# translation of kpovmodeler.po to 
# translation of kpovmodeler.po to
# translation of kpovmodeler.po to Xhosa
# translation of kpovmodeler.po to
# Copyright (C) 2002 Free Software Foundation, Inc.
# Lwandle Mgidlana <lwandle@translate.org.za>, 2002
#
msgid ""
msgstr ""
"Project-Id-Version: kpovmodeler\n"
"POT-Creation-Date: 2001-02-09 01:25+0100\n"
"PO-Revision-Date: 2002-09-26 12:33+0200\n"
"Last-Translator: Lwandle Mgidlana <lwandle@translate.org.za>\n"
"Language-Team:  <xh@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: application/x-xml2pot; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.0beta2\n"

#: index.docbook:13
#, no-c-format
msgid "The &kpovmodeler; Handbook"
msgstr ""

#: index.docbook:16
#, no-c-format
msgid ""
"<firstname>Lauri</firstname> <surname>Watts</surname> <affiliation> "
"<address><email>lauri@kde.org</email></address> </affiliation>"
msgstr ""

#: index.docbook:24
#, no-c-format
msgid ""
"<firstname>Andreas</firstname> <surname>Zehender</surname> <affiliation> "
"<address><email>zehender@kde.org</email></address> </affiliation>"
msgstr ""

#: index.docbook:32
#, no-c-format
msgid ""
"<firstname>Olivier</firstname> <surname>Saraja</surname> <affiliation> "
"<address><email>olivier@linuxgraphic.org</email></address> </affiliation>"
msgstr ""

#: index.docbook:40
#, no-c-format
msgid "ROLES_OF_TRANSLATORS"
msgstr ""
"<othercredit role=\"translator\"><firstname>Antoinette</firstname> "
"<surname>Dekeni</surname><affiliation><address><email>"
"antoinette@translate.org.za</email></address></affiliation><contrib>"
"Translation</contrib></othercredit> "

#: index.docbook:49
#, no-c-format
msgid ""
"&kpovmodeler; is a graphical 3D modeler, which can generate scenes for "
"&Povray;"
msgstr ""

#: index.docbook:56
#, no-c-format
msgid "<keyword>KDE</keyword>"
msgstr "<keyword>KDE</keyword>"

#: index.docbook:57
#, fuzzy, no-c-format
msgid "KPovModeler"
msgstr "KPovModeler"

#: index.docbook:63
#, no-c-format
msgid "Introduction"
msgstr "Ukwazisa"

#: index.docbook:65
#, no-c-format
msgid "&kpovmodeler; is a 3D modeling application to generate &Povray; scenes."
msgstr ""

#: index.docbook:68
#, no-c-format
msgid ""
"While it is not necessary to fully understand the &Povray; application in "
"order to make good use of &kpovmodeler;, it is highly recommended that you "
"read and try to understand the &Povray; documentation."
msgstr ""

#: index.docbook:73
#, no-c-format
msgid ""
"To find out more about &Povray; go to <ulink "
"url=\"http://www.povray.org\">www.povray.org</ulink>."
msgstr ""

#: index.docbook:79
#, no-c-format
msgid "The &kpovmodeler; Interface"
msgstr ""

#: index.docbook:81
#, no-c-format
msgid "When you start &kpovmodeler;, the default layout is as follows:"
msgstr ""

#: index.docbook:84
#, no-c-format
msgid "The default view layout"
msgstr ""

#: index.docbook:92 index.docbook:1100
#, no-c-format
msgid "Menubars (1)"
msgstr ""

#: index.docbook:92 index.docbook:1100
#, no-c-format
msgid "Toolbars (2)"
msgstr ""

#: index.docbook:92 index.docbook:1100
#, no-c-format
msgid "The object tree (3)"
msgstr ""

#: index.docbook:92 index.docbook:1100
#, no-c-format
msgid "The object properties view (4)"
msgstr ""

#: index.docbook:92 index.docbook:1100
#, no-c-format
msgid "The wireframe and camera views (5)"
msgstr ""

#: index.docbook:112
#, no-c-format
msgid "The Object Tree"
msgstr ""

#: index.docbook:114
#, no-c-format
msgid "The object tree displays the objects inside the scene and their hierarchy."
msgstr ""

#: index.docbook:115
#, no-c-format
msgid "The object tree"
msgstr ""

#: index.docbook:123
#, no-c-format
msgid "Selecting Objects"
msgstr ""

#: index.docbook:124
#, no-c-format
msgid ""
"In the object tree you can select objects. Once you select an object, its "
"attributes are displayed in the <link "
"linkend=\"the-properties-view\">properties view</link> and rendered yellow "
"in the <link linkend=\"the-wireframe-views\">wireframe views</link>."
msgstr ""

#: index.docbook:129
#, no-c-format
msgid ""
"You can select multiple objects. However, you cannot select a child of an "
"already selected object, because all children are selected indirectly with "
"the parent."
msgstr ""

#: index.docbook:132
#, no-c-format
msgid ""
"If only one object is selected, it is referred to as <quote>the active "
"object</quote> from now on."
msgstr ""

#: index.docbook:136
#, no-c-format
msgid "Adding new Objects"
msgstr ""

#: index.docbook:138
#, no-c-format
msgid ""
"To add a new object to the object tree, select the object where you want to "
"insert the new object and either click the icon in the toolbar or choose a "
"menu entry in the <guimenu>Insert</guimenu> menu."
msgstr ""

#: index.docbook:142
#, no-c-format
msgid "There are three possible positions for new objects:"
msgstr ""

#: index.docbook:143
#, no-c-format
msgid "As the first child of the active object"
msgstr ""

#: index.docbook:143
#, no-c-format
msgid "As the last child of the active object"
msgstr ""

#: index.docbook:143
#, no-c-format
msgid "As a sibling of the active object"
msgstr ""

#: index.docbook:149
#, no-c-format
msgid ""
"If there is more than one position possible, the following popup menu "
"prompts you to select the correct position:"
msgstr ""

#: index.docbook:152
#, no-c-format
msgid "The insert position popup"
msgstr ""

#: index.docbook:162
#, no-c-format
msgid "Removing Objects"
msgstr ""

#: index.docbook:163
#, no-c-format
msgid ""
"To remove objects, select them and select <guimenuitem>Delete</guimenuitem> "
"from either the <guimenu>Edit</guimenu> menu or the &RMB; context menu."
msgstr ""

#: index.docbook:168
#, no-c-format
msgid "Moving Objects"
msgstr ""

#: index.docbook:169
#, no-c-format
msgid "To move objects, drag and drop the selected objects on to the object tree."
msgstr ""

#: index.docbook:170
#, no-c-format
msgid "You can cut the object and insert it at the new position as well."
msgstr ""

#: index.docbook:176
#, no-c-format
msgid "The Properties View"
msgstr ""

#: index.docbook:178
#, no-c-format
msgid "The properties view displays the attributes of the active object."
msgstr ""

#: index.docbook:179
#, no-c-format
msgid "The properties view"
msgstr ""

#: index.docbook:186
#, no-c-format
msgid ""
"If you changed some properties, click the <guibutton>Apply</guibutton> "
"button to make the changes permanent. If you entered invalid data, a message "
"box will show up with an error description. You can then adjust the "
"properties and press <guibutton>Apply</guibutton> again, or revert your "
"changes with the <guibutton>Cancel</guibutton> button."
msgstr ""

#: index.docbook:191
#, no-c-format
msgid ""
"If you set the path to your &Povray; user documentation in the <link "
"linkend=\"configure-povray-tab\">settings dialog</link>, you can open the "
"&Povray; reference page for the displayed object with the "
"<guibutton>Help</guibutton> button."
msgstr ""

#: index.docbook:197
#, no-c-format
msgid ""
"You need the &Povray; 3.1g or 3.5 HTML user documentation in order to use "
"this feature. If your distribution does not contain this documentation you "
"can download it <ulink "
"url=\"ftp://ftp.povray.org/pub/povray/Old-Versions/Official-3.1g/Docs/povhtml"
".zip\">here</ulink>. The &Povray; 3.5 package contains the html user "
"documentation."
msgstr ""

#: index.docbook:203
#, no-c-format
msgid ""
"If you edit a texture or a part of a texture, you can preview it inside the "
"properties view."
msgstr ""

#: index.docbook:205
#, no-c-format
msgid "The properties view, texture preview"
msgstr ""

#: index.docbook:212
#, no-c-format
msgid ""
"Press the <guibutton>Preview</guibutton> button inside the properties view "
"and a small sample scene with the selected texture will be rendered. By "
"default the whole texture will be rendered, even if not the top item is "
"selected. If you want to render only a part of the texture (for example a "
"texture inside a texture map and not the whole texture map), check the "
"<guilabel>local</guilabel> check box."
msgstr ""

#: index.docbook:221
#, no-c-format
msgid "The Wireframe Views"
msgstr ""

#: index.docbook:224
#, no-c-format
msgid "The Orthographic Views"
msgstr ""

#: index.docbook:226
#, no-c-format
msgid ""
"The orthographic wireframe views show the scene as an orthographic "
"projection on one of the coordinate planes."
msgstr ""

