/* This file is part of the KDE project
 * Copyright (C) 2007 Jan Hambrecht <jaham@gmx.net>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef _KOPATHSHAPELOADER_H_
#define _KOPATHSHAPELOADER_H_

#include "KoSvgPathParser.h"

class KoPathShape;

/// A helper class for parsing path data when loading from svg/odf
class FLAKE_EXPORT KoPathShapeLoader : public KoSvgPathParser
{
public:
    KoPathShapeLoader(KoPathShape * path);
    ~KoPathShapeLoader();

    /// reimplemented
    virtual void svgMoveTo(qreal x1, qreal y1, bool abs = true);
    /// reimplemented
    virtual void svgLineTo(qreal x1, qreal y1, bool abs = true);
    /// reimplemented
    virtual void svgLineToHorizontal(qreal x, bool abs = true);
    /// reimplemented
    virtual void svgLineToVertical(qreal y, bool abs = true);
    /// reimplemented
    virtual void svgCurveToCubic(qreal x1, qreal y1, qreal x2, qreal y2, qreal x, qreal y, bool abs = true);
    /// reimplemented
    virtual void svgCurveToCubicSmooth(qreal x, qreal y, qreal x2, qreal y2, bool abs = true);
    /// reimplemented
    virtual void svgCurveToQuadratic(qreal x, qreal y, qreal x1, qreal y1, bool abs = true);
    /// reimplemented
    virtual void svgCurveToQuadraticSmooth(qreal x, qreal y, bool abs = true);
    /// reimplemented
    virtual void svgArcTo(qreal x, qreal y, qreal r1, qreal r2, qreal angle, bool largeArcFlag, bool sweepFlag, bool abs = true);
    /// reimplemented
    virtual void svgClosePath();

private:
    class Private;
    Private * const d;
};

#endif // _KOPATHSHAPELOADER_H_
