<Type Name="PlayerEngineState" FullName="Banshee.MediaEngine.PlayerEngineState">
  <TypeSignature Language="C#" Value="public enum PlayerEngineState" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Base</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Members>
    <Member MemberName="Playing">
      <MemberSignature Language="C#" Value="Playing" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Paused">
      <MemberSignature Language="C#" Value="Paused" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Loaded">
      <MemberSignature Language="C#" Value="Loaded" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Idle">
      <MemberSignature Language="C#" Value="Idle" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>