#: index.docbook:229
#, no-c-format
msgid "The top wireframe view"
msgstr ""

#: index.docbook:236
#, no-c-format
msgid "There are six types of orthographic wireframes views:"
msgstr ""

#: index.docbook:237
#, no-c-format
msgid "<para>Top</para>"
msgstr "<para>Phezulu</para>"

#: index.docbook:237
#, no-c-format
msgid "Bottom"
msgstr "Ezantsi"

#: index.docbook:237
#, no-c-format
msgid "Left"
msgstr "Ekhohlo"

#: index.docbook:237
#, no-c-format
msgid "Right"
msgstr "Ekunene"

#: index.docbook:237
#, fuzzy, no-c-format
msgid "Front"
msgstr "Umphambili"

#: index.docbook:237
#, no-c-format
msgid "Back"
msgstr "Umva"

#: index.docbook:246
#, no-c-format
msgid "Each type renders the scene from a different perspective."
msgstr ""

#: index.docbook:249
#, no-c-format
msgid "Graphical Attribute Changes"
msgstr ""

#: index.docbook:250
#, no-c-format
msgid ""
"In the orthographic views you can change object attribute properties "
"graphically with the mouse."
msgstr ""

#: index.docbook:253
#, no-c-format
msgid "The control points of the camera object"
msgstr ""

#: index.docbook:260
#, no-c-format
msgid ""
"The above screenshot shows the control points of the camera. You can drag "
"the control points around to change the camera's position and direction."
msgstr ""

#: index.docbook:263
#, no-c-format
msgid ""
"If a transformation is selected, the control points are removed and a small "
"cross is displayed in the wireframe view. The cross marks the center for "
"scaling and rotation, as well as the position for translations. You can "
"change the transformation with the mouse by dragging inside the whole view."
msgstr ""

#: index.docbook:268
#, no-c-format
msgid ""
"Some objects like the bicubic patch support selection and modification of "
"multiple control points."
msgstr ""

#: index.docbook:272
#, no-c-format
msgid "&LMB;"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid "Selects one control point and deselects all others"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid ""
"<keycombo action=\"click\">&Ctrl;<mousebutton>Left</mousebutton></keycombo> "
"Mouse Button"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid "Selects or deselects one control point"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid ""
"<keycombo action=\"click\">&Shift;<mousebutton>Left</mousebutton></keycombo>"
" Mouse Button"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid ""
"Drag a rectangle. All control points inside the rectangle are selected, the "
"others deselected"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid ""
"<keycombo action=\"click\">&Shift;&Ctrl;<keycap>Left</keycap></keycombo> "
"Mouse Button"
msgstr ""

#: index.docbook:272
#, no-c-format
msgid "Drag a rectangle. All control points inside the rectangle are selected"
msgstr ""

#: index.docbook:301
#, no-c-format
msgid "Display Window Selection"
msgstr ""

#: index.docbook:302
#, no-c-format
msgid "You can zoom and translate the view to change the display window."
msgstr ""

#: index.docbook:304
#, no-c-format
msgid "&MMB;"
msgstr ""

#: index.docbook:304
#, no-c-format
msgid "Translates the view"
msgstr ""

#: index.docbook:304
#, no-c-format
msgid "wheel"
msgstr ""

#: index.docbook:304
#, no-c-format
msgid "Zooms the view around the mouse position"
msgstr ""

#: index.docbook:304
#, no-c-format
msgid ""
"<keycap>Left</keycap>, <keycap>Right</keycap>, <keycap>Up</keycap>, "
"<keycap>Down</keycap>"
msgstr ""

#: index.docbook:304
#, no-c-format
msgid ""
"<keycombo "
"action=\"simul\"><keycap>Ctrl</keycap><keycap>Left</keycap></keycombo>, "
"<keycombo "
"action=\"simul\"><keycap>Ctrl</keycap><keycap>Right</keycap></keycombo>"
msgstr ""

#: index.docbook:304
#, no-c-format
msgid "Zooms the view"
msgstr ""

#: index.docbook:330
#, no-c-format
msgid "The Camera View"
msgstr ""

#: index.docbook:332
#, no-c-format
msgid "The camera view displays the scene from the camera's point of view."
msgstr ""

#: index.docbook:334
#, no-c-format
msgid "The camera view"
msgstr ""

#: index.docbook:341
#, no-c-format
msgid "The blue box displays the field of view when the scene is rendered."
msgstr ""

#: index.docbook:343
#, no-c-format
msgid "You cannot change control points in the camera view."
msgstr ""

#: index.docbook:348
#, no-c-format
msgid "Visibility Levels"
msgstr ""

#: index.docbook:350
#, no-c-format
msgid "By default all objects are displayed in the wireframe views."
msgstr ""

#: index.docbook:351
#, no-c-format
msgid ""
"Each object with a wire frame has a visibility level. You can specify a "
"visibility level relative to the parent's visibility level or an absolute "
"value. Objects are only displayed if they are selected or their visibility "
"level is smaller or equal the choosen scene visibility level in the toolbar."
msgstr ""

#: index.docbook:363
#, fuzzy, no-c-format
msgid "View Layouts"
msgstr "Bona Ubeko lwamaphepha"

#: index.docbook:365
#, no-c-format
msgid ""
"&kpovmodeler; comes with a default view layout: The object tree and the "
"object properties view to the left and four graphical views to the right."
msgstr ""

#: index.docbook:368
#, no-c-format
msgid ""
"If you don't like the default layout, or need another layout, you can freely "
"configure it. You can even save multiple view layouts and switch between "
"them on the fly."
msgstr ""

#: index.docbook:373
#, no-c-format
msgid "Modifying the View Layout"
msgstr ""

#: index.docbook:375
#, no-c-format
msgid ""
"You can move the existing views by dragging the handle on top of the views "
"around."
msgstr ""

#: index.docbook:378
#, no-c-format
msgid "The dock widget handle"
msgstr ""

#: index.docbook:385
#, no-c-format
msgid ""
"To dock a widget above or below an existing view, drag the handle to the top "
"or bottom of a view. A rectangle will indicate the new position."
msgstr ""

#: index.docbook:387
#, no-c-format
msgid ""
"To create a new column, drag the handle to the right or left side of another "
"view. The view will then dock to the left or right side of the view and span "
"the full height."
msgstr ""

#: index.docbook:390
#, no-c-format
msgid ""
"If you want multiple views sharing the same space, drag the handle to the "
"center of another view. You can then switch between the views by clicking "
"the corresponding tab on top of the views."
msgstr ""

#: index.docbook:394
#, no-c-format
msgid "The tabbed view layout"
msgstr ""

#: index.docbook:401
#, no-c-format
msgid ""
"The last layout possibility are floating views: views that are not docked "
"into the main view. To undock a view, drag the handle to the desktop or "
"press the little arrow in the view handle that points to the top left side."
msgstr ""

#: index.docbook:406
#, no-c-format
msgid ""
"To close a view, click the little cross in the handle. To prevent closing, "
"click the little box between the arrow and the cross."
msgstr ""

#: index.docbook:409
#, no-c-format
msgid ""
"You can add additional views to the main window. The <guimenu>View</guimenu>"
" menu contains entries for each type of view. New views will be created "
"floating, which you can dock wherever you like."
msgstr ""

#: index.docbook:416
#, no-c-format
msgid "Saving a View Layout"
msgstr ""

#: index.docbook:418
#, no-c-format
msgid ""
"You can save the current view layout with <menuchoice> "
"<guimenu>View</guimenu> <guimenuitem>Save View Layout...</guimenuitem> "
"</menuchoice> A dialog opens that lets you select an existing layout or "
"create a new one."
msgstr ""

#: index.docbook:425
#, no-c-format
msgid ""
"You can then fine-tune your view layout in the <link "
"linkend=\"configure-view-layout-tab\">settings dialog</link>."
msgstr ""

#: index.docbook:432
#, no-c-format
msgid "Switching between View Layouts"
msgstr ""

#: index.docbook:433
#, no-c-format
msgid ""
"You can switch to a saved view layout by selecting the entry in the "
"<menuchoice><guimenu>View</guimenu><guimenuitem>View "
"Layout</guimenuitem></menuchoice> menu."
msgstr ""

#: index.docbook:445
#, no-c-format
msgid "&Povray; Interaction"
msgstr ""

#: index.docbook:448
#, no-c-format
msgid "Rendering the Scene"
msgstr ""

#: index.docbook:450
#, no-c-format
msgid ""
"Once you have created a scene, you will want to render it. &kpovmodeler; "
"uses &Povray; 3.1g to render the scene, so you need a correct installation "
"of &Povray;. At the time of writing &Povray; 3.5 was released. This version "
"is not supported in the &kpovmodeler; 1.0 version."
msgstr ""

#: index.docbook:454
#, no-c-format
msgid ""
"Go to <ulink url=\"http://www.povray.org\">www.povray.org</ulink> to get a "
"version of &Povray; and for installation instructions."
msgstr ""

