/*
    This file is part of the KDE games kwin4 program
    SPDX-FileCopyrightText: 1995-2007 Martin Heni <kde@heni-online.de>

    SPDX-License-Identifier: LGPL-2.0-or-later
*/

#include "kwin4.h"

// own
#include "chatdlg.h"
#include "kfourinline_debug.h"
#include "kgamedebugdialog.h"
#include "kgamedialog.h"
#include "kgamedialogconfig.h"
#include "kwin4doc.h"
#include "kwin4view.h"
#include "prefs.h"
#include "qbuttongroup.h"
#include "reflectiongraphicsscene.h"
#include "ui_settings.h"
#include "ui_statistics.h"
// KDEGames
#define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
#include <libkdegamesprivate/kgame/kgamechat.h>
// KF
#include <KActionCollection>
#include <KConfig>
#include <KConfigDialog>
#include <KLocalizedString>
#include <KMessageBox>
#include <KSelectAction>
#include <KStandardAction>
#include <KGameStandardAction>
// Qt
#include <QFileDialog>
#include <QGroupBox>
#include <QIcon>
#include <QLayout>
#include <QRadioButton>
#include <QStatusBar>
#include <QTimer>
#include <QVBoxLayout>

// Abbreviations
#define ACTION(x) (actionCollection()->action(x))
#define ID_STATUS_MSG 1003
#define ID_STATUS_MOVER 1002

#define UPDATE_TIME 25 /* [ms] */

// Configuration file
#include "config-src.h"

// Construct the main application window
KWin4App::KWin4App(QWidget *parent)
    : KXmlGuiWindow(parent)
    , mTheme()
    , mView()
    , mDoc()
    , mScene()
    , mColorGroup()
    , mMyChatDlg()
    , mStatusMsg()
    , mStatusMover()
{
    // Read theme files
    QStringList themeList;
    const QString dir = QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("themes"), QStandardPaths::LocateDirectory);
    const QStringList fileNames = QDir(dir).entryList({QStringLiteral("*.desktop")});
    for (const QString &file : fileNames)
        themeList.append(dir + QLatin1Char('/') + file);

    if (themeList.isEmpty()) {
        KMessageBox::error(this, i18n("Installation error: No theme list found."));
        QTimer::singleShot(0, this, &QWidget::close);
        return;
    }

    // Read theme files
    for (int i = 0; i < themeList.size(); i++) {
        KConfig themeInfo(themeList.at(i), KConfig::SimpleConfig);
        KConfigGroup themeGroup(&themeInfo, QStringLiteral("Theme"));
        QString name = themeGroup.readEntry("Name", QString());
        QString file = themeGroup.readEntry("File", QString());
        bool isDefault = themeGroup.readEntry("Default", false);
        if (mThemeDefault.isNull())
            mThemeDefault = name;
        if (isDefault)
            mThemeDefault = name;
        mThemeFiles[name] = file;
        qCDebug(KFOURINLINE_LOG) << "Found theme(" << i << "): " << themeList.at(i) << " Name(i18n)=" << name << " File=" << file << " default=" << isDefault;
    }
    mThemeIndexNo = themeIdxFromName(mThemeDefault);

    // Setup application
    mDoc = new KWin4Doc(this);
    qCDebug(KFOURINLINE_LOG) << "Init doc";
    QString aiEngine = mDoc->findProcessName();
    qCDebug(KFOURINLINE_LOG) << "Init AI" << aiEngine;
    if (aiEngine.isEmpty()) {
        KMessageBox::error(this, i18n("Installation error: No AI engine found. Continue without AI."));
    }

    // Read properties (before GUI and thememanager but after new document)
    qCDebug(KFOURINLINE_LOG) << "read prop";
    readProperties();

    // Scene
    mScene = new ReflectionGraphicsScene(UPDATE_TIME, this);

    // Theme
    QString themeFile = themefileFromIdx(mThemeIndexNo);
    qCDebug(KFOURINLINE_LOG) << "Loading theme" << themeFile << " #" << mThemeIndexNo;
    mTheme = new ThemeManager(themeFile, this);
    if (mTheme->checkTheme() != 0) {
        KMessageBox::error(this, i18n("Installation error: Theme file error."));
        QTimer::singleShot(0, this, &QWidget::close);
        return;
    }

