//////////////////////////////////////////////////////////////////////////////
// oxygenanimationdata.cpp
// base class data container needed for widget animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////

#include "oxygenanimationdata.h"
#include "oxygenanimationdata.moc"

namespace Oxygen
{

    qreal AnimationData::OpacityInvalid = -1;

    //_________________________________________________________________________________
    void AnimationData::setupAnimation( const Animation::Pointer& animation, const QByteArray& property )
    {

        // setup animation
        animation.data()->setStartValue( 0.1 );
        animation.data()->setEndValue( 0.9 );
        animation.data()->setTargetObject( this );
        animation.data()->setPropertyName( property );

        // setup connections
        connect( animation.data(), SIGNAL( valueChanged( const QVariant& ) ), SLOT( setDirty( void ) ) );
        connect( animation.data(), SIGNAL( finished( void ) ), SLOT( setDirty( void ) ) );
    }

}