#: index.docbook:457
#, no-c-format
msgid ""
"To render the current scene, press the render icon <inlinemediaobject> "
"<imageobject><imagedata fileref=\"rendericon.png\" "
"format=\"PNG\"/></imageobject> <textobject><phrase>The render "
"icon</phrase></textobject> </inlinemediaobject> in the toolbar, or select "
"the "
"<menuchoice><guimenu>View</guimenu><guimenuitem>Render</guimenuitem>"
"</menuchoice> menu entry."
msgstr ""

#: index.docbook:467
#, no-c-format
msgid "Render Modes"
msgstr ""

#: index.docbook:469
#, no-c-format
msgid ""
"A render mode is similar to &Povray;s ini file entries. It specifies the "
"image size and quality levels for rendering. If you would like to render "
"your scene with different qualities and sizes, you can add as many render "
"modes as you need, from quick previews to fullscreen high quality images."
msgstr ""

#: index.docbook:475
#, no-c-format
msgid "Render Modes Configuration"
msgstr ""

#: index.docbook:477
#, no-c-format
msgid ""
"When you press the render settings icon <inlinemediaobject> "
"<imageobject><imagedata fileref=\"rendersettingsicon.png\" "
"format=\"PNG\"/></imageobject> <textobject><phrase>The render "
"settings</phrase></textobject> </inlinemediaobject>"
" in the toolbar or select the "
"<menuchoice><guimenu>View</guimenu><guimenuitem>Render "
"Modes...</guimenuitem></menuchoice> menu icon, the following dialog opens:"
msgstr ""

#: index.docbook:486
#, no-c-format
msgid "The render modes selection dialog"
msgstr ""

#: index.docbook:493
#, no-c-format
msgid "This dialog shows the list of all available render modes."
msgstr ""

#: index.docbook:495
#, no-c-format
msgid "<guibutton>Add</guibutton>"
msgstr "<guibutton>Dibanisa</guibutton>"

#: index.docbook:495
#, no-c-format
msgid "<action>Adds a default render mode to the list</action>."
msgstr ""

#: index.docbook:495
#, no-c-format
msgid "Remove"
msgstr "Susa"

#: index.docbook:495
#, no-c-format
msgid "<action>Removes the selected render mode</action>."
msgstr ""

#: index.docbook:495
#, no-c-format
msgid "Edit"
msgstr "Hlela"

#: index.docbook:495
#, no-c-format
msgid "<action>Opens a dialog to edit the selected render mode</action>."
msgstr ""

#: index.docbook:495
#, no-c-format
msgid "<guibutton>Up</guibutton>"
msgstr ""

#: index.docbook:495
#, no-c-format
msgid "<action>Moves the selected render mode one position up</action>."
msgstr ""

#: index.docbook:495
#, no-c-format
msgid "Down"
msgstr "Ezantsi:"

#: index.docbook:495
#, no-c-format
msgid "<action>Moves the selected render mode one position down</action>."
msgstr ""

#: index.docbook:524
#, no-c-format
msgid ""
"The <guibutton>Edit</guibutton> Button opens the following configuration "
"dialog:"
msgstr ""

#: index.docbook:527
#, no-c-format
msgid "The render modes size tab"
msgstr ""

#: index.docbook:534
#, no-c-format
msgid ""
"Each render mode has a description. You can enter any description, but it "
"should reflect the render mode's properties."
msgstr ""

#: index.docbook:537
#, no-c-format
msgid ""
"In the <guilabel>Size</guilabel> tab you can enter the width and height of "
"the rendered image. If you want to render only a small part of the image, "
"check the <guilabel>Subselection</guilabel> check box and enter the part of "
"the image in the fields below."
msgstr ""

#: index.docbook:542
#, no-c-format
msgid "The render modes quality tab"
msgstr ""

#: index.docbook:549
#, no-c-format
msgid ""
"In the <guilabel>Quality</guilabel> tab you can select various quality "
"levels for the rendered image."
msgstr ""

#: index.docbook:552
#, no-c-format
msgid ""
"In the <guilabel>Quality</guilabel> combo box you can select the features "
"&Povray; uses while rendering. The possibilities range from a very simple "
"coloring and lighting model, to one which has complex diffuse "
"inter-reflection lighting. See the &Povray; user documentation for a "
"detailed description of the rendering features."
msgstr ""

#: index.docbook:558
#, no-c-format
msgid ""
"If an image is rendered with only one sample per pixel, various errors can "
"occur. These images often have moir&eacute; or stepped effects in curves and "
"lines, and details can get lost if they are smaller in apperarance then one "
"pixel. This effect is called <quote>aliasing</quote>."
msgstr ""

#: index.docbook:563
#, no-c-format
msgid ""
"&Povray; uses a technique called <quote>anti-aliasing</quote> to reduce the "
"impact of these errors. In general images will look smoother with this "
"feature."
msgstr ""

#: index.docbook:566
#, no-c-format
msgid ""
"If you enable anti-aliasing, &Povray; will calculate and combine more then "
"one sample per pixel. This is called <quote>super-sampling</quote>."
msgstr ""

#: index.docbook:569
#, no-c-format
msgid ""
"&Povray; supports two methods of super-sampling. The default is an adaptive "
"non-recursive method; <quote>adaptive</quote> because the super-sampling "
"depends on the local neighborhood of the pixel. Not every pixel is "
"super-sampled with this method. The second method is an adaptive recursive "
"one; <quote>recursive</quote>"
" because every pixel is divided and sub-divided recursively, and "
"<quote>adaptive</quote> because the recursion depth depends on the computed "
"color values."
msgstr ""

#: index.docbook:578
#, no-c-format
msgid ""
"When you select the first method, povray traces one ray per pixel. If the "
"difference between its color value and that of its neighbor exceeds the "
"given threshold, both pixels are super-sampled by tracing a fixed number of "
"additional rays. If you set the depth value to 4, a 4x4 grid of additional "
"points will be calculated, a depth value of 5 will result in 5x5 (25) "
"samples per pixel."
msgstr ""

#: index.docbook:584
#, no-c-format
msgid ""
"The difference between two pixels is computed as follows: "
"r<subscript>1</subscript>, g<subscript>1</subscript> and "
"b<subscript>1</subscript> are the red, green and blue values of the first "
"pixel; r<subscript>2</subscript>, g<subscript>2</subscript> and "
"b<subscript>2</subscript> are the red, green and blue values of the second "
"pixel. The difference is then:"
msgstr ""

#: index.docbook:590
#, no-c-format
msgid ""
"diff = abs(r<subscript>1</subscript>-r<subscript>2</subscript>) + "
"abs(g<subscript>1</subscript>-g<subscript>2</subscript>) + "
"abs(b<subscript>1</subscript>-b<subscript>2</subscript>)"
msgstr ""

#: index.docbook:594
#, no-c-format
msgid ""
"The recursive method starts with 4 samples per pixel. If the resulting color "
"values differ more than the given threshold, the pixel is sub-divided into 4 "
"sub pixels that are separately traced and tested for further subdivision. "
"You can specify the maximum recursive depth with the depth value."
msgstr ""

#: index.docbook:599
#, no-c-format
msgid ""
"An additional method to reduce aliasing effects is to add noise to the "
"sampling process, called <quote>jittering</quote>. If you enable jittering, "
"&Povray; jitters the samples a tiny amount to reduce regular patterns."
msgstr ""

#: index.docbook:604
#, no-c-format
msgid ""
"The last quality setting is radiosity. Radiosity is an experimental &Povray; "
"feature that computes inter-diffuse light reflection. Be patient when "
"rendering a scene with this feature."
msgstr ""

#: index.docbook:608
#, no-c-format
msgid "The render modes output tab"
msgstr ""

#: index.docbook:615
#, no-c-format
msgid ""
"In the last tab, you can configure whether or not the alpha channel should "
"be calculated by povray. A pixel will then be transparent if the "
"corresponding ray did not hit a single object."
msgstr ""

#: index.docbook:623
#, no-c-format
msgid "Choosing a render mode"
msgstr ""

#: index.docbook:625
#, no-c-format
msgid "You can select the render mode in the combo box in the rendering toolbar."
msgstr ""

#: index.docbook:627
#, no-c-format
msgid "The render modes toolbar"
msgstr ""

#: index.docbook:639
#, no-c-format
msgid "The Render Window"
msgstr ""

#: index.docbook:641
#, no-c-format
msgid "When you started to render a scene, this window will open:"
msgstr ""

#: index.docbook:643
#, no-c-format
msgid "The render window"
msgstr ""

#: index.docbook:650
#, no-c-format
msgid "It shows the rendered image, the progress and the current rendering speed."
msgstr ""

#: index.docbook:653
#, no-c-format
msgid "Stop"
msgstr "Yima"

#: index.docbook:653
#, no-c-format
msgid "<action>Terminates &Povray;</action>."
msgstr ""

#: index.docbook:653
#, no-c-format
msgid "Suspend"
msgstr "Gxotha"

#: index.docbook:653
#, no-c-format
msgid "<action>Suspends rendering</action>."
msgstr ""

#: index.docbook:653
#, no-c-format
msgid "Resume"
msgstr "Phindela"

#: index.docbook:653
#, no-c-format
msgid "<action>Resumes rendering</action>."
msgstr ""

#: index.docbook:653
#, fuzzy, no-c-format
msgid "Povray Output..."
msgstr "Imveliso ye Povray..."

