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From: "John Buford" <buford@samrg.org>
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Date: Mon, 2 Aug 2010 07:42:34 -0400
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Subject: [SAM] call for reviews
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The following draft was presented at IETF78 and has been
proposed for adoption as an RG work item:

http://tools.ietf.org/html/draft-waehlisch-sam-common-api-04

Please review the draft and provide feedback on the mailing
list regarding adoption by the RG.

We plan to make a decision in 3 to 4 weeks, responses 
received by August 30 would be appreciated.

Thanks,

John


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Subject: [SAM] [CFP] P2P-NVE 2010 (Deadline: August 20, 2010)
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--0016e64b02d83f2ec0048ce226bc
Content-Type: text/plain; charset=ISO-8859-1

Dear Colleagues,

You are invited to submit papers to "The 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)" in conjunction
with "The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)," held on December 8-10, 2010 in Shanghai, China. Please
submit your papers soon and help distribute the CFP attached. All Accepted
papers will be published by IEEE and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010
Department of Computer Science and Information Engineering
National Central University
Jhongli City, Taoyuan, 32001, Taiwan


============================================================================
=
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, Chinahttp://acnlab.csie.ncu.edu.tw/P2PNVE2010/

============================================================================
=
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS systems
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we need
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2P
NVEs. The workshop aims to facilitate discussions and idea exchanges by both
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--0016e64b02d83f2ec0048ce226bc
Content-Type: text/html; charset=ISO-8859-1

<span class="Apple-style-span" style="font-family: Arial; font-size: medium; "><pre style="word-wrap: break-word; white-space: pre-wrap; ">Dear Colleagues,

You are invited to submit papers to &quot;The 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)&quot; in conjunction
with &quot;The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010),&quot; held on December 8-10, 2010 in Shanghai, China. Please
submit your papers soon and help distribute the CFP attached. All Accepted
papers will be published by IEEE and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010
Department of Computer Science and Information Engineering
National Central University
Jhongli City, Taoyuan, 32001, Taiwan


============================================================================
=
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
<a href="http://acnlab.csie.ncu.edu.tw/P2PNVE2010/">http://acnlab.csie.ncu.edu.tw/P2PNVE2010/</a>

============================================================================
=
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS systems
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we need
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2P
NVEs. The workshop aims to facilitate discussions and idea exchanges by both
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.
</pre><div><br></div></span>

--0016e64b02d83f2ec0048ce226bc--

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From: p2pnve2010 <p2pnve2010@gmail.com>
To: tccc@lists.cs.columbia.edu, sam@irtf.org, ppsp@ietf.org, p2psip@ietf.org,  p2psim@lists.csail.mit.edu, p2p@ogf.org, p2p-hackers@lists.zooko.com,  beowulf@beowulf.org
Content-Type: multipart/alternative; boundary=0015175cdd6479ff31048d71ce95
Subject: [SAM] [10-Day Reminder] P2P-NVE 2010 (Deadline: August 20, 2010)
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--0015175cdd6479ff31048d71ce95
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Dear Colleagues,

Please be advised that the paper submission deadline of =93The 4th
International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is 10 days aw=
ay.
P2P-NVE 2010
will be held in conjunction with =94The 16th International Conference on
Parallel and Distributed
Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shanghai, China.
Please
submit your papers soon and help distribute the CFP attached. All Accepted
papers will be published by IEEE Press (indexed by EI) and will be included
in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--0015175cdd6479ff31048d71ce95
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<p class=3D"MsoNormal"><span lang=3D"EN-US">Dear Colleagues,<br>
<br>
<span style=3D"color: black;">Please be advised that the paper submission d=
eadline
of =93The 4th International Workshop on <br>
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is 10 days aw=
ay.
P2P-NVE 2010 <br>
will be held in conjunction with =94The 16th International Conference on Pa=
rallel
and Distributed <br>
Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shanghai, China. P=
lease <br>
submit your papers soon and help distribute the CFP attached. All Accepted =
<br>
papers will be published by IEEE Press (indexed by EI) and will be included=
 in
IEEE Xplore.</span></span></p>=20

