/*
    Copyright 2007 Dmitry Suzdalev <dimsuz@gmail.com>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <KXmlGuiWindow>
#include <KGameDifficulty>

class KMinesScene;
class KMinesView;
class KGameClock;
class KToggleAction;

class KMinesMainWindow : public KXmlGuiWindow
{
    Q_OBJECT
public:
    KMinesMainWindow();
private slots:
    void onMinesCountChanged(int count);
    void levelChanged(KGameDifficulty::standardLevel);
    void customLevelChanged(int);
    void newGame();
    void onGameOver(bool);
    void advanceTime(const QString&);
    void onFirstClick();
    void showHighscores();
    void configureSettings();
    void pauseGame(bool paused);
    void loadSettings();
private:
    void setupActions();
    KMinesScene* m_scene;
    KMinesView* m_view;
    KGameClock* m_gameClock;
    KToggleAction* m_actionPause;
};
#endif