#: index.docbook:653
#, no-c-format
msgid ""
"<action>Opens another window that displays the &Povray; console "
"output</action>. If &Povray; exits abnormally, you can find the reason in "
"that window."
msgstr ""

#: index.docbook:653
#, no-c-format
msgid "Save..."
msgstr "Gcina..."

#: index.docbook:653
#, no-c-format
msgid "Lets you save the image when it is rendered."
msgstr ""

#: index.docbook:653
#, no-c-format
msgid "Close"
msgstr "Vala"

#: index.docbook:653
#, no-c-format
msgid "<action>Closes the render window</action>."
msgstr ""

#: index.docbook:694
#, no-c-format
msgid "Exporting and Importing"
msgstr ""

#: index.docbook:697
#, no-c-format
msgid "Exporting and Importing a Whole Scene"
msgstr ""

#: index.docbook:699
#, no-c-format
msgid ""
"You can export a scene to &Povray; with the "
"<menuchoice><guimenu>File</guimenu><guimenuitem>Export "
"Povray...</guimenuitem></menuchoice> menu entry."
msgstr ""

#: index.docbook:702 index.docbook:1521
#, no-c-format
msgid ""
"The file save dialog will allow you to choose a name and location to save "
"the file."
msgstr ""

#: index.docbook:704 index.docbook:1521
#, no-c-format
msgid ""
"&kpovmodeler; will automatically add the <literal "
"role=\"extension\">.pov</literal> extension."
msgstr ""

#: index.docbook:707
#, no-c-format
msgid ""
"To import a &Povray; scene select the "
"<menuchoice><guimenu>File</guimenu><guimenuitem>Import "
"Povray...</guimenuitem></menuchoice>"
" menu item and choose a file in the file open dialog."
msgstr ""

#: index.docbook:711
#, no-c-format
msgid ""
"Not the full &Povray; syntax is supported by &kpovmodeler; at the moment. If "
"there are errors or warnings during importing, a dialog will show up that "
"lists all messages."
msgstr ""

#: index.docbook:715
#, no-c-format
msgid ""
"If you want to import unsupported code to &kpovmodeler;, put the source "
"between the two special comments <quote>//*PMRawBegin</quote> and "
"<quote>//*PMRawEnd</quote>."
msgstr ""

#: index.docbook:722
#, no-c-format
msgid "Exporting and Importing single Objects"
msgstr ""

#: index.docbook:724
#, no-c-format
msgid ""
"You can drag objects from the object tree to an editor to export &Povray; "
"code. This will insert the objects code into the current text file in the "
"editor. To import objects into the scene, simply select the code in your "
"editor and drag it on to the object tree."
msgstr ""

#: index.docbook:728
#, no-c-format
msgid ""
"You can use the copy and paste functionality of &kpovmodeler; and your "
"editor to exchange &Povray; code as well."
msgstr ""

#: index.docbook:739
#, no-c-format
msgid "Configuring &kpovmodeler;"
msgstr ""

#: index.docbook:742
#, no-c-format
msgid "The <guilabel>Povray</guilabel> Tab"
msgstr ""

#: index.docbook:745
#, fuzzy, no-c-format
msgid "Povray Command"
msgstr "Umyalelo we Povray"

#: index.docbook:747
#, no-c-format
msgid ""
"The povray commmand is called when &kpovmodeler; renderes a scene. Common "
"commands are <quote>povray</quote> or <quote>x-povray</quote>."
msgstr ""

#: index.docbook:753
#, fuzzy, no-c-format
msgid "Povray User Documentation"
msgstr "Ulwenziwo lwamxwebhu Omsebenzisi we Povray"

#: index.docbook:755
#, no-c-format
msgid ""
"If you press the <guibutton>Help</guibutton> button in the properties view, "
"&kpovmodeler; opens the &Povray; user documentation for the displayed "
"object. Set here the path to your documentation and your documentation "
"version. Supported versions are 3.1g and 3.5."
msgstr ""

#: index.docbook:762
#, fuzzy, no-c-format
msgid "Library Paths"
msgstr "Umendo Welaybrari"

#: index.docbook:764
#, no-c-format
msgid ""
"&Povray; searches for external files (height field data as example) in the "
"&Povray; library paths. If you refer to files not in the scene's directory, "
"you have to add the directory to the list. If a file exists in multiple "
"library paths, that one in the first path is used."
msgstr ""

#: index.docbook:767
#, no-c-format
msgid ""
"You can change the order with the <guibutton>Up</guibutton> and "
"<guibutton>Down</guibutton> buttons."
msgstr ""

#: index.docbook:775
#, no-c-format
msgid "The <guilabel>Graphical view</guilabel> Tab"
msgstr ""

#: index.docbook:778
#, no-c-format
msgid "Colors"
msgstr "Imibala"

#: index.docbook:780
#, no-c-format
msgid "The color tab lets you configure the used colors for the graphical views."
msgstr ""

#: index.docbook:782
#, no-c-format
msgid "Background:"
msgstr "Isiqalo:"

#: index.docbook:782
#, no-c-format
msgid "The background color."
msgstr ""

#: index.docbook:782
#, fuzzy, no-c-format
msgid "Wire frame:"
msgstr "Ucingo lwesakhelo:"

#: index.docbook:782
#, no-c-format
msgid ""
"The colors for wire frames. The second color is used if the object is "
"selected."
msgstr ""

#: index.docbook:782
#, fuzzy, no-c-format
msgid "Control points:"
msgstr "Iincopho zolawulo:"

#: index.docbook:782
#, no-c-format
msgid ""
"The color for control points. The second color is used if the control point "
"is selected."
msgstr ""

#: index.docbook:782
#, no-c-format
msgid "Axes:"
msgstr "Ilayini enesiqu:"

#: index.docbook:782
#, no-c-format
msgid "The colors for the x-, y- and z-axis."
msgstr ""

#: index.docbook:782
#, fuzzy, no-c-format
msgid "Field of view:"
msgstr "Umhlaba wemboniselo:"

#: index.docbook:782
#, no-c-format
msgid ""
"The color for the field of view rectangle in the camera view and the view "
"type labels."
msgstr ""

#: index.docbook:817
#, no-c-format
msgid "The Grid"
msgstr ""

#: index.docbook:819
#, no-c-format
msgid "This page lets you configure the grid in the wire frame views."
msgstr ""

#: index.docbook:822
#, fuzzy, no-c-format
msgid "Displayed Grid"
msgstr "Grid Ebonisiweyo"

#: index.docbook:824
#, no-c-format
msgid "Color:"
msgstr "Umbala:"

#: index.docbook:824
#, no-c-format
msgid "The grid color."
msgstr ""

#: index.docbook:824
#, no-c-format
msgid "Distance:"
msgstr "Umgama:"

#: index.docbook:824
#, no-c-format
msgid "The minimal distance of two grid lines."
msgstr ""

#: index.docbook:841
#, fuzzy, no-c-format
msgid "Control Point Grid"
msgstr "Grid Yencopho Yolawulo"

#: index.docbook:843
#, no-c-format
msgid ""
"You can snap control points to the grid with the context menu in the "
"wireframe views. You can configure the grid for translations, scales and "
"rotations separately here."
msgstr ""

#: index.docbook:852
#, fuzzy, no-c-format
msgid "Objects"
msgstr "Iinjongo"

#: index.docbook:855
#, fuzzy, no-c-format
msgid "Subdivisions"
msgstr "Ulwahlulo olusezantsi"

#: index.docbook:857
#, no-c-format
msgid "You can configure the detail levels for various objects here."
msgstr ""

#: index.docbook:859
#, no-c-format
msgid ""
"Higher values lead to a finer wireframe and therefore to a better "
"approximation for the displayed objects, but slow down rendering. For some "
"objects like the sphere you can configure the detail level for two "
"directions separately."
msgstr ""

#: index.docbook:866
#, fuzzy, no-c-format
msgid "Sizes"
msgstr "Ubungakanani"

#: index.docbook:868
#, no-c-format
msgid ""
"Lets you configure the sizes in which infinite objects are displayed in the "
"wireframe views."
msgstr ""

#: index.docbook:874
#, fuzzy, no-c-format
msgid "Camera Views"
msgstr "Iimboniselo Zekhamera"

#: index.docbook:876
#, no-c-format
msgid ""
"If you check the <guilabel>High detail for enhanced projections</guilabel> "
"check box, all wire frame lines are subdivided further if the camera uses an "
"enhanced projection. Enhanced projections are all projections except the "
"perspective and orthographic projections. This feature greatly improves the "
"approximation of these projections but slows down rendering."
msgstr ""

#: index.docbook:888
#, no-c-format
msgid "The <guilabel>Propertites view</guilabel> Tab"
msgstr ""

#: index.docbook:891
#, no-c-format
msgid "Texture Preview"
msgstr ""

#: index.docbook:893
#, no-c-format
msgid "This page lets you configure the texture preview in the properties view."
msgstr ""

#: index.docbook:895
#, no-c-format
msgid "Size:"
msgstr "Ubungakanani:"