    // View
    mView = new KWin4View(UPDATE_TIME, QSize(800, 600), mScene, mTheme, this);
    mDoc->setView(mView);
    connect(mView, &KWin4View::signalQuickStart, this, &KWin4App::quickStart);

    // Players (after view)
    qCDebug(KFOURINLINE_LOG) << "Init pl";
    mDoc->initPlayers();

    // Init GUI
    initGUI();
    initStatusBar();

    // Adjust GUI
    setCentralWidget(mView);
    setupGUI();

    // Connect signals
    connectDocument();
    // Read global config for document (after initPlayers)
    mDoc->readConfig(KSharedConfig::openConfig().data());

    // Check menus
    checkMenus();

    // Skip intro?
    if (global_skip_intro) {
        menuNewGame();
    }
    // Start game automatically in demo mode
    else if (global_demo_mode) {
        QTimer::singleShot(11500, this, &KWin4App::menuNewGame);
    }
}

// Destruct application
KWin4App::~KWin4App()
{
    qCDebug(KFOURINLINE_LOG) << "~KWin4App()";
    delete mDoc;
    delete mView;
    delete mScene;
    delete mTheme;
    delete mMyChatDlg;
    qCDebug(KFOURINLINE_LOG) << "~KWin4App()";
}

// Called by Qt when the window is closed
void KWin4App::closeEvent(QCloseEvent *event)
{
    endGame();
    saveProperties();
    KXmlGuiWindow::closeEvent(event);
}

// Retrieve a theme file name from the menu index number
QString KWin4App::themefileFromIdx(int idx)
{
    QStringList list(mThemeFiles.keys());
    list.sort();
    QString themeFile = mThemeFiles[list.at(idx)];
    return themeFile;
}

// Retrieve a theme idx from a theme name
int KWin4App::themeIdxFromName(const QString &name)
{
    QStringList list(mThemeFiles.keys());
    list.sort();
    for (int i = 0; i < list.size(); ++i) {
        if (list[i] == name)
            return i;
    }
    qCCritical(KFOURINLINE_LOG) << "Theme index lookup failed for " << name;
    return 0;
}

// This method is called from various places
// and signals to check, uncheck and enable
// or disable all menu items.
// The menu parameter can limit this operation
// to one or more of the main menus (File,View,...)
void KWin4App::checkMenus(CheckFlags menu)
{
    bool localgame = (!mDoc->isNetwork());
    bool isRunning = (mDoc->gameStatus() == KGame::Run);

    // Check file menu
    if (!menu || (menu & CheckFileMenu)) {
        changeAction(KGameStandardAction::name(KGameStandardAction::Hint), !(!isRunning && localgame));
        changeAction(KGameStandardAction::name(KGameStandardAction::New), !isRunning);
        changeAction(KGameStandardAction::name(KGameStandardAction::Save), isRunning);
        changeAction(KGameStandardAction::name(KGameStandardAction::End), isRunning);
    }

    // Edit menu
    if (!menu || (menu & CheckEditMenu)) {
        const QString moveUndoActionId = KGameStandardAction::name(KGameStandardAction::Undo);
        if (!isRunning || !localgame) {
            disableAction(moveUndoActionId);
        } else if (mDoc->getHistoryCnt() == 0) {
            disableAction(moveUndoActionId);
        } else if (mDoc->getCurrentMove() < 1) {
            disableAction(moveUndoActionId);
        } else {
            enableAction(moveUndoActionId);
        }

        // Show redo
        const QString moveRedoActionId = KGameStandardAction::name(KGameStandardAction::Redo);
        if (!isRunning || !localgame) {
            disableAction(moveRedoActionId);
        } else if (mDoc->getHistoryCnt() == mDoc->getMaxMove()) {
            disableAction(moveRedoActionId);
        } else {
            enableAction(moveRedoActionId);
        }
    }

