobject>
	</mediaobject>
</screenshot>
</para>
<para>
The gameboard editor lets you create your own tile layouts for gameplay.
</para>
</listitem>
</varlistentry>

</variablelist>

</sect2>

<sect2 id="move-menu">
<title><guimenu>Move</guimenu> Menu</title>

<variablelist>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Undo</guimenuitem>
</menuchoice></term>
<listitem><para><action>Undo</action> your last move.</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Redo</guimenuitem>
</menuchoice></term>
<listitem><para><action>Redo</action> a move the was undone.</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keysym>H</keysym>
</shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Hint</guimenuitem>
</menuchoice></term>
<listitem><para><action>Gives a Hint</action> by flashing a matching pair of tiles.</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keysym>D</keysym>
</shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Demo</guimenuitem>
</menuchoice></term>
<listitem><para><action>Starts the game Demo</action> mode.</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Move</guimenu>
<guimenuitem>Shuffle</guimenuitem>
</menuchoice></term>
<listitem><para><action>Shuffles the tiles</action> on the board.</para></listitem>
</varlistentry>


</variablelist>

</sect2>

<sect2 id="settings-menu">
<title><guimenu>Settings</guimenu> Menu</title>

<variablelist>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Hide Toolbar</guimenuitem></menuchoice></term>
<listitem>
<para>Hides the Toolbar.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show Toolbar</guimenuitem></menuchoice></term>
<listitem>
<para>Shows the Toolbar.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Hide Statusbar</guimenuitem></menuchoice></term>
<listitem>
<para>Hides the Statusbar.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show Statusbar</guimenuitem></menuchoice></term>
<listitem>
<para>Shows the Statusbar.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Hide Matching Tiles</guimenuitem></menuchoice></term>
<listitem>
<para>Hides matching tiles by not flashing the matching free tiles when a tile is selected.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show Matching Tiles</guimenuitem></menuchoice></term>
<listitem>
<para>Shows matching tiles by flashing all matching free tiles when a tile is selected.</para>
</listitem>
</varlistentry>


</variablelist>


</sect2>

<sect2 id="help-menu">
<title>The <guimenu>Help</guimenu> Menu</title>

<!-- Assuming you have a standard help menu (help, what's this, about -->
<!-- &kmahjongg;, about KDE) then the documentation is already written. -->
<!-- The following entity is valid anywhere that a variablelist is -->
<!-- valid.  -->

&help.menu.documentation;

</sect2>

</sect1>
</chapter>



<chapter id="credits">

<!-- Include credits for the programmers, documentation writers, and
contributors here. The license for your software should then be included below
the credits with a reference to the appropriate license file included in the KDE
distribution. -->

<title>Credits and License</title>

<para>
&kmahjongg; for KDE
</para>

<para>
Program Copyright &copy; 1997 &Mathias.Mueller; &Mathias.Mueller.mail;
</para>

<para>
Contributors:
<itemizedlist>
<listitem><para>&David.Black; &David.Black.mail;</para></listitem>
<listitem><para>&Michael.Haertjens; &Michael.Haertjens.mail;</para></listitem>
<listitem><para>&Osvaldo.Stark; &Osvaldo.Stark.mail;</para></listitem>
<listitem><para>&Benjamin.Meyer; &Benjamin.Meyer.mail;</para></listitem>
<listitem><para>&Albert.Astals.Cid; &Albert.Astals.Cid.mail;</para></listitem>
</itemizedlist>
</para>

<para>
Documentation Copyright &copy; 2005 &John.Hayes; &John.Hayes.mail;
</para>

<!-- TRANS:CREDIT_FOR_TRANSLATORS -->

&underFDL;

&underGPL;

</chapter>

</book>

