# translation of kblackbox.po to 
# translation of kblackbox.po to
# translation of kblackbox.po to
# Copyright (C) 2002 Free Software Foundation, Inc.
# Lwandle Mgidlana <lwandle@translate.org.za>, 2002
#
msgid ""
msgstr ""
"Project-Id-Version: kblackbox\n"
"POT-Creation-Date: 2001-02-09 01:25+0100\n"
"PO-Revision-Date: 2002-09-26 12:33+0200\n"
"Last-Translator: Lwandle Mgidlana <lwandle@translate.org.za>\n"
"Language-Team:  <xh@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: application/x-xml2pot; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.0beta2\n"

#: index.docbook:12
#, no-c-format
msgid "&kblackbox; Game Manual"
msgstr ""

#: index.docbook:15
#, no-c-format
msgid ""
"<firstname>Robert</firstname> <surname>Cimrman</surname> <affiliation> "
"<address><email>cimrman3@students.zcu.cz</email></address> </affiliation>"
msgstr ""

#: index.docbook:23
#, no-c-format
msgid ""
"<firstname>Philip</firstname> <surname>Rodrigues</surname> "
"<affiliation><address><email>phil.rod@ntlworld.com</email></address> "
"</affiliation>"
msgstr ""

#: index.docbook:36
#, no-c-format
msgid "Developer"
msgstr "Umbhekisi phambili"

#: index.docbook:43
#, no-c-format
msgid "Reviewer"
msgstr "Umhlaziyi"

#: index.docbook:46
#, no-c-format
msgid "ROLES_OF_TRANSLATORS"
msgstr ""
"<othercredit role=\"translator\"><firstname>Antoinette</firstname> "
"<surname>Dekeni</surname><affiliation><address><email>"
"antoinette@translate.org.za</email></address></affiliation><contrib>"
"Translation</contrib></othercredit> "

#: index.docbook:52
#, no-c-format
msgid "Robert Cimrman"
msgstr ""

#: index.docbook:57
#, no-c-format
msgid "Philip Rodrigues"
msgstr ""

#: index.docbook:65
#, no-c-format
msgid ""
"&kblackbox; is a superb graphical logical game, inspired by the "
"<application>emacs</application> blackbox."
msgstr ""

#: index.docbook:69
#, no-c-format
msgid "<keyword>KDE</keyword>"
msgstr "<keyword>KDE</keyword>"

#: index.docbook:70
#, no-c-format
msgid "KBlackBox"
msgstr "KBlackBox"

#: index.docbook:71
#, no-c-format
msgid "kdegames"
msgstr "kdegames"

#: index.docbook:72
#, no-c-format
msgid "blackbox"
msgstr ""

#: index.docbook:73
#, no-c-format
msgid "game"
msgstr ""

#: index.docbook:79
#, no-c-format
msgid "What is &kblackbox;?"
msgstr ""

#: index.docbook:81
#, no-c-format
msgid ""
"&kblackbox; is a superb :-) graphical logical game, inspired by the "
"<application>emacs</application> blackbox. Major part of this help file is "
"based on the original <application>emacs</application>'s help."
msgstr ""

#: index.docbook:86
#, no-c-format
msgid ""
"&kblackbox; is a game of hide and seek played on an grid of boxes. Your "
"opponent (the Random number generator, in this case) has hidden several "
"balls within this box. By shooting rays into the box and observing where "
"they emerge it is possible to deduce the positions of the hidden balls. The "
"fewer rays you use to find the balls, the better (the lower) your score."
msgstr ""

#: index.docbook:96
#, no-c-format
msgid "Game description"
msgstr ""

#: index.docbook:98
#, no-c-format
msgid ""
"In the first part of this section a description of the game board will be "
"given. The second part deals with user interaction with the game board and "
"finally in the third part the actual game rules are explained."
msgstr ""

#: index.docbook:104
#, no-c-format
msgid "Game board description"
msgstr ""

#: index.docbook:106
#, no-c-format
msgid "The following types of field are found on the game board:"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Black squares"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "The black box. Here you must mark the squares you think a ball is in."
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Green squares"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "These are the lasers, shooting rays of light when switched on."
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Light Grey squares"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Nothing here of interest, this is just a border :-)."
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Blue balls"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid ""
"<quote>There must be one!</quote> you think. These mark where you suspect a "
"ball is placed in the black box."
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Cyan balls"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Show where the balls actually are."
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Red balls"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Incorrectly positioned balls you have marked are indicated in red."
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Brown squares"
msgstr ""