    // Disable some menus in demo mode
    if (global_demo_mode) {
        disableAction(KStandardAction::name(KStandardAction::Preferences));
        disableAction(KGameStandardAction::name(KGameStandardAction::Undo));
        disableAction(KGameStandardAction::name(KGameStandardAction::Redo));
        disableAction(KGameStandardAction::name(KGameStandardAction::New));
        disableAction(KGameStandardAction::name(KGameStandardAction::End));
        disableAction(KGameStandardAction::name(KGameStandardAction::Save));
        disableAction(KGameStandardAction::name(KGameStandardAction::Load));
        disableAction(QStringLiteral("network_conf"));
        disableAction(QStringLiteral("network_chat"));
        disableAction(QStringLiteral("statistics"));
        disableAction(KGameStandardAction::name(KGameStandardAction::Hint));
    }
}

// Create the actions for the menu. This works together with the xml guirc file
void KWin4App::initGUI()
{
    QAction *action;

    // Game
    KGameStandardAction::gameNew(this, &KWin4App::menuNewGame, actionCollection());
    KGameStandardAction::load(this, &KWin4App::menuOpenGame, actionCollection());
    KGameStandardAction::save(this, &KWin4App::menuSaveGame, actionCollection());
    action = KGameStandardAction::end(this, &KWin4App::endGame, actionCollection());
    action->setWhatsThis(i18n("Ends a currently played game. No winner will be declared."));
    KGameStandardAction::hint(this, &KWin4App::askForHint, actionCollection());
    KGameStandardAction::quit(this, &KWin4App::close, actionCollection());

    action = actionCollection()->addAction(QStringLiteral("network_conf"));
    action->setText(i18n("&Network Configuration..."));
    connect(action, &QAction::triggered, this, &KWin4App::configureNetwork);

    action = actionCollection()->addAction(QStringLiteral("network_chat"));
    action->setText(i18n("Network Chat..."));
    connect(action, &QAction::triggered, this, &KWin4App::configureChat);

    action = actionCollection()->addAction(QStringLiteral("statistics"));
    action->setIcon(QIcon::fromTheme(QStringLiteral("view-statistics")));
    action->setText(i18n("&Show Statistics"));
    connect(action, &QAction::triggered, this, &KWin4App::showStatistics);
    action->setToolTip(i18n("Show statistics."));

    // Move
    KGameStandardAction::undo(this, &KWin4App::undoMove, actionCollection());
    KGameStandardAction::redo(this, &KWin4App::redoMove, actionCollection());

    KStandardAction::preferences(this, &KWin4App::configureSettings, actionCollection());

    // Add all theme files to the menu
    QStringList themes(mThemeFiles.keys());
    themes.sort();

    KSelectAction *themeAction = new KSelectAction(i18n("Theme"), this);
    actionCollection()->addAction(QStringLiteral("theme"), themeAction);
    themeAction->setIcon(QIcon::fromTheme(QStringLiteral("games-config-theme")));
    themeAction->setItems(themes);
    connect(themeAction, &KSelectAction::indexTriggered, this, &KWin4App::changeTheme);
    qCDebug(KFOURINLINE_LOG) << "Setting current theme item to" << mThemeIndexNo;
    themeAction->setCurrentItem(mThemeIndexNo);

    // Debug
    if (global_debug > 0) {
        action = actionCollection()->addAction(QStringLiteral("file_debug"));
        action->setText(i18n("Debug KGame"));
        connect(action, &QAction::triggered, this, &KWin4App::debugKGame);
    }
}

// Change the theme of the game
void KWin4App::changeTheme(int idx)
{
    mThemeIndexNo = idx;
    QString themeFile = themefileFromIdx(idx);
    qCDebug(KFOURINLINE_LOG) << "Select theme" << themeFile;
    mTheme->updateTheme(themeFile);
    updateStatusNames();
}

// Create the status bar with the message part, the player part.
void KWin4App::initStatusBar()
{
    mStatusMsg = new QLabel();
    mStatusMover = new QLabel();
    statusBar()->addWidget(mStatusMsg);
    statusBar()->addPermanentWidget(mStatusMover);

    displayStatusMessage(i18n("Welcome to Four Wins"));
}

// Set up the document, i.e. the KGame object
// and connect all signals emitted by it
void KWin4App::connectDocument()
{
    // KGame signals
    connect(mDoc, &KWin4Doc::signalGameOver, this, &KWin4App::slotGameOver);
    connect(mDoc, &KWin4Doc::signalNextPlayer, this, &KWin4App::moveDone);
    connect(mDoc, &KWin4Doc::signalClientLeftGame, this, &KWin4App::networkBroken);
    connect(mDoc, &KWin4Doc::signalGameRun, this, &KWin4App::gameRun);
}