<p class=3D"MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"color:=
 black;" lang=3D"EN-US"><br>
</span><span lang=3D"EN-US">Best regards,<br>
Jehn-Ruey Jiang<br>
Program Chair of P2P-NVE 2010<br>
<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
Call for Papers<br>
<br>
The 4th International Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>
in conjunction with<br>
The 16th International Conference on Parallel and Distributed Systems<br>
(ICPADS 2010)<br>
December 8 -10, 2010<br>
Shanghai, China<br>
<u><a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/">http://acnlab.csie=
.ncu.edu.tw/P2PNVE2010/</a></u><br>
<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
PURPOSE AND SCOPE<br>
<br>
A networked virtual environment (NVE), also known as a distributed virtual<=
br>
environment (DVE) or collaborative virtual environment (CVE), is a<br>
computer-generated virtual world where multiple users can assume virtual<br=
>
representatives (or avatars) to concurrently interact with each other via<b=
r>
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s<br>
as well as currently booming Massively Multiplayer Online Games (MMOGs).<br=
>
Some recent studies propose using P2P architectures to increase NVE<br>
scalability and to reduce NVE management and deployment costs. Typical<br>
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game=
<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>
more studies about state consistency control, persistent data storage,<br>
multimedia data dissemination, cheat-prevention, topology mismatching, and<=
br>
virtual world interoperability to construct NVEs of better performance.<br>
<br>
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<br>
Virtual Environments were held in conjunction with the 13th, 14th and 15th<=
br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the<br=
>
theme of P2P-NVE 2010 is to solicit original and previously unpublished new=
<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h<br>
academics and practitioners. Authors are invited to submit an electronic<br=
>
version of original, unpublished manuscripts, not to exceed 8<br>
double-columned, single-spaced pages, to the workshop. Submitted papers<br>
should be in accordance with IEEE Computer Society guidelines, and will be<=
br>
refereed by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br>
<br>
Topics of interest include, but are not limited to:<br>
<br>
- =A0 P2P systems and infrastructures<br>
- =A0 Applications of P2P systems<br>
- =A0 Performance evaluation of P2P systems<br>
- =A0 Trust and security issues in P2P systems<br>
- =A0 Network support for P2P systems<br>
- =A0 Fault tolerance in P2P systems<br>
- =A0 Data structures for P2P systems<br>
- =A0 Efficient P2P resource lookup and sharing<br>
- =A0 Distributed Hash Tables (DHTs) and related issues<br>
- =A0 Solutions to topology mismatching for P2P overlays<br>
- =A0 P2P overlays for NVEs<br>
- =A0 P2P NVE multicast<br>
- =A0 P2P NVE interoperability<br>
- =A0 P2P NVE content distribution<br>
- =A0 P2P NVE 3D streaming<br>
- =A0 P2P NVE voice communications<br>
- =A0 P2P NVE architecture designs<br>
- =A0 P2P NVE prototypes<br>
- =A0 P2P NVE consistency control<br>
- =A0 Persistent storage for P2P NVEs<br>
- =A0 Security and cheat-prevention mechanisms for P2P games<br>
- =A0 P2P control for mobile NVEs<br>
- =A0 P2P NVE applications on mobile devices<br>
<br>
<br>
<br>
IMPORTANT DATES<br>
<br>
Submission: =A0 =A0 August 20, 2010<br>
Notification: =A0 =A0 September 15, 2010<br>
Camera ready: =A0 October 1, 2010<br>
<br>
PAPER SUBMISSION<br>
<br>
Authors are invited to submit an electronic version of original, unpublishe=
d<br>
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the<b=
r>
workshop. Submitted papers should be in PDF format in accordance with IEEE<=
br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>
originality, contribution, correctness, and presentation.</span></p>

--0015175cdd6479ff31048d71ce95--

From p2pnve2010@gmail.com  Sun Aug 15 22:57:28 2010
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Date: Mon, 16 Aug 2010 13:58:01 +0800
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Subject: [SAM] [CFP]P2P-NVE 2010 (Deadline, August 20, 2010, is 4 days away)
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--001636283790ec6a66048dea834a
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Dear Colleagues,

Please be advised that the paper submission deadline (August 20, 2010) of
=93The 4th International
Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 i=
s 4
days away.
P2P-NVE 2010 will be held in conjunction with =94The 16th International
Conference on Parallel and
Distributed Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shangh=
ai,
China. You are invited
to submit your papers to P2P-NVE 2010, whose CFP is attached. All Accepted
papers will be published
by IEEE Press (indexed by EI) and will be included in IEEE Xplore digital
library.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--001636283790ec6a66048dea834a
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US">Dear Co=
lleagues,<br>
<br>
Please be advised that the paper submission deadline (August 20, 2010) of =
=93The
4th International <br>
Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 i=
s 4
days away. <br>
P2P-NVE 2010 will be held in conjunction with =94The 16th International
Conference on Parallel and <br>
Distributed Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shangh=
ai,
China. You are invited <br>
to submit your papers to P2P-NVE 2010, whose CFP is attached. All Accepted
papers will be published <br>
by IEEE Press (indexed by EI) and will be included in IEEE Xplore digital
library.</span></p>=20

<p class=3D"MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"color:=
 black;" lang=3D"EN-US"><br>
Best regards,<br>
Jehn-Ruey Jiang<br>
Program Chair of P2P-NVE 2010<br>
</span><span lang=3D"EN-US"><br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
Call for Papers<br>
<br>
The 4th International Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>
in conjunction with<br>
The 16th International Conference on Parallel and Distributed Systems<br>
(ICPADS 2010)<br>
December 8 -10, 2010<br>
Shanghai, China<br>
<u><a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/">http://acnlab.csie=
.ncu.edu.tw/P2PNVE2010/</a></u><br>
<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
PURPOSE AND SCOPE<br>
<br>
A networked virtual environment (NVE), also known as a distributed virtual<=
br>
environment (DVE) or collaborative virtual environment (CVE), is a<br>
computer-generated virtual world where multiple users can assume virtual<br=
>
representatives (or avatars) to concurrently interact with each other via<b=
r>
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s<br>
as well as currently booming Massively Multiplayer Online Games (MMOGs).<br=
>
Some recent studies propose using P2P architectures to increase NVE<br>
scalability and to reduce NVE management and deployment costs. Typical<br>
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game=
<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>
more studies about state consistency control, persistent data storage,<br>
multimedia data dissemination, cheat-prevention, topology mismatching, and<=
br>
virtual world interoperability to construct NVEs of better performance.<br>
<br>
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<br>
Virtual Environments were held in conjunction with the 13th, 14th and 15th<=
br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the<br=
>
theme of P2P-NVE 2010 is to solicit original and previously unpublished new=
<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h<br>
academics and practitioners. Authors are invited to submit an electronic<br=
>
version of original, unpublished manuscripts, not to exceed 8<br>
double-columned, single-spaced pages, to the workshop. Submitted papers<br>
should be in accordance with IEEE Computer Society guidelines, and will be<=
br>
refereed by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br>
<br>
Topics of interest include, but are not limited to:<br>
<br>
- =A0 P2P systems and infrastructures<br>
- =A0 Applications of P2P systems<br>
- =A0 Performance evaluation of P2P systems<br>
- =A0 Trust and security issues in P2P systems<br>
- =A0 Network support for P2P systems<br>
- =A0 Fault tolerance in P2P systems<br>
- =A0 Data structures for P2P systems<br>
- =A0 Efficient P2P resource lookup and sharing<br>
- =A0 Distributed Hash Tables (DHTs) and related issues<br>
- =A0 Solutions to topology mismatching for P2P overlays<br>
- =A0 P2P overlays for NVEs<br>
- =A0 P2P NVE multicast<br>
- =A0 P2P NVE interoperability<br>
- =A0 P2P NVE content distribution<br>
- =A0 P2P NVE 3D streaming<br>
- =A0 P2P NVE voice communications<br>
- =A0 P2P NVE architecture designs<br>
- =A0 P2P NVE prototypes<br>
- =A0 P2P NVE consistency control<br>
- =A0 Persistent storage for P2P NVEs<br>
- =A0 Security and cheat-prevention mechanisms for P2P games<br>
- =A0 P2P control for mobile NVEs<br>
- =A0 P2P NVE applications on mobile devices<br>
<br>
<br>
<br>
IMPORTANT DATES<br>
<br>
Submission: =A0 =A0 August 20, 2010<br>
Notification: =A0 =A0 September 15, 2010<br>
Camera ready: =A0 October 1, 2010<br>
<br>
PAPER SUBMISSION<br>
<br>
Authors are invited to submit an electronic version of original, unpublishe=
d<br>
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the<b=
r>
workshop. Submitted papers should be in PDF format in accordance with IEEE<=
br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>
originality, contribution, correctness, and presentation.</span></p>

