
From arnoud.vanwijk@realtimetext.org  Wed Jun  1 02:46:24 2011
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Date: Wed, 01 Jun 2011 11:46:06 +0200
From: Arnoud van Wijk <arnoud.vanwijk@realtimetext.org>
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Subject: [clue] 2 draft covering real-time text relevant for conferencing/ multiple participants and telepresence
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Hi all,
I am getting a clue about CLUE. :-)
This is an excellent WG covering what we need for a good telePRESENCE 
without hurdles.
If I communicate remote with other persons, I'd like to "forget" that I 
participate remote. There should be no limitations in the ability to 
communicate.

The focus is at this moment on audio and video, lets make real-time text 
also a standard media to be used in all the work and scenarios as well 
with CLUE.
The use of Total Conversation, where audio, video and real-time text are 
presented and available simultaneously will actually optimize the 
communication with others.
As a deaf person, I need lipreading and real-time text together, others 
sign language, others having real-time text as support if the language 
used in the conference is not your native language and have the text in 
your own language.
Or even to talk and discuss with others during the conference with 
real-time text while listening to the main conference.

More about real-time text can be found at: http://www.realtimetext.org 
but most of you are already familiar with it.

It is not only for persons with a hearing disability, it is for all 
breathing humans who want to communicate (and for a few robots out here 
:-) )
But using Total Conversation will remove the biggest Internet 
(telephony/conferencing) communication hurdle for persons who are deaf, 
hard of hearing or have a speech impairment. And that is not a joke.

We have submitted now 2 drafts that are what I feel quite valuable for CLUE.

Text media handling in RTP based real-time conferences
https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/

and
Presentation of Text Conversation in real-time and en-bloc form
https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/

How would you feel about continuing these drafts under the CLUE banner?
I am looking forward to your feedback and comments and well...anything 
that you throw at me and my fellow authors :-)

Thank you.

Sincerely

Arnoud van Wijk

PS we can also help with more insight on Total Conversation regarding 
quality of the video, camera position and the angle of the view (for 
example head for lipreading, upper body and sufficient area around the 
person for sign language etc.).


From christer.holmberg@ericsson.com  Wed Jun  1 03:34:55 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephan Wenger <stewe@stewe.org>, "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 1 Jun 2011 12:34:49 +0200
Thread-Topic: Definitions: left, right
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Subject: Re: [clue] Definitions: left, right
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Hi,

"Camera" only talks about the video part.

We would also need something similar for audio.

OR, we could use a more generic term, covering both audio and video. "captu=
re-left", "capture-right" for example.

Regards,

Christer





________________________________
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of Ste=
phan Wenger
Sent: 1. kes=E4kuuta 2011 3:18
To: Gorzynski, Mark E (The Right One); clue@ietf.org
Subject: Re: [clue] Definitions: left, right

Camera Left seems to be one good choice.  Should we go with this for now:

"Camera Left, Camera Right: direction from a camera's viewpoint."

"Left, Right": to be interpreted only in context, use Camera Left and Camer=
a Right when possible".

Stephan


From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com<mailto:mar=
k.gorzynski@hp.com>>
Date: Wed, 1 Jun 2011 00:03:11 +0000
To: Stephan Wenger <stewe@stewe.org<mailto:stewe@stewe.org>>, "clue@ietf.or=
g<mailto:clue@ietf.org>" <clue@ietf.org<mailto:clue@ietf.org>>
Subject: RE: Definitions: left, right

In television and cinematography, the terms 'camera left' and 'camera right=
' are differentiated carefully from 'stage / house left', 'stage / house ri=
ght'.
There are many references.  For example http://www.safilm.com.au/library/SA=
FC_FILMMAKERS_HANDBOOK.pdf
Camera Left/Camera Right: Directions given from the camera's point of view.=
 Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor's p=
oint of view. May also be called LEFT FRAME and RIGHT FRAME.
This makes sense if you observe that cameras in studios typically view acto=
rs from the point of view of the local in-room audience.  Thus 'stage left'=
 takes the sense of the actors while 'camera left' takes the sense of the l=
ocal audience.
We could use either for our use as long as we are clear.  A point to notice=
 is that the receiver and sender will many times have an opposite sense.  C=
amera left for a receiver will often be stage left for a sender.
Regards,
Mark G.
From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-boun=
ces@ietf.org] On Behalf Of Stephan Wenger
Sent: Tuesday, May 31, 2011 4:16 PM
To: clue@ietf.org<mailto:clue@ietf.org>
Subject: [clue] Definitions: left, right
Hi,
We did not come to a conclusion how to define "left" or "right".
-Stage/auditorium/house right left have been shown to be confusing,because =
some of us are not theatre majors :-)
-sender/receiver left/right does not make sense either.  Is "sender left" v=
iewed from the viewpoint of a person in the sending endpoint room (house le=
ft), or from the viewpoint of the guy adjusting the camera (which could eas=
ily be stage left; at least that was the case in the TeleSuite rooms)?  Als=
o, we have senders and receivers that are not endpoints, i.e. MCUs.
I like the idea of introducing a numbering convention, but that seems to be=
 solution space only.
I have no suggestion except perhaps to avoid defining the words, but rather=
 remind CLUE authors that they can be confusing, and should only be used in=
 conjunction with appropriate attributes such as "from sending endpoint cam=
era's view".
Speaking as individual, and not as editor, I'm against any definition that =
makes assumptions of  "proper rendering".  There is no such thing as proper=
 rendering; rendering is an implementation issue and I can imagine many cas=
es where a camera signal that, from a person located in the room where it i=
s captured, and facing the screens, would be on the left, should not be ren=
dered on the right in a Remote room.  (This tries to describe the natural f=
eel of telepresence with more than one camera/screen).
Opinions?
Stephan

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ter-white-space">
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4>Hi,</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT size=3D4=
>"Camera"=20
only talks about the video part.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT size=3D4=
>We would=20
also need something similar for audio.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT size=3D4=
>OR, we could=20
use a more generic term, covering both audio and video. "capture-left",=20
"capture-right" for example.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4>Regards,</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D976503310-01062011><FONT=20
size=3D4>Christer</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV><BR>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px soli=
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  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> clue-bounces@ietf.org=20
  [mailto:clue-bounces@ietf.org] <B>On Behalf Of </B>Stephan=20
  Wenger<BR><B>Sent:</B> 1. kes=E4kuuta 2011 3:18<BR><B>To:</B> Gorzynski, =
Mark E=20
  (The Right One); clue@ietf.org<BR><B>Subject:</B> Re: [clue] Definitions:=
=20
  left, right<BR></FONT><BR></DIV>
  <DIV></DIV>
  <DIV>Camera Left seems to be one good choice. &nbsp;Should we go with thi=
s for=20
  now:</DIV>
  <DIV><BR></DIV>
  <DIV>"Camera Left, Camera Right: direction from a camera's viewpoint."</D=
IV>
  <DIV><BR></DIV>
  <DIV>"Left, Right": to be interpreted only in context, use Camera Left an=
d=20
  Camera Right when possible".</DIV>
  <DIV><BR></DIV>
  <DIV>Stephan</DIV>
  <DIV>&nbsp;</DIV>
  <DIV><BR></DIV><SPAN id=3DOLK_SRC_BODY_SECTION>
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 none; FONT-FAMILY: Calibri; TEXT-ALIGN: left"><SPAN=20
  style=3D"FONT-WEIGHT: bold">From: </SPAN>"Gorzynski, Mark E (The Right On=
e)"=20
  &lt;<A=20
  href=3D"mailto:mark.gorzynski@hp.com">mark.gorzynski@hp.com</A>&gt;<BR><S=
PAN=20
  style=3D"FONT-WEIGHT: bold">Date: </SPAN>Wed, 1 Jun 2011 00:03:11 +0000<B=
R><SPAN=20
  style=3D"FONT-WEIGHT: bold">To: </SPAN>Stephan Wenger &lt;<A=20
  href=3D"mailto:stewe@stewe.org">stewe@stewe.org</A>&gt;, "<A=20
  href=3D"mailto:clue@ietf.org">clue@ietf.org</A>" &lt;<A=20
  href=3D"mailto:clue@ietf.org">clue@ietf.org</A>&gt;<BR><SPAN=20
  style=3D"FONT-WEIGHT: bold">Subject: </SPAN>RE: Definitions: left,=20
  right<BR></DIV>
  <DIV><BR></DIV>
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  television and cinematography, the terms =91camera left=92 and =91camera =
right=92 are=20
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=20
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  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
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  are many references.&nbsp; For example <A=20
  href=3D"http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf">ht=
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  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif">Camera=20
  Left/Camera Right: Directions given from the camera's point of view. Oppo=
site=20
  of STAGE LEFT and STAGE RIGHT, which are given from the actor's point of =
view.=20
  May also be called LEFT FRAME and RIGHT FRAME.<O:P></O:P></SPAN></P>
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  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif">This=20
  makes sense if you observe that cameras in studios typically view actors =
from=20
  the point of view of the local in-room audience.&nbsp; Thus =91stage left=
=92 takes=20
  the sense of the actors while =91camera left=92 takes the sense of the lo=
cal=20
  audience.<O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif">We=20
  could use either for our use as long as we are clear.&nbsp; A point to no=
tice=20
  is that the receiver and sender will many times have an opposite sense.&n=
bsp;=20
  Camera left for a receiver will often be stage left for a sender.=20
  <O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif">Regards,<O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif">Mark=20
  G. <O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></P>
  <P class=3DMsoNormal><A name=3D_MailEndCompose><SPAN=20
  style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, sa=
ns-serif"><O:P></O:P></SPAN></A></P>
  <DIV>
  <DIV=20
  style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: #b5c4=
df 1pt solid; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; BORDER-LEFT: medium n=
one; PADDING-TOP: 3pt; BORDER-BOTTOM: medium none">
  <P class=3DMsoNormal><B><SPAN=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Tahoma, sans-serif">From:</SPAN></=
B><SPAN=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Tahoma, sans-serif"> <A=20
  href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</A> [<A=20
  href=3D"mailto:clue-bounces@ietf.org">mailto:clue-bounces@ietf.org</A>] <=
B>On=20
  Behalf Of </B>Stephan Wenger<BR><B>Sent:</B> Tuesday, May 31, 2011 4:16=20
  PM<BR><B>To:</B> <A=20
  href=3D"mailto:clue@ietf.org">clue@ietf.org</A><BR><B>Subject:</B> [clue]=
=20
  Definitions: left, right<O:P></O:P></SPAN></P></DIV></DIV>
  <P class=3DMsoNormal><O:P></O:P></P>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">Hi,<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">We=20
  did not come to a conclusion how to define "left" or=20
  "right".<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">-Stage/auditorium/house=20
  right left have been shown to be confusing,because some of us are not the=
atre=20
  majors :-)<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">-sender/receiver=20
  left/right does not make sense either. &nbsp;Is "sender left" viewed from=
 the=20
  viewpoint of a person in the sending endpoint room (house left), or from =
the=20
  viewpoint of the guy adjusting the camera (which could easily be stage le=
ft;=20
  at least that was the case in the TeleSuite rooms)? &nbsp;Also, we have=20
  senders and receivers that are not endpoints, i.e.=20
  MCUs.<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">I=20
  like the idea of introducing a numbering convention, but that seems to be=
=20
  solution space only.<O:P></O:P></SPAN></P></DIV></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">I=20
  have no suggestion except perhaps to avoid defining the words, but rather=
=20
  remind CLUE authors that they can be confusing, and should only be used i=
n=20
  conjunction with appropriate attributes such as "from sending endpoint=20
  camera's view".<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">Speaking=20
  as individual, and not as editor, I'm against any definition that makes=20
  assumptions of &nbsp;"proper rendering". &nbsp;There is no such thing as=
=20
  proper rendering; rendering is an implementation issue and I can imagine =
many=20
  cases where a camera signal that, from a person located in the room where=
 it=20
  is captured, and facing the screens, would be on the left, should not be=
=20
  rendered on the right in a Remote room. &nbsp;(This tries to describe the=
=20
  natural feel of telepresence with more than one=20
  camera/screen).<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">Opinions?<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f">Stephan<O:P></O:P></SPAN></P></DIV>
  <DIV>
  <P class=3DMsoNormal><SPAN=20
  style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-seri=
f"><O:P></O:P></SPAN></P></DIV></DIV></DIV></DIV></BLOCKQUOTE></SPAN></BODY=
></HTML>

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From stephen.botzko@gmail.com  Wed Jun  1 03:39:32 2011
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Date: Wed, 1 Jun 2011 06:39:30 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Stephan Wenger <stewe@stewe.org>
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Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Definitions: left, right
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Camera Left/Camera right is a sensible start, I think we will likely need
another term.

>>>
   I'm against any definition that makes assumptions of  "proper rendering"=
.
 There is no such thing as proper rendering;
>>>
I agree that making assumptions on "proper rendering" is an issue, and that
we shouldn't imply that there is "improper" or "incorrect" rendering.

However, the solution must enable rendering that preserves the correct
spatial order.  Since  preserving the correct spatial order" generally
requires spatial reversal/rotation prior to display, it is tricky to
describe.  It would be quite convenient to have a suitable definition.

Stephen Botzko



On Tue, May 31, 2011 at 8:17 PM, Stephan Wenger <stewe@stewe.org> wrote:

> Camera Left seems to be one good choice.  Should we go with this for now:
>
> "Camera Left, Camera Right: direction from a camera's viewpoint."
>
> "Left, Right": to be interpreted only in context, use Camera Left and
> Camera Right when possible".
>
> Stephan
>
>
> From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
> Date: Wed, 1 Jun 2011 00:03:11 +0000
> To: Stephan Wenger <stewe@stewe.org>, "clue@ietf.org" <clue@ietf.org>
>
> Subject: RE: Definitions: left, right
>
> In television and cinematography, the terms =91camera left=92 and =91came=
ra
> right=92 are differentiated carefully from =91stage / house left=92, =91s=
tage /
> house right=92.
>
>
>
> There are many references.  For example
> http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf
>
>
>
> Camera Left/Camera Right: Directions given from the camera's point of vie=
w.
> Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor's
> point of view. May also be called LEFT FRAME and RIGHT FRAME.
>
>
>
> This makes sense if you observe that cameras in studios typically view
> actors from the point of view of the local in-room audience.  Thus =91sta=
ge
> left=92 takes the sense of the actors while =91camera left=92 takes the s=
ense of
> the local audience.
>
>
>
> We could use either for our use as long as we are clear.  A point to noti=
ce
> is that the receiver and sender will many times have an opposite sense.
> Camera left for a receiver will often be stage left for a sender.
>
>
>
> Regards,
>
> Mark G.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org<clue-bounces@=
ietf.org>]
> *On Behalf Of *Stephan Wenger
> *Sent:* Tuesday, May 31, 2011 4:16 PM
> *To:* clue@ietf.org
> *Subject:* [clue] Definitions: left, right
>
>
>
> Hi,
>
>
>
> We did not come to a conclusion how to define "left" or "right".
>
>
>
> -Stage/auditorium/house right left have been shown to be confusing,becaus=
e
> some of us are not theatre majors :-)
>
>
>
> -sender/receiver left/right does not make sense either.  Is "sender left"
> viewed from the viewpoint of a person in the sending endpoint room (house
> left), or from the viewpoint of the guy adjusting the camera (which could
> easily be stage left; at least that was the case in the TeleSuite rooms)?
>  Also, we have senders and receivers that are not endpoints, i.e. MCUs.
>
>
>
> I like the idea of introducing a numbering convention, but that seems to =
be
> solution space only.
>
>
>
> I have no suggestion except perhaps to avoid defining the words, but rath=
er
> remind CLUE authors that they can be confusing, and should only be used i=
n
> conjunction with appropriate attributes such as "from sending endpoint
> camera's view".
>
>
>
> Speaking as individual, and not as editor, I'm against any definition tha=
t
> makes assumptions of  "proper rendering".  There is no such thing as prop=
er
> rendering; rendering is an implementation issue and I can imagine many ca=
ses
> where a camera signal that, from a person located in the room where it is
> captured, and facing the screens, would be on the left, should not be
> rendered on the right in a Remote room.  (This tries to describe the natu=
ral
> feel of telepresence with more than one camera/screen).
>
>
>
> Opinions?
>
>
>
> Stephan
>
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

--20cf307abdebae8d6204a4a42243
Content-Type: text/html; charset=windows-1252
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Camera Left/Camera right is a sensible start, I think we will likely need a=
nother term.<br><br>&gt;&gt;&gt;<br>=A0=A0 I&#39;m against any definition t=
hat makes assumptions of =A0&quot;proper rendering&quot;. =A0There is no su=
ch thing as proper rendering;<br>
&gt;&gt;&gt;<br>I agree that making assumptions on &quot;proper rendering&q=
uot; is an issue, and that we shouldn&#39;t imply that there is &quot;impro=
per&quot; or &quot;incorrect&quot; rendering.<br><br>However, the solution =
must enable rendering that preserves the correct spatial order.=A0 Since=A0=
 preserving the correct spatial order&quot; generally requires spatial reve=
rsal/rotation prior to display, it is tricky to describe.=A0 It would be qu=
ite convenient to have a suitable definition.<br>
<br>Stephen Botzko<br><br><br><br><div class=3D"gmail_quote">On Tue, May 31=
, 2011 at 8:17 PM, Stephan Wenger <span dir=3D"ltr">&lt;<a href=3D"mailto:s=
tewe@stewe.org">stewe@stewe.org</a>&gt;</span> wrote:<br><blockquote class=
=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padd=
ing-left:1ex;">
<div style=3D"word-wrap:break-word;color:rgb(0, 0, 0);font-size:14px;font-f=
amily:Calibri, sans-serif"><div>Camera Left seems to be one good choice. =
=A0Should we go with this for now:</div><div><br></div><div>&quot;Camera Le=
ft, Camera Right: direction from a camera&#39;s viewpoint.&quot;</div>
<div><br></div><div>&quot;Left, Right&quot;: to be interpreted only in cont=
ext, use Camera Left and Camera Right when possible&quot;.</div><div><br></=
div><div>Stephan</div><div>=A0</div><div><br></div><span><div style=3D"font=
-family:Calibri;font-size:11pt;text-align:left;color:black;border-bottom:me=
dium none;border-left:medium none;padding-bottom:0in;padding-left:0in;paddi=
ng-right:0in;border-top:#b5c4df 1pt solid;border-right:medium none;padding-=
top:3pt">
<span style=3D"font-weight:bold">From: </span> &quot;Gorzynski, Mark E (The=
 Right One)&quot; &lt;<a href=3D"mailto:mark.gorzynski@hp.com" target=3D"_b=
lank">mark.gorzynski@hp.com</a>&gt;<br><span style=3D"font-weight:bold">Dat=
e: </span> Wed, 1 Jun 2011 00:03:11 +0000<br>
<span style=3D"font-weight:bold">To: </span> Stephan Wenger &lt;<a href=3D"=
mailto:stewe@stewe.org" target=3D"_blank">stewe@stewe.org</a>&gt;, &quot;<a=
 href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a>&quot; &l=
t;<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a>&gt;<=
div class=3D"im">
<br><span style=3D"font-weight:bold">Subject: </span> RE: Definitions: left=
, right<br></div></div><div><div></div><div class=3D"h5"><div><br></div><di=
v><div link=3D"blue" vlink=3D"purple" lang=3D"EN-US"><div><p class=3D"MsoNo=
rmal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Cali=
bri, sans-serif">In television and cinematography, the terms =91camera left=
=92 and =91camera right=92 are differentiated carefully from =91stage / hou=
se left=92, =91stage / house right=92.</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">There are many references.=A0 For example <a href=3D"http://www.safi=
lm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf" target=3D"_blank">http://ww=
w.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf</a></span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">Camera Left/Camera Right: Directions given from the camera&#39;s poi=
nt of view. Opposite of STAGE LEFT and STAGE RIGHT, which are given from th=
e actor&#39;s point of view. May also be called LEFT FRAME and RIGHT FRAME.=
</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">This makes sense if you observe that cameras in studios typically vi=
ew actors from the point of view of the local in-room audience.=A0 Thus =91=
stage left=92 takes the sense of the actors while =91camera left=92 takes t=
he sense of the local audience.</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">We could use either for our use as long as we are clear.=A0 A point =
to notice is that the receiver and sender will many times have an opposite =
sense.=A0 Camera left for a receiver will often be stage left for a sender.=
 </span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">Regards,</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">Mark G. </span></p><p class=3D"MsoNormal"=
><span style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, =
sans-serif">=A0</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">=A0</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><spa=
n style=3D"font-size:11pt;color:rgb(31, 73, 125);font-family:Calibri, sans-=
serif">=A0</span></p>
<p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31, 73, 125)=
;font-family:Calibri, sans-serif">=A0</span></p><p class=3D"MsoNormal"><a n=
ame=3D"1304890b6dfc198f__MailEndCompose"><span style=3D"font-size:11pt;colo=
r:rgb(31, 73, 125);font-family:Calibri, sans-serif">=A0</span></a></p>
<div><div style=3D"border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt=
 0in 0in 0in"><p class=3D"MsoNormal"><b><span style=3D"font-size:10pt;font-=
family:Tahoma, sans-serif">From:</span></b><span style=3D"font-size:10pt;fo=
nt-family:Tahoma, sans-serif"> <a href=3D"mailto:clue-bounces@ietf.org" tar=
get=3D"_blank">clue-bounces@ietf.org</a> [<a href=3D"mailto:clue-bounces@ie=
tf.org" target=3D"_blank">mailto:clue-bounces@ietf.org</a>] <b>On Behalf Of=
 </b>Stephan Wenger<br>
<b>Sent:</b> Tuesday, May 31, 2011 4:16 PM<br><b>To:</b> <a href=3D"mailto:=
clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> [clue=
] Definitions: left, right</span></p></div></div><p class=3D"MsoNormal">=A0=
</p>
<div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;fon=
t-family:Calibri, sans-serif">Hi,</span></p></div><div><p class=3D"MsoNorma=
l"><span style=3D"font-size:10.5pt;color:black;font-family:Calibri, sans-se=
rif">=A0</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">We did not come to a conclusion how to =
define &quot;left&quot; or &quot;right&quot;.</span></p></div><div><p class=
=3D"MsoNormal">
<span style=3D"font-size:10.5pt;color:black;font-family:Calibri, sans-serif=
">=A0</span></p></div><div><p class=3D"MsoNormal"><span style=3D"font-size:=
10.5pt;color:black;font-family:Calibri, sans-serif">-Stage/auditorium/house=
 right left have been shown to be confusing,because some of us are not thea=
tre majors :-)</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">=A0</span></p></div><div><p class=3D"Ms=
oNormal"><span style=3D"font-size:10.5pt;color:black;font-family:Calibri, s=
ans-serif">-sender/receiver left/right does not make sense either. =A0Is &q=
uot;sender left&quot; viewed from the viewpoint of a person in the sending =
endpoint room (house left), or from the viewpoint of the guy adjusting the =
camera (which could easily be stage left; at least that was the case in the=
 TeleSuite rooms)? =A0Also, we have senders and receivers that are not endp=
oints, i.e. MCUs.</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">=A0</span></p></div><div><div><p class=
=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-family:Cali=
bri, sans-serif">I like the idea of introducing a numbering convention, but=
 that seems to be solution space only.</span></p>
</div></div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;col=
or:black;font-family:Calibri, sans-serif">=A0</span></p></div><div><p class=
=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-family:Cali=
bri, sans-serif">I have no suggestion except perhaps to avoid defining the =
words, but rather remind CLUE authors that they can be confusing, and shoul=
d only be used in conjunction with appropriate attributes such as &quot;fro=
m sending endpoint camera&#39;s view&quot;.</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">=A0</span></p></div><div><p class=3D"Ms=
oNormal"><span style=3D"font-size:10.5pt;color:black;font-family:Calibri, s=
ans-serif">Speaking as individual, and not as editor, I&#39;m against any d=
efinition that makes assumptions of =A0&quot;proper rendering&quot;. =A0The=
re is no such thing as proper rendering; rendering is an implementation iss=
ue and I can imagine many cases where a camera signal that, from a person l=
ocated in the room where it is captured, and facing the screens, would be o=
n the left, should not be rendered on the right in a Remote room. =A0(This =
tries to describe the natural feel of telepresence with more than one camer=
a/screen).</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">=A0</span></p></div><div><p class=3D"Ms=
oNormal"><span style=3D"font-size:10.5pt;color:black;font-family:Calibri, s=
ans-serif">Opinions?</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">=A0</span></p></div><div><p class=3D"Ms=
oNormal"><span style=3D"font-size:10.5pt;color:black;font-family:Calibri, s=
ans-serif">Stephan</span></p>
</div><div><p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:bla=
ck;font-family:Calibri, sans-serif">=A0</span></p></div></div></div></div><=
/div></div></span></div>
<br>_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>

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From christer.holmberg@ericsson.com  Wed Jun  1 03:43:27 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephan Wenger <stewe@stewe.org>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 1 Jun 2011 12:43:23 +0200
Thread-Topic: Definition of "Solution"
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Hi,

Regarding "Telepresence extensions", I don't know what "non-telepresence SI=
P" means.

Why not only talk about "Protocol extensions defined, or referred to, in RF=
C XXXX, to be used for establishment of telepresence conferences"?

...or something like that.

Regards,

Christer

________________________________
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of Ste=
phan Wenger
Sent: 1. kes=E4kuuta 2011 2:20
To: clue@ietf.org
Subject: [clue] Definition of "Solution"

Hi,

A topic where we seemed to be converging:

Use "solution" as a very informal word, to be interpreted widely and in con=
text-sesitively.  In other words, don't define it.

To refer to the suite of documents defining a protocol,  to be developed by=
 CLUE, refer top them as Telepresence Extensions, and use the definition be=
low:

"Telepresence Extensions": The protocol extensions beyond non-telepresence =
SIP specified by RFC XXXX.  (XXX to be replaced by the RFC editor with any =
documents developed by the CLUE WG that contain normative content, such as =
architecture, protocol specification, and whatnot.)

Agreed?

Stephan


--_000_7F2072F1E0DE894DA4B517B93C6A0585194E2E4F4FESESSCMS0356e_
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-1"=
>
<META content=3D"MSHTML 6.00.6002.18357" name=3DGENERATOR></HEAD>
<BODY=20
style=3D"FONT-SIZE: 14px; COLOR: rgb(0,0,0); FONT-FAMILY: Calibri, sans-ser=
if; WORD-WRAP: break-word; -webkit-nbsp-mode: space; -webkit-line-break: af=
ter-white-space">
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4>Hi,</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT size=3D4=
>Regarding=20
"Telepresence extensions", I don't know what "non-telepresence SIP" means.=
=20
</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT size=3D4=
>Why not only=20
talk about "Protocol extensions defined, or referred to, in RFC XXXX, to be=
 used=20
for establishment of telepresence conferences"?</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT size=3D4=
>...or=20
something like that.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4>Regards,</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D326433910-01062011><FONT=20
size=3D4>Christer</FONT></SPAN></DIV><BR>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px soli=
d; MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> clue-bounces@ietf.org=20
  [mailto:clue-bounces@ietf.org] <B>On Behalf Of </B>Stephan=20
  Wenger<BR><B>Sent:</B> 1. kes=E4kuuta 2011 2:20<BR><B>To:</B>=20
  clue@ietf.org<BR><B>Subject:</B> [clue] Definition of=20
  "Solution"<BR></FONT><BR></DIV>
  <DIV></DIV>
  <DIV>Hi,</DIV>
  <DIV><BR></DIV>
  <DIV>A topic where we seemed to be converging:</DIV>
  <DIV><BR></DIV>
  <DIV>Use "solution" as a very informal word, to be interpreted widely and=
 in=20
  context-sesitively. &nbsp;In other words, don't define it.</DIV>
  <DIV><BR></DIV>
  <DIV>To refer to the suite of documents defining a protocol, &nbsp;to be=
=20
  developed by CLUE, refer top them as Telepresence Extensions, and use the=
=20
  definition below:</DIV>
  <DIV><BR></DIV>
  <DIV>
  <DIV>"Telepresence Extensions": The protocol extensions beyond=20
  non-telepresence&nbsp;SIP specified by RFC XXXX. &nbsp;(XXX to be replace=
d by=20
  the RFC editor with any documents developed by the CLUE WG that contain=20
  normative content, such as architecture, protocol specification, and=20
  whatnot.)</DIV></DIV>
  <DIV><BR></DIV>
  <DIV>Agreed?</DIV>
  <DIV><BR></DIV>
  <DIV>Stephan</DIV>
  <DIV><BR></DIV></BLOCKQUOTE></BODY></HTML>

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From stephen.botzko@gmail.com  Wed Jun  1 03:54:56 2011
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Date: Wed, 1 Jun 2011 06:54:54 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>
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Subject: Re: [clue] Definitions: left, right
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Of course for audio, left and right are already used in RFC 3551 (among
others) to describe the channels.  The RFC doesn't define it, but "left" is
clearly "listener's left", so the sense is backwards from "capture left".
The AV and music industry broadly uses left/right in this way.

Since audio is frequently captured from a microphone array (that can be
gated/steered) it is important that the definitions not make any assumption=
s
that an audio stream or channel is captured from a single microphone.
Frequently it is not.  Also (unlike a camera), a microphone will pick up
some level of sound from the entire room, no matter where it is placed.

Stephen Botzko

On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>  Hi,
>
> "Camera" only talks about the video part.
>
> We would also need something similar for audio.
>
> OR, we could use a more generic term, covering both audio and video.
> "capture-left", "capture-right" for example.
>
> Regards,
>
> Christer
>
>
>
>
>
>  ------------------------------
> *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] *On Behalf O=
f
> *Stephan Wenger
> *Sent:* 1. kes=E4kuuta 2011 3:18
> *To:* Gorzynski, Mark E (The Right One); clue@ietf.org
> *Subject:* Re: [clue] Definitions: left, right
>
>  Camera Left seems to be one good choice.  Should we go with this for now=
:
>
> "Camera Left, Camera Right: direction from a camera's viewpoint."
>
> "Left, Right": to be interpreted only in context, use Camera Left and
> Camera Right when possible".
>
> Stephan
>
>
> From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
> Date: Wed, 1 Jun 2011 00:03:11 +0000
> To: Stephan Wenger <stewe@stewe.org>, "clue@ietf.org" <clue@ietf.org>
> Subject: RE: Definitions: left, right
>
>   In television and cinematography, the terms =91camera left=92 and =91ca=
mera
> right=92 are differentiated carefully from =91stage / house left=92, =91s=
tage /
> house right=92.
>
> There are many references.  For example
> http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf
>
> Camera Left/Camera Right: Directions given from the camera's point of vie=
w.
> Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor's
> point of view. May also be called LEFT FRAME and RIGHT FRAME.
>
> This makes sense if you observe that cameras in studios typically view
> actors from the point of view of the local in-room audience.  Thus =91sta=
ge
> left=92 takes the sense of the actors while =91camera left=92 takes the s=
ense of
> the local audience.
>
> We could use either for our use as long as we are clear.  A point to noti=
ce
> is that the receiver and sender will many times have an opposite sense.
> Camera left for a receiver will often be stage left for a sender.
>
> Regards,
>
> Mark G.
>
>     *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org<clue-boun=
ces@ietf.org>]
> *On Behalf Of *Stephan Wenger
> *Sent:* Tuesday, May 31, 2011 4:16 PM
> *To:* clue@ietf.org
> *Subject:* [clue] Definitions: left, right
>
>  Hi,
>
>  We did not come to a conclusion how to define "left" or "right".
>
>  -Stage/auditorium/house right left have been shown to be
> confusing,because some of us are not theatre majors :-)
>
>  -sender/receiver left/right does not make sense either.  Is "sender left=
"
> viewed from the viewpoint of a person in the sending endpoint room (house
> left), or from the viewpoint of the guy adjusting the camera (which could
> easily be stage left; at least that was the case in the TeleSuite rooms)?
>  Also, we have senders and receivers that are not endpoints, i.e. MCUs.
>
>  I like the idea of introducing a numbering convention, but that seems to
> be solution space only.
>
>  I have no suggestion except perhaps to avoid defining the words, but
> rather remind CLUE authors that they can be confusing, and should only be
> used in conjunction with appropriate attributes such as "from sending
> endpoint camera's view".
>
>  Speaking as individual, and not as editor, I'm against any definition
> that makes assumptions of  "proper rendering".  There is no such thing as
> proper rendering; rendering is an implementation issue and I can imagine
> many cases where a camera signal that, from a person located in the room
> where it is captured, and facing the screens, would be on the left, shoul=
d
> not be rendered on the right in a Remote room.  (This tries to describe t=
he
> natural feel of telepresence with more than one camera/screen).
>
>  Opinions?
>
>  Stephan
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

--bcaec50160e3c24ff404a4a45976
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Of course for audio, left and right are already used in RFC 3551 (among oth=
ers) to describe the channels.=A0 The RFC doesn&#39;t define it, but &quot;=
left&quot; is clearly &quot;listener&#39;s left&quot;, so the sense is back=
wards from &quot;capture left&quot;. The AV and music industry broadly uses=
 left/right in this way.<br>
<br>Since audio is frequently captured from a microphone array (that can be=
 gated/steered) it is important that the definitions not make any assumptio=
ns that an audio stream or channel is captured from a single microphone.=A0=
 Frequently it is not.=A0 Also (unlike a camera), a microphone will pick up=
 some level of sound from the entire room, no matter where it is placed.<br=
>
<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Wed, Jun 1, 2011 at=
 6:34 AM, Christer Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christe=
r.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt;</span> wrot=
e:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">



<div style=3D"font-size:14px;color:rgb(0,0,0);font-family:Calibri, sans-ser=
if;word-wrap:break-word">
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4">Hi,</font></span></d=
iv>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0</d=
iv>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4">&quot;Camera&quot;=
=20
only talks about the video part.</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0</d=
iv>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4">We would=20
also need something similar for audio.</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0</d=
iv>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4">OR, we could=20
use a more generic term, covering both audio and video. &quot;capture-left&=
quot;,=20
&quot;capture-right&quot; for example.</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0</d=
iv>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4">Regards,</font></spa=
n></div>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0</d=
iv>
<div dir=3D"ltr" align=3D"left"><span><font size=3D"4">Christer</font></spa=
n></div>
<div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div>
<div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div>
<div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div>
<div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div><br>
<blockquote dir=3D"ltr" style=3D"padding-left:5px;margin-left:5px;border-le=
ft:#000000 2px solid;margin-right:0px">
  <div dir=3D"ltr" align=3D"left" lang=3D"en-us">
  <hr>
  <font face=3D"Tahoma" size=3D"2"><div class=3D"im"><b>From:</b> <a href=
=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-bounces@ietf.org</=
a>=20
  [mailto:<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-b=
ounces@ietf.org</a>] <b>On Behalf Of </b>Stephan=20
  Wenger<br></div><b>Sent:</b> 1. kes=E4kuuta 2011 3:18<br><b>To:</b> Gorzy=
nski, Mark E=20
  (The Right One); <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@=
ietf.org</a><br><b>Subject:</b> Re: [clue] Definitions:=20
  left, right<br></font><br></div><div><div></div><div class=3D"h5">
  <div></div>
  <div>Camera Left seems to be one good choice. =A0Should we go with this f=
or=20
  now:</div>
  <div><br></div>
  <div>&quot;Camera Left, Camera Right: direction from a camera&#39;s viewp=
oint.&quot;</div>
  <div><br></div>
  <div>&quot;Left, Right&quot;: to be interpreted only in context, use Came=
ra Left and=20
  Camera Right when possible&quot;.</div>
  <div><br></div>
  <div>Stephan</div>
  <div>=A0</div>
  <div><br></div><span>
  <div style=3D"border-right:medium none;padding-right:0in;border-top:#b5c4=
df 1pt solid;padding-left:0in;font-size:11pt;padding-bottom:0in;border-left=
:medium none;color:black;padding-top:3pt;border-bottom:medium none;font-fam=
ily:Calibri;text-align:left">
<span style=3D"font-weight:bold">From: </span>&quot;Gorzynski, Mark E (The =
Right One)&quot;=20
  &lt;<a href=3D"mailto:mark.gorzynski@hp.com" target=3D"_blank">mark.gorzy=
nski@hp.com</a>&gt;<br><span style=3D"font-weight:bold">Date: </span>Wed, 1=
 Jun 2011 00:03:11 +0000<br><span style=3D"font-weight:bold">To: </span>Ste=
phan Wenger &lt;<a href=3D"mailto:stewe@stewe.org" target=3D"_blank">stewe@=
stewe.org</a>&gt;, &quot;<a href=3D"mailto:clue@ietf.org" target=3D"_blank"=
>clue@ietf.org</a>&quot; &lt;<a href=3D"mailto:clue@ietf.org" target=3D"_bl=
ank">clue@ietf.org</a>&gt;<br>
<span style=3D"font-weight:bold">Subject: </span>RE: Definitions: left,=20
  right<br></div>
  <div><br></div>
  <div>
 =20

  <div vlink=3D"purple" link=3D"blue" lang=3D"EN-US">
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">In=20
  television and cinematography, the terms =91camera left=92 and =91camera =
right=92 are=20
  differentiated carefully from =91stage / house left=92, =91stage / house=
=20
  right=92.</span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">There=20
  are many references.=A0 For example <a href=3D"http://www.safilm.com.au/l=
ibrary/SAFC_FILMMAKERS_HANDBOOK.pdf" target=3D"_blank">http://www.safilm.co=
m.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf</a></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">Camera=20
  Left/Camera Right: Directions given from the camera&#39;s point of view. =
Opposite=20
  of STAGE LEFT and STAGE RIGHT, which are given from the actor&#39;s point=
 of view.=20
  May also be called LEFT FRAME and RIGHT FRAME.</span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">This=20
  makes sense if you observe that cameras in studios typically view actors =
from=20
  the point of view of the local in-room audience.=A0 Thus =91stage left=92=
 takes=20
  the sense of the actors while =91camera left=92 takes the sense of the lo=
cal=20
  audience.</span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">We=20
  could use either for our use as long as we are clear.=A0 A point to notic=
e=20
  is that the receiver and sender will many times have an opposite sense.=
=A0=20
  Camera left for a receiver will often be stage left for a sender.=20
  </span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">Regards,</span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif">Mark=20
  G. </span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,125)=
;font-family:Calibri, sans-serif"></span></p>
  <p class=3D"MsoNormal"><a name=3D"1304ac53e805948f__MailEndCompose"><span=
 style=3D"font-size:11pt;color:rgb(31,73,125);font-family:Calibri, sans-ser=
if"></span></a></p>
  <div>
  <div style=3D"border-right:medium none;padding-right:0in;border-top:#b5c4=
df 1pt solid;padding-left:0in;padding-bottom:0in;border-left:medium none;pa=
dding-top:3pt;border-bottom:medium none">
  <p class=3D"MsoNormal"><b><span style=3D"font-size:10pt;font-family:Tahom=
a, sans-serif">From:</span></b><span style=3D"font-size:10pt;font-family:Ta=
homa, sans-serif"> <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blan=
k">clue-bounces@ietf.org</a> [<a href=3D"mailto:clue-bounces@ietf.org" targ=
et=3D"_blank">mailto:clue-bounces@ietf.org</a>] <b>On=20
  Behalf Of </b>Stephan Wenger<br><b>Sent:</b> Tuesday, May 31, 2011 4:16=
=20
  PM<br><b>To:</b> <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@=
ietf.org</a><br><b>Subject:</b> [clue]=20
  Definitions: left, right</span></p></div></div>
  <p class=3D"MsoNormal"></p>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">Hi,</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">We=20
  did not come to a conclusion how to define &quot;left&quot; or=20
  &quot;right&quot;.</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">-Stage/auditorium/house=20
  right left have been shown to be confusing,because some of us are not the=
atre=20
  majors :-)</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">-sender/receiver=20
  left/right does not make sense either. =A0Is &quot;sender left&quot; view=
ed from the=20
  viewpoint of a person in the sending endpoint room (house left), or from =
the=20
  viewpoint of the guy adjusting the camera (which could easily be stage le=
ft;=20
  at least that was the case in the TeleSuite rooms)? =A0Also, we have=20
  senders and receivers that are not endpoints, i.e.=20
  MCUs.</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">I=20
  like the idea of introducing a numbering convention, but that seems to be=
=20
  solution space only.</span></p></div></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">I=20
  have no suggestion except perhaps to avoid defining the words, but rather=
=20
  remind CLUE authors that they can be confusing, and should only be used i=
n=20
  conjunction with appropriate attributes such as &quot;from sending endpoi=
nt=20
  camera&#39;s view&quot;.</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">Speaking=20
  as individual, and not as editor, I&#39;m against any definition that mak=
es=20
  assumptions of =A0&quot;proper rendering&quot;. =A0There is no such thing=
 as=20
  proper rendering; rendering is an implementation issue and I can imagine =
many=20
  cases where a camera signal that, from a person located in the room where=
 it=20
  is captured, and facing the screens, would be on the left, should not be=
=20
  rendered on the right in a Remote room. =A0(This tries to describe the=20
  natural feel of telepresence with more than one=20
  camera/screen).</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">Opinions?</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif">Stephan</span></p></div>
  <div>
  <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font-f=
amily:Calibri, sans-serif"></span></p></div></div></div></div></span></div>=
</div></blockquote></div>
<br>_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>

--bcaec50160e3c24ff404a4a45976--

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Hi,

In my ears, "particiapant" has always been associated with a human.

Also, my understanding is that ITU-T defines participant as a human partici=
pating in a conference, and I strongly think we should avoid identical word=
ing with different meaning - it will only cause problems sooner or later.

Why can't we simply talk about "endpoint" or "client" when talking about th=
e SIP device (whether it's a full blown telepresence room or a small mobile=
 phone)? That's wording that people are used to, so I don't see why we need=
 to come up with something new...

Regards,

Christer




=20

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On=20
> Behalf Of Paul Kyzivat
> Sent: 1. kes=E4kuuta 2011 2:50
> To: clue@ietf.org
> Subject: Re: [clue] Definitions: Participant
>=20
> I support using Participant in the 4353 sense.
> (Its really the only definition that most of the software can=20
> use in a useful way. E.g. the conference roster is about=20
> these automata. This becomes especially obvious when you have=20
> the same "person" showing up multiple times in the roster.)
>=20
> If there is need to talk about the human(s) associated with a=20
> participant, then it would make sense to define another term for that.
>=20
> 	Thanks,
> 	Paul (as individual)
>=20
> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
> > Hi all,
> > I thought I would quickly rev the definitions doc, and=20
> found out that=20
> > I cannot find agreements on a number of terms. This is the=20
> first of a=20
> > set of eamils that will hopefully lead us to close the=20
> definitions on=20
> > a few terms.
> > So this email is about "Participant".
> >
> > We have the odd definition that RFC 4353 lists participant=20
> essentially=20
> > as a piece of software and not as a human. To Song Haibin, Steve=20
> > Botzko (and to me), Participants sounds like human, though.
> >
> > Several ways forward:
> >
> >    1. Use Participant in the 4353 sense only
> >    2. Use Participant in the sense of a human participating in a
> >       telepresence session only. That would mean that there=20
> can be many
> >       participants at any endpoint, and endpoint can have=20
> no participant
> >       (empty room or webcam), and so forth.
> >    3. Use Participant in the sense of 2) above, and add=20
> remark that if
> >       4353 Participant is meant, this will be explicitely mentioned.
> >
> > My preference is 1. 2 and 3 have too much potential for confusion.=20
> > Shame on 4353 for that.
> >
> > Opinions?
> >
> > Stephan
> >
> >
> >
> >
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> =

From erlendur.karlsson@ericsson.com  Wed Jun  1 04:11:43 2011
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From: Erlendur Karlsson <erlendur.karlsson@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>, Christer Holmberg <christer.holmberg@ericsson.com>
Date: Wed, 1 Jun 2011 13:11:25 +0200
Thread-Topic: [clue] Definitions: left, right
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Subject: Re: [clue] Definitions: left, right
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With regard to: but "left" is clearly "listener's left", so the sense is ba=
ckwards from "capture left"

A left/righ audio capture is usually rendered in such a way that the listen=
er hears the left audio captured signal from the left
and the right audio captured signal from the right, so wouldn't capture-lef=
t be in agreement with the listener's left?

Br,

Erlendur


________________________________
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of Ste=
phen Botzko
Sent: den 1 juni 2011 12:55
To: Christer Holmberg
Cc: clue@ietf.org
Subject: Re: [clue] Definitions: left, right

Of course for audio, left and right are already used in RFC 3551 (among oth=
ers) to describe the channels.  The RFC doesn't define it, but "left" is cl=
early "listener's left", so the sense is backwards from "capture left". The=
 AV and music industry broadly uses left/right in this way.

Since audio is frequently captured from a microphone array (that can be gat=
ed/steered) it is important that the definitions not make any assumptions t=
hat an audio stream or channel is captured from a single microphone.  Frequ=
ently it is not.  Also (unlike a camera), a microphone will pick up some le=
vel of sound from the entire room, no matter where it is placed.

Stephen Botzko

On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmberg <christer.holmberg@ericss=
on.com<mailto:christer.holmberg@ericsson.com>> wrote:
Hi,

"Camera" only talks about the video part.

We would also need something similar for audio.

OR, we could use a more generic term, covering both audio and video. "captu=
re-left", "capture-right" for example.

Regards,

Christer





________________________________
From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-boun=
ces@ietf.org<mailto:clue-bounces@ietf.org>] On Behalf Of Stephan Wenger
Sent: 1. kes=E4kuuta 2011 3:18
To: Gorzynski, Mark E (The Right One); clue@ietf.org<mailto:clue@ietf.org>
Subject: Re: [clue] Definitions: left, right

Camera Left seems to be one good choice.  Should we go with this for now:

"Camera Left, Camera Right: direction from a camera's viewpoint."

"Left, Right": to be interpreted only in context, use Camera Left and Camer=
a Right when possible".

Stephan


From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com<mailto:mar=
k.gorzynski@hp.com>>
Date: Wed, 1 Jun 2011 00:03:11 +0000
To: Stephan Wenger <stewe@stewe.org<mailto:stewe@stewe.org>>, "clue@ietf.or=
g<mailto:clue@ietf.org>" <clue@ietf.org<mailto:clue@ietf.org>>
Subject: RE: Definitions: left, right

In television and cinematography, the terms 'camera left' and 'camera right=
' are differentiated carefully from 'stage / house left', 'stage / house ri=
ght'.
There are many references.  For example http://www.safilm.com.au/library/SA=
FC_FILMMAKERS_HANDBOOK.pdf
Camera Left/Camera Right: Directions given from the camera's point of view.=
 Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor's p=
oint of view. May also be called LEFT FRAME and RIGHT FRAME.
This makes sense if you observe that cameras in studios typically view acto=
rs from the point of view of the local in-room audience.  Thus 'stage left'=
 takes the sense of the actors while 'camera left' takes the sense of the l=
ocal audience.
We could use either for our use as long as we are clear.  A point to notice=
 is that the receiver and sender will many times have an opposite sense.  C=
amera left for a receiver will often be stage left for a sender.
Regards,
Mark G.
From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-boun=
ces@ietf.org] On Behalf Of Stephan Wenger
Sent: Tuesday, May 31, 2011 4:16 PM
To: clue@ietf.org<mailto:clue@ietf.org>
Subject: [clue] Definitions: left, right
Hi,
We did not come to a conclusion how to define "left" or "right".
-Stage/auditorium/house right left have been shown to be confusing,because =
some of us are not theatre majors :-)
-sender/receiver left/right does not make sense either.  Is "sender left" v=
iewed from the viewpoint of a person in the sending endpoint room (house le=
ft), or from the viewpoint of the guy adjusting the camera (which could eas=
ily be stage left; at least that was the case in the TeleSuite rooms)?  Als=
o, we have senders and receivers that are not endpoints, i.e. MCUs.
I like the idea of introducing a numbering convention, but that seems to be=
 solution space only.
I have no suggestion except perhaps to avoid defining the words, but rather=
 remind CLUE authors that they can be confusing, and should only be used in=
 conjunction with appropriate attributes such as "from sending endpoint cam=
era's view".
Speaking as individual, and not as editor, I'm against any definition that =
makes assumptions of  "proper rendering".  There is no such thing as proper=
 rendering; rendering is an implementation issue and I can imagine many cas=
es where a camera signal that, from a person located in the room where it i=
s captured, and facing the screens, would be on the left, should not be ren=
dered on the right in a Remote room.  (This tries to describe the natural f=
eel of telepresence with more than one camera/screen).
Opinions?
Stephan

_______________________________________________
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clue@ietf.org<mailto:clue@ietf.org>
https://www.ietf.org/mailman/listinfo/clue



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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-1"=
>
<META content=3D"MSHTML 6.00.6002.18407" name=3DGENERATOR></HEAD>
<BODY>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D789455910-01062011><FONT face=3DA=
rial=20
size=3D2>With regard to: <FONT face=3D"Times New Roman" size=3D3>but "left"=
 is clearly=20
"listener's left", so the sense is backwards from "capture=20
left"</FONT></FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D789455910-01062011><FONT face=3DA=
rial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D789455910-01062011><FONT face=3DA=
rial=20
size=3D2>A&nbsp;left/righ audio capture&nbsp;is usually&nbsp;rendered&nbsp;=
in such=20
a way that the listener hears the left audio captured signal from the=20
left&nbsp;</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D789455910-01062011><FONT face=3DA=
rial=20
size=3D2>and the right audio captured signal from the right, so wouldn't=20
capture-left be in agreement with the&nbsp;listener's left?</FONT></SPAN></=
DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D789455910-01062011><FONT face=3DA=
rial=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft><SPAN=
=20
class=3D789455910-01062011><FONT face=3DArial size=3D2>Br,</FONT></SPAN></D=
IV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft><SPAN=
=20
class=3D789455910-01062011></SPAN>&nbsp;</DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft><SPAN=
=20
class=3D789455910-01062011><FONT face=3DArial=20
size=3D2>Erlendur</FONT>&nbsp;</SPAN></DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft><SPAN=
=20
class=3D789455910-01062011><FONT face=3DArial color=3D#0000ff=20
size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft><SPAN=
=20
class=3D789455910-01062011>&nbsp;</SPAN></DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
</DIV>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft><FONT=
 face=3DTahoma=20
size=3D2><B>From:</B> clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] =
<B>On=20
Behalf Of </B>Stephen Botzko<BR><B>Sent:</B> den 1 juni 2011 12:55<BR><B>To=
:</B>=20
Christer Holmberg<BR><B>Cc:</B> clue@ietf.org<BR><B>Subject:</B> Re: [clue]=
=20
Definitions: left, right<BR></FONT><BR></DIV>
<DIV></DIV>Of course for audio, left and right are already used in RFC 3551=
=20
(among others) to describe the channels.&nbsp; The RFC doesn't define it, b=
ut=20
"left" is clearly "listener's left", so the sense is backwards from "captur=
e=20
left". The AV and music industry broadly uses left/right in this=20
way.<BR><BR>Since audio is frequently captured from a microphone array (tha=
t can=20
be gated/steered) it is important that the definitions not make any assumpt=
ions=20
that an audio stream or channel is captured from a single microphone.&nbsp;=
=20
Frequently it is not.&nbsp; Also (unlike a camera), a microphone will pick =
up=20
some level of sound from the entire room, no matter where it is=20
placed.<BR><BR>Stephen Botzko<BR><BR>
<DIV class=3Dgmail_quote>On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmberg =
<SPAN=20
dir=3Dltr>&lt;<A=20
href=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.c=
om</A>&gt;</SPAN>=20
wrote:<BR>
<BLOCKQUOTE class=3Dgmail_quote=20
style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1p=
x solid">
  <DIV=20
  style=3D"FONT-SIZE: 14px; COLOR: rgb(0,0,0); FONT-FAMILY: Calibri, sans-s=
erif; WORD-WRAP: break-word">
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4>Hi,</FONT></SPAN></DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4></FONT></SPAN>&nbsp;</DI=
V>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4>"Camera" only talks abou=
t the video=20
  part.</FONT></SPAN></DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4></FONT></SPAN>&nbsp;</DI=
V>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4>We would also need somet=
hing=20
  similar for audio.</FONT></SPAN></DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4></FONT></SPAN>&nbsp;</DI=
V>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4>OR, we could use a more =
generic=20
  term, covering both audio and video. "capture-left", "capture-right" for=
=20
  example.</FONT></SPAN></DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4></FONT></SPAN>&nbsp;</DI=
V>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4>Regards,</FONT></SPAN></=
DIV>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4></FONT></SPAN>&nbsp;</DI=
V>
  <DIV dir=3Dltr align=3Dleft><SPAN><FONT size=3D4>Christer</FONT></SPAN></=
DIV>
  <DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV>
  <DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV>
  <DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV>
  <DIV dir=3Dltr align=3Dleft><FONT size=3D4></FONT>&nbsp;</DIV><BR>
  <BLOCKQUOTE dir=3Dltr=20
  style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px so=
lid; MARGIN-RIGHT: 0px">
    <DIV lang=3Den-us dir=3Dltr align=3Dleft>
    <HR>
    <FONT face=3DTahoma size=3D2>
    <DIV class=3Dim><B>From:</B> <A href=3D"mailto:clue-bounces@ietf.org"=20
    target=3D_blank>clue-bounces@ietf.org</A> [mailto:<A=20
    href=3D"mailto:clue-bounces@ietf.org" target=3D_blank>clue-bounces@ietf=
.org</A>]=20
    <B>On Behalf Of </B>Stephan Wenger<BR></DIV><B>Sent:</B> 1. kes=E4kuuta=
 2011=20
    3:18<BR><B>To:</B> Gorzynski, Mark E (The Right One); <A=20
    href=3D"mailto:clue@ietf.org"=20
    target=3D_blank>clue@ietf.org</A><BR><B>Subject:</B> Re: [clue] Definit=
ions:=20
    left, right<BR></FONT><BR></DIV>
    <DIV>
    <DIV></DIV>
    <DIV class=3Dh5>
    <DIV></DIV>
    <DIV>Camera Left seems to be one good choice. &nbsp;Should we go with t=
his=20
    for now:</DIV>
    <DIV><BR></DIV>
    <DIV>"Camera Left, Camera Right: direction from a camera's viewpoint."<=
/DIV>
    <DIV><BR></DIV>
    <DIV>"Left, Right": to be interpreted only in context, use Camera Left =
and=20
    Camera Right when possible".</DIV>
    <DIV><BR></DIV>
    <DIV>Stephan</DIV>
    <DIV>&nbsp;</DIV>
    <DIV><BR></DIV><SPAN>
    <DIV=20
    style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: #b5=
c4df 1pt solid; PADDING-LEFT: 0in; FONT-SIZE: 11pt; PADDING-BOTTOM: 0in; BO=
RDER-LEFT: medium none; COLOR: black; PADDING-TOP: 3pt; BORDER-BOTTOM: medi=
um none; FONT-FAMILY: Calibri; TEXT-ALIGN: left"><SPAN=20
    style=3D"FONT-WEIGHT: bold">From: </SPAN>"Gorzynski, Mark E (The Right =
One)"=20
    &lt;<A href=3D"mailto:mark.gorzynski@hp.com"=20
    target=3D_blank>mark.gorzynski@hp.com</A>&gt;<BR><SPAN=20
    style=3D"FONT-WEIGHT: bold">Date: </SPAN>Wed, 1 Jun 2011 00:03:11=20
    +0000<BR><SPAN style=3D"FONT-WEIGHT: bold">To: </SPAN>Stephan Wenger &l=
t;<A=20
    href=3D"mailto:stewe@stewe.org" target=3D_blank>stewe@stewe.org</A>&gt;=
, "<A=20
    href=3D"mailto:clue@ietf.org" target=3D_blank>clue@ietf.org</A>" &lt;<A=
=20
    href=3D"mailto:clue@ietf.org" target=3D_blank>clue@ietf.org</A>&gt;<BR>=
<SPAN=20
    style=3D"FONT-WEIGHT: bold">Subject: </SPAN>RE: Definitions: left,=20
    right<BR></DIV>
    <DIV><BR></DIV>
    <DIV>
    <DIV lang=3DEN-US link=3D"blue" vlink=3D"purple">
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">In=20
    television and cinematography, the terms =91camera left=92 and =91camer=
a right=92=20
    are differentiated carefully from =91stage / house left=92, =91stage / =
house=20
    right=92.</SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">There=20
    are many references.&nbsp; For example <A=20
    href=3D"http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf"=
=20
    target=3D_blank>http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBO=
OK.pdf</A></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">Camera=20
    Left/Camera Right: Directions given from the camera's point of view.=20
    Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor'=
s=20
    point of view. May also be called LEFT FRAME and RIGHT FRAME.</SPAN></P=
>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">This=20
    makes sense if you observe that cameras in studios typically view actor=
s=20
    from the point of view of the local in-room audience.&nbsp; Thus =91sta=
ge=20
    left=92 takes the sense of the actors while =91camera left=92 takes the=
 sense of=20
    the local audience.</SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">We=20
    could use either for our use as long as we are clear.&nbsp; A point to=
=20
    notice is that the receiver and sender will many times have an opposite=
=20
    sense.&nbsp; Camera left for a receiver will often be stage left for a=
=20
    sender. </SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">Regards,</SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif">Mark=20
    G. </SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></P>
    <P class=3DMsoNormal><A name=3D1304ac53e805948f__MailEndCompose><SPAN=20
    style=3D"FONT-SIZE: 11pt; COLOR: rgb(31,73,125); FONT-FAMILY: Calibri, =
sans-serif"></SPAN></A></P>
    <DIV>
    <DIV=20
    style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0in; BORDER-TOP: #b5=
c4df 1pt solid; PADDING-LEFT: 0in; PADDING-BOTTOM: 0in; BORDER-LEFT: medium=
 none; PADDING-TOP: 3pt; BORDER-BOTTOM: medium none">
    <P class=3DMsoNormal><B><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Tahoma, sans-serif">From:</SPAN>=
</B><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Tahoma, sans-serif"> <A=20
    href=3D"mailto:clue-bounces@ietf.org" target=3D_blank>clue-bounces@ietf=
.org</A>=20
    [<A href=3D"mailto:clue-bounces@ietf.org"=20
    target=3D_blank>mailto:clue-bounces@ietf.org</A>] <B>On Behalf Of </B>S=
tephan=20
    Wenger<BR><B>Sent:</B> Tuesday, May 31, 2011 4:16 PM<BR><B>To:</B> <A=20
    href=3D"mailto:clue@ietf.org"=20
    target=3D_blank>clue@ietf.org</A><BR><B>Subject:</B> [clue] Definitions=
: left,=20
    right</SPAN></P></DIV></DIV>
    <P class=3DMsoNormal></P>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">Hi,</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">We=20
    did not come to a conclusion how to define "left" or=20
    "right".</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">-Stage/auditorium/house=20
    right left have been shown to be confusing,because some of us are not=20
    theatre majors :-)</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">-sender/receiver=20
    left/right does not make sense either. &nbsp;Is "sender left" viewed fr=
om=20
    the viewpoint of a person in the sending endpoint room (house left), or=
 from=20
    the viewpoint of the guy adjusting the camera (which could easily be st=
age=20
    left; at least that was the case in the TeleSuite rooms)? &nbsp;Also, w=
e=20
    have senders and receivers that are not endpoints, i.e.=20
    MCUs.</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">I=20
    like the idea of introducing a numbering convention, but that seems to =
be=20
    solution space only.</SPAN></P></DIV></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">I=20
    have no suggestion except perhaps to avoid defining the words, but rath=
er=20
    remind CLUE authors that they can be confusing, and should only be used=
 in=20
    conjunction with appropriate attributes such as "from sending endpoint=
=20
    camera's view".</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">Speaking=20
    as individual, and not as editor, I'm against any definition that makes=
=20
    assumptions of &nbsp;"proper rendering". &nbsp;There is no such thing a=
s=20
    proper rendering; rendering is an implementation issue and I can imagin=
e=20
    many cases where a camera signal that, from a person located in the roo=
m=20
    where it is captured, and facing the screens, would be on the left, sho=
uld=20
    not be rendered on the right in a Remote room. &nbsp;(This tries to des=
cribe=20
    the natural feel of telepresence with more than one=20
    camera/screen).</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">Opinions?</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif">Stephan</SPAN></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN=20
    style=3D"FONT-SIZE: 10.5pt; COLOR: black; FONT-FAMILY: Calibri, sans-se=
rif"></SPAN></P></DIV></DIV></DIV></DIV></SPAN></DIV></DIV></BLOCKQUOTE></D=
IV><BR>_______________________________________________<BR>clue=20
  mailing list<BR><A href=3D"mailto:clue@ietf.org">clue@ietf.org</A><BR><A=
=20
  href=3D"https://www.ietf.org/mailman/listinfo/clue"=20
  target=3D_blank>https://www.ietf.org/mailman/listinfo/clue</A><BR><BR></B=
LOCKQUOTE></DIV><BR></BODY></HTML>

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Date: Wed, 1 Jun 2011 08:17:57 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Erlendur Karlsson <erlendur.karlsson@ericsson.com>
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Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Definitions: left, right
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Good point, it may be consistent.

