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    <title>Ars Technica</title>
    <link>http://arstechnica.com</link>
    <description>The PC Enthusiast's Resource</description>
    <language>en-us</language>
    <copyright>Copyright 1997-2006 Ars Technica, LLC</copyright>
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      <title>Movielink announces deal for UMPC exposure</title>
      <author>arstechnica@bignoisybug.com (Peter Pollack)</author>
      <description>Video download service Movielink is looking to upgrade their market penetration with a new deal that makes them easily accessible on Microsoft's new UMPC platform.
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      <pubDate>Fri, 10 Mar 2006 20:17:00 GMT</pubDate>
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    <item>
      <title>IBM breaks speed records with new version of file system</title>
      <author>jeremy@arstechnica.com (Jeremy Reimer)</author>
      <description>IBM has announced a breakthrough in file system technology that increases the access speed from a hard drive by seven times.  Could the technology eventually find its way to your desktop?
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      <pubDate>Fri, 10 Mar 2006 19:49:00 GMT</pubDate>
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    <item>
      <title>Vista looks to be a no-go on Macs</title>
      <author>eric@arstechnica.com (Eric Bangeman)</author>
      <description>Those hoping to boot Vista on their Macs are dealt a blow as Microsoft says support for EFI in Vista will be limited.
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      <pubDate>Fri, 10 Mar 2006 19:25:00 GMT</pubDate>
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    <item>
      <title>A 12-step program for gamers</title>
      <author>natermailbox-ars@yahoo.com (Nate Anderson)</author>
      <description>Video gaming is under threat by politicians and concerned family groups, and gamers need to do a better job of educating the public about their hobby. John Geoghegan has a 12-step plan to do just that.
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      <pubDate>Fri, 10 Mar 2006 19:02:00 GMT</pubDate>
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    <item>
      <title>Blockbuster morphing into home, online delivery business</title>
      <author>pooh@poetic.com (Anders Bylund)</author>
      <description>As Amazon and Netflix continue to plan their moves into online movie delivery, Blockbuster announces its intentions to join the fracas.  What's left of the familiar physical video stores?
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      <pubDate>Fri, 10 Mar 2006 18:48:00 GMT</pubDate>
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    <item>
      <title>Microsoft, Verizon to offer free Xbox Live weekend</title>
      <author>caesar@arstechnica.com (Ken "Caesar" Fisher)</author>
      <description>Microsoft continues to tout success with Xbox Live usage amongst Xbox 360 owners, but now the company is starting a series of free weekends aimed at promoting the service even more.
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      <pubDate>Fri, 10 Mar 2006 18:03:00 GMT</pubDate>
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    <item>
      <title>Amazon proceeding with plan to sell digital movies</title>
      <author>caesar@arstechnica.com (Ken "Caesar" Fisher)</author>
      <description>Online or brick and mortar? Or both? Amazon's quest to sell movie downloads online appears to be proceeding slowly, but surely. Can they beat Apple to the punch?
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      <pubDate>Fri, 10 Mar 2006 16:58:00 GMT</pubDate>
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    <item>
      <title>Blizzard sorry for gay guild goof</title>
      <author>eric@arstechnica.com (Eric Bangeman)</author>
      <description>A WoW gamer looking to attract members to her GLBT-friendly guild was rebuked by a gamemaster and threatened with banishment. Now Blizzard is apologizing and clarifying its policies.
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      <pubDate>Fri, 10 Mar 2006 16:32:00 GMT</pubDate>
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    <item>
      <title>Google snaps up Writely</title>
      <author>eric@arstechnica.com (Eric Bangeman)</author>
      <description>Are we inching closer to Google Office? We could be-the search giant purchased web-based word processor Writely this week.
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      <pubDate>Fri, 10 Mar 2006 03:46:00 GMT</pubDate>
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    <item>
      <title>Lord of the Rings: Battle for Middle-Earth II</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;Longing to return to Middle-Earth? EA has released Battle for Middle-Earth II, which draws on characters and scenes from both the books and the movie. &lt;em&gt;Tom Bom, jolly Tom, Tom Bombadillo!&lt;/em&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Now that they have both sets of rights they can pull assets from the books and the films, so you get the best of both worlds. You have artwork and likeness from the actors and scenes from the movie, as well as being able to use units like Tom Bombadil.&lt;/p&gt;
&lt;p&gt;
That's right, Tom Bombadil is in there. When you summon him he sings and prances around the map before laying waste to everything he sees. Can I just say how awesome that is?&lt;/P&gt;
&lt;p&gt;I think I will. It is very, very awesome.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;In addition to Tom, Battle for Middle-Earth II has a well-executed hero play, good graphics, and... well, you'll have to read the review to find out!&lt;/p&gt;
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      <pubDate>Fri, 10 Mar 2006 02:15:00 GMT</pubDate>
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    <item>
      <title>Novell demonstrates SUSE Linux Enterprise Desktop 10</title>
      <author>segphault@sbcglobal.net (Ryan Paul)</author>
      <description>Novell demonstrated SLED10 at CeBIT. Scheduled for release this summer, is it SUSE with the goodies from NLD10, or is it actually NLD10 itself? Novell's press releases leave journalists thoroughly confused.