// Enable or disable an action
void KWin4App::changeAction(const QString &action, bool enable)
{
    QAction *act = actionCollection()->action(action);
    if (act) {
        act->setEnabled(enable);
    }
}

// Save instance-specific properties. The function is
void KWin4App::saveProperties(KConfigGroup &grp)
{
    qCDebug(KFOURINLINE_LOG) << "SAVE PROPERTIES for GROUP" << grp.name();

    // Save current game?
    QString name = QStringLiteral("current_game") + grp.name();
    QString filename = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation) + QLatin1Char('/') + name;
    bool isRunning = (mDoc->gameStatus() == KGame::Run);
    if (isRunning) {
        qCDebug(KFOURINLINE_LOG) << "Saving" << filename;
        mDoc->save(filename);
        grp.writeEntry("CurrentGame", filename);
    } else {
        QFile file(filename);
        qCDebug(KFOURINLINE_LOG) << "Deleting" << file.fileName();
        file.remove();
        grp.deleteEntry("CurrentGame");
    }
}

// Read instance-specific properties.
void KWin4App::readProperties(const KConfigGroup &grp)
{
    qCDebug(KFOURINLINE_LOG) << "READ PROPERTIES for GROUP" << grp.name();

    QString filename = grp.readEntry("CurrentGame", QString());
    qCDebug(KFOURINLINE_LOG) << "Filename is" << filename;

    if (!filename.isNull() && QFile::exists(filename)) {
        qCDebug(KFOURINLINE_LOG) << "Loading" << filename;
        // TODO: CRASHES mDoc->load(filename);
        qCDebug(KFOURINLINE_LOG) << "Loading" << filename << "done";
    }
}

// Store the current game
void KWin4App::saveProperties()
{
    KConfig *config = KSharedConfig::openConfig().data();

    // Program data
    KConfigGroup cfg = config->group(QStringLiteral("ProgramData"));
    cfg.writeEntry("ThemeIndexNo", mThemeIndexNo);

    mDoc->writeConfig(config);

    config->sync();
    qCDebug(KFOURINLINE_LOG) << "SAVED PROPERTIES";
}

// Load current game back
void KWin4App::readProperties()
{
    KConfig *config = KSharedConfig::openConfig().data();

    // Program data
    KConfigGroup cfg = config->group(QStringLiteral("ProgramData"));
    mThemeIndexNo = cfg.readEntry("ThemeIndexNo", themeIdxFromName(mThemeDefault));
    if (mThemeIndexNo >= mThemeFiles.size())
        mThemeIndexNo = 0;
    qCDebug(KFOURINLINE_LOG) << "Index = " << mThemeIndexNo << " def index=" << themeIdxFromName(mThemeDefault);

    qCDebug(KFOURINLINE_LOG) << "LOADED PROPERTIES";
}

// Load a game menu
void KWin4App::menuOpenGame()
{
    const QString file = (global_debug < 1) ? QFileDialog::getOpenFileName(this) : QStringLiteral("/tmp/kwin.save");
    mDoc->load(file, true);
    checkMenus();
}

// Save game menu
void KWin4App::menuSaveGame()
{
    const QString file = (global_debug < 1) ? QFileDialog::getSaveFileName(this) : QStringLiteral("/tmp/kwin.save");
    mDoc->save(file);
}

// Received quick start command from view
void KWin4App::quickStart(COLOUR startPlayer, KGameIO::IOMode input0, KGameIO::IOMode input1, int level)
{
    if (startPlayer == Yellow) {
        Prefs::setStartcolourred(false);
        Prefs::setStartcolouryellow(true);
    } else if (startPlayer == Red) {
        Prefs::setStartcolourred(true);
        Prefs::setStartcolouryellow(false);
    }
    if (level >= 0) {
        Prefs::setLevel(level);
    }
    if (input0 == KGameIO::MouseIO) {
        Prefs::setInput0mouse(true);
        Prefs::setInput0key(false);
        Prefs::setInput0ai(false);
    }
    if (input0 == KGameIO::ProcessIO) {
        Prefs::setInput0mouse(false);
        Prefs::setInput0key(false);
        Prefs::setInput0ai(true);
    }
    if (input1 == KGameIO::MouseIO) {
        Prefs::setInput1mouse(true);
        Prefs::setInput1key(false);
        Prefs::setInput1ai(false);
    }
    if (input1 == KGameIO::ProcessIO) {
        Prefs::setInput1mouse(false);
        Prefs::setInput1key(false);
        Prefs::setInput1ai(true);
    }