>>>

Camera Left/Camera Right: Directions given from the camera's point of view
>>>
This definition makes sense because there is a view through the lens.  It
does break down a bit with a 360 degree camera, though from a definition
perspective I think that is ok, since we can discuss such cameras using
contextually defined terms if we wish.

"Camera left" can mean "the "left side in the camera picture", or also "to
the left but out of view"; the latter implying an operator standing behind
the lens.

I see issues trying to extend this definition to audio capture (Directions
given from the microphone's point of view???).  Microphone elements can be
located up front, overhead, on the table, or may be lapel or headset
microphones, and all these placements can and are used to generate the same
left,center,right audio as defined in RFC 3551.  Individual microphones may
be monophonic or stereo, and may have any pickup pattern including
omnidirectional.  Individual microphones simply don't have a natural
viewpoint like a camera does.

Stephen Botzko

On Wed, Jun 1, 2011 at 7:11 AM, Erlendur Karlsson <
erlendur.karlsson@ericsson.com> wrote:

>  With regard to: but "left" is clearly "listener's left", so the sense is
> backwards from "capture left"
>
> A left/righ audio capture is usually rendered in such a way that the
> listener hears the left audio captured signal from the left
> and the right audio captured signal from the right, so wouldn't
> capture-left be in agreement with the listener's left?
>
> Br,
>
> Erlendur
>
>
>  ------------------------------
>  *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] *On Behalf
> Of *Stephen Botzko
> *Sent:* den 1 juni 2011 12:55
> *To:* Christer Holmberg
> *Cc:* clue@ietf.org
>
> *Subject:* Re: [clue] Definitions: left, right
>
> Of course for audio, left and right are already used in RFC 3551 (among
> others) to describe the channels.  The RFC doesn't define it, but "left" =
is
> clearly "listener's left", so the sense is backwards from "capture left".
> The AV and music industry broadly uses left/right in this way.
>
> Since audio is frequently captured from a microphone array (that can be
> gated/steered) it is important that the definitions not make any assumpti=
ons
> that an audio stream or channel is captured from a single microphone.
> Frequently it is not.  Also (unlike a camera), a microphone will pick up
> some level of sound from the entire room, no matter where it is placed.
>
> Stephen Botzko
>
> On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmberg <
> christer.holmberg@ericsson.com> wrote:
>
>>  Hi,
>>
>> "Camera" only talks about the video part.
>>
>> We would also need something similar for audio.
>>
>> OR, we could use a more generic term, covering both audio and video.
>> "capture-left", "capture-right" for example.
>>
>> Regards,
>>
>> Christer
>>
>>
>>
>>
>>
>>  ------------------------------
>>  *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] *On Behalf
>> Of *Stephan Wenger
>> *Sent:* 1. kes=E4kuuta 2011 3:18
>> *To:* Gorzynski, Mark E (The Right One); clue@ietf.org
>> *Subject:* Re: [clue] Definitions: left, right
>>
>>   Camera Left seems to be one good choice.  Should we go with this for
>> now:
>>
>> "Camera Left, Camera Right: direction from a camera's viewpoint."
>>
>> "Left, Right": to be interpreted only in context, use Camera Left and
>> Camera Right when possible".
>>
>> Stephan
>>
>>
>> From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
>> Date: Wed, 1 Jun 2011 00:03:11 +0000
>> To: Stephan Wenger <stewe@stewe.org>, "clue@ietf.org" <clue@ietf.org>
>> Subject: RE: Definitions: left, right
>>
>>   In television and cinematography, the terms =91camera left=92 and =91c=
amera
>> right=92 are differentiated carefully from =91stage / house left=92, =91=
stage /
>> house right=92.
>>
>> There are many references.  For example
>> http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf
>>
>> Camera Left/Camera Right: Directions given from the camera's point of
>> view. Opposite of STAGE LEFT and STAGE RIGHT, which are given from the
>> actor's point of view. May also be called LEFT FRAME and RIGHT FRAME.
>>
>> This makes sense if you observe that cameras in studios typically view
>> actors from the point of view of the local in-room audience.  Thus =91st=
age
>> left=92 takes the sense of the actors while =91camera left=92 takes the =
sense of
>> the local audience.
>>
>> We could use either for our use as long as we are clear.  A point to
>> notice is that the receiver and sender will many times have an opposite
>> sense.  Camera left for a receiver will often be stage left for a sender=
.
>>
>> Regards,
>>
>> Mark G.
>>
>>     *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org<clue-bou=
nces@ietf.org>]
>> *On Behalf Of *Stephan Wenger
>> *Sent:* Tuesday, May 31, 2011 4:16 PM
>> *To:* clue@ietf.org
>> *Subject:* [clue] Definitions: left, right
>>
>>  Hi,
>>
>>  We did not come to a conclusion how to define "left" or "right".
>>
>>  -Stage/auditorium/house right left have been shown to be
>> confusing,because some of us are not theatre majors :-)
>>
>>  -sender/receiver left/right does not make sense either.  Is "sender
>> left" viewed from the viewpoint of a person in the sending endpoint room
>> (house left), or from the viewpoint of the guy adjusting the camera (whi=
ch
>> could easily be stage left; at least that was the case in the TeleSuite
>> rooms)?  Also, we have senders and receivers that are not endpoints, i.e=
.
>> MCUs.
>>
>>  I like the idea of introducing a numbering convention, but that seems t=
o
>> be solution space only.
>>
>>  I have no suggestion except perhaps to avoid defining the words, but
>> rather remind CLUE authors that they can be confusing, and should only b=
e
>> used in conjunction with appropriate attributes such as "from sending
>> endpoint camera's view".
>>
>>  Speaking as individual, and not as editor, I'm against any definition
>> that makes assumptions of  "proper rendering".  There is no such thing a=
s
>> proper rendering; rendering is an implementation issue and I can imagine
>> many cases where a camera signal that, from a person located in the room
>> where it is captured, and facing the screens, would be on the left, shou=
ld
>> not be rendered on the right in a Remote room.  (This tries to describe =
the
>> natural feel of telepresence with more than one camera/screen).
>>
>>  Opinions?
>>
>>  Stephan
>>
>>
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org
>> https://www.ietf.org/mailman/listinfo/clue
>>
>>
>

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Good point, it may be consistent.=A0 <br><br>&gt;&gt;&gt;<br><span style=3D=
"font-size:11.0pt;color:#1F497D"></span><p class=3D"MsoNormal"><span style=
=3D"font-size:11.0pt;color:#1F497D">Camera Left/Camera Right: Directions gi=
ven from the camera&#39;s point of view</span></p>
&gt;&gt;&gt;<br>This definition makes sense because there is a view through=
 the lens.=A0 It does break down a bit with a 360 degree camera, though fro=
m a definition perspective I think that is ok, since we can discuss such ca=
meras using contextually defined terms if we wish.<br>
<br>&quot;Camera left&quot; can mean &quot;the &quot;left side in the camer=
a picture&quot;, or also &quot;to the left but out of view&quot;; the latte=
r implying an operator standing behind the lens.<br><br>I see issues trying=
 to extend this definition to audio capture (<span style=3D"font-size:11.0p=
t;color:#1F497D">Directions given from the microphone&#39;s point of view??=
?)</span>.=A0 Microphone elements can be located up front, overhead, on the=
 table, or may be lapel or headset microphones, and all these placements ca=
n and are used to generate the same left,center,right audio as defined in R=
FC 3551.=A0 Individual microphones may be monophonic or stereo, and may hav=
e any pickup pattern including omnidirectional.=A0 Individual microphones s=
imply don&#39;t have a natural viewpoint like a camera does.<br>
<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Wed, Jun 1, 2011 at=
 7:11 AM, Erlendur Karlsson <span dir=3D"ltr">&lt;<a href=3D"mailto:erlendu=
r.karlsson@ericsson.com">erlendur.karlsson@ericsson.com</a>&gt;</span> wrot=
e:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">



<div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" size=3D"2">With =
regard to: <font face=3D"Times New Roman" size=3D"3">but &quot;left&quot; i=
s clearly=20
&quot;listener&#39;s left&quot;, so the sense is backwards from &quot;captu=
re=20
left&quot;</font></font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" size=3D"2"></fon=
t></span>=A0</div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" size=3D"2">A=A0l=
eft/righ audio capture=A0is usually=A0rendered=A0in such=20
a way that the listener hears the left audio captured signal from the=20
left=A0</font></span></div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" size=3D"2">and t=
he right audio captured signal from the right, so wouldn&#39;t=20
capture-left be in agreement with the=A0listener&#39;s left?</font></span><=
/div>
<div dir=3D"ltr" align=3D"left"><span><font face=3D"Arial" size=3D"2"></fon=
t></span>=A0</div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us"><span><font face=3D"Arial" s=
ize=3D"2">Br,</font></span></div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us"><span></span>=A0</div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us"><span><font face=3D"Arial" s=
ize=3D"2">Erlendur</font>=A0</span></div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us"><span><font color=3D"#0000ff=
" face=3D"Arial" size=3D"2"></font></span>=A0</div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us"><span>=A0</span></div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us">
<hr>
</div>
<div dir=3D"ltr" align=3D"left" lang=3D"en-us"><font face=3D"Tahoma" size=
=3D"2"><b>From:</b> <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_bla=
nk">clue-bounces@ietf.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.o=
rg" target=3D"_blank">clue-bounces@ietf.org</a>] <b>On=20
Behalf Of </b>Stephen Botzko<br><b>Sent:</b> den 1 juni 2011 12:55<br><b>To=
:</b>=20
Christer Holmberg<br><b>Cc:</b> <a href=3D"mailto:clue@ietf.org" target=3D"=
_blank">clue@ietf.org</a><div><div></div><div class=3D"h5"><br><b>Subject:<=
/b> Re: [clue]=20
Definitions: left, right<br></div></div></font><br></div><div><div></div><d=
iv class=3D"h5">
<div></div>Of course for audio, left and right are already used in RFC 3551=
=20
(among others) to describe the channels.=A0 The RFC doesn&#39;t define it, =
but=20
&quot;left&quot; is clearly &quot;listener&#39;s left&quot;, so the sense i=
s backwards from &quot;capture=20
left&quot;. The AV and music industry broadly uses left/right in this=20
way.<br><br>Since audio is frequently captured from a microphone array (tha=
t can=20
be gated/steered) it is important that the definitions not make any assumpt=
ions=20
that an audio stream or channel is captured from a single microphone.=A0=20
Frequently it is not.=A0 Also (unlike a camera), a microphone will pick up=
=20
some level of sound from the entire room, no matter where it is=20
placed.<br><br>Stephen Botzko<br><br>
<div class=3D"gmail_quote">On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmber=
g <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericsson.com" t=
arget=3D"_blank">christer.holmberg@ericsson.com</a>&gt;</span>=20
wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"padding-left:1ex;margin:0px 0px =
0px 0.8ex;border-left:#ccc 1px solid">
  <div style=3D"font-size:14px;color:rgb(0,0,0);font-family:Calibri, sans-s=
erif;word-wrap:break-word">
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4">Hi,</font></span><=
/div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0<=
/div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4">&quot;Camera&quot;=
 only talks about the video=20
  part.</font></span></div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0<=
/div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4">We would also need=
 something=20
  similar for audio.</font></span></div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0<=
/div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4">OR, we could use a=
 more generic=20
  term, covering both audio and video. &quot;capture-left&quot;, &quot;capt=
ure-right&quot; for=20
  example.</font></span></div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0<=
/div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4">Regards,</font></s=
pan></div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4"></font></span>=A0<=
/div>
  <div dir=3D"ltr" align=3D"left"><span><font size=3D"4">Christer</font></s=
pan></div>
  <div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div>
  <div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div>
  <div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div>
  <div dir=3D"ltr" align=3D"left"><font size=3D"4"></font>=A0</div><br>
  <blockquote dir=3D"ltr" style=3D"padding-left:5px;margin-left:5px;border-=
left:#000000 2px solid;margin-right:0px">
    <div dir=3D"ltr" align=3D"left" lang=3D"en-us">
    <hr>
    <font face=3D"Tahoma" size=3D"2">
    <div><b>From:</b> <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_b=
lank">clue-bounces@ietf.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf=
.org" target=3D"_blank">clue-bounces@ietf.org</a>]=20
    <b>On Behalf Of </b>Stephan Wenger<br></div><b>Sent:</b> 1. kes=E4kuuta=
 2011=20
    3:18<br><b>To:</b> Gorzynski, Mark E (The Right One); <a href=3D"mailto=
:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> Re: =
[clue] Definitions:=20
    left, right<br></font><br></div>
    <div>
    <div></div>
    <div>
    <div></div>
    <div>Camera Left seems to be one good choice. =A0Should we go with this=
=20
    for now:</div>
    <div><br></div>
    <div>&quot;Camera Left, Camera Right: direction from a camera&#39;s vie=
wpoint.&quot;</div>
    <div><br></div>
    <div>&quot;Left, Right&quot;: to be interpreted only in context, use Ca=
mera Left and=20
    Camera Right when possible&quot;.</div>
    <div><br></div>
    <div>Stephan</div>
    <div>=A0</div>
    <div><br></div><span>
    <div style=3D"border-right:medium none;padding-right:0in;border-top:#b5=
c4df 1pt solid;padding-left:0in;font-size:11pt;padding-bottom:0in;border-le=
ft:medium none;color:black;padding-top:3pt;border-bottom:medium none;font-f=
amily:Calibri;text-align:left">
<span style=3D"font-weight:bold">From: </span>&quot;Gorzynski, Mark E (The =
Right One)&quot;=20
    &lt;<a href=3D"mailto:mark.gorzynski@hp.com" target=3D"_blank">mark.gor=
zynski@hp.com</a>&gt;<br><span style=3D"font-weight:bold">Date: </span>Wed,=
 1 Jun 2011 00:03:11=20
    +0000<br><span style=3D"font-weight:bold">To: </span>Stephan Wenger &lt=
;<a href=3D"mailto:stewe@stewe.org" target=3D"_blank">stewe@stewe.org</a>&g=
t;, &quot;<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org<=
/a>&quot; &lt;<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.=
org</a>&gt;<br>
<span style=3D"font-weight:bold">Subject: </span>RE: Definitions: left,=20
    right<br></div>
    <div><br></div>
    <div>
    <div link=3D"blue" vlink=3D"purple" lang=3D"EN-US">
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">In=20
    television and cinematography, the terms =91camera left=92 and =91camer=
a right=92=20
    are differentiated carefully from =91stage / house left=92, =91stage / =
house=20
    right=92.</span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">There=20
    are many references.=A0 For example <a href=3D"http://www.safilm.com.au=
/library/SAFC_FILMMAKERS_HANDBOOK.pdf" target=3D"_blank">http://www.safilm.=
com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf</a></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">Camera=20
    Left/Camera Right: Directions given from the camera&#39;s point of view=
.=20
    Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor&=
#39;s=20
    point of view. May also be called LEFT FRAME and RIGHT FRAME.</span></p=
>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">This=20
    makes sense if you observe that cameras in studios typically view actor=
s=20
    from the point of view of the local in-room audience.=A0 Thus =91stage=
=20
    left=92 takes the sense of the actors while =91camera left=92 takes the=
 sense of=20
    the local audience.</span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">We=20
    could use either for our use as long as we are clear.=A0 A point to=20
    notice is that the receiver and sender will many times have an opposite=
=20
    sense.=A0 Camera left for a receiver will often be stage left for a=20
    sender. </span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">Regards,</span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif">Mark=20
    G. </span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><span style=3D"font-size:11pt;color:rgb(31,73,12=
5);font-family:Calibri, sans-serif"></span></p>
    <p class=3D"MsoNormal"><a name=3D"1304ae6c5ded002e_1304ac53e805948f__Ma=
ilEndCompose"><span style=3D"font-size:11pt;color:rgb(31,73,125);font-famil=
y:Calibri, sans-serif"></span></a></p>
    <div>
    <div style=3D"border-right:medium none;padding-right:0in;border-top:#b5=
c4df 1pt solid;padding-left:0in;padding-bottom:0in;border-left:medium none;=
padding-top:3pt;border-bottom:medium none">
    <p class=3D"MsoNormal"><b><span style=3D"font-size:10pt;font-family:Tah=
oma, sans-serif">From:</span></b><span style=3D"font-size:10pt;font-family:=
Tahoma, sans-serif"> <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_bl=
ank">clue-bounces@ietf.org</a>=20
    [<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">mailto:clue=
-bounces@ietf.org</a>] <b>On Behalf Of </b>Stephan=20
    Wenger<br><b>Sent:</b> Tuesday, May 31, 2011 4:16 PM<br><b>To:</b> <a h=
ref=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br><b>Subj=
ect:</b> [clue] Definitions: left,=20
    right</span></p></div></div>
    <p class=3D"MsoNormal"></p>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">Hi,</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">We=20
    did not come to a conclusion how to define &quot;left&quot; or=20
    &quot;right&quot;.</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">-Stage/auditorium/house=20
    right left have been shown to be confusing,because some of us are not=
=20
    theatre majors :-)</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">-sender/receiver=20
    left/right does not make sense either. =A0Is &quot;sender left&quot; vi=
ewed from=20
    the viewpoint of a person in the sending endpoint room (house left), or=
 from=20
    the viewpoint of the guy adjusting the camera (which could easily be st=
age=20
    left; at least that was the case in the TeleSuite rooms)? =A0Also, we=
=20
    have senders and receivers that are not endpoints, i.e.=20
    MCUs.</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">I=20
    like the idea of introducing a numbering convention, but that seems to =
be=20
    solution space only.</span></p></div></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">I=20
    have no suggestion except perhaps to avoid defining the words, but rath=
er=20
    remind CLUE authors that they can be confusing, and should only be used=
 in=20
    conjunction with appropriate attributes such as &quot;from sending endp=
oint=20
    camera&#39;s view&quot;.</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">Speaking=20
    as individual, and not as editor, I&#39;m against any definition that m=
akes=20
    assumptions of =A0&quot;proper rendering&quot;. =A0There is no such thi=
ng as=20
    proper rendering; rendering is an implementation issue and I can imagin=
e=20
    many cases where a camera signal that, from a person located in the roo=
m=20
    where it is captured, and facing the screens, would be on the left, sho=
uld=20
    not be rendered on the right in a Remote room. =A0(This tries to descri=
be=20
    the natural feel of telepresence with more than one=20
    camera/screen).</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">Opinions?</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif">Stephan</span></p></div>
    <div>
    <p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black;font=
-family:Calibri, sans-serif"></span></p></div></div></div></div></span></di=
v></div></blockquote></div><br>____________________________________________=
___<br>
clue=20
  mailing list<br><a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@i=
etf.org</a><br><a href=3D"https://www.ietf.org/mailman/listinfo/clue" targe=
t=3D"_blank">https://www.ietf.org/mailman/listinfo/clue</a><br><br></blockq=
uote>
</div><br></div></div></div>
</blockquote></div><br>

--20cf307cfd82c2087104a4a582b5--

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From: "Mike Hammer (hmmr)" <hmmr@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, "Paul Kyzivat (pkyzivat)" <pkyzivat@cisco.com>, <clue@ietf.org>
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Subject: Re: [clue] Definitions: Participant
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Option 4:  don't use participant at all, since it is ambiguous.

If you mean to talk about a human, then simply say Human.

Hopefully, that term is unambiguous.

Mike


-----Original Message-----
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
Christer Holmberg
Sent: Wednesday, June 01, 2011 6:56 AM
To: Paul Kyzivat (pkyzivat); clue@ietf.org
Subject: Re: [clue] Definitions: Participant


Hi,

In my ears, "particiapant" has always been associated with a human.

Also, my understanding is that ITU-T defines participant as a human =
participating in a conference, and I strongly think we should avoid =
identical wording with different meaning - it will only cause problems =
sooner or later.

Why can't we simply talk about "endpoint" or "client" when talking about =
the SIP device (whether it's a full blown telepresence room or a small =
mobile phone)? That's wording that people are used to, so I don't see =
why we need to come up with something new...

Regards,

Christer




=20

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On=20
> Behalf Of Paul Kyzivat
> Sent: 1. kes=E4kuuta 2011 2:50
> To: clue@ietf.org
> Subject: Re: [clue] Definitions: Participant
>=20
> I support using Participant in the 4353 sense.
> (Its really the only definition that most of the software can=20
> use in a useful way. E.g. the conference roster is about=20
> these automata. This becomes especially obvious when you have=20
> the same "person" showing up multiple times in the roster.)
>=20
> If there is need to talk about the human(s) associated with a=20
> participant, then it would make sense to define another term for that.
>=20
> 	Thanks,
> 	Paul (as individual)
>=20
> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
> > Hi all,
> > I thought I would quickly rev the definitions doc, and=20
> found out that=20
> > I cannot find agreements on a number of terms. This is the=20
> first of a=20
> > set of eamils that will hopefully lead us to close the=20
> definitions on=20
> > a few terms.
> > So this email is about "Participant".
> >
> > We have the odd definition that RFC 4353 lists participant=20
> essentially=20
> > as a piece of software and not as a human. To Song Haibin, Steve=20
> > Botzko (and to me), Participants sounds like human, though.
> >
> > Several ways forward:
> >
> >    1. Use Participant in the 4353 sense only
> >    2. Use Participant in the sense of a human participating in a
> >       telepresence session only. That would mean that there=20
> can be many
> >       participants at any endpoint, and endpoint can have=20
> no participant
> >       (empty room or webcam), and so forth.
> >    3. Use Participant in the sense of 2) above, and add=20
> remark that if
> >       4353 Participant is meant, this will be explicitely mentioned.
> >
> > My preference is 1. 2 and 3 have too much potential for confusion.=20
> > Shame on 4353 for that.
> >
> > Opinions?
> >
> > Stephan
> >
> >
> >
> >
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>=20
_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

From pkyzivat@cisco.com  Wed Jun  1 06:04:17 2011
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Subject: Re: [clue] Definitions: left, right
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On 5/31/2011 8:17 PM, Stephan Wenger wrote:
> Camera Left seems to be one good choice. Should we go with this for now:
>
> "Camera Left, Camera Right: direction from a camera's viewpoint."

This has the advantage of solving my question about theater in the 
round. Presumably no one camera has the full 360 degree view, and so 
each has a notion of left and right. (There *are* cameras that take 360 
degree views, but maybe we can count on them not being used for 
telepresence.)

This of course does mean that "camera left" may have a different meaning 
for each camera. That's fine, but something to keep in mind when using it.

	Thanks,
	Paul

> "Left, Right": to be interpreted only in context, use Camera Left and
> Camera Right when possible".
>
> Stephan
>
> From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com
> <mailto:mark.gorzynski@hp.com>>
> Date: Wed, 1 Jun 2011 00:03:11 +0000
> To: Stephan Wenger <stewe@stewe.org <mailto:stewe@stewe.org>>,
> "clue@ietf.org <mailto:clue@ietf.org>" <clue@ietf.org
> <mailto:clue@ietf.org>>
> Subject: RE: Definitions: left, right
>
> In television and cinematography, the terms ‘camera left’ and ‘camera
> right’ are differentiated carefully from ‘stage / house left’, ‘stage /
> house right’.
>
> There are many references. For example
> http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf
>
> Camera Left/Camera Right: Directions given from the camera's point of
> view. Opposite of STAGE LEFT and STAGE RIGHT, which are given from the
> actor's point of view. May also be called LEFT FRAME and RIGHT FRAME.
>
> This makes sense if you observe that cameras in studios typically view
> actors from the point of view of the local in-room audience. Thus ‘stage
> left’ takes the sense of the actors while ‘camera left’ takes the sense
> of the local audience.
>
> We could use either for our use as long as we are clear. A point to
> notice is that the receiver and sender will many times have an opposite
> sense. Camera left for a receiver will often be stage left for a sender.
>
> Regards,
>
> Mark G.
>
> *From:*clue-bounces@ietf.org <mailto:clue-bounces@ietf.org>
> [mailto:clue-bounces@ietf.org] *On Behalf Of *Stephan Wenger
> *Sent:* Tuesday, May 31, 2011 4:16 PM
> *To:* clue@ietf.org <mailto:clue@ietf.org>
> *Subject:* [clue] Definitions: left, right
>
> Hi,
>
> We did not come to a conclusion how to define "left" or "right".
>
> -Stage/auditorium/house right left have been shown to be
> confusing,because some of us are not theatre majors :-)
>
> -sender/receiver left/right does not make sense either. Is "sender left"
> viewed from the viewpoint of a person in the sending endpoint room
> (house left), or from the viewpoint of the guy adjusting the camera
> (which could easily be stage left; at least that was the case in the
> TeleSuite rooms)? Also, we have senders and receivers that are not
> endpoints, i.e. MCUs.
>
> I like the idea of introducing a numbering convention, but that seems to
> be solution space only.
>
> I have no suggestion except perhaps to avoid defining the words, but
> rather remind CLUE authors that they can be confusing, and should only
> be used in conjunction with appropriate attributes such as "from sending
> endpoint camera's view".
>
> Speaking as individual, and not as editor, I'm against any definition
> that makes assumptions of "proper rendering". There is no such thing as
> proper rendering; rendering is an implementation issue and I can imagine
> many cases where a camera signal that, from a person located in the room
> where it is captured, and facing the screens, would be on the left,
> should not be rendered on the right in a Remote room. (This tries to
> describe the natural feel of telepresence with more than one camera/screen).
>
> Opinions?
>
> Stephan
>
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue

From hmmr@cisco.com  Wed Jun  1 06:04:45 2011
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References: <4168915E16BA9E47972F4A4B4EE3228276B786EB3D@GVW1096EXB.americas.hpqcorp.net><CA0AD261.2C52D%stewe@stewe.org><7F2072F1E0DE894DA4B517B93C6A0585194E2E4F40@ESESSCMS0356.eemea.ericsson.se><BANLkTimp53JartgCv4shnw55F78nFLhHKA@mail.gmail.com> <41F80411E3CC644A844E6BED6E472FD91AEA9730D0@ESESSCMS0363.eemea.ericsson.se>
From: "Mike Hammer (hmmr)" <hmmr@cisco.com>
To: "Erlendur Karlsson" <erlendur.karlsson@ericsson.com>, "Stephen Botzko" <stephen.botzko@gmail.com>, "Christer Holmberg" <christer.holmberg@ericsson.com>
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Subject: Re: [clue] Definitions: left, right
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I would be careful of using camera to represent the viewer, since the =
camera is on the sender side in these cases.

=20

Sender:  camera left, camera right, microphone left, microphone right

=20

Rendering:  screen (viewer) left, screen right, speaker left, speaker =
right

=20

Mike

 =20

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
Erlendur Karlsson
Sent: Wednesday, June 01, 2011 7:11 AM
To: Stephen Botzko; Christer Holmberg
Cc: clue@ietf.org
Subject: Re: [clue] Definitions: left, right

=20

With regard to: but "left" is clearly "listener's left", so the sense is =
backwards from "capture left"

=20

A left/righ audio capture is usually rendered in such a way that the =
listener hears the left audio captured signal from the left=20

and the right audio captured signal from the right, so wouldn't =
capture-left be in agreement with the listener's left?

=20

Br,

=20

Erlendur=20

=20

=20

________________________________

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
Stephen Botzko
Sent: den 1 juni 2011 12:55
To: Christer Holmberg
Cc: clue@ietf.org
Subject: Re: [clue] Definitions: left, right

Of course for audio, left and right are already used in RFC 3551 (among =
others) to describe the channels.  The RFC doesn't define it, but "left" =
is clearly "listener's left", so the sense is backwards from "capture =
left". The AV and music industry broadly uses left/right in this way.

Since audio is frequently captured from a microphone array (that can be =
gated/steered) it is important that the definitions not make any =
assumptions that an audio stream or channel is captured from a single =
microphone.  Frequently it is not.  Also (unlike a camera), a microphone =
will pick up some level of sound from the entire room, no matter where =
it is placed.

Stephen Botzko

On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmberg =
<christer.holmberg@ericsson.com> wrote:

Hi,

=20

"Camera" only talks about the video part.

=20

We would also need something similar for audio.

=20

OR, we could use a more generic term, covering both audio and video. =
"capture-left", "capture-right" for example.

=20

Regards,

=20

Christer

=20

=20

=20

=20

	=20

=09
________________________________


	From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
Stephan Wenger

	Sent: 1. kes=E4kuuta 2011 3:18
	To: Gorzynski, Mark E (The Right One); clue@ietf.org
	Subject: Re: [clue] Definitions: left, right

	Camera Left seems to be one good choice.  Should we go with this for =
now:

	=20

	"Camera Left, Camera Right: direction from a camera's viewpoint."

	=20

	"Left, Right": to be interpreted only in context, use Camera Left and =
Camera Right when possible".

	=20

	Stephan

	=20

	=20

	From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
	Date: Wed, 1 Jun 2011 00:03:11 +0000
	To: Stephan Wenger <stewe@stewe.org>, "clue@ietf.org" <clue@ietf.org>
	Subject: RE: Definitions: left, right

	=20

	In television and cinematography, the terms 'camera left' and 'camera =
right' are differentiated carefully from 'stage / house left', 'stage / =
house right'.

	There are many references.  For example =
http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf

	Camera Left/Camera Right: Directions given from the camera's point of =
view. Opposite of STAGE LEFT and STAGE RIGHT, which are given from the =
actor's point of view. May also be called LEFT FRAME and RIGHT FRAME.

	This makes sense if you observe that cameras in studios typically view =
actors from the point of view of the local in-room audience.  Thus =
'stage left' takes the sense of the actors while 'camera left' takes the =
sense of the local audience.

	We could use either for our use as long as we are clear.  A point to =
notice is that the receiver and sender will many times have an opposite =
sense.  Camera left for a receiver will often be stage left for a =
sender.=20

	Regards,

	Mark G.=20

	From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
Stephan Wenger
	Sent: Tuesday, May 31, 2011 4:16 PM
	To: clue@ietf.org
	Subject: [clue] Definitions: left, right

	Hi,

	We did not come to a conclusion how to define "left" or "right".

	-Stage/auditorium/house right left have been shown to be =
confusing,because some of us are not theatre majors :-)

	-sender/receiver left/right does not make sense either.  Is "sender =
left" viewed from the viewpoint of a person in the sending endpoint room =
(house left), or from the viewpoint of the guy adjusting the camera =
(which could easily be stage left; at least that was the case in the =
TeleSuite rooms)?  Also, we have senders and receivers that are not =
endpoints, i.e. MCUs.

	I like the idea of introducing a numbering convention, but that seems =
to be solution space only.

	I have no suggestion except perhaps to avoid defining the words, but =
rather remind CLUE authors that they can be confusing, and should only =
be used in conjunction with appropriate attributes such as "from sending =
endpoint camera's view".

	Speaking as individual, and not as editor, I'm against any definition =
that makes assumptions of  "proper rendering".  There is no such thing =
as proper rendering; rendering is an implementation issue and I can =
imagine many cases where a camera signal that, from a person located in =
the room where it is captured, and facing the screens, would be on the =
left, should not be rendered on the right in a Remote room.  (This tries =
to describe the natural feel of telepresence with more than one =
camera/screen).

	Opinions?

	Stephan


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<o:idmap v:ext=3D"edit" data=3D"1" />
</o:shapelayout></xml><![endif]--></head><body lang=3DEN-US link=3Dblue =
vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'>I would be careful of using =
camera to represent the viewer, since the camera is on the sender side =
in these cases.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'>Sender:=A0 camera left, camera =
right, microphone left, microphone right<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'>Rendering:=A0 screen (viewer) =
left, screen right, speaker left, speaker right<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'>Mike<o:p></o:p></span></p><p =
class=3DMsoNormal><span style=3D'font-family:Courier;color:blue'>=A0 =
<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-family:Courier;color:blue'><o:p>&nbsp;</o:p></span></p><div=
><div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0in 0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Erlendur Karlsson<br><b>Sent:</b> Wednesday, June 01, 2011 7:11 =
AM<br><b>To:</b> Stephen Botzko; Christer Holmberg<br><b>Cc:</b> =
clue@ietf.org<br><b>Subject:</b> Re: [clue] Definitions: left, =
right<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>With regard =
to: </span>but &quot;left&quot; is clearly &quot;listener's left&quot;, =
so the sense is backwards from &quot;capture left&quot;<o:p></o:p></p><p =
class=3DMsoNormal>&nbsp;<o:p></o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>A&nbsp;left/r=
igh audio capture&nbsp;is usually&nbsp;rendered&nbsp;in such a way that =
the listener hears the left audio captured signal from the =
left&nbsp;</span><o:p></o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>and the =
right audio captured signal from the right, so wouldn't capture-left be =
in agreement with the&nbsp;listener's left?</span><o:p></o:p></p><p =
class=3DMsoNormal>&nbsp;<o:p></o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Br,</span><o:=
p></o:p></p><p class=3DMsoNormal>&nbsp;<o:p></o:p></p><p =
class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Erlendur</spa=
n>&nbsp;<o:p></o:p></p><p class=3DMsoNormal>&nbsp;<o:p></o:p></p><p =
class=3DMsoNormal>&nbsp;<o:p></o:p></p><div class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><hr size=3D2 width=3D"100%" =
align=3Dcenter></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Stephen Botzko<br><b>Sent:</b> den 1 juni 2011 12:55<br><b>To:</b> =
Christer Holmberg<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: =
[clue] Definitions: left, right</span><o:p></o:p></p><p =
class=3DMsoNormal style=3D'margin-bottom:12.0pt'>Of course for audio, =
left and right are already used in RFC 3551 (among others) to describe =
the channels.&nbsp; The RFC doesn't define it, but &quot;left&quot; is =
clearly &quot;listener's left&quot;, so the sense is backwards from =
&quot;capture left&quot;. The AV and music industry broadly uses =
left/right in this way.<br><br>Since audio is frequently captured from a =
microphone array (that can be gated/steered) it is important that the =
definitions not make any assumptions that an audio stream or channel is =
captured from a single microphone.&nbsp; Frequently it is not.&nbsp; =
Also (unlike a camera), a microphone will pick up some level of sound =
from the entire room, no matter where it is placed.<br><br>Stephen =
Botzko<o:p></o:p></p><div><p class=3DMsoNormal>On Wed, Jun 1, 2011 at =
6:34 AM, Christer Holmberg &lt;<a =
href=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson=
.com</a>&gt; wrote:<o:p></o:p></p><div><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>Hi,</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Camera&quot; only talks about the video part.</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>We would also need something similar for audio.</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>OR, we could use a more generic term, covering both audio and video. =
&quot;capture-left&quot;, &quot;capture-right&quot; for =
example.</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>Regards,</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>Christer</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><blockquote =
style=3D'border:none;border-left:solid black 1.5pt;padding:0in 0in 0in =
4.0pt;margin-left:3.75pt;margin-top:5.0pt;margin-right:0in;margin-bottom:=
5.0pt'><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p><div class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><hr size=3D2 width=3D"100%" align=3Dcenter></span></div><div><p =
class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
From:</span></b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
 <a href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a> [mailto:<a =
href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a>] <b>On Behalf Of </b>Stephan =
Wenger<o:p></o:p></span></p></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
Sent:</span></b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
 1. kes=E4kuuta 2011 3:18<br><b>To:</b> Gorzynski, Mark E (The Right =
One); <a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> Re: [clue] =
Definitions: left, right</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><div><div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Camera Left seems to be one good choice. &nbsp;Should we go with this =
for now:<o:p></o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Camera Left, Camera Right: direction from a camera's =
viewpoint.&quot;<o:p></o:p></span></p></div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Left, Right&quot;: to be interpreted only in context, use Camera =
Left and Camera Right when =
possible&quot;.<o:p></o:p></span></p></div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Stephan<o:p></o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:black'=
>From: </span></b><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Gorzynski, Mark E (The Right One)&quot; &lt;<a =
href=3D"mailto:mark.gorzynski@hp.com" =
target=3D"_blank">mark.gorzynski@hp.com</a>&gt;<br><b>Date: </b>Wed, 1 =
Jun 2011 00:03:11 +0000<br><b>To: </b>Stephan Wenger &lt;<a =
href=3D"mailto:stewe@stewe.org" =
target=3D"_blank">stewe@stewe.org</a>&gt;, &quot;<a =
href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a>&quot; =
&lt;<a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a>&gt;<br><b>Subject: </b>RE: =
Definitions: left, right<o:p></o:p></span></p></div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><div><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>In television and cinematography, the terms &#8216;camera left&#8217; =
and &#8216;camera right&#8217; are differentiated carefully from =
&#8216;stage / house left&#8217;, &#8216;stage / house =
right&#8217;.</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>There are many references.&nbsp; For example <a =
href=3D"http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf" =
target=3D"_blank">http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBO=
OK.pdf</a></span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Camera Left/Camera Right: Directions given from the camera's point of =
view. Opposite of STAGE LEFT and STAGE RIGHT, which are given from the =
actor's point of view. May also be called LEFT FRAME and RIGHT =
FRAME.</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>This makes sense if you observe that cameras in studios typically =
view actors from the point of view of the local in-room audience.&nbsp; =
Thus &#8216;stage left&#8217; takes the sense of the actors while =
&#8216;camera left&#8217; takes the sense of the local =
audience.</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>We could use either for our use as long as we are clear.&nbsp; A =
point to notice is that the receiver and sender will many times have an =
opposite sense.&nbsp; Camera left for a receiver will often be stage =
left for a sender. </span><span =
style=3D'color:black'><o:p></o:p></span></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Regards,</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Mark G. </span><span =
style=3D'color:black'><o:p></o:p></span></p><div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in'><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><a =
name=3D"1304ac53e805948f__MailEndCompose"></a><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
From:</span></b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
 <a href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a> [<a =
href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">mailto:clue-bounces@ietf.org</a>] <b>On Behalf Of =
</b>Stephan Wenger<br><b>Sent:</b> Tuesday, May 31, 2011 4:16 =
PM<br><b>To:</b> <a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> [clue] =
Definitions: left, right</span><span =
style=3D'color:black'><o:p></o:p></span></p></div></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Hi,</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>We did not come to a conclusion how to define &quot;left&quot; or =
&quot;right&quot;.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>-Stage/auditorium/house right left have been shown to be =
confusing,because some of us are not theatre majors :-)</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>-sender/receiver left/right does not make sense either. &nbsp;Is =
&quot;sender left&quot; viewed from the viewpoint of a person in the =
sending endpoint room (house left), or from the viewpoint of the guy =
adjusting the camera (which could easily be stage left; at least that =
was the case in the TeleSuite rooms)? &nbsp;Also, we have senders and =
receivers that are not endpoints, i.e. MCUs.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>I like the idea of introducing a numbering convention, but that seems =
to be solution space only.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>I have no suggestion except perhaps to avoid defining the words, but =
rather remind CLUE authors that they can be confusing, and should only =
be used in conjunction with appropriate attributes such as &quot;from =
sending endpoint camera's view&quot;.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Speaking as individual, and not as editor, I'm against any definition =
that makes assumptions of &nbsp;&quot;proper rendering&quot;. =
&nbsp;There is no such thing as proper rendering; rendering is an =
implementation issue and I can imagine many cases where a camera signal =
that, from a person located in the room where it is captured, and facing =
the screens, would be on the left, should not be rendered on the right =
in a Remote room. &nbsp;(This tries to describe the natural feel of =
telepresence with more than one camera/screen).</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Opinions?</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Stephan</span><span =
style=3D'color:black'><o:p></o:p></span></p></div></div></div></div></div=
></div></blockquote></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'><br>______________________________________=
_________<br>clue mailing list<br><a =
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href=3D"https://www.ietf.org/mailman/listinfo/clue" =
target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue</a><o:p></o:=
p></p></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></body></html>
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From Even.roni@huawei.com  Wed Jun  1 06:17:56 2011
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Date: Wed, 01 Jun 2011 16:17:13 +0300
From: Roni Even <Even.roni@huawei.com>
In-reply-to: <BANLkTikkmPBTi8f2PBvNp4q5hB8=tXneJA@mail.gmail.com>
To: 'Stephen Botzko' <stephen.botzko@gmail.com>, 'Erlendur Karlsson' <erlendur.karlsson@ericsson.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Definitions: left, right
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Hi,

So how do we describe the room that has three screens from left to =
right.
What is left here

Roni

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Stephen Botzko
Sent: Wednesday, June 01, 2011 3:18 PM
To: Erlendur Karlsson
Cc: clue@ietf.org
Subject: Re: [clue] Definitions: left, right

=20

Good point, it may be consistent. =20

>>>

Camera Left/Camera Right: Directions given from the camera's point of =
view

>>>
This definition makes sense because there is a view through the lens.  =
It
does break down a bit with a 360 degree camera, though from a definition
perspective I think that is ok, since we can discuss such cameras using
contextually defined terms if we wish.

"Camera left" can mean "the "left side in the camera picture", or also =
"to
the left but out of view"; the latter implying an operator standing =
behind
the lens.

I see issues trying to extend this definition to audio capture =
(Directions
given from the microphone's point of view???).  Microphone elements can =
be
located up front, overhead, on the table, or may be lapel or headset
microphones, and all these placements can and are used to generate the =
same
left,center,right audio as defined in RFC 3551.  Individual microphones =
may
be monophonic or stereo, and may have any pickup pattern including
omnidirectional.  Individual microphones simply don't have a natural
viewpoint like a camera does.

Stephen Botzko

On Wed, Jun 1, 2011 at 7:11 AM, Erlendur Karlsson
<erlendur.karlsson@ericsson.com> wrote:

With regard to: but "left" is clearly "listener's left", so the sense is
backwards from "capture left"

=20

A left/righ audio capture is usually rendered in such a way that the
listener hears the left audio captured signal from the left=20

and the right audio captured signal from the right, so wouldn't =
capture-left
be in agreement with the listener's left?

=20

Br,

=20

Erlendur=20

=20

=20

  _____ =20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Stephen Botzko
Sent: den 1 juni 2011 12:55
To: Christer Holmberg
Cc: clue@ietf.org


Subject: Re: [clue] Definitions: left, right

=20

Of course for audio, left and right are already used in RFC 3551 (among
others) to describe the channels.  The RFC doesn't define it, but "left" =
is
clearly "listener's left", so the sense is backwards from "capture =
left".
The AV and music industry broadly uses left/right in this way.

Since audio is frequently captured from a microphone array (that can be
gated/steered) it is important that the definitions not make any =
assumptions
that an audio stream or channel is captured from a single microphone.
Frequently it is not.  Also (unlike a camera), a microphone will pick up
some level of sound from the entire room, no matter where it is placed.

Stephen Botzko

On Wed, Jun 1, 2011 at 6:34 AM, Christer Holmberg
<christer.holmberg@ericsson.com> wrote:

Hi,

=20

"Camera" only talks about the video part.

=20

We would also need something similar for audio.

=20

OR, we could use a more generic term, covering both audio and video.
"capture-left", "capture-right" for example.

=20

Regards,

=20

Christer

=20

=20

=20

=20

=20


  _____ =20


From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Stephan Wenger

Sent: 1. kes=E4kuuta 2011 3:18
To: Gorzynski, Mark E (The Right One); clue@ietf.org
Subject: Re: [clue] Definitions: left, right

Camera Left seems to be one good choice.  Should we go with this for =
now:

=20

"Camera Left, Camera Right: direction from a camera's viewpoint."

=20

"Left, Right": to be interpreted only in context, use Camera Left and =
Camera
Right when possible".

=20

Stephan

=20

=20

From: "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
Date: Wed, 1 Jun 2011 00:03:11 +0000
To: Stephan Wenger <stewe@stewe.org>, "clue@ietf.org" <clue@ietf.org>
Subject: RE: Definitions: left, right

=20

In television and cinematography, the terms =91camera left=92 and =
=91camera right=92
are differentiated carefully from =91stage / house left=92, =91stage / =
house
right=92.

There are many references.  For example
http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf

Camera Left/Camera Right: Directions given from the camera's point of =
view.
Opposite of STAGE LEFT and STAGE RIGHT, which are given from the actor's
point of view. May also be called LEFT FRAME and RIGHT FRAME.

This makes sense if you observe that cameras in studios typically view
actors from the point of view of the local in-room audience.  Thus =
=91stage
left=92 takes the sense of the actors while =91camera left=92 takes the =
sense of
the local audience.

We could use either for our use as long as we are clear.  A point to =
notice
is that the receiver and sender will many times have an opposite sense.
Camera left for a receiver will often be stage left for a sender.=20

Regards,

Mark G.=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Stephan Wenger
Sent: Tuesday, May 31, 2011 4:16 PM
To: clue@ietf.org
Subject: [clue] Definitions: left, right

Hi,

We did not come to a conclusion how to define "left" or "right".

-Stage/auditorium/house right left have been shown to be =
confusing,because
some of us are not theatre majors :-)

-sender/receiver left/right does not make sense either.  Is "sender =
left"
viewed from the viewpoint of a person in the sending endpoint room =
(house
left), or from the viewpoint of the guy adjusting the camera (which =
could
easily be stage left; at least that was the case in the TeleSuite =
rooms)?
Also, we have senders and receivers that are not endpoints, i.e. MCUs.

I like the idea of introducing a numbering convention, but that seems to =
be
solution space only.

I have no suggestion except perhaps to avoid defining the words, but =
rather
remind CLUE authors that they can be confusing, and should only be used =
in
conjunction with appropriate attributes such as "from sending endpoint
camera's view".

Speaking as individual, and not as editor, I'm against any definition =
that
makes assumptions of  "proper rendering".  There is no such thing as =
proper
rendering; rendering is an implementation issue and I can imagine many =
cases
where a camera signal that, from a person located in the room where it =
is
captured, and facing the screens, would be on the left, should not be
rendered on the right in a Remote room.  (This tries to describe the =
natural
feel of telepresence with more than one camera/screen).

Opinions?