#: index.docbook:895
#, no-c-format
msgid "The preview image size."
msgstr ""

#: index.docbook:895
#, fuzzy, no-c-format
msgid "Gamma:"
msgstr "Unobumba wesithathu Wesigrike:"

#: index.docbook:895
#, no-c-format
msgid "The gamma correction."
msgstr ""

#: index.docbook:895
#, no-c-format
msgid "Rendered Objects"
msgstr ""

#: index.docbook:895
#, no-c-format
msgid "Defines the small sample scene. At least one object has to be selected."
msgstr ""

#: index.docbook:895
#, no-c-format
msgid "Wall"
msgstr "Idonga"

#: index.docbook:895
#, no-c-format
msgid ""
"If the <guilabel>Enable wall</guilabel>"
" check box is checked, a wall will be rendered behind the objects. The wall "
"is texured with a checker pattern with the two configurable colors."
msgstr ""

#: index.docbook:895
#, fuzzy, no-c-format
msgid "Floor"
msgstr "Umgangatho"

#: index.docbook:895
#, no-c-format
msgid ""
"If the <guilabel>Enable floor</guilabel> check box is checked, a floor will "
"be rendered below the objects. The floor is texured with a checker pattern "
"with the two configurable colors."
msgstr ""

#: index.docbook:895
#, no-c-format
msgid "Anti-Aliasing"
msgstr "Engenagama-lililo"

#: index.docbook:895
#, no-c-format
msgid ""
"If the <guilabel>Enable antialiasing</guilabel> check box is checked, the "
"non-recursive antialiasing method will be used for rendering the scene. You "
"can configure the depth and threshold values. See <link "
"linkend=\"render-modes-configuration\">render modes section</link> for a "
"detailed description of the parameters."
msgstr ""

#: index.docbook:942
#, no-c-format
msgid "The <guilabel>View Layout</guilabel> Tab"
msgstr ""

#: index.docbook:944
#, no-c-format
msgid ""
"In this page you can fine-tune existing view layouts or manually create new "
"ones. See section <link linkend=\"view-layouts\">View Layouts</link> how to "
"create and save view layouts."
msgstr ""

#: index.docbook:949
#, no-c-format
msgid "The default View Layout"
msgstr ""

#: index.docbook:951
#, no-c-format
msgid ""
"The combo box <guilabel>Default view layout:</guilabel> lists all available "
"view layouts. &kpovmodeler; uses the selected view layout at program start."
msgstr ""

#: index.docbook:958
#, no-c-format
msgid "List of View Layouts"
msgstr ""

#: index.docbook:960
#, no-c-format
msgid ""
"The list <guilabel>Available View Layouts</guilabel> shows all available "
"view layouts. You can add a new layout with the <guibutton>Add</guibutton> "
"button and remove the selected layout with the <guibutton>Remove</guibutton>"
" button."
msgstr ""

#: index.docbook:964
#, no-c-format
msgid ""
"The selected view layout is displayed in the box <guilabel>View "
"Layout</guilabel>"
msgstr ""

#: index.docbook:969
#, no-c-format
msgid "View Layout Details"
msgstr ""

#: index.docbook:971
#, no-c-format
msgid ""
"Each view layout is identified by its name. The name has to be unique and "
"must not be empty."
msgstr ""

#: index.docbook:974
#, no-c-format
msgid ""
"The list below the name displays all views for the selected view layout. You "
"can add new views with the <guibutton>Add</guibutton> button and remove the "
"selected view with the <guibutton>Remove</guibutton> button."
msgstr ""

#: index.docbook:979
#, no-c-format
msgid "The attributes of the views are:"
msgstr ""

#: index.docbook:981
#, no-c-format
msgid "Type:"
msgstr "Udidi:"

#: index.docbook:981
#, no-c-format
msgid ""
"The view type. See <link linkend=\"the-interface\">The &kpovmodeler; "
"Interface</link> for a description of each view type."
msgstr ""

#: index.docbook:981
#, fuzzy, no-c-format
msgid "3D view type:"
msgstr "3D udidi lwemboniselo:"

#: index.docbook:981
#, no-c-format
msgid ""
"The projection for wire frame views. You can choose one of the six "
"orthographic projections or the camera mode."
msgstr ""

#: index.docbook:981
#, fuzzy, no-c-format
msgid "Dock position:"
msgstr "Indawo yoxinaniso:"

#: index.docbook:981
#, no-c-format
msgid ""
"The position of the view. <guilabel>New Column</guilabel> will create a new "
"column to the right side of the previous views, <guilabel>Below</guilabel> "
"will dock the view below the previous view, <guilabel>Tabbed</guilabel>"
" will create a tabbed view together with the previous one and "
"<guilabel>Floating</guilabel> will not dock the view into the main window "
"but create a separate window."
msgstr ""

#: index.docbook:981
#, fuzzy, no-c-format
msgid "Column width:"
msgstr "Ububanzi bomhlathi:"

#: index.docbook:981
#, no-c-format
msgid "The width of the column in percent of the main view width."
msgstr ""

#: index.docbook:981
#, fuzzy, no-c-format
msgid "View height:"
msgstr "Bona ubude:"

#: index.docbook:981
#, no-c-format
msgid "The view height in percent of the main view height."
msgstr ""

#: index.docbook:981
#, no-c-format
msgid "<guilabel>Width:</guilabel> and <guilabel>Height:</guilabel>"
msgstr ""

#: index.docbook:981
#, no-c-format
msgid "The size in pixels for floating views."
msgstr ""

#: index.docbook:981
#, no-c-format
msgid "<guilabel>Position x:</guilabel> and <guilabel>y:</guilabel>"
msgstr ""

#: index.docbook:981
#, no-c-format
msgid "The position on the desktop for floating views."
msgstr ""

#: index.docbook:1047
#, no-c-format
msgid "Basic Tutorial: Creating your first Scene"
msgstr ""

#: index.docbook:1049
#, no-c-format
msgid ""
"OK, that's it. You have just installed &Povray; and &kpovmodeler;, and now "
"you already want to start without much knowledge of any of the two "
"softwares. Here we go now: If you follow the steps of this tutorial, you'll "
"be able to set the ultimate simple scene, very widespread among the newbies: "
"A sphere over a plane."
msgstr ""

#: index.docbook:1062
#, no-c-format
msgid "At any time you can render your scene using one of the following methods:"
msgstr ""

#: index.docbook:1064
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Display</guimenu><guimenuitem>Render</guimenuitem>"
"</menuchoice>"
msgstr ""

#: index.docbook:1066
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmrender.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon"
msgstr ""

#: index.docbook:1071
#, no-c-format
msgid ""
"But you should carefully consider the following warnings before complaining "
"if all you get is a black screen. If this is the very first time you use a "
"3D software, you should be aware of these golden rules:"
msgstr ""

#: index.docbook:1075
#, no-c-format
msgid ""
"If you set no camera, no rules apply to the render engine which can't render "
"a proper picture, ending in a black picture."
msgstr ""

#: index.docbook:1075
#, no-c-format
msgid ""
"If you set no light system, all your scene is in the dark, ending in a black "
"picture."
msgstr ""

#: index.docbook:1075
#, no-c-format
msgid ""
"The objects for which no material has been set won't show on the rendered "
"picture, ever."
msgstr ""

#: index.docbook:1085
#, no-c-format
msgid "Step 1: Start &kpovmodeler;"
msgstr ""

#: index.docbook:1087
#, no-c-format
msgid ""
"If you got everything installed fine, once &kpovmodeler; is loaded, you "
"discover the following default windows setting:"
msgstr ""

#: index.docbook:1096
#, no-c-format
msgid ""
"Take a few minutes to explore the menus and icons available. If you have "
"time, please read the documentation in order to get a fair idea of what you "
"can expect from this piece of software."
msgstr ""

#: index.docbook:1119
#, no-c-format
msgid ""
"You will have to use each of them intensively from now on, so always keep "
"them and their use in mind."
msgstr ""

#: index.docbook:1122
#, no-c-format
msgid ""
"&kpovmodeler; starts with a simple scene. In order to follow this tutorial "
"you first have to remove all objects from the object tree. Select the scene "
"and choose the "
"<menuchoice><guimenu>Edit</guimenu><guimenuitem>Delete</guimenuitem>"
"</menuchoice> menu entry. You should now have an empty scene."
msgstr ""

#: index.docbook:1130
#, no-c-format
msgid "Step 2: Setting the Camera"
msgstr ""

#: index.docbook:1132
#, no-c-format
msgid ""
"First of all, we will set a camera. In order to do so, two convenient ways "
"are available:"
msgstr ""

#: index.docbook:1133
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Insert</guimenu><guimenuitem>Camera</guimenuitem>"
"</menuchoice>"
msgstr ""

#: index.docbook:1134
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmcamera.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon"
msgstr ""

#: index.docbook:1139
#, no-c-format
msgid ""
"The wireframe view shows how the camera is set regarding the whole scene we "
"are creating. In particular, we can now see something in the fourth wire "
"frame view (right, bottom): This is the view of the scene from the camera "
"point of view. This is what will be seen when you render the scene."
msgstr ""

