<Type Name="Stage&lt;T&gt;" FullName="Hyena.Gui.Theatrics.Stage&lt;T&gt;">
  <TypeSignature Language="C#" Value="public class Stage&lt;T&gt;" />
  <AssemblyInfo>
    <AssemblyName>Hyena.Gui</AssemblyName>
    <AssemblyVersion>0.90.1.25402</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <TypeParameters>
    <TypeParameter>T</TypeParameter>
  </TypeParameters>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>System.Reflection.DefaultMember("Item")</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <typeparam name="T">To be added.</typeparam>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Stage ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Stage (uint actorDuration);" />
      <MemberType>Constructor</MemberType>
      <Parameters><Parameter Name="actorDuration" Type="System.UInt32" /></Parameters>
      <Docs><param name="actorDuration">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="ActorCount">
      <MemberSignature Language="C#" Value="public int ActorCount { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="ActorStep">
      <MemberSignature Language="C#" Value="public event Hyena.Gui.Theatrics.Stage&lt;T&gt;.ActorStepHandler ActorStep;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Hyena.Gui.Theatrics.Stage&lt;T&gt;+ActorStepHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Add">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; Add (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType></ReturnValue>
      <Parameters><Parameter Name="target" Type="T" /></Parameters>
      <Docs><param name="target">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Add">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; Add (T target, uint duration);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType></ReturnValue>
      <Parameters><Parameter Name="target" Type="T" /><Parameter Name="duration" Type="System.UInt32" /></Parameters>
      <Docs><param name="target">To be added.</param><param name="duration">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="AddOrReset">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; AddOrReset (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType></ReturnValue>
      <Parameters><Parameter Name="target" Type="T" /></Parameters>
      <Docs><param name="target">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="AddOrReset"><MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; AddOrReset (T target, uint duration);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType></ReturnValue><Parameters><Parameter Name="target" Type="T" /><Parameter Name="duration" Type="System.UInt32" /></Parameters><Docs><param name="target">To be added.</param><param name="duration">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Contains">
      <MemberSignature Language="C#" Value="public bool Contains (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="target" Type="T" /></Parameters>
      <Docs><param name="target">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="DefaultActorDuration">
      <MemberSignature Language="C#" Value="public uint DefaultActorDuration { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Exeunt">
      <MemberSignature Language="C#" Value="public void Exeunt ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Item">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; this[T target] { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType></ReturnValue>
      <Parameters><Parameter Name="target" Type="T" /></Parameters>
      <Docs><param name="target">To be added.</param><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Iteration">
      <MemberSignature Language="C#" Value="public event EventHandler Iteration;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnActorStep">
      <MemberSignature Language="C#" Value="protected virtual bool OnActorStep (Hyena.Gui.Theatrics.Actor&lt;T&gt; actor);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="actor" Type="Hyena.Gui.Theatrics.Actor&lt;T&gt;" /></Parameters>
      <Docs><param name="actor">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnIteration">
      <MemberSignature Language="C#" Value="protected virtual void OnIteration ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public void Pause ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Play">
      <MemberSignature Language="C#" Value="public void Play ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Playing">
      <MemberSignature Language="C#" Value="public bool Playing { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="target" Type="T" /></Parameters>
      <Docs><param name="target">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset"><MemberSignature Language="C#" Value="public void Reset (T target, uint duration);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="target" Type="T" /><Parameter Name="duration" Type="System.UInt32" /></Parameters><Docs><param name="target">To be added.</param><param name="duration">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="UpdateFrequency">
      <MemberSignature Language="C#" Value="public uint UpdateFrequency { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