Stephan


_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

=20

=20

=20

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=20

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=20

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</o:shapelayout></xml><![endif]--></head><body lang=3DEN-US link=3Dblue =
vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Hi,<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>So how do we describe the room that has three screens from left to =
right. What is left here<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Roni<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p>&nbsp;</o:p></span></p><div =
style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm =
4.0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF =
1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Stephen Botzko<br><b>Sent:</b> Wednesday, June 01, 2011 3:18 =
PM<br><b>To:</b> Erlendur Karlsson<br><b>Cc:</b> =
clue@ietf.org<br><b>Subject:</b> Re: [clue] Definitions: left, =
right<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>Good point, =
it may be consistent.&nbsp; <br><br>&gt;&gt;&gt;<o:p></o:p></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;color:#1F497D'>Camera Left/Camera Right: =
Directions given from the camera's point of view</span><o:p></o:p></p><p =
class=3DMsoNormal style=3D'margin-bottom:12.0pt'>&gt;&gt;&gt;<br>This =
definition makes sense because there is a view through the lens.&nbsp; =
It does break down a bit with a 360 degree camera, though from a =
definition perspective I think that is ok, since we can discuss such =
cameras using contextually defined terms if we wish.<br><br>&quot;Camera =
left&quot; can mean &quot;the &quot;left side in the camera =
picture&quot;, or also &quot;to the left but out of view&quot;; the =
latter implying an operator standing behind the lens.<br><br>I see =
issues trying to extend this definition to audio capture (<span =
style=3D'font-size:11.0pt;color:#1F497D'>Directions given from the =
microphone's point of view???)</span>.&nbsp; Microphone elements can be =
located up front, overhead, on the table, or may be lapel or headset =
microphones, and all these placements can and are used to generate the =
same left,center,right audio as defined in RFC 3551.&nbsp; Individual =
microphones may be monophonic or stereo, and may have any pickup pattern =
including omnidirectional.&nbsp; Individual microphones simply don't =
have a natural viewpoint like a camera does.<br><br>Stephen =
Botzko<o:p></o:p></p><div><p class=3DMsoNormal>On Wed, Jun 1, 2011 at =
7:11 AM, Erlendur Karlsson &lt;<a =
href=3D"mailto:erlendur.karlsson@ericsson.com">erlendur.karlsson@ericsson=
.com</a>&gt; wrote:<o:p></o:p></p><div><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>With regard =
to: </span>but &quot;left&quot; is clearly &quot;listener's left&quot;, =
so the sense is backwards from &quot;capture left&quot;<o:p></o:p></p><p =
class=3DMsoNormal>&nbsp;<o:p></o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>A&nbsp;left/r=
igh audio capture&nbsp;is usually&nbsp;rendered&nbsp;in such a way that =
the listener hears the left audio captured signal from the =
left&nbsp;</span><o:p></o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>and the =
right audio captured signal from the right, so wouldn't capture-left be =
in agreement with the&nbsp;listener's left?</span><o:p></o:p></p><p =
class=3DMsoNormal>&nbsp;<o:p></o:p></p><p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Br,</span><o:=
p></o:p></p><p class=3DMsoNormal>&nbsp;<o:p></o:p></p><p =
class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Erlendur</spa=
n>&nbsp;<o:p></o:p></p><p class=3DMsoNormal>&nbsp;<o:p></o:p></p><p =
class=3DMsoNormal>&nbsp;<o:p></o:p></p><div class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><hr size=3D2 width=3D"100%" =
align=3Dcenter></div><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
<a href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a> [mailto:<a =
href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a>] <b>On Behalf Of </b>Stephen =
Botzko<br><b>Sent:</b> den 1 juni 2011 12:55<br><b>To:</b> Christer =
Holmberg<br><b>Cc:</b> <a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a><o:p></o:p></span></p><div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'><br><b>Subje=
ct:</b> Re: [clue] Definitions: left, =
right<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><div><div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'>Of course for audio, left and right are =
already used in RFC 3551 (among others) to describe the channels.&nbsp; =
The RFC doesn't define it, but &quot;left&quot; is clearly =
&quot;listener's left&quot;, so the sense is backwards from =
&quot;capture left&quot;. The AV and music industry broadly uses =
left/right in this way.<br><br>Since audio is frequently captured from a =
microphone array (that can be gated/steered) it is important that the =
definitions not make any assumptions that an audio stream or channel is =
captured from a single microphone.&nbsp; Frequently it is not.&nbsp; =
Also (unlike a camera), a microphone will pick up some level of sound =
from the entire room, no matter where it is placed.<br><br>Stephen =
Botzko<o:p></o:p></p><div><p class=3DMsoNormal>On Wed, Jun 1, 2011 at =
6:34 AM, Christer Holmberg &lt;<a =
href=3D"mailto:christer.holmberg@ericsson.com" =
target=3D"_blank">christer.holmberg@ericsson.com</a>&gt; =
wrote:<o:p></o:p></p><div><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>Hi,</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Camera&quot; only talks about the video part.</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>We would also need something similar for audio.</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>OR, we could use a more generic term, covering both audio and video. =
&quot;capture-left&quot;, &quot;capture-right&quot; for =
example.</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>Regards,</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:13.5pt;font-family:"Calibri","sans-serif";color:black'=
>Christer</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p><blockquote =
style=3D'border:none;border-left:solid black 1.5pt;padding:0cm 0cm 0cm =
4.0pt;margin-left:3.75pt;margin-top:5.0pt;margin-right:0cm;margin-bottom:=
5.0pt'><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p><div class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><hr size=3D2 width=3D"100%" align=3Dcenter></span></div><div><p =
class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
From:</span></b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
 <a href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a> [mailto:<a =
href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a>] <b>On Behalf Of </b>Stephan =
Wenger<o:p></o:p></span></p></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
Sent:</span></b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
 1. kes=E4kuuta 2011 3:18<br><b>To:</b> Gorzynski, Mark E (The Right =
One); <a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> Re: [clue] =
Definitions: left, right</span><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p></o:p></span></p><div><div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Camera Left seems to be one good choice. &nbsp;Should we go with this =
for now:<o:p></o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Camera Left, Camera Right: direction from a camera's =
viewpoint.&quot;<o:p></o:p></span></p></div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Left, Right&quot;: to be interpreted only in context, use Camera =
Left and Camera Right when =
possible&quot;.<o:p></o:p></span></p></div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Stephan<o:p></o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>&nbsp;<o:p></o:p></span></p></div><div><p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'><p class=3DMsoNormal><b><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:black'=
>From: </span></b><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:black'=
>&quot;Gorzynski, Mark E (The Right One)&quot; &lt;<a =
href=3D"mailto:mark.gorzynski@hp.com" =
target=3D"_blank">mark.gorzynski@hp.com</a>&gt;<br><b>Date: </b>Wed, 1 =
Jun 2011 00:03:11 +0000<br><b>To: </b>Stephan Wenger &lt;<a =
href=3D"mailto:stewe@stewe.org" =
target=3D"_blank">stewe@stewe.org</a>&gt;, &quot;<a =
href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a>&quot; =
&lt;<a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a>&gt;<br><b>Subject: </b>RE: =
Definitions: left, right<o:p></o:p></span></p></div><div><p =
class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
><o:p>&nbsp;</o:p></span></p></div><div><div><div><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>In television and cinematography, the terms &#8216;camera left&#8217; =
and &#8216;camera right&#8217; are differentiated carefully from =
&#8216;stage / house left&#8217;, &#8216;stage / house =
right&#8217;.</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>There are many references.&nbsp; For example <a =
href=3D"http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBOOK.pdf" =
target=3D"_blank">http://www.safilm.com.au/library/SAFC_FILMMAKERS_HANDBO=
OK.pdf</a></span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Camera Left/Camera Right: Directions given from the camera's point of =
view. Opposite of STAGE LEFT and STAGE RIGHT, which are given from the =
actor's point of view. May also be called LEFT FRAME and RIGHT =
FRAME.</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>This makes sense if you observe that cameras in studios typically =
view actors from the point of view of the local in-room audience.&nbsp; =
Thus &#8216;stage left&#8217; takes the sense of the actors while =
&#8216;camera left&#8217; takes the sense of the local =
audience.</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>We could use either for our use as long as we are clear.&nbsp; A =
point to notice is that the receiver and sender will many times have an =
opposite sense.&nbsp; Camera left for a receiver will often be stage =
left for a sender. </span><span =
style=3D'color:black'><o:p></o:p></span></p><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Regards,</span><span style=3D'color:black'><o:p></o:p></span></p><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>Mark G. </span><span =
style=3D'color:black'><o:p></o:p></span></p><div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'><p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><a =
name=3D"1304ae6c5ded002e_1304ac53e805948f__MailE"></a><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
From:</span></b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif";color:black'>=
 <a href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a> [<a =
href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">mailto:clue-bounces@ietf.org</a>] <b>On Behalf Of =
</b>Stephan Wenger<br><b>Sent:</b> Tuesday, May 31, 2011 4:16 =
PM<br><b>To:</b> <a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> [clue] =
Definitions: left, right</span><span =
style=3D'color:black'><o:p></o:p></span></p></div></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Hi,</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>We did not come to a conclusion how to define &quot;left&quot; or =
&quot;right&quot;.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>-Stage/auditorium/house right left have been shown to be =
confusing,because some of us are not theatre majors :-)</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>-sender/receiver left/right does not make sense either. &nbsp;Is =
&quot;sender left&quot; viewed from the viewpoint of a person in the =
sending endpoint room (house left), or from the viewpoint of the guy =
adjusting the camera (which could easily be stage left; at least that =
was the case in the TeleSuite rooms)? &nbsp;Also, we have senders and =
receivers that are not endpoints, i.e. MCUs.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>I like the idea of introducing a numbering convention, but that seems =
to be solution space only.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>I have no suggestion except perhaps to avoid defining the words, but =
rather remind CLUE authors that they can be confusing, and should only =
be used in conjunction with appropriate attributes such as &quot;from =
sending endpoint camera's view&quot;.</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Speaking as individual, and not as editor, I'm against any definition =
that makes assumptions of &nbsp;&quot;proper rendering&quot;. =
&nbsp;There is no such thing as proper rendering; rendering is an =
implementation issue and I can imagine many cases where a camera signal =
that, from a person located in the room where it is captured, and facing =
the screens, would be on the left, should not be rendered on the right =
in a Remote room. &nbsp;(This tries to describe the natural feel of =
telepresence with more than one camera/screen).</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Opinions?</span><span =
style=3D'color:black'><o:p></o:p></span></p></div><div><p =
class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";color:black'=
>Stephan</span><span =
style=3D'color:black'><o:p></o:p></span></p></div></div></div></div></div=
></div></blockquote></div><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'><br>______________________________________=
_________<br>clue mailing list<br><a href=3D"mailto:clue@ietf.org" =
target=3D"_blank">clue@ietf.org</a><br><a =
href=3D"https://www.ietf.org/mailman/listinfo/clue" =
target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue</a><o:p></o:=
p></p></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></div></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p>__________ Information from =
ESET NOD32 Antivirus, version of virus signature database 6170 =
(20110601) __________<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p>The message was checked by =
ESET NOD32 Antivirus.<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p>http://www.eset.com<o:p></o:p><=
/p></div></div> <BR><BR>__________ Information from ESET NOD32 =
Antivirus, version of virus signature database 6170 (20110601) =
__________<BR><BR>The message was checked by ESET NOD32 =
Antivirus.<BR><BR><A =
HREF=3D"http://www.eset.com">http://www.eset.com</A><BR> </body></html>=

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References: <CA0AC1E6.2C4FD%stewe@stewe.org> <4DE57EA5.6060406@cisco.com> <7F2072F1E0DE894DA4B517B93C6A0585194E2E4F90@ESESSCMS0356.eemea.ericsson.se> <C4064AF1C9EC1F40868C033DB94958C704A34706@XMB-RCD-111.cisco.com>
Date: Wed, 1 Jun 2011 10:12:40 -0400
Message-ID: <BANLkTi=A2QQ0LexiWr2n_Sxgvu704dXODA@mail.gmail.com>
From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Mike Hammer (hmmr)" <hmmr@cisco.com>
Content-Type: multipart/alternative; boundary=20cf307f34a606229404a4a71d9a
Cc: clue@ietf.org
Subject: Re: [clue] Definitions: Participant
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And use "device" or "UA" instead of RFC 4353 participant?

Unfortunately (IMO), the use of participant in the RFC 4353 sense is pretty
widespread in RAI.  So we probably need to find a new word.

The text is frequently awkward if you use human as a noun.  And not all
humans are participants, some are operators or administrators (or possibly
even spectators).

The thesaurus doesn't help much:

>>>
*Synonyms* actor, partaker, participator, party, player, sharer
*Related Words* accessory (also accessary), aide, assistant, helper;
colleague, partner
*Near Antonyms* bystander, looker-on, observer, onlooker, spectator,
watcher; wallflower
*Antonyms* nonparticipant
>>>

I suppose we could use "human participant", and the traditional Alice,
Bob...

Stephen Botzko


On Wed, Jun 1, 2011 at 8:55 AM, Mike Hammer (hmmr) <hmmr@cisco.com> wrote:

> Option 4:  don't use participant at all, since it is ambiguous.
>
> If you mean to talk about a human, then simply say Human.
>
> Hopefully, that term is unambiguous.
>
> Mike
>
>
> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
> Christer Holmberg
> Sent: Wednesday, June 01, 2011 6:56 AM
> To: Paul Kyzivat (pkyzivat); clue@ietf.org
> Subject: Re: [clue] Definitions: Participant
>
>
> Hi,
>
> In my ears, "particiapant" has always been associated with a human.
>
> Also, my understanding is that ITU-T defines participant as a human
> participating in a conference, and I strongly think we should avoid
> identical wording with different meaning - it will only cause problems
> sooner or later.
>
> Why can't we simply talk about "endpoint" or "client" when talking about
> the SIP device (whether it's a full blown telepresence room or a small
> mobile phone)? That's wording that people are used to, so I don't see why=
 we
> need to come up with something new...
>
> Regards,
>
> Christer
>
>
>
>
>
>
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> > Behalf Of Paul Kyzivat
> > Sent: 1. kes=E4kuuta 2011 2:50
> > To: clue@ietf.org
> > Subject: Re: [clue] Definitions: Participant
> >
> > I support using Participant in the 4353 sense.
> > (Its really the only definition that most of the software can
> > use in a useful way. E.g. the conference roster is about
> > these automata. This becomes especially obvious when you have
> > the same "person" showing up multiple times in the roster.)
> >
> > If there is need to talk about the human(s) associated with a
> > participant, then it would make sense to define another term for that.
> >
> >       Thanks,
> >       Paul (as individual)
> >
> > On 5/31/2011 7:03 PM, Stephan Wenger wrote:
> > > Hi all,
> > > I thought I would quickly rev the definitions doc, and
> > found out that
> > > I cannot find agreements on a number of terms. This is the
> > first of a
> > > set of eamils that will hopefully lead us to close the
> > definitions on
> > > a few terms.
> > > So this email is about "Participant".
> > >
> > > We have the odd definition that RFC 4353 lists participant
> > essentially
> > > as a piece of software and not as a human. To Song Haibin, Steve
> > > Botzko (and to me), Participants sounds like human, though.
> > >
> > > Several ways forward:
> > >
> > >    1. Use Participant in the 4353 sense only
> > >    2. Use Participant in the sense of a human participating in a
> > >       telepresence session only. That would mean that there
> > can be many
> > >       participants at any endpoint, and endpoint can have
> > no participant
> > >       (empty room or webcam), and so forth.
> > >    3. Use Participant in the sense of 2) above, and add
> > remark that if
> > >       4353 Participant is meant, this will be explicitely mentioned.
> > >
> > > My preference is 1. 2 and 3 have too much potential for confusion.
> > > Shame on 4353 for that.
> > >
> > > Opinions?
> > >
> > > Stephan
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > clue mailing list
> > > clue@ietf.org
> > > https://www.ietf.org/mailman/listinfo/clue
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

--20cf307f34a606229404a4a71d9a
Content-Type: text/html; charset=ISO-8859-1
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And use &quot;device&quot; or &quot;UA&quot; instead of RFC 4353 participan=
t?=A0 <br><br>Unfortunately (IMO), the use of participant in the RFC 4353 s=
ense is pretty widespread in RAI.=A0 So we probably need to find a new word=
.<br>
<br>
The text is frequently awkward if you use human as a noun.=A0 And not all h=
umans are=20
participants, some are operators or administrators (or possibly even=20
spectators).<br><br>The thesaurus doesn&#39;t help much:<br><br>&gt;&gt;&gt=
;<br><span class=3D"ssens"><b>Synonyms</b> actor, partaker, participator, p=
arty, player, sharer<br><b>Related Words</b> accessory (also accessary), ai=
de, assistant, helper; colleague, partner<br>
<b>Near Antonyms</b> bystander, looker-on, observer, onlooker, spectator, w=
atcher; wallflower<br><b>Antonyms</b> nonparticipant<div>&gt;&gt;&gt;<br><b=
r>I suppose we could use &quot;human participant&quot;, and the traditional=
 Alice, Bob...<br>
<br>Stephen Botzko</div></span><br><br><div class=3D"gmail_quote">On Wed, J=
un 1, 2011 at 8:55 AM, Mike Hammer (hmmr) <span dir=3D"ltr">&lt;<a href=3D"=
mailto:hmmr@cisco.com">hmmr@cisco.com</a>&gt;</span> wrote:<br><blockquote =
class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid=
;padding-left:1ex;">
Option 4: =A0don&#39;t use participant at all, since it is ambiguous.<br>
<br>
If you mean to talk about a human, then simply say Human.<br>
<br>
Hopefully, that term is unambiguous.<br>
<font color=3D"#888888"><br>
Mike<br>
</font><div><div></div><div class=3D"h5"><br>
<br>
-----Original Message-----<br>
From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a> [m=
ailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>] O=
n Behalf Of Christer Holmberg<br>
Sent: Wednesday, June 01, 2011 6:56 AM<br>
To: Paul Kyzivat (pkyzivat); <a href=3D"mailto:clue@ietf.org">clue@ietf.org=
</a><br>
Subject: Re: [clue] Definitions: Participant<br>
<br>
<br>
Hi,<br>
<br>
In my ears, &quot;particiapant&quot; has always been associated with a huma=
n.<br>
<br>
Also, my understanding is that ITU-T defines participant as a human partici=
pating in a conference, and I strongly think we should avoid identical word=
ing with different meaning - it will only cause problems sooner or later.<b=
r>

<br>
Why can&#39;t we simply talk about &quot;endpoint&quot; or &quot;client&quo=
t; when talking about the SIP device (whether it&#39;s a full blown telepre=
sence room or a small mobile phone)? That&#39;s wording that people are use=
d to, so I don&#39;t see why we need to come up with something new...<br>

<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
<br>
<br>
&gt; -----Original Message-----<br>
&gt; From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</=
a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</=
a>] On<br>
&gt; Behalf Of Paul Kyzivat<br>
&gt; Sent: 1. kes=E4kuuta 2011 2:50<br>
&gt; To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; Subject: Re: [clue] Definitions: Participant<br>
&gt;<br>
&gt; I support using Participant in the 4353 sense.<br>
&gt; (Its really the only definition that most of the software can<br>
&gt; use in a useful way. E.g. the conference roster is about<br>
&gt; these automata. This becomes especially obvious when you have<br>
&gt; the same &quot;person&quot; showing up multiple times in the roster.)<=
br>
&gt;<br>
&gt; If there is need to talk about the human(s) associated with a<br>
&gt; participant, then it would make sense to define another term for that.=
<br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks,<br>
&gt; =A0 =A0 =A0 Paul (as individual)<br>
&gt;<br>
&gt; On 5/31/2011 7:03 PM, Stephan Wenger wrote:<br>
&gt; &gt; Hi all,<br>
&gt; &gt; I thought I would quickly rev the definitions doc, and<br>
&gt; found out that<br>
&gt; &gt; I cannot find agreements on a number of terms. This is the<br>
&gt; first of a<br>
&gt; &gt; set of eamils that will hopefully lead us to close the<br>
&gt; definitions on<br>
&gt; &gt; a few terms.<br>
&gt; &gt; So this email is about &quot;Participant&quot;.<br>
&gt; &gt;<br>
&gt; &gt; We have the odd definition that RFC 4353 lists participant<br>
&gt; essentially<br>
&gt; &gt; as a piece of software and not as a human. To Song Haibin, Steve<=
br>
&gt; &gt; Botzko (and to me), Participants sounds like human, though.<br>
&gt; &gt;<br>
&gt; &gt; Several ways forward:<br>
&gt; &gt;<br>
&gt; &gt; =A0 =A01. Use Participant in the 4353 sense only<br>
&gt; &gt; =A0 =A02. Use Participant in the sense of a human participating i=
n a<br>
&gt; &gt; =A0 =A0 =A0 telepresence session only. That would mean that there=
<br>
&gt; can be many<br>
&gt; &gt; =A0 =A0 =A0 participants at any endpoint, and endpoint can have<b=
r>
&gt; no participant<br>
&gt; &gt; =A0 =A0 =A0 (empty room or webcam), and so forth.<br>
&gt; &gt; =A0 =A03. Use Participant in the sense of 2) above, and add<br>
&gt; remark that if<br>
&gt; &gt; =A0 =A0 =A0 4353 Participant is meant, this will be explicitely m=
entioned.<br>
&gt; &gt;<br>
&gt; &gt; My preference is 1. 2 and 3 have too much potential for confusion=
.<br>
&gt; &gt; Shame on 4353 for that.<br>
&gt; &gt;<br>
&gt; &gt; Opinions?<br>
&gt; &gt;<br>
&gt; &gt; Stephan<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt; &gt; _______________________________________________<br>
&gt; &gt; clue mailing list<br>
&gt; &gt; <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; &gt; <a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"=
_blank">https://www.ietf.org/mailman/listinfo/clue</a><br>
&gt; _______________________________________________<br>
&gt; clue mailing list<br>
&gt; <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; <a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blan=
k">https://www.ietf.org/mailman/listinfo/clue</a><br>
&gt;<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</div></div></blockquote></div><br>

--20cf307f34a606229404a4a71d9a--

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From: "Mike Hammer (hmmr)" <hmmr@cisco.com>
To: <arnoud.vanwijk@realtimetext.org>, <clue@ietf.org>
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Subject: Re: [clue] 2 draft covering real-time text relevant for conferencing/ multiple participants and telepresence
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Arnoud,

Is that keyboard left and keyboard right?  :)

I took a quick look through the referenced ID and did not see reference
to audio and video feeds in a multi-party situation.  With TP, the
system may be designed to select one of multiple cameras to display when
there are more participants than displays.  So, is your intent that when
a 'texter' is 'speaking' that the keyboard input should direct the
camera on him/her to be the one selected for display?

How do you identify the text-speaker from someone just doing email?

Does the rate of texting translate to volume for selection of video
feed?

Is the text intended to be overwritten on the screen, or is there a
separate screen?

If there is a separate display screen, do all 'text-speakers' get equal
time, or does an algorithm select which one is displayed there?

If there is a conflict between an audio feed and a text feed for
attention, how do you decide which video is displayed?

Are there signers or text to audio speakers possible?

Lots of questions.

I think you should contribute to CLUE.

However, I would question bolting on a solution after the fact with
separate drafts.

Perhaps, all input and output devices should be integrated into the base
drafts.

Mike



-----Original Message-----
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Arnoud van Wijk
Sent: Wednesday, June 01, 2011 5:46 AM
To: clue@ietf.org
Subject: [clue] 2 draft covering real-time text relevant for
conferencing/ multiple participants and telepresence

Hi all,
I am getting a clue about CLUE. :-)
This is an excellent WG covering what we need for a good telePRESENCE=20
without hurdles.
If I communicate remote with other persons, I'd like to "forget" that I=20
participate remote. There should be no limitations in the ability to=20
communicate.

The focus is at this moment on audio and video, lets make real-time text

also a standard media to be used in all the work and scenarios as well=20
with CLUE.
The use of Total Conversation, where audio, video and real-time text are

presented and available simultaneously will actually optimize the=20
communication with others.
As a deaf person, I need lipreading and real-time text together, others=20
sign language, others having real-time text as support if the language=20
used in the conference is not your native language and have the text in=20
your own language.
Or even to talk and discuss with others during the conference with=20
real-time text while listening to the main conference.

More about real-time text can be found at: http://www.realtimetext.org=20
but most of you are already familiar with it.

It is not only for persons with a hearing disability, it is for all=20
breathing humans who want to communicate (and for a few robots out here=20
:-) )
But using Total Conversation will remove the biggest Internet=20
(telephony/conferencing) communication hurdle for persons who are deaf,=20
hard of hearing or have a speech impairment. And that is not a joke.

We have submitted now 2 drafts that are what I feel quite valuable for
CLUE.

Text media handling in RTP based real-time conferences
https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/

and
Presentation of Text Conversation in real-time and en-bloc form
https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/

How would you feel about continuing these drafts under the CLUE banner?
I am looking forward to your feedback and comments and well...anything=20
that you throw at me and my fellow authors :-)

Thank you.

Sincerely

Arnoud van Wijk

PS we can also help with more insight on Total Conversation regarding=20
quality of the video, camera position and the angle of the view (for=20
example head for lipreading, upper body and sufficient area around the=20
person for sign language etc.).

_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

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Date: Wed, 1 Jun 2011 11:12:15 -0500
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From: Mary Barnes <mary.ietf.barnes@gmail.com>
To: arnoud.vanwijk@realtimetext.org
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Subject: Re: [clue] 2 draft covering real-time text relevant for conferencing/ multiple participants and telepresence
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Given that this work has been submitted to DISPATCH for discussion,  the
thread of discussion needs to occur on the DISPATCH WG mailing list - in
particular the requirements for this solution.

That all said, if there is anything in the current set of CLUE requirements
that would prevent this functionality in the future, feedback of that nature
would be useful.

Regards,
Mary.
CLUE WG co-chair

On Wed, Jun 1, 2011 at 4:46 AM, Arnoud van Wijk <
arnoud.vanwijk@realtimetext.org> wrote:

> Hi all,
> I am getting a clue about CLUE. :-)
> This is an excellent WG covering what we need for a good telePRESENCE
> without hurdles.
> If I communicate remote with other persons, I'd like to "forget" that I
> participate remote. There should be no limitations in the ability to
> communicate.
>
> The focus is at this moment on audio and video, lets make real-time text
> also a standard media to be used in all the work and scenarios as well with
> CLUE.
> The use of Total Conversation, where audio, video and real-time text are
> presented and available simultaneously will actually optimize the
> communication with others.
> As a deaf person, I need lipreading and real-time text together, others
> sign language, others having real-time text as support if the language used
> in the conference is not your native language and have the text in your own
> language.
> Or even to talk and discuss with others during the conference with
> real-time text while listening to the main conference.
>
> More about real-time text can be found at: http://www.realtimetext.org but
> most of you are already familiar with it.
>
> It is not only for persons with a hearing disability, it is for all
> breathing humans who want to communicate (and for a few robots out here :-)
> )
> But using Total Conversation will remove the biggest Internet
> (telephony/conferencing) communication hurdle for persons who are deaf, hard
> of hearing or have a speech impairment. And that is not a joke.
>
> We have submitted now 2 drafts that are what I feel quite valuable for
> CLUE.
>
> Text media handling in RTP based real-time conferences
> https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/
>
> and
> Presentation of Text Conversation in real-time and en-bloc form
> https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/
>
> How would you feel about continuing these drafts under the CLUE banner?
> I am looking forward to your feedback and comments and well...anything that
> you throw at me and my fellow authors :-)
>
> Thank you.
>
> Sincerely
>
> Arnoud van Wijk
>
> PS we can also help with more insight on Total Conversation regarding
> quality of the video, camera position and the angle of the view (for example
> head for lipreading, upper body and sufficient area around the person for
> sign language etc.).
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

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Given that this work has been submitted to DISPATCH for discussion, =A0the =
thread of discussion needs to occur on the DISPATCH WG mailing list - in pa=
rticular the requirements for this solution.=A0<div><br></div><div>That all=
 said, if there is anything in the current set of CLUE requirements that wo=
uld prevent this functionality in the future, feedback of that nature would=
 be useful.=A0<br>
<div><br></div><div>Regards,</div><div>Mary.</div><div>CLUE WG co-chair<br>=
<br><div class=3D"gmail_quote">On Wed, Jun 1, 2011 at 4:46 AM, Arnoud van W=
ijk <span dir=3D"ltr">&lt;<a href=3D"mailto:arnoud.vanwijk@realtimetext.org=
">arnoud.vanwijk@realtimetext.org</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">Hi all,<br>
I am getting a clue about CLUE. :-)<br>
This is an excellent WG covering what we need for a good telePRESENCE witho=
ut hurdles.<br>
If I communicate remote with other persons, I&#39;d like to &quot;forget&qu=
ot; that I participate remote. There should be no limitations in the abilit=
y to communicate.<br>
<br>
The focus is at this moment on audio and video, lets make real-time text al=
so a standard media to be used in all the work and scenarios as well with C=
LUE.<br>
The use of Total Conversation, where audio, video and real-time text are pr=
esented and available simultaneously will actually optimize the communicati=
on with others.<br>
As a deaf person, I need lipreading and real-time text together, others sig=
n language, others having real-time text as support if the language used in=
 the conference is not your native language and have the text in your own l=
anguage.<br>

Or even to talk and discuss with others during the conference with real-tim=
e text while listening to the main conference.<br>
<br>
More about real-time text can be found at: <a href=3D"http://www.realtimete=
xt.org" target=3D"_blank">http://www.realtimetext.org</a> but most of you a=
re already familiar with it.<br>
<br>
It is not only for persons with a hearing disability, it is for all breathi=
ng humans who want to communicate (and for a few robots out here :-) )<br>
But using Total Conversation will remove the biggest Internet (telephony/co=
nferencing) communication hurdle for persons who are deaf, hard of hearing =
or have a speech impairment. And that is not a joke.<br>
<br>
We have submitted now 2 drafts that are what I feel quite valuable for CLUE=
.<br>
<br>
Text media handling in RTP based real-time conferences<br>
<a href=3D"https://datatracker.ietf.org/doc/draft-hellstrom-text-conference=
/" target=3D"_blank">https://datatracker.ietf.org/doc/draft-hellstrom-text-=
conference/</a><br>
<br>
and<br>
Presentation of Text Conversation in real-time and en-bloc form<br>
<a href=3D"https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/" t=
arget=3D"_blank">https://datatracker.ietf.org/doc/draft-hellstrom-textprevi=
ew/</a><br>
<br>
How would you feel about continuing these drafts under the CLUE banner?<br>
I am looking forward to your feedback and comments and well...anything that=
 you throw at me and my fellow authors :-)<br>
<br>
Thank you.<br>
<br>
Sincerely<br>
<br>
Arnoud van Wijk<br>
<br>
PS we can also help with more insight on Total Conversation regarding quali=
ty of the video, camera position and the angle of the view (for example hea=
d for lipreading, upper body and sufficient area around the person for sign=
 language etc.).<br>

<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</blockquote></div><br></div></div>

--20cf307f354ab4ba5104a4a8c828--

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To: Christer Holmberg <christer.holmberg@ericsson.com>
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Subject: Re: [clue] Definitions: Participant
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On 6/1/2011 6:56 AM, Christer Holmberg wrote:
>
> Hi,
>
> In my ears, "particiapant" has always been associated with a human.
>
> Also, my understanding is that ITU-T defines participant as a human participating in a conference,

Can you provide a reference?
And, is it something CLUE wants/needs to reference?

> and I strongly think we should avoid identical wording with different meaning - it will only cause problems sooner or later.

Which is why we are concerned about being consistent with RFC 4353.

(We have a more difficult problem if we have dependency on documents 
that have conflicting definitions for the term.)

	Thanks,
	Paul

> Why can't we simply talk about "endpoint" or "client" when talking about the SIP device (whether it's a full blown telepresence room or a small mobile phone)? That's wording that people are used to, so I don't see why we need to come up with something new...
>
> Regards,
>
> Christer
>
>
>
>
>
>
>> -----Original Message-----
>> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
>> Behalf Of Paul Kyzivat
>> Sent: 1. kesäkuuta 2011 2:50
>> To: clue@ietf.org
>> Subject: Re: [clue] Definitions: Participant
>>
>> I support using Participant in the 4353 sense.
>> (Its really the only definition that most of the software can
>> use in a useful way. E.g. the conference roster is about
>> these automata. This becomes especially obvious when you have
>> the same "person" showing up multiple times in the roster.)
>>
>> If there is need to talk about the human(s) associated with a
>> participant, then it would make sense to define another term for that.
>>
>> 	Thanks,
>> 	Paul (as individual)
>>
>> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>>> Hi all,
>>> I thought I would quickly rev the definitions doc, and
>> found out that
>>> I cannot find agreements on a number of terms. This is the
>> first of a
>>> set of eamils that will hopefully lead us to close the
>> definitions on
>>> a few terms.
>>> So this email is about "Participant".
>>>
>>> We have the odd definition that RFC 4353 lists participant
>> essentially
>>> as a piece of software and not as a human. To Song Haibin, Steve
>>> Botzko (and to me), Participants sounds like human, though.
>>>
>>> Several ways forward:
>>>
>>>     1. Use Participant in the 4353 sense only
>>>     2. Use Participant in the sense of a human participating in a
>>>        telepresence session only. That would mean that there
>> can be many
>>>        participants at any endpoint, and endpoint can have
>> no participant
>>>        (empty room or webcam), and so forth.
>>>     3. Use Participant in the sense of 2) above, and add
>> remark that if
>>>        4353 Participant is meant, this will be explicitely mentioned.
>>>
>>> My preference is 1. 2 and 3 have too much potential for confusion.
>>> Shame on 4353 for that.
>>>
>>> Opinions?
>>>
>>> Stephan
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> clue mailing list
>>> clue@ietf.org
>>> https://www.ietf.org/mailman/listinfo/clue
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org
>> https://www.ietf.org/mailman/listinfo/clue
>>

From stephen.botzko@gmail.com  Wed Jun  1 13:59:16 2011
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From: Stephen Botzko <stephen.botzko@gmail.com>
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Subject: Re: [clue] Definitions: Participant
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in-line, addressing the question on ITU-T definitions.

Stephen Botzko

On Wed, Jun 1, 2011 at 4:27 PM, Paul Kyzivat <pkyzivat@cisco.com> wrote:

>
>
> On 6/1/2011 6:56 AM, Christer Holmberg wrote:
>
>>
>> Hi,
>>
>> In my ears, "participant" has always been associated with a human.
>>
>> Also, my understanding is that ITU-T defines participant as a human
>> participating in a conference,
>>
>
> Can you provide a reference?
>

The ITU has a definitions database (prototype) here:
http://www.itu.int/ITU-R/index.asp?redirect=3Dtrue&category=3Dinformation&l=
ink=3Dterminology-database&lang=3Den&adsearch=3D&SearchTerminology=3D&secto=
r=3D&language=3Dall&part=3Dabbreviationterm&kind=3Danywhere

According this database, there are 4 ITU-T recommendations that define
"participant".  Two of these recommendations define it is as human  -
I.254.5 (The served user or a conferee.) and T.124 (A person participating
in a conference at a node.)  The other two recommendations do not define it
as a human user (and none define it like RFC 4353).

And, is it something CLUE wants/needs to reference?
>
>
Neither recommendation seems relevant to CLUE


>  and I strongly think we should avoid identical wording with different
>> meaning - it will only cause problems sooner or later.
>>
>
> Which is why we are concerned about being consistent with RFC 4353.
>
> (We have a more difficult problem if we have dependency on documents that
> have conflicting definitions for the term.)
>
>        Thanks,
>        Paul
>
>
>  Why can't we simply talk about "endpoint" or "client" when talking about
>> the SIP device (whether it's a full blown telepresence room or a small
>> mobile phone)? That's wording that people are used to, so I don't see wh=
y we
>> need to come up with something new...
>>
>> Regards,
>>
>> Christer
>>
>>
>>
>>
>>
>>
>>  -----Original Message-----
>>> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
>>> Behalf Of Paul Kyzivat
>>> Sent: 1. kes=E4kuuta 2011 2:50
>>> To: clue@ietf.org
>>> Subject: Re: [clue] Definitions: Participant
>>>
>>> I support using Participant in the 4353 sense.
>>> (Its really the only definition that most of the software can
>>> use in a useful way. E.g. the conference roster is about
>>> these automata. This becomes especially obvious when you have
>>> the same "person" showing up multiple times in the roster.)
>>>
>>> If there is need to talk about the human(s) associated with a
>>> participant, then it would make sense to define another term for that.
>>>
>>>        Thanks,
>>>        Paul (as individual)
>>>
>>> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>>>
>>>> Hi all,
>>>> I thought I would quickly rev the definitions doc, and
>>>>
>>> found out that
>>>
>>>> I cannot find agreements on a number of terms. This is the
>>>>
>>> first of a
>>>
>>>> set of eamils that will hopefully lead us to close the
>>>>
>>> definitions on
>>>
>>>> a few terms.
>>>> So this email is about "Participant".
>>>>
>>>> We have the odd definition that RFC 4353 lists participant
>>>>
>>> essentially
>>>
>>>> as a piece of software and not as a human. To Song Haibin, Steve
>>>> Botzko (and to me), Participants sounds like human, though.
>>>>
>>>> Several ways forward:
>>>>
>>>>    1. Use Participant in the 4353 sense only
>>>>    2. Use Participant in the sense of a human participating in a
>>>>       telepresence session only. That would mean that there
>>>>
>>> can be many
>>>
>>>>       participants at any endpoint, and endpoint can have
>>>>
>>> no participant
>>>
>>>>       (empty room or webcam), and so forth.
>>>>    3. Use Participant in the sense of 2) above, and add
>>>>
>>> remark that if
>>>
>>>>       4353 Participant is meant, this will be explicitely mentioned.
>>>>
>>>> My preference is 1. 2 and 3 have too much potential for confusion.
>>>> Shame on 4353 for that.
>>>>
>>>> Opinions?
>>>>
>>>> Stephan
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> clue mailing list
>>>> clue@ietf.org
>>>> https://www.ietf.org/mailman/listinfo/clue
>>>>
>>> _______________________________________________
>>> clue mailing list
>>> clue@ietf.org
>>> https://www.ietf.org/mailman/listinfo/clue
>>>
>>>  _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

--bcaec50160e30730a404a4accbfe
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

in-line, addressing the question on ITU-T definitions.<br><br>Stephen Botzk=
o<br><br><div class=3D"gmail_quote">On Wed, Jun 1, 2011 at 4:27 PM, Paul Ky=
zivat <span dir=3D"ltr">&lt;<a href=3D"mailto:pkyzivat@cisco.com">pkyzivat@=
cisco.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;"><div class=3D"im"><br>
<br>
On 6/1/2011 6:56 AM, Christer Holmberg wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
<br>
Hi,<br>
<br>
In my ears, &quot;participant&quot; has always been associated with a human=
.<br>
<br>
Also, my understanding is that ITU-T defines participant as a human partici=
pating in a conference,<br>
</blockquote>
<br></div>
Can you provide a reference?<br></blockquote><div><br><span style=3D"color:=
 rgb(0, 0, 0);">The ITU has a definitions database (prototype) here: <a hre=
f=3D"http://www.itu.int/ITU-R/index.asp?redirect=3Dtrue&amp;category=3Dinfo=
rmation&amp;link=3Dterminology-database&amp;lang=3Den&amp;adsearch=3D&amp;S=
earchTerminology=3D&amp;sector=3D&amp;language=3Dall&amp;part=3Dabbreviatio=
nterm&amp;kind=3Danywhere">http://www.itu.int/ITU-R/index.asp?redirect=3Dtr=
ue&amp;category=3Dinformation&amp;link=3Dterminology-database&amp;lang=3Den=
&amp;adsearch=3D&amp;SearchTerminology=3D&amp;sector=3D&amp;language=3Dall&=
amp;part=3Dabbreviationterm&amp;kind=3Danywhere</a></span><br>
<br style=3D"color: rgb(0, 0, 0);"><span style=3D"color: rgb(0, 0, 0);">Acc=
ording this database, there are 4 ITU-T recommendations that define &quot;p=
articipant&quot;.=A0 Two of these recommendations define it is as human=A0 =
- I.254.5 (</span><font style=3D"color: rgb(0, 0, 0);" color=3D"#0000ff">Th=
e served user or a conferee.) and T.124 (</font><font color=3D"#0000ff"><sp=
an style=3D"color: rgb(0, 0, 0);">A person participating in a conference at=
 a node.)=A0 The other two recommendations do not define it as a human user=
 (and none define it like RFC 4353).<br>
<br></span></font></div><blockquote class=3D"gmail_quote" style=3D"margin: =
0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left:=
 1ex;">
And, is it something CLUE wants/needs to reference?<div class=3D"im"><br></=
div></blockquote><div>=A0</div><div>Neither recommendation seems relevant t=
o CLUE <br><br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt=
 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1e=
x;">
<div class=3D"im">
<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
and I strongly think we should avoid identical wording with different meani=
ng - it will only cause problems sooner or later.<br>
</blockquote>
<br></div>
Which is why we are concerned about being consistent with RFC 4353.<br>
<br>
(We have a more difficult problem if we have dependency on documents that h=
ave conflicting definitions for the term.)<br>
<br>
 =A0 =A0 =A0 =A0Thanks,<br><font color=3D"#888888">
 =A0 =A0 =A0 =A0Paul</font><div><div></div><div class=3D"h5"><br>
<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
Why can&#39;t we simply talk about &quot;endpoint&quot; or &quot;client&quo=
t; when talking about the SIP device (whether it&#39;s a full blown telepre=
sence room or a small mobile phone)? That&#39;s wording that people are use=
d to, so I don&#39;t see why we need to come up with something new...<br>

<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
<br>
<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
-----Original Message-----<br>
From: <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-bounc=
es@ietf.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org" target=3D"=
_blank">clue-bounces@ietf.org</a>] On<br>
Behalf Of Paul Kyzivat<br>
Sent: 1. kes=E4kuuta 2011 2:50<br>
To: <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br=
>
Subject: Re: [clue] Definitions: Participant<br>
<br>
I support using Participant in the 4353 sense.<br>
(Its really the only definition that most of the software can<br>
use in a useful way. E.g. the conference roster is about<br>
these automata. This becomes especially obvious when you have<br>
the same &quot;person&quot; showing up multiple times in the roster.)<br>
<br>
If there is need to talk about the human(s) associated with a<br>
participant, then it would make sense to define another term for that.<br>
<br>
 =A0 =A0 =A0 =A0Thanks,<br>
 =A0 =A0 =A0 =A0Paul (as individual)<br>
<br>
On 5/31/2011 7:03 PM, Stephan Wenger wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
Hi all,<br>
I thought I would quickly rev the definitions doc, and<br>
</blockquote>
found out that<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
I cannot find agreements on a number of terms. This is the<br>
</blockquote>
first of a<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
set of eamils that will hopefully lead us to close the<br>
</blockquote>
definitions on<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
a few terms.<br>
So this email is about &quot;Participant&quot;.<br>
<br>
We have the odd definition that RFC 4353 lists participant<br>
</blockquote>
essentially<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
as a piece of software and not as a human. To Song Haibin, Steve<br>
Botzko (and to me), Participants sounds like human, though.<br>
<br>
Several ways forward:<br>
<br>
 =A0 =A01. Use Participant in the 4353 sense only<br>
 =A0 =A02. Use Participant in the sense of a human participating in a<br>
 =A0 =A0 =A0 telepresence session only. That would mean that there<br>
</blockquote>
can be many<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
 =A0 =A0 =A0 participants at any endpoint, and endpoint can have<br>
</blockquote>
no participant<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
 =A0 =A0 =A0 (empty room or webcam), and so forth.<br>
 =A0 =A03. Use Participant in the sense of 2) above, and add<br>
</blockquote>
remark that if<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
 =A0 =A0 =A0 4353 Participant is meant, this will be explicitely mentioned.=
<br>
<br>
My preference is 1. 2 and 3 have too much potential for confusion.<br>
Shame on 4353 for that.<br>
<br>
Opinions?<br>
<br>
Stephan<br>
<br>
<br>
<br>
<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</blockquote>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br>
</blockquote></blockquote>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</div></div></blockquote></div><br>

--bcaec50160e30730a404a4accbfe--

From mary.ietf.barnes@gmail.com  Wed Jun  1 14:00:15 2011
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Date: Wed, 1 Jun 2011 16:00:13 -0500
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From: Mary Barnes <mary.ietf.barnes@gmail.com>
To: Paul Kyzivat <pkyzivat@cisco.com>
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Subject: Re: [clue] Definitions: Participant
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XCON also uses "participant" in the same context as RFC 4353.  So, I think
that consistency within the IETF context is more important than how other
SDOs might use the term.   References to humans in both RFC 4353 and XCON
are qualifications of "operator" and "participant" rather than a standalone
term.  I will also note that SIPREC documents use the term participant in
the same context as RFC 4353, although there are cases where it is used to
refer to the human.  But, the context makes that clear. So, my
recommendation is that we use "human participant" in cases where the
qualification is necessary.

We also use the term "user" in both RFC 4353 and XCON (and SIPREC) in the
context of actions that would be performed by a human (e.g., keypresses),
etc. However, that term is overloaded in that it also is used for the
logical representation of the physical/human user in the data
model/conference object. And, SIPREC seems to use "participant" and "user"
interchangeably (3rd para in the Into of requirements when it's discussing
notification and opt out of recording).

So, I still think that "human participant" is the best choice when a
qualification is necessary.

Mary.
(as an individual)

On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat <pkyzivat@cisco.com> wrote:

>
>
> On 6/1/2011 6:56 AM, Christer Holmberg wrote:
>
>>
>> Hi,
>>
>> In my ears, "particiapant" has always been associated with a human.
>>
>> Also, my understanding is that ITU-T defines participant as a human
>> participating in a conference,
>>
>
> Can you provide a reference?
> And, is it something CLUE wants/needs to reference?
>
>
>  and I strongly think we should avoid identical wording with different
>> meaning - it will only cause problems sooner or later.
>>
>
> Which is why we are concerned about being consistent with RFC 4353.
>
> (We have a more difficult problem if we have dependency on documents that
> have conflicting definitions for the term.)
>
>        Thanks,
>        Paul
>
>
>  Why can't we simply talk about "endpoint" or "client" when talking about
>> the SIP device (whether it's a full blown telepresence room or a small
>> mobile phone)? That's wording that people are used to, so I don't see wh=
y we
>> need to come up with something new...
>>
>> Regards,
>>
>> Christer
>>
>>
>>
>>
>>
>>
>>  -----Original Message-----
>>> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
>>> Behalf Of Paul Kyzivat
>>> Sent: 1. kes=E4kuuta 2011 2:50
>>> To: clue@ietf.org
>>> Subject: Re: [clue] Definitions: Participant
>>>
>>> I support using Participant in the 4353 sense.
>>> (Its really the only definition that most of the software can
>>> use in a useful way. E.g. the conference roster is about
>>> these automata. This becomes especially obvious when you have
>>> the same "person" showing up multiple times in the roster.)
>>>
>>> If there is need to talk about the human(s) associated with a
>>> participant, then it would make sense to define another term for that.
>>>
>>>        Thanks,
>>>        Paul (as individual)
>>>
>>> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>>>
>>>> Hi all,
>>>> I thought I would quickly rev the definitions doc, and
>>>>
>>> found out that
>>>
>>>> I cannot find agreements on a number of terms. This is the
>>>>
>>> first of a
>>>
>>>> set of eamils that will hopefully lead us to close the
>>>>
>>> definitions on
>>>
>>>> a few terms.
>>>> So this email is about "Participant".
>>>>
>>>> We have the odd definition that RFC 4353 lists participant
>>>>
>>> essentially
>>>
>>>> as a piece of software and not as a human. To Song Haibin, Steve
>>>> Botzko (and to me), Participants sounds like human, though.
>>>>
>>>> Several ways forward:
>>>>
>>>>    1. Use Participant in the 4353 sense only
>>>>    2. Use Participant in the sense of a human participating in a
>>>>       telepresence session only. That would mean that there
>>>>
>>> can be many
>>>
>>>>       participants at any endpoint, and endpoint can have
>>>>
>>> no participant
>>>
>>>>       (empty room or webcam), and so forth.
>>>>    3. Use Participant in the sense of 2) above, and add
>>>>
>>> remark that if
>>>
>>>>       4353 Participant is meant, this will be explicitely mentioned.
>>>>
>>>> My preference is 1. 2 and 3 have too much potential for confusion.
>>>> Shame on 4353 for that.
>>>>
>>>> Opinions?
>>>>
>>>> Stephan
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> clue mailing list
>>>> clue@ietf.org
>>>> https://www.ietf.org/mailman/listinfo/clue
>>>>
>>> _______________________________________________
>>> clue mailing list
>>> clue@ietf.org
>>> https://www.ietf.org/mailman/listinfo/clue
>>>
>>>  _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

--bcaec517a812898a9604a4accef9
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

XCON also uses &quot;participant&quot; in the same context as RFC 4353. =A0=
So, I think that consistency within the IETF context is more important than=
 how other SDOs might use the term. =A0 References to humans in both RFC 43=
53 and XCON are qualifications of &quot;operator&quot; and &quot;participan=
t&quot; rather than a standalone term. =A0I will also note that SIPREC docu=
ments use the term participant in the same context as RFC 4353, although th=
ere are cases where it is used to refer to the human. =A0But, the context m=
akes that clear. So, my recommendation is that we use &quot;human participa=
nt&quot; in cases where the qualification is necessary. =A0<div>
<br></div><div>We also use the term &quot;user&quot; in both RFC 4353 and X=
CON (and SIPREC) in the context of actions that would be performed by a hum=
an (e.g., keypresses), etc. However, that term is overloaded in that it als=
o is used for the logical representation of the physical/human user in the =
data model/conference object. And, SIPREC seems to use &quot;participant&qu=
ot; and &quot;user&quot; interchangeably (3rd para in the Into of requireme=
nts when it&#39;s discussing notification and opt out of recording).=A0</di=
v>
<div><br></div><div>So, I still think that &quot;human participant&quot; is=
 the best choice when a qualification is necessary. =A0</div><div><div><br>=
</div><div>Mary.=A0</div><div>(as an individual)<br><br><div class=3D"gmail=
_quote">
On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat <span dir=3D"ltr">&lt;<a href=
=3D"mailto:pkyzivat@cisco.com">pkyzivat@cisco.com</a>&gt;</span> wrote:<br>=
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">
<div class=3D"im"><br>
<br>
On 6/1/2011 6:56 AM, Christer Holmberg wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
<br>
Hi,<br>
<br>
In my ears, &quot;particiapant&quot; has always been associated with a huma=
n.<br>
<br>
Also, my understanding is that ITU-T defines participant as a human partici=
pating in a conference,<br>
</blockquote>
<br></div>
Can you provide a reference?<br>
And, is it something CLUE wants/needs to reference?<div class=3D"im"><br>
<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
and I strongly think we should avoid identical wording with different meani=
ng - it will only cause problems sooner or later.<br>
</blockquote>
<br></div>
Which is why we are concerned about being consistent with RFC 4353.<br>
<br>
(We have a more difficult problem if we have dependency on documents that h=
ave conflicting definitions for the term.)<br>
<br>
 =A0 =A0 =A0 =A0Thanks,<br><font color=3D"#888888">
 =A0 =A0 =A0 =A0Paul</font><div><div></div><div class=3D"h5"><br>
<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
Why can&#39;t we simply talk about &quot;endpoint&quot; or &quot;client&quo=
t; when talking about the SIP device (whether it&#39;s a full blown telepre=
sence room or a small mobile phone)? That&#39;s wording that people are use=
d to, so I don&#39;t see why we need to come up with something new...<br>

<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
<br>
<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
-----Original Message-----<br>
From: <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-bounc=
es@ietf.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org" target=3D"=
_blank">clue-bounces@ietf.org</a>] On<br>
Behalf Of Paul Kyzivat<br>
Sent: 1. kes=E4kuuta 2011 2:50<br>
To: <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br=
>
Subject: Re: [clue] Definitions: Participant<br>
<br>
I support using Participant in the 4353 sense.<br>
(Its really the only definition that most of the software can<br>
use in a useful way. E.g. the conference roster is about<br>
these automata. This becomes especially obvious when you have<br>
the same &quot;person&quot; showing up multiple times in the roster.)<br>
<br>
If there is need to talk about the human(s) associated with a<br>
participant, then it would make sense to define another term for that.<br>
<br>
 =A0 =A0 =A0 =A0Thanks,<br>
 =A0 =A0 =A0 =A0Paul (as individual)<br>
<br>
On 5/31/2011 7:03 PM, Stephan Wenger wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
Hi all,<br>
I thought I would quickly rev the definitions doc, and<br>
</blockquote>
found out that<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
I cannot find agreements on a number of terms. This is the<br>
</blockquote>
first of a<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
set of eamils that will hopefully lead us to close the<br>
</blockquote>
definitions on<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
a few terms.<br>
So this email is about &quot;Participant&quot;.<br>
<br>
We have the odd definition that RFC 4353 lists participant<br>
</blockquote>
essentially<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
as a piece of software and not as a human. To Song Haibin, Steve<br>
Botzko (and to me), Participants sounds like human, though.<br>
<br>
Several ways forward:<br>
<br>
 =A0 =A01. Use Participant in the 4353 sense only<br>
 =A0 =A02. Use Participant in the sense of a human participating in a<br>
 =A0 =A0 =A0 telepresence session only. That would mean that there<br>
</blockquote>
can be many<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
 =A0 =A0 =A0 participants at any endpoint, and endpoint can have<br>
</blockquote>
no participant<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
 =A0 =A0 =A0 (empty room or webcam), and so forth.<br>
 =A0 =A03. Use Participant in the sense of 2) above, and add<br>
</blockquote>
remark that if<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
 =A0 =A0 =A0 4353 Participant is meant, this will be explicitely mentioned.=
<br>
<br>
My preference is 1. 2 and 3 have too much potential for confusion.<br>
Shame on 4353 for that.<br>
<br>
Opinions?<br>
<br>
Stephan<br>
<br>
<br>
<br>
<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</blockquote>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br>
</blockquote></blockquote>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</div></div></blockquote></div><br></div></div>

--bcaec517a812898a9604a4accef9--

From christer.holmberg@ericsson.com  Wed Jun  1 14:03:03 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Paul Kyzivat <pkyzivat@cisco.com>
Date: Wed, 1 Jun 2011 23:02:57 +0200
Thread-Topic: [clue] Definitions: Participant
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Subject: Re: [clue] Definitions: Participant
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Hi,

>> In my ears, "particiapant" has always been associated with a human.
>>
>> Also, my understanding is that ITU-T defines participant as a human part=
icipating in a conference,
>
>Can you provide a reference?

I will look for it when I'm back in office on friday.

>And, is it something CLUE wants/needs to reference?

Not necessarily. I just think we should try to avoid definition conflicts. =
And, if we are aware of such conflicts, I think we should document them.

>>and I strongly think we should avoid identical wording with different mea=
ning - it will only cause problems sooner or later.
>
>Which is why we are concerned about being consistent with RFC 4353.
>
>(We have a more difficult problem if we have dependency on documents
>that have conflicting definitions for the term.)

I'm not even sure if 4353 is always alligned with itself :)

For example, in one place it talks about "anonymous particiapant", and to m=
e that sounds more like a user, rather than a piece of software. Some parts=
 of the security text also seems to make a similar impression.=20

But, maybe that's not important for CLUE, if we only refer to the definitio=
n part in 4353.

Also, the 4353 definition talks about software that connects *A* user to a =
conference. We would need to specify, that in the scope of our work, it can=
 connect multiple users to a conference.