    // Reload settings
    mDoc->loadSettings();

    // Start game (direct call will crash as intro object will be deleted)
    QTimer::singleShot(0, this, &KWin4App::menuNewGame);
}

// Start a new game menu
void KWin4App::menuNewGame()
{
    qCDebug(KFOURINLINE_LOG) << "MENU NEW GAME";
    // End the intro if it is running
    mDoc->setGameStatus(KWin4Doc::End);
    // Init the board and Clear the old game out
    mDoc->setGameStatus(KWin4Doc::Init);
    // Run it
    mDoc->setGameStatus(KWin4Doc::Run);
    // Display game status
    displayStatusMessage(i18n("Game running..."));
}

// Slot: Noticed that a new game started...update menus
void KWin4App::gameRun()
{
    updateStatusNames();
    checkMenus(All);
}

// Abort a running game
void KWin4App::endGame()
{
    mDoc->setGameStatus(KWin4Doc::Abort);
}

// Menu to ask for a game hint
void KWin4App::askForHint()
{
    if (mDoc)
        mDoc->calculateHint();
}

// Show statistics dialog
void KWin4App::showStatistics()
{
    QPointer<QDialog> dlg = new QDialog(this);
    Ui::Statistics ui;
    ui.setupUi(dlg);

    ui.p1_name->setText(mDoc->getName(Yellow));
    ui.p1_won->display(mDoc->getStatistic(Yellow, TWin));
    ui.p1_drawn->display(mDoc->getStatistic(Yellow, TRemis));
    ui.p1_lost->display(mDoc->getStatistic(Yellow, TLost));
    ui.p1_aborted->display(mDoc->getStatistic(Yellow, TBrk));
    ui.p1_sum->display(mDoc->getStatistic(Yellow, TSum));

    ui.p2_name->setText(mDoc->getName(Red));
    ui.p2_won->display(mDoc->getStatistic(Red, TWin));
    ui.p2_drawn->display(mDoc->getStatistic(Red, TRemis));
    ui.p2_lost->display(mDoc->getStatistic(Red, TLost));
    ui.p2_aborted->display(mDoc->getStatistic(Red, TBrk));
    ui.p2_sum->display(mDoc->getStatistic(Red, TSum));

    if (dlg->exec() == QDialog::Rejected) {
        mDoc->resetStatistic();
    }
    delete dlg;
}

// Undo menu call
void KWin4App::undoMove()
{
    mDoc->undoMove();
    // Undo twice if computer is moving to keep player as input
    if (mDoc->playedBy(mDoc->getCurrentPlayer()) == KGameIO::ProcessIO) {
        mDoc->undoMove();
    } else {
        // Make sure the current player has the turn
        // without this it can happen that the AI still think has the turn and plays
        // instead of the human player
        mDoc->getPlayer(mDoc->getCurrentPlayer())->setTurn(true);
    }

    // Refresh menus
    updateStatusNames();
    checkMenus(CheckEditMenu);
}

// Redo menu call
void KWin4App::redoMove()
{
    mDoc->redoMove();
    // Redo twice if computer is moving to keep player as input
    if (mDoc->playedBy(mDoc->getCurrentPlayer()) == KGameIO::ProcessIO) {
        mDoc->redoMove();
    }
    updateStatusNames();
    checkMenus(CheckEditMenu);
}

// Set the given text into the statusbar change status message permanently
void KWin4App::displayStatusMessage(const QString &text)
{
    mStatusMsg->setText(text);
}

// Set the string in the statusbar window for
// the player currently moving change status mover permanently
void KWin4App::displayStatusbarMover(const QString &text)
{
    mStatusMover->setText(text);
}

// Ends the current game.
// Called by the gameover signal
void KWin4App::EndGame(TABLE mode)
{
    mDoc->endGame(mode);
    mDoc->switchStartPlayer();
    updateStatusNames();
    checkMenus();