#: index.docbook:108
#, no-c-format
msgid "Marking color"
msgstr ""

#: index.docbook:150
#, no-c-format
msgid ""
"The names of colors are used just for identifying the different types of the "
"fields in this text. They <emphasis>might not</emphasis> be in any relation "
"with the actual color of the fields. Simply said: the black box is in the "
"centre, around are the lasers and around them is the border. Remap the "
"colors yourself :-)."
msgstr ""

#: index.docbook:160
#, no-c-format
msgid "User Interaction"
msgstr ""

#: index.docbook:162
#, no-c-format
msgid ""
"The cursor can be moved around the box with the standard cursor movement "
"keys or the mouse. Switching of lasers or marking of black boxes is done by "
"the <mousebutton>left</mousebutton> mouse button, or by pressing "
"<keycap>Return</keycap> or <keycap>Enter</keycap> keys."
msgstr ""

#: index.docbook:168
#, no-c-format
msgid ""
"You can mark the fields where you think a ball can't be, too. Just press the "
"<mousebutton>right</mousebutton>"
" mouse button. It often helps you to find an area where a ball could "
"possibly be. To clear any marks (blue or brown) press the "
"<mousebutton>left</mousebutton> mouse button. Brown marks can't overwrite "
"blue marks. This way you can't erase the blue marks (guessed balls) by "
"accident when playing with the <mousebutton>right</mousebutton> mouse button."
msgstr ""

#: index.docbook:176
#, no-c-format
msgid ""
"When you think the configuration of balls you have placed is correct, press "
"the <mousebutton>middle</mousebutton> mouse button. You will be informed "
"whether you are correct or not, and be given your score. Your score is the "
"number of letters and numbers around the outside of the box plus five for "
"each incorrectly placed ball. If you placed any balls incorrectly, they will "
"be indicated with red fields, and their actual positions indicated with cyan "
"fields."
msgstr ""

#: index.docbook:187
#, no-c-format
msgid "Game rules"
msgstr ""

#: index.docbook:189
#, no-c-format
msgid ""
"You have to find balls hidden in the black box. Your means are limited - you "
"can just fire lasers which are around the box. There are three possible "
"outcomes for each ray you send into the box:"
msgstr ""

#: index.docbook:194
#, no-c-format
msgid "Detour"
msgstr ""

#: index.docbook:194
#, no-c-format
msgid ""
"The ray is deflected and emerges somewhere other than where you sent it in. "
"On the playfield, detours are denoted by matching pairs of numbers - one "
"where the ray went in, and the other where it came out."
msgstr ""

#: index.docbook:194
#, fuzzy, no-c-format
msgid "Reflection"
msgstr "Ubuyiso lokukhanya"

#: index.docbook:194
#, no-c-format
msgid ""
"The ray is reflected and emerges in the same place it was sent in. On the "
"playfield, reflections are denoted by the letter <guilabel>R</guilabel>."
msgstr ""

#: index.docbook:194
#, no-c-format
msgid "<term>Hit</term>"
msgstr ""

#: index.docbook:194
#, no-c-format
msgid ""
"The ray strikes a ball directly and is absorbed. It does not emerge from the "
"box. On the playfield, hits are denoted by the letter <guilabel>H</guilabel>."
msgstr ""

#: index.docbook:219
#, no-c-format
msgid ""
"The rules for how balls deflect rays are simple and are best shown by "
"example."
msgstr ""

#: index.docbook:222
#, no-c-format
msgid ""
"As a ray approaches a ball it is deflected ninety degrees. Rays can be "
"deflected multiple times. In the diagrams below, the dashes represent empty "
"box locations and the letter <guilabel>O</guilabel> represents a ball. The "
"entrance and exit points of each ray are marked with numbers as described "
"under <link linkend=\"detour\">Detour</link> above. Note that the entrance "
"and exit points are always interchangeable. <guilabel>*</guilabel> denotes "
"the path taken by the ray."
msgstr ""

#: index.docbook:231
#, no-c-format
msgid ""
"Note carefully the relative positions of the ball and the ninety degree "
"deflection it causes."
msgstr ""