#: index.docbook:1150
#, no-c-format
msgid ""
"The object tree now shows a new entry, reading <quote>camera</quote>"
". If you click on it, it affects the content of the object properties view, "
"where various parameters pertaining to the camera can be found. Refering to "
"the &Povray;'s documentation to learn more about these could be helpful."
msgstr ""

#: index.docbook:1161
#, no-c-format
msgid ""
"We will change nothing to the basic settings of the camera, this will be the "
"scope of later tutorials, but please note that in the graphic view, the "
"camera has control points that let you control the point to which the camera "
"points. You just have to left-click on one handle and move it to an "
"appropriate location."
msgstr ""

#: index.docbook:1169
#, no-c-format
msgid "Step 3: Setting a Light"
msgstr ""

#: index.docbook:1171
#, no-c-format
msgid "The same way we have set a camera, we will now set a light system:"
msgstr ""

#: index.docbook:1172
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Insert</guimenu><guimenuitem>Light</guimenuitem>"
"</menuchoice>"
msgstr ""

#: index.docbook:1174
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmlight.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon"
msgstr ""

#: index.docbook:1179
#, no-c-format
msgid ""
"A new entry features now in the object tree. If you click on the light "
"entry, you see that the properties view changes in order to show the "
"parameters available to the lighting system. We will change some parameters "
"in order to set the light higher above the horizon "
"(<guilabel>y</guilabel>=3), slightly on the right (<guilabel>x</guilabel>"
"=1) and in the foreground (<guilabel>z</guilabel>"
"=1). We can also rename the light system "
"(<guilabel>Name</guilabel>=<quote>Main Light</quote>). Change the values in "
"the object properties view as follows:"
msgstr ""

#: index.docbook:1192
#, no-c-format
msgid ""
"Once you press the <guilabel>Apply</guilabel> button (or hit Enter), the "
"wire frame view and the object tree immediately change in order to comply to "
"these settings, and here is what now should see the camera."
msgstr ""

#: index.docbook:1204
#, no-c-format
msgid "Step 4: Creating the Ground"
msgstr ""

#: index.docbook:1205
#, no-c-format
msgid ""
"There are many ways to create a ground for our scene. One method could have "
"been to insert a box object "
"(<menuchoice><guimenu>Insert</guimenu><guisubmenu>Finite Solid "
"Primitives</guisubmenu> <guimenuitem>Box</guimenuitem></menuchoice>) and "
"resize x to 100, y to 0 and z to 100, for example, but it's a cumbersome way "
"to do this task."
msgstr ""

#: index.docbook:1211
#, no-c-format
msgid ""
"In fact, &kpovmodeler; offers you a convenient feature: You can create a "
"infinite plane that will feature the ground:"
msgstr ""

#: index.docbook:1214
#, no-c-format
msgid ""
"Using the menu: <menuchoice><guimenu>Insert</guimenu><guisubmenu>Infinite "
"Solid Primitives</guisubmenu> <guimenuitem>Plane</guimenuitem></menuchoice>"
msgstr ""

#: index.docbook:1217
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject><imageobject><imagedata "
"fileref=\"cr22-action-pmplane.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon."
msgstr ""

#: index.docbook:1221
#, no-c-format
msgid ""
"Take a good custom: Having the plane selected in the object tree, please "
"change its name in something that is convenient to you and then press the "
"<guilabel>Apply</guilabel> button (or hit Enter). The object tree will "
"update the name of the entry."
msgstr ""

#: index.docbook:1230
#, no-c-format
msgid ""
"The wire frame view also shows the plane now, even if it looks finite by "
"now. But don't worry, it will spread up to the horizon line when you'll "
"render the scene!"
msgstr ""

#: index.docbook:1233
#, no-c-format
msgid ""
"If you pay attention to the object tree, you will notice that the ground "
"entry can be expanded if you click on the <quote>plus</quote> icon standing "
"just before the object. Once done, you see various settings parented to the "
"object. In this case, there isn't much yet, apart from the standard options "
"to any newly created object: Scale, rotate, and translate. Selecting each of "
"these will change the settings available in the object properties view."
msgstr ""

#: index.docbook:1245
#, no-c-format
msgid ""
"In this scene, we will arbitrary translate the ground one unit lower than "
"the horizon line, just for you to tweak some of these parameters. Select "
"translate, and adjust the parameters as follow:"
msgstr ""

#: index.docbook:1253
#, no-c-format
msgid "Your scene should now look like the following picture."
msgstr ""

#: index.docbook:1261
#, no-c-format
msgid "Step 5: Setting a Material for the Ground"
msgstr ""

#: index.docbook:1263
#, no-c-format
msgid ""
"Please select the ground prior to adding any material properties to it. Many "
"possibilities await us, but we will stay close to something quite easy for "
"now."
msgstr ""

#: index.docbook:1266 index.docbook:1413
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Insert</guimenu><guisubmenu>Textures</guisubmenu> "
"<guimenuitem>Pigment</guimenuitem></menuchoice>"
msgstr ""

#: index.docbook:1268
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmpigment.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon."
msgstr ""

#: index.docbook:1278
#, no-c-format
msgid ""
"In both cases, a popup window will prompt you to choose the way the object "
"should be inserted. Please choose <guilabel>First Child</guilabel>. The "
"pigment now appears in the object tree. You can change its name in the "
"properties view (<guilabel>Name</guilabel>=<quote>Ground Pigment</quote>), "
"and click on the <guibutton>Preview</guibutton> button in order to see how "
"the pigment looks like for now."
msgstr ""

#: index.docbook:1290
#, no-c-format
msgid ""
"Of course, the preview of the pigment shows nothing but a black matte "
"material, because we need to refine the pigment settings. Anyway, keep in "
"mind you always can preview the look and feel of your materials using the "
"<guibutton>Preview</guibutton> button. We will now define the pigment "
"colors. Again, many possibilities await us, but we will choose one of the "
"most straightforward for now."
msgstr ""

#: index.docbook:1296
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Insert</guimenu><guisubmenu>Textures</guisubmenu> "
"<guimenuitem>Color List</guimenuitem></menuchoice>"
msgstr ""

#: index.docbook:1298
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmcolorlist.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon"
msgstr ""

#: index.docbook:1303
#, no-c-format
msgid ""
"If no color shows on the box and the sphere of the preview, click on the "
"<guibutton>Apply</guibutton> button before calling for a preview."
msgstr ""

#: index.docbook:1311
#, no-c-format
msgid ""
"The ground material has been succesfully set! If you render your picture "
"now, using the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmrender.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> render icon, you should get the following result:"
msgstr ""

#: index.docbook:1321
#, no-c-format
msgid ""
"Of course, these colors are not the ones you could have expected. We still "
"have to see how we can customize them. In the case of the color list, you "
"have to define two new sets of attributes, called <guilabel>Solid "
"Color</guilabel>. In the Object Tree, make sure the color list entry is "
"selected. Then go through this two times (you can't do it more, anyway, as "
"the checkers color list can only afford the use of two solid colors):"
msgstr ""

#: index.docbook:1328 index.docbook:1423
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Insert</guimenu><guisubmenu>Textures</guisubmenu> "
"<guimenuitem>Solid Color</guimenuitem></menuchoice>"
msgstr ""

#: index.docbook:1331
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmsolidcolor.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon."
msgstr ""

#: index.docbook:1336
#, no-c-format
msgid ""
"One after another, in the object tree, select the two solid colors and "
"change their color attributes in the object properties view:"
msgstr ""

#: index.docbook:1344
#, no-c-format
msgid ""
"...these attributes are for the first solid color (press "
"<guibutton>Apply</guibutton>!),"
msgstr ""

#: index.docbook:1351
#, no-c-format
msgid ""
"... and these attributes are for the second (press "
"<guibutton>Apply</guibutton> again!)."
msgstr ""

#: index.docbook:1353
#, no-c-format
msgid ""
"Of course, a new rendering of our scene will prove that everything has been "
"taken into account accordingly:"
msgstr ""

#: index.docbook:1364
#, no-c-format
msgid "Step 6: Creating the Sphere"
msgstr ""

#: index.docbook:1366
#, no-c-format
msgid ""
"For this step, we should already be at ease, because we begin to understand "
"&kpovmodeler;'s general behavior. In the object tree, select the scene "
"entry. Creating the sphere is as easy as creating the ground:"
msgstr ""

#: index.docbook:1370
#, no-c-format
msgid ""
"Using the menu: <menuchoice><guimenu>Insert</guimenu><guisubmenu>Finite "
"Solid Primitives</guisubmenu> <guimenuitem>Sphere</guimenuitem></menuchoice>"
msgstr ""

#: index.docbook:1373
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmsphere.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon."
msgstr ""

#: index.docbook:1383
#, no-c-format
msgid "As before, select <guilabel>First Child</guilabel> when asked for."
msgstr ""

#: index.docbook:1385
#, no-c-format
msgid ""
"The object properties view offers you immediately to change its settings, "
"which we'll do right now. By setting the <guilabel>Radius</guilabel> value "
"to 1 (don't forget to hit Enter or press <guibutton>Apply</guibutton>), we "
"make sure that the sphere will be in contact with the ground. Otherwise, "
"since we moved the ground one unit bottom, the sphere will look like "
"floating above the ground."
msgstr ""