Regards,

Christer





> Why can't we simply talk about "endpoint" or "client" when talking about =
the SIP device (whether it's a full blown telepresence room or a small mobi=
le phone)? That's wording that people are used to, so I don't see why we ne=
ed to come up with something new...
>
> Regards,
>
> Christer
>
>
>
>
>
>
>> -----Original Message-----
>> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
>> Behalf Of Paul Kyzivat
>> Sent: 1. kes=E4kuuta 2011 2:50
>> To: clue@ietf.org
>> Subject: Re: [clue] Definitions: Participant
>>
>> I support using Participant in the 4353 sense.
>> (Its really the only definition that most of the software can
>> use in a useful way. E.g. the conference roster is about
>> these automata. This becomes especially obvious when you have
>> the same "person" showing up multiple times in the roster.)
>>
>> If there is need to talk about the human(s) associated with a
>> participant, then it would make sense to define another term for that.
>>
>>      Thanks,
>>      Paul (as individual)
>>
>> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>>> Hi all,
>>> I thought I would quickly rev the definitions doc, and
>> found out that
>>> I cannot find agreements on a number of terms. This is the
>> first of a
>>> set of eamils that will hopefully lead us to close the
>> definitions on
>>> a few terms.
>>> So this email is about "Participant".
>>>
>>> We have the odd definition that RFC 4353 lists participant
>> essentially
>>> as a piece of software and not as a human. To Song Haibin, Steve
>>> Botzko (and to me), Participants sounds like human, though.
>>>
>>> Several ways forward:
>>>
>>>     1. Use Participant in the 4353 sense only
>>>     2. Use Participant in the sense of a human participating in a
>>>        telepresence session only. That would mean that there
>> can be many
>>>        participants at any endpoint, and endpoint can have
>> no participant
>>>        (empty room or webcam), and so forth.
>>>     3. Use Participant in the sense of 2) above, and add
>> remark that if
>>>        4353 Participant is meant, this will be explicitely mentioned.
>>>
>>> My preference is 1. 2 and 3 have too much potential for confusion.
>>> Shame on 4353 for that.
>>>
>>> Opinions?
>>>
>>> Stephan
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> clue mailing list
>>> clue@ietf.org
>>> https://www.ietf.org/mailman/listinfo/clue
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org
>> https://www.ietf.org/mailman/listinfo/clue
>>=

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Subject: Re: [clue] Definitions: Participant
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wfm

On 6/1/2011 5:00 PM, Mary Barnes wrote:
> XCON also uses "participant" in the same context as RFC 4353.  So, I
> think that consistency within the IETF context is more important than
> how other SDOs might use the term.   References to humans in both RFC
> 4353 and XCON are qualifications of "operator" and "participant" rather
> than a standalone term.  I will also note that SIPREC documents use the
> term participant in the same context as RFC 4353, although there are
> cases where it is used to refer to the human.  But, the context makes
> that clear. So, my recommendation is that we use "human participant" in
> cases where the qualification is necessary.
>
> We also use the term "user" in both RFC 4353 and XCON (and SIPREC) in
> the context of actions that would be performed by a human (e.g.,
> keypresses), etc. However, that term is overloaded in that it also is
> used for the logical representation of the physical/human user in the
> data model/conference object. And, SIPREC seems to use "participant" and
> "user" interchangeably (3rd para in the Into of requirements when it's
> discussing notification and opt out of recording).
>
> So, I still think that "human participant" is the best choice when a
> qualification is necessary.
>
> Mary.
> (as an individual)
>
> On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat <pkyzivat@cisco.com
> <mailto:pkyzivat@cisco.com>> wrote:
>
>
>
>     On 6/1/2011 6:56 AM, Christer Holmberg wrote:
>
>
>         Hi,
>
>         In my ears, "particiapant" has always been associated with a human.
>
>         Also, my understanding is that ITU-T defines participant as a
>         human participating in a conference,
>
>
>     Can you provide a reference?
>     And, is it something CLUE wants/needs to reference?
>
>
>         and I strongly think we should avoid identical wording with
>         different meaning - it will only cause problems sooner or later.
>
>
>     Which is why we are concerned about being consistent with RFC 4353.
>
>     (We have a more difficult problem if we have dependency on documents
>     that have conflicting definitions for the term.)
>
>             Thanks,
>             Paul
>
>
>         Why can't we simply talk about "endpoint" or "client" when
>         talking about the SIP device (whether it's a full blown
>         telepresence room or a small mobile phone)? That's wording that
>         people are used to, so I don't see why we need to come up with
>         something new...
>
>         Regards,
>
>         Christer
>
>
>
>
>
>
>             -----Original Message-----
>             From: clue-bounces@ietf.org <mailto:clue-bounces@ietf.org>
>             [mailto:clue-bounces@ietf.org <mailto:clue-bounces@ietf.org>] On
>             Behalf Of Paul Kyzivat
>             Sent: 1. kesäkuuta 2011 2:50
>             To: clue@ietf.org <mailto:clue@ietf.org>
>             Subject: Re: [clue] Definitions: Participant
>
>             I support using Participant in the 4353 sense.
>             (Its really the only definition that most of the software can
>             use in a useful way. E.g. the conference roster is about
>             these automata. This becomes especially obvious when you have
>             the same "person" showing up multiple times in the roster.)
>
>             If there is need to talk about the human(s) associated with a
>             participant, then it would make sense to define another term
>             for that.
>
>                     Thanks,
>                     Paul (as individual)
>
>             On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>
>                 Hi all,
>                 I thought I would quickly rev the definitions doc, and
>
>             found out that
>
>                 I cannot find agreements on a number of terms. This is the
>
>             first of a
>
>                 set of eamils that will hopefully lead us to close the
>
>             definitions on
>
>                 a few terms.
>                 So this email is about "Participant".
>
>                 We have the odd definition that RFC 4353 lists participant
>
>             essentially
>
>                 as a piece of software and not as a human. To Song
>                 Haibin, Steve
>                 Botzko (and to me), Participants sounds like human, though.
>
>                 Several ways forward:
>
>                     1. Use Participant in the 4353 sense only
>                     2. Use Participant in the sense of a human
>                 participating in a
>                        telepresence session only. That would mean that there
>
>             can be many
>
>                        participants at any endpoint, and endpoint can have
>
>             no participant
>
>                        (empty room or webcam), and so forth.
>                     3. Use Participant in the sense of 2) above, and add
>
>             remark that if
>
>                        4353 Participant is meant, this will be
>                 explicitely mentioned.
>
>                 My preference is 1. 2 and 3 have too much potential for
>                 confusion.
>                 Shame on 4353 for that.
>
>                 Opinions?
>
>                 Stephan
>
>
>
>
>                 _______________________________________________
>                 clue mailing list
>                 clue@ietf.org <mailto:clue@ietf.org>
>                 https://www.ietf.org/mailman/listinfo/clue
>
>             _______________________________________________
>             clue mailing list
>             clue@ietf.org <mailto:clue@ietf.org>
>             https://www.ietf.org/mailman/listinfo/clue
>
>     _______________________________________________
>     clue mailing list
>     clue@ietf.org <mailto:clue@ietf.org>
>     https://www.ietf.org/mailman/listinfo/clue
>
>

From christer.holmberg@ericsson.com  Wed Jun  1 14:27:45 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Mary Barnes <mary.ietf.barnes@gmail.com>, Paul Kyzivat <pkyzivat@cisco.com>
Date: Wed, 1 Jun 2011 23:24:24 +0200
Thread-Topic: [clue] Definitions: Participant
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Subject: Re: [clue] Definitions: Participant
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Hi,

If we go for the 4353 definition of "participant", when then talking about =
humans/users, I would prefer "user" instead of "human participant".

Regards,

Christer

________________________________
From: Mary Barnes [mary.ietf.barnes@gmail.com]
Sent: Thursday, June 02, 2011 12:00 AM
To: Paul Kyzivat
Cc: Christer Holmberg; clue@ietf.org
Subject: Re: [clue] Definitions: Participant

XCON also uses "participant" in the same context as RFC 4353.  So, I think =
that consistency within the IETF context is more important than how other S=
DOs might use the term.   References to humans in both RFC 4353 and XCON ar=
e qualifications of "operator" and "participant" rather than a standalone t=
erm.  I will also note that SIPREC documents use the term participant in th=
e same context as RFC 4353, although there are cases where it is used to re=
fer to the human.  But, the context makes that clear. So, my recommendation=
 is that we use "human participant" in cases where the qualification is nec=
essary.

We also use the term "user" in both RFC 4353 and XCON (and SIPREC) in the c=
ontext of actions that would be performed by a human (e.g., keypresses), et=
c. However, that term is overloaded in that it also is used for the logical=
 representation of the physical/human user in the data model/conference obj=
ect. And, SIPREC seems to use "participant" and "user" interchangeably (3rd=
 para in the Into of requirements when it's discussing notification and opt=
 out of recording).

So, I still think that "human participant" is the best choice when a qualif=
ication is necessary.

Mary.
(as an individual)

On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat <pkyzivat@cisco.com<mailto:pky=
zivat@cisco.com>> wrote:


On 6/1/2011 6:56 AM, Christer Holmberg wrote:

Hi,

In my ears, "particiapant" has always been associated with a human.

Also, my understanding is that ITU-T defines participant as a human partici=
pating in a conference,

Can you provide a reference?
And, is it something CLUE wants/needs to reference?


and I strongly think we should avoid identical wording with different meani=
ng - it will only cause problems sooner or later.

Which is why we are concerned about being consistent with RFC 4353.

(We have a more difficult problem if we have dependency on documents that h=
ave conflicting definitions for the term.)

       Thanks,
       Paul


Why can't we simply talk about "endpoint" or "client" when talking about th=
e SIP device (whether it's a full blown telepresence room or a small mobile=
 phone)? That's wording that people are used to, so I don't see why we need=
 to come up with something new...

Regards,

Christer






-----Original Message-----
From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-boun=
ces@ietf.org<mailto:clue-bounces@ietf.org>] On
Behalf Of Paul Kyzivat
Sent: 1. kes=E4kuuta 2011 2:50
To: clue@ietf.org<mailto:clue@ietf.org>
Subject: Re: [clue] Definitions: Participant

I support using Participant in the 4353 sense.
(Its really the only definition that most of the software can
use in a useful way. E.g. the conference roster is about
these automata. This becomes especially obvious when you have
the same "person" showing up multiple times in the roster.)

If there is need to talk about the human(s) associated with a
participant, then it would make sense to define another term for that.

       Thanks,
       Paul (as individual)

On 5/31/2011 7:03 PM, Stephan Wenger wrote:
Hi all,
I thought I would quickly rev the definitions doc, and
found out that
I cannot find agreements on a number of terms. This is the
first of a
set of eamils that will hopefully lead us to close the
definitions on
a few terms.
So this email is about "Participant".

We have the odd definition that RFC 4353 lists participant
essentially
as a piece of software and not as a human. To Song Haibin, Steve
Botzko (and to me), Participants sounds like human, though.

Several ways forward:

   1. Use Participant in the 4353 sense only
   2. Use Participant in the sense of a human participating in a
      telepresence session only. That would mean that there
can be many
      participants at any endpoint, and endpoint can have
no participant
      (empty room or webcam), and so forth.
   3. Use Participant in the sense of 2) above, and add
remark that if
      4353 Participant is meant, this will be explicitely mentioned.

My preference is 1. 2 and 3 have too much potential for confusion.
Shame on 4353 for that.

Opinions?

Stephan




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From coverdale@sympatico.ca  Wed Jun  1 15:19:55 2011
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From: Paul Coverdale <coverdale@sympatico.ca>
To: "'Christer Holmberg'" <christer.holmberg@ericsson.com>, "'Mary Barnes'" <mary.ietf.barnes@gmail.com>, "'Paul Kyzivat'" <pkyzivat@cisco.com>
References: <CA0AC1E6.2C4FD%stewe@stewe.org>	<4DE57EA5.6060406@cisco.com>	<7F2072F1E0DE894DA4B517B93C6A0585194E2E4F90@ESESSCMS0356.eemea.ericsson.se>	<4DE6A0A3.7090009@cisco.com>, <BANLkTikHM2dv4Lc5JiUGMqCe8NAXDSuhxQ@mail.gmail.com> <7F2072F1E0DE894DA4B517B93C6A0585194DF6A407@ESESSCMS0356.eemea.ericsson.se>
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Cc: clue@ietf.org
Subject: Re: [clue] Definitions: Participant
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I wasn't familiar with RFC4353, so I took a quick look. It seems that =
they
did a great job of hi-jacking a perfectly good English word.

E.G.
"Participant" - a person who takes part in or becomes involved in a
particular activity.

So we will create a nice tautology if we talk about a human participant.
Unless we want to differentiate between in-human participants.

If we are going to treat the RFC4353 definition of "participant" as
sacrosanct, then I would support "user" as the next best choice for CLUE
purposes.


...Paul



>-----Original Message-----
>From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
>Christer Holmberg
>Sent: Wednesday, June 01, 2011 5:24 PM
>To: Mary Barnes; Paul Kyzivat
>Cc: clue@ietf.org
>Subject: Re: [clue] Definitions: Participant
>
>Hi,
>
>If we go for the 4353 definition of "participant", when then talking
>about humans/users, I would prefer "user" instead of "human
>participant".
>
>Regards,
>
>Christer
>
>________________________________
>From: Mary Barnes [mary.ietf.barnes@gmail.com]
>Sent: Thursday, June 02, 2011 12:00 AM
>To: Paul Kyzivat
>Cc: Christer Holmberg; clue@ietf.org
>Subject: Re: [clue] Definitions: Participant
>
>XCON also uses "participant" in the same context as RFC 4353.  So, I
>think that consistency within the IETF context is more important than
>how other SDOs might use the term.   References to humans in both RFC
>4353 and XCON are qualifications of "operator" and "participant" rather
>than a standalone term.  I will also note that SIPREC documents use the
>term participant in the same context as RFC 4353, although there are
>cases where it is used to refer to the human.  But, the context makes
>that clear. So, my recommendation is that we use "human participant" in
>cases where the qualification is necessary.
>
>We also use the term "user" in both RFC 4353 and XCON (and SIPREC) in
>the context of actions that would be performed by a human (e.g.,
>keypresses), etc. However, that term is overloaded in that it also is
>used for the logical representation of the physical/human user in the
>data model/conference object. And, SIPREC seems to use "participant" =
and
>"user" interchangeably (3rd para in the Into of requirements when it's
>discussing notification and opt out of recording).
>
>So, I still think that "human participant" is the best choice when a
>qualification is necessary.
>
>Mary.
>(as an individual)
>
>On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat
><pkyzivat@cisco.com<mailto:pkyzivat@cisco.com>> wrote:
>
>
>On 6/1/2011 6:56 AM, Christer Holmberg wrote:
>
>Hi,
>
>In my ears, "particiapant" has always been associated with a human.
>
>Also, my understanding is that ITU-T defines participant as a human
>participating in a conference,
>
>Can you provide a reference?
>And, is it something CLUE wants/needs to reference?
>
>
>and I strongly think we should avoid identical wording with different
>meaning - it will only cause problems sooner or later.
>
>Which is why we are concerned about being consistent with RFC 4353.
>
>(We have a more difficult problem if we have dependency on documents
>that have conflicting definitions for the term.)
>
>       Thanks,
>       Paul
>
>
>Why can't we simply talk about "endpoint" or "client" when talking =
about
>the SIP device (whether it's a full blown telepresence room or a small
>mobile phone)? That's wording that people are used to, so I don't see
>why we need to come up with something new...
>
>Regards,
>
>Christer
>
>
>
>
>
>
>-----Original Message-----
>From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-
>bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
>Behalf Of Paul Kyzivat
>Sent: 1. kes=E4kuuta 2011 2:50
>To: clue@ietf.org<mailto:clue@ietf.org>
>Subject: Re: [clue] Definitions: Participant
>
>I support using Participant in the 4353 sense.
>(Its really the only definition that most of the software can
>use in a useful way. E.g. the conference roster is about
>these automata. This becomes especially obvious when you have
>the same "person" showing up multiple times in the roster.)
>
>If there is need to talk about the human(s) associated with a
>participant, then it would make sense to define another term for that.
>
>       Thanks,
>       Paul (as individual)
>
>On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>Hi all,
>I thought I would quickly rev the definitions doc, and
>found out that
>I cannot find agreements on a number of terms. This is the
>first of a
>set of eamils that will hopefully lead us to close the
>definitions on
>a few terms.
>So this email is about "Participant".
>
>We have the odd definition that RFC 4353 lists participant
>essentially
>as a piece of software and not as a human. To Song Haibin, Steve
>Botzko (and to me), Participants sounds like human, though.
>
>Several ways forward:
>
>   1. Use Participant in the 4353 sense only
>   2. Use Participant in the sense of a human participating in a
>      telepresence session only. That would mean that there
>can be many
>      participants at any endpoint, and endpoint can have
>no participant
>      (empty room or webcam), and so forth.
>   3. Use Participant in the sense of 2) above, and add
>remark that if
>      4353 Participant is meant, this will be explicitely mentioned.
>
>My preference is 1. 2 and 3 have too much potential for confusion.
>Shame on 4353 for that.
>
>Opinions?
>
>Stephan
>
>
>
>
>_______________________________________________
>clue mailing list
>clue@ietf.org<mailto:clue@ietf.org>
>https://www.ietf.org/mailman/listinfo/clue
>_______________________________________________
>clue mailing list
>clue@ietf.org<mailto:clue@ietf.org>
>https://www.ietf.org/mailman/listinfo/clue
>
>_______________________________________________
>clue mailing list
>clue@ietf.org<mailto:clue@ietf.org>
>https://www.ietf.org/mailman/listinfo/clue
>
>_______________________________________________
>clue mailing list
>clue@ietf.org
>https://www.ietf.org/mailman/listinfo/clue


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Subject: Re: [clue] Definitions: Participant
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In the end, I think the context is what will be necessary to clarify the
meaning (human, non-human physical entity or logical entity) whether we use
participant or user, per my comment with regards to the XCON usage of the
latter term.  So, let's just pick one and ensure that it's clear in the
context that it's used.

Mary.

On Wed, Jun 1, 2011 at 5:19 PM, Paul Coverdale <coverdale@sympatico.ca>wrot=
e:

> I wasn't familiar with RFC4353, so I took a quick look. It seems that the=
y
> did a great job of hi-jacking a perfectly good English word.
>
> E.G.
> "Participant" - a person who takes part in or becomes involved in a
> particular activity.
>
> So we will create a nice tautology if we talk about a human participant.
> Unless we want to differentiate between in-human participants.
>
> If we are going to treat the RFC4353 definition of "participant" as
> sacrosanct, then I would support "user" as the next best choice for CLUE
> purposes.
>
>
> ...Paul
>
>
>
> >-----Original Message-----
> >From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
> >Christer Holmberg
> >Sent: Wednesday, June 01, 2011 5:24 PM
> >To: Mary Barnes; Paul Kyzivat
> >Cc: clue@ietf.org
> >Subject: Re: [clue] Definitions: Participant
> >
> >Hi,
> >
> >If we go for the 4353 definition of "participant", when then talking
> >about humans/users, I would prefer "user" instead of "human
> >participant".
> >
> >Regards,
> >
> >Christer
> >
> >________________________________
> >From: Mary Barnes [mary.ietf.barnes@gmail.com]
> >Sent: Thursday, June 02, 2011 12:00 AM
> >To: Paul Kyzivat
> >Cc: Christer Holmberg; clue@ietf.org
> >Subject: Re: [clue] Definitions: Participant
> >
> >XCON also uses "participant" in the same context as RFC 4353.  So, I
> >think that consistency within the IETF context is more important than
> >how other SDOs might use the term.   References to humans in both RFC
> >4353 and XCON are qualifications of "operator" and "participant" rather
> >than a standalone term.  I will also note that SIPREC documents use the
> >term participant in the same context as RFC 4353, although there are
> >cases where it is used to refer to the human.  But, the context makes
> >that clear. So, my recommendation is that we use "human participant" in
> >cases where the qualification is necessary.
> >
> >We also use the term "user" in both RFC 4353 and XCON (and SIPREC) in
> >the context of actions that would be performed by a human (e.g.,
> >keypresses), etc. However, that term is overloaded in that it also is
> >used for the logical representation of the physical/human user in the
> >data model/conference object. And, SIPREC seems to use "participant" and
> >"user" interchangeably (3rd para in the Into of requirements when it's
> >discussing notification and opt out of recording).
> >
> >So, I still think that "human participant" is the best choice when a
> >qualification is necessary.
> >
> >Mary.
> >(as an individual)
> >
> >On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat
> ><pkyzivat@cisco.com<mailto:pkyzivat@cisco.com>> wrote:
> >
> >
> >On 6/1/2011 6:56 AM, Christer Holmberg wrote:
> >
> >Hi,
> >
> >In my ears, "particiapant" has always been associated with a human.
> >
> >Also, my understanding is that ITU-T defines participant as a human
> >participating in a conference,
> >
> >Can you provide a reference?
> >And, is it something CLUE wants/needs to reference?
> >
> >
> >and I strongly think we should avoid identical wording with different
> >meaning - it will only cause problems sooner or later.
> >
> >Which is why we are concerned about being consistent with RFC 4353.
> >
> >(We have a more difficult problem if we have dependency on documents
> >that have conflicting definitions for the term.)
> >
> >       Thanks,
> >       Paul
> >
> >
> >Why can't we simply talk about "endpoint" or "client" when talking about
> >the SIP device (whether it's a full blown telepresence room or a small
> >mobile phone)? That's wording that people are used to, so I don't see
> >why we need to come up with something new...
> >
> >Regards,
> >
> >Christer
> >
> >
> >
> >
> >
> >
> >-----Original Message-----
> >From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-
> >bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> >Behalf Of Paul Kyzivat
> >Sent: 1. kes=E4kuuta 2011 2:50
> >To: clue@ietf.org<mailto:clue@ietf.org>
> >Subject: Re: [clue] Definitions: Participant
> >
> >I support using Participant in the 4353 sense.
> >(Its really the only definition that most of the software can
> >use in a useful way. E.g. the conference roster is about
> >these automata. This becomes especially obvious when you have
> >the same "person" showing up multiple times in the roster.)
> >
> >If there is need to talk about the human(s) associated with a
> >participant, then it would make sense to define another term for that.
> >
> >       Thanks,
> >       Paul (as individual)
> >
> >On 5/31/2011 7:03 PM, Stephan Wenger wrote:
> >Hi all,
> >I thought I would quickly rev the definitions doc, and
> >found out that
> >I cannot find agreements on a number of terms. This is the
> >first of a
> >set of eamils that will hopefully lead us to close the
> >definitions on
> >a few terms.
> >So this email is about "Participant".
> >
> >We have the odd definition that RFC 4353 lists participant
> >essentially
> >as a piece of software and not as a human. To Song Haibin, Steve
> >Botzko (and to me), Participants sounds like human, though.
> >
> >Several ways forward:
> >
> >   1. Use Participant in the 4353 sense only
> >   2. Use Participant in the sense of a human participating in a
> >      telepresence session only. That would mean that there
> >can be many
> >      participants at any endpoint, and endpoint can have
> >no participant
> >      (empty room or webcam), and so forth.
> >   3. Use Participant in the sense of 2) above, and add
> >remark that if
> >      4353 Participant is meant, this will be explicitely mentioned.
> >
> >My preference is 1. 2 and 3 have too much potential for confusion.
> >Shame on 4353 for that.
> >
> >Opinions?
> >
> >Stephan
> >
> >
> >
> >
> >_______________________________________________
> >clue mailing list
> >clue@ietf.org<mailto:clue@ietf.org>
> >https://www.ietf.org/mailman/listinfo/clue
> >_______________________________________________
> >clue mailing list
> >clue@ietf.org<mailto:clue@ietf.org>
> >https://www.ietf.org/mailman/listinfo/clue
> >
> >_______________________________________________
> >clue mailing list
> >clue@ietf.org<mailto:clue@ietf.org>
> >https://www.ietf.org/mailman/listinfo/clue
> >
> >_______________________________________________
> >clue mailing list
> >clue@ietf.org
> >https://www.ietf.org/mailman/listinfo/clue
>
>

--20cf307f354a81f06204a4ae31ee
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

In the end, I think the context is what will be necessary to clarify the me=
aning (human, non-human physical entity or logical entity) whether we use p=
articipant or user, per my comment with regards to the XCON usage of the la=
tter term. =A0So, let&#39;s just pick one and ensure that it&#39;s clear in=
 the context that it&#39;s used. =A0=A0<div>
<br></div><div>Mary.<br><br><div class=3D"gmail_quote">On Wed, Jun 1, 2011 =
at 5:19 PM, Paul Coverdale <span dir=3D"ltr">&lt;<a href=3D"mailto:coverdal=
e@sympatico.ca">coverdale@sympatico.ca</a>&gt;</span> wrote:<br><blockquote=
 class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc soli=
d;padding-left:1ex;">
I wasn&#39;t familiar with RFC4353, so I took a quick look. It seems that t=
hey<br>
did a great job of hi-jacking a perfectly good English word.<br>
<br>
E.G.<br>
&quot;Participant&quot; - a person who takes part in or becomes involved in=
 a<br>
particular activity.<br>
<br>
So we will create a nice tautology if we talk about a human participant.<br=
>
Unless we want to differentiate between in-human participants.<br>
<br>
If we are going to treat the RFC4353 definition of &quot;participant&quot; =
as<br>
sacrosanct, then I would support &quot;user&quot; as the next best choice f=
or CLUE<br>
purposes.<br>
<br>
<br>
...Paul<br>
<div class=3D"im"><br>
<br>
<br>
&gt;-----Original Message-----<br>
&gt;From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a=
> [mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a=
>] On Behalf Of<br>
&gt;Christer Holmberg<br>
</div>&gt;Sent: Wednesday, June 01, 2011 5:24 PM<br>
&gt;To: Mary Barnes; Paul Kyzivat<br>
&gt;Cc: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<div><div></div><div class=3D"h5">&gt;Subject: Re: [clue] Definitions: Part=
icipant<br>
&gt;<br>
&gt;Hi,<br>
&gt;<br>
&gt;If we go for the 4353 definition of &quot;participant&quot;, when then =
talking<br>
&gt;about humans/users, I would prefer &quot;user&quot; instead of &quot;hu=
man<br>
&gt;participant&quot;.<br>
&gt;<br>
&gt;Regards,<br>
&gt;<br>
&gt;Christer<br>
&gt;<br>
&gt;________________________________<br>
&gt;From: Mary Barnes [<a href=3D"mailto:mary.ietf.barnes@gmail.com">mary.i=
etf.barnes@gmail.com</a>]<br>
&gt;Sent: Thursday, June 02, 2011 12:00 AM<br>
&gt;To: Paul Kyzivat<br>
&gt;Cc: Christer Holmberg; <a href=3D"mailto:clue@ietf.org">clue@ietf.org</=
a><br>
&gt;Subject: Re: [clue] Definitions: Participant<br>
&gt;<br>
&gt;XCON also uses &quot;participant&quot; in the same context as RFC 4353.=
 =A0So, I<br>
&gt;think that consistency within the IETF context is more important than<b=
r>
&gt;how other SDOs might use the term. =A0 References to humans in both RFC=
<br>
&gt;4353 and XCON are qualifications of &quot;operator&quot; and &quot;part=
icipant&quot; rather<br>
&gt;than a standalone term. =A0I will also note that SIPREC documents use t=
he<br>
&gt;term participant in the same context as RFC 4353, although there are<br=
>
&gt;cases where it is used to refer to the human. =A0But, the context makes=
<br>
&gt;that clear. So, my recommendation is that we use &quot;human participan=
t&quot; in<br>
&gt;cases where the qualification is necessary.<br>
&gt;<br>
&gt;We also use the term &quot;user&quot; in both RFC 4353 and XCON (and SI=
PREC) in<br>
&gt;the context of actions that would be performed by a human (e.g.,<br>
&gt;keypresses), etc. However, that term is overloaded in that it also is<b=
r>
&gt;used for the logical representation of the physical/human user in the<b=
r>
&gt;data model/conference object. And, SIPREC seems to use &quot;participan=
t&quot; and<br>
&gt;&quot;user&quot; interchangeably (3rd para in the Into of requirements =
when it&#39;s<br>
&gt;discussing notification and opt out of recording).<br>
&gt;<br>
&gt;So, I still think that &quot;human participant&quot; is the best choice=
 when a<br>
&gt;qualification is necessary.<br>
&gt;<br>
&gt;Mary.<br>
&gt;(as an individual)<br>
&gt;<br>
&gt;On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat<br>
&gt;&lt;<a href=3D"mailto:pkyzivat@cisco.com">pkyzivat@cisco.com</a>&lt;mai=
lto:<a href=3D"mailto:pkyzivat@cisco.com">pkyzivat@cisco.com</a>&gt;&gt; wr=
ote:<br>
&gt;<br>
&gt;<br>
&gt;On 6/1/2011 6:56 AM, Christer Holmberg wrote:<br>
&gt;<br>
&gt;Hi,<br>
&gt;<br>
&gt;In my ears, &quot;particiapant&quot; has always been associated with a =
human.<br>
&gt;<br>
&gt;Also, my understanding is that ITU-T defines participant as a human<br>
&gt;participating in a conference,<br>
&gt;<br>
&gt;Can you provide a reference?<br>
&gt;And, is it something CLUE wants/needs to reference?<br>
&gt;<br>
&gt;<br>
&gt;and I strongly think we should avoid identical wording with different<b=
r>
&gt;meaning - it will only cause problems sooner or later.<br>
&gt;<br>
&gt;Which is why we are concerned about being consistent with RFC 4353.<br>
&gt;<br>
&gt;(We have a more difficult problem if we have dependency on documents<br=
>
&gt;that have conflicting definitions for the term.)<br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks,<br>
&gt; =A0 =A0 =A0 Paul<br>
&gt;<br>
&gt;<br>
&gt;Why can&#39;t we simply talk about &quot;endpoint&quot; or &quot;client=
&quot; when talking about<br>
&gt;the SIP device (whether it&#39;s a full blown telepresence room or a sm=
all<br>
&gt;mobile phone)? That&#39;s wording that people are used to, so I don&#39=
;t see<br>
&gt;why we need to come up with something new...<br>
&gt;<br>
&gt;Regards,<br>
&gt;<br>
&gt;Christer<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;-----Original Message-----<br>
&gt;From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a=
>&lt;mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org<=
/a>&gt; [mailto:<a href=3D"mailto:clue-">clue-</a><br>
&gt;<a href=3D"mailto:bounces@ietf.org">bounces@ietf.org</a>&lt;mailto:<a h=
ref=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&gt;] On<br>
&gt;Behalf Of Paul Kyzivat<br>
&gt;Sent: 1. kes=E4kuuta 2011 2:50<br>
&gt;To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a hre=
f=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
&gt;Subject: Re: [clue] Definitions: Participant<br>
&gt;<br>
&gt;I support using Participant in the 4353 sense.<br>
&gt;(Its really the only definition that most of the software can<br>
&gt;use in a useful way. E.g. the conference roster is about<br>
&gt;these automata. This becomes especially obvious when you have<br>
&gt;the same &quot;person&quot; showing up multiple times in the roster.)<b=
r>
&gt;<br>
&gt;If there is need to talk about the human(s) associated with a<br>
&gt;participant, then it would make sense to define another term for that.<=
br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks,<br>
&gt; =A0 =A0 =A0 Paul (as individual)<br>
&gt;<br>
&gt;On 5/31/2011 7:03 PM, Stephan Wenger wrote:<br>
&gt;Hi all,<br>
&gt;I thought I would quickly rev the definitions doc, and<br>
&gt;found out that<br>
&gt;I cannot find agreements on a number of terms. This is the<br>
&gt;first of a<br>
&gt;set of eamils that will hopefully lead us to close the<br>
&gt;definitions on<br>
&gt;a few terms.<br>
&gt;So this email is about &quot;Participant&quot;.<br>
&gt;<br>
&gt;We have the odd definition that RFC 4353 lists participant<br>
&gt;essentially<br>
&gt;as a piece of software and not as a human. To Song Haibin, Steve<br>
&gt;Botzko (and to me), Participants sounds like human, though.<br>
&gt;<br>
&gt;Several ways forward:<br>
&gt;<br>
&gt; =A0 1. Use Participant in the 4353 sense only<br>
&gt; =A0 2. Use Participant in the sense of a human participating in a<br>
&gt; =A0 =A0 =A0telepresence session only. That would mean that there<br>
&gt;can be many<br>
&gt; =A0 =A0 =A0participants at any endpoint, and endpoint can have<br>
&gt;no participant<br>
&gt; =A0 =A0 =A0(empty room or webcam), and so forth.<br>
&gt; =A0 3. Use Participant in the sense of 2) above, and add<br>
&gt;remark that if<br>
&gt; =A0 =A0 =A04353 Participant is meant, this will be explicitely mention=
ed.<br>
&gt;<br>
&gt;My preference is 1. 2 and 3 have too much potential for confusion.<br>
&gt;Shame on 4353 for that.<br>
&gt;<br>
&gt;Opinions?<br>
&gt;<br>
&gt;Stephan<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;_______________________________________________<br>
&gt;clue mailing list<br>
&gt;<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D=
"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
&gt;<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank=
">https://www.ietf.org/mailman/listinfo/clue</a><br>
&gt;_______________________________________________<br>
&gt;clue mailing list<br>
&gt;<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D=
"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
&gt;<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank=
">https://www.ietf.org/mailman/listinfo/clue</a><br>
&gt;<br>
&gt;_______________________________________________<br>
&gt;clue mailing list<br>
&gt;<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D=
"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
&gt;<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank=
">https://www.ietf.org/mailman/listinfo/clue</a><br>
&gt;<br>
&gt;_______________________________________________<br>
&gt;clue mailing list<br>
&gt;<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt;<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank=
">https://www.ietf.org/mailman/listinfo/clue</a><br>
<br>
</div></div></blockquote></div><br></div>

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On 6/1/2011 6:19 PM, Paul Coverdale wrote:
> I wasn't familiar with RFC4353, so I took a quick look. It seems that they
> did a great job of hi-jacking a perfectly good English word.

Well, if corporations can be people wrt free speech,
then UAs can be participants in conferences. :-)

(In XCON conferences anyway. I guess IETF82 is conference too, that has 
human participants - though they are more properly called "registrants" 
I think.)

Pretty much all of the conference/xcon stuff is about interactions among 
software entities. So its makes perfect sense to me to call those UAs 
that are involved in a conference 'participants' in the conference. (The 
people only interact with their UA.)

Even in CLUE, afaik the human participants will be pretty hard to 
identify in the resulting protocols. They are some blotchy things that 
show up in the field of view of cameras, but most likely the software 
can't distinguish a participant from an empty chair. And while its 
possible to decide which camera to display based on where there is audio 
energy, will clue facilitate identifying *who* is speaking, as distinct 
from which microphone the audio is coming from?

And regarding anonymous participants, I believe that those are the UAs 
whose From address is sip:anonymous@anonymous.invalid.

	Thanks,
	Paul

> E.G.
> "Participant" - a person who takes part in or becomes involved in a
> particular activity.
>
> So we will create a nice tautology if we talk about a human participant.
> Unless we want to differentiate between in-human participants.
>
> If we are going to treat the RFC4353 definition of "participant" as
> sacrosanct, then I would support "user" as the next best choice for CLUE
> purposes.
>
>
> ...Paul
>
>
>
>> -----Original Message-----
>> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
>> Christer Holmberg
>> Sent: Wednesday, June 01, 2011 5:24 PM
>> To: Mary Barnes; Paul Kyzivat
>> Cc: clue@ietf.org
>> Subject: Re: [clue] Definitions: Participant
>>
>> Hi,
>>
>> If we go for the 4353 definition of "participant", when then talking
>> about humans/users, I would prefer "user" instead of "human
>> participant".
>>
>> Regards,
>>
>> Christer
>>
>> ________________________________
>> From: Mary Barnes [mary.ietf.barnes@gmail.com]
>> Sent: Thursday, June 02, 2011 12:00 AM
>> To: Paul Kyzivat
>> Cc: Christer Holmberg; clue@ietf.org
>> Subject: Re: [clue] Definitions: Participant
>>
>> XCON also uses "participant" in the same context as RFC 4353.  So, I
>> think that consistency within the IETF context is more important than
>> how other SDOs might use the term.   References to humans in both RFC
>> 4353 and XCON are qualifications of "operator" and "participant" rather
>> than a standalone term.  I will also note that SIPREC documents use the
>> term participant in the same context as RFC 4353, although there are
>> cases where it is used to refer to the human.  But, the context makes
>> that clear. So, my recommendation is that we use "human participant" in
>> cases where the qualification is necessary.
>>
>> We also use the term "user" in both RFC 4353 and XCON (and SIPREC) in
>> the context of actions that would be performed by a human (e.g.,
>> keypresses), etc. However, that term is overloaded in that it also is
>> used for the logical representation of the physical/human user in the
>> data model/conference object. And, SIPREC seems to use "participant" and
>> "user" interchangeably (3rd para in the Into of requirements when it's
>> discussing notification and opt out of recording).
>>
>> So, I still think that "human participant" is the best choice when a
>> qualification is necessary.
>>
>> Mary.
>> (as an individual)
>>
>> On Wed, Jun 1, 2011 at 3:27 PM, Paul Kyzivat
>> <pkyzivat@cisco.com<mailto:pkyzivat@cisco.com>>  wrote:
>>
>>
>> On 6/1/2011 6:56 AM, Christer Holmberg wrote:
>>
>> Hi,
>>
>> In my ears, "particiapant" has always been associated with a human.
>>
>> Also, my understanding is that ITU-T defines participant as a human
>> participating in a conference,
>>
>> Can you provide a reference?
>> And, is it something CLUE wants/needs to reference?
>>
>>
>> and I strongly think we should avoid identical wording with different
>> meaning - it will only cause problems sooner or later.
>>
>> Which is why we are concerned about being consistent with RFC 4353.
>>
>> (We have a more difficult problem if we have dependency on documents
>> that have conflicting definitions for the term.)
>>
>>        Thanks,
>>        Paul
>>
>>
>> Why can't we simply talk about "endpoint" or "client" when talking about
>> the SIP device (whether it's a full blown telepresence room or a small
>> mobile phone)? That's wording that people are used to, so I don't see
>> why we need to come up with something new...
>>
>> Regards,
>>
>> Christer
>>
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>  [mailto:clue-
>> bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
>> Behalf Of Paul Kyzivat
>> Sent: 1. kesäkuuta 2011 2:50
>> To: clue@ietf.org<mailto:clue@ietf.org>
>> Subject: Re: [clue] Definitions: Participant
>>
>> I support using Participant in the 4353 sense.
>> (Its really the only definition that most of the software can
>> use in a useful way. E.g. the conference roster is about
>> these automata. This becomes especially obvious when you have
>> the same "person" showing up multiple times in the roster.)
>>
>> If there is need to talk about the human(s) associated with a
>> participant, then it would make sense to define another term for that.
>>
>>        Thanks,
>>        Paul (as individual)
>>
>> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
>> Hi all,
>> I thought I would quickly rev the definitions doc, and
>> found out that
>> I cannot find agreements on a number of terms. This is the
>> first of a
>> set of eamils that will hopefully lead us to close the
>> definitions on
>> a few terms.
>> So this email is about "Participant".
>>
>> We have the odd definition that RFC 4353 lists participant
>> essentially
>> as a piece of software and not as a human. To Song Haibin, Steve
>> Botzko (and to me), Participants sounds like human, though.
>>
>> Several ways forward:
>>
>>    1. Use Participant in the 4353 sense only
>>    2. Use Participant in the sense of a human participating in a
>>       telepresence session only. That would mean that there
>> can be many
>>       participants at any endpoint, and endpoint can have
>> no participant
>>       (empty room or webcam), and so forth.
>>    3. Use Participant in the sense of 2) above, and add
>> remark that if
>>       4353 Participant is meant, this will be explicitely mentioned.
>>
>> My preference is 1. 2 and 3 have too much potential for confusion.
>> Shame on 4353 for that.
>>
>> Opinions?
>>
>> Stephan
>>
>>
>>
>>
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org<mailto:clue@ietf.org>
>> https://www.ietf.org/mailman/listinfo/clue
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org<mailto:clue@ietf.org>
>> https://www.ietf.org/mailman/listinfo/clue
>>
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org<mailto:clue@ietf.org>
>> https://www.ietf.org/mailman/listinfo/clue
>>
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org
>> https://www.ietf.org/mailman/listinfo/clue
>
>

From coverdale@sympatico.ca  Wed Jun  1 17:49:03 2011
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To: "'Paul Kyzivat'" <pkyzivat@cisco.com>
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Subject: Re: [clue] Definitions: Participant
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>-----Original Message-----
>From: Paul Kyzivat [mailto:pkyzivat@cisco.com]
>Sent: Wednesday, June 01, 2011 7:45 PM
>To: Paul Coverdale
>Cc: 'Christer Holmberg'; 'Mary Barnes'; clue@ietf.org
>Subject: Re: [clue] Definitions: Participant
>
>
>(In XCON conferences anyway. I guess IETF82 is conference too, that has
>human participants - though they are more properly called "registrants"
>I think.)
>

It's a philosophical point, I suppose, but would the typical "participant"
in IETF conferences consider themselves as a "person", or as a "software
element that connects a user or automata to a conference".

Actually, RFC 4353 got it right in one definition. I've noticed a few
"Conference-Unaware Participants".

...Paul


From arnoud.vanwijk@realtimetext.org  Mon Jun  6 02:57:33 2011
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Subject: Re: [clue] 2 draft covering real-time text relevant for conferencing/ multiple participants and telepresence
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Hi Mike,
Good questions actually.
We have to visualize how to have Real-Time Text (RTT) included with 
telepresence.
comments inline..

> Is that keyboard left and keyboard right?  :)

Actually, not a bad comment. If you have a conference with say 3 people. 
The camera will zoom/focus o the speaker based on microphone activity. 
The same thing is also possible when the speaker uses a keyboard. When 
typing with RTT, the camera will zoom/focus on the typing person. Use 3 
wireless keyboards here.
> I took a quick look through the referenced ID and did not see reference
> to audio and video feeds in a multi-party situation.  With TP, the
> system may be designed to select one of multiple cameras to display when
> there are more participants than displays.  So, is your intent that when
> a 'texter' is 'speaking' that the keyboard input should direct the
> camera on him/her to be the one selected for display?

Yes. :-) For example.
> How do you identify the text-speaker from someone just doing email?
Assign a hot key for RTT/TP activity for example. That key can also be 
used as a raising the hand signal to the conference floor manager as well.

> Does the rate of texting translate to volume for selection of video
> feed?
We have slow typist and fast typists, I think the duration of activity 
can be used parallel as to volume yes. But I think we have to test this 
kind of scenarios on what is most convenient/realistic. Or even when 3 
people type..have 3 mosaics screens and the longest or most text typing 
person will grow full screen. I am just brainstorming a bit here.
> Is the text intended to be overwritten on the screen, or is there a
> separate screen?

Both. Depending on what is preferred by the users. I think with 
discussions where the camera moves between several users, the RTT can be 
used as an overlay on the video or at the bottom. But at the same time 
you can use the text on a separate screen and when the camera/audio is 
locked on a certain user, the user id will be added to the RTT on the 
common screen for example.
> If there is a separate display screen, do all 'text-speakers' get equal
> time, or does an algorithm select which one is displayed there?

All get equal time if a separate display is used for text. The text 
preview draft does give an example of multiple users with RTT. As in 
figure 3 for example 
https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/?include_text=1

> If there is a conflict between an audio feed and a text feed for
> attention, how do you decide which video is displayed?

That depends on the users participating. I encounter the issue myself 
that I have a hard time to insert myself in a discussion because my text 
get overlooked or takes more time to be noticed.
If you would allow user tags per stream identifying the speaker, you can 
perhaps add a flag that this person talks by text.
In such case the RTT may have the highest priority in the media stream 
selection. The RTT user must be perfectly aware of this then.

> Are there signers or text to audio speakers possible?

Sure, we have to incorporate them in the scenarios and work out the 
details. It is all about behavior and conference handling /protocol 
between the people and the system. But a signer can wave to the camera 
and with the rapid development of motion sensors like the kinect and 
similar, that is not really an obstacle technically. We just need to add 
it to the possible system behavior.
> Lots of questions.

Much appreciated. Questions will help. I still have to think more on 
Total Conversation with TP but the addition of RTT is and will be SO 
important!
I also like that the telepresence can be used to enable remote sign and 
speech to text interpretation services.
The biggest problem is that a remote interpreter cannot see who is 
talking and who the person is. And with video added the interpreter can 
see the body language to see if the speaker is joking or angry or 
frustrated. Such things are always very well expressible via sign. :-)

> I think you should contribute to CLUE.

Yes I agree. The more I am learning about what CLUE wants to do the more 
I see how important this work is. And to inCLUdE persons who use 
alternative modes of communication besides voice.
> However, I would question bolting on a solution after the fact with
> separate drafts.
>
> Perhaps, all input and output devices should be integrated into the base
> drafts.

I agree. By standard all CLUE work should use Total Conversation. Then 
we have audio and video as it has been described already but also 
include Real-Time Text!
And use cases can include signing users (wave to camera or sensor to get 
focus on the signing user), type text to get the focus/"raising hand" 
and where you have a remote speech to text/ sign language interpreter 
participating in the conference session. etc etc
(you do not need to be deaf or speech impaired, since you can also have 
a remote Spanish to English interpreter participating, and the output is 
via text and audio).

cheers

Arnoud
> Mike
>
>
>
> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
> Arnoud van Wijk
> Sent: Wednesday, June 01, 2011 5:46 AM
> To: clue@ietf.org
> Subject: [clue] 2 draft covering real-time text relevant for
> conferencing/ multiple participants and telepresence
>
> Hi all,
> I am getting a clue about CLUE. :-)
> This is an excellent WG covering what we need for a good telePRESENCE
> without hurdles.
> If I communicate remote with other persons, I'd like to "forget" that I
> participate remote. There should be no limitations in the ability to
> communicate.
>
> The focus is at this moment on audio and video, lets make real-time text
>
> also a standard media to be used in all the work and scenarios as well
> with CLUE.
> The use of Total Conversation, where audio, video and real-time text are
>
> presented and available simultaneously will actually optimize the
> communication with others.
> As a deaf person, I need lipreading and real-time text together, others
> sign language, others having real-time text as support if the language
> used in the conference is not your native language and have the text in
> your own language.
> Or even to talk and discuss with others during the conference with
> real-time text while listening to the main conference.
>
> More about real-time text can be found at: http://www.realtimetext.org
> but most of you are already familiar with it.
>
> It is not only for persons with a hearing disability, it is for all
> breathing humans who want to communicate (and for a few robots out here
> :-) )
> But using Total Conversation will remove the biggest Internet
> (telephony/conferencing) communication hurdle for persons who are deaf,
> hard of hearing or have a speech impairment. And that is not a joke.
>
> We have submitted now 2 drafts that are what I feel quite valuable for
> CLUE.
>
> Text media handling in RTP based real-time conferences
> https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/
>
> and
> Presentation of Text Conversation in real-time and en-bloc form
> https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/
>
> How would you feel about continuing these drafts under the CLUE banner?
> I am looking forward to your feedback and comments and well...anything
> that you throw at me and my fellow authors :-)
>
> Thank you.
>
> Sincerely
>
> Arnoud van Wijk
>
> PS we can also help with more insight on Total Conversation regarding
> quality of the video, camera position and the angle of the view (for
> example head for lipreading, upper body and sufficient area around the
> person for sign language etc.).
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

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From: Arnoud van Wijk <arnoud.vanwijk@realtimetext.org>
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To: Mary Barnes <mary.ietf.barnes@gmail.com>
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Cc: clue@ietf.org
Subject: Re: [clue] 2 draft covering real-time text relevant for conferencing/ multiple participants and telepresence
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Hi Mary,
I see an overlap between part what the drafts makes possible and with CLUE.
As you can see in another mail with Mike, the addition of Real-Time Text 
(RTT) as part of CLUE basis documents and scenarios will be important to 
ensure maximal inclusion and presence.

With what we will learn here and with the scenarios/use cases. We can 
also take such insights and considerations in the 2 drafts.

I encourage you all to give feedback on those 2 drafts in the DISPATCH 
list. I will appreciate that. It does not need to be as CLUE, but I have 
seen many AVT and XCON people here who may be the best WGs to adopt the 
drafts.
Or from any other WG who feels the drafts are useful.

And yes lets discuss them on the DISPATCH list.
Thanks!

Arnoud

On 01-06-11 18:12, Mary Barnes wrote:
> Given that this work has been submitted to DISPATCH for discussion, 
>  the thread of discussion needs to occur on the DISPATCH WG mailing 
> list - in particular the requirements for this solution.
>
> That all said, if there is anything in the current set of CLUE 
> requirements that would prevent this functionality in the future, 
> feedback of that nature would be useful.
>
> Regards,
> Mary.
> CLUE WG co-chair
>
> On Wed, Jun 1, 2011 at 4:46 AM, Arnoud van Wijk 
> <arnoud.vanwijk@realtimetext.org 
> <mailto:arnoud.vanwijk@realtimetext.org>> wrote:
>
>     Hi all,
>     I am getting a clue about CLUE. :-)
>     This is an excellent WG covering what we need for a good
>     telePRESENCE without hurdles.
>     If I communicate remote with other persons, I'd like to "forget"
>     that I participate remote. There should be no limitations in the
>     ability to communicate.
>
>     The focus is at this moment on audio and video, lets make
>     real-time text also a standard media to be used in all the work
>     and scenarios as well with CLUE.
>     The use of Total Conversation, where audio, video and real-time
>     text are presented and available simultaneously will actually
>     optimize the communication with others.
>     As a deaf person, I need lipreading and real-time text together,
>     others sign language, others having real-time text as support if
>     the language used in the conference is not your native language
>     and have the text in your own language.
>     Or even to talk and discuss with others during the conference with
>     real-time text while listening to the main conference.
>
>     More about real-time text can be found at:
>     http://www.realtimetext.org but most of you are already familiar
>     with it.
>
>     It is not only for persons with a hearing disability, it is for
>     all breathing humans who want to communicate (and for a few robots
>     out here :-) )
>     But using Total Conversation will remove the biggest Internet
>     (telephony/conferencing) communication hurdle for persons who are
>     deaf, hard of hearing or have a speech impairment. And that is not
>     a joke.
>
>     We have submitted now 2 drafts that are what I feel quite valuable
>     for CLUE.
>
>     Text media handling in RTP based real-time conferences
>     https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/
>
>     and
>     Presentation of Text Conversation in real-time and en-bloc form
>     https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/
>
>     How would you feel about continuing these drafts under the CLUE
>     banner?
>     I am looking forward to your feedback and comments and
>     well...anything that you throw at me and my fellow authors :-)
>
>     Thank you.
>
>     Sincerely
>
>     Arnoud van Wijk
>
>     PS we can also help with more insight on Total Conversation
>     regarding quality of the video, camera position and the angle of
>     the view (for example head for lipreading, upper body and
>     sufficient area around the person for sign language etc.).
>
>     _______________________________________________
>     clue mailing list
>     clue@ietf.org <mailto:clue@ietf.org>
>     https://www.ietf.org/mailman/listinfo/clue
>
>

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    Hi Mary,<br>
    I see an overlap between part what the drafts makes possible and
    with CLUE.<br>
    As you can see in another mail with Mike, the addition of Real-Time
    Text (RTT) as part of CLUE basis documents and scenarios will be
    important to ensure maximal inclusion and presence.<br>
    <br>
    With what we will learn here and with the scenarios/use cases. We
    can also take such insights and considerations in the 2 drafts.<br>
    <br>
    I encourage you all to give feedback on those 2 drafts in the
    DISPATCH list. I will appreciate that. It does not need to be as
    CLUE, but I have seen many AVT and XCON people here who may be the
    best WGs to adopt the drafts.<br>
    Or from any other WG who feels the drafts are useful.<br>
    <br>
    And yes lets discuss them on the DISPATCH list. <br>
    Thanks!<br>
    <br>
    Arnoud<br>
    <br>
    On 01-06-11 18:12, Mary Barnes wrote:
    <blockquote
      cite="mid:BANLkTimPPKaC2U=Jv==ashBHuSUyLjU57A@mail.gmail.com"
      type="cite">Given that this work has been submitted to DISPATCH
      for discussion, &nbsp;the thread of discussion needs to occur on the
      DISPATCH WG mailing list - in particular the requirements for this
      solution.&nbsp;
      <div><br>
      </div>
      <div>That all said, if there is anything in the current set of
        CLUE requirements that would prevent this functionality in the
        future, feedback of that nature would be useful.&nbsp;<br>
        <div><br>
        </div>
        <div>Regards,</div>
        <div>Mary.</div>
        <div>CLUE WG co-chair<br>
          <br>
          <div class="gmail_quote">On Wed, Jun 1, 2011 at 4:46 AM,
            Arnoud van Wijk <span dir="ltr">&lt;<a
                moz-do-not-send="true"
                href="mailto:arnoud.vanwijk@realtimetext.org">arnoud.vanwijk@realtimetext.org</a>&gt;</span>
            wrote:<br>
            <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
              0.8ex; border-left: 1px solid rgb(204, 204, 204);
              padding-left: 1ex;">Hi all,<br>
              I am getting a clue about CLUE. :-)<br>
              This is an excellent WG covering what we need for a good
              telePRESENCE without hurdles.<br>
              If I communicate remote with other persons, I'd like to
              "forget" that I participate remote. There should be no
              limitations in the ability to communicate.<br>
              <br>
              The focus is at this moment on audio and video, lets make
              real-time text also a standard media to be used in all the
              work and scenarios as well with CLUE.<br>
              The use of Total Conversation, where audio, video and
              real-time text are presented and available simultaneously
              will actually optimize the communication with others.<br>
              As a deaf person, I need lipreading and real-time text
              together, others sign language, others having real-time
              text as support if the language used in the conference is
              not your native language and have the text in your own
              language.<br>
              Or even to talk and discuss with others during the
              conference with real-time text while listening to the main
              conference.<br>
              <br>
              More about real-time text can be found at: <a
                moz-do-not-send="true"
                href="http://www.realtimetext.org" target="_blank">http://www.realtimetext.org</a>
              but most of you are already familiar with it.<br>
              <br>
              It is not only for persons with a hearing disability, it
              is for all breathing humans who want to communicate (and
              for a few robots out here :-) )<br>
              But using Total Conversation will remove the biggest
              Internet (telephony/conferencing) communication hurdle for
              persons who are deaf, hard of hearing or have a speech
              impairment. And that is not a joke.<br>
              <br>
              We have submitted now 2 drafts that are what I feel quite
              valuable for CLUE.<br>
              <br>
              Text media handling in RTP based real-time conferences<br>
              <a moz-do-not-send="true"
                href="https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/"
                target="_blank">https://datatracker.ietf.org/doc/draft-hellstrom-text-conference/</a><br>
              <br>
              and<br>
              Presentation of Text Conversation in real-time and en-bloc
              form<br>
              <a moz-do-not-send="true"
                href="https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/"
                target="_blank">https://datatracker.ietf.org/doc/draft-hellstrom-textpreview/</a><br>
              <br>
              How would you feel about continuing these drafts under the
              CLUE banner?<br>
              I am looking forward to your feedback and comments and
              well...anything that you throw at me and my fellow authors
              :-)<br>
              <br>
              Thank you.<br>
              <br>
              Sincerely<br>
              <br>
              Arnoud van Wijk<br>
              <br>
              PS we can also help with more insight on Total
              Conversation regarding quality of the video, camera
              position and the angle of the view (for example head for
              lipreading, upper body and sufficient area around the
              person for sign language etc.).<br>
              <br>
              _______________________________________________<br>
              clue mailing list<br>
              <a moz-do-not-send="true" href="mailto:clue@ietf.org"
                target="_blank">clue@ietf.org</a><br>
              <a moz-do-not-send="true"
                href="https://www.ietf.org/mailman/listinfo/clue"
                target="_blank">https://www.ietf.org/mailman/listinfo/clue</a><br>
            </blockquote>
          </div>
          <br>
        </div>
      </div>
    </blockquote>
  </body>
</html>

--------------090305090700070204090406--

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Subject: Re: [clue] New Version Notification for draft-romanow-clue-telepresence-requirements-03.txt - REQMT-12
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Hi,

REQMT-12 still mentions "CLUE".