#: index.docbook:234
#, no-c-format
msgid ""
"1                                            \n"
"  - * - - - - - -         - - - - - - - -         - - - - - - - -       \n"
"  - * - - - - - -         - - - - - - - -         - - - - - - - -       \n"
"1 * * - - - - - -         - - - - - - - -         - O - - - - O -       \n"
"  - - O - - - - -         - - O - - - - -         - - * * * * - -\n"
"  - - - - - - - -         - - - * * * * * 2     3 * * * - - * - -\n"
"  - - - - - - - -         - - - * - - - -         - - - O - * - -      \n"
"  - - - - - - - -         - - - * - - - -         - - - - * * - -       \n"
"  - - - - - - - -         - - - * - - - -         - - - - * - O -       \n"
"                                2                         3"
msgstr ""

#: index.docbook:247
#, no-c-format
msgid ""
"As mentioned above, a reflection occurs when a ray emerges from the same "
"point it was sent in. This can happen in several ways:"
msgstr ""

#: index.docbook:252
#, no-c-format
msgid ""
"- - - - - - - -         - - - - - - - -          - - - - - - - -\n"
"  - - - - O - - -         - - O - O - - -          - - - - - - - -\n"
"R * * * * - - - -         - - - * - - - -          O - - - - - - -\n"
"  - - - - O - - -         - - - * - - - -        R - - - - - - - -\n"
"  - - - - - - - -         - - - * - - - -          - - - - - - - -\n"
"  - - - - - - - -         - - - * - - - -          - - - - - - - -\n"
"  - - - - - - - -       R * * * * - - - -          - - - - - - - -\n"
"  - - - - - - - -         - - - - O - - -          - - - - - - - -"
msgstr ""

#: index.docbook:262
#, no-c-format
msgid ""
"In the first example, the ray is deflected downwards by the upper ball, then "
"left by the lower ball, and finally retraces its path to its point of "
"origin. The second example is similar. The third example is a bit anomalous "
"but can be rationalized by realizing the ray never gets a chance to get into "
"the box. Alternatively, the ray can be thought of as being deflected "
"downwards and immediately emerging from the box."
msgstr ""

#: index.docbook:269
#, no-c-format
msgid "A hit occurs when a ray runs straight into a ball:"
msgstr ""

#: index.docbook:271
#, no-c-format
msgid ""
"- - - - - - - -         - - - - - - - -          - - - - - - - -\n"
"  - - - - - - - -         - - - - - - - -          - - - - O - - -\n"
"  - - - - - - - -         - - - - O - - -        H * * * * - - - -\n"
"  - - - - - - - -       H * * * * O - - -          - - - * - - - -\n"
"  - - - - - - - -         - - - - O - - -          - - - O - - - -\n"
"H * * * O - - - -         - - - - - - - -          - - - - - - - -\n"
"  - - - - - - - -         - - - - - - - -          - - - - - - - -\n"
"  - - - - - - - -         - - - - - - - -          - - - - - - - -"
msgstr ""

#: index.docbook:281
#, no-c-format
msgid ""
"Be sure to compare the second example of a hit with the first example of a "
"reflection."
msgstr ""

#: index.docbook:287
#, no-c-format
msgid "<acronym>GUI</acronym> description"
msgstr ""

#: index.docbook:290
#, no-c-format
msgid "The <guimenu>Game</guimenu> menu"
msgstr ""

#: index.docbook:292
#, no-c-format
msgid "<guimenu>Game</guimenu> <guimenuitem>New</guimenuitem>"
msgstr ""

#: index.docbook:292
#, no-c-format
msgid "Starts a new game (and abandons the current, if any.)"
msgstr ""

#: index.docbook:292
#, no-c-format
msgid "<guimenu>Game</guimenu> <guimenuitem>Give Up</guimenuitem>"
msgstr ""

#: index.docbook:292 index.docbook:387
#, no-c-format
msgid "Shows you positions of the balls."
msgstr ""

#: index.docbook:292
#, no-c-format
msgid "<guimenu>Game</guimenu> <guimenuitem>Done</guimenuitem>"
msgstr ""

#: index.docbook:292 index.docbook:387
#, no-c-format
msgid ""
"Checks whether all balls are placed. If yes, it terminates the current game, "
"computes the final score and indicates real positions of the balls. The "
"<mousebutton>middle</mousebutton> mouse button has the same function."
msgstr ""

