/***********************************************************************
    created:    24/9/2004
    author:     Paul D Turner
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/

// We need to include windows.h here before glfw is included (via
// CEGuiOpenGL3BaseApplication.h) or there will be a warning when GL.h includes
// windows.h (via GL3Renderer.h)
#if defined( __WIN32__ ) || defined( _WIN32 )
#include "windows.h"
#endif

#include "CEGuiOpenGLBaseApplication.h"
#include "CEGUI/RendererModules/OpenGL/GLRenderer.h"

//----------------------------------------------------------------------------//
CEGuiOpenGLBaseApplication::CEGuiOpenGLBaseApplication()
{
    initGLFW();
    setGLFWWindowCreationHints();
    createGLFWWindow();
    setGLFWAppConfiguration();

    d_renderer = &CEGUI::OpenGLRenderer::create();
}

//----------------------------------------------------------------------------//
void CEGuiOpenGLBaseApplication::setGLFWWindowCreationHints()
{
#if GLFW_VERSION_MAJOR >= 3
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#else // GLFW_VERSION_MAJOR <= 2
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 1);
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
#endif
}

//----------------------------------------------------------------------------//
