/*
    Copyright (C) 2002-2005, Jason Katz-Brown <jasonkb@mit.edu>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/

#ifndef KOLF_STATEDB_H
#define KOLF_STATEDB_H

#include <QMap>

#include <QPoint>

// items can save their per-game states here
// most don't have to do anything
class StateDB
{
public:
	void setPoint(const QPointF &point) { points[curName] = point; }
	QPointF point() { return points[curName]; }
	void setName(const QString &name) { curName = name; }
	void clear() { points.clear(); }

private:
	QMap<QString, QPointF> points;
	QString curName;
};

#endif