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      <pubDate>Thu, 09 Mar 2006 21:34:00 GMT</pubDate>
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    <item>
      <title>China reinvigorates WAPI push</title>
      <author>arstechnica@bignoisybug.com (Peter Pollack)</author>
      <description>When confronted with retaliation by displeased Western manufacturers, China backed away from an initiative to turn its proprietary wireless technology into a mandatory national standard.  After two years of relative silence, the press is on again.
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      <pubDate>Thu, 09 Mar 2006 20:37:00 GMT</pubDate>
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    <item>
      <title>Google says click fraud settlement near</title>
      <author>jeremy@arstechnica.com (Jeremy Reimer)</author>
      <description>Google's associate general counsel has posted that the company is very close to a settlement over click fraud.  Will it change the way the search engine company does business?
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=nzAKcU"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=nzAKcU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2062"/&gt;</description>
      <pubDate>Thu, 09 Mar 2006 20:35:00 GMT</pubDate>
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    <item>
      <title>The EFF wants to make sure Sony has to pay up</title>
      <author>pooh@poetic.com (Anders Bylund)</author>
      <description>The EFF wants to get the word out about the Sony BMG rootkit settlement.  We have the info on how you can benefit, and some exclusive quotes from the EFF.
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      <pubDate>Thu, 09 Mar 2006 18:31:00 GMT</pubDate>
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    <item>
      <title>NVIDIA's lastest graphics cards: do they rock?</title>
      <author>eric@arstechnica.com (Eric Bangeman)</author>
      <description>If you've got money to burn and a yen for PC gaming, then NVIDIA would like to have a word with you. The new GeForce 7900 and 7600 cards are out. Do they put the hurt on ATI?
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      <pubDate>Thu, 09 Mar 2006 18:30:00 GMT</pubDate>
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    <item>
      <title>Congress wants to watch your children watch TV</title>
      <author>natermailbox-ars@yahoo.com (Nate Anderson)</author>
      <description>A new bill would direct the government to conduct a massive new study of media's effects on children. Can regulation be far behind?
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      <pubDate>Thu, 09 Mar 2006 16:44:00 GMT</pubDate>
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    <item>
      <title>Introducing Origami, Ultra-Mobile PC</title>
      <author>caesar@arstechnica.com (Ken "Caesar" Fisher)</author>
      <description>Smaller than a laptop but bigger than a PDA, Origami is a middle-of-the-road product with big plans for future. Will consumers join the fold or will Origami be tossed out with the recycling?
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      <pubDate>Thu, 09 Mar 2006 16:25:00 GMT</pubDate>
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    <item>
      <title>TiVo just wants to be free</title>
      <author>natermailbox-ars@yahoo.com (Nate Anderson)</author>
      <description>TiVo's hardware may now be free, but the company wants your monthly fee more than ever, and it has raised the rates substantially. Will consumers bite?
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=B8dAZV"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=B8dAZV" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2056"/&gt;</description>
      <pubDate>Thu, 09 Mar 2006 15:49:00 GMT</pubDate>
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    <item>
      <title>Microsoft Windows Live Search beta goes... live</title>
      <author>jeremy@arstechnica.com (Jeremy Reimer)</author>
      <description>As part of the ongoing Windows Live project, Microsoft has introduced a new search engine and interface. Will you love it or will you run screaming to the hills?
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      <pubDate>Thu, 09 Mar 2006 01:36:00 GMT</pubDate>
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    <item>
      <title>Will the real PlayStation 3 launch date please stand up?</title>
      <author>jeremy@arstechnica.com (Jeremy Reimer)</author>
      <description>Speculation continues to run rampant about the release date for Sony's new gaming console.  Is any of it close to the mark?