"REQMT-12:  The solution MUST support a mechanism for determining
              whether or not an endpoint or MCU is capable of CLUE."

I would suggesting to change that to "telepresence extensions", as in REQMT=
-11.

Regards,

Christer
=20

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On=20
> Behalf Of Allyn Romanow (allyn)
> Sent: 9. kes=E4kuuta 2011 4:50
> To: clue@ietf.org
> Subject: [clue] FW: New Version Notification for=20
> draft-romanow-clue-telepresence-requirements-03.txt
>=20
> Folks,
> Here is a new draft of my CLUE requirements draft. Steve=20
> Botzko and Mark Goryzinski are co-authors.
>=20
> This draft focused only on the Requirements section, not on=20
> the other sections (Intro and Problem Statement). The=20
> definitions are taken from Stephan's draft.
>=20
> The main goal of this draft is to express requirements=20
> precisely enough to have a productive discussion- and not so=20
> specifically as to design the solution within the=20
> requirements document.
>=20
> Everyone will have particular things they want to make sure=20
> are covered. This is good. Hopefully, the requirements are=20
> general enough to cover our specific requirements - where=20
> not, new well-specified requirements can be added.
>=20
> We'll expect plenty of conversation-
>=20
> Thanks,
> Allyn
>=20
> -----Original Message-----
> From: internet-drafts@ietf.org [mailto:internet-drafts@ietf.org]
> Sent: Wednesday, June 08, 2011 6:47 PM
> To: Allyn Romanow (allyn)
> Cc: Allyn Romanow (allyn); stephen.botzko@polycom.com;=20
> mark.gorzynski@hp.com
> Subject: New Version Notification=20
> fordraft-romanow-clue-telepresence-requirements-03.txt
>=20
> A new version of I-D,=20
> draft-romanow-clue-telepresence-requirements-03.txt has been=20
> successfully submitted by Allyn Romanow and posted to the=20
> IETF repository.
>=20
> Filename:	 draft-romanow-clue-telepresence-requirements
> Revision:	 03
> Title:		 Requirements for Telepresence Multi-Streams
> Creation date:	 2011-06-09
> WG ID:		 Individual Submission
> Number of pages: 12
>=20
> Abstract:
>    This memo discusses the requirements for a specification=20
> that enables
>    telepresence interoperability, by describing the=20
> relationship between
>    multiple RTP streams.  In addition, the problem statement and
>    definitions are also covered herein.
>=20
>                                                              =20
>                    =20
>=20
>=20
> The IETF Secretariat
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> =

From mary.ietf.barnes@gmail.com  Thu Jun  9 07:21:27 2011
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Date: Thu, 9 Jun 2011 09:19:52 -0500
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From: Mary Barnes <mary.ietf.barnes@gmail.com>
To: CLUE <clue@ietf.org>
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Subject: Re: [clue] FW: New Version Notification for draft-romanow-clue-telepresence-requirements-03.txt
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--bcaec547c8ff8d1fc004a5482513
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As chair, I just want to add that it is extremely important that folks
review this updated document in detail.  The requirements have been pretty
much re-written,so a diff would not be particularly useful.

If you could please review the document and past any concerns on the mailin=
g
list prior to June 17th, that will give Allyn time to assimilate the issues
into discussion points for the meeting.

Thanks,
Mary.

On Wed, Jun 8, 2011 at 8:50 PM, Allyn Romanow (allyn) <allyn@cisco.com>wrot=
e:

> Folks,
> Here is a new draft of my CLUE requirements draft. Steve Botzko and Mark
> Goryzinski are co-authors.
>
> This draft focused only on the Requirements section, not on the other
> sections (Intro and Problem Statement). The definitions are taken from
> Stephan=92s draft.
>
> The main goal of this draft is to express requirements precisely enough t=
o
> have a productive discussion- and not so specifically as to design the
> solution within the requirements document.
>
> Everyone will have particular things they want to make sure are covered.
> This is good. Hopefully, the requirements are general enough to cover our
> specific requirements =96 where not, new well-specified requirements can =
be
> added.
>
> We=92ll expect plenty of conversation-
>
> Thanks,
> Allyn
>
> -----Original Message-----
> From: internet-drafts@ietf.org [mailto:internet-drafts@ietf.org]
> Sent: Wednesday, June 08, 2011 6:47 PM
> To: Allyn Romanow (allyn)
> Cc: Allyn Romanow (allyn); stephen.botzko@polycom.com;
> mark.gorzynski@hp.com
> Subject: New Version Notification
> fordraft-romanow-clue-telepresence-requirements-03.txt
>
> A new version of I-D, draft-romanow-clue-telepresence-requirements-03.txt
> has been successfully submitted by Allyn Romanow and posted to the IETF
> repository.
>
> Filename:        draft-romanow-clue-telepresence-requirements
> Revision:        03
> Title:           Requirements for Telepresence Multi-Streams
> Creation date:   2011-06-09
> WG ID:           Individual Submission
> Number of pages: 12
>
> Abstract:
>   This memo discusses the requirements for a specification that enables
>   telepresence interoperability, by describing the relationship between
>   multiple RTP streams.  In addition, the problem statement and
>   definitions are also covered herein.
>
>
>
>
> The IETF Secretariat
>

--bcaec547c8ff8d1fc004a5482513
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<div>As chair, I just want to add that it is extremely important that folks=
 review this updated document in detail.=A0 The requirements have been pret=
ty much re-written,so a diff would not be particularly useful.=A0=A0 </div>
<div>=A0</div>
<div>If=A0you could please review the document and past any concerns on the=
 mailing list prior to June 17th, that will give Allyn time to assimilate t=
he issues into discussion points for the meeting.=A0</div>
<div>=A0</div>
<div>Thanks,</div>
<div>Mary. =A0 <br><br></div>
<div class=3D"gmail_quote">On Wed, Jun 8, 2011 at 8:50 PM, Allyn Romanow (a=
llyn) <span dir=3D"ltr">&lt;<a href=3D"mailto:allyn@cisco.com">allyn@cisco.=
com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Folks,<br>Here is a new draft of=
 my CLUE requirements draft. Steve Botzko and Mark Goryzinski are co-author=
s.<br>
<br>This draft focused only on the Requirements section, not on the other s=
ections (Intro and Problem Statement). The definitions are taken from Steph=
an=92s draft.<br><br>The main goal of this draft is to express requirements=
 precisely enough to have a productive discussion- and not so specifically =
as to design the solution within the requirements document.<br>
<br>Everyone will have particular things they want to make sure are covered=
. This is good. Hopefully, the requirements are general enough to cover our=
 specific requirements =96 where not, new well-specified requirements can b=
e added.<br>
<br>We=92ll expect plenty of conversation-<br><br>Thanks,<br>Allyn<br><br>-=
----Original Message-----<br>From: <a href=3D"mailto:internet-drafts@ietf.o=
rg">internet-drafts@ietf.org</a> [mailto:<a href=3D"mailto:internet-drafts@=
ietf.org">internet-drafts@ietf.org</a>]<br>
Sent: Wednesday, June 08, 2011 6:47 PM<br>To: Allyn Romanow (allyn)<br>Cc: =
Allyn Romanow (allyn); <a href=3D"mailto:stephen.botzko@polycom.com">stephe=
n.botzko@polycom.com</a>; <a href=3D"mailto:mark.gorzynski@hp.com">mark.gor=
zynski@hp.com</a><br>
Subject: New Version Notification fordraft-romanow-clue-telepresence-requir=
ements-03.txt<br><br>A new version of I-D, draft-romanow-clue-telepresence-=
requirements-03.txt has been successfully submitted by Allyn Romanow and po=
sted to the IETF repository.<br>
<br>Filename: =A0 =A0 =A0 =A0draft-romanow-clue-telepresence-requirements<b=
r>Revision: =A0 =A0 =A0 =A003<br>Title: =A0 =A0 =A0 =A0 =A0 Requirements fo=
r Telepresence Multi-Streams<br>Creation date: =A0 2011-06-09<br>WG ID: =A0=
 =A0 =A0 =A0 =A0 Individual Submission<br>
Number of pages: 12<br><br>Abstract:<br>=A0 This memo discusses the require=
ments for a specification that enables<br>=A0 telepresence interoperability=
, by describing the relationship between<br>=A0 multiple RTP streams. =A0In=
 addition, the problem statement and<br>
=A0 definitions are also covered herein.<br><br><br><br><br>The IETF Secret=
ariat<br></blockquote></div><br>

--bcaec547c8ff8d1fc004a5482513--

From allyn@cisco.com  Thu Jun  9 09:09:06 2011
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Thread-Topic: New Version Notification for draft-romanow-clue-telepresence-requirements-03.txt - REQMT-12
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, <clue@ietf.org>
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Subject: Re: [clue] New Version Notification for draft-romanow-clue-telepresence-requirements-03.txt - REQMT-12
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Yes - sounds good-
thanks

> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Thursday, June 09, 2011 7:09 AM
> To: Allyn Romanow (allyn); clue@ietf.org
> Subject: RE: New Version Notification for draft-romanow-clue-
> telepresence-requirements-03.txt - REQMT-12
>=20
>=20
> Hi,
>=20
> REQMT-12 still mentions "CLUE".
>=20
> "REQMT-12:  The solution MUST support a mechanism for determining
>               whether or not an endpoint or MCU is capable of CLUE."
>=20
> I would suggesting to change that to "telepresence extensions", as in
> REQMT-11.
>=20
> Regards,
>=20
> Christer
>=20
>=20
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> > Behalf Of Allyn Romanow (allyn)
> > Sent: 9. kes=E4kuuta 2011 4:50
> > To: clue@ietf.org
> > Subject: [clue] FW: New Version Notification for
> > draft-romanow-clue-telepresence-requirements-03.txt
> >
> > Folks,
> > Here is a new draft of my CLUE requirements draft. Steve
> > Botzko and Mark Goryzinski are co-authors.
> >
> > This draft focused only on the Requirements section, not on
> > the other sections (Intro and Problem Statement). The
> > definitions are taken from Stephan's draft.
> >
> > The main goal of this draft is to express requirements
> > precisely enough to have a productive discussion- and not so
> > specifically as to design the solution within the
> > requirements document.
> >
> > Everyone will have particular things they want to make sure
> > are covered. This is good. Hopefully, the requirements are
> > general enough to cover our specific requirements - where
> > not, new well-specified requirements can be added.
> >
> > We'll expect plenty of conversation-
> >
> > Thanks,
> > Allyn
> >
> > -----Original Message-----
> > From: internet-drafts@ietf.org [mailto:internet-drafts@ietf.org]
> > Sent: Wednesday, June 08, 2011 6:47 PM
> > To: Allyn Romanow (allyn)
> > Cc: Allyn Romanow (allyn); stephen.botzko@polycom.com;
> > mark.gorzynski@hp.com
> > Subject: New Version Notification
> > fordraft-romanow-clue-telepresence-requirements-03.txt
> >
> > A new version of I-D,
> > draft-romanow-clue-telepresence-requirements-03.txt has been
> > successfully submitted by Allyn Romanow and posted to the
> > IETF repository.
> >
> > Filename:	 draft-romanow-clue-telepresence-requirements
> > Revision:	 03
> > Title:		 Requirements for Telepresence Multi-Streams
> > Creation date:	 2011-06-09
> > WG ID:		 Individual Submission
> > Number of pages: 12
> >
> > Abstract:
> >    This memo discusses the requirements for a specification
> > that enables
> >    telepresence interoperability, by describing the
> > relationship between
> >    multiple RTP streams.  In addition, the problem statement and
> >    definitions are also covered herein.
> >
> >
> >
> >
> >
> > The IETF Secretariat
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> >

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thread-topic: [clue] Definitions: Participant
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From: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>
To: "Paul Kyzivat (pkyzivat)" <pkyzivat@cisco.com>, <clue@ietf.org>
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Subject: Re: [clue] Definitions: Participant
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Sorry I am late to the thread. I was out of the office a couple weeks
and having too much fun to check e-mail.
I prefer use participant in the RFC 4353 sense, as you never really know
how many humans, if any, are in a room or in the field of vision of a
camera, and the number may change without any signaling or other
indication.

Cheers,
Charles

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of Paul Kyzivat (pkyzivat)
> Sent: Tuesday, May 31, 2011 4:50 PM
> To: clue@ietf.org
> Subject: Re: [clue] Definitions: Participant
>=20
> I support using Participant in the 4353 sense.
> (Its really the only definition that most of the software can use in a
> useful way. E.g. the conference roster is about these automata. This
> becomes especially obvious when you have the same "person" showing up
> multiple times in the roster.)
>=20
> If there is need to talk about the human(s) associated with a
> participant, then it would make sense to define another term for that.
>=20
> 	Thanks,
> 	Paul (as individual)
>=20
> On 5/31/2011 7:03 PM, Stephan Wenger wrote:
> > Hi all,
> > I thought I would quickly rev the definitions doc, and found out
that I
> > cannot find agreements on a number of terms. This is the first of a
set
> > of eamils that will hopefully lead us to close the definitions on a
few
> > terms.
> > So this email is about "Participant".
> >
> > We have the odd definition that RFC 4353 lists participant
essentially
> > as a piece of software and not as a human. To Song Haibin, Steve
Botzko
> > (and to me), Participants sounds like human, though.
> >
> > Several ways forward:
> >
> >    1. Use Participant in the 4353 sense only
> >    2. Use Participant in the sense of a human participating in a
> >       telepresence session only. That would mean that there can be
many
> >       participants at any endpoint, and endpoint can have no
participant
> >       (empty room or webcam), and so forth.
> >    3. Use Participant in the sense of 2) above, and add remark that
if
> >       4353 Participant is meant, this will be explicitely mentioned.
> >
> > My preference is 1. 2 and 3 have too much potential for confusion.
Shame
> > on 4353 for that.
> >
> > Opinions?
> >
> > Stephan
> >
> >
> >
> >
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue

From Christian.Groves@nteczone.com  Mon Jun 13 23:47:01 2011
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Subject: [clue] Comments on draft-wenger-clue-definitions-00.txt
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Hello Stephan,

I've been reviewing draft-wenger-clue-definitions-00.txt and have a few 
comments:

General: The documents uses "speakers" and "loudspeakers" 
interchangeably. We probably should be consistent.

Section 3:
--------------
Audio Mixing: It says "... See RTP Topologies, [RFC5117]." There no use 
of the term "Audio Mixing" in RFC5117. WE may want to be more specific 
as to what we are referring to in RFC5117. The definition of 
"Conference" uses the title of the RFC when making the reference, should 
this same convention be used for Audio Mixing?

Capture device: Given Arnoud's comment's regarding TTS should we 
consider a keyboard a capture device?

Conference: RFC4353 indicates that when used in that RFC "... a 
conference is always a tightly coupled conference". Are we intending 
that the CLUE definition also always assumes a tightly coupled 
conference or a wider definition?

Left: "Wikipadia" should be "Wikipedia"?

Local: Something doesn't read right "physically co-located in the 
context of the discussion". Tt least I stared at it for awhile?? The 
definition of "Remote" doesn't mention "... in the context of the 
discussion".
How about "Local: When used it describes the sender and/or receiver 
physically co-located with the participant?/endpoint? in question; not 
remote."

Model: Instead of using the term "Model" would "Profile" (with the same 
definition) be more appropriate? For me a model is a generic description 
of a system whereas a profile is a specific instantiation of a system.

Remote: "A remote can be an Endpoint or an MCU". I don't think "remote" 
is being proposed to be a noun by the definition. Perhaps "A remote 
<entity> can be...."?

Rendering Device: The use of "optical signals" could suggest fibre optic 
signalling. Would "visual communication" be a better term?

Regards, Christian




From christer.holmberg@ericsson.com  Tue Jun 14 07:23:07 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "clue@ietf.org" <clue@ietf.org>
Date: Tue, 14 Jun 2011 16:22:57 +0200
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Hi,

During the last interim meeting (May 12th) we discussed a requirement propo=
sal
stating that an endpoint must be able to request central audio rendering
of different predefined formats, including 3D binaural rendering.
(Link to proposal: http://www.ietf.org/mail-archive/web/clue/current/msg001=
79.html)

The proposal was well received, with the reservation that it should not be =
mandatory
for the solution to implement centralized 3D binaural rendering, i.e.an end=
point should
be able to request 3D binaural rendering, but had no guaranty that such ren=
dering was
supported by the system.

It was decided to look how such requirement could look like.

When I look the -03 version of the req draft, Requirement 2c states:

    "The solution MUST NOT preclude the use of binaural audio."

I think that requirement is unclear, and it doesn't really give any guidanc=
e to our work.

Due to that, and also due to the fact that rather than talking about specif=
ic rendering types,
I would like to propose more general requirement text on the negotiation of=
 the media mixing type,
and the usage of centralized media mixing in the first place.

The mechanism would be extendable, so new types can be added in future.

So, the proposed requirements are:

REQ-x:    It MUST be possible to negotiate the usage of centralized media m=
ixing. System support of centralized media mixing is optional.

REQ-y:    When centralized media mixing is used, it MUST be possible to neg=
otiate the type of media rendering provided for each media stream received =
by a client.

Regards,

Christer



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>
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<div>&nbsp;</div>
<div><font size=3D"2">Hi,</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">During the last interim meeting (May 12th) we discuss=
ed a requirement proposal</font></div>
<div><font size=3D"2">stating that an endpoint must be able to request cent=
ral audio rendering</font></div>
<div><font size=3D"2">of different predefined formats, including 3D binaura=
l rendering. </font></div>
<div><font size=3D"2">(Link to proposal: <a href=3D"http://www.ietf.org/mai=
l-archive/web/clue/current/msg00179.html"><font color=3D"#0000FF"><u>http:/=
/www.ietf.org/mail-archive/web/clue/current/msg00179.html</u></font></a>)</=
font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">The proposal was well received, with the reservation =
that it should not be mandatory </font></div>
<div><font size=3D"2">for the solution to implement centralized 3D binaural=
 rendering, i.e.an endpoint should </font></div>
<div><font size=3D"2">be able to request 3D binaural rendering, but had no =
guaranty that such rendering was </font></div>
<div><font size=3D"2">supported by the system.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">It was decided to look how such requirement could loo=
k like.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">When I look the -03 version of the req draft, Require=
ment 2c states: </font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">&nbsp;&nbsp;&nbsp; &quot;The solution MUST NOT preclu=
de the use of binaural audio.&quot;</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">I think that requirement is unclear, and it doesn't r=
eally give any guidance to our work.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">Due to that, and also due to the fact that rather tha=
n talking about specific rendering types, </font></div>
<div><font size=3D"2">I would like to propose more general requirement text=
 on the negotiation of the media mixing type, </font></div>
<div><font size=3D"2">and the usage of centralized media mixing in the firs=
t place.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">The mechanism would be extendable, so new types can b=
e added in future.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">So, the proposed requirements are:</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">REQ-x:&nbsp;&nbsp;&nbsp; It MUST be possible to negot=
iate the usage of centralized media mixing. System support of centralized m=
edia mixing is optional.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">REQ-y:&nbsp;&nbsp;&nbsp; When centralized media mixin=
g is used, it MUST be possible to negotiate the type of media rendering pro=
vided for each media stream received by a client.</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">Regards,</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">Christer</font></div>
<div><font size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">&nbsp;</font></div>
</font>
</body>
</html>

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From stephen.botzko@gmail.com  Tue Jun 14 07:52:46 2011
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Subject: Re: [clue] Requirement on centralized media mixing
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Content-Type: text/plain; charset=ISO-8859-1

If some other WG (for instance MMUSIC) defined a mechanism for general use
of binaural audio for SIP/RTP, then I would fully support requirements that
such a facility should be enabled in CLUE.

But I do not think that CLUE is the right place to invent negotiation of
binaural audio.  Telepresence system users generally do not use headsets.

Regards,
Stephen Botzko

On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi,
>
> During the last interim meeting (May 12th) we discussed a requirement
> proposal
> stating that an endpoint must be able to request central audio rendering
> of different predefined formats, including 3D binaural rendering.
> (Link to proposal: *
> http://www.ietf.org/mail-archive/web/clue/current/msg00179.html*<http://www.ietf.org/mail-archive/web/clue/current/msg00179.html>
> )
>
> The proposal was well received, with the reservation that it should not be
> mandatory
> for the solution to implement centralized 3D binaural rendering, i.e.anendpoint should
> be able to request 3D binaural rendering, but had no guaranty that such
> rendering was
> supported by the system.
>
> It was decided to look how such requirement could look like.
>
> When I look the -03 version of the req draft, Requirement 2c states:
>
>     "The solution MUST NOT preclude the use of binaural audio."
>
> I think that requirement is unclear, and it doesn't really give any
> guidance to our work.
>
> Due to that, and also due to the fact that rather than talking about
> specific rendering types,
> I would like to propose more general requirement text on the negotiation of
> the media mixing type,
> and the usage of centralized media mixing in the first place.
>
> The mechanism would be extendable, so new types can be added in future.
>
> So, the proposed requirements are:
>
> REQ-x:    It MUST be possible to negotiate the usage of centralized media
> mixing. System support of centralized media mixing is optional.
>
> REQ-y:    When centralized media mixing is used, it MUST be possible to
> negotiate the type of media rendering provided for each media stream
> received by a client.
>
> Regards,
>
> Christer
>
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

--bcaec53f9779480db404a5ad3027
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

If some other WG (for instance MMUSIC) defined a mechanism for general use =
of binaural audio for SIP/RTP, then I would fully support requirements that=
 such a facility should be enabled in CLUE.<br><br>But I do not think that =
CLUE is the right place to invent negotiation of binaural audio.=A0 Telepre=
sence system users generally do not use headsets.<br>
<br>Regards,<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Tue, Ju=
n 14, 2011 at 10:22 AM, Christer Holmberg <span dir=3D"ltr">&lt;<a href=3D"=
mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&g=
t;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">






<div>
<font face=3D"Arial, sans-serif" size=3D"3">
<div>=A0</div>
<div><font size=3D"2">Hi,</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">During the last interim meeting (May 12th) we discuss=
ed a requirement proposal</font></div>
<div><font size=3D"2">stating that an endpoint must be able to request cent=
ral audio rendering</font></div>
<div><font size=3D"2">of different predefined formats, including 3D binaura=
l rendering. </font></div>
<div><font size=3D"2">(Link to proposal: <a href=3D"http://www.ietf.org/mai=
l-archive/web/clue/current/msg00179.html" target=3D"_blank"><font color=3D"=
#0000FF"><u>http://www.ietf.org/mail-archive/web/clue/current/msg00179.html=
</u></font></a>)</font></div>

<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">The proposal was well received, with the reservation =
that it should not be mandatory </font></div>
<div><font size=3D"2">for the solution to implement centralized 3D binaural=
 rendering, <a href=3D"http://i.e.an" target=3D"_blank">i.e.an</a> endpoint=
 should </font></div>
<div><font size=3D"2">be able to request 3D binaural rendering, but had no =
guaranty that such rendering was </font></div>
<div><font size=3D"2">supported by the system.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">It was decided to look how such requirement could loo=
k like.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">When I look the -03 version of the req draft, Require=
ment 2c states: </font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">=A0=A0=A0 &quot;The solution MUST NOT preclude the us=
e of binaural audio.&quot;</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">I think that requirement is unclear, and it doesn&#39=
;t really give any guidance to our work.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">Due to that, and also due to the fact that rather tha=
n talking about specific rendering types, </font></div>
<div><font size=3D"2">I would like to propose more general requirement text=
 on the negotiation of the media mixing type, </font></div>
<div><font size=3D"2">and the usage of centralized media mixing in the firs=
t place.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">The mechanism would be extendable, so new types can b=
e added in future.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">So, the proposed requirements are:</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">REQ-x:=A0=A0=A0 It MUST be possible to negotiate the =
usage of centralized media mixing. System support of centralized media mixi=
ng is optional.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">REQ-y:=A0=A0=A0 When centralized media mixing is used=
, it MUST be possible to negotiate the type of media rendering provided for=
 each media stream received by a client.</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">Regards,</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">Christer</font></div>
<div><font size=3D"2">=A0</font></div>
<div><font size=3D"2">=A0</font></div>
</font>
</div>

<br>_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>

--bcaec53f9779480db404a5ad3027--

From christer.holmberg@ericsson.com  Tue Jun 14 09:15:06 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Tue, 14 Jun 2011 18:10:46 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi,

>If some other WG (for instance MMUSIC) defined a mechanism for general use=
 of binaural audio for SIP/RTP, then
>I would fully support requirements that such a facility should be enabled =
in CLUE.
>
>But I do not think that CLUE is the right place to invent negotiation of b=
inaural audio.  Telepresence system users
>generally do not use headsets.



No, but users communicating with a telepresence system using other types of=
 devices may.



But, again, the proposed requirements are not specific to binaural audio.



It is about having a generic mechanism for negotiation of centralized media=
 mixing usage, if the system supports it.



Regards,



Christer





On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <christer.holmberg@eric=
sson.com<mailto:christer.holmberg@ericsson.com>> wrote:

Hi,

During the last interim meeting (May 12th) we discussed a requirement propo=
sal
stating that an endpoint must be able to request central audio rendering
of different predefined formats, including 3D binaural rendering.
(Link to proposal: http://www.ietf.org/mail-archive/web/clue/current/msg001=
79.html)

The proposal was well received, with the reservation that it should not be =
mandatory
for the solution to implement centralized 3D binaural rendering, i.e.an<htt=
p://i.e.an> endpoint should
be able to request 3D binaural rendering, but had no guaranty that such ren=
dering was
supported by the system.

It was decided to look how such requirement could look like.

When I look the -03 version of the req draft, Requirement 2c states:

    "The solution MUST NOT preclude the use of binaural audio."

I think that requirement is unclear, and it doesn't really give any guidanc=
e to our work.

Due to that, and also due to the fact that rather than talking about specif=
ic rendering types,
I would like to propose more general requirement text on the negotiation of=
 the media mixing type,
and the usage of centralized media mixing in the first place.

The mechanism would be extendable, so new types can be added in future.

So, the proposed requirements are:

REQ-x:    It MUST be possible to negotiate the usage of centralized media m=
ixing. System support of centralized media mixing is optional.

REQ-y:    When centralized media mixing is used, it MUST be possible to neg=
otiate the type of media rendering provided for each media stream received =
by a client.

Regards,

Christer



_______________________________________________
clue mailing list
clue@ietf.org<mailto:clue@ietf.org>
https://www.ietf.org/mailman/listinfo/clue



From stephen.botzko@gmail.com  Tue Jun 14 10:04:33 2011
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Date: Tue, 14 Jun 2011 13:04:23 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>
Content-Type: multipart/alternative; boundary=20cf307cfd8216670504a5af07c7
Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Requirement on centralized media mixing
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On Tue, Jun 14, 2011 at 12:10 PM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

> Hi,
>
> >If some other WG (for instance MMUSIC) defined a mechanism for general use
> of binaural audio for SIP/RTP, then
> >I would fully support requirements that such a facility should be enabled
> in CLUE.
> >
> >But I do not think that CLUE is the right place to invent negotiation of
> binaural audio.  Telepresence system users
> >generally do not use headsets.
>
>
>
> No, but users communicating with a telepresence system using other types of
> devices may.
>
>
> Yes they might.  But CLUE is not the place to create completely new
facilities that are not intended for telepresence systems.

>
> But, again, the proposed requirements are not specific to binaural audio.
>
>

>
> It is about having a generic mechanism for negotiation of centralized media
> mixing usage, if the system supports it.
>
>
> I don't understand what  "*negotiate the type of media rendering*" means.
Maybe you can describe more precisely what is meant?

>
> Regards,
>
>
>
> Christer
>
>
>
>
>
> On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <
> christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>>
> wrote:
>
> Hi,
>
> During the last interim meeting (May 12th) we discussed a requirement
> proposal
> stating that an endpoint must be able to request central audio rendering
> of different predefined formats, including 3D binaural rendering.
> (Link to proposal:
> http://www.ietf.org/mail-archive/web/clue/current/msg00179.html)
>
> The proposal was well received, with the reservation that it should not be
> mandatory
> for the solution to implement centralized 3D binaural rendering, i.e.an<
> http://i.e.an> endpoint should
> be able to request 3D binaural rendering, but had no guaranty that such
> rendering was
> supported by the system.
>
> It was decided to look how such requirement could look like.
>
> When I look the -03 version of the req draft, Requirement 2c states:
>
>    "The solution MUST NOT preclude the use of binaural audio."
>
> I think that requirement is unclear, and it doesn't really give any
> guidance to our work.
>
> Due to that, and also due to the fact that rather than talking about
> specific rendering types,
> I would like to propose more general requirement text on the negotiation of
> the media mixing type,
> and the usage of centralized media mixing in the first place.
>
> The mechanism would be extendable, so new types can be added in future.
>
> So, the proposed requirements are:
>
> REQ-x:    It MUST be possible to negotiate the usage of centralized media
> mixing. System support of centralized media mixing is optional.
>
> REQ-y:    When centralized media mixing is used, it MUST be possible to
> negotiate the type of media rendering provided for each media stream
> received by a client.
>
> Regards,
>
> Christer
>
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org<mailto:clue@ietf.org>
> https://www.ietf.org/mailman/listinfo/clue
>
>
>

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Content-Type: text/html; charset=ISO-8859-1
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<br><br><div class=3D"gmail_quote">On Tue, Jun 14, 2011 at 12:10 PM, Christ=
er Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@erics=
son.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquot=
e class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
id;padding-left:1ex;">
Hi,<br>
<div class=3D"im"><br>
&gt;If some other WG (for instance MMUSIC) defined a mechanism for general =
use of binaural audio for SIP/RTP, then<br>
&gt;I would fully support requirements that such a facility should be enabl=
ed in CLUE.<br>
&gt;<br>
&gt;But I do not think that CLUE is the right place to invent negotiation o=
f binaural audio. =A0Telepresence system users<br>
&gt;generally do not use headsets.<br>
<br>
<br>
<br>
</div>No, but users communicating with a telepresence system using other ty=
pes of devices may.<br>
<br>
<br></blockquote><div>Yes they might.=A0 But CLUE is not the place to creat=
e completely new facilities that are not intended for telepresence systems.=
 <br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0=
.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">

<br>
But, again, the proposed requirements are not specific to binaural audio.<b=
r>
=A0 <br></blockquote><blockquote class=3D"gmail_quote" style=3D"margin: 0pt=
 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1e=
x;">
<br>
<br>
It is about having a generic mechanism for negotiation of centralized media=
 mixing usage, if the system supports it.<br>
<br>
<br></blockquote><div>I don&#39;t understand what=A0 &quot;<i>negotiate the=
 type of media rendering</i>&quot; means.=A0 Maybe you can describe more pr=
ecisely what is meant? <br></div><blockquote class=3D"gmail_quote" style=3D=
"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padd=
ing-left: 1ex;">

<br>
Regards,<br>
<br>
<br>
<br>
Christer<br>
<div class=3D"im"><br>
<br>
<br>
<br>
<br>
On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg &lt;<a href=3D"mailto:c=
hrister.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&lt;mailto=
:<a href=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericss=
on.com</a>&gt;&gt; wrote:<br>

<br>
Hi,<br>
<br>
During the last interim meeting (May 12th) we discussed a requirement propo=
sal<br>
stating that an endpoint must be able to request central audio rendering<br=
>
of different predefined formats, including 3D binaural rendering.<br>
(Link to proposal: <a href=3D"http://www.ietf.org/mail-archive/web/clue/cur=
rent/msg00179.html" target=3D"_blank">http://www.ietf.org/mail-archive/web/=
clue/current/msg00179.html</a>)<br>
<br>
The proposal was well received, with the reservation that it should not be =
mandatory<br>
</div>for the solution to implement centralized 3D binaural rendering, <a h=
ref=3D"http://i.e.an" target=3D"_blank">i.e.an</a>&lt;<a href=3D"http://i.e=
.an" target=3D"_blank">http://i.e.an</a>&gt; endpoint should<br>
<div class=3D"im">be able to request 3D binaural rendering, but had no guar=
anty that such rendering was<br>
supported by the system.<br>
<br>
It was decided to look how such requirement could look like.<br>
<br>
When I look the -03 version of the req draft, Requirement 2c states:<br>
<br>
 =A0 =A0&quot;The solution MUST NOT preclude the use of binaural audio.&quo=
t;<br>
<br>
I think that requirement is unclear, and it doesn&#39;t really give any gui=
dance to our work.<br>
<br>
Due to that, and also due to the fact that rather than talking about specif=
ic rendering types,<br>
I would like to propose more general requirement text on the negotiation of=
 the media mixing type,<br>
and the usage of centralized media mixing in the first place.<br>
<br>
The mechanism would be extendable, so new types can be added in future.<br>
<br>
So, the proposed requirements are:<br>
<br>
REQ-x: =A0 =A0It MUST be possible to negotiate the usage of centralized med=
ia mixing. System support of centralized media mixing is optional.<br>
<br>
REQ-y: =A0 =A0When centralized media mixing is used, it MUST be possible to=
 negotiate the type of media rendering provided for each media stream recei=
ved by a client.<br>
<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
_______________________________________________<br>
clue mailing list<br>
</div><a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=
=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
<div><div></div><div class=3D"h5"><a href=3D"https://www.ietf.org/mailman/l=
istinfo/clue" target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue<=
/a><br>
<br>
<br>
</div></div></blockquote></div><br>

--20cf307cfd8216670504a5af07c7--

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Date: Tue, 14 Jun 2011 18:58:29 -0500
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Subject: Re: [clue] Comments on draft-wenger-clue-definitions-00.txt
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At 01:46 AM 6/14/2011, Christian Groves wrote:
>Hello Stephan,
>
>I've been reviewing draft-wenger-clue-definitions-00.txt and have a 
>few comments:
>
>General: The documents uses "speakers" and "loudspeakers" 
>interchangeably. We probably should be consistent.
>
>Section 3:
>--------------
>Audio Mixing: It says "... See RTP Topologies, [RFC5117]." There no 
>use of the term "Audio Mixing" in RFC5117. WE may want to be more 
>specific as to what we are referring to in RFC5117. The definition 
>of "Conference" uses the title of the RFC when making the reference, 
>should this same convention be used for Audio Mixing?
>
>Capture device: Given Arnoud's comment's regarding TTS should we 
>consider a keyboard a capture device?
>
>Conference: RFC4353 indicates that when used in that RFC "... a 
>conference is always a tightly coupled conference". Are we intending 
>that the CLUE definition also always assumes a tightly coupled 
>conference or a wider definition?
>
>Left: "Wikipadia" should be "Wikipedia"?
>
>Local: Something doesn't read right "physically co-located in the 
>context of the discussion". Tt least I stared at it for awhile?? The 
>definition of "Remote" doesn't mention "... in the context of the discussion".
>How about "Local: When used it describes the sender and/or receiver 
>physically co-located with the participant?/endpoint? in question; not remote."

does being co-located also mean in the same room? or building? or city?

I think this gets into the relative nature of how one thinks.

My corporate offices are in San Jose, CA, and for all intents and 
purposes *everyone* else in the world working for my company 
considers any two individuals that are both in San Jose, CA to be 
local to each other, regardless of the actual distance between the 
seats the two are sitting in.

For those who don't know, we have dozens and dozens of buildings 
within our campus in San Jose, CA - thus "local" is relative to the 
point of view from where one's at, IMO.

Should this be considered here?

IMO - "local" from a CLUE point of view would likely involve being in 
the "same room", and not in the same building or in the same city.

James


>Model: Instead of using the term "Model" would "Profile" (with the 
>same definition) be more appropriate? For me a model is a generic 
>description of a system whereas a profile is a specific 
>instantiation of a system.
>
>Remote: "A remote can be an Endpoint or an MCU". I don't think 
>"remote" is being proposed to be a noun by the definition. Perhaps 
>"A remote <entity> can be...."?
>
>Rendering Device: The use of "optical signals" could suggest fibre 
>optic signalling. Would "visual communication" be a better term?
>
>Regards, Christian
>
>
>
>_______________________________________________
>clue mailing list
>clue@ietf.org
>https://www.ietf.org/mailman/listinfo/clue


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Subject: Re: [clue] Requirement on centralized media mixing
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Christer,

I think this function is meaningful for operating network, such as IMS, 
NGN.

Thanks,

Gao


> So, the proposed requirements are:
> 
> REQ-x:    It MUST be possible to negotiate the usage of centralized 
> media mixing. System support of centralized media mixing is optional.
> 
> REQ-y:    When centralized media mixing is used, it MUST be possible
> to negotiate the type of media rendering provided for each media 
> stream received by a client.
> 
> Regards,
> 
> Christer
> 


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<br><tt><font size=2>Christer,</font></tt>
<br>
<br><tt><font size=2>I think this function is meaningful for operating
network, such as IMS, NGN.</font></tt>
<br>
<br><tt><font size=2>Thanks,</font></tt>
<br>
<br><tt><font size=2>Gao</font></tt>
<br>
<br>
<br><tt><font size=2>&gt; So, the proposed requirements are:</font></tt>
<br><tt><font size=2>&gt; &nbsp;</font></tt>
<br><tt><font size=2>&gt; REQ-x: &nbsp; &nbsp;It MUST be possible to negotiate
the usage of centralized <br>
&gt; media mixing. System support of centralized media mixing is optional.</font></tt>
<br><tt><font size=2>&gt; &nbsp;</font></tt>
<br><tt><font size=2>&gt; REQ-y: &nbsp; &nbsp;When centralized media mixing
is used, it MUST be possible<br>
&gt; to negotiate the type of media rendering provided for each media <br>
&gt; stream received by a client.</font></tt>
<br><tt><font size=2>&gt; &nbsp;</font></tt>
<br><tt><font size=2>&gt; Regards,</font></tt>
<br><tt><font size=2>&gt; &nbsp;</font></tt>
<br><tt><font size=2>&gt; Christer</font></tt>
<br><tt><font size=2>&gt; &nbsp;</font></tt>
<br><br><pre>
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From christer.holmberg@ericsson.com  Wed Jun 15 03:08:18 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 15 Jun 2011 12:08:11 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Stephen,
=09
>>>If some other WG (for instance MMUSIC) defined a mechanism for=20
>>>general use of binaural audio for SIP/RTP, then I would fully support re=
quirements that such a facility should be enabled in CLUE.
>>>
>>>But I do not think that CLUE is the right place to invent negotiation=20
>>>of binaural audio.  Telepresence system users generally do not use heads=
ets.
>>=09
>>No, but users communicating with a telepresence system using other types =
of devices may.
>
>Yes they might. But CLUE is not the place to create completely new facilit=
ies that are not intended for telepresence systems.=20

Being able to connect to telepresence system with non-TP devices is within =
the scope of the work, and we think it would create great added value if we=
 have a mechanism which allows offering an optimized "near-telepresence exp=
erience" also to such devices.

>>It is about having a generic mechanism for negotiation of centralized med=
ia mixing usage, if the system supports it.
>=09
>I don't understand what  "negotiate the type of media rendering" means.  M=
aybe you can describe more precisely what is meant?=20

It's about two things:

First, to be able to find out whether the system supports centralized rende=
ring in the first place. Note that such functionality is optional.

Second, to be able to request centralized rendering, and the type of render=
ing.

(Solution wise, we might be talking about some SDP attributes in order to d=
o this)

Note that this proposal does not have any impact on the definitions, or on =
the telepresence "room model".

Regards,

Christer
=09


	=20

		On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <christer.holmberg@er=
icsson.com<mailto:christer.holmberg@ericsson.com>> wrote:
	=09
		Hi,
	=09
		During the last interim meeting (May 12th) we discussed a requirement pro=
posal
		stating that an endpoint must be able to request central audio rendering
		of different predefined formats, including 3D binaural rendering.
		(Link to proposal: http://www.ietf.org/mail-archive/web/clue/current/msg0=
0179.html)
	=09
		The proposal was well received, with the reservation that it should not b=
e mandatory
	=09
		for the solution to implement centralized 3D binaural rendering, i.e.an<h=
ttp://i.e.an> endpoint should
	=09
		be able to request 3D binaural rendering, but had no guaranty that such r=
endering was
		supported by the system.
	=09
		It was decided to look how such requirement could look like.
	=09
		When I look the -03 version of the req draft, Requirement 2c states:
	=09
		   "The solution MUST NOT preclude the use of binaural audio."
	=09
		I think that requirement is unclear, and it doesn't really give any guida=
nce to our work.
	=09
		Due to that, and also due to the fact that rather than talking about spec=
ific rendering types,
		I would like to propose more general requirement text on the negotiation =
of the media mixing type,
		and the usage of centralized media mixing in the first place.
	=09
		The mechanism would be extendable, so new types can be added in future.
	=09
		So, the proposed requirements are:
	=09
		REQ-x:    It MUST be possible to negotiate the usage of centralized media=
 mixing. System support of centralized media mixing is optional.
	=09
		REQ-y:    When centralized media mixing is used, it MUST be possible to n=
egotiate the type of media rendering provided for each media stream receive=
d by a client.
	=09
		Regards,
	=09
		Christer=

From stephen.botzko@gmail.com  Wed Jun 15 03:47:47 2011
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>
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Subject: Re: [clue] Requirement on centralized media mixing
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On Wed, Jun 15, 2011 at 6:08 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi Stephen,
>
> >>>If some other WG (for instance MMUSIC) defined a mechanism for
> >>>general use of binaural audio for SIP/RTP, then I would fully support
> requirements that such a facility should be enabled in CLUE.
> >>>
> >>>But I do not think that CLUE is the right place to invent negotiation
> >>>of binaural audio.  Telepresence system users generally do not use
> headsets.
> >>
> >>No, but users communicating with a telepresence system using other types
> of devices may.
> >
> >Yes they might. But CLUE is not the place to create completely new
> facilities that are not intended for telepresence systems.
>
> Being able to connect to telepresence system with non-TP devices is within
> the scope of the work, and we think it would create great added value if we
> have a mechanism which allows offering an optimized "near-telepresence
> experience" also to such devices.
>
Yes, connecting telepresence systems to legacy devices is within scope.  And
identifying relationships between streams is within scope.

Binaural audio is not in either category.  It is a specific mode of audio
which for some reason has not been standardized.  Telepresence systems do
not use it, and there is no SDP defined for legacy devices to use either
And It is not a stream relationship like left, right.

I am not saying that binaural audio has no value; I think it does.   But I
don't think it is in scope. There is trouble ahead if every shiny new media
idea becomes CLUE work because some hypothetical future non-telepresence
device might want to use it to talk to a telepresence system through a
middle box.

>
> >>It is about having a generic mechanism for negotiation of centralized
> media mixing usage, if the system supports it.
> >
> >I don't understand what  "negotiate the type of media rendering" means.
>  Maybe you can describe more precisely what is meant?
>
> It's about two things:
>
> First, to be able to find out whether the system supports centralized
> rendering in the first place. Note that such functionality is optional.
>
> Second, to be able to request centralized rendering, and the type of
> rendering.
>
What is the* type* of rendering?  If this is a general facility not limited
to binaural audio, then I'd like some other "types" to be identified. And I
think we will need  a definition.  As it stands, I have no idea how to tell
if a proposed solution meets this requirement or not.


> (Solution wise, we might be talking about some SDP attributes in order to
> do this)
>
> Note that this proposal does not have any impact on the definitions, or on
> the telepresence "room model".
>
> Regards,
>
> Christer
>
>
>
>
>
>                On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <
> christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>>
> wrote:
>
>                Hi,
>
>                During the last interim meeting (May 12th) we discussed a
> requirement proposal
>                stating that an endpoint must be able to request central
> audio rendering
>                of different predefined formats, including 3D binaural
> rendering.
>                (Link to proposal:
> http://www.ietf.org/mail-archive/web/clue/current/msg00179.html)
>
>                The proposal was well received, with the reservation that it
> should not be mandatory
>
>                for the solution to implement centralized 3D binaural
> rendering, i.e.an<http://i.e.an> endpoint should
>
>                be able to request 3D binaural rendering, but had no
> guaranty that such rendering was
>                supported by the system.
>
>                It was decided to look how such requirement could look like.
>
>                When I look the -03 version of the req draft, Requirement 2c
> states:
>
>                   "The solution MUST NOT preclude the use of binaural
> audio."
>
>                I think that requirement is unclear, and it doesn't really
> give any guidance to our work.
>
>                Due to that, and also due to the fact that rather than
> talking about specific rendering types,
>                I would like to propose more general requirement text on the
> negotiation of the media mixing type,
>                and the usage of centralized media mixing in the first
> place.
>
>                The mechanism would be extendable, so new types can be added
> in future.
>
>                So, the proposed requirements are:
>
>                REQ-x:    It MUST be possible to negotiate the usage of
> centralized media mixing. System support of centralized media mixing is
> optional.
>
>                REQ-y:    When centralized media mixing is used, it MUST be
> possible to negotiate the type of media rendering provided for each media
> stream received by a client.
>
>                Regards,
>
>                Christer
>

--bcaec50160e30030f704a5bde2a5
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<br><br><div class=3D"gmail_quote">On Wed, Jun 15, 2011 at 6:08 AM, Christe=
r Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericss=
on.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquote=
 class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc soli=
d;padding-left:1ex;">
<br>
Hi Stephen,<br>
<div class=3D"im"><br>
&gt;&gt;&gt;If some other WG (for instance MMUSIC) defined a mechanism for<=
br>
&gt;&gt;&gt;general use of binaural audio for SIP/RTP, then I would fully s=
upport requirements that such a facility should be enabled in CLUE.<br>
&gt;&gt;&gt;<br>
&gt;&gt;&gt;But I do not think that CLUE is the right place to invent negot=
iation<br>
&gt;&gt;&gt;of binaural audio. =A0Telepresence system users generally do no=
t use headsets.<br>
&gt;&gt;<br>
&gt;&gt;No, but users communicating with a telepresence system using other =
types of devices may.<br>
&gt;<br>
&gt;Yes they might. But CLUE is not the place to create completely new faci=
lities that are not intended for telepresence systems.<br>
<br>
</div>Being able to connect to telepresence system with non-TP devices is w=
ithin the scope of the work, and we think it would create great added value=
 if we have a mechanism which allows offering an optimized &quot;near-telep=
resence experience&quot; also to such devices.<br>
</blockquote><div>Yes, connecting telepresence systems to legacy devices is=
 within scope.=A0 And identifying relationships between streams is within s=
cope. <br><br>Binaural audio is not in either category.=A0 It is a specific=
 mode of audio which for some reason has not been standardized.=A0 Telepres=
ence systems do not use it, and there is no SDP defined for legacy devices =
to use either=A0 And It is not a stream relationship like left, right.=A0 <=
br>
<br>I am not saying that binaural audio has no value; I think it does. =A0 =
But I don&#39;t think it is in scope. There is trouble ahead if every shiny=
 new media idea becomes CLUE work because some hypothetical future non-tele=
presence device might want to use it to talk to a telepresence system throu=
gh a middle box.<br>
</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex;=
 border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class=3D"im"><br>
&gt;&gt;It is about having a generic mechanism for negotiation of centraliz=
ed media mixing usage, if the system supports it.<br>
&gt;<br>
&gt;I don&#39;t understand what =A0&quot;negotiate the type of media render=
ing&quot; means. =A0Maybe you can describe more precisely what is meant?<br=
>
<br>
</div>It&#39;s about two things:<br>
<br>
First, to be able to find out whether the system supports centralized rende=
ring in the first place. Note that such functionality is optional.<br>
<br>
Second, to be able to request centralized rendering, and the type of render=
ing.<br></blockquote><div>What is the<u> type</u> of rendering?=A0 If this =
is a general facility not limited to binaural audio, then I&#39;d like some=
 other &quot;types&quot; to be identified. And I think we will need=A0 a de=
finition.=A0 As it stands, I have no idea how to tell if a proposed solutio=
n meets this requirement or not.<br>
<br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.=
8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
(Solution wise, we might be talking about some SDP attributes in order to d=
o this)<br>
<br>
Note that this proposal does not have any impact on the definitions, or on =
the telepresence &quot;room model&quot;.<br>
<div><div></div><div class=3D"h5"><br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0On Tue, Jun 14, 2011 at 10:22 AM, Christer =
Holmberg &lt;<a href=3D"mailto:christer.holmberg@ericsson.com">christer.hol=
mberg@ericsson.com</a>&lt;mailto:<a href=3D"mailto:christer.holmberg@ericss=
on.com">christer.holmberg@ericsson.com</a>&gt;&gt; wrote:<br>

<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Hi,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0During the last interim meeting (May 12th) =
we discussed a requirement proposal<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0stating that an endpoint must be able to re=
quest central audio rendering<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0of different predefined formats, including =
3D binaural rendering.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0(Link to proposal: <a href=3D"http://www.ie=
tf.org/mail-archive/web/clue/current/msg00179.html" target=3D"_blank">http:=
//www.ietf.org/mail-archive/web/clue/current/msg00179.html</a>)<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0The proposal was well received, with the re=
servation that it should not be mandatory<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0for the solution to implement centralized 3=
D binaural rendering, <a href=3D"http://i.e.an" target=3D"_blank">i.e.an</a=
>&lt;<a href=3D"http://i.e.an" target=3D"_blank">http://i.e.an</a>&gt; endp=
oint should<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0be able to request 3D binaural rendering, b=
ut had no guaranty that such rendering was<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0supported by the system.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0It was decided to look how such requirement=
 could look like.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0When I look the -03 version of the req draf=
t, Requirement 2c states:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &quot;The solution MUST NOT preclude t=
he use of binaural audio.&quot;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0I think that requirement is unclear, and it=
 doesn&#39;t really give any guidance to our work.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Due to that, and also due to the fact that =
rather than talking about specific rendering types,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0I would like to propose more general requir=
ement text on the negotiation of the media mixing type,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0and the usage of centralized media mixing i=
n the first place.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0The mechanism would be extendable, so new t=
ypes can be added in future.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0So, the proposed requirements are:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0REQ-x: =A0 =A0It MUST be possible to negoti=
ate the usage of centralized media mixing. System support of centralized me=
dia mixing is optional.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0REQ-y: =A0 =A0When centralized media mixing=
 is used, it MUST be possible to negotiate the type of media rendering prov=
ided for each media stream received by a client.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Regards,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Christer</div></div></blockquote></div><br>

--bcaec50160e30030f704a5bde2a5--

From christer.holmberg@ericsson.com  Wed Jun 15 06:28:56 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 15 Jun 2011 15:28:52 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Stephen,

>>>>>If some other WG (for instance MMUSIC) defined a mechanism for=20
>>>>>general use of binaural audio for SIP/RTP, then I would fully support =
requirements that such a facility should be enabled in CLUE.
>>>>>
>>>>>But I do not think that CLUE is the right place to invent=20
>>>>>negotiation of binaural audio.  Telepresence system users generally do=
 not use headsets.
>>>>
>>>>No, but users communicating with a telepresence system using other type=
s of devices may.
>>>
>>>Yes they might. But CLUE is not the place to create completely new facil=
ities that are not intended for telepresence systems.
>>
>>Being able to connect to telepresence system with non-TP devices is=20
>>within the scope of the work, and we think it would create great added va=
lue if we have a mechanism which allows offering an optimized "near-telepre=
sence experience" also to such devices.
>
>Yes, connecting telepresence systems to legacy devices is within scope.  A=
nd identifying relationships between streams is within scope.=20
>
>Binaural audio is not in either category. It is a specific mode of=20
>audio which for some reason has not been standardized. Telepresence system=
s do not use it, and there is no SDP defined for legacy devices to use eith=
er  And It is not a stream relationship like left, right.
>
>I am not saying that binaural audio has no value; I think it does. But=20
>I don't think it is in scope. There is trouble ahead if every shiny new=20
>media idea becomes CLUE work because some hypothetical future non-telepres=
ence device might want to use it to talk to a telepresence system through a=
 middle box.

We are not talking about any "hypothetical future non-telepresence device".=
 We are talking about the most widely spread communication device in the wo=
rld, and we are talking about providing means for optimizing the user exper=
ience for such a device. As we see it this is perfectly inline with the CLU=
E charter.

>>>It is about having a generic mechanism for negotiation of centralized me=
dia mixing usage, if the system supports it.
>>
>>I don't understand what  "negotiate the type of media rendering" means.  =
Maybe you can describe more precisely what is meant?
>
>It's about two things:
>
>First, to be able to find out whether the system supports centralized rend=
ering in the first place. Note that such functionality is optional.
>
>Second, to be able to request centralized rendering, and the type of rende=
ring.
>
>What is the type of rendering? If this is a general facility not limited t=
o binaural audio, then I'd like some other "types" to be identified.=20

For audio, you could have "mono", and different types of "stereo" (e.g plai=
n, paning, binaural).

Note that we are not suggesting that, within the CLUE work, start to define=
 every possible type, or even specific types. We propose a generic mechanis=
m.

For video, once you have negotiated the usage of centralized rendering, you=
 could negotiate whether the rendered stream is "most active speaker", and =
different types of layout options. I do realize, however, that we might not=
 be talking about "rendering type" in the same meaning as for audio in that=
 case. It might be more related to "rendering control", and if we want that=
 it should probably be covered in a separate requirement.

>And I think we will need a definition. As it stands, I have no idea how to=
 tell if a proposed solution meets this requirement or not.

As discussed the interim meeting, the task was to come up with suitable wor=
ding. I've tried to do that, but of course I am willing to do modifications=
 in order to clarify the text.

