/**
 * configdialog.cpp
 *
 * Copyright (C)  2004  Zack Rusin <zack@kde.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 * 02110-1301  USA
 */
#include "configdialog.h"
#include "configwidget.h"

#include <klocale.h>

#include <kvbox.h>

using namespace Sonnet;

class ConfigDialog::Private
{
public:
    Private( ConfigDialog *parent )
       : q( parent ) {}
    ConfigWidget *ui;
    ConfigDialog *q;
    void slotConfigChanged();
};

void ConfigDialog::Private::slotConfigChanged()
{
  emit q->languageChanged( ui->language() );
}

ConfigDialog::ConfigDialog(KConfig *config, QWidget *parent)
    : KDialog(parent),
      d(new Private(this))
{
    setObjectName( "SonnetConfigDialog" );
    setModal( true );
    setCaption( i18n( "Spell Checking Configuration" ) );
    setButtons( Ok /*| Apply*/ | Cancel );
    setDefaultButton( Ok );

    init(config);
}

ConfigDialog::~ConfigDialog()
{
    delete d;
}

void ConfigDialog::init(KConfig *config)
{
    d->ui = new ConfigWidget(config, this);
    setMainWidget(d->ui);
    connect(this, SIGNAL(okClicked()),
            this, SLOT(slotOk()));
    /*
    connect(this, SIGNAL(applyClicked()),
            this, SLOT(slotApply()));
	    */
    connect(d->ui, SIGNAL(configChanged()),
            this, SLOT(slotConfigChanged()));
}

void ConfigDialog::slotOk()
{
    d->ui->save();
    accept();
}

void ConfigDialog::slotApply()
{
    d->ui->save();
}

void ConfigDialog::setLanguage( const QString &language )
{
    d->ui->setLanguage( language );
}

#include "configdialog.moc"