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      <pubDate>Wed, 08 Mar 2006 21:18:00 GMT</pubDate>
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    <item>
      <title>It's semi-official:  Mozilla makes money</title>
      <author>arstechnica@bignoisybug.com (Peter Pollack)</author>
      <description>A number of blogs have picked up on a report that Mozilla may have made 7 figures off of Firefox last year.  No one from Mozilla is releasing actual numbers, but it appears that the open-source foundation is doing pretty well.
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=6akX9M"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=6akX9M" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2054"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 20:59:00 GMT</pubDate>
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      <title>Future laptop batteries to get boost from nanotechnology</title>
      <author>jeremy@arstechnica.com (Jeremy Reimer)</author>
      <description>Researchers at MIT are working on ways to extend the life of laptop batteries using ultra-capacitors.  Could your next laptop be nano-enhanced?
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=4xA7nC"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=4xA7nC" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2052"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 19:21:00 GMT</pubDate>
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    <item>
      <title>iTunes unveils "Multi-Pass" purchase option</title>
      <author>caesar@arstechnica.com (Ken "Caesar" Fisher)</author>
      <description>Why buy when you can subscribe? Apple unveils a new pricing strategy aimed at making it more feasible to bring a variety of TV programming to its customers.
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      <pubDate>Wed, 08 Mar 2006 18:56:00 GMT</pubDate>
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      <title>Meet CL2, the Google calendar</title>
      <author>pooh@poetic.com (Anders Bylund)</author>
      <description>Rumors of a Google calendar application appear to be true, as a blogger has unearthed plausible screenshots and believable snippets of a beta testing agreement.  But does it look good?
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=cMr3MT"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=cMr3MT" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2051"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 18:54:00 GMT</pubDate>
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      <title>Intel: WiMAX cards by the end of this year</title>
      <author>natermailbox-ars@yahoo.com (Nate Anderson)</author>
      <description>Intel announced plans to at last deploy WiMAX cards for laptops. The technology is coming (slowly), but still has some obstacles to overcome.
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=xDnXtS"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=xDnXtS" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2049"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 18:27:00 GMT</pubDate>
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      <link>http://feeds.feedburner.com/arstechnica/BAaf?m=2049</link>
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      <title>Vonage claims unfair "tax" by Canadian ISP</title>
      <author>natermailbox-ars@yahoo.com (Nate Anderson)</author>
      <description>Shaw Communications of Canada has been suggesting that Vonage Canada customers had better pay a monthly fee to make sure their call quality stays good. Vonage, not surprisingly, cries &lt;i&gt;Injuste!&lt;/i&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=dj92g3"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=dj92g3" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2048"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 17:39:00 GMT</pubDate>
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      <title>AMD gives more details about Live! while Intel talks Viiv</title>
      <author>eric@arstechnica.com (Eric Bangeman)</author>
      <description>It turns out that AMD Live! is more than just a rhyming marketing gimmick, as AMD discusses some of the platform's capabilities. In the meantime, Intel is shipping Viiv-enabled PCs.
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=z1v3F5"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=z1v3F5" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2047"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 16:59:00 GMT</pubDate>
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      <title>Origami revealed at IDF?</title>
      <author>natermailbox-ars@yahoo.com (Nate Anderson)</author>
      <description>Intel showed off several prototype devices at the Intel Developer Forum yesterday that bear a striking similarity to images of Microsoft's Origami handheld PC, which is set for launch tomorrow. Is the cat out of the bag?
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=wSMYUw"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=wSMYUw" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2046"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 16:09:00 GMT</pubDate>
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      <title>Google accidently discloses internal revenue projections</title>
      <author>eric@arstechnica.com (Eric Bangeman)</author>
      <description>In an SEC filing, Google says that some financial projections posted on its site were not meant for public consumption.
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=PIP03n"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=PIP03n" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2045"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 03:40:00 GMT</pubDate>
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      <title>Intel covets Rosetta's cross-platform powers for Itanium</title>
      <author>hannibal@arstechnica.com (Hannibal)</author>
      <description>Intel looks to Transitive, the company behind Apple's Rosetta software, to work their cross-platform magic on Itanium.
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=V5MduR"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=V5MduR" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=2043"/&gt;</description>
      <pubDate>Wed, 08 Mar 2006 02:45:00 GMT</pubDate>
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    <item>
      <title>Conroe creams Athlon in Intel's black-box benchmark bakeoff</title>
      <author>hannibal@arstechnica.com (Hannibal)</author>
      <description>The post title says it all. Just be careful when loading that huge grain of salt into your SUV.