    // Automatically restart game in demo mode
    if (global_demo_mode) {
        QTimer::singleShot(10000, this, &KWin4App::menuNewGame);
    }
}

// Set the names in the mover field
void KWin4App::updateStatusNames()
{
    QString msg;
    if (!(mDoc->gameStatus() == KGame::Run))
        msg = i18n("No game  ");
    else if (mDoc->getCurrentPlayer() == Yellow)
        msg = i18n(" %1 - %2 ", mDoc->getName(Yellow), mTheme->colorNamePlayer(0));
    else if (mDoc->getCurrentPlayer())
        msg = i18n(" %1 - %2 ", mDoc->getName(Red), mTheme->colorNamePlayer(1));
    else
        msg = i18n("Nobody  ");
    displayStatusbarMover(msg);
}

// Notification that the network connection is lost.
void KWin4App::networkBroken(int /*id*/, int oldstatus, KGame * /*game */)
{
    qCDebug(KFOURINLINE_LOG) << "KWin4App::networkBroken(" << oldstatus << ")";

    // Set all input devices back to default
    if (mDoc->playedBy(Yellow) == 0)
        mDoc->setPlayedBy(Yellow, KGameIO::MouseIO);
    if (mDoc->playedBy(Red) == 0)
        mDoc->setPlayedBy(Red, KGameIO::MouseIO);

    qCDebug(KFOURINLINE_LOG) << "CurrrentPlayer=" << mDoc->getCurrentPlayer();
    qCDebug(KFOURINLINE_LOG) << "   " << mDoc->getPlayer(mDoc->getCurrentPlayer());

    // Activate input device
    mDoc->getPlayer(mDoc->getCurrentPlayer())->setTurn(true, true);

    // Issue message
    KMessageBox::information(this, i18n("The network game ended!\n"));

    // Restore status
    mDoc->setGameStatus(oldstatus);
}

// A move is done. Update status display.
void KWin4App::moveDone(int /*playerNumber*/)
{
    checkMenus(CheckEditMenu);
    updateStatusNames();
    displayStatusMessage(i18n("Game running..."));
}

// The game is over or aborted. Set status and display it.
void KWin4App::slotGameOver(int status, KPlayer *p, KGame * /*me*/)
{
    qCDebug(KFOURINLINE_LOG) << "KWin4App::slotGameOver";
    if (status == -1) // remis
    {
        EndGame(TRemis);
        displayStatusMessage(i18n("The game is drawn. Please restart next round."));
    } else if (status == 1) // One of the players won
    {
        if (p->userId() == Yellow)
            EndGame(TWin);
        else
            EndGame(TLost);
        QString msg = i18n("%1 won the game. Please restart next round.", mDoc->getName(((COLOUR)p->userId())));
        displayStatusMessage(msg);
    } else if (status == 2) // Abort
    {
        EndGame(TBrk);
        QString m = i18n(" Game ended. Please restart next round.");
        displayStatusMessage(m);
    } else {
        qCCritical(KFOURINLINE_LOG) << "Gameover with status" << status << ". This is unexpected and a serious problem";
    }
    checkMenus(CheckEditMenu);
}

// Show the network configuration dialog
void KWin4App::configureNetwork()
{
    if (mDoc->gameStatus() == KWin4Doc::Intro) {
        mDoc->setGameStatus(KWin4Doc::Pause);
    }

    QString host = Prefs::host();
    int port = Prefs::port();

    // just for testing - should be non-modal
    KGameDialog dlg(mDoc, nullptr, i18n("Network Configuration"), this);
    dlg.networkConfig()->setDefaultNetworkInfo(host, port);
    dlg.networkConfig()->setDiscoveryInfo(QStringLiteral("_kfourinline._tcp"), Prefs::gamename());

    QWidget *box = dlg.configPage();
    QLayout *l = box->layout();

    mColorGroup = new QGroupBox(box);
    QVBoxLayout *grouplay = new QVBoxLayout(mColorGroup);
    connect(dlg.networkConfig(), &KGameDialogNetworkConfig::signalServerTypeChanged, this, &KWin4App::serverTypeChanged);

