/***************************************************************************
*   KBlocks, a falling blocks game for KDE                                *
*   Copyright (C) 2010 Mauricio Piacentini <mauricio@tabuleiro.com>       *
*                      Zhongjie Cai <squall.leonhart.cai@gmail.com>       *
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
***************************************************************************/
#ifndef KBLOCKSSVGITEM_H
#define KBLOCKSSVGITEM_H

#include <QGraphicsPixmapItem>
#include <QGraphicsSvgItem>

#include "KBlocksLayout.h"

enum KBlocks_SvgItem_Type
{
    KBlocksSvgItem_None = -1,
    KBlocksSvgItem_FieldArea = 0,
    KBlocksSvgItem_PrepareArea,
    KBlocksSvgItem_Max_Count
};

class KBlocksSvgItem : public QGraphicsSvgItem
{
    Q_OBJECT
    
    public:
        KBlocksSvgItem(KBlocksLayout * p, int type, int posX, int posY);
        ~KBlocksSvgItem();
        
        void setLayoutPos(int posX, int posY);
        
        bool updateSelf();
        
        void startOpAnim();
        void stopOpAnim();
        
        void startPosAnim(QPointF target);
        void execPosAnim(qreal step);
        void stopPosAnim();
        
    private:
        KBlocksLayout* mpGameLayout;
        
        int mPosX;
        int mPosY;
        
        int mType;
        int mColor;
        
        QPointF mOriginPos;
        QPointF mTargetPos;
};

#endif