--001636283790ec6a66048dea834a--

From jlloret@dcom.upv.es  Mon Aug 16 08:44:51 2010
Return-Path: <jlloret@dcom.upv.es>
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From: Jaime Lloret Mauri<jlloret@dcom.upv.es>
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Subject: [SAM] Call for book chapters. Book title: Mobile Ad hoc Networks: Current Status and Future Trends
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Call for book chapters

Book title: Mobile Ad hoc Networks: Current Status and Future Trends

Mobile Ad hoc Network (MANET) consists of a large number of mobile nodes with processing and wireless transmission capability. MANETs are decentralized having dynamic topology. The major issues in MANETs are the limited resources, mobility of the mobile nodes. Physical and MAC layer issues, routing in high mobility, ensuring Quality of Service (QoS), security, all these are various facets of MANET research issues. Though many of the issues have been solved from various points of views and for various types of application scenarios, many other still remain as open research issues. This book will include advance information of MANETs, current and existing mechanisms and development, and future expectations in
the relevant areas. The book could be a valuable reference book for researchers, industry professionals, and academics. It could be used as a text book for graduate students as almost all the concerned areas will be covered.

Guest Editors:

Shafiullah Khan, Kohat University of Science and Technology (KUST), Pakistan
Jaime Lloret, Polytechnic University of Valencia, Spain
Jesus Hamilton Ortiz, University of castilla y la Mancha, Spain
Jonathan Loo, School of Engineering and Information, Middlesex University, UK

Publisher:

CRC Press: Taylor and Francis
Auerbach-Publications,
www.auerbach-publications.com

Submission email: ijcnis@gmail.com

Deadlines:
Chapter Submission deadline: 25th September, 2010
Acceptance Notification: 25th October, 2010
Revised manuscript Submission: 25th November, 2010
Publication of book: second quarter of 2011. 

From mounir.kellil@cea.fr  Wed Aug 18 07:16:52 2010
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From: "KELLIL Mounir" <mounir.kellil@cea.fr>
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Subject: Re: [SAM] Minutes & Slides
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 Dear Thomas and all,

Thanks for the minutes of the last SAMRG session,

I would like to clarify some points related to MTOCP protocol, raised =
during the last meeting. Please find my comments below.


- Question from Joerg Ott: The previous work of UDP Multicast Tunneling =
Protocol (UMTP) seems to describe all techniques you have mentioned, it =
seems like you're tunneling?

[MK] UMTP tunnels multicast UDP datagrams inside unicast UDP datagrams. =
So, as said Alexandru, our protocol does not use such a tunneling. =
Instead, in our ptotocol if a link is unicast only, then the IP header =
of the packet to be formwarded through that link will have a unciast =
destination address (and, there will be no other IP header for that =
packet). Of course, UDP header is used for data transport.  So, there is =
no tunneling at all in MTOCP; i.e., no multicast-in-unicast tunneling, =
no IP-in-IP tunneling, no double UDP headers...
In MTOCP, the overlay node (ON) "translates"  any multicast packet to be =
forwarded into a unicast packet if the output link is unicast only.


- Question from Thomas Schmidt: Is dynamic configuration of the tree =
planed?

[MK] MTO-Ctrl can be used to configure dynamically the overlay tree =
using the three commands we defined (commands sent from MTO-Ctrl to ON). =
Yet, MTO-Ctrl does not integrate/define any triggers for such commands. =
The triggers are part of an external module, which in our testbed is =
SIP-based.



- Lichun Li: How does a host join the group?

[MK] Via IGMP/MLD in multicast. Via SIP-based exchange with session =
manager (external module) in unicast. MTO-Ctrl is not aware of hosts. It =
does not interact with hosts either.