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      <pubDate>Wed, 08 Mar 2006 02:42:00 GMT</pubDate>
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    <item>
      <title>Civil liberties vs. national security: a panel report</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;
Are our civil liberties fundamentally at odds with national security concerns in the age of nuclear terrorism? Three prominent panelists recently debated the issue, and Hannibal was there to report on their exchange. Hannibal, who covers the technological and social aspects of national security for Ars, also weighs in with his own thoughts, and provides some historical context for the debate. 

&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;
Posner stated that the criminal justice system relies on deterrence and incapacitation to address crime. The "deterrence" part stems from the potential criminal's presumed desire to avoid incarceration at all costs. Clearly, the deterrence value of the threat of incarceration is exactly zero to a suicide bomber, so in that respect the criminal justice system is quite poorly equipped to prevent terrorism. Furthermore, the criminal justice system presumes a crime rate, and works to keep that rate down to manageable levels. In the age of nuclear and biological terrorism, Posner argued, we can't really afford a "terrorism rate," even if that rate is really low. All it takes is one spectacular attack to do us in, he reminded the audience. &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;
The issues that the three panelists&amp;mdash;all important figures in their respective areas of law&amp;mdash;addressed are among the weightiest and timeliest problems that we face today. Read on to get a full sense of the contours and direction of the civil liberties vs. national security debate from three of that debate's most knowledgeable voices.
&lt;/p&gt;
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      <pubDate>Wed, 08 Mar 2006 02:20:00 GMT</pubDate>
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      <title>Contacting the OpenForum Moderation Team</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=le3ndB"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=le3ndB" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=70"/&gt;</description>
      <pubDate>Mon, 06 Mar 2006 07:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://arstechnica.com/site/contact-mods.ars</guid>
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    <item>
      <title>Mac mini (Core Solo)</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;The Mac mini is the third Apple computer to make the jump from PowerPC to Intel. Along with a new CPU it also received more USB ports, integrated graphics, Front Row, and remote control. That's right, integrated graphics. Just last year, Apple was trashing PCs with integrated graphics on the G4 Mac mini website. Now the company is shipping a mini with the Intel GMA950 chipset, and people are talking:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;The biggest topic of discussion and opinion slinging online is Apple's decision to go with an Intel integrated graphics chipset. That has reportedly caused a lot of people to postpone their purchases. There are a number of reasons for the outcry, and rest assured we'll touch on them throughout this review. Most importantly, we'll try our best to determine how much that decision will hurt the Mini's performance and sway purchasing decisions one way or another.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Do the Intel Mac mini's new features combine to make a compelling upgrade to its G4 predecessor? Read on and find out!&lt;/p&gt;
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      <pubDate>Mon, 06 Mar 2006 04:00:00 GMT</pubDate>
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      <title>MacBook Pro</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;Apple's portables were stuck in a system bandwidth mire for years with the G4. Now the MacBook Pro is here. Was the wait worth it? Ars reviews Apple's latest laptop and compares it not only against a PowerBook G4, but a Dell Inspiron running Mac OS X.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;We at the Orbiting HQ were able to have some benchmarks run on an acquaintance's Dell Inspiron 9100 with a 3.2GHz Pentium 4 HT chip running OS X 10.4.4, and decided that including the benchmarks from this machine would prove to be both interesting if not illustrative of what non-Apple x86 machines may be capable of if they could run Mac OS X (legally). &lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Read on to find out how well the MacBook Pro fared against the other two machines, as well as just about everything else you want to now about Apple's first Intel laptop.&lt;/p&gt;
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      <pubDate>Thu, 02 Mar 2006 04:25:00 GMT</pubDate>
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      <title>Marc Ecko's Getting Up: Contents Under Pressure</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;Ever wanted to live the life of a graffiti artist, but can't afford the spray paint and legal costs? Check out this new title that lets you go on a virtual tagging spree.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;You have to realize that you're going to step in a lot of controversy just by making a game about graffiti. You can do it without a huge amount of fuss, but it better be light hearted and cartoony, like Jet Grint/Set Radio back on the Dreamcast. When clothing designer Marc Ecko set out to making Getting Up though, he wanted to actually show the tagging subculture, as real and gritty as he could make it. The fact that an outsider was this vocal about eating everyone else's lunch made waves too, Ecko's frank speech at DICE got a ton of play. If he wanted buzz, he got it.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Buzz is good, but so is innovative game play. Does Getting Up deliver the goods?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=flOkke"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=flOkke" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=1996"/&gt;</description>