Regards,

Christer

	=20


________________________________

	From: Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
	Sent: 15. kes=E4kuuta 2011 13:48
	To: Christer Holmberg
	Cc: clue@ietf.org
	Subject: Re: [clue] Requirement on centralized media mixing
=09
=09


	On Wed, Jun 15, 2011 at 6:08 AM, Christer Holmberg <christer.holmberg@eric=
sson.com> wrote:
=09


		Hi Stephen,
	=09

		>>>If some other WG (for instance MMUSIC) defined a mechanism for
		>>>general use of binaural audio for SIP/RTP, then I would fully support =
requirements that such a facility should be enabled in CLUE.
		>>>
		>>>But I do not think that CLUE is the right place to invent negotiation
		>>>of binaural audio.  Telepresence system users generally do not use hea=
dsets.
		>>
		>>No, but users communicating with a telepresence system using other type=
s of devices may.
		>
		>Yes they might. But CLUE is not the place to create completely new facil=
ities that are not intended for telepresence systems.
	=09
	=09
		Being able to connect to telepresence system with non-TP devices is withi=
n the scope of the work, and we think it would create great added value if =
we have a mechanism which allows offering an optimized "near-telepresence e=
xperience" also to such devices.
	=09

	Yes, connecting telepresence systems to legacy devices is within scope.  A=
nd identifying relationships between streams is within scope.=20
=09
	Binaural audio is not in either category.  It is a specific mode of audio =
which for some reason has not been standardized.  Telepresence systems do n=
ot use it, and there is no SDP defined for legacy devices to use either  An=
d It is not a stream relationship like left, right. =20
=09
	I am not saying that binaural audio has no value; I think it does.   But I=
 don't think it is in scope. There is trouble ahead if every shiny new medi=
a idea becomes CLUE work because some hypothetical future non-telepresence =
device might want to use it to talk to a telepresence system through a midd=
le box.
=09


		>>It is about having a generic mechanism for negotiation of centralized m=
edia mixing usage, if the system supports it.
		>
		>I don't understand what  "negotiate the type of media rendering" means. =
 Maybe you can describe more precisely what is meant?
	=09
	=09
		It's about two things:
	=09
		First, to be able to find out whether the system supports centralized ren=
dering in the first place. Note that such functionality is optional.
	=09
		Second, to be able to request centralized rendering, and the type of rend=
ering.
	=09

	What is the type of rendering?  If this is a general facility not limited =
to binaural audio, then I'd like some other "types" to be identified. And I=
 think we will need  a definition.  As it stands, I have no idea how to tel=
l if a proposed solution meets this requirement or not.
=09
=09


		(Solution wise, we might be talking about some SDP attributes in order to=
 do this)
	=09
		Note that this proposal does not have any impact on the definitions, or o=
n the telepresence "room model".
	=09

		Regards,
	=09
		Christer
	=09
	=09
	=09
	=09
	=09
		               On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <chris=
ter.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>> wrote:
	=09
		               Hi,
	=09
		               During the last interim meeting (May 12th) we discussed a =
requirement proposal
		               stating that an endpoint must be able to request central a=
udio rendering
		               of different predefined formats, including 3D binaural ren=
dering.
		               (Link to proposal: http://www.ietf.org/mail-archive/web/cl=
ue/current/msg00179.html)
	=09
		               The proposal was well received, with the reservation that =
it should not be mandatory
	=09
		               for the solution to implement centralized 3D binaural rend=
ering, i.e.an<http://i.e.an> endpoint should
	=09
		               be able to request 3D binaural rendering, but had no guara=
nty that such rendering was
		               supported by the system.
	=09
		               It was decided to look how such requirement could look lik=
e.
	=09
		               When I look the -03 version of the req draft, Requirement =
2c states:
	=09
		                  "The solution MUST NOT preclude the use of binaural aud=
io."
	=09
		               I think that requirement is unclear, and it doesn't really=
 give any guidance to our work.
	=09
		               Due to that, and also due to the fact that rather than tal=
king about specific rendering types,
		               I would like to propose more general requirement text on t=
he negotiation of the media mixing type,
		               and the usage of centralized media mixing in the first pla=
ce.
	=09
		               The mechanism would be extendable, so new types can be add=
ed in future.
	=09
		               So, the proposed requirements are:
	=09
		               REQ-x:    It MUST be possible to negotiate the usage of ce=
ntralized media mixing. System support of centralized media mixing is optio=
nal.
	=09
		               REQ-y:    When centralized media mixing is used, it MUST b=
e possible to negotiate the type of media rendering provided for each media=
 stream received by a client.
	=09
		               Regards,
	=09
		               Christer



From stephane.cazeaux@orange-ftgroup.com  Wed Jun 15 09:07:27 2011
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From: <stephane.cazeaux@orange-ftgroup.com>
To: <christer.holmberg@ericsson.com>, <stephen.botzko@gmail.com>
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi,

I agree that these requirements are meaningful for CLUE, and correspond to =
valid use cases of telepresence experience.

> For video, once you have negotiated the usage of centralized rendering, y=
ou could negotiate whether the rendered
> stream is "most active speaker", and different types of layout options. I=
 do realize, however, that we might not be
> talking about "rendering type" in the same meaning as for audio in that c=
ase. It might be more related to "rendering
> control", and if we want that it should probably be covered in a separate=
 requirement.

What do you think of the wording "rendering policy"?


Stephane.=20

-----Message d'origine-----
De=A0: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] De la part de C=
hrister Holmberg
Envoy=E9=A0: mercredi 15 juin 2011 15:29
=C0=A0: Stephen Botzko
Cc=A0: clue@ietf.org
Objet=A0: Re: [clue] Requirement on centralized media mixing


Hi Stephen,

>>>>>If some other WG (for instance MMUSIC) defined a mechanism for=20
>>>>>general use of binaural audio for SIP/RTP, then I would fully support =
requirements that such a facility should be enabled in CLUE.
>>>>>
>>>>>But I do not think that CLUE is the right place to invent=20
>>>>>negotiation of binaural audio.  Telepresence system users generally do=
 not use headsets.
>>>>
>>>>No, but users communicating with a telepresence system using other type=
s of devices may.
>>>
>>>Yes they might. But CLUE is not the place to create completely new facil=
ities that are not intended for telepresence systems.
>>
>>Being able to connect to telepresence system with non-TP devices is=20
>>within the scope of the work, and we think it would create great added va=
lue if we have a mechanism which allows offering an optimized "near-telepre=
sence experience" also to such devices.
>
>Yes, connecting telepresence systems to legacy devices is within scope.  A=
nd identifying relationships between streams is within scope.=20
>
>Binaural audio is not in either category. It is a specific mode of=20
>audio which for some reason has not been standardized. Telepresence system=
s do not use it, and there is no SDP defined for legacy devices to use eith=
er  And It is not a stream relationship like left, right.
>
>I am not saying that binaural audio has no value; I think it does. But=20
>I don't think it is in scope. There is trouble ahead if every shiny new=20
>media idea becomes CLUE work because some hypothetical future non-telepres=
ence device might want to use it to talk to a telepresence system through a=
 middle box.

We are not talking about any "hypothetical future non-telepresence device".=
 We are talking about the most widely spread communication device in the wo=
rld, and we are talking about providing means for optimizing the user exper=
ience for such a device. As we see it this is perfectly inline with the CLU=
E charter.

>>>It is about having a generic mechanism for negotiation of centralized me=
dia mixing usage, if the system supports it.
>>
>>I don't understand what  "negotiate the type of media rendering" means.  =
Maybe you can describe more precisely what is meant?
>
>It's about two things:
>
>First, to be able to find out whether the system supports centralized rend=
ering in the first place. Note that such functionality is optional.
>
>Second, to be able to request centralized rendering, and the type of rende=
ring.
>
>What is the type of rendering? If this is a general facility not limited t=
o binaural audio, then I'd like some other "types" to be identified.=20

For audio, you could have "mono", and different types of "stereo" (e.g plai=
n, paning, binaural).

Note that we are not suggesting that, within the CLUE work, start to define=
 every possible type, or even specific types. We propose a generic mechanis=
m.

For video, once you have negotiated the usage of centralized rendering, you=
 could negotiate whether the rendered stream is "most active speaker", and =
different types of layout options. I do realize, however, that we might not=
 be talking about "rendering type" in the same meaning as for audio in that=
 case. It might be more related to "rendering control", and if we want that=
 it should probably be covered in a separate requirement.

>And I think we will need a definition. As it stands, I have no idea how to=
 tell if a proposed solution meets this requirement or not.

As discussed the interim meeting, the task was to come up with suitable wor=
ding. I've tried to do that, but of course I am willing to do modifications=
 in order to clarify the text.

Regards,

Christer

	=20


________________________________

	From: Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
	Sent: 15. kes=E4kuuta 2011 13:48
	To: Christer Holmberg
	Cc: clue@ietf.org
	Subject: Re: [clue] Requirement on centralized media mixing
=09
=09


	On Wed, Jun 15, 2011 at 6:08 AM, Christer Holmberg <christer.holmberg@eric=
sson.com> wrote:
=09


		Hi Stephen,
	=09

		>>>If some other WG (for instance MMUSIC) defined a mechanism for
		>>>general use of binaural audio for SIP/RTP, then I would fully support =
requirements that such a facility should be enabled in CLUE.
		>>>
		>>>But I do not think that CLUE is the right place to invent negotiation
		>>>of binaural audio.  Telepresence system users generally do not use hea=
dsets.
		>>
		>>No, but users communicating with a telepresence system using other type=
s of devices may.
		>
		>Yes they might. But CLUE is not the place to create completely new facil=
ities that are not intended for telepresence systems.
	=09
	=09
		Being able to connect to telepresence system with non-TP devices is withi=
n the scope of the work, and we think it would create great added value if =
we have a mechanism which allows offering an optimized "near-telepresence e=
xperience" also to such devices.
	=09

	Yes, connecting telepresence systems to legacy devices is within scope.  A=
nd identifying relationships between streams is within scope.=20
=09
	Binaural audio is not in either category.  It is a specific mode of audio =
which for some reason has not been standardized.  Telepresence systems do n=
ot use it, and there is no SDP defined for legacy devices to use either  An=
d It is not a stream relationship like left, right. =20
=09
	I am not saying that binaural audio has no value; I think it does.   But I=
 don't think it is in scope. There is trouble ahead if every shiny new medi=
a idea becomes CLUE work because some hypothetical future non-telepresence =
device might want to use it to talk to a telepresence system through a midd=
le box.
=09


		>>It is about having a generic mechanism for negotiation of centralized m=
edia mixing usage, if the system supports it.
		>
		>I don't understand what  "negotiate the type of media rendering" means. =
 Maybe you can describe more precisely what is meant?
	=09
	=09
		It's about two things:
	=09
		First, to be able to find out whether the system supports centralized ren=
dering in the first place. Note that such functionality is optional.
	=09
		Second, to be able to request centralized rendering, and the type of rend=
ering.
	=09

	What is the type of rendering?  If this is a general facility not limited =
to binaural audio, then I'd like some other "types" to be identified. And I=
 think we will need  a definition.  As it stands, I have no idea how to tel=
l if a proposed solution meets this requirement or not.
=09
=09


		(Solution wise, we might be talking about some SDP attributes in order to=
 do this)
	=09
		Note that this proposal does not have any impact on the definitions, or o=
n the telepresence "room model".
	=09

		Regards,
	=09
		Christer
	=09
	=09
	=09
	=09
	=09
		               On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg <chris=
ter.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>> wrote:
	=09
		               Hi,
	=09
		               During the last interim meeting (May 12th) we discussed a =
requirement proposal
		               stating that an endpoint must be able to request central a=
udio rendering
		               of different predefined formats, including 3D binaural ren=
dering.
		               (Link to proposal: http://www.ietf.org/mail-archive/web/cl=
ue/current/msg00179.html)
	=09
		               The proposal was well received, with the reservation that =
it should not be mandatory
	=09
		               for the solution to implement centralized 3D binaural rend=
ering, i.e.an<http://i.e.an> endpoint should
	=09
		               be able to request 3D binaural rendering, but had no guara=
nty that such rendering was
		               supported by the system.
	=09
		               It was decided to look how such requirement could look lik=
e.
	=09
		               When I look the -03 version of the req draft, Requirement =
2c states:
	=09
		                  "The solution MUST NOT preclude the use of binaural aud=
io."
	=09
		               I think that requirement is unclear, and it doesn't really=
 give any guidance to our work.
	=09
		               Due to that, and also due to the fact that rather than tal=
king about specific rendering types,
		               I would like to propose more general requirement text on t=
he negotiation of the media mixing type,
		               and the usage of centralized media mixing in the first pla=
ce.
	=09
		               The mechanism would be extendable, so new types can be add=
ed in future.
	=09
		               So, the proposed requirements are:
	=09
		               REQ-x:    It MUST be possible to negotiate the usage of ce=
ntralized media mixing. System support of centralized media mixing is optio=
nal.
	=09
		               REQ-y:    When centralized media mixing is used, it MUST b=
e possible to negotiate the type of media rendering provided for each media=
 stream received by a client.
	=09
		               Regards,
	=09
		               Christer


_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

From stephen.botzko@gmail.com  Wed Jun 15 09:08:39 2011
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References: <7F2072F1E0DE894DA4B517B93C6A0585194E3A1471@ESESSCMS0356.eemea.ericsson.se> <BANLkTin0DZeU3FE98jSqDFa7Tquihnsi2w@mail.gmail.com> <7F2072F1E0DE894DA4B517B93C6A0585194DF6A440@ESESSCMS0356.eemea.ericsson.se> <BANLkTinS5niqhNdpxLtTqiz8P3wiydPxiw@mail.gmail.com> <7F2072F1E0DE894DA4B517B93C6A0585194E3A1878@ESESSCMS0356.eemea.ericsson.se> <BANLkTin_s00GPAcqUryanMZv1JSQUBmWBQ@mail.gmail.com> <7F2072F1E0DE894DA4B517B93C6A0585194E3A1A7D@ESESSCMS0356.eemea.ericsson.se>
Date: Wed, 15 Jun 2011 12:07:40 -0400
Message-ID: <BANLkTik2nAbjFrSdCY4M_NXxNDRQfVyKwg@mail.gmail.com>
From: Stephen Botzko <stephen.botzko@gmail.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>
Content-Type: multipart/alternative; boundary=20cf307f34a61a9d0004a5c25a74
Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Requirement on centralized media mixing
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On Wed, Jun 15, 2011 at 9:28 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi Stephen,
>
> >>>>>If some other WG (for instance MMUSIC) defined a mechanism for
> >>>>>general use of binaural audio for SIP/RTP, then I would fully suppor=
t
> requirements that such a facility should be enabled in CLUE.
> >>>>>
> >>>>>But I do not think that CLUE is the right place to invent
> >>>>>negotiation of binaural audio.  Telepresence system users generally =
do
> not use headsets.
> >>>>
> >>>>No, but users communicating with a telepresence system using other
> types of devices may.
> >>>
> >>>Yes they might. But CLUE is not the place to create completely new
> facilities that are not intended for telepresence systems.
> >>
> >>Being able to connect to telepresence system with non-TP devices is
> >>within the scope of the work, and we think it would create great added
> value if we have a mechanism which allows offering an optimized
> "near-telepresence experience" also to such devices.
> >
> >Yes, connecting telepresence systems to legacy devices is within scope.
>  And identifying relationships between streams is within scope.
> >
> >Binaural audio is not in either category. It is a specific mode of
> >audio which for some reason has not been standardized. Telepresence
> systems do not use it, and there is no SDP defined for legacy devices to =
use
> either  And It is not a stream relationship like left, right.
> >
> >I am not saying that binaural audio has no value; I think it does. But
> >I don't think it is in scope. There is trouble ahead if every shiny new
> >media idea becomes CLUE work because some hypothetical future
> non-telepresence device might want to use it to talk to a telepresence
> system through a middle box.
>
> We are not talking about any "hypothetical future non-telepresence device=
".
> We are talking about the most widely spread communication device in the
> world, and we are talking about providing means for optimizing the user
> experience for such a device. As we see it this is perfectly inline with =
the
> CLUE charter.
>

Then we disagree on our understanding of the charter...

Anyway, SIP doesn't negotiate binaural audio at all, so I don't see how
binaural audio is wide-spread communication.  Also, I suspect you'd want
binaural audio enabled generally in audio conferences, not just for CLUE
devices.  This is not really (IMO) related to multiple streams.  It is more
broadly applicable than that.


> >>>It is about having a generic mechanism for negotiation of centralized
> media mixing usage, if the system supports it.
> >>
> >>I don't understand what  "negotiate the type of media rendering" means.
>  Maybe you can describe more precisely what is meant?
> >
> >It's about two things:
> >
> >First, to be able to find out whether the system supports centralized
> rendering in the first place. Note that such functionality is optional.
> >
> >Second, to be able to request centralized rendering, and the type of
> rendering.
> >
> >What is the type of rendering? If this is a general facility not limited
> to binaural audio, then I'd like some other "types" to be identified.
>
> For audio, you could have "mono", and different types of "stereo" (e.g
> plain, paning, binaural).
>

> Note that we are not suggesting that, within the CLUE work, start to defi=
ne
> every possible type, or even specific types. We propose a generic mechani=
sm.
>
> For video, once you have negotiated the usage of centralized rendering, y=
ou
> could negotiate whether the rendered stream is "most active speaker", and
> different types of layout options. I do realize, however, that we might n=
ot
> be talking about "rendering type" in the same meaning as for audio in tha=
t
> case. It might be more related to "rendering control", and if we want tha=
t
> it should probably be covered in a separate requirement.
>
> >And I think we will need a definition. As it stands, I have no idea how =
to
> tell if a proposed solution meets this requirement or not.
>
> As discussed the interim meeting, the task was to come up with suitable
> wording. I've tried to do that, but of course I am willing to do
> modifications in order to clarify the text.
>
> Regards,
>
> Christer
>
>
>
>
> ________________________________
>
>        From: Stephen Botzko [mailto:stephen.botzko@gmail.com]
>        Sent: 15. kes=E4kuuta 2011 13:48
>        To: Christer Holmberg
>        Cc: clue@ietf.org
>        Subject: Re: [clue] Requirement on centralized media mixing
>
>
>
>
>        On Wed, Jun 15, 2011 at 6:08 AM, Christer Holmberg <
> christer.holmberg@ericsson.com> wrote:
>
>
>
>                Hi Stephen,
>
>
>                >>>If some other WG (for instance MMUSIC) defined a
> mechanism for
>                >>>general use of binaural audio for SIP/RTP, then I would
> fully support requirements that such a facility should be enabled in CLUE=
.
>                >>>
>                >>>But I do not think that CLUE is the right place to inve=
nt
> negotiation
>                >>>of binaural audio.  Telepresence system users generally
> do not use headsets.
>                >>
>                >>No, but users communicating with a telepresence system
> using other types of devices may.
>                >
>                >Yes they might. But CLUE is not the place to create
> completely new facilities that are not intended for telepresence systems.
>
>
>                Being able to connect to telepresence system with non-TP
> devices is within the scope of the work, and we think it would create gre=
at
> added value if we have a mechanism which allows offering an optimized
> "near-telepresence experience" also to such devices.
>
>
>        Yes, connecting telepresence systems to legacy devices is within
> scope.  And identifying relationships between streams is within scope.
>
>        Binaural audio is not in either category.  It is a specific mode o=
f
> audio which for some reason has not been standardized.  Telepresence syst=
ems
> do not use it, and there is no SDP defined for legacy devices to use eith=
er
>  And It is not a stream relationship like left, right.
>
>        I am not saying that binaural audio has no value; I think it does.
> But I don't think it is in scope. There is trouble ahead if every shiny n=
ew
> media idea becomes CLUE work because some hypothetical future
> non-telepresence device might want to use it to talk to a telepresence
> system through a middle box.
>
>
>
>                >>It is about having a generic mechanism for negotiation o=
f
> centralized media mixing usage, if the system supports it.
>                >
>                >I don't understand what  "negotiate the type of media
> rendering" means.  Maybe you can describe more precisely what is meant?
>
>
>                It's about two things:
>
>                First, to be able to find out whether the system supports
> centralized rendering in the first place. Note that such functionality is
> optional.
>
>                Second, to be able to request centralized rendering, and t=
he
> type of rendering.
>
>
>        What is the type of rendering?  If this is a general facility not
> limited to binaural audio, then I'd like some other "types" to be
> identified. And I think we will need  a definition.  As it stands, I have=
 no
> idea how to tell if a proposed solution meets this requirement or not.
>
>
>
>
>                (Solution wise, we might be talking about some SDP
> attributes in order to do this)
>
>                Note that this proposal does not have any impact on the
> definitions, or on the telepresence "room model".
>
>
>                Regards,
>
>                Christer
>
>
>
>
>
>                               On Tue, Jun 14, 2011 at 10:22 AM, Christer
> Holmberg <christer.holmberg@ericsson.com<mailto:
> christer.holmberg@ericsson.com>> wrote:
>
>                               Hi,
>
>                               During the last interim meeting (May 12th) =
we
> discussed a requirement proposal
>                               stating that an endpoint must be able to
> request central audio rendering
>                               of different predefined formats, including =
3D
> binaural rendering.
>                               (Link to proposal:
> http://www.ietf.org/mail-archive/web/clue/current/msg00179.html)
>
>                               The proposal was well received, with the
> reservation that it should not be mandatory
>
>                               for the solution to implement centralized 3=
D
> binaural rendering, i.e.an<http://i.e.an> endpoint should
>
>                               be able to request 3D binaural rendering, b=
ut
> had no guaranty that such rendering was
>                               supported by the system.
>
>                               It was decided to look how such requirement
> could look like.
>
>                               When I look the -03 version of the req draf=
t,
> Requirement 2c states:
>
>                                  "The solution MUST NOT preclude the use =
of
> binaural audio."
>
>                               I think that requirement is unclear, and it
> doesn't really give any guidance to our work.
>
>                               Due to that, and also due to the fact that
> rather than talking about specific rendering types,
>                               I would like to propose more general
> requirement text on the negotiation of the media mixing type,
>                               and the usage of centralized media mixing i=
n
> the first place.
>
>                               The mechanism would be extendable, so new
> types can be added in future.
>
>                               So, the proposed requirements are:
>
>                               REQ-x:    It MUST be possible to negotiate
> the usage of centralized media mixing. System support of centralized medi=
a
> mixing is optional.
>
>                               REQ-y:    When centralized media mixing is
> used, it MUST be possible to negotiate the type of media rendering provid=
ed
> for each media stream received by a client.
>
>                               Regards,
>
>                               Christer
>
>
>

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<br><br><div class=3D"gmail_quote">On Wed, Jun 15, 2011 at 9:28 AM, Christe=
r Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericss=
on.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquote=
 class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc soli=
d;padding-left:1ex;">
<div class=3D"im"><br>
Hi Stephen,<br>
<br>
&gt;&gt;&gt;&gt;&gt;If some other WG (for instance MMUSIC) defined a mechan=
ism for<br>
&gt;&gt;&gt;&gt;&gt;general use of binaural audio for SIP/RTP, then I would=
 fully support requirements that such a facility should be enabled in CLUE.=
<br>
&gt;&gt;&gt;&gt;&gt;<br>
&gt;&gt;&gt;&gt;&gt;But I do not think that CLUE is the right place to inve=
nt<br>
&gt;&gt;&gt;&gt;&gt;negotiation of binaural audio. =A0Telepresence system u=
sers generally do not use headsets.<br>
&gt;&gt;&gt;&gt;<br>
&gt;&gt;&gt;&gt;No, but users communicating with a telepresence system usin=
g other types of devices may.<br>
&gt;&gt;&gt;<br>
&gt;&gt;&gt;Yes they might. But CLUE is not the place to create completely =
new facilities that are not intended for telepresence systems.<br>
&gt;&gt;<br>
&gt;&gt;Being able to connect to telepresence system with non-TP devices is=
<br>
&gt;&gt;within the scope of the work, and we think it would create great ad=
ded value if we have a mechanism which allows offering an optimized &quot;n=
ear-telepresence experience&quot; also to such devices.<br>
&gt;<br>
&gt;Yes, connecting telepresence systems to legacy devices is within scope.=
 =A0And identifying relationships between streams is within scope.<br>
&gt;<br>
&gt;Binaural audio is not in either category. It is a specific mode of<br>
&gt;audio which for some reason has not been standardized. Telepresence sys=
tems do not use it, and there is no SDP defined for legacy devices to use e=
ither =A0And It is not a stream relationship like left, right.<br>
&gt;<br>
&gt;I am not saying that binaural audio has no value; I think it does. But<=
br>
&gt;I don&#39;t think it is in scope. There is trouble ahead if every shiny=
 new<br>
&gt;media idea becomes CLUE work because some hypothetical future non-telep=
resence device might want to use it to talk to a telepresence system throug=
h a middle box.<br>
<br>
</div>We are not talking about any &quot;hypothetical future non-telepresen=
ce device&quot;. We are talking about the most widely spread communication =
device in the world, and we are talking about providing means for optimizin=
g the user experience for such a device. As we see it this is perfectly inl=
ine with the CLUE charter.<br>
</blockquote><div><br>Then we disagree on our understanding of the charter.=
.. <br><br>Anyway, SIP doesn&#39;t negotiate binaural audio at all, so I do=
n&#39;t see how binaural audio is wide-spread communication.=A0 Also, I sus=
pect you&#39;d want binaural audio enabled generally in audio conferences, =
not just for CLUE devices.=A0 This is not really (IMO) related to multiple =
streams.=A0 It is more broadly applicable than that.<br>
<br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.=
8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class=3D"im"><br>
&gt;&gt;&gt;It is about having a generic mechanism for negotiation of centr=
alized media mixing usage, if the system supports it.<br>
&gt;&gt;<br>
&gt;&gt;I don&#39;t understand what =A0&quot;negotiate the type of media re=
ndering&quot; means. =A0Maybe you can describe more precisely what is meant=
?<br>
&gt;<br>
&gt;It&#39;s about two things:<br>
&gt;<br>
&gt;First, to be able to find out whether the system supports centralized r=
endering in the first place. Note that such functionality is optional.<br>
&gt;<br>
&gt;Second, to be able to request centralized rendering, and the type of re=
ndering.<br>
&gt;<br>
&gt;What is the type of rendering? If this is a general facility not limite=
d to binaural audio, then I&#39;d like some other &quot;types&quot; to be i=
dentified.<br>
<br>
</div>For audio, you could have &quot;mono&quot;, and different types of &q=
uot;stereo&quot; (e.g plain, paning, binaural).<br></blockquote><blockquote=
 class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-left: 1px=
 solid rgb(204, 204, 204); padding-left: 1ex;">

<br>
Note that we are not suggesting that, within the CLUE work, start to define=
 every possible type, or even specific types. We propose a generic mechanis=
m.<br>
<br>
For video, once you have negotiated the usage of centralized rendering, you=
 could negotiate whether the rendered stream is &quot;most active speaker&q=
uot;, and different types of layout options. I do realize, however, that we=
 might not be talking about &quot;rendering type&quot; in the same meaning =
as for audio in that case. It might be more related to &quot;rendering cont=
rol&quot;, and if we want that it should probably be covered in a separate =
requirement.<br>

<div class=3D"im"><br>
&gt;And I think we will need a definition. As it stands, I have no idea how=
 to tell if a proposed solution meets this requirement or not.<br>
<br>
</div>As discussed the interim meeting, the task was to come up with suitab=
le wording. I&#39;ve tried to do that, but of course I am willing to do mod=
ifications in order to clarify the text.<br>
<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
________________________________<br>
<br>
 =A0 =A0 =A0 =A0From: Stephen Botzko [mailto:<a href=3D"mailto:stephen.botz=
ko@gmail.com">stephen.botzko@gmail.com</a>]<br>
 =A0 =A0 =A0 =A0Sent: 15. kes=E4kuuta 2011 13:48<br>
 =A0 =A0 =A0 =A0To: Christer Holmberg<br>
 =A0 =A0 =A0 =A0Cc: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
 =A0 =A0 =A0 =A0Subject: Re: [clue] Requirement on centralized media mixing=
<br>
<div><div></div><div class=3D"h5"><br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0On Wed, Jun 15, 2011 at 6:08 AM, Christer Holmberg &lt;<a h=
ref=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.co=
m</a>&gt; wrote:<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Hi Stephen,<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;&gt;If some other WG (for instance =
MMUSIC) defined a mechanism for<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;&gt;general use of binaural audio f=
or SIP/RTP, then I would fully support requirements that such a facility sh=
ould be enabled in CLUE.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;&gt;But I do not think that CLUE is=
 the right place to invent negotiation<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;&gt;of binaural audio. =A0Teleprese=
nce system users generally do not use headsets.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;No, but users communicating with a =
telepresence system using other types of devices may.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;Yes they might. But CLUE is not the pla=
ce to create completely new facilities that are not intended for telepresen=
ce systems.<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Being able to connect to telepresence syste=
m with non-TP devices is within the scope of the work, and we think it woul=
d create great added value if we have a mechanism which allows offering an =
optimized &quot;near-telepresence experience&quot; also to such devices.<br=
>

<br>
<br>
 =A0 =A0 =A0 =A0Yes, connecting telepresence systems to legacy devices is w=
ithin scope. =A0And identifying relationships between streams is within sco=
pe.<br>
<br>
 =A0 =A0 =A0 =A0Binaural audio is not in either category. =A0It is a specif=
ic mode of audio which for some reason has not been standardized. =A0Telepr=
esence systems do not use it, and there is no SDP defined for legacy device=
s to use either =A0And It is not a stream relationship like left, right.<br=
>

<br>
 =A0 =A0 =A0 =A0I am not saying that binaural audio has no value; I think i=
t does. =A0 But I don&#39;t think it is in scope. There is trouble ahead if=
 every shiny new media idea becomes CLUE work because some hypothetical fut=
ure non-telepresence device might want to use it to talk to a telepresence =
system through a middle box.<br>

<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;&gt;It is about having a generic mechan=
ism for negotiation of centralized media mixing usage, if the system suppor=
ts it.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;I don&#39;t understand what =A0&quot;ne=
gotiate the type of media rendering&quot; means. =A0Maybe you can describe =
more precisely what is meant?<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0It&#39;s about two things:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0First, to be able to find out whether the s=
ystem supports centralized rendering in the first place. Note that such fun=
ctionality is optional.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Second, to be able to request centralized r=
endering, and the type of rendering.<br>
<br>
<br>
 =A0 =A0 =A0 =A0What is the type of rendering? =A0If this is a general faci=
lity not limited to binaural audio, then I&#39;d like some other &quot;type=
s&quot; to be identified. And I think we will need =A0a definition. =A0As i=
t stands, I have no idea how to tell if a proposed solution meets this requ=
irement or not.<br>

<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0(Solution wise, we might be talking about s=
ome SDP attributes in order to do this)<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Note that this proposal does not have any i=
mpact on the definitions, or on the telepresence &quot;room model&quot;.<br=
>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Regards,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Christer<br>
<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 On Tue, Jun 14=
, 2011 at 10:22 AM, Christer Holmberg &lt;<a href=3D"mailto:christer.holmbe=
rg@ericsson.com">christer.holmberg@ericsson.com</a>&lt;mailto:<a href=3D"ma=
ilto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt;=
&gt; wrote:<br>

<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Hi,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 During the las=
t interim meeting (May 12th) we discussed a requirement proposal<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 stating that a=
n endpoint must be able to request central audio rendering<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 of different p=
redefined formats, including 3D binaural rendering.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 (Link to propo=
sal: <a href=3D"http://www.ietf.org/mail-archive/web/clue/current/msg00179.=
html" target=3D"_blank">http://www.ietf.org/mail-archive/web/clue/current/m=
sg00179.html</a>)<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 The proposal w=
as well received, with the reservation that it should not be mandatory<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 for the soluti=
on to implement centralized 3D binaural rendering, <a href=3D"http://i.e.an=
" target=3D"_blank">i.e.an</a>&lt;<a href=3D"http://i.e.an" target=3D"_blan=
k">http://i.e.an</a>&gt; endpoint should<br>

<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 be able to req=
uest 3D binaural rendering, but had no guaranty that such rendering was<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 supported by t=
he system.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 It was decided=
 to look how such requirement could look like.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 When I look th=
e -03 version of the req draft, Requirement 2c states:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&quot;T=
he solution MUST NOT preclude the use of binaural audio.&quot;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 I think that r=
equirement is unclear, and it doesn&#39;t really give any guidance to our w=
ork.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Due to that, a=
nd also due to the fact that rather than talking about specific rendering t=
ypes,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 I would like t=
o propose more general requirement text on the negotiation of the media mix=
ing type,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 and the usage =
of centralized media mixing in the first place.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 The mechanism =
would be extendable, so new types can be added in future.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 So, the propos=
ed requirements are:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 REQ-x: =A0 =A0=
It MUST be possible to negotiate the usage of centralized media mixing. Sys=
tem support of centralized media mixing is optional.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 REQ-y: =A0 =A0=
When centralized media mixing is used, it MUST be possible to negotiate the=
 type of media rendering provided for each media stream received by a clien=
t.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Regards,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Christer<br>
<br>
<br>
</div></div></blockquote></div><br>

--20cf307f34a61a9d0004a5c25a74--

From john.elwell@siemens-enterprise.com  Wed Jun 15 09:30:28 2011
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From: "Elwell, John" <john.elwell@siemens-enterprise.com>
To: "clue@ietf.org" <clue@ietf.org>
Date: Wed, 15 Jun 2011 18:30:24 +0200
Thread-Topic: Comment on requirements-03 - aspect ratio
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We have:
"REQMT-1:   The solution MUST support a description of the spatial
              arrangement of source video images sent in video streams
              which enables a satisfactory reproduction at the receiver
              of the original scene.  This applies to each site in a
              point to point or a multipoint meeting and refers to the
              spatial ordering within a site, not to the ordering of
              images between sites."
and below that:
"REQMT-1c:  The solution MUST support a means to
                         communicate the aspect ratio."
Is this the aspect ratio of a particular camera? If so, what is the relevan=
ce of this to REQMT-1, which is concerned with the spatial ordering of vide=
o images? Also REQMT-6 addresses aspect ratios, so how does REQMT-1c relate=
 to REQMT-6?

John

From christer.holmberg@ericsson.com  Wed Jun 15 10:59:45 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 15 Jun 2011 19:59:42 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Hi Stephen,

>>>>>>>If some other WG (for instance MMUSIC) defined a mechanism for
>>>>>>>general use of binaural audio for SIP/RTP, then I would fully suppor=
t requirements that such a facility should be enabled in CLUE.
>>>>>>>
>>>>>>>But I do not think that CLUE is the right place to invent
>>>>>>>negotiation of binaural audio.  Telepresence system users generally =
do not use headsets.
>>>>>>
>>>>>>No, but users communicating with a telepresence system using other ty=
pes of devices may.
>>>>>
>>>>>Yes they might. But CLUE is not the place to create completely new fac=
ilities that are not intended for telepresence systems.
>>>>
>>>>Being able to connect to telepresence system with non-TP devices is
>>>>within the scope of the work, and we think it would create great added =
value if we have a mechanism which allows offering an optimized "near-telep=
resence experience" also to such devices.
>>>
>>>Yes, connecting telepresence systems to legacy devices is within scope. =
 And identifying relationships between streams is within scope.
>>>
>>>Binaural audio is not in either category. It is a specific mode of
>>>audio which for some reason has not been standardized. Telepresence syst=
ems do not use it, and there is no SDP defined for legacy devices to use ei=
ther  And It is not a stream relationship like left, right.
>>>
>>>I am not saying that binaural audio has no value; I think it does. But
>>>I don't think it is in scope. There is trouble ahead if every shiny new
>>>media idea becomes CLUE work because some hypothetical future non-telepr=
esence device might want to use it to talk to a telepresence system through=
 a middle box.
>>>
>>We are not talking about any "hypothetical future non-telepresence device=
". We are talking about the most widely spread communication device in the =
world, and we are talking about providing means for optimizing the user exp=
erience for such a device. As we see it this is perfectly
>>inline with the CLUE charter.
>
>Then we disagree on our understanding of the charter...



The charter states:



      "The WG will create specifications for SIP-based conferencing systems
      to enable communication of information about media streams so that a
      sending system, receiving system, or intermediate system can make
      reasonable decisions about transmitting, selecting, and rendering
      media streams. This enables systems to make choices that optimize use=
r
      experience."



...and what we are proposing is exactly that: namely to provide support for=
 a

rendering type that is aimed for optimizing the user experience for mobile =
endpoints.

>Anyway, SIP doesn't negotiate binaural audio at all, so I don't see how bi=
naural audio is wide-spread communication.  Also, I suspect you'd want
>binaural audio enabled generally in audio conferences, not just for CLUE d=
evices.  This is not really (IMO) related to multiple streams.  It is more
>broadly applicable than that.



It is related to interworking with multistream telepresence clients, and to=
 be able to get the best possible experience when a mobile device supports

only a single stream.



Another example: if a mobile user is in a area with very bad radio covereag=
e/low bandwidth, it could request the media to be rendered in mono.



Regards,



Christer





From stephen.botzko@gmail.com  Wed Jun 15 12:25:55 2011
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--20cf307cfd82b91f9f04a5c51ac7
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On Wed, Jun 15, 2011 at 1:59 PM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

> Hi Stephen,
>
> >>>>>>>If some other WG (for instance MMUSIC) defined a mechanism for
> >>>>>>>general use of binaural audio for SIP/RTP, then I would fully
> support requirements that such a facility should be enabled in CLUE.
> >>>>>>>
> >>>>>>>But I do not think that CLUE is the right place to invent
> >>>>>>>negotiation of binaural audio.  Telepresence system users generally
> do not use headsets.
> >>>>>>
> >>>>>>No, but users communicating with a telepresence system using other
> types of devices may.
> >>>>>
> >>>>>Yes they might. But CLUE is not the place to create completely new
> facilities that are not intended for telepresence systems.
> >>>>
> >>>>Being able to connect to telepresence system with non-TP devices is
> >>>>within the scope of the work, and we think it would create great added
> value if we have a mechanism which allows offering an optimized
> "near-telepresence experience" also to such devices.
> >>>
> >>>Yes, connecting telepresence systems to legacy devices is within scope.
>  And identifying relationships between streams is within scope.
> >>>
> >>>Binaural audio is not in either category. It is a specific mode of
> >>>audio which for some reason has not been standardized. Telepresence
> systems do not use it, and there is no SDP defined for legacy devices to use
> either  And It is not a stream relationship like left, right.
> >>>
> >>>I am not saying that binaural audio has no value; I think it does. But
> >>>I don't think it is in scope. There is trouble ahead if every shiny new
> >>>media idea becomes CLUE work because some hypothetical future
> non-telepresence device might want to use it to talk to a telepresence
> system through a middle box.
> >>>
> >>We are not talking about any "hypothetical future non-telepresence
> device". We are talking about the most widely spread communication device in
> the world, and we are talking about providing means for optimizing the user
> experience for such a device. As we see it this is perfectly
> >>inline with the CLUE charter.
> >
> >Then we disagree on our understanding of the charter...
>
>
>
> The charter states:
>
>
>
>      "The WG will create specifications for SIP-based conferencing systems
>      to enable communication of information about media streams so that a
>      sending system, receiving system, or intermediate system can make
>      reasonable decisions about transmitting, selecting, and rendering
>      media streams. This enables systems to make choices that optimize user
>      experience."
>
>
>
Yes, that is the introduction. The charter then goes on to list specifics,
and nothing further on leads me to believe that binaural audio
standardization is in scope.  Defining spatial relationships is in scope,
but binaural audio standardization is about signaling / negotiating the use
of HRTF (Head Related Transfer Functions) filters in the proposed central
mixer, which in itself is not about defining relationships between streams,
etc.  All I am saying is that binaural audio should be taken to MMUSIC.  Not
that it is a bad idea.



> ...and what we are proposing is exactly that: namely to provide support for
> a
>
> rendering type that is aimed for optimizing the user experience for mobile
> endpoints.
>
> >Anyway, SIP doesn't negotiate binaural audio at all, so I don't see how
> binaural audio is wide-spread communication.  Also, I suspect you'd want
> >binaural audio enabled generally in audio conferences, not just for CLUE
> devices.  This is not really (IMO) related to multiple streams.  It is more
> >broadly applicable than that.
>
>
>
> It is related to interworking with multistream telepresence clients, and to
> be able to get the best possible experience when a mobile device supports
>
> only a single stream.
>
>
>
> Another example: if a mobile user is in a area with very bad radio
> covereage/low bandwidth, it could request the media to be rendered in mono.
>
>
>
> Regards,
>
>
>
> Christer
>
>
>
>
>

--20cf307cfd82b91f9f04a5c51ac7
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<br><br><div class=3D"gmail_quote">On Wed, Jun 15, 2011 at 1:59 PM, Christe=
r Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericss=
on.com" target=3D"_blank">christer.holmberg@ericsson.com</a>&gt;</span> wro=
te:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
<div>Hi Stephen,<br>
<br>
&gt;&gt;&gt;&gt;&gt;&gt;&gt;If some other WG (for instance MMUSIC) defined =
a mechanism for<br>
&gt;&gt;&gt;&gt;&gt;&gt;&gt;general use of binaural audio for SIP/RTP, then=
 I would fully support requirements that such a facility should be enabled =
in CLUE.<br>
&gt;&gt;&gt;&gt;&gt;&gt;&gt;<br>
&gt;&gt;&gt;&gt;&gt;&gt;&gt;But I do not think that CLUE is the right place=
 to invent<br>
&gt;&gt;&gt;&gt;&gt;&gt;&gt;negotiation of binaural audio. =A0Telepresence =
system users generally do not use headsets.<br>
&gt;&gt;&gt;&gt;&gt;&gt;<br>
&gt;&gt;&gt;&gt;&gt;&gt;No, but users communicating with a telepresence sys=
tem using other types of devices may.<br>
&gt;&gt;&gt;&gt;&gt;<br>
&gt;&gt;&gt;&gt;&gt;Yes they might. But CLUE is not the place to create com=
pletely new facilities that are not intended for telepresence systems.<br>
&gt;&gt;&gt;&gt;<br>
&gt;&gt;&gt;&gt;Being able to connect to telepresence system with non-TP de=
vices is<br>
&gt;&gt;&gt;&gt;within the scope of the work, and we think it would create =
great added value if we have a mechanism which allows offering an optimized=
 &quot;near-telepresence experience&quot; also to such devices.<br>
&gt;&gt;&gt;<br>
&gt;&gt;&gt;Yes, connecting telepresence systems to legacy devices is withi=
n scope. =A0And identifying relationships between streams is within scope.<=
br>
&gt;&gt;&gt;<br>
&gt;&gt;&gt;Binaural audio is not in either category. It is a specific mode=
 of<br>
&gt;&gt;&gt;audio which for some reason has not been standardized. Telepres=
ence systems do not use it, and there is no SDP defined for legacy devices =
to use either =A0And It is not a stream relationship like left, right.<br>


&gt;&gt;&gt;<br>
&gt;&gt;&gt;I am not saying that binaural audio has no value; I think it do=
es. But<br>
&gt;&gt;&gt;I don&#39;t think it is in scope. There is trouble ahead if eve=
ry shiny new<br>
&gt;&gt;&gt;media idea becomes CLUE work because some hypothetical future n=
on-telepresence device might want to use it to talk to a telepresence syste=
m through a middle box.<br>
&gt;&gt;&gt;<br>
&gt;&gt;We are not talking about any &quot;hypothetical future non-telepres=
ence device&quot;. We are talking about the most widely spread communicatio=
n device in the world, and we are talking about providing means for optimiz=
ing the user experience for such a device. As we see it this is perfectly<b=
r>


&gt;&gt;inline with the CLUE charter.<br>
&gt;<br>
&gt;Then we disagree on our understanding of the charter...<br>
<br>
<br>
<br>
</div>The charter states:<br>
<br>
<br>
<br>
 =A0 =A0 =A0&quot;The WG will create specifications for SIP-based conferenc=
ing systems<br>
 =A0 =A0 =A0to enable communication of information about media streams so t=
hat a<br>
 =A0 =A0 =A0sending system, receiving system, or intermediate system can ma=
ke<br>
 =A0 =A0 =A0reasonable decisions about transmitting, selecting, and renderi=
ng<br>
 =A0 =A0 =A0media streams. This enables systems to make choices that optimi=
ze user<br>
 =A0 =A0 =A0experience.&quot;<br>
<br>
<br></blockquote><div>=A0</div><div>Yes, that is the introduction. The char=
ter then goes on to list specifics, and nothing further on leads me to beli=
eve that binaural audio standardization is in scope.=A0 Defining spatial re=
lationships is in scope, but binaural audio standardization is about signal=
ing / negotiating the use of HRTF (Head Related Transfer Functions) filters=
 in the proposed central mixer, which in itself is not about defining relat=
ionships between streams, etc.=A0 All I am saying is that binaural audio sh=
ould be taken to MMUSIC.=A0 Not that it is a bad idea.<br>
<br>=A0</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt=
 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
...and what we are proposing is exactly that: namely to provide support for=
 a<br>
<br>
rendering type that is aimed for optimizing the user experience for mobile =
endpoints.<br>
<div><br>
&gt;Anyway, SIP doesn&#39;t negotiate binaural audio at all, so I don&#39;t=
 see how binaural audio is wide-spread communication. =A0Also, I suspect yo=
u&#39;d want<br>
&gt;binaural audio enabled generally in audio conferences, not just for CLU=
E devices. =A0This is not really (IMO) related to multiple streams. =A0It i=
s more<br>
&gt;broadly applicable than that.<br>
<br>
<br>
<br>
</div>It is related to interworking with multistream telepresence clients, =
and to be able to get the best possible experience when a mobile device sup=
ports<br>
<br>
only a single stream.<br>
<br>
<br>
<br>
Another example: if a mobile user is in a area with very bad radio covereag=
e/low bandwidth, it could request the media to be rendered in mono.<br>
<br>
<br>
<br>
Regards,<br>
<font color=3D"#888888"><br>
<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
</font></blockquote></div><br>

--20cf307cfd82b91f9f04a5c51ac7--

From keith.drage@alcatel-lucent.com  Wed Jun 15 17:06:59 2011
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From: "DRAGE, Keith (Keith)" <keith.drage@alcatel-lucent.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>, Stephen Botzko <stephen.botzko@gmail.com>
Date: Thu, 16 Jun 2011 02:06:47 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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My understanding is that it can define new requirements that can be used by=
 telepresence systems, even if those new capabilities may have a more gener=
al use.

What may occur is that then the definition of a solution for a general capa=
bility may well be assigned to a more appropriate working group.

It is of course perfectly valid to argue that the requirement is inappropri=
ate or not useful enough for telepresence sustems.

Regards

Keith

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
> Christer Holmberg
> Sent: 15 June 2011 11:08
> To: Stephen Botzko
> Cc: clue@ietf.org
> Subject: Re: [clue] Requirement on centralized media mixing
>=20
>=20
> Hi Stephen,
>=20
> >>>If some other WG (for instance MMUSIC) defined a mechanism for
> >>>general use of binaural audio for SIP/RTP, then I would fully support
> requirements that such a facility should be enabled in CLUE.
> >>>
> >>>But I do not think that CLUE is the right place to invent negotiation
> >>>of binaural audio.  Telepresence system users generally do not use
> headsets.
> >>
> >>No, but users communicating with a telepresence system using other type=
s
> of devices may.
> >
> >Yes they might. But CLUE is not the place to create completely new
> facilities that are not intended for telepresence systems.
>=20
> Being able to connect to telepresence system with non-TP devices is withi=
n
> the scope of the work, and we think it would create great added value if
> we have a mechanism which allows offering an optimized "near-telepresence
> experience" also to such devices.
>=20
>=20
> >>It is about having a generic mechanism for negotiation of centralized
> media mixing usage, if the system supports it.
> >
> >I don't understand what  "negotiate the type of media rendering" means.
> Maybe you can describe more precisely what is meant?
>=20
> It's about two things:
>=20
> First, to be able to find out whether the system supports centralized
> rendering in the first place. Note that such functionality is optional.
>=20
> Second, to be able to request centralized rendering, and the type of
> rendering.
>=20
> (Solution wise, we might be talking about some SDP attributes in order to
> do this)
>=20
> Note that this proposal does not have any impact on the definitions, or o=
n
> the telepresence "room model".
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
>=20
>=20
> 		On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg
> <christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>>
> wrote:
>=20
> 		Hi,
>=20
> 		During the last interim meeting (May 12th) we discussed a
> requirement proposal
> 		stating that an endpoint must be able to request central audio
> rendering
> 		of different predefined formats, including 3D binaural
> rendering.
> 		(Link to proposal: http://www.ietf.org/mail-
> archive/web/clue/current/msg00179.html)
>=20
> 		The proposal was well received, with the reservation that it
> should not be mandatory
>=20
> 		for the solution to implement centralized 3D binaural
> rendering, i.e.an<http://i.e.an> endpoint should
>=20
> 		be able to request 3D binaural rendering, but had no guaranty
> that such rendering was
> 		supported by the system.
>=20
> 		It was decided to look how such requirement could look like.
>=20
> 		When I look the -03 version of the req draft, Requirement 2c
> states:
>=20
> 		   "The solution MUST NOT preclude the use of binaural audio."
>=20
> 		I think that requirement is unclear, and it doesn't really
> give any guidance to our work.
>=20
> 		Due to that, and also due to the fact that rather than talking
> about specific rendering types,
> 		I would like to propose more general requirement text on the
> negotiation of the media mixing type,
> 		and the usage of centralized media mixing in the first place.
>=20
> 		The mechanism would be extendable, so new types can be added
> in future.
>=20
> 		So, the proposed requirements are:
>=20
> 		REQ-x:    It MUST be possible to negotiate the usage of
> centralized media mixing. System support of centralized media mixing is
> optional.
>=20
> 		REQ-y:    When centralized media mixing is used, it MUST be
> possible to negotiate the type of media rendering provided for each media
> stream received by a client.
>=20
> 		Regards,
>=20
> 		Christer
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue

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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Christer -

In spirit I am enthusiastic about what you are proposing (meaning good
quality mobile participation). I'm not clear on how the spirit becomes
instantiated in our protocol, so I have some questions below J

Thanks,

Allyn

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Christer Holmberg
Sent: Tuesday, June 14, 2011 7:23 AM
To: clue@ietf.org
Subject: [clue] Requirement on centralized media mixing

=20

=20

Hi,

=20

During the last interim meeting (May 12th) we discussed a requirement
proposal

stating that an endpoint must be able to request central audio rendering

of different predefined formats, including 3D binaural rendering.=20

(Link to proposal:
http://www.ietf.org/mail-archive/web/clue/current/msg00179.html)

=20

The proposal was well received, with the reservation that it should not
be mandatory=20

for the solution to implement centralized 3D binaural rendering, i.e.an
endpoint should=20

be able to request 3D binaural rendering, but had no guaranty that such
rendering was=20

supported by the system.

=20

It was decided to look how such requirement could look like.

=20

When I look the -03 version of the req draft, Requirement 2c states:=20

=20

    "The solution MUST NOT preclude the use of binaural audio."

=20

I think that requirement is unclear, and it doesn't really give any
guidance to our work.

=20

Due to that, and also due to the fact that rather than talking about
specific rendering types,=20

I would like to propose more general requirement text on the negotiation
of the media mixing type,=20

and the usage of centralized media mixing in the first place.

=20

The mechanism would be extendable, so new types can be added in future.

=20

So, the proposed requirements are:

=20

REQ-x:    It MUST be possible to negotiate the usage of centralized
media mixing. System support of centralized media mixing is optional.

=20

REQ-y:    When centralized media mixing is used, it MUST be possible to
negotiate the type of media rendering provided for each media stream
received by a client.

 ---

[ar] I have a few questions/comments:

1.         The term "negotiate" troubles me as I think it means a
particular form of communication that dictates the solution. What is
being asked for is the receiver to know that it is receiving
"centralized media mixing". This may not be the end product of a
negotiation. The same is true of the use of the term negotiate in the
second requirement. What is needed is a mechanism by which the receiver
may know what type of "media rendering" is being received.

     So, I'd rather offer, The solution must support a means for
identifying a stream which is "centralized media mixing".

And, When "centralized media mixing" is used, the solution must support
a means for identifying...=20

=20

2.       Also,  I'm not too sure what "media rendering",  the phrase in
the second reqmt, represents- SDP and RTP recognize audio channels and
recognize codecs. Is this what is referred to as "media rendering"? Or
is it something different? What very specifically?

=20

3.       After reading more of the discussion, I realize that I don't
fully understand what is meant in the first reqmt by "centralized media
mixing" or "rendering", which term is used in another email. I had
thought you meant the usual audio mixing such as discussed in RFC 5117.(
I figured it was an understood part of the topology so didn't need to
be called out in particular. But I don't mind calling it out.)  In any
case, now I'm not sure what you mean, maybe it is something other than
typical MCU mixing behavior as described in RFC 5117?

=20

4.       As for the discussion of binaural.. here is what it seems like
to me.. AVP, RFC 3551 specifies  the number of  audio channels, what
they refer to,  and types of codecs. Binaural is neither. As you say,
Christer, it's a type of stereo channel.  Steve feels that "binaural"
must be recognized in SDP, which of course, it is not currently.=20

=20

I'm not entirely sure what needs to be specified about binaural, given
that it is neither channel -type nor codec-type. What needs to be
standardized? This question is probably more for Steve, or both of you.
If the receiving device knows it's getting binaural stereo, then it can
run some algorithms to improve quality and if it isn't binaural, it
won't run those algs., or something analogous? If that is the case, I
don't see what needs to be standardized that isn't already
standardized... But I'm eager to learn.