Your comments are welcome

Best regards

Mounir



> -----Message d'origine-----
> De=A0: sam-bounces@irtf.org [mailto:sam-bounces@irtf.org] De la part =
de
> Thomas C. Schmidt
> Envoy=E9=A0: vendredi 30 juillet 2010 13:34
> =C0=A0: sam
> Objet=A0: [SAM] Minutes & Slides
>=20
> Hi all,
>=20
> the minutes & all presentations are online now, please see
> http://datatracker.ietf.org/meeting/78/materials.html#wg-SAMRG
>=20
> Cheers,
>=20
> Thomas
> --
>=20
> Prof. Dr. Thomas C. Schmidt
> =B0 Hamburg University of Applied Sciences                   Berliner =
Tor 7
> =B0
> =B0 Dept. Informatik, Internet Technologies Group    20099 Hamburg, =
Germany
> =B0
> =B0 http://www.haw-hamburg.de/inet                   Fon: =
+49-40-42875-8452
> =B0
> =B0 http://www.informatik.haw-hamburg.de/~schmidt    Fax: =
+49-40-42875-8409
> =B0
> _______________________________________________
> SAM mailing list
> SAM@irtf.org
> http://www.irtf.org/mailman/listinfo/sam

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To: beowulf@beowulf.org, p2presearch@listcultures.org, p2p@ogf.org,  p2prg@irtf.org, p2psip@ietf.org, ppsp@ietf.org, sam@irtf.org
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Subject: [SAM] [Deadline extended to August 30, 2010][CFP]P2P-NVE 2010
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--00c09f9729423cfd81048e270731
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Dear Colleagues,

Please be advised that the paper submission deadline of =93The 4th
International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is extended t=
o
August 30, 2010,

which will be the firm deadline. P2P-NVE 2010 will be held in conjunction
with =94The 16th
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
=94
held on December 8-10,
2010 in Shanghai, China.



You are invited to submit your papers to P2P-NVE 2010. All Accepted papers
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

Paper Format Template: DOC (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.doc) or PDF (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf)

--00c09f9729423cfd81048e270731
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<span class=3D"Apple-style-span" style=3D"font-family: &#39;times new roman=
&#39;, &#39;new york&#39;, times, serif, =B7s=B2=D3=A9=FA=C5=E9; font-size:=
 16px; "><p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm=
; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: =
sans-serif; ">
<span lang=3D"EN-US">Dear Colleagues,<br><br>Please be advised that the pap=
er submission deadline of &ldquo;The 4th International Workshop on&nbsp;<br=
>Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)&rdquo; is exten=
ded to August 30, 2010,</span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; "><span lang=3D"EN-US">which will be the firm deadline. P2P-NVE 2010 wil=
l be held in conjunction with &rdquo;The 16th&nbsp;<br>
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
&rdquo; held on December 8-10,&nbsp;<br>2010 in Shanghai, China.</span></p>=
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; ">
<span lang=3D"EN-US">&nbsp;</span></p><p class=3D"MsoNormal" style=3D"margi=
n-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm; f=
ont-size: 12pt; font-family: sans-serif; "><span lang=3D"EN-US">You are inv=
ited to submit your papers to P2P-NVE 2010. All Accepted papers will be pub=
lished by&nbsp;<br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore.</span></p><=
p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-b=
ottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US"><br>Best regards,<br>Jehn-Ruey Jiang<br>Program Chair =
of P2P-NVE 2010<br><br>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>Call for Papers<br><br>The 4th Internatio=
nal Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>in conjunction with<br>The 16th Internationa=
l Conference on Parallel and Distributed Systems<br>(ICPADS 2010)<br>Decemb=
er 8 -10, 2010<br>Shanghai, China<br><u><a rel=3D"nofollow" target=3D"_blan=
k" href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/" style=3D"color: purpl=
e; text-decoration: underline; "><span style=3D"color: windowtext; ">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2010/</span></a></u></span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
PURPOSE AND SCOPE<br><br>A networked virtual environment (NVE), also known =
as a distributed virtual<br>environment (DVE) or collaborative virtual envi=
ronment (CVE), is a<br>computer-generated virtual world where multiple user=
s can assume virtual<br>
representatives (or avatars) to concurrently interact with each other via<b=
r>networked links. Examples of NVEs include early DARPA SIMNET and DIS syst=
ems<br>as well as currently booming Massively Multiplayer Online Games (MMO=
Gs).<br>
Some recent studies propose using P2P architectures to increase NVE<br>scal=
ability and to reduce NVE management and deployment costs. Typical<br>examp=
les of such studies are P2P voice chatting, P2P 3D streaming, P2P game<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>more studies about state consistency control, persistent data storage,=
<br>multimedia data dissemination, cheat-prevention, topology mismatching, =
and<br>
virtual world interoperability to construct NVEs of better performance.<br>=
<br>The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<b=
r>Virtual Environments were held in conjunction with the 13th, 14th and 15t=
h<br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the=
<br>theme of P2P-NVE 2010 is to solicit original and previously unpublished=
 new<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>NVEs. The workshop aims to facilitate discussions and idea exchanges b=
y both<br>academics and practitioners. Authors are invited to submit an ele=
ctronic<br>
version of original, unpublished manuscripts, not to exceed 8<br>double-col=
umned, single-spaced pages, to the workshop. Submitted papers<br>should be =
in accordance with IEEE Computer Society guidelines, and will be<br>referee=
d by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br><br>Topics of interest include, but are n=
ot limited to:<br><br>- &nbsp; P2P systems and infrastructures<br>- &nbsp; =
Applications of P2P systems<br>- &nbsp; Performance evaluation of P2P syste=
ms<br>- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>- &nbsp; Fault tolerance in P2P=
 systems<br>- &nbsp; Data structures for P2P systems<br>- &nbsp; Efficient =
P2P resource lookup and sharing<br>- &nbsp; Distributed Hash Tables (DHTs) =
and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>- &nbsp; P2P=
 overlays for NVEs<br>- &nbsp; P2P NVE multicast<br>- &nbsp; P2P NVE intero=
perability<br>- &nbsp; P2P NVE content distribution<br>- &nbsp; P2P NVE 3D =
streaming<br>- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>- &nbsp; P2P NVE prototypes<br>- &=
nbsp; P2P NVE consistency control<br>- &nbsp; Persistent storage for P2P NV=
Es<br>- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>- =
&nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br><br><br><br>IMPORTANT DA=
TES<br><br>Submission: &nbsp; &nbsp;&nbsp;<s>August 20, 2010</s>&nbsp;Augus=
t 30, 2010 (Firm Deadline)<br>Notification: &nbsp; &nbsp; September 15, 201=
0<br>Camera ready: &nbsp; October 1, 2010<br>
<br>PAPER SUBMISSION<br><br>Authors are invited to submit an electronic ver=
sion of original, unpublished<br>manuscripts, not to exceed 8 double-column=
ed, single-spaced pages, to the<br>workshop. Submitted papers should be in =
PDF format in accordance with IEEE<br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>originality, contribution, correctness, and presentation.</span></p><p c=
lass=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bott=
om: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US">Paper Format Template: DOC (<a rel=3D"nofollow" target=
=3D"_blank" href=3D"http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.=
doc" style=3D"color: blue; text-decoration: underline; "><span style=3D"col=
or: windowtext; ">http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.do=
c</span></a>) or PDF (<a rel=3D"nofollow" target=3D"_blank" href=3D"http://=
grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf" style=3D"color: blue; =
text-decoration: underline; "><span style=3D"color: windowtext; ">http://gr=
id.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf</span></a>)</span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">&nbsp;</span></p></span>

