Chapter 4. Textures
Prev |  | Next

# Chapter 4. Textures

A rock pile ceases to be a rock pile the moment a single man contemplates it, bearing within him the image of a cathedral.

—Antoine de Saint-Exupery

## 1. Introduction

Textures are one of the most important actors in Clutter. Whether they are employed as the background for a user interface control, or to show the picture of a kitten, a big part of any Clutter-based application is going to involve textures.

A ClutterTexture is an actor that can hold any raw image data and paint it. ClutterTexture can also load image data from a file on disk and convert it.

### Note

The actual formats supported by ClutterTexture depend on the platform on which Clutter is being used.

Prev |  | Next
5. Making an actor respond to button events | Home | 2. Drawing 2D graphics onto a texture