=20

Thanks-

Allyn=20

=20

Regards,

=20

Christer

=20

=20


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<body lang=3DEN-US link=3Dblue vlink=3Dpurple>

<div class=3DWordSection1>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Hi Christer &#8211;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>In spirit I am enthusiastic about what you are proposing =
(meaning
good quality mobile participation). I&#8217;m not clear on how the =
spirit
becomes instantiated in our protocol, so I have some questions below =
</span><span
style=3D'font-size:11.0pt;font-family:Wingdings;color:red'>J</span><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Thanks,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Allyn<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in =
0in 4.0pt'>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0in 0in 0in'>

<p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Christer
Holmberg<br>
<b>Sent:</b> Tuesday, June 14, 2011 7:23 AM<br>
<b>To:</b> clue@ietf.org<br>
<b>Subject:</b> [clue] Requirement on centralized media =
mixing<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<div>

<p class=3DMsoNormal><span =
style=3D'font-family:"Arial","sans-serif"'>&nbsp;<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Hi,</span><sp=
an
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>During
the last interim meeting (May 12th) we discussed a requirement =
proposal</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>stating
that an endpoint must be able to request central audio =
rendering</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>of
different predefined formats, including 3D binaural rendering. =
</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>(Link
to proposal: <a
href=3D"http://www.ietf.org/mail-archive/web/clue/current/msg00179.html">=
http://www.ietf.org/mail-archive/web/clue/current/msg00179.html</a>)</spa=
n><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>The
proposal was well received, with the reservation that it should not be
mandatory </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>for
the solution to implement centralized 3D binaural rendering, i.e.an =
endpoint
should </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>be
able to request 3D binaural rendering, but had no guaranty that such =
rendering
was </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>supported
by the system.</span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>It
was decided to look how such requirement could look like.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>When
I look the -03 version of the req draft, Requirement 2c states: =
</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;&nbsp;&=
nbsp;
&quot;The solution MUST NOT preclude the use of binaural =
audio.&quot;</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>I
think that requirement is unclear, and it doesn't really give any =
guidance to
our work.</span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Due
to that, and also due to the fact that rather than talking about =
specific
rendering types, </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>I
would like to propose more general requirement text on the negotiation =
of the
media mixing type, </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>and
the usage of centralized media mixing in the first place.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>The
mechanism would be extendable, so new types can be added in =
future.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>So,
the proposed requirements are:</span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>REQ-x:&nbsp;&=
nbsp;&nbsp;
It MUST be possible to negotiate the usage of centralized media mixing. =
System
support of centralized media mixing is optional.</span><span =
style=3D'font-family:
"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>REQ-y:&nbsp;&=
nbsp;&nbsp;
When centralized media mixing is used, it MUST be possible to negotiate =
the
type of media rendering provided for each media stream received by a =
client.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;<span
style=3D'color:#1F497D'>---</span><o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>[ar] I have a few =
questions/comments:<o:p></o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo1'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>1.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>&nbsp;&nbsp;The term &#8220;negotiate&#8221; troubles me as I =
think
it means a particular form of communication that dictates the solution. =
What is
being asked for is the receiver to know that it is receiving =
&#8220;centralized
media mixing&#8221;. This may not be the end product of a negotiation. =
The same
is true of the use of the term negotiate in the second requirement. What =
is
needed is a mechanism by which the receiver may know what type of =
&#8220;media
rendering&#8221; is being received.<o:p></o:p></span></p>

<p class=3DMsoNormal =
style=3D'margin-left:5.25pt;text-indent:.25in'><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'>&=
nbsp;&nbsp;&nbsp;&nbsp;
So, I&#8217;d rather offer, The solution must support a means for =
identifying a
stream which is &#8220;centralized media =
mixing&#8221;.<o:p></o:p></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><span =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif";color:red'>And, When =
&#8220;centralized
media mixing&#8221; is used, the solution must support a means for =
identifying&#8230;
<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo1'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>2.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Also, &nbsp;I&#8217;m not too sure what &#8220;media =
rendering&#8221;,
&nbsp;the phrase in the second reqmt, represents- SDP and RTP recognize =
audio
channels and recognize codecs. Is this what is referred to as =
&#8220;media
rendering&#8221;? Or is it something different? What very =
specifically?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo1'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>3.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>After reading more of the discussion, I realize that I =
don&#8217;t
fully understand what is meant in the first reqmt by &#8220;centralized =
media
mixing&#8221; or &#8220;rendering&#8221;, which term is used in another =
email.
I had thought you meant the usual audio mixing such as discussed in RFC =
5117.(
I figured it was an understood part of the topology so didn&#8217;t need
to&nbsp; be called out in particular. But I don&#8217;t mind calling it =
out.)&nbsp;
In any case, now I&#8217;m not sure what you mean, maybe it is something =
other
than typical MCU mixing behavior as described in RFC =
5117?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo1'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>4.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>As for the discussion of binaural.. here is what it seems =
like to
me.. AVP, RFC 3551 specifies&nbsp; the number of &nbsp;audio channels, =
what
they refer to, &nbsp;and types of codecs. Binaural is neither. As you =
say,
Christer, it&#8217;s a type of stereo channel.&nbsp; Steve feels that =
&#8220;binaural&#8221;
must be recognized in SDP, which of course, it is not currently. =
<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><span =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif";color:red'>I&#8217;m not entirely =
sure what
needs to be specified about binaural, given that it is neither channel =
&#8211;type
nor codec-type. What needs to be standardized? This question is probably =
more
for Steve, or both of you.&nbsp; If the receiving device knows =
it&#8217;s
getting binaural stereo, then it can run some algorithms to improve =
quality and
if it isn&#8217;t binaural, it won&#8217;t run those algs., or something
analogous? If that is the case, I don&#8217;t see what needs to be =
standardized
that isn&#8217;t already standardized&#8230; But I&#8217;m eager to =
learn.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Thanks&#8212;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Allyn <o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Regards,</spa=
n><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Christer</spa=
n><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

</div>

</div>

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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: <gao.yang2@zte.com.cn>, "Christer Holmberg" <christer.holmberg@ericsson.com>
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Hi Gao,=20

=20

Would you care to describe more about what you have in mind? What are
you thinking about the relationship between CLUE - a way to specify
multiple streams in a telepresence conference, and network operation?

=20

Best regards,

Allyn

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
gao.yang2@zte.com.cn
Sent: Tuesday, June 14, 2011 6:29 PM
To: Christer Holmberg
Cc: clue@ietf.org
Subject: Re: [clue] Requirement on centralized media mixing

=20


Christer,=20

I think this function is meaningful for operating network, such as IMS,
NGN.=20

Thanks,=20

Gao=20


> So, the proposed requirements are:=20
>  =20
> REQ-x:    It MUST be possible to negotiate the usage of centralized=20
> media mixing. System support of centralized media mixing is optional.=20
>  =20
> REQ-y:    When centralized media mixing is used, it MUST be possible
> to negotiate the type of media rendering provided for each media=20
> stream received by a client.=20
>  =20
> Regards,=20
>  =20
> Christer=20
>  =20

=20
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<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Hi Gao, <o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Would you care to describe more about what you have in =
mind? What
are you thinking about the relationship between CLUE &#8211; a way to =
specify
multiple streams in a telepresence conference, and network =
operation?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Best regards,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Allyn<o:p></o:p></span></p>

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<p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org
[mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>gao.yang2@zte.com.cn<br>
<b>Sent:</b> Tuesday, June 14, 2011 6:29 PM<br>
<b>To:</b> Christer Holmberg<br>
<b>Cc:</b> clue@ietf.org<br>
<b>Subject:</b> Re: [clue] Requirement on centralized media =
mixing<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><br>
<tt><span style=3D'font-size:10.0pt'>Christer,</span></tt> <br>
<br>
<tt><span style=3D'font-size:10.0pt'>I think this function is meaningful =
for
operating network, such as IMS, NGN.</span></tt> <br>
<br>
<tt><span style=3D'font-size:10.0pt'>Thanks,</span></tt> <br>
<br>
<tt><span style=3D'font-size:10.0pt'>Gao</span></tt> <br>
<br>
<br>
<tt><span style=3D'font-size:10.0pt'>&gt; So, the proposed requirements =
are:</span></tt>
<br>
<tt><span style=3D'font-size:10.0pt'>&gt; &nbsp;</span></tt> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; REQ-x: &nbsp; &nbsp;It MUST be =
possible
to negotiate the usage of centralized </span></tt><span =
style=3D'font-size:10.0pt;
font-family:"Courier New"'><br>
<tt>&gt; media mixing. System support of centralized media mixing is =
optional.</tt></span>
<br>
<tt><span style=3D'font-size:10.0pt'>&gt; &nbsp;</span></tt> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; REQ-y: &nbsp; &nbsp;When =
centralized
media mixing is used, it MUST be possible</span></tt><span =
style=3D'font-size:
10.0pt;font-family:"Courier New"'><br>
<tt>&gt; to negotiate the type of media rendering provided for each =
media </tt><br>
<tt>&gt; stream received by a client.</tt></span> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; &nbsp;</span></tt> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; Regards,</span></tt> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; &nbsp;</span></tt> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; Christer</span></tt> <br>
<tt><span style=3D'font-size:10.0pt'>&gt; &nbsp;</span></tt> =
<o:p></o:p></p>

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From christer.holmberg@ericsson.com  Wed Jun 15 22:06:13 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "DRAGE, Keith (Keith)" <keith.drage@alcatel-lucent.com>, Stephen Botzko <stephen.botzko@gmail.com>
Date: Thu, 16 Jun 2011 07:06:08 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Hi Keith,=20

>My understanding is that it can define new requirements that=20
>can be used by telepresence systems, even if those new=20
>capabilities may have a more general use.
>=20
>What may occur is that then the definition of a solution for=20
>a general capability may well be assigned to a more=20
>appropriate working group.

I totally agree. I am not talking about who is going to specify what protoc=
ol elements - I am only talking about requirements.

Regards,

Christer


> It is of course perfectly valid to argue that the requirement=20
> is inappropriate or not useful enough for telepresence sustems.
>=20
> Regards
>=20
> Keith
>=20
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org]=20
> On Behalf=20
> > Of Christer Holmberg
> > Sent: 15 June 2011 11:08
> > To: Stephen Botzko
> > Cc: clue@ietf.org
> > Subject: Re: [clue] Requirement on centralized media mixing
> >=20
> >=20
> > Hi Stephen,
> >=20
> > >>>If some other WG (for instance MMUSIC) defined a mechanism for=20
> > >>>general use of binaural audio for SIP/RTP, then I would fully=20
> > >>>support
> > requirements that such a facility should be enabled in CLUE.
> > >>>
> > >>>But I do not think that CLUE is the right place to invent=20
> > >>>negotiation of binaural audio.  Telepresence system=20
> users generally=20
> > >>>do not use
> > headsets.
> > >>
> > >>No, but users communicating with a telepresence system=20
> using other=20
> > >>types
> > of devices may.
> > >
> > >Yes they might. But CLUE is not the place to create completely new
> > facilities that are not intended for telepresence systems.
> >=20
> > Being able to connect to telepresence system with non-TP devices is=20
> > within the scope of the work, and we think it would create=20
> great added=20
> > value if we have a mechanism which allows offering an optimized=20
> > "near-telepresence experience" also to such devices.
> >=20
> >=20
> > >>It is about having a generic mechanism for negotiation of=20
> > >>centralized
> > media mixing usage, if the system supports it.
> > >
> > >I don't understand what  "negotiate the type of media=20
> rendering" means.
> > Maybe you can describe more precisely what is meant?
> >=20
> > It's about two things:
> >=20
> > First, to be able to find out whether the system supports=20
> centralized=20
> > rendering in the first place. Note that such functionality=20
> is optional.
> >=20
> > Second, to be able to request centralized rendering, and=20
> the type of=20
> > rendering.
> >=20
> > (Solution wise, we might be talking about some SDP=20
> attributes in order=20
> > to do this)
> >=20
> > Note that this proposal does not have any impact on the=20
> definitions,=20
> > or on the telepresence "room model".
> >=20
> > Regards,
> >=20
> > Christer
> >=20
> >=20
> >=20
> >=20
> >=20
> > 		On Tue, Jun 14, 2011 at 10:22 AM, Christer Holmberg=20
> >=20
> <christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>
> > >
> > wrote:
> >=20
> > 		Hi,
> >=20
> > 		During the last interim meeting (May 12th) we=20
> discussed a=20
> > requirement proposal
> > 		stating that an endpoint must be able to=20
> request central audio=20
> > rendering
> > 		of different predefined formats, including 3D=20
> binaural rendering.
> > 		(Link to proposal: http://www.ietf.org/mail-
> > archive/web/clue/current/msg00179.html)
> >=20
> > 		The proposal was well received, with the=20
> reservation that it should=20
> > not be mandatory
> >=20
> > 		for the solution to implement centralized 3D=20
> binaural rendering,=20
> > i.e.an<http://i.e.an> endpoint should
> >=20
> > 		be able to request 3D binaural rendering, but=20
> had no guaranty that=20
> > such rendering was
> > 		supported by the system.
> >=20
> > 		It was decided to look how such requirement=20
> could look like.
> >=20
> > 		When I look the -03 version of the req draft,=20
> Requirement 2c
> > states:
> >=20
> > 		   "The solution MUST NOT preclude the use of=20
> binaural audio."
> >=20
> > 		I think that requirement is unclear, and it=20
> doesn't really give any=20
> > guidance to our work.
> >=20
> > 		Due to that, and also due to the fact that=20
> rather than talking about=20
> > specific rendering types,
> > 		I would like to propose more general=20
> requirement text on the=20
> > negotiation of the media mixing type,
> > 		and the usage of centralized media mixing in=20
> the first place.
> >=20
> > 		The mechanism would be extendable, so new types=20
> can be added in=20
> > future.
> >=20
> > 		So, the proposed requirements are:
> >=20
> > 		REQ-x:    It MUST be possible to negotiate the usage of
> > centralized media mixing. System support of centralized=20
> media mixing=20
> > is optional.
> >=20
> > 		REQ-y:    When centralized media mixing is=20
> used, it MUST be
> > possible to negotiate the type of media rendering provided for each=20
> > media stream received by a client.
> >=20
> > 		Regards,
> >=20
> > 		Christer
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> =

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From stephen.botzko@gmail.com  Thu Jun 16 04:33:32 2011
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Date: Thu, 16 Jun 2011 07:33:27 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>
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Cc: "Botzko, Stephen" <Stephen.Botzko@polycom.com>, clue@ietf.org
Subject: Re: [clue] Requirement on centralized media mixing
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>>> {allyn]
I=92m not entirely sure what needs to be specified about binaural, given th=
at
it is neither channel =96type nor codec-type. What needs to be standardized=
?
This question is probably more for Steve, or both of you.  If the receiving
device knows it=92s getting binaural stereo, then it can run some algorithm=
s
to improve quality and if it isn=92t binaural, it won=92t run those algs., =
or
something analogous? If that is the case, I don=92t see what needs to be
standardized that isn=92t already standardized=85 But I=92m eager to learn.
>>>

When you listen to live audio in a real space, the sound on your left side
reaches both of your ears.  But what you hear in your right ear is quite
different from what you hear in the left - this is because your head (and
the shape of your ears) modifies the sound.  Among other things, your head
creates an acoustic "shadow".

If you listen to ordinary stereo audio through earphones, sound in the left
earphone does not reach your the right earphone in any form.  The result is
that the spatial positioning of the audio sound stage is marred.  For
instance,if a singer is center-stage, through earphones she might sound lik=
e
she is singing inside your head.

Filtering the stereo sound through a special filter (called the HRTF)
largely eliminates this effect.  The "head-related transfer function"
adjusts the audio being presented to the earphones to something much closer
to what you'd hear in the ordinary room (by modeling the effect of a typica=
l
human head).  Done well, you get a 3D soundstage, similar to what you would
hear naturally. To some degree, how well it works depends on how closely th=
e
HRTF function being used matches your own head and ears.

Of course the HRTF-processed sound is intended to be heard through
earphones.  If you listen to it through normal speakers, the audio might no=
t
sound good.  (There are several variations of HRTF, and some work much
better than others with normal speakers). And some receivers might have
their own approach to creating 3D sound through speakers, and
pre-application of HRTF would interfere with that.  So a receiver that is
rendering through speakers must not receive HRTF-processed audio.

Ordinarily, the HRTF processing would be simply done in the final receiver =
-
and in that case there would be no negotiation needed.  However, the HTRF
filters are quite complicated, and therefore Ericsson desires to move the
processing to a central server in order to reduce the complexity/power
requirements in the mobile device.

A second reason for doing the HRTF in the server is that the server
potentially has the original audio captures available, which allows the
server to "place" each source prior to mixing.  To take advantage of this i=
n
the mobile device, you need to forward the original streams, which adds
bandwidth.

So this is not about being able to run "special algorithms" if you are
receiving binaural audio.  It is more about making sure HRTF is not
inappropriately applied (for a normal telepresence rooms using
loudspeakers).  Also, some special algorithms (including HRTF) can only be
run if you are NOT receiving binaural audio.from a central server.  One
obvious example - you wouldn't want to run HRTF twice.



The ability to negotiate an audio or video layout is clearly within scope,
and has general value it the group wants to take it on.  For instance, if
you combine video switching of multiple sources with audio
mixing/transcoding, then the receiver is responsible for the video layout
but has no control over the audio layout.  In that case, there are
advantages to allowing the receiver to tell the central audio mixer where i=
t
wants the sources placed on the sound stage.  I have no objection in
principle to adding that kind of negotiation to the requirements, though I
think the group should consider the impact on the schedule.

All I've been trying to say is the negotiation of sender-side HRTF/binaural
audio itself does not appear to be in scope, and that part would be better
done in MMUSIC.  As Keith observes, the charter indicates that we can
redirect stuff like that to the appropriate group, and I'd suggest that we
do that in this case.  I don't see HRTF negotiation as a telepresence
requirement, it is really a mobile application, so I'd prefer to see
Ericsson do this directly.  I also don't think CLUE has a dependency on suc=
h
a negotiation, since the development of a protocol to specify audio layout
doesn't really depend on the availability of binaural negotiation. When I
drafted the "not preclude" requirement on binaural audio I was presuming
this kind of outcome.

As far as the appropriate mechanism for binaural negotiation, I'd imagine
this is a new a=3D parameter in SDP.  It can be applied to any stereo audio=
,
and is not codec dependent.

Hopefully this helps to clarify, as far as I know it is a correct and fair
summary of what Ericsson has in mind - the ability to negotiate an audio
layout independently from the video layout, the ability to modify such a
layout mid-call, and optionally negotiate the pre-application the HRTF
function (or equivalent binaural processing means) in a central server for
mobile devices.

Stephen Botzko


On Thu, Jun 16, 2011 at 12:45 AM, Allyn Romanow (allyn) <allyn@cisco.com>wr=
ote:

>  Hi Christer =96
>
> In spirit I am enthusiastic about what you are proposing (meaning good
> quality mobile participation). I=92m not clear on how the spirit becomes
> instantiated in our protocol, so I have some questions below J
>
> Thanks,
>
> Allyn
>
>
>
> *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] *On Behalf O=
f
> *Christer Holmberg
> *Sent:* Tuesday, June 14, 2011 7:23 AM
> *To:* clue@ietf.org
> *Subject:* [clue] Requirement on centralized media mixing
>
>
>
>
>
> Hi,
>
>
>
> During the last interim meeting (May 12th) we discussed a requirement
> proposal
>
> stating that an endpoint must be able to request central audio rendering
>
> of different predefined formats, including 3D binaural rendering.
>
> (Link to proposal:
> http://www.ietf.org/mail-archive/web/clue/current/msg00179.html)
>
>
>
> The proposal was well received, with the reservation that it should not b=
e
> mandatory
>
> for the solution to implement centralized 3D binaural rendering, i.e.anen=
dpoint should
>
> be able to request 3D binaural rendering, but had no guaranty that such
> rendering was
>
> supported by the system.
>
>
>
> It was decided to look how such requirement could look like.
>
>
>
> When I look the -03 version of the req draft, Requirement 2c states:
>
>
>
>     "The solution MUST NOT preclude the use of binaural audio."
>
>
>
> I think that requirement is unclear, and it doesn't really give any
> guidance to our work.
>
>
>
> Due to that, and also due to the fact that rather than talking about
> specific rendering types,
>
> I would like to propose more general requirement text on the negotiation =
of
> the media mixing type,
>
> and the usage of centralized media mixing in the first place.
>
>
>
> The mechanism would be extendable, so new types can be added in future.
>
>
>
> So, the proposed requirements are:
>
>
>
> REQ-x:    It MUST be possible to negotiate the usage of centralized media
> mixing. System support of centralized media mixing is optional.
>
>
>
> REQ-y:    When centralized media mixing is used, it MUST be possible to
> negotiate the type of media rendering provided for each media stream
> received by a client.
>
>  ---
>
> [ar] I have a few questions/comments:
>
> 1.         The term =93negotiate=94 troubles me as I think it means a
> particular form of communication that dictates the solution. What is bein=
g
> asked for is the receiver to know that it is receiving =93centralized med=
ia
> mixing=94. This may not be the end product of a negotiation. The same is =
true
> of the use of the term negotiate in the second requirement. What is neede=
d
> is a mechanism by which the receiver may know what type of =93media rende=
ring=94
> is being received.
>
>      So, I=92d rather offer, The solution must support a means for
> identifying a stream which is =93centralized media mixing=94.
>
> And, When =93centralized media mixing=94 is used, the solution must suppo=
rt a
> means for identifying=85
>
>
>
> 2.       Also,  I=92m not too sure what =93media rendering=94,  the phras=
e in
> the second reqmt, represents- SDP and RTP recognize audio channels and
> recognize codecs. Is this what is referred to as =93media rendering=94? O=
r is it
> something different? What very specifically?
>
>
>
> 3.       After reading more of the discussion, I realize that I don=92t
> fully understand what is meant in the first reqmt by =93centralized media
> mixing=94 or =93rendering=94, which term is used in another email. I had =
thought
> you meant the usual audio mixing such as discussed in RFC 5117.( I figure=
d
> it was an understood part of the topology so didn=92t need to  be called =
out
> in particular. But I don=92t mind calling it out.)  In any case, now I=92=
m not
> sure what you mean, maybe it is something other than typical MCU mixing
> behavior as described in RFC 5117?
>
>
>
> 4.       As for the discussion of binaural.. here is what it seems like t=
o
> me.. AVP, RFC 3551 specifies  the number of  audio channels, what they re=
fer
> to,  and types of codecs. Binaural is neither. As you say, Christer, it=
=92s a
> type of stereo channel.  Steve feels that =93binaural=94 must be recogniz=
ed in
> SDP, which of course, it is not currently.
>
>
>
> I=92m not entirely sure what needs to be specified about binaural, given =
that
> it is neither channel =96type nor codec-type. What needs to be standardiz=
ed?
> This question is probably more for Steve, or both of you.  If the receivi=
ng
> device knows it=92s getting binaural stereo, then it can run some algorit=
hms
> to improve quality and if it isn=92t binaural, it won=92t run those algs.=
, or
> something analogous? If that is the case, I don=92t see what needs to be
> standardized that isn=92t already standardized=85 But I=92m eager to lear=
n.
>
>
>
> Thanks=97
>
> Allyn
>
>
>
> Regards,
>
>
>
> Christer
>
>
>
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

--bcaec51a818445723d04a5d2a363
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<span style=3D"font-size:11.0pt;color:red">&gt;&gt;&gt; {allyn]<br>I=92m no=
t entirely sure what
needs to be specified about binaural, given that it is neither channel =96t=
ype
nor codec-type. What needs to be standardized? This question is probably mo=
re
for Steve, or both of you.=A0 If the receiving device knows it=92s
getting binaural stereo, then it can run some algorithms to improve quality=
 and
if it isn=92t binaural, it won=92t run those algs., or something
analogous? If that is the case, I don=92t see what needs to be standardized
that isn=92t already standardized=85 But I=92m eager to learn.</span><br>&g=
t;&gt;&gt;<br><br>When you listen to live audio in a real space, the sound =
on your left side reaches both of your ears.=A0 But what you hear in your r=
ight ear is quite different from what you hear in the left - this is becaus=
e your head (and the shape of your ears) modifies the sound.=A0 Among other=
 things, your head creates an acoustic &quot;shadow&quot;.<br>
<br>If you listen to ordinary stereo audio through earphones, sound in the =
left earphone does not reach your the right earphone in any form.=A0 The re=
sult is that the spatial positioning of the audio sound stage is marred.=A0=
 For instance,if a singer is center-stage, through earphones she might soun=
d like she is singing inside your head.<br>
<br>Filtering the stereo sound through a special filter (called the HRTF) l=
argely eliminates this effect.=A0 The &quot;head-related transfer function&=
quot; adjusts the audio being presented to the earphones to something much =
closer to what you&#39;d hear in the ordinary room (by modeling the effect =
of a typical human head).=A0 Done well, you get a 3D soundstage, similar to=
 what you would hear naturally. To some degree, how well it works depends o=
n how closely the HRTF function being used matches your own head and ears.<=
br>
<br>Of course the HRTF-processed sound is intended to be heard through earp=
hones.=A0 If you listen to it through normal speakers, the audio might not =
sound good.=A0 (There are several variations of HRTF, and some work much be=
tter than others with normal speakers). And some receivers might have their=
 own approach to creating 3D sound through speakers, and pre-application of=
 HRTF would interfere with that.=A0 So a receiver that is rendering through=
 speakers must not receive HRTF-processed audio. <br>
<br>Ordinarily, the HRTF processing would be simply done in the final recei=
ver - and in that case there would be no negotiation needed.=A0 However, th=
e HTRF filters are quite complicated, and therefore Ericsson desires to mov=
e the processing to a central server in order to reduce the complexity/powe=
r requirements in the mobile device.<br>
<br>A second reason for doing the HRTF in the server is that the server pot=
entially has the original audio captures available, which allows the server=
 to &quot;place&quot; each source prior to mixing.=A0 To take advantage of =
this in the mobile device, you need to forward the original streams, which =
adds bandwidth.<br>
<br>So this is not about being able to run &quot;special algorithms&quot; i=
f you are receiving binaural audio.=A0 It is more about making sure HRTF is=
 not inappropriately applied (for a normal telepresence rooms using loudspe=
akers).=A0 Also, some special algorithms (including HRTF) can only be run i=
f you are NOT receiving binaural audio.from a central server.=A0 One obviou=
s example - you wouldn&#39;t want to run HRTF twice.<br>
<br><br><br>The ability to negotiate an audio or video layout is clearly wi=
thin scope, and has general value it the group wants to take it on.=A0 For =
instance, if you combine video switching of multiple sources with audio mix=
ing/transcoding, then the receiver is responsible for the video layout but =
has no control over the audio layout.=A0 In that case, there are advantages=
 to allowing the receiver to tell the central audio mixer where it wants th=
e sources placed on the sound stage.=A0 I have no objection in principle to=
 adding that kind of negotiation to the requirements, though I think the gr=
oup should consider the impact on the schedule.<br>
<br>All I&#39;ve been trying to say is the negotiation of sender-side HRTF/=
binaural audio itself does not appear to be in scope, and that part would b=
e better done in MMUSIC.=A0 As Keith observes, the charter indicates that w=
e can redirect stuff like that to the appropriate group, and I&#39;d sugges=
t that we do that in this case.=A0 I don&#39;t see HRTF negotiation as a te=
lepresence requirement, it is really a mobile application, so I&#39;d prefe=
r to see Ericsson do this directly.=A0 I also don&#39;t think CLUE has a de=
pendency on such a negotiation, since the development of a protocol to spec=
ify audio layout doesn&#39;t really depend on the availability of binaural =
negotiation. When I drafted the &quot;not preclude&quot; requirement on bin=
aural audio I was presuming this kind of outcome.<br>
<br>As far as the appropriate mechanism for binaural negotiation, I&#39;d i=
magine this is a new a=3D parameter in SDP.=A0 It can be applied to any ste=
reo audio, and is not codec dependent.<br><br>Hopefully this helps to clari=
fy, as far as I know it is a correct and fair summary of what Ericsson has =
in mind - the ability to negotiate an audio layout independently from the v=
ideo layout, the ability to modify such a layout mid-call, and optionally n=
egotiate the pre-application the HRTF function (or equivalent binaural proc=
essing means) in a central server for mobile devices. <br>
<br>Stephen Botzko<br><br><br><div class=3D"gmail_quote">On Thu, Jun 16, 20=
11 at 12:45 AM, Allyn Romanow (allyn) <span dir=3D"ltr">&lt;<a href=3D"mail=
to:allyn@cisco.com">allyn@cisco.com</a>&gt;</span> wrote:<br><blockquote cl=
ass=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;p=
adding-left:1ex;">









<div link=3D"blue" vlink=3D"purple" lang=3D"EN-US">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">Hi Christ=
er =96</span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">In spirit=
 I am enthusiastic about what you are proposing (meaning
good quality mobile participation). I=92m not clear on how the spirit
becomes instantiated in our protocol, so I have some questions below </span=
><span style=3D"font-size:11.0pt;font-family:Wingdings;color:red">J</span><=
span style=3D"font-size:11.0pt;color:red"></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">Thanks,</=
span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">Allyn</sp=
an></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">=A0</=
span></p>

<div style=3D"border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in =
4.0pt">

<div>

<div style=3D"border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in">

<p class=3D"MsoNormal"><b><span style=3D"font-size:10.0pt">From:</span></b>=
<span style=3D"font-size:10.0pt">
<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-bounces@iet=
f.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank=
">clue-bounces@ietf.org</a>] <b>On Behalf Of </b>Christer
Holmberg<br>
<b>Sent:</b> Tuesday, June 14, 2011 7:23 AM<br>
<b>To:</b> <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org=
</a><br>
<b>Subject:</b> [clue] Requirement on centralized media mixing</span></p>

</div>

</div><div><div></div><div class=3D"h5">

<p class=3D"MsoNormal">=A0</p>

<div>

<p class=3D"MsoNormal"><span>=A0</span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">Hi,</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">During
the last interim meeting (May 12th) we discussed a requirement proposal</sp=
an><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">stating
that an endpoint must be able to request central audio rendering</span><spa=
n></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">of
different predefined formats, including 3D binaural rendering. </span><span=
></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">(Link
to proposal: <a href=3D"http://www.ietf.org/mail-archive/web/clue/current/m=
sg00179.html" target=3D"_blank">http://www.ietf.org/mail-archive/web/clue/c=
urrent/msg00179.html</a>)</span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">The
proposal was well received, with the reservation that it should not be
mandatory </span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">for
the solution to implement centralized 3D binaural rendering, <a href=3D"htt=
p://i.e.an" target=3D"_blank">i.e.an</a> endpoint
should </span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">be
able to request 3D binaural rendering, but had no guaranty that such render=
ing
was </span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">supported
by the system.</span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">It
was decided to look how such requirement could look like.</span><span></spa=
n></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">When
I look the -03 version of the req draft, Requirement 2c states: </span><spa=
n></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0=A0=A0
&quot;The solution MUST NOT preclude the use of binaural audio.&quot;</span=
><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">I
think that requirement is unclear, and it doesn&#39;t really give any guida=
nce to
our work.</span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">Due
to that, and also due to the fact that rather than talking about specific
rendering types, </span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">I
would like to propose more general requirement text on the negotiation of t=
he
media mixing type, </span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">and
the usage of centralized media mixing in the first place.</span><span></spa=
n></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">The
mechanism would be extendable, so new types can be added in future.</span><=
span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">So,
the proposed requirements are:</span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">REQ-x:=A0=A0=A0
It MUST be possible to negotiate the usage of centralized media mixing. Sys=
tem
support of centralized media mixing is optional.</span><span></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">REQ-y:=A0=A0=A0
When centralized media mixing is used, it MUST be possible to negotiate the
type of media rendering provided for each media stream received by a client=
.</span><span></span></p>

</div>

</div></div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0<span style=3D"c=
olor:#1F497D">---</span></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">[ar] =
I have a few questions/comments:</span></p>

<p><span style=3D"font-size:11.0pt;color:red"><span>1.<span style=3D"font:7=
.0pt &quot;Times New Roman&quot;">=A0=A0=A0=A0=A0=A0
</span></span></span><span style=3D"font-size:11.0pt;color:red">=A0=A0The t=
erm =93negotiate=94 troubles me as I think
it means a particular form of communication that dictates the solution. Wha=
t is
being asked for is the receiver to know that it is receiving =93centralized
media mixing=94. This may not be the end product of a negotiation. The same
is true of the use of the term negotiate in the second requirement. What is
needed is a mechanism by which the receiver may know what type of =93media
rendering=94 is being received.</span></p>

<p class=3D"MsoNormal" style=3D"margin-left:5.25pt;text-indent:.25in"><span=
 style=3D"font-size:11.0pt;color:red">=A0=A0=A0=A0
So, I=92d rather offer, The solution must support a means for identifying a
stream which is =93centralized media mixing=94.</span></p>

<p class=3D"MsoNormal" style=3D"margin-left:.5in"><span style=3D"font-size:=
11.0pt;color:red">And, When =93centralized
media mixing=94 is used, the solution must support a means for identifying=
=85
</span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">=A0</span=
></p>

<p><span style=3D"font-size:11.0pt;color:red"><span>2.<span style=3D"font:7=
.0pt &quot;Times New Roman&quot;">=A0=A0=A0=A0=A0=A0
</span></span></span><span style=3D"font-size:11.0pt;color:red">Also, =A0I=
=92m not too sure what =93media rendering=94,
=A0the phrase in the second reqmt, represents- SDP and RTP recognize audio
channels and recognize codecs. Is this what is referred to as =93media
rendering=94? Or is it something different? What very specifically?</span><=
/p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">=A0</span=
></p>

<p><span style=3D"font-size:11.0pt;color:red"><span>3.<span style=3D"font:7=
.0pt &quot;Times New Roman&quot;">=A0=A0=A0=A0=A0=A0
</span></span></span><span style=3D"font-size:11.0pt;color:red">After readi=
ng more of the discussion, I realize that I don=92t
fully understand what is meant in the first reqmt by =93centralized media
mixing=94 or =93rendering=94, which term is used in another email.
I had thought you meant the usual audio mixing such as discussed in RFC 511=
7.(
I figured it was an understood part of the topology so didn=92t need
to=A0 be called out in particular. But I don=92t mind calling it out.)=A0
In any case, now I=92m not sure what you mean, maybe it is something other
than typical MCU mixing behavior as described in RFC 5117?</span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">=A0</span=
></p>

<p><span style=3D"font-size:11.0pt;color:red"><span>4.<span style=3D"font:7=
.0pt &quot;Times New Roman&quot;">=A0=A0=A0=A0=A0=A0
</span></span></span><span style=3D"font-size:11.0pt;color:red">As for the =
discussion of binaural.. here is what it seems like to
me.. AVP, RFC 3551 specifies=A0 the number of =A0audio channels, what
they refer to, =A0and types of codecs. Binaural is neither. As you say,
Christer, it=92s a type of stereo channel.=A0 Steve feels that =93binaural=
=94
must be recognized in SDP, which of course, it is not currently. </span></p=
>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">=A0</span=
></p>

<p class=3D"MsoNormal" style=3D"margin-left:.5in"><span style=3D"font-size:=
11.0pt;color:red">I=92m not entirely sure what
needs to be specified about binaural, given that it is neither channel =96t=
ype
nor codec-type. What needs to be standardized? This question is probably mo=
re
for Steve, or both of you.=A0 If the receiving device knows it=92s
getting binaural stereo, then it can run some algorithms to improve quality=
 and
if it isn=92t binaural, it won=92t run those algs., or something
analogous? If that is the case, I don=92t see what needs to be standardized
that isn=92t already standardized=85 But I=92m eager to learn.</span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">=A0</span=
></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">Thanks=97=
</span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">Allyn </s=
pan></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:red">=A0</span=
></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">Regards,</span><spa=
n></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">Christer</span><spa=
n></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.0pt">=A0</span><span></s=
pan></p>

</div>

</div>

</div>

</div>


<br>_______________________________________________<br>
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tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>

--bcaec51a818445723d04a5d2a363--

From allyn@cisco.com  Sun Jun 19 16:48:09 2011
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Elwell, John" <john.elwell@siemens-enterprise.com>, <clue@ietf.org>
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Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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Hi John,
Thanks for your comments.=20
I agree with them.

Aspect ratio is not part of ordering, and should be a separate
requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST
support means of enabling
              interoperability between telepresence endpoints where
              cameras are of different aspect ratios.
Certainly includes supporting communicating information about aspect
ratio, which is what 1c says.

Also, 1d, on supporting multi-view, as described in use cases, could be
pulled out of 1 and made a separate requirement as well.=20

I propose making these changes. How is that?

Regards,
Allyn

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of
> Elwell, John
> Sent: Wednesday, June 15, 2011 9:30 AM
> To: clue@ietf.org
> Subject: [clue] Comment on requirements-03 - aspect ratio
>=20
> We have:
> "REQMT-1:   The solution MUST support a description of the spatial
>               arrangement of source video images sent in video streams
>               which enables a satisfactory reproduction at the
receiver
>               of the original scene.  This applies to each site in a
>               point to point or a multipoint meeting and refers to the
>               spatial ordering within a site, not to the ordering of
>               images between sites."
> and below that:
> "REQMT-1c:  The solution MUST support a means to
>                          communicate the aspect ratio."
> Is this the aspect ratio of a particular camera? If so, what is the
> relevance of this to REQMT-1, which is concerned with the spatial
> ordering of video images? Also REQMT-6 addresses aspect ratios, so how
> does REQMT-1c relate to REQMT-6?
>=20
> John
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue

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Content-class: urn:content-classes:message
Date: Sun, 19 Jun 2011 16:48:06 -0700
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Thread-Topic: [clue] Requirement on centralized media mixing
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, "Mary Barnes" <mary.ietf.barnes@gmail.com>
X-OriginalArrivalTime: 19 Jun 2011 23:48:07.0386 (UTC) FILETIME=[56ADFBA0:01CC2EDB]
Cc: "Botzko, Stephen" <Stephen.Botzko@polycom.com>, clue@ietf.org, "Bill Mauchly \(bmauchly\)" <bmauchly@cisco.com>
Subject: Re: [clue] Requirement on centralized media mixing
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Hi Christer,

I'm resending my original message to you as I think the questions it
asks are important. I would like to try to get your requirements clear.
I don't think they are clear yet.

=20

Also, as Mary said in her previous email, email discussions on the list
must be 3 days before the virtual meeting in order to be included in the
virtual meeting. Last minute emails won't be included in the virtual
discussion.

=20

I cannot tell if by "centralized media mixing" you are referring to the
normal functions of an MCU, such as described in RTP Topologies, or if
you mean something else? The reason centralized media mixing wasn't
included in the requirements is because it's assumed behavior of an MCU.
You can say you want it in the requirements anyway.. the point is what
you mean by it?

=20

Also, what kind of support are you asking for binaural? I believe it's
often considered as a subset of stereo. What are you asking for? A
simple tag that says "binaural", or  the specification of a rendering
system for binaural? Precisely what are asking for?

=20

I suggest we do not say negotiate, as I think it is unnecessary and we
can use the notion of sending information between senders and receivers,
as is currently specified. Are you all right with the specific
suggestion I made to replace the term "negotiate" as below?

=20

What did you mean by "media rendering", as below?

=20

=20

Thanks,

Allyn

=20

=20

=20

=20

Hi Christer -

In spirit I am enthusiastic about what you are proposing (meaning good
quality mobile participation). I'm not clear on how the spirit becomes
instantiated in our protocol, so I have some questions below J

Thanks,

Allyn

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Christer Holmberg
Sent: Tuesday, June 14, 2011 7:23 AM
To: clue@ietf.org
Subject: [clue] Requirement on centralized media mixing

=20

=20

Hi,

=20

During the last interim meeting (May 12th) we discussed a requirement
proposal

stating that an endpoint must be able to request central audio rendering

of different predefined formats, including 3D binaural rendering.=20

(Link to proposal:=20
http://www.ietf.org/mail-archive/web/clue/current/msg00179.html)

=20

The proposal was well received, with the reservation that it should not
be mandatory=20

for the solution to implement centralized 3D binaural rendering, i.e.an
endpoint should=20

be able to request 3D binaural rendering, but had no guaranty that such
rendering was=20

supported by the system.

=20

It was decided to look how such requirement could look like.

=20

When I look the -03 version of the req draft, Requirement 2c states:=20

=20

    "The solution MUST NOT preclude the use of binaural audio."

=20

I think that requirement is unclear, and it doesn't really give any
guidance to our work.

=20

Due to that, and also due to the fact that rather than talking about
specific rendering types,=20

I would like to propose more general requirement text on the negotiation
of the media mixing type,=20

and the usage of centralized media mixing in the first place.

=20

The mechanism would be extendable, so new types can be added in future.

=20

So, the proposed requirements are:

=20

REQ-x:    It MUST be possible to negotiate the usage of centralized
media mixing. System support of centralized media mixing is optional.

=20

REQ-y:    When centralized media mixing is used, it MUST be possible to
negotiate the type of media rendering provided for each media stream
received by a client.

 ---

[ar] I have a few questions/comments:

1.         The term "negotiate" troubles me as I think it means a
particular form of communication that dictates the solution. What is
being asked for is the receiver to know that it is receiving
"centralized media mixing". This may not be the end product of a
negotiation. The same is true of the use of the term negotiate in the
second requirement. What is needed is a mechanism by which the receiver
may know what type of "media rendering" is being received.

     So, I'd rather offer, The solution must support a means for
identifying a stream which is "centralized media mixing".

And, When "centralized media mixing" is used, the solution must support
a means for identifying...=20

=20

2.       Also,  I'm not too sure what "media rendering",  the phrase in
the second reqmt, represents- SDP and RTP recognize audio channels and
recognize codecs. Is this what is referred to as "media rendering"? Or
is it something different? What very specifically?

=20

3.       After reading more of the discussion, I realize that I don't
fully understand what is meant in the first reqmt by "centralized media
mixing" or "rendering", which term is used in another email. I had
thought you meant the usual audio mixing such as discussed in RFC 5117.(
I figured it was an understood part of the topology so didn't need to
be called out in particular. But I don't mind calling it out.)  In any
case, now I'm not sure what you mean, maybe it is something other than
typical MCU mixing behavior as described in RFC 5117?

=20

4.       As for the discussion of binaural.. here is what it seems like
to me.. AVP, RFC 3551 specifies  the number of  audio channels, what
they refer to,  and types of codecs. Binaural is neither. As you say,
Christer, it's a type of stereo channel.  Steve feels that "binaural"
must be recognized in SDP, which of course, it is not currently.=20

=20

I'm not entirely sure what needs to be specified about binaural, given
that it is neither channel -type nor codec-type. What needs to be
standardized? This question is probably more for Steve, or both of you.
If the receiving device knows it's getting binaural stereo, then it can
run some algorithms to improve quality and if it isn't binaural, it
won't run those algs., or something analogous? If that is the case, I
don't see what needs to be standardized that isn't already
standardized... But I'm eager to learn.

=20

Thanks-

Allyn=20

=20

Regards,

=20

Christer

=20

=20


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<div class=3DWordSection1>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>Hi Christer,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>I&#8217;m resending my original message to you as I think =
the
questions it asks are important. I would like to try to get your =
requirements
clear. I don&#8217;t think they are clear yet.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>Also, as Mary said in her previous email, email discussions =
on the
list must be 3 days before the virtual meeting in order to be included =
in the
virtual meeting. Last minute emails won&#8217;t be included in the =
virtual
discussion.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>I cannot tell if by &#8220;centralized media mixing&#8221; =
you are
referring to the normal functions of an MCU, such as described in RTP =
Topologies,
or if you mean something else? The reason centralized media mixing =
wasn&#8217;t
included in the requirements is because it&#8217;s assumed behavior of =
an MCU.
You can say you want it in the requirements anyway.. the point is what =
you mean
by it?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>Also, what kind of support are you asking for binaural? I =
believe
it&#8217;s often considered as a subset of stereo. What are you asking =
for? A
simple tag that says &#8220;binaural&#8221;, or &nbsp;the specification =
of a
rendering system for binaural? Precisely what are asking =
for?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>I suggest we do not say negotiate, as I think it is =
unnecessary
and we can use the notion of sending information between senders and =
receivers,
as is currently specified. Are you all right with the specific =
suggestion I made
to replace the term &#8220;negotiate&#8221; as =
below?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>What did you mean by &#8220;media rendering&#8221;, as =
below?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>Thanks,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'>Allyn<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Hi Christer &#8211;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>In spirit I am enthusiastic about what you are proposing =
(meaning
good quality mobile participation). I&#8217;m not clear on how the =
spirit
becomes instantiated in our protocol, so I have some questions below =
</span><span
style=3D'font-size:11.0pt;font-family:Wingdings;color:red'>J</span><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Thanks,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Allyn<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in =
0in 4.0pt'>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0in 0in 0in'>

<p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Christer
Holmberg<br>
<b>Sent:</b> Tuesday, June 14, 2011 7:23 AM<br>
<b>To:</b> clue@ietf.org<br>
<b>Subject:</b> [clue] Requirement on centralized media =
mixing<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<div>

<p class=3DMsoNormal><span =
style=3D'font-family:"Arial","sans-serif"'>&nbsp;<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Hi,</span><sp=
an
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>During
the last interim meeting (May 12th) we discussed a requirement =
proposal</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>stating
that an endpoint must be able to request central audio =
rendering</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>of
different predefined formats, including 3D binaural rendering. =
</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>(Link
to proposal: <a
href=3D"http://www.ietf.org/mail-archive/web/clue/current/msg00179.html">=
http://www.ietf.org/mail-archive/web/clue/current/msg00179.html</a>)</spa=
n><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>The
proposal was well received, with the reservation that it should not be
mandatory </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>for
the solution to implement centralized 3D binaural rendering, i.e.an =
endpoint
should </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>be
able to request 3D binaural rendering, but had no guaranty that such =
rendering
was </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>supported
by the system.</span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>It
was decided to look how such requirement could look like.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>When
I look the -03 version of the req draft, Requirement 2c states: =
</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;&nbsp;&=
nbsp;
&quot;The solution MUST NOT preclude the use of binaural =
audio.&quot;</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>I
think that requirement is unclear, and it doesn't really give any =
guidance to
our work.</span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Due
to that, and also due to the fact that rather than talking about =
specific
rendering types, </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>I
would like to propose more general requirement text on the negotiation =
of the
media mixing type, </span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>and
the usage of centralized media mixing in the first place.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>The
mechanism would be extendable, so new types can be added in =
future.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>So,
the proposed requirements are:</span><span =
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>REQ-x:&nbsp;&=
nbsp;&nbsp;
It MUST be possible to negotiate the usage of centralized media mixing. =
System
support of centralized media mixing is optional.</span><span =
style=3D'font-family:
"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>REQ-y:&nbsp;&=
nbsp;&nbsp;
When centralized media mixing is used, it MUST be possible to negotiate =
the
type of media rendering provided for each media stream received by a =
client.</span><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;<span
style=3D'color:#1F497D'>---</span><o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>[ar] I have a few =
questions/comments:<o:p></o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo2'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>1.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>&nbsp;&nbsp;The term &#8220;negotiate&#8221; troubles me as I =
think
it means a particular form of communication that dictates the solution. =
What is
being asked for is the receiver to know that it is receiving =
&#8220;centralized
media mixing&#8221;. This may not be the end product of a negotiation. =
The same
is true of the use of the term negotiate in the second requirement. What =
is
needed is a mechanism by which the receiver may know what type of =
&#8220;media
rendering&#8221; is being received.<o:p></o:p></span></p>

<p class=3DMsoNormal =
style=3D'margin-left:5.25pt;text-indent:.25in'><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'>&=
nbsp;&nbsp;&nbsp;&nbsp;
So, I&#8217;d rather offer, The solution must support a means for =
identifying a
stream which is &#8220;centralized media =
mixing&#8221;.<o:p></o:p></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><span =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif";color:red'>And, When =
&#8220;centralized
media mixing&#8221; is used, the solution must support a means for =
identifying&#8230;
<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo2'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>2.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Also, &nbsp;I&#8217;m not too sure what &#8220;media
rendering&#8221;, &nbsp;the phrase in the second reqmt, represents- SDP =
and RTP
recognize audio channels and recognize codecs. Is this what is referred =
to as
&#8220;media rendering&#8221;? Or is it something different? What very
specifically?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo2'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>3.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>After reading more of the discussion, I realize that I =
don&#8217;t
fully understand what is meant in the first reqmt by &#8220;centralized =
media
mixing&#8221; or &#8220;rendering&#8221;, which term is used in another =
email.
I had thought you meant the usual audio mixing such as discussed in RFC =
5117.(
I figured it was an understood part of the topology so didn&#8217;t need
to&nbsp; be called out in particular. But I don&#8217;t mind calling it
out.)&nbsp; In any case, now I&#8217;m not sure what you mean, maybe it =
is
something other than typical MCU mixing behavior as described in RFC =
5117?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoListParagraph style=3D'text-indent:-.25in;mso-list:l0 =
level1 lfo2'><![if !supportLists]><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:red'><=
span
style=3D'mso-list:Ignore'>4.<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>As for the discussion of binaural.. here is what it seems =
like to
me.. AVP, RFC 3551 specifies&nbsp; the number of &nbsp;audio channels, =
what
they refer to, &nbsp;and types of codecs. Binaural is neither. As you =
say,
Christer, it&#8217;s a type of stereo channel.&nbsp; Steve feels that
&#8220;binaural&#8221; must be recognized in SDP, which of course, it is =
not
currently. <o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><span =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif";color:red'>I&#8217;m not entirely =
sure what
needs to be specified about binaural, given that it is neither channel
&#8211;type nor codec-type. What needs to be standardized? This question =
is
probably more for Steve, or both of you.&nbsp; If the receiving device =
knows
it&#8217;s getting binaural stereo, then it can run some algorithms to =
improve
quality and if it isn&#8217;t binaural, it won&#8217;t run those algs., =
or
something analogous? If that is the case, I don&#8217;t see what needs =
to be
standardized that isn&#8217;t already standardized&#8230; But I&#8217;m =
eager
to learn.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Thanks&#8212;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'>Allyn <o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:red'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Regards,</spa=
n><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>Christer</spa=
n><span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Arial","sans-serif"'>&nbsp;</span>=
<span
style=3D'font-family:"Arial","sans-serif"'><o:p></o:p></span></p>

</div>

</div>

</div>

</body>

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From christer.holmberg@ericsson.com  Sun Jun 19 22:24:01 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "clue@ietf.org" <clue@ietf.org>
Date: Mon, 20 Jun 2011 07:23:57 +0200
Thread-Topic: Definition and examples: rendering and rendering type
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Hi,

There have been some questions on what we mean by "rendering" and "renderin=
g type".

Together with my collegeus, I've tried to put together some simple definiti=
on text, and some examples, that I hope will clarify.


DEFINITONS
----------

Rendering:   The procedure when an entity uses one or more input media sign=
als to generate an output media signal, using a specific algorithm.

Rendering Type:   A unique tag associated with a specific algorithm used to=
 perform central rendering.




Audio rendering algorithms
--------------------------

An audio rendering algorithm is a linear transformation that transforms mul=
tiple input audio signals into a multi-channel output audio signal. There a=
re three main types of linear rendering transformations, plain, panning and=
 3D binaural.

Video rendering algorithms
--------------------------

A video rendering algorithm is a linear transformation that transforms mult=
iple input video signals into an output video signal. Similar linear render=
ing transformations as for audio can be applied. Panning and 3D rendering t=
ransformations are the most useful for video.

Non-linear rendering
--------------------

For both audio and video, the linear algorithms can be combined with or com=
plemented by non-linear aspects such as e.g. thresholding that excludes "we=
ak" (less active) signals from being included in the render. It is also pos=
sible to let some controller (user, conference owner, ...) impact the rende=
ring algorithm in a multitude of ways, e.g. controlling the inclusion of in=
puts into the rendering.

It would also be possible to describe the rendering algorithms as "linear o=
r non-linear" and include the aspects above in the algorithms themselves.


ALGORITHM EXAMPLES
------------------

Example 1: Plain mixing

The simplest audio transformations are the plain mixing transformations. In=
 the case of a mono output signal and mono and stereo input signals, the pl=
ain mixing transformation is simply the sum of all the input signal channel=
s. Similarly, in the case of stereo output and mono and stereo input signal=
s, the left output signal is the sum of all the left input signals and scal=
ed mono signals  and the right output signal is the sum of all the right in=
put signals and scaled mono signals.

For video, it would also be possible to do plain mixing but that would crea=
te an output that superimposes the inputs, which is not a particularly usef=
ul way of presenting multiple video media.

Example 2: Panning

The algorithms to perform audio panning and 3D binaural transformations are=
 much more sophisticated transformations than plain mixing. They try to pos=
ition each of the input signal channels, according to some positional layou=
t, in the rendered audio space that is generated when the multi-channel oup=
ut signal is played through a particular loudspeaker configuration.

Video panning is the most common rendering transformation. Input signals ar=
e mapped onto a 2D rendering layout where individual input signals can be r=
epresented in the output signal having different positions and sizes. The v=
ideo version of 3D binaural audio rendering could be a 3D video rendering t=
hat maps the input signal into a 3D rendering layout. In that, the input vi=
deo signals could themselves be either 2D or 3D.

Example 3: Thresholding

For audio, input thresholding can exclude weak audio signals from a mix or =
pan and by that reduce the resulting output noise level. It can also limit =
the number of allowed input sources such as to mix only the N most importan=
t onto the output. What inputs are most important can vary, but is typicall=
y chosen to be the "most active" where the algorithm for the activity measu=
re can also vary. That measure will likely not have to be standardized.

For video, it is similarly straightforward to limit the number of input sig=
nals, N, that are included in the output mix or pan. When N=3D1, it becomes=
 a simple switching of input source. Input signal importance is typically t=
aken from the importance of the related audio stream; "speaker activity"-ba=
sed switching.