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Subject: [SAM] [Deadline extended to August 30, 2010][CFP]P2P-NVE 2010
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--0016364ed8a6d84f68048e896c86
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Dear Colleagues,

Please be advised that the paper submission deadline of =93The 4th
International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is extended t=
o
August 30, 2010,

which will be the firm deadline. P2P-NVE 2010 will be held in conjunction
with =94The 16th
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
=94
held on December 8-10,
2010 in Shanghai, China.



You are invited to submit your papers to P2P-NVE 2010. All Accepted papers
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

Paper Format Template: DOC (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.doc) or PDF (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf)

--0016364ed8a6d84f68048e896c86
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<span class=3D"Apple-style-span" style=3D"font-family: &#39;times new roman=
&#39;, &#39;new york&#39;, times, serif, =B7s=B2=D3=A9=FA=C5=E9; font-size:=
 16px; "><p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm=
; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: =
sans-serif; ">
<span lang=3D"EN-US">Dear Colleagues,<br><br>Please be advised that the pap=
er submission deadline of &ldquo;The 4th International Workshop on&nbsp;<br=
>Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)&rdquo; is exten=
ded to August 30, 2010,</span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; "><span lang=3D"EN-US">which will be the firm deadline. P2P-NVE 2010 wil=
l be held in conjunction with &rdquo;The 16th&nbsp;<br>
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
&rdquo; held on December 8-10,&nbsp;<br>2010 in Shanghai, China.</span></p>=
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; ">
<span lang=3D"EN-US">&nbsp;</span></p><p class=3D"MsoNormal" style=3D"margi=
n-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm; f=
ont-size: 12pt; font-family: sans-serif; "><span lang=3D"EN-US">You are inv=
ited to submit your papers to P2P-NVE 2010. All Accepted papers will be pub=
lished by&nbsp;<br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore.</span></p><=
p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-b=
ottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US"><br>Best regards,<br>Jehn-Ruey Jiang<br>Program Chair =
of P2P-NVE 2010<br><br>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>Call for Papers<br><br>The 4th Internatio=
nal Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>in conjunction with<br>The 16th Internationa=
l Conference on Parallel and Distributed Systems<br>(ICPADS 2010)<br>Decemb=
er 8 -10, 2010<br>Shanghai, China<br><u><a rel=3D"nofollow" target=3D"_blan=
k" href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/" style=3D"color: purpl=
e; text-decoration: underline; "><span style=3D"color: windowtext; ">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2010/</span></a></u></span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
PURPOSE AND SCOPE<br><br>A networked virtual environment (NVE), also known =
as a distributed virtual<br>environment (DVE) or collaborative virtual envi=
ronment (CVE), is a<br>computer-generated virtual world where multiple user=
s can assume virtual<br>
representatives (or avatars) to concurrently interact with each other via<b=
r>networked links. Examples of NVEs include early DARPA SIMNET and DIS syst=
ems<br>as well as currently booming Massively Multiplayer Online Games (MMO=
Gs).<br>
Some recent studies propose using P2P architectures to increase NVE<br>scal=
ability and to reduce NVE management and deployment costs. Typical<br>examp=
les of such studies are P2P voice chatting, P2P 3D streaming, P2P game<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>more studies about state consistency control, persistent data storage,=
<br>multimedia data dissemination, cheat-prevention, topology mismatching, =
and<br>
virtual world interoperability to construct NVEs of better performance.<br>=
<br>The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<b=
r>Virtual Environments were held in conjunction with the 13th, 14th and 15t=
h<br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the=
<br>theme of P2P-NVE 2010 is to solicit original and previously unpublished=
 new<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>NVEs. The workshop aims to facilitate discussions and idea exchanges b=
y both<br>academics and practitioners. Authors are invited to submit an ele=
ctronic<br>
version of original, unpublished manuscripts, not to exceed 8<br>double-col=
umned, single-spaced pages, to the workshop. Submitted papers<br>should be =
in accordance with IEEE Computer Society guidelines, and will be<br>referee=
d by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br><br>Topics of interest include, but are n=
ot limited to:<br><br>- &nbsp; P2P systems and infrastructures<br>- &nbsp; =
Applications of P2P systems<br>- &nbsp; Performance evaluation of P2P syste=
ms<br>- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>- &nbsp; Fault tolerance in P2P=
 systems<br>- &nbsp; Data structures for P2P systems<br>- &nbsp; Efficient =
P2P resource lookup and sharing<br>- &nbsp; Distributed Hash Tables (DHTs) =
and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>- &nbsp; P2P=
 overlays for NVEs<br>- &nbsp; P2P NVE multicast<br>- &nbsp; P2P NVE intero=
perability<br>- &nbsp; P2P NVE content distribution<br>- &nbsp; P2P NVE 3D =
streaming<br>- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>- &nbsp; P2P NVE prototypes<br>- &=
nbsp; P2P NVE consistency control<br>- &nbsp; Persistent storage for P2P NV=
Es<br>- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>- =
&nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br><br><br><br>IMPORTANT DA=
TES<br><br>Submission: &nbsp; &nbsp;&nbsp;<s>August 20, 2010</s>&nbsp;Augus=
t 30, 2010 (Firm Deadline)<br>Notification: &nbsp; &nbsp; September 15, 201=
0<br>Camera ready: &nbsp; October 1, 2010<br>
<br>PAPER SUBMISSION<br><br>Authors are invited to submit an electronic ver=
sion of original, unpublished<br>manuscripts, not to exceed 8 double-column=
ed, single-spaced pages, to the<br>workshop. Submitted papers should be in =
PDF format in accordance with IEEE<br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>originality, contribution, correctness, and presentation.</span></p><p c=
lass=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bott=
om: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US">Paper Format Template: DOC (<a rel=3D"nofollow" target=
=3D"_blank" href=3D"http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.=
doc" style=3D"color: blue; text-decoration: underline; "><span style=3D"col=
or: windowtext; ">http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.do=
c</span></a>) or PDF (<a rel=3D"nofollow" target=3D"_blank" href=3D"http://=
grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf" style=3D"color: blue; =
text-decoration: underline; "><span style=3D"color: windowtext; ">http://gr=
id.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf</span></a>)</span></p>
</span>