#: index.docbook:292
#, no-c-format
msgid "<guimenu>Game</guimenu> <guimenuitem>Resize</guimenuitem>"
msgstr ""

#: index.docbook:292
#, no-c-format
msgid ""
"Resizes the main window, so that it fits perfectly its contents. This is "
"useful, when you accidentally change the size of the window..."
msgstr ""

#: index.docbook:292
#, no-c-format
msgid "<guimenu>Game</guimenu> <guimenuitem>Quit</guimenuitem>"
msgstr ""

#: index.docbook:292 index.docbook:387
#, no-c-format
msgid "Quits &kblackbox;"
msgstr ""

#: index.docbook:333
#, no-c-format
msgid "The <guimenu>Settings</guimenu> menu"
msgstr ""

#: index.docbook:335
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guisubmenu>Size</guisubmenu>"
msgstr ""

#: index.docbook:335
#, no-c-format
msgid ""
"Sets the size of the game field (black box.) You may choose between "
"<guimenuitem>8 x 8</guimenuitem>, <guimenuitem>10 x 10</guimenuitem> and "
"<guimenuitem>12 x 12</guimenuitem>. The default is <guimenuitem>8 x "
"8</guimenuitem>"
msgstr ""

#: index.docbook:335
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guisubmenu>Balls</guisubmenu>"
msgstr ""

#: index.docbook:335
#, no-c-format
msgid ""
"Sets the number of balls in the black box. You may choose between "
"<guimenuitem>4</guimenuitem> (the default), <guimenuitem>6</guimenuitem> or "
"<guimenuitem>8</guimenuitem>."
msgstr ""

#: index.docbook:335
#, no-c-format
msgid "<guimenu>Settings</guimenu> <guimenuitem>Tutorial</guimenuitem>"
msgstr ""

#: index.docbook:335
#, no-c-format
msgid ""
"Switches on or off the tutorial mode. In tutorial mode, you can see where "
"the balls actually are. Note that you have to start a new game for this "
"change to take effect."
msgstr ""

#: index.docbook:366
#, no-c-format
msgid "The <guimenuitem>Help</guimenuitem> Menu"
msgstr ""

#: index.docbook:373
#, no-c-format
msgid "The Toolbar"
msgstr ""

#: index.docbook:375
#, no-c-format
msgid "&kblackbox;'s toolbar"
msgstr ""

#: index.docbook:384
#, no-c-format
msgid ""
"The &kblackbox; toolbar offers quick access to the most commonly used "
"&kblackbox; functions. From left to right, the icons are:"
msgstr ""

#: index.docbook:387
#, no-c-format
msgid "Quit"
msgstr "Shiya"

#: index.docbook:387
#, no-c-format
msgid "<guiicon>New</guiicon>"
msgstr ""

#: index.docbook:387
#, no-c-format
msgid "Starts a new game."
msgstr ""

#: index.docbook:387
#, no-c-format
msgid "Give Up"
msgstr ""

#: index.docbook:387
#, no-c-format
msgid "Done"
msgstr "Yenzekile"

#: index.docbook:415
#, no-c-format
msgid "Credits and License"
msgstr "Amatyala Nelayisenisi"

#: index.docbook:417
#, no-c-format
msgid "&kblackbox;"
msgstr ""

#: index.docbook:419
#, no-c-format
msgid "Copyright 1998-2000 Robert Cimrman, <email>cimrman3@students.zcu.cz</email>"
msgstr ""

#: index.docbook:422
#, no-c-format
msgid ""
"Documentation by Robert Cimrman. Updated and converted to Docbook for KDE "
"2.0 by Lauri Watts <email>lauri@kde.org</email>"
msgstr ""

#: index.docbook:425
#, no-c-format
msgid "Current maintainer Philip Rodrigues <email>phil.rod@ntlworld.com</email>"
msgstr ""

#: index.docbook:429
#, no-c-format
msgid "CREDIT_FOR_TRANSLATORS"
msgstr ""
"<para>Translation Antoinette Dekeni "
"<email>antoinette@translate.org.za</email></para>"

#: index.docbook:438
#, no-c-format
msgid "Installation"
msgstr "Ufako"

#: index.docbook:443
#, no-c-format
msgid "Compilation and Installation"
msgstr "Uqokelelo Nofako"