    QRadioButton *b1 = new QRadioButton(i18n("Black should be played by remote player"), mColorGroup);
    QRadioButton *b2 = new QRadioButton(i18n("Red should be played by remote player"), mColorGroup);
    grouplay->addWidget(b1);
    grouplay->addWidget(b2);
    l->addWidget(mColorGroup);
    b1->setChecked(true);
    remoteChanged(0);

    connect(b1, &QAbstractButton::toggled, this, [this](bool toggled) {
        if (toggled)
            remoteChanged(0);
    });
    connect(b2, &QAbstractButton::toggled, this, [this](bool toggled) {
        if (toggled)
            remoteChanged(1);
    });

    dlg.adjustSize();
    dlg.exec(); // note: we don't have to check for the result - maybe a bug
}

// Can't get rid of this function in KGame's current state.
// Can't pass a int signal to a bool slot, so this must be here
void KWin4App::serverTypeChanged(int t)
{
    mColorGroup->setDisabled(t);
}

// The remote player in the network dialog has changed. Adapt priorities.
void KWin4App::remoteChanged(int button)
{
    if (button == 0) {
        mDoc->getPlayer(Yellow)->setNetworkPriority(0);
        mDoc->getPlayer(Red)->setNetworkPriority(10);
    } else {
        mDoc->getPlayer(Yellow)->setNetworkPriority(10);
        mDoc->getPlayer(Red)->setNetworkPriority(0);
    }
}

// Show the chat dialog.
void KWin4App::configureChat()
{
    if (!mMyChatDlg) {
        mMyChatDlg = new ChatDlg(mDoc, this);
        KWin4Player *p = mDoc->getPlayer(Yellow);
        if (!p->isVirtual())
            mMyChatDlg->setPlayer(mDoc->getPlayer(Yellow));
        else
            mMyChatDlg->setPlayer(mDoc->getPlayer(Red));
        connect(mDoc, &KWin4Doc::signalChatChanged, mMyChatDlg, &ChatDlg::setPlayer);
    }

    if (mMyChatDlg->isHidden())
        mMyChatDlg->show();
    else
        mMyChatDlg->hide();
}

// Show the KGame debug window.
void KWin4App::debugKGame()
{
    KGameDebugDialog *debugWindow = new KGameDebugDialog(mDoc, this);
    debugWindow->show();
}

// Show Configure dialog.
void KWin4App::configureSettings()
{
    static Ui::Settings ui; // Dialog is internally static anyway
    if (KConfigDialog::showDialog(QStringLiteral("settings"))) {
        // The dialog need to refresh the buttons as they are not connectable via a signal-slot
        // in KConfigDialog
        ui.kcfg_startcolourred->setChecked(Prefs::startcolourred());
        ui.kcfg_startcolouryellow->setChecked(Prefs::startcolouryellow());
        ui.kcfg_level->setValue(Prefs::level());
        ui.kcfg_input0mouse->setChecked(Prefs::input0mouse());
        ui.kcfg_input0key->setChecked(Prefs::input0key());
        ui.kcfg_input0ai->setChecked(Prefs::input0ai());
        ui.kcfg_input1mouse->setChecked(Prefs::input1mouse());
        ui.kcfg_input1key->setChecked(Prefs::input1key());
        ui.kcfg_input1ai->setChecked(Prefs::input1ai());
        return;
    }

    KConfigDialog *dialog = new KConfigDialog(this, QStringLiteral("settings"), Prefs::self());
    dialog->setFaceType(KPageDialog::Plain);
    dialog->button(QDialogButtonBox::Ok)->setDefault(true);
    dialog->setModal(true);
    // QT5 dialog->setHelp(QString(),"kfourinline");
    QWidget *frame = new QWidget(dialog);
    ui.setupUi(frame);
    QButtonGroup *group = new QButtonGroup(this); //Set up "Starting Player" buttons to be exclusive
    group->setExclusive(true);
    group->addButton(ui.kcfg_startcolourred);
    group->addButton(ui.kcfg_startcolouryellow);
    ui.Player1->setTitle(mTheme->colorNamePlayer(0));
    ui.Player2->setTitle(mTheme->colorNamePlayer(1));
    dialog->addPage(frame, i18n("General"), QStringLiteral("games-config-options"));
    connect(dialog, &KConfigDialog::settingsChanged, mDoc, &KWin4Doc::loadSettings);
    dialog->show();
}

#include "moc_kwin4.cpp"