--0016364ed8a6d84f68048e896c86--

From mko@cs.stir.ac.uk  Wed Aug 25 08:12:23 2010
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Date: Wed, 25 Aug 2010 16:11:59 +0100
From: Dr Mario Kolberg <mko@cs.stir.ac.uk>
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Subject: [SAM] CFP: IEEE CCNC 2011 Work in Progress Papers
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Call for Papers

IEEE CCNC 2011 Work In Progress Track Call for Papers
Deadline approaching: 1 September 2010

IEEE CCNC 2011
January 8 - 11, 2011, Las Vegas, Nevada, USA
http://www.ieee-ccnc.org/

IEEE Consumer Communications and Networking Conference, sponsored by the
IEEE Communications Society, is a major annual international conference
organized with the objective of bringing together researchers,
developers, and practitioners from academia and industry working in all
areas of consumer communications and networking.

IEEE Consumer Communications and Networking Conference (CCNC) welcomes
Work In Progress (WiP) Papers related to the following
areas of consumer communications and networking, that summarize
speculative breakthroughs, industry featured projects, open
problems, new application challenges, visionary ideas, and preliminary
studies or recent achievements that are not quite ready
for a regular full- length paper:

       * Wireless Consumer Communications and Networking
       * Smart Spaces and Personal Area Networks
       * Multimedia & Entertainment Networking and Services
       * Peer-to-Peer Networking and Content Distribution
       * Emerging Consumer Technologies
       * Security and Content Protection

Authors should submit a two-page paper in double-column IEEE format
including authors' names and affiliations, and a short
abstract through EDAS. Submission guidelines and formatting details can
be found on the CCNC web site. Only electronic submission
will be accepted.

Submitted papers must represent original material that is not currently
under review in any other conference or journal, and has
not been previously published. Submissions will be peer-reviewed. All
accepted papers will be published in the conference
proceedings and on IEEE Xplore. At least one author of accepted papers
is required to register at the full registration rate.

Important Dates:

WiP Papers Due:                  1 September 2010
Acceptance Notification:         20 September 2010
Final Camera Ready Submission:   1 October 2010

Work-in-Progress Co-Chairs
Zhou Su, Waseda University, Japan
Kui Ren, Illinois Institute of Technology, USA




-- 
The Sunday Times Scottish University of the Year 2009/2010
The University of Stirling is a charity registered in Scotland, 
 number SC 011159.


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--0015175cb0c4979daa048eefa5c8
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Dear Colleagues,

Please be advised that the firm paper submission deadline, August 30, 2010,
 of =93The 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is due tomorr=
ow.
P2P-NVE 2010 will be held in
conjunction with =94The 16th International Conference on Parallel and
Distributed Systems (ICPADS 2010)=94
on December 8-10, 2010 in Shanghai, China.