      <pubDate>Wed, 01 Mar 2006 04:00:00 GMT</pubDate>
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      <title>Ars System Guide: Ultimate Budget Box</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt; In addition to the usual &lt;a href="http://arstechnica.com/guides/buyer/system-guide-200601.ars"&gt;three-tiered System Guide&lt;/a&gt;, we occasionally supplement it to bring you more specialized build-it-yourself machines. These will be designed with a specific purpose in mind, and the components will reflect that. The February 2006 edition marks the third appearance of the Ultimate Budget Box.&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;To all those people clamoring for a minimalist Budget Box: this is it. Look around inside most corporate offices, where most computers need to handle a few Office documents and light Internet use. They don't need to be able to burn CDs or handle 3D-intensive games, but they do need to be reliable and affordable. Lots of consumers out there probably want a similar box, an appliance that lets them get onto the Internet, take care of e-mail, and do a few documents . . . Low-cost, reliability, and quality are key. That is what the Ultimate Budget Box is about: not skimping on components, but not loading it up with features either.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;This is the perfect system to build for your parents (unless you frequently find them on the same Unreal Tournament 2004 server you frequent), spouse, or anyone else who does not need bleeding-edge performance. Come see what you can build for under US$550.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=6ELw2p"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=6ELw2p" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=1944"/&gt;</description>
      <pubDate>Thu, 23 Feb 2006 00:00:00 GMT</pubDate>
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      <title>MX vs. ATV Unleashed</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;Ars reviews the PC version of MX vs. ATX Unleashed. Is this a quick-and-dirty port from the Xbox or PS2, or is there enough here to make the PC version worthwhile?&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;You have to wonder what a year-old game developed originally for the PS2 is going to look like on the PC. We're not going to be talking about the flashiest graphics here, and often with ports of this sort once you move the game into higher resolutions it brings out the flaws of the graphics and textures. Is MX vs. ATV Unleashed going to be able to stand up?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Ben took the title for a spin around the motocross track and reports back.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=Fuf8A7"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=Fuf8A7" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=1936"/&gt;</description>
      <pubDate>Wed, 22 Feb 2006 02:00:00 GMT</pubDate>
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    <item>
      <title>Are player-driven games the future of digital gaming?</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;As game developers explore new ways to involve players in the production process, the gaming industry will have to change and adapt. Are open standards and interoperability the wave of the future for player-driven games?&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;The vast majority of conventional games allow players to participate in preconstructed stories. An elaborate series of objectives are provided, and the story unfolds as those objectives are completed. What if players could create their own objectives for themselves and for each other? What if player communities could be leveraged in the content-production process to reduce the cost of developing new material? These are the questions that game developers are beginning to ask as a whole new generation of advanced gaming technology emerges.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Join us as we take a look at the world of player-driven gaming and what future development in the genre may look like.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=hMUqRH"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=hMUqRH" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=1927"/&gt;</description>
      <pubDate>Tue, 21 Feb 2006 01:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://arstechnica.com/articles/culture/player-driven.ars</guid>
      <link>http://feeds.feedburner.com/arstechnica/BAaf?m=1927</link>
    <feedburner:origLink>http://arstechnica.com/articles/culture/player-driven.ars</feedburner:origLink></item>
    <item>
      <title>Star Wars: Empire at War</title>
      <author>news@arstechnica.com (Ars Technica)</author>
      <description>&lt;p&gt;The latest title from the Star Wars universe is a real-time strategy game. It's been done before, so we're a bit skittish:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Petroglyph (this seems to be their first game) seems to think they can do it better. Like Mulder I want to believe, but I've been burnt so many times. Like an idiot though, I keep coming back to bed, hoping this time maybe LucasArts won't hit me. All I want to do is to have X-wings as my units and blow up TIE fighters. Just let me do that, guys, and I'll at least be middlingly happy. Oh yeah, and make the space combat 3D. Okay?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;With such a rich story to draw upon, was the developer Petroglpyh able to live up to the title's potential?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/~a/arstechnica/BAaf?a=ocPb9y"&gt;&lt;img src="http://feeds.feedburner.com/~a/arstechnica/BAaf?i=ocPb9y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/arstechnica/BAaf?g=1918"/&gt;</description>
      <pubDate>Mon, 20 Feb 2006 02:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://arstechnica.com/reviews/games/empire-at-war.ars</guid>
      <link>http://feeds.feedburner.com/arstechnica/BAaf?m=1918</link>
    <feedburner:origLink>http://arstechnica.com/reviews/games/empire-at-war.ars</feedburner:origLink></item>
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