#: index.docbook:1397
#, no-c-format
msgid ""
"Of course, a rendering now will give a strange result: As already seen "
"before, the sphere appears with a black matte material. We will set a proper "
"material in the following step."
msgstr ""

#: index.docbook:1408
#, no-c-format
msgid "Step 7: Setting a Material for the Sphere"
msgstr ""

#: index.docbook:1410
#, no-c-format
msgid ""
"With the sphere selected, you can now set a material for it. As we already "
"did for the ground, let's give to the sphere a pigment color:"
msgstr ""

#: index.docbook:1416
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject><imageobject><imagedata "
"fileref=\"cr22-action-pmpigment.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon"
msgstr ""

#: index.docbook:1420
#, no-c-format
msgid ""
"Select <guilabel>First Child</guilabel> and rename to <quote>Sphere "
"pigment</quote>"
", for example. With the sphere pigment entry selected, insert a solid color "
"and set the parameters as follow:"
msgstr ""

#: index.docbook:1426
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject><imageobject><imagedata "
"fileref=\"cr22-action-pmsolidcolor.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon"
msgstr ""

#: index.docbook:1435
#, no-c-format
msgid "You already can render the scene and get a first poor result:"
msgstr ""

#: index.docbook:1442
#, no-c-format
msgid ""
"But there are more interesting effects to achieve if we take time to set "
"some finish attributes:"
msgstr ""

#: index.docbook:1444
#, no-c-format
msgid ""
"Using the menu: "
"<menuchoice><guimenu>Insert</guimenu><guisubmenu>Textures</guisubmenu> "
"<guimenuitem>Finish</guimenuitem></menuchoice>"
msgstr ""

#: index.docbook:1446
#, no-c-format
msgid ""
"Using the toolbar: Click on the <inlinemediaobject> <imageobject><imagedata "
"fileref=\"cr22-action-pmfinish.png\" format=\"PNG\"/></imageobject> "
"</inlinemediaobject> icon."
msgstr ""

#: index.docbook:1451
#, no-c-format
msgid ""
"Then change the values according to the following snapshot and press "
"<guibutton>Apply</guibutton> or hit Enter."
msgstr ""

#: index.docbook:1459
#, no-c-format
msgid ""
"The <guilabel>Specular</guilabel> and <guilabel>Reflection</guilabel> "
"parameters give particularly good visual effects, perfect for glass or "
"chrome-like effects, even if <guilabel>Metallic</guilabel> hasn't been "
"chosen at this step:"
msgstr ""

#: index.docbook:1472
#, no-c-format
msgid "Conclusion"
msgstr ""

#: index.docbook:1474
#, no-c-format
msgid ""
"You should now have a fair glimpse of what is possible with kpovmodeler. "
"Hopefully, you are already skilled enough to do simple but beautiful things."
msgstr ""

#: index.docbook:1481
#, no-c-format
msgid "Basic Concepts"
msgstr ""

#: index.docbook:1484
#, no-c-format
msgid "What is Raytracing?"
msgstr ""

#: index.docbook:1486
#, no-c-format
msgid ""
"Raytracing is a method of <link "
"linkend=\"gloss-rendering\">rendering</link>, that is, creating a 2D image "
"out of a 3D scene or model."
msgstr ""

#: index.docbook:1490
#, no-c-format
msgid ""
"When raytracing a scene, the renderer shoots a hypothetical ray from the "
"perspective of the viewer (that is, from the camera you are rendering the "
"scene from) through each pixel in the scene. It calculates how this ray "
"reflects and refracts from objects, the visual effects of the light sources "
"in the scene and how atmospheric effects such as fog affect it. The scene is "
"built up, pixel by pixel."
msgstr ""

#: index.docbook:1497
#, no-c-format
msgid ""
"As you may imagine, without a camera, you cannot see anything - the camera "
"is your <quote>eye</quote> into the scene. Furthermore, without any light, "
"you still won't see anything - it would just be dark. Obviously, any scene "
"intended for raytracing must include some light, an object of some kind and "
"at least one camera."
msgstr ""

#: index.docbook:1508
#, no-c-format
msgid "Objects Reference"
msgstr ""

#: index.docbook:1510
#, no-c-format
msgid ""
"For a complete reference to all objects and attributes see the &Povray; user "
"documentation."
msgstr ""

#: index.docbook:1516
#, no-c-format
msgid "Menu Reference"
msgstr "Uthelekiso lwe menu"

#: index.docbook:1519
#, no-c-format
msgid "The <guimenu>File</guimenu> Menu"
msgstr "I <guimenu>Fayile</guimenu> Menu"

#: index.docbook:1521
#, no-c-format
msgid ""
"<shortcut> <keycombo action=\"simul\">&Ctrl;<keycap>N</keycap></keycombo> "
"</shortcut> <guimenu>File</guimenu> <guimenuitem>New</guimenuitem>"
msgstr ""
"<shortcut> <keycombo action=\"simul\">&Ctrl;<keycap>N</keycap></keycombo> "
"</shortcut> <guimenu>Ifayile</guimenu> <guimenuitem>Entsha</guimenuitem>"

#: index.docbook:1521
#, no-c-format
msgid "Create a new scene."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<guimenu>File</guimenu> <guimenuitem>Import Povray...</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<action>Import a &Povray; scene</action> created outside &kpovmodeler;."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"A normal file dialog will open, allowing you to choose your file. Povray "
"files usually have the extensions <literal "
"role=\"extension\">*.pov</literal> or <literal "
"role=\"extension\">*.inc</literal>."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<shortcut> <keycombo action=\"simul\">&Ctrl;<keycap>O</keycap></keycombo> "
"</shortcut> <guimenu>File</guimenu> <guimenuitem>Open...</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<action>Open a file.</action> The standard file dialog will allow you to "
"choose a file you have previously created with &kpovmodeler;"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<guimenu>File</guimenu> <guisubmenu>Open Recent</guisubmenu>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "Open a file from a list of the files you have been recently working on."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"Whenever you open or create a new model, it is added to this submenu, "
"replacing the oldest entry in the list."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<shortcut> <keycombo "
"action=\"simul\">&Ctrl;<keycap>S</keycap></keycombo></shortcut> "
"<guimenu>File</guimenu> <guimenuitem>Save</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "Save the currently active scene."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"If you have already saved this model, it will be saved with the same name. "
"If it is a new file, you will be asked to name it and choose a location to "
"save it."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<guimenu>File</guimenu> <guimenuitem>Save As...</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "Save the currently active scene with a new name."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<guimenu>File</guimenu> <guimenuitem>Export Povray...</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "Export the scene as a &Povray; file."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<guimenu>File</guimenu> <guimenuitem>Revert</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<action>Revert the scene to the state it was in the last time you saved "
"it.</action> Changes you have made since the last save will be lost."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<shortcut> <keycombo "
"action=\"simul\">&Ctrl;<keycap>P</keycap></keycombo></shortcut> "
"<guimenu>File</guimenu> <guimenuitem>Print...</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "Printing is not implemented yet."
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<shortcut> <keycombo "
"action=\"simul\">&Ctrl;<keycap>W</keycap></keycombo></shortcut> "
"<guimenu>File</guimenu> <guimenuitem>Close</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid "<action>Close the current scene</action> without closing &kpovmodeler;"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<shortcut> <keycombo "
"action=\"simul\">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> "
"<guimenu>File</guimenu> <guimenuitem>Quit</guimenuitem>"
msgstr ""

#: index.docbook:1521
#, no-c-format
msgid ""
"<action>Quit</action> &kpovmodeler;. If you have any unsaved changes, you "
"will be given a chance to save them."
msgstr ""

#: index.docbook:1666
#, no-c-format
msgid "The <guimenu>Edit</guimenu> Menu"
msgstr "I <guimenu>Hlela</guimenu> Menu"

#: index.docbook:1668
#, no-c-format
msgid ""
"<shortcut> <keycombo action=\"simul\">&Ctrl;<keycap>Z</keycap></keycombo> "
"</shortcut> <guimenu>Edit</guimenu> <guimenuitem>Undo</guimenuitem>"
msgstr ""
"<shortcut> <keycombo action=\"simul\">&Ctrl;<keycap>Z</keycap><keycombo> "
"</shortcut><guimenu>Hlela</guimenu> <guimenuitem>Sukwenza</guimenuitem>"