You are invited to submit your paper(s) to P2P-NVE 2010. All Accepted paper=
s
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore. Please
register and upload your paper(s) soon.

Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--0015175cb0c4979daa048eefa5c8
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<span class=3D"Apple-style-span" style=3D"font-family: &#39;times new roman=
&#39;, &#39;new york&#39;, times, serif, =B7s=B2=D3=A9=FA=C5=E9; font-size:=
 16px; "><p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm=
; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: =
sans-serif; ">
<span lang=3D"EN-US" style=3D"color: black; ">Dear Colleagues,<br><br>Pleas=
e be advised that the firm paper submission deadline, August 30, 2010, &nbs=
p;of &ldquo;The 4th International Workshop on&nbsp;<br>Peer-to-Peer Network=
ed Virtual Environments (P2P-NVE 2010)&rdquo; is due tomorrow. P2P-NVE 2010=
 will be held in&nbsp;<br>
conjunction with &rdquo;The 16th International Conference on Parallel and D=
istributed Systems (ICPADS 2010)&rdquo;&nbsp;<br>on December 8-10, 2010 in =
Shanghai, China.</span></p><p class=3D"MsoNormal" style=3D"margin-top: 0cm;=
 margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 1=
2pt; font-family: sans-serif; ">
<span lang=3D"EN-US" style=3D"color: black; ">&nbsp;</span></p><p class=3D"=
MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.00=
01pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "><span l=
ang=3D"EN-US" style=3D"color: black; ">You are invited to submit your paper=
(s) to P2P-NVE 2010. All Accepted papers will be published by&nbsp;<br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore.</span><span=
 lang=3D"EN-US" style=3D"color: rgb(31, 73, 125); ">&nbsp;</span><span lang=
=3D"EN-US" style=3D"color: black; ">Please register and upload your paper(s=
) soon.<br>
<br>Best regards,<br>Jehn-Ruey Jiang<br>Program Chair of P2P-NVE 2010<br></=
span><span lang=3D"EN-US"><br>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>Call for Papers<br><br>The 4th Inte=
rnational Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>in conjunction with<br>The 16th Internationa=
l Conference on Parallel and Distributed Systems<br>(ICPADS 2010)<br>Decemb=
er 8 -10, 2010<br>Shanghai, China<br><u><a rel=3D"nofollow" target=3D"_blan=
k" href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/" style=3D"color: purpl=
e; text-decoration: underline; "><span style=3D"color: windowtext; ">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2010/</span></a></u></span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
PURPOSE AND SCOPE<br><br>A networked virtual environment (NVE), also known =
as a distributed virtual<br>environment (DVE) or collaborative virtual envi=
ronment (CVE), is a<br>computer-generated virtual world where multiple user=
s can assume virtual<br>
representatives (or avatars) to concurrently interact with each other via<b=
r>networked links. Examples of NVEs include early DARPA SIMNET and DIS syst=
ems<br>as well as currently booming Massively Multiplayer Online Games (MMO=
Gs).<br>
Some recent studies propose using P2P architectures to increase NVE<br>scal=
ability and to reduce NVE management and deployment costs. Typical<br>examp=
les of such studies are P2P voice chatting, P2P 3D streaming, P2P game<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>more studies about state consistency control, persistent data storage,=
<br>multimedia data dissemination, cheat-prevention, topology mismatching, =
and<br>
virtual world interoperability to construct NVEs of better performance.<br>=
<br>The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<b=
r>Virtual Environments were held in conjunction with the 13th, 14th and 15t=
h<br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the=
<br>theme of P2P-NVE 2010 is to solicit original and previously unpublished=
 new<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>NVEs. The workshop aims to facilitate discussions and idea exchanges b=
y both<br>academics and practitioners. Authors are invited to submit an ele=
ctronic<br>
version of original, unpublished manuscripts, not to exceed 8<br>double-col=
umned, single-spaced pages, to the workshop. Submitted papers<br>should be =
in accordance with IEEE Computer Society guidelines, and will be<br>referee=
d by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br><br>Topics of interest include, but are n=
ot limited to:<br><br>- &nbsp; P2P systems and infrastructures<br>- &nbsp; =
Applications of P2P systems<br>- &nbsp; Performance evaluation of P2P syste=
ms<br>- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>- &nbsp; Fault tolerance in P2P=
 systems<br>- &nbsp; Data structures for P2P systems<br>- &nbsp; Efficient =
P2P resource lookup and sharing<br>- &nbsp; Distributed Hash Tables (DHTs) =
and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>- &nbsp; P2P=
 overlays for NVEs<br>- &nbsp; P2P NVE multicast<br>- &nbsp; P2P NVE intero=
perability<br>- &nbsp; P2P NVE content distribution<br>- &nbsp; P2P NVE 3D =
streaming<br>- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>- &nbsp; P2P NVE prototypes<br>- &=
nbsp; P2P NVE consistency control<br>- &nbsp; Persistent storage for P2P NV=
Es<br>- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>- =
&nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br><br><br><br>IMPORTANT DA=
TES<br><br>Submission: &nbsp; &nbsp;&nbsp;<s>August 20, 2010</s>&nbsp;Augus=
t 30, 2010 (Firm Deadline)<br>Notification: &nbsp; &nbsp; September 15, 201=
0<br>Camera ready: &nbsp; October 1, 2010<br>
<br>PAPER SUBMISSION<br><br>Authors are invited to submit an electronic ver=
sion of original, unpublished<br>manuscripts, not to exceed 8 double-column=
ed, single-spaced pages, to the<br>workshop. Submitted papers should be in =
PDF format in accordance with IEEE<br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>originality, contribution, correctness, and presentation.</span></p><p c=
lass=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bott=
om: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US">&nbsp;</span></p></span>

--0015175cb0c4979daa048eefa5c8--

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Subject: [SAM] [Paper due today]P2P-NVE 2010 (Firm deadline, August 30, 2010)
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--00c09f99e4c1f115b8048f184d95
Content-Type: text/plain; charset=Big5
Content-Transfer-Encoding: quoted-printable

Dear Colleagues,

Please be advised that the firm paper submission deadline, August 30, 2010,
 of =A1uThe 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=A1v is due today=
.
P2P-NVE 2010 will be held in
conjunction with =A1vThe 16th International Conference on Parallel and
Distributed Systems (ICPADS 2010)=A1v
on December 8-10, 2010 in Shanghai, China.