#: index.docbook:1668
#, no-c-format
msgid "Undo the last action you performed."
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"This menu item is not available unless you have unsaved changes to the "
"current scene."
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<shortcut><keycombo action=\"simul\"> "
"&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut> "
"<guimenu>Edit</guimenu> <guimenuitem>Redo</guimenuitem>"
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<action>Redo the last action you undid.</action> This menu item is not "
"available unless you have used <menuchoice><guimenu>Edit</guimenu> "
"<guimenuitem>Undo</guimenuitem></menuchoice>."
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<shortcut><keycombo action=\"simul\"> "
"&Ctrl;<keycap>X</keycap></keycombo></shortcut> <guimenu>Edit</guimenu> "
"<guimenuitem>Cut</guimenuitem>"
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<action>Cut</action> the currently selected object(s) from the scene, and "
"store them on the clipboard."
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<shortcut><keycombo action=\"simul\"> "
"&Ctrl;<keycap>C</keycap></keycombo></shortcut> <guimenu>Edit</guimenu> "
"<guimenuitem>Copy</guimenuitem>"
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<action>Copy</action> the currently selected object(s), and store them on "
"the clipboard."
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid ""
"<shortcut><keycombo action=\"simul\"> "
"&Ctrl;<keycap>V</keycap></keycombo></shortcut> <guimenu>Edit</guimenu> "
"<guimenuitem>Paste</guimenuitem>"
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid "<action>Paste</action> the contents of the clipboard."
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid "<guimenu>Edit</guimenu> <guimenuitem>Delete</guimenuitem>"
msgstr ""

#: index.docbook:1668
#, no-c-format
msgid "<action>Delete</action> the currently selected object(s) from the scene."
msgstr ""

#: index.docbook:1750
#, no-c-format
msgid "The <guimenu>View</guimenu> Menu"
msgstr "I <guimenu>Imboniselo</guimenu> Menu"

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Object Tree</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link linkend=\"the-object-tree\">Object "
"Tree</link>."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Properties View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link linkend=\"the-properties-view\">Object "
"Properties View</link>."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Top View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link "
"linkend=\"orthographic-views\">Orthographic Wireframe View</link> from the "
"top perspective."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Bottom View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link "
"linkend=\"orthographic-views\">Orthographic Wireframe View</link> from the "
"bottom perspective."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Left View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link "
"linkend=\"orthographic-views\">Orthographic Wireframe View</link> from the "
"left perspective."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Right View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link "
"linkend=\"orthographic-views\">Orthographic Wireframe View</link> from the "
"right perspective."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Front View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link "
"linkend=\"orthographic-views\">Orthographic Wireframe View</link> from the "
"front perspective."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Back View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link "
"linkend=\"orthographic-views\">Orthographic Wireframe View</link> from the "
"back perspective."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>New Camera View</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"<action>Create</action> a new <link linkend=\"camera-view\">Camera "
"View</link>."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>View Layouts</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "Contains a list of all available view layouts. Switch to the selected layout."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>Save View Layout...</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"Save the current view layout. A dialog opens to choose a name for a new "
"layout or to overwrite an existing one."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>Render Modes...</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid ""
"Open the <link linkend=\"render-modes-configuration\">render modes "
"configuration</link> dialog."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>Render</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "Render the scene."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>Render Window</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "Show the &Povray; render window."
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "<guimenu>View</guimenu> <guimenuitem>Redisplay</guimenuitem>"
msgstr ""

#: index.docbook:1752
#, no-c-format
msgid "Redisplay the wire frame views."
msgstr ""

#: index.docbook:1913
#, no-c-format
msgid "The <guimenu>Insert</guimenu> Menu"
msgstr ""

#: index.docbook:1915
#, no-c-format
msgid "Creation actions for all supported &Povray; objects."
msgstr ""

#: index.docbook:1920
#, no-c-format
msgid "The <guimenu>Settings</guimenu> Menu"
msgstr "I <guimenu>Izicwangciso</guimenu> Menu"

#: index.docbook:1921
#, no-c-format
msgid ""
"This menu provides options for configuring &kpovmodeler;, changing its "
"appearance, shortcuts and standard behavior."
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guimenuitem>Show Statusbar</guimenuitem>"
msgstr ""
"<guimenu>Izicwangciso</guimenu> <guimenuitem>Bonisa Ibar yendawo "
"engatshintshiyo</guimenuitem>"

#: index.docbook:1924
#, no-c-format
msgid "Toggles the statusbar on/off."
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guimenuitem>Show Path</guimenuitem>"
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "Show/hide the path in the caption."
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guimenuitem>Save settings</guimenuitem>"
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "Saves the current settings."
msgstr ""

#: index.docbook:1924
#, fuzzy, no-c-format
msgid ""
"<guimenu>Settings</guimenu> <guimenuitem>Configure Key "
"Bindings...</guimenuitem>"
msgstr ""
"<guimenu><accel>Izi</accel>cwangciso</guimenu> <guimenuitem>Qwalasela "
"<accel>Izibo</accel>phelelo Ezingundoqo...</guimenuitem>"

#: index.docbook:1924
#, no-c-format
msgid ""
"<action>Opens a dialog for changing the key bindings.</action> Using this "
"option you can change the standard key shortcut for &kpovmodeler;'s commands "
"or create new ones."
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guimenuitem>Configure Toolbars...</guimenuitem>"
msgstr ""
"<guimenu>Izicwangciso</guimenu> <guimenuitem>Qwalasela Iibhari "
"zesixhobo...</guimenuitem>"

#: index.docbook:1924
#, no-c-format
msgid ""
"<action>Opens a dialog for configuring the toolbar.</action>"
" You can add and remove toolbuttons for &kpovmodeler;'s commands with this "
"option."
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid ""
"<guimenu>Settings</guimenu> <guimenuitem>Configure "
"KPovModeler...</guimenuitem>"
msgstr ""

#: index.docbook:1924
#, no-c-format
msgid "Opens a dialog for changing your keybindings."
msgstr ""

#: index.docbook:1986
#, no-c-format
msgid "The <guimenu>Help</guimenu> Menu"
msgstr "I <guimenu>Help</guimenu> Menu"

#: index.docbook:1995
#, no-c-format
msgid "Credits and Licenses"
msgstr "Amatyala Nelayisenisi"

#: index.docbook:1997
#, no-c-format
msgid "&kpovmodeler; copyright 2001,2002 the &kpovmodeler; authors."
msgstr ""

#: index.docbook:2000
#, no-c-format
msgid "Authors"
msgstr "Ababhali"

#: index.docbook:2000
#, no-c-format
msgid "Andreas Zehender <email>zehender@kde.org</email>"
msgstr ""

#: index.docbook:2000
#, no-c-format
msgid "Luis Passos Carvalho <email>lpassos@mail.telepac.pt</email>"
msgstr ""

#: index.docbook:2000
#, no-c-format
msgid "Phillippe Van Hecke <email>lephiloux@tiscalinet.be</email>"
msgstr ""

#: index.docbook:2000
#, no-c-format
msgid "Leonardo Skorianez <email>skorianez@bol.com.br</email>"
msgstr ""

#: index.docbook:2018
#, no-c-format
msgid "Documentation copyright 2002 Lauri Watts <email>lauri@kde.org</email>"
msgstr ""

#: index.docbook:2020
#, no-c-format
msgid "Documentation copyright 2002 Andreas Zehender <email>zehender@kde.org</email>"
msgstr ""

#: index.docbook:2022
#, no-c-format
msgid ""
"Documentation copyright 2002 Olivier Saraja "
"<email>olivier@linuxgraphic.org</email>"
msgstr ""

#: index.docbook:2025
#, no-c-format
msgid "CREDIT_FOR_TRANSLATORS"
msgstr ""
"<para>Translation Antoinette Dekeni "
"<email>antoinette@translate.org.za</email></para>"

#: index.docbook:2033
#, no-c-format
msgid "Glossary"
msgstr "Inkcazelo yamagama"

#: index.docbook:2035
#, fuzzy, no-c-format
msgid "Bump Map"
msgstr "Imaphu Yogilo"

#: index.docbook:2035
#, no-c-format
msgid ""
"A bump map is a way to simulate a rough surface, without having to model "
"every single <quote>bump</quote> on the surface, and without changing the "
"underlying geometric shape of the object itself."
msgstr ""

#: index.docbook:2035
#, no-c-format
msgid ""
"It is common to use the same file as both a bump map and a <link "
"linkend=\"gloss-texture-map\">texture map</link>."
msgstr ""

#: index.docbook:2046
#, no-c-format
msgid "Primitives"
msgstr ""

#: index.docbook:2046
#, no-c-format
msgid ""
"Primitives are the basic geometric shapes that you can use as "
"<quote>building blocks</quote>"
". Most complex 3d models are created from many dozens, or even hundreds, of "
"these primitives, which are then edited and manipulated to give a more "
"realistic appearance."
msgstr ""

#: index.docbook:2057
#, no-c-format
msgid "Rendering"
msgstr ""

#: index.docbook:2057
#, no-c-format
msgid "<para> </para>"
msgstr "<para> </para>"

#: index.docbook:2064
#, fuzzy, no-c-format
msgid "Texture Map"
msgstr "Imaphu Yokuva"

#: index.docbook:2064
#, no-c-format
msgid ""
"A texture map is a way of applying color to the surface of an object on a "
"pixel by pixel basis, by applying an image file as a color map."
msgstr ""

#: index.docbook:2064
#, no-c-format
msgid ""
"It is common to use the same image file as a <link "
"linkend=\"gloss-bump-map\">bump map</link>."
msgstr ""

#: index.docbook:2082
#, no-c-format
msgid "Installation"
msgstr "Ufako"