You are invited to submit your paper(s) to P2P-NVE 2010. All Accepted paper=
s
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore. Please
register and upload your paper(s) now.
Should you have any problem, please feel free to contact me.

Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--00c09f99e4c1f115b8048f184d95
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US">Dear Co=
lleagues,<br>
<br>
Please be advised that the firm paper submission deadline, August 30, 2010,
&nbsp;of =A1uThe 4th International Workshop on <br>
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=A1v is due today=
.
P2P-NVE 2010 will be held in <br>
conjunction with =A1vThe 16th International Conference on Parallel and Dist=
ributed
Systems (ICPADS 2010)=A1v <br>
on December 8-10, 2010 in Shanghai, China. </span></p>=20

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US"> &nbsp;=
</span></p>=20

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US">You are=
 invited to
submit your paper(s) to P2P-NVE 2010. All Accepted papers will be published=
 by <br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore. Please regi=
ster
and upload your paper(s) now. <br>
Should you have any problem, please feel free to contact me.<br>
<br>
Best regards,<br>
Jehn-Ruey Jiang<br>
Program Chair of P2P-NVE 2010<br>
<br>
</span><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
Call for Papers<br>
<br>
The 4th International Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>
in conjunction with<br>
The 16th International Conference on Parallel and Distributed Systems<br>
(ICPADS 2010)<br>
December 8 -10, 2010<br>
Shanghai, China<br>
<u><a rel=3D"nofollow" target=3D"_blank" href=3D"http://acnlab.csie.ncu.edu=
.tw/P2PNVE2010/"><span style=3D"color: windowtext;">http://acnlab.csie.ncu.=
edu.tw/P2PNVE2010/</span></a></u></span></p>=20

<p class=3D"MsoNormal" style=3D"margin-bottom: 12pt;"><span lang=3D"EN-US">=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
PURPOSE AND SCOPE<br>
<br>
A networked virtual environment (NVE), also known as a distributed virtual<=
br>
environment (DVE) or collaborative virtual environment (CVE), is a<br>
computer-generated virtual world where multiple users can assume virtual<br=
>
representatives (or avatars) to concurrently interact with each other via<b=
r>
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s<br>
as well as currently booming Massively Multiplayer Online Games (MMOGs).<br=
>
Some recent studies propose using P2P architectures to increase NVE<br>
scalability and to reduce NVE management and deployment costs. Typical<br>
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game=
<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>
more studies about state consistency control, persistent data storage,<br>
multimedia data dissemination, cheat-prevention, topology mismatching, and<=
br>
virtual world interoperability to construct NVEs of better performance.<br>
<br>
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<br>
Virtual Environments were held in conjunction with the 13th, 14th and 15th<=
br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the<br=
>
theme of P2P-NVE 2010 is to solicit original and previously unpublished new=
<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h<br>
academics and practitioners. Authors are invited to submit an electronic<br=
>
version of original, unpublished manuscripts, not to exceed 8<br>
double-columned, single-spaced pages, to the workshop. Submitted papers<br>
should be in accordance with IEEE Computer Society guidelines, and will be<=
br>
refereed by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br>
<br>
Topics of interest include, but are not limited to:<br>
<br>
- &nbsp; P2P systems and infrastructures<br>
- &nbsp; Applications of P2P systems<br>
- &nbsp; Performance evaluation of P2P systems<br>
- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>
- &nbsp; Fault tolerance in P2P systems<br>
- &nbsp; Data structures for P2P systems<br>
- &nbsp; Efficient P2P resource lookup and sharing<br>
- &nbsp; Distributed Hash Tables (DHTs) and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>
- &nbsp; P2P overlays for NVEs<br>
- &nbsp; P2P NVE multicast<br>
- &nbsp; P2P NVE interoperability<br>
- &nbsp; P2P NVE content distribution<br>
- &nbsp; P2P NVE 3D streaming<br>
- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>
- &nbsp; P2P NVE prototypes<br>
- &nbsp; P2P NVE consistency control<br>
- &nbsp; Persistent storage for P2P NVEs<br>
- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>
- &nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br>
<br>
<br>
<br>
IMPORTANT DATES<br>
<br>
Submission: &nbsp; &nbsp; <s>August 20, 2010</s> August 30, 2010 (Firm
Deadline)<br>
Notification: &nbsp; &nbsp; September 15, 2010<br>
Camera ready: &nbsp; October 1, 2010<br>
<br>
PAPER SUBMISSION<br>
<br>
Authors are invited to submit an electronic version of original, unpublishe=
d<br>
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the<b=
r>
workshop. Submitted papers should be in PDF format in accordance with IEEE<=
br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>
originality, contribution, correctness, and presentation.</span></p>

--00c09f99e4c1f115b8048f184d95--