Regards,

Christer





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<div>&nbsp;</div>
<div><font face=3D"Courier New, monospace" size=3D"2">Hi,</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">There have been some =
questions on what we mean by &quot;rendering&quot; and &quot;rendering type=
&quot;.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Together with my coll=
egeus, I've tried to put together some simple definition text, and some exa=
mples, that I hope will clarify.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">DEFINITONS</font></di=
v>
<div><font face=3D"Courier New, monospace" size=3D"2">----------</font></di=
v>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Rendering:&nbsp;&nbsp=
; The procedure when an entity uses one or more input media signals to gene=
rate an output media signal, using a specific algorithm.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Rendering Type:&nbsp;=
&nbsp; A unique tag associated with a specific algorithm used to perform ce=
ntral rendering.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Audio rendering algor=
ithms</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">---------------------=
-----</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">An audio rendering al=
gorithm is a linear transformation that transforms multiple input audio sig=
nals into a multi-channel output audio signal. There are three main types o=
f linear rendering transformations,
plain, panning and 3D binaural.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Video rendering algor=
ithms</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">---------------------=
-----</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">A video rendering alg=
orithm is a linear transformation that transforms multiple input video sign=
als into an output video signal. Similar linear rendering transformations a=
s for audio can be applied. Panning
and 3D rendering transformations are the most useful for video.</font></div=
>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Non-linear rendering<=
/font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">--------------------<=
/font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">For both audio and vi=
deo, the linear algorithms can be combined with or complemented by non-line=
ar aspects such as e.g. thresholding that excludes &quot;weak&quot; (less a=
ctive) signals from being included in the render.
It is also possible to let some controller (user, conference owner, ...) im=
pact the rendering algorithm in a multitude of ways, e.g. controlling the i=
nclusion of inputs into the rendering.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">It would also be poss=
ible to describe the rendering algorithms as &quot;linear or non-linear&quo=
t; and include the aspects above in the algorithms themselves.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">ALGORITHM EXAMPLES</f=
ont></div>
<div><font face=3D"Courier New, monospace" size=3D"2">------------------</f=
ont></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Example 1: Plain mixi=
ng</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">The simplest audio tr=
ansformations are the plain mixing transformations. In the case of a mono o=
utput signal and mono and stereo input signals, the plain mixing transforma=
tion is simply the sum of all the input
signal channels. Similarly, in the case of stereo output and mono and stere=
o input signals, the left output signal is the sum of all the left input si=
gnals and scaled mono signals&nbsp; and the right output signal is the sum =
of all the right input signals and scaled
mono signals.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">For video, it would a=
lso be possible to do plain mixing but that would create an output that sup=
erimposes the inputs, which is not a particularly useful way of presenting =
multiple video media.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Example 2: Panning</f=
ont></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">The algorithms to per=
form audio panning and 3D binaural transformations are much more sophistica=
ted transformations than plain mixing. They try to position each of the inp=
ut signal channels, according to some
positional layout, in the rendered audio space that is generated when the m=
ulti-channel ouput signal is played through a particular loudspeaker config=
uration. </font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Video panning is the =
most common rendering transformation. Input signals are mapped onto a 2D re=
ndering layout where individual input signals can be represented in the out=
put signal having different positions
and sizes. The video version of 3D binaural audio rendering could be a 3D v=
ideo rendering that maps the input signal into a 3D rendering layout. In th=
at, the input video signals could themselves be either 2D or 3D.</font></di=
v>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Example 3: Thresholdi=
ng</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">For audio, input thre=
sholding can exclude weak audio signals from a mix or pan and by that reduc=
e the resulting output noise level. It can also limit the number of allowed=
 input sources such as to mix only the
N most important onto the output. What inputs are most important can vary, =
but is typically chosen to be the &quot;most active&quot; where the algorit=
hm for the activity measure can also vary. That measure will likely not hav=
e to be standardized.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">For video, it is simi=
larly straightforward to limit the number of input signals, N, that are inc=
luded in the output mix or pan. When N=3D1, it becomes a simple switching o=
f input source. Input signal importance
is typically taken from the importance of the related audio stream; &quot;s=
peaker activity&quot;-based switching.</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Regards,</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">Christer</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font face=3D"Courier New, monospace" size=3D"2">&nbsp;</font></div>
<div><font size=3D"2">&nbsp;</font></div>
</font>
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From christer.holmberg@ericsson.com  Sun Jun 19 22:28:53 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, Mary Barnes <mary.ietf.barnes@gmail.com>
Date: Mon, 20 Jun 2011 07:28:46 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Cc: "Botzko, Stephen" <Stephen.Botzko@polycom.com>, "clue@ietf.org" <clue@ietf.org>, "Bill Mauchly \(bmauchly\)" <bmauchly@cisco.com>
Subject: Re: [clue] Requirement on centralized media mixing
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Hi Allyn,

I appologise that it took some time to reply.

We've been working on some definition/example text (I sent it to the list j=
ust a few minutes ago), which I hope will clarify some of the questions tha=
t have been asked.=20

>Also, what kind of support are you asking for binaural? I believe it's oft=
en considered as a subset of stereo. What are you asking for? A simple tag =
that says "binaural", or  the specification=20
>of a rendering system for binaural? Precisely what are asking for?

>From CLUE, we are only asking for a general mechanism to request and indica=
te different rendering types (see definition in other e-mail).

An example of such rendering type is binaural, BUT we are *NOT* asking CLUE=
 to define any binaural specific SDP attributes etc. If such are needed, we=
 agree that it needs to be done as a separate task.

Before I try to answer your other questions, please take a look at the defi=
nition/example e-mail, which I hope will clarify what we mean by rendering =
and rendering type.

Regards,

Christer






	=20

	=20

	=20

	=20

	Hi Christer -

	In spirit I am enthusiastic about what you are proposing (meaning good qua=
lity mobile participation). I'm not clear on how the spirit becomes instant=
iated in our protocol, so I have some questions below J

	Thanks,

	Allyn

	=20

	From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of Ch=
rister Holmberg
	Sent: Tuesday, June 14, 2011 7:23 AM
	To: clue@ietf.org
	Subject: [clue] Requirement on centralized media mixing

	=20

	=20

	Hi,

	=20

	During the last interim meeting (May 12th) we discussed a requirement prop=
osal

	stating that an endpoint must be able to request central audio rendering

	of different predefined formats, including 3D binaural rendering.=20

	(Link to proposal: http://www.ietf.org/mail-archive/web/clue/current/msg00=
179.html)

	=20

	The proposal was well received, with the reservation that it should not be=
 mandatory=20

	for the solution to implement centralized 3D binaural rendering, i.e.an en=
dpoint should=20

	be able to request 3D binaural rendering, but had no guaranty that such re=
ndering was=20

	supported by the system.

	=20

	It was decided to look how such requirement could look like.

	=20

	When I look the -03 version of the req draft, Requirement 2c states:=20

	=20

	    "The solution MUST NOT preclude the use of binaural audio."

	=20

	I think that requirement is unclear, and it doesn't really give any guidan=
ce to our work.

	=20

	Due to that, and also due to the fact that rather than talking about speci=
fic rendering types,=20

	I would like to propose more general requirement text on the negotiation o=
f the media mixing type,=20

	and the usage of centralized media mixing in the first place.

	=20

	The mechanism would be extendable, so new types can be added in future.

	=20

	So, the proposed requirements are:

	=20

	REQ-x:    It MUST be possible to negotiate the usage of centralized media =
mixing. System support of centralized media mixing is optional.

	=20

	REQ-y:    When centralized media mixing is used, it MUST be possible to ne=
gotiate the type of media rendering provided for each media stream received=
 by a client.

	 ---

	[ar] I have a few questions/comments:

	1.         The term "negotiate" troubles me as I think it means a particul=
ar form of communication that dictates the solution. What is being asked fo=
r is the receiver to know that it is receiving "centralized media mixing". =
This may not be the end product of a negotiation. The same is true of the u=
se of the term negotiate in the second requirement. What is needed is a mec=
hanism by which the receiver may know what type of "media rendering" is bei=
ng received.

	     So, I'd rather offer, The solution must support a means for identifyi=
ng a stream which is "centralized media mixing".

	And, When "centralized media mixing" is used, the solution must support a =
means for identifying...=20

	=20

	2.       Also,  I'm not too sure what "media rendering",  the phrase in th=
e second reqmt, represents- SDP and RTP recognize audio channels and recogn=
ize codecs. Is this what is referred to as "media rendering"? Or is it some=
thing different? What very specifically?

	=20

	3.       After reading more of the discussion, I realize that I don't full=
y understand what is meant in the first reqmt by "centralized media mixing"=
 or "rendering", which term is used in another email. I had thought you mea=
nt the usual audio mixing such as discussed in RFC 5117.( I figured it was =
an understood part of the topology so didn't need to  be called out in part=
icular. But I don't mind calling it out.)  In any case, now I'm not sure wh=
at you mean, maybe it is something other than typical MCU mixing behavior a=
s described in RFC 5117?

	=20

	4.       As for the discussion of binaural.. here is what it seems like to=
 me.. AVP, RFC 3551 specifies  the number of  audio channels, what they ref=
er to,  and types of codecs. Binaural is neither. As you say, Christer, it'=
s a type of stereo channel.  Steve feels that "binaural" must be recognized=
 in SDP, which of course, it is not currently.=20

	=20

	I'm not entirely sure what needs to be specified about binaural, given tha=
t it is neither channel -type nor codec-type. What needs to be standardized=
? This question is probably more for Steve, or both of you.  If the receivi=
ng device knows it's getting binaural stereo, then it can run some algorith=
ms to improve quality and if it isn't binaural, it won't run those algs., o=
r something analogous? If that is the case, I don't see what needs to be st=
andardized that isn't already standardized... But I'm eager to learn.

	=20

	Thanks-

	Allyn=20

	=20

	Regards,

	=20

	Christer

	=20

	=20


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From: Mary Barnes <mary.ietf.barnes@gmail.com>
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Subject: [clue] Reminder: Preparing for Interim meeting on Thursday
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Hi folks,

As a reminder, we expect that folks that are participating in the meeting o=
n
Thursday have reviewed the requirements document in detail.   The primary
discussion on the mailing list has been around the lack of a specific
requirement in the document with virtually no feedback on the requirements
that are in the document. We can't have an effective meeting if folks are
reading the document for the first time during the meeting.

At this point in time, it will be difficult for Allyn to assimilate issues
into charts if they arrive any later than 5pm Pacific today (Monday, June
20th).

As a reminder the material for the meeting will be available on the CLUE WG
wiki:
http://trac.tools.ietf.org/wg/clue/trac/wiki

We'll try to have the detailed agenda out by the end of the day on Tuesday.


Thanks,
Mary.

On Thu, Jun 9, 2011 at 9:19 AM, Mary Barnes <mary.ietf.barnes@gmail.com>wro=
te:

> As chair, I just want to add that it is extremely important that folks
> review this updated document in detail.  The requirements have been prett=
y
> much re-written,so a diff would not be particularly useful.
>
> If you could please review the document and past any concerns on the
> mailing list prior to June 17th, that will give Allyn time to assimilate =
the
> issues into discussion points for the meeting.
>
> Thanks,
> Mary.
>
> On Wed, Jun 8, 2011 at 8:50 PM, Allyn Romanow (allyn) <allyn@cisco.com>wr=
ote:
>
>> Folks,
>> Here is a new draft of my CLUE requirements draft. Steve Botzko and Mark
>> Goryzinski are co-authors.
>>
>> This draft focused only on the Requirements section, not on the other
>> sections (Intro and Problem Statement). The definitions are taken from
>> Stephan=92s draft.
>>
>> The main goal of this draft is to express requirements precisely enough =
to
>> have a productive discussion- and not so specifically as to design the
>> solution within the requirements document.
>>
>> Everyone will have particular things they want to make sure are covered.
>> This is good. Hopefully, the requirements are general enough to cover ou=
r
>> specific requirements =96 where not, new well-specified requirements can=
 be
>> added.
>>
>> We=92ll expect plenty of conversation-
>>
>> Thanks,
>> Allyn
>>
>> -----Original Message-----
>> From: internet-drafts@ietf.org [mailto:internet-drafts@ietf.org]
>> Sent: Wednesday, June 08, 2011 6:47 PM
>> To: Allyn Romanow (allyn)
>> Cc: Allyn Romanow (allyn); stephen.botzko@polycom.com;
>> mark.gorzynski@hp.com
>> Subject: New Version Notification
>> fordraft-romanow-clue-telepresence-requirements-03.txt
>>
>> A new version of I-D, draft-romanow-clue-telepresence-requirements-03.tx=
t
>> has been successfully submitted by Allyn Romanow and posted to the IETF
>> repository.
>>
>> Filename:        draft-romanow-clue-telepresence-requirements
>> Revision:        03
>> Title:           Requirements for Telepresence Multi-Streams
>> Creation date:   2011-06-09
>> WG ID:           Individual Submission
>> Number of pages: 12
>>
>> Abstract:
>>   This memo discusses the requirements for a specification that enables
>>   telepresence interoperability, by describing the relationship between
>>   multiple RTP streams.  In addition, the problem statement and
>>   definitions are also covered herein.
>>
>>
>>
>>
>> The IETF Secretariat
>>
>
>

--20cf307ca06ee6e8af04a61f8057
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Hi folks,<div><br></div><div>As a reminder, we expect that folks that are p=
articipating in the meeting on Thursday have reviewed the requirements docu=
ment in detail. =A0 The primary discussion on the mailing list has been aro=
und the lack of a specific requirement in the document with virtually no fe=
edback on the requirements that are in the document. We can&#39;t have an e=
ffective meeting if folks are reading the document for the first time durin=
g the meeting. =A0</div>
<div><br></div><div>At this point in time, it will be difficult for Allyn t=
o assimilate issues into charts if they arrive any later than 5pm Pacific t=
oday (Monday, June 20th).</div><div><br></div><div>As a reminder the materi=
al for the meeting will be available on the CLUE WG wiki:</div>
<div><a href=3D"http://trac.tools.ietf.org/wg/clue/trac/wiki">http://trac.t=
ools.ietf.org/wg/clue/trac/wiki</a></div><div><br></div><div>We&#39;ll try =
to have the detailed agenda out by the end of the day on Tuesday. =A0</div>
<div><br></div><div>Thanks,</div><div>Mary.=A0</div><div><br><div class=3D"=
gmail_quote">On Thu, Jun 9, 2011 at 9:19 AM, Mary Barnes <span dir=3D"ltr">=
&lt;<a href=3D"mailto:mary.ietf.barnes@gmail.com">mary.ietf.barnes@gmail.co=
m</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;"><div>As chair, I just want to add that it i=
s extremely important that folks review this updated document in detail.=A0=
 The requirements have been pretty much re-written,so a diff would not be p=
articularly useful.=A0=A0 </div>

<div>=A0</div>
<div>If=A0you could please review the document and past any concerns on the=
 mailing list prior to June 17th, that will give Allyn time to assimilate t=
he issues into discussion points for the meeting.=A0</div>
<div>=A0</div>
<div>Thanks,</div>
<div>Mary. =A0 <br><font color=3D"#888888"><br></font></div><div><div></div=
><div class=3D"h5">
<div class=3D"gmail_quote">On Wed, Jun 8, 2011 at 8:50 PM, Allyn Romanow (a=
llyn) <span dir=3D"ltr">&lt;<a href=3D"mailto:allyn@cisco.com" target=3D"_b=
lank">allyn@cisco.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"padding-left:1ex;margin:0px 0px =
0px 0.8ex;border-left:#ccc 1px solid">Folks,<br>Here is a new draft of my C=
LUE requirements draft. Steve Botzko and Mark Goryzinski are co-authors.<br=
>

<br>This draft focused only on the Requirements section, not on the other s=
ections (Intro and Problem Statement). The definitions are taken from Steph=
an=92s draft.<br><br>The main goal of this draft is to express requirements=
 precisely enough to have a productive discussion- and not so specifically =
as to design the solution within the requirements document.<br>

<br>Everyone will have particular things they want to make sure are covered=
. This is good. Hopefully, the requirements are general enough to cover our=
 specific requirements =96 where not, new well-specified requirements can b=
e added.<br>

<br>We=92ll expect plenty of conversation-<br><br>Thanks,<br>Allyn<br><br>-=
----Original Message-----<br>From: <a href=3D"mailto:internet-drafts@ietf.o=
rg" target=3D"_blank">internet-drafts@ietf.org</a> [mailto:<a href=3D"mailt=
o:internet-drafts@ietf.org" target=3D"_blank">internet-drafts@ietf.org</a>]=
<br>

Sent: Wednesday, June 08, 2011 6:47 PM<br>To: Allyn Romanow (allyn)<br>Cc: =
Allyn Romanow (allyn); <a href=3D"mailto:stephen.botzko@polycom.com" target=
=3D"_blank">stephen.botzko@polycom.com</a>; <a href=3D"mailto:mark.gorzynsk=
i@hp.com" target=3D"_blank">mark.gorzynski@hp.com</a><br>

Subject: New Version Notification fordraft-romanow-clue-telepresence-requir=
ements-03.txt<br><br>A new version of I-D, draft-romanow-clue-telepresence-=
requirements-03.txt has been successfully submitted by Allyn Romanow and po=
sted to the IETF repository.<br>

<br>Filename: =A0 =A0 =A0 =A0draft-romanow-clue-telepresence-requirements<b=
r>Revision: =A0 =A0 =A0 =A003<br>Title: =A0 =A0 =A0 =A0 =A0 Requirements fo=
r Telepresence Multi-Streams<br>Creation date: =A0 2011-06-09<br>WG ID: =A0=
 =A0 =A0 =A0 =A0 Individual Submission<br>

Number of pages: 12<br><br>Abstract:<br>=A0 This memo discusses the require=
ments for a specification that enables<br>=A0 telepresence interoperability=
, by describing the relationship between<br>=A0 multiple RTP streams. =A0In=
 addition, the problem statement and<br>

=A0 definitions are also covered herein.<br><br><br><br><br>The IETF Secret=
ariat<br></blockquote></div><br>
</div></div></blockquote></div><br></div>

--20cf307ca06ee6e8af04a61f8057--

From john.elwell@siemens-enterprise.com  Mon Jun 20 00:53:10 2011
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From: "Elwell, John" <john.elwell@siemens-enterprise.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Mon, 20 Jun 2011 09:53:05 +0200
Thread-Topic: [clue] Comment on requirements-03 - aspect ratio
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Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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Allyn,

Removal of 1c is fine.

Concerning 1d, I searched for multi-view in the rest of the document and in=
 the use cases, but couldn't find it, so if we retain it in the form of a s=
eparate requirement, it would certainly need more explanation.

John=20

> -----Original Message-----
> From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]=20
> Sent: 20 June 2011 00:45
> To: Elwell, John; clue@ietf.org
> Subject: RE: [clue] Comment on requirements-03 - aspect ratio
>=20
> Hi John,
> Thanks for your comments.=20
> I agree with them.
>=20
> Aspect ratio is not part of ordering, and should be a separate
> requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST
> support means of enabling
>               interoperability between telepresence endpoints where
>               cameras are of different aspect ratios.
> Certainly includes supporting communicating information about aspect
> ratio, which is what 1c says.
>=20
> Also, 1d, on supporting multi-view, as described in use=20
> cases, could be
> pulled out of 1 and made a separate requirement as well.=20
>=20
> I propose making these changes. How is that?
>=20
> Regards,
> Allyn
>=20
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
> Of
> > Elwell, John
> > Sent: Wednesday, June 15, 2011 9:30 AM
> > To: clue@ietf.org
> > Subject: [clue] Comment on requirements-03 - aspect ratio
> >=20
> > We have:
> > "REQMT-1:   The solution MUST support a description of the spatial
> >               arrangement of source video images sent in=20
> video streams
> >               which enables a satisfactory reproduction at the
> receiver
> >               of the original scene.  This applies to each site in a
> >               point to point or a multipoint meeting and=20
> refers to the
> >               spatial ordering within a site, not to the ordering of
> >               images between sites."
> > and below that:
> > "REQMT-1c:  The solution MUST support a means to
> >                          communicate the aspect ratio."
> > Is this the aspect ratio of a particular camera? If so, what is the
> > relevance of this to REQMT-1, which is concerned with the spatial
> > ordering of video images? Also REQMT-6 addresses aspect=20
> ratios, so how
> > does REQMT-1c relate to REQMT-6?
> >=20
> > John
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> =

From internet-drafts@ietf.org  Mon Jun 20 01:05:00 2011
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Subject: [clue] I-D Action: draft-ietf-clue-telepresence-use-cases-00.txt
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A New Internet-Draft is available from the on-line Internet-Drafts director=
ies. This draft is a work item of the ControLling mUltiple streams for tEle=
presence Working Group of the IETF.

	Title           : Use Cases for Telepresence Multi-streams
	Author(s)       : Allyn Romanow
                          Stephen Botzko
                          Mark Duckworth
                          Roni Even
                          Iformata Communications
	Filename        : draft-ietf-clue-telepresence-use-cases-00.txt
	Pages           : 15
	Date            : 2011-06-20

   Telepresence conferencing systems seek to create the sense of really
   being present.  A number of techniques for handling audio and video
   streams are used to create this experience.  When these techniques
   are not similar, interoperability between different systems is
   difficult at best, and often not possible.  Conveying information
   about the relationships between multiple streams of media would allow
   senders and receivers to make choices to allow telepresence systems
   to interwork.  This memo describes the most typical and important use
   cases for sending multiple streams in a telepresence conference.


A URL for this Internet-Draft is:
http://www.ietf.org/internet-drafts/draft-ietf-clue-telepresence-use-cases-=
00.txt

Internet-Drafts are also available by anonymous FTP at:
ftp://ftp.ietf.org/internet-drafts/

This Internet-Draft can be retrieved at:
ftp://ftp.ietf.org/internet-drafts/draft-ietf-clue-telepresence-use-cases-0=
0.txt

From stephen.botzko@gmail.com  Mon Jun 20 02:58:47 2011
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Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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in-line

Stephen Botzko

On Mon, Jun 20, 2011 at 3:53 AM, Elwell, John <
john.elwell@siemens-enterprise.com> wrote:

> Allyn,
>
> Removal of 1c is fine.
>
> I think the proposal is to move it, not remove it altogether.


> Concerning 1d, I searched for multi-view in the rest of the document and =
in
> the use cases, but couldn't find it, so if we retain it in the form of a
> separate requirement, it would certainly need more explanation.
>
> There was a use case put on the list about a month ago by Mark Gorzynski.
I think it would be useful to add it to the use cases draft.
>>>
1. Virtual Space Multipoint



This use case describes a virtual space multipoint video meeting with good
eye contact and spatial layout of participants.  The use case was proposed
very early in the development of video conferencing systems as described in
1983 by Allardyce and Randal (http://handle.dtic.mil/100.2/ADA127738  ).
The use case is illustrated in figure 2-5 of their report.  Today, the use
case is implemented in multiple telepresence type video conferencing system=
s
on the market.  The term =93virtual space=94 was used in their report.  The=
 main
difference between the result obtained with modern systems and those from
1983 are larger display sizes.



Virtual space multipoint as defined here assumes endpoints with multiple
cameras and displays.  Usually there are the same number of cameras and
displays at a given endpoint.  A camera is positioned above each display.  =
A
key aspect of virtual space multipoint is the details of how the cameras ar=
e
aimed.  The cameras are each aimed on the same area of view of the
participants at the site.  Thus each camera takes a picture of the same set
of people but from a different angle.  Each endpoint sender in the virtual
space multipoint meeting therefore offers a choice of video streams to
remote receivers, each stream representing a different view point.  For
example a camera positioned above a display to a participant=92s left may t=
ake
video pictures of the participant=92s left ear while at the same time, a
camera positioned above a display to the participant=92s right may take vid=
eo
pictures of the participant=92s right ear.


Since a sending endpoint has a camera associated with each display, an
association is made between the receiving stream output on a particular
display and the corresponding sending stream from the camera associated wit=
h
that display.  These associations are repeated for each display/camera pair
in a meeting.  The result of this system is a horizontal arrangement of
video images from remote sites, one per display.  The image from each
display is paired with the camera output from the camera above that display
resulting in excellent eye contact.
>>>


>  John
>
> > -----Original Message-----
> > From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]
> > Sent: 20 June 2011 00:45
> > To: Elwell, John; clue@ietf.org
> > Subject: RE: [clue] Comment on requirements-03 - aspect ratio
> >
> > Hi John,
> > Thanks for your comments.
> > I agree with them.
> >
> > Aspect ratio is not part of ordering, and should be a separate
> > requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST
> > support means of enabling
> >               interoperability between telepresence endpoints where
> >               cameras are of different aspect ratios.
> > Certainly includes supporting communicating information about aspect
> > ratio, which is what 1c says.
> >
> > Also, 1d, on supporting multi-view, as described in use
> > cases, could be
> > pulled out of 1 and made a separate requirement as well.
> >
> > I propose making these changes. How is that?
> >
> > Regards,
> > Allyn
> >
> > > -----Original Message-----
> > > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
> > Of
> > > Elwell, John
> > > Sent: Wednesday, June 15, 2011 9:30 AM
> > > To: clue@ietf.org
> > > Subject: [clue] Comment on requirements-03 - aspect ratio
> > >
> > > We have:
> > > "REQMT-1:   The solution MUST support a description of the spatial
> > >               arrangement of source video images sent in
> > video streams
> > >               which enables a satisfactory reproduction at the
> > receiver
> > >               of the original scene.  This applies to each site in a
> > >               point to point or a multipoint meeting and
> > refers to the
> > >               spatial ordering within a site, not to the ordering of
> > >               images between sites."
> > > and below that:
> > > "REQMT-1c:  The solution MUST support a means to
> > >                          communicate the aspect ratio."
> > > Is this the aspect ratio of a particular camera? If so, what is the
> > > relevance of this to REQMT-1, which is concerned with the spatial
> > > ordering of video images? Also REQMT-6 addresses aspect
> > ratios, so how
> > > does REQMT-1c relate to REQMT-6?
> > >
> > > John
> > > _______________________________________________
> > > clue mailing list
> > > clue@ietf.org
> > > https://www.ietf.org/mailman/listinfo/clue
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

--20cf307f374ceb15ef04a621c725
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

in-line<br><br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Mon, Jun=
 20, 2011 at 3:53 AM, Elwell, John <span dir=3D"ltr">&lt;<a href=3D"mailto:=
john.elwell@siemens-enterprise.com" target=3D"_blank">john.elwell@siemens-e=
nterprise.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
Allyn,<br>
<br>
Removal of 1c is fine.<br>
<br></blockquote><div>I think the proposal is to move it, not remove it alt=
ogether.<br>=A0<br></div><blockquote class=3D"gmail_quote" style=3D"margin:=
0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204, 204, 204);padding-left:1ex=
">


Concerning 1d, I searched for multi-view in the rest of the document and in=
 the use cases, but couldn&#39;t find it, so if we retain it in the form of=
 a separate requirement, it would certainly need more explanation.<br>


<font color=3D"#888888"><br></font></blockquote><div>There was a use case p=
ut on the list about a month ago by Mark Gorzynski.=A0 I think it would be =
useful to add it to the use cases draft.<br>&gt;&gt;&gt;<br><a name=3D"130a=
c7b694e4b862_12fe1cacbd8fa8a2_OLE_LINK2">1. Virtual Space Multipoint </a><p=
 class=3D"MsoNormal">

=A0</p><p class=3D"MsoNormal">This
 use case describes a virtual space multipoint video meeting with good=20
eye contact and spatial layout of participants.=A0 The use case was=20
proposed very early in the development of video conferencing systems as=20
described in 1983 by Allardyce and Randal (<a href=3D"http://handle.dtic.mi=
l/100.2/ADA127738" target=3D"_blank">http://handle.dtic.mil/100.2/ADA127738=
</a>
 =A0).=A0 The use case is illustrated in figure 2-5 of their report.=A0 Tod=
ay,
 the use case is implemented in multiple telepresence type video=20
conferencing systems on the market.=A0 The term =93virtual space=94 was use=
d=20
in their report.=A0 The main difference between the result obtained with=20
modern systems and those from 1983 are larger display sizes.</p><p class=3D=
"MsoNormal">=A0</p><p class=3D"MsoNormal">Virtual
 space multipoint as defined here assumes endpoints with multiple=20
cameras and displays.=A0 Usually there are the same number of cameras and=
=20
displays at a given endpoint.=A0 A camera is positioned above each=20
display.=A0 A key aspect of virtual space multipoint is the details of how
 the cameras are aimed.=A0 The cameras are each aimed on the same area of=
=20
view of the participants at the site.=A0 Thus each camera takes a picture=
=20
of the same set of people but from a different angle.=A0 Each endpoint=20
sender in the virtual space multipoint meeting therefore offers a choice
 of video streams to remote receivers, each stream representing a=20
different view point.=A0 For example a camera positioned above a display=20
to a participant=92s left may take video pictures of the participant=92s=20
left ear while at the same time, a camera positioned above a display to=20
the participant=92s right may take video pictures of the participant=92s=20
right ear. </p><p class=3D"MsoNormal">=A0</p>Since
 a sending endpoint has a camera associated with each display, an=20
association is made between the receiving stream output on a particular=20
display and the corresponding sending stream from the camera associated=20
with that display.=A0 These associations are repeated for each=20
display/camera pair in a meeting.=A0 The result of this system is a=20
horizontal arrangement of video images from remote sites, one per=20
display.=A0 The image from each display is paired with the camera output=20
from the camera above that display resulting in excellent eye contact.<br>&=
gt;&gt;&gt;<br>=A0</div><blockquote class=3D"gmail_quote" style=3D"margin:0=
pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204, 204, 204);padding-left:1ex"=
>

<font color=3D"#888888">
John<br>
</font><div><div></div><div><br>
&gt; -----Original Message-----<br>
&gt; From: Allyn Romanow (allyn) [mailto:<a href=3D"mailto:allyn@cisco.com"=
 target=3D"_blank">allyn@cisco.com</a>]<br>
&gt; Sent: 20 June 2011 00:45<br>
&gt; To: Elwell, John; <a href=3D"mailto:clue@ietf.org" target=3D"_blank">c=
lue@ietf.org</a><br>
&gt; Subject: RE: [clue] Comment on requirements-03 - aspect ratio<br>
&gt;<br>
&gt; Hi John,<br>
&gt; Thanks for your comments.<br>
&gt; I agree with them.<br>
&gt;<br>
&gt; Aspect ratio is not part of ordering, and should be a separate<br>
&gt; requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST=
<br>
&gt; support means of enabling<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 interoperability between telepresence endp=
oints where<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 cameras are of different aspect ratios.<br=
>
&gt; Certainly includes supporting communicating information about aspect<b=
r>
&gt; ratio, which is what 1c says.<br>
&gt;<br>
&gt; Also, 1d, on supporting multi-view, as described in use<br>
&gt; cases, could be<br>
&gt; pulled out of 1 and made a separate requirement as well.<br>
&gt;<br>
&gt; I propose making these changes. How is that?<br>
&gt;<br>
&gt; Regards,<br>
&gt; Allyn<br>
&gt;<br>
&gt; &gt; -----Original Message-----<br>
&gt; &gt; From: <a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">=
clue-bounces@ietf.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org" =
target=3D"_blank">clue-bounces@ietf.org</a>] On Behalf<br>
&gt; Of<br>
&gt; &gt; Elwell, John<br>
&gt; &gt; Sent: Wednesday, June 15, 2011 9:30 AM<br>
&gt; &gt; To: <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.=
org</a><br>
&gt; &gt; Subject: [clue] Comment on requirements-03 - aspect ratio<br>
&gt; &gt;<br>
&gt; &gt; We have:<br>
&gt; &gt; &quot;REQMT-1: =A0 The solution MUST support a description of the=
 spatial<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 arrangement of source video images se=
nt in<br>
&gt; video streams<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 which enables a satisfactory reproduc=
tion at the<br>
&gt; receiver<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 of the original scene. =A0This applie=
s to each site in a<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 point to point or a multipoint meetin=
g and<br>
&gt; refers to the<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 spatial ordering within a site, not t=
o the ordering of<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 images between sites.&quot;<br>
&gt; &gt; and below that:<br>
&gt; &gt; &quot;REQMT-1c: =A0The solution MUST support a means to<br>
&gt; &gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0communicate th=
e aspect ratio.&quot;<br>
&gt; &gt; Is this the aspect ratio of a particular camera? If so, what is t=
he<br>
&gt; &gt; relevance of this to REQMT-1, which is concerned with the spatial=
<br>
&gt; &gt; ordering of video images? Also REQMT-6 addresses aspect<br>
&gt; ratios, so how<br>
&gt; &gt; does REQMT-1c relate to REQMT-6?<br>
&gt; &gt;<br>
&gt; &gt; John<br>
&gt; &gt; _______________________________________________<br>
&gt; &gt; clue mailing list<br>
&gt; &gt; <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org<=
/a><br>
&gt; &gt; <a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"=
_blank">https://www.ietf.org/mailman/listinfo/clue</a><br>
&gt;<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</div></div></blockquote></div><br>

--20cf307f374ceb15ef04a621c725--

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Date: Mon, 20 Jun 2011 14:51:08 +0300
From: Roni Even <Even.roni@huawei.com>
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Hi,

I think that the draft should include a reference to the use case draft
since it mention it in the requirements section. Maybe the introduction
should mention that the use cases draft is used for the requirements.

 

I am not sure what is the meaning or use case for requirement 5.

 

Regards

Roni


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I did not fully understand the reason for REQ-6, REQ-7 and REQ-8. These
requirements are already covered in current decode rules for H.264
video. A decoder:=20
 - should decode any aspect-ratio below the frame-size it can receive=20
 - should decode any resolution below the max frame size=20
 - The renderer is free to chose display size

In addition to frame-size and aspects-ratio there are a large number of
other parameters that could be negotiated in SDP and I do not think we
should duplicate those in the CLUE-requirement documentation.=20

Should we drop REQ 6, 7, 8 and instead refer to SDP mechanisms for
negotiating video and audio parameters?

Cheers=20

-Espen=20

-----Original Message-----
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Allyn Romanow (allyn)
Sent: 20. juni 2011 01:45
To: Elwell, John; clue@ietf.org
Subject: Re: [clue] Comment on requirements-03 - aspect ratio

Hi John,
Thanks for your comments.=20
I agree with them.

Aspect ratio is not part of ordering, and should be a separate
requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST
support means of enabling
              interoperability between telepresence endpoints where
              cameras are of different aspect ratios.
Certainly includes supporting communicating information about aspect
ratio, which is what 1c says.

Also, 1d, on supporting multi-view, as described in use cases, could be
pulled out of 1 and made a separate requirement as well.=20

I propose making these changes. How is that?

Regards,
Allyn

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of
> Elwell, John
> Sent: Wednesday, June 15, 2011 9:30 AM
> To: clue@ietf.org
> Subject: [clue] Comment on requirements-03 - aspect ratio
>=20
> We have:
> "REQMT-1:   The solution MUST support a description of the spatial
>               arrangement of source video images sent in video streams
>               which enables a satisfactory reproduction at the
receiver
>               of the original scene.  This applies to each site in a
>               point to point or a multipoint meeting and refers to the
>               spatial ordering within a site, not to the ordering of
>               images between sites."
> and below that:
> "REQMT-1c:  The solution MUST support a means to
>                          communicate the aspect ratio."
> Is this the aspect ratio of a particular camera? If so, what is the
> relevance of this to REQMT-1, which is concerned with the spatial
> ordering of video images? Also REQMT-6 addresses aspect ratios, so how
> does REQMT-1c relate to REQMT-6?
>=20
> John
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

From john.elwell@siemens-enterprise.com  Mon Jun 20 05:55:34 2011
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From: "Elwell, John" <john.elwell@siemens-enterprise.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Mon, 20 Jun 2011 14:55:30 +0200
Thread-Topic: [clue] Comment on requirements-03 - aspect ratio
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Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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=20

> -----Original Message-----
> From: Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
> Sent: 20 June 2011 10:59
> To: Elwell, John
> Cc: Allyn Romanow (allyn); clue@ietf.org
> Subject: Re: [clue] Comment on requirements-03 - aspect ratio
>=20
> in-line
>=20
> Stephen Botzko
>=20
>=20
> On Mon, Jun 20, 2011 at 3:53 AM, Elwell, John=20
> <john.elwell@siemens-enterprise.com> wrote:
>=20
>=20
> 	Allyn,
> =09
> 	Removal of 1c is fine.
> =09
> =09
>=20
> I think the proposal is to move it, not remove it altogether.
[JRE] I thought the proposal was that the existing REQMT-6 already covers i=
t, and hence 1c can just be deleted.

John


> =20
>=20
>=20
> 	Concerning 1d, I searched for multi-view in the rest of=20
> the document and in the use cases, but couldn't find it, so=20
> if we retain it in the form of a separate requirement, it=20
> would certainly need more explanation.
> =09
> =09
>=20
> There was a use case put on the list about a month ago by=20
> Mark Gorzynski.  I think it would be useful to add it to the=20
> use cases draft.
> >>>
> 1. Virtual Space Multipoint=20
>=20
> =20
>=20
> This use case describes a virtual space multipoint video=20
> meeting with good eye contact and spatial layout of=20
> participants.  The use case was proposed very early in the=20
> development of video conferencing systems as described in=20
> 1983 by Allardyce and Randal=20
> (http://handle.dtic.mil/100.2/ADA127738  ).  The use case is=20
> illustrated in figure 2-5 of their report.  Today, the use=20
> case is implemented in multiple telepresence type video=20
> conferencing systems on the market.  The term "virtual space"=20
> was used in their report.  The main difference between the=20
> result obtained with modern systems and those from 1983 are=20
> larger display sizes.
>=20
> =20
>=20
> Virtual space multipoint as defined here assumes endpoints=20
> with multiple cameras and displays.  Usually there are the=20
> same number of cameras and displays at a given endpoint.  A=20
> camera is positioned above each display.  A key aspect of=20
> virtual space multipoint is the details of how the cameras=20
> are aimed.  The cameras are each aimed on the same area of=20
> view of the participants at the site.  Thus each camera takes=20
> a picture of the same set of people but from a different=20
> angle.  Each endpoint sender in the virtual space multipoint=20
> meeting therefore offers a choice of video streams to remote=20
> receivers, each stream representing a different view point. =20
> For example a camera positioned above a display to a=20
> participant's left may take video pictures of the=20
> participant's left ear while at the same time, a camera=20
> positioned above a display to the participant's right may=20
> take video pictures of the participant's right ear.=20
>=20
> =20
>=20
> Since a sending endpoint has a camera associated with each=20
> display, an association is made between the receiving stream=20
> output on a particular display and the corresponding sending=20
> stream from the camera associated with that display.  These=20
> associations are repeated for each display/camera pair in a=20
> meeting.  The result of this system is a horizontal=20
> arrangement of video images from remote sites, one per=20
> display.  The image from each display is paired with the=20
> camera output from the camera above that display resulting in=20
> excellent eye contact.
> >>>
> =20
>=20
> 	John
> =09
>=20
> 	> -----Original Message-----
> 	> From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]
> 	> Sent: 20 June 2011 00:45
> 	> To: Elwell, John; clue@ietf.org
> 	> Subject: RE: [clue] Comment on requirements-03 - aspect ratio
> 	>
> 	> Hi John,
> 	> Thanks for your comments.
> 	> I agree with them.
> 	>
> 	> Aspect ratio is not part of ordering, and should be a separate
> 	> requirement, not part of Reqmt 1. Reqmt 6 which says=20
> The solution MUST
> 	> support means of enabling
> 	>               interoperability between telepresence=20
> endpoints where
> 	>               cameras are of different aspect ratios.
> 	> Certainly includes supporting communicating=20
> information about aspect
> 	> ratio, which is what 1c says.
> 	>
> 	> Also, 1d, on supporting multi-view, as described in use
> 	> cases, could be
> 	> pulled out of 1 and made a separate requirement as well.
> 	>
> 	> I propose making these changes. How is that?
> 	>
> 	> Regards,
> 	> Allyn
> 	>
> 	> > -----Original Message-----
> 	> > From: clue-bounces@ietf.org=20
> [mailto:clue-bounces@ietf.org] On Behalf
> 	> Of
> 	> > Elwell, John
> 	> > Sent: Wednesday, June 15, 2011 9:30 AM
> 	> > To: clue@ietf.org
> 	> > Subject: [clue] Comment on requirements-03 - aspect ratio
> 	> >
> 	> > We have:
> 	> > "REQMT-1:   The solution MUST support a description=20
> of the spatial
> 	> >               arrangement of source video images sent in
> 	> video streams
> 	> >               which enables a satisfactory=20
> reproduction at the
> 	> receiver
> 	> >               of the original scene.  This applies=20
> to each site in a
> 	> >               point to point or a multipoint meeting and
> 	> refers to the
> 	> >               spatial ordering within a site, not=20
> to the ordering of
> 	> >               images between sites."
> 	> > and below that:
> 	> > "REQMT-1c:  The solution MUST support a means to
> 	> >                          communicate the aspect ratio."
> 	> > Is this the aspect ratio of a particular camera? If=20
> so, what is the
> 	> > relevance of this to REQMT-1, which is concerned=20
> with the spatial
> 	> > ordering of video images? Also REQMT-6 addresses aspect
> 	> ratios, so how
> 	> > does REQMT-1c relate to REQMT-6?
> 	> >
> 	> > John
> 	> > _______________________________________________
> 	> > clue mailing list
> 	> > clue@ietf.org
> 	> > https://www.ietf.org/mailman/listinfo/clue
> 	>
> 	_______________________________________________
> 	clue mailing list
> 	clue@ietf.org
> 	https://www.ietf.org/mailman/listinfo/clue
> =09
>=20
>=20
> =

From allyn@cisco.com  Mon Jun 20 06:46:18 2011
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Elwell, John" <john.elwell@siemens-enterprise.com>, "Stephen Botzko" <stephen.botzko@gmail.com>
X-OriginalArrivalTime: 20 Jun 2011 13:46:10.0966 (UTC) FILETIME=[6A076360:01CC2F50]
Cc: clue@ietf.org
Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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Yes, I believe it is covered by 6

-----Original Message-----
From: Elwell, John [mailto:john.elwell@siemens-enterprise.com]=20
Sent: Monday, June 20, 2011 5:56 AM
To: Stephen Botzko
Cc: Allyn Romanow (allyn); clue@ietf.org
Subject: RE: [clue] Comment on requirements-03 - aspect ratio

=20

> -----Original Message-----
> From: Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
> Sent: 20 June 2011 10:59
> To: Elwell, John
> Cc: Allyn Romanow (allyn); clue@ietf.org
> Subject: Re: [clue] Comment on requirements-03 - aspect ratio
>=20
> in-line
>=20
> Stephen Botzko
>=20
>=20
> On Mon, Jun 20, 2011 at 3:53 AM, Elwell, John=20
> <john.elwell@siemens-enterprise.com> wrote:
>=20
>=20
> 	Allyn,
> =09
> 	Removal of 1c is fine.
> =09
> =09
>=20
> I think the proposal is to move it, not remove it altogether.
[JRE] I thought the proposal was that the existing REQMT-6 already
covers it, and hence 1c can just be deleted.

John


> =20
>=20
>=20
> 	Concerning 1d, I searched for multi-view in the rest of=20
> the document and in the use cases, but couldn't find it, so=20
> if we retain it in the form of a separate requirement, it=20
> would certainly need more explanation.
> =09
> =09
>=20
> There was a use case put on the list about a month ago by=20
> Mark Gorzynski.  I think it would be useful to add it to the=20
> use cases draft.
> >>>
> 1. Virtual Space Multipoint=20
>=20
> =20
>=20
> This use case describes a virtual space multipoint video=20
> meeting with good eye contact and spatial layout of=20
> participants.  The use case was proposed very early in the=20
> development of video conferencing systems as described in=20
> 1983 by Allardyce and Randal=20
> (http://handle.dtic.mil/100.2/ADA127738  ).  The use case is=20
> illustrated in figure 2-5 of their report.  Today, the use=20
> case is implemented in multiple telepresence type video=20
> conferencing systems on the market.  The term "virtual space"=20
> was used in their report.  The main difference between the=20
> result obtained with modern systems and those from 1983 are=20
> larger display sizes.
>=20
> =20
>=20
> Virtual space multipoint as defined here assumes endpoints=20
> with multiple cameras and displays.  Usually there are the=20
> same number of cameras and displays at a given endpoint.  A=20
> camera is positioned above each display.  A key aspect of=20
> virtual space multipoint is the details of how the cameras=20
> are aimed.  The cameras are each aimed on the same area of=20
> view of the participants at the site.  Thus each camera takes=20
> a picture of the same set of people but from a different=20
> angle.  Each endpoint sender in the virtual space multipoint=20
> meeting therefore offers a choice of video streams to remote=20
> receivers, each stream representing a different view point. =20
> For example a camera positioned above a display to a=20
> participant's left may take video pictures of the=20
> participant's left ear while at the same time, a camera=20
> positioned above a display to the participant's right may=20
> take video pictures of the participant's right ear.=20
>=20
> =20
>=20
> Since a sending endpoint has a camera associated with each=20
> display, an association is made between the receiving stream=20
> output on a particular display and the corresponding sending=20
> stream from the camera associated with that display.  These=20
> associations are repeated for each display/camera pair in a=20
> meeting.  The result of this system is a horizontal=20
> arrangement of video images from remote sites, one per=20
> display.  The image from each display is paired with the=20
> camera output from the camera above that display resulting in=20
> excellent eye contact.
> >>>
> =20
>=20
> 	John
> =09
>=20
> 	> -----Original Message-----
> 	> From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]
> 	> Sent: 20 June 2011 00:45
> 	> To: Elwell, John; clue@ietf.org
> 	> Subject: RE: [clue] Comment on requirements-03 - aspect ratio
> 	>
> 	> Hi John,
> 	> Thanks for your comments.
> 	> I agree with them.
> 	>
> 	> Aspect ratio is not part of ordering, and should be a separate
> 	> requirement, not part of Reqmt 1. Reqmt 6 which says=20
> The solution MUST
> 	> support means of enabling
> 	>               interoperability between telepresence=20
> endpoints where
> 	>               cameras are of different aspect ratios.
> 	> Certainly includes supporting communicating=20
> information about aspect
> 	> ratio, which is what 1c says.
> 	>
> 	> Also, 1d, on supporting multi-view, as described in use
> 	> cases, could be
> 	> pulled out of 1 and made a separate requirement as well.
> 	>
> 	> I propose making these changes. How is that?
> 	>
> 	> Regards,
> 	> Allyn
> 	>
> 	> > -----Original Message-----
> 	> > From: clue-bounces@ietf.org=20
> [mailto:clue-bounces@ietf.org] On Behalf
> 	> Of
> 	> > Elwell, John
> 	> > Sent: Wednesday, June 15, 2011 9:30 AM
> 	> > To: clue@ietf.org
> 	> > Subject: [clue] Comment on requirements-03 - aspect ratio
> 	> >
> 	> > We have:
> 	> > "REQMT-1:   The solution MUST support a description=20
> of the spatial
> 	> >               arrangement of source video images sent in
> 	> video streams
> 	> >               which enables a satisfactory=20
> reproduction at the
> 	> receiver
> 	> >               of the original scene.  This applies=20
> to each site in a
> 	> >               point to point or a multipoint meeting and
> 	> refers to the
> 	> >               spatial ordering within a site, not=20
> to the ordering of
> 	> >               images between sites."
> 	> > and below that:
> 	> > "REQMT-1c:  The solution MUST support a means to
> 	> >                          communicate the aspect ratio."
> 	> > Is this the aspect ratio of a particular camera? If=20
> so, what is the
> 	> > relevance of this to REQMT-1, which is concerned=20
> with the spatial
> 	> > ordering of video images? Also REQMT-6 addresses aspect
> 	> ratios, so how
> 	> > does REQMT-1c relate to REQMT-6?
> 	> >
> 	> > John
> 	> > _______________________________________________
> 	> > clue mailing list
> 	> > clue@ietf.org
> 	> > https://www.ietf.org/mailman/listinfo/clue
> 	>
> 	_______________________________________________
> 	clue mailing list
> 	clue@ietf.org
> 	https://www.ietf.org/mailman/listinfo/clue
> =09
>=20
>=20
>=20

From stephen.botzko@gmail.com  Mon Jun 20 07:11:01 2011
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Date: Mon, 20 Jun 2011 10:10:59 -0400
Message-ID: <BANLkTimyF7MAz2PJspNBHPieSgQe2rLxtw@mail.gmail.com>
From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Espen Berger (espeberg)" <espeberg@cisco.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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Aspect Ratio creates some unique issues with multiple displays, especially
if the aspect ratio of the received pictures do not match the physical
displays.  This is shown in the use cases.  So the H.264 decoder rules are
not sufficient to get the behavior we want here.

Similarly, the solution needs to enable display of far-end participants at
the proper apparent size.  Again, H.264 decoder rules do not cover this.
Requirements 6-8  were intended to fill the gap.  However, we seem to have
lost the "actual size" display (called "full-sized display" in the use cases
draft) in the current formulation.  This needs to be fixed, as the ability
to match the visual scale of the incoming video is an important aspect of
the solution.

Regards,
Stephen Botzko




On Mon, Jun 20, 2011 at 8:04 AM, Espen Berger (espeberg) <espeberg@cisco.com
> wrote:

> I did not fully understand the reason for REQ-6, REQ-7 and REQ-8. These
> requirements are already covered in current decode rules for H.264
> video. A decoder:
>  - should decode any aspect-ratio below the frame-size it can receive
>  - should decode any resolution below the max frame size
>  - The renderer is free to chose display size
>
> In addition to frame-size and aspects-ratio there are a large number of
> other parameters that could be negotiated in SDP and I do not think we
> should duplicate those in the CLUE-requirement documentation.
>
> Should we drop REQ 6, 7, 8 and instead refer to SDP mechanisms for
> negotiating video and audio parameters?
>
> Cheers
>
> -Espen
>
> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
> Allyn Romanow (allyn)
> Sent: 20. juni 2011 01:45
> To: Elwell, John; clue@ietf.org
> Subject: Re: [clue] Comment on requirements-03 - aspect ratio
>
> Hi John,
> Thanks for your comments.
> I agree with them.
>
> Aspect ratio is not part of ordering, and should be a separate
> requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST
> support means of enabling
>              interoperability between telepresence endpoints where
>              cameras are of different aspect ratios.
> Certainly includes supporting communicating information about aspect
> ratio, which is what 1c says.
>
> Also, 1d, on supporting multi-view, as described in use cases, could be
> pulled out of 1 and made a separate requirement as well.
>
> I propose making these changes. How is that?
>
> Regards,
> Allyn
>
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
> Of
> > Elwell, John
> > Sent: Wednesday, June 15, 2011 9:30 AM
> > To: clue@ietf.org
> > Subject: [clue] Comment on requirements-03 - aspect ratio
> >
> > We have:
> > "REQMT-1:   The solution MUST support a description of the spatial
> >               arrangement of source video images sent in video streams
> >               which enables a satisfactory reproduction at the
> receiver
> >               of the original scene.  This applies to each site in a
> >               point to point or a multipoint meeting and refers to the
> >               spatial ordering within a site, not to the ordering of
> >               images between sites."
> > and below that:
> > "REQMT-1c:  The solution MUST support a means to
> >                          communicate the aspect ratio."
> > Is this the aspect ratio of a particular camera? If so, what is the
> > relevance of this to REQMT-1, which is concerned with the spatial
> > ordering of video images? Also REQMT-6 addresses aspect ratios, so how
> > does REQMT-1c relate to REQMT-6?
> >
> > John
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

--bcaec53f977905380b04a6254ee1
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Aspect Ratio creates some unique issues with multiple displays, especially =
if the aspect ratio of the received pictures do not match the physical disp=
lays.=A0 This is shown in the use cases.=A0 So the H.264 decoder rules are =
not sufficient to get the behavior we want here.<br>
<br>Similarly, the solution needs to enable display of far-end participants=
 at the proper apparent size.=A0 Again, H.264 decoder rules do not cover th=
is.=A0 Requirements 6-8=A0 were intended to fill the gap.=A0 However, we se=
em to have lost the &quot;actual size&quot; display (called &quot;full-size=
d display&quot; in the use cases draft) in the current formulation.=A0 This=
 needs to be fixed, as the ability to match the visual scale of the incomin=
g video is an important aspect of the solution.<br>
<br>Regards,<br>Stephen Botzko<br><br><br><br><br><div class=3D"gmail_quote=
">On Mon, Jun 20, 2011 at 8:04 AM, Espen Berger (espeberg) <span dir=3D"ltr=
">&lt;<a href=3D"mailto:espeberg@cisco.com">espeberg@cisco.com</a>&gt;</spa=
n> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">I did not fully understand the reason for R=
EQ-6, REQ-7 and REQ-8. These<br>
requirements are already covered in current decode rules for H.264<br>
video. A decoder:<br>
=A0- should decode any aspect-ratio below the frame-size it can receive<br>
=A0- should decode any resolution below the max frame size<br>
=A0- The renderer is free to chose display size<br>
<br>
In addition to frame-size and aspects-ratio there are a large number of<br>
other parameters that could be negotiated in SDP and I do not think we<br>
should duplicate those in the CLUE-requirement documentation.<br>
<br>
Should we drop REQ 6, 7, 8 and instead refer to SDP mechanisms for<br>
negotiating video and audio parameters?<br>
<br>
Cheers<br>
<br>
-Espen<br>
<div class=3D"im"><br>
-----Original Message-----<br>
From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a> [m=
ailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>] O=
n Behalf Of<br>
</div>Allyn Romanow (allyn)<br>
Sent: 20. juni 2011 01:45<br>
<div class=3D"im">To: Elwell, John; <a href=3D"mailto:clue@ietf.org">clue@i=
etf.org</a><br>
</div>Subject: Re: [clue] Comment on requirements-03 - aspect ratio<br>
<div><div></div><div class=3D"h5"><br>
Hi John,<br>
Thanks for your comments.<br>
I agree with them.<br>
<br>
Aspect ratio is not part of ordering, and should be a separate<br>
requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST<br>
support means of enabling<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0interoperability between telepresence endpoints=
 where<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0cameras are of different aspect ratios.<br>
Certainly includes supporting communicating information about aspect<br>
ratio, which is what 1c says.<br>
<br>
Also, 1d, on supporting multi-view, as described in use cases, could be<br>
pulled out of 1 and made a separate requirement as well.<br>
<br>
I propose making these changes. How is that?<br>
<br>
Regards,<br>
Allyn<br>
<br>
&gt; -----Original Message-----<br>
&gt; From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</=
a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</=
a>] On Behalf<br>
Of<br>
&gt; Elwell, John<br>
&gt; Sent: Wednesday, June 15, 2011 9:30 AM<br>
&gt; To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; Subject: [clue] Comment on requirements-03 - aspect ratio<br>
&gt;<br>
&gt; We have:<br>
&gt; &quot;REQMT-1: =A0 The solution MUST support a description of the spat=
ial<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 arrangement of source video images sent in=
 video streams<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 which enables a satisfactory reproduction =
at the<br>
receiver<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 of the original scene. =A0This applies to =
each site in a<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 point to point or a multipoint meeting and=
 refers to the<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 spatial ordering within a site, not to the=
 ordering of<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 images between sites.&quot;<br>
&gt; and below that:<br>
&gt; &quot;REQMT-1c: =A0The solution MUST support a means to<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0communicate the asp=
ect ratio.&quot;<br>
&gt; Is this the aspect ratio of a particular camera? If so, what is the<br=
>
&gt; relevance of this to REQMT-1, which is concerned with the spatial<br>
&gt; ordering of video images? Also REQMT-6 addresses aspect ratios, so how=
<br>
&gt; does REQMT-1c relate to REQMT-6?<br>
&gt;<br>
&gt; John<br>
&gt; _______________________________________________<br>
&gt; clue mailing list<br>
&gt; <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; <a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blan=
k">https://www.ietf.org/mailman/listinfo/clue</a><br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</div></div></blockquote></div><br>

--bcaec53f977905380b04a6254ee1--

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Date: Mon, 20 Jun 2011 10:24:49 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Roni Even <Even.roni@huawei.com>
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Hi Roni

Requirement 4 covers the case where the number of cameras or displays are
mismatched.  However, with legacy devices (and perhaps CLUEd mobile
devices), it is possible that there is no video at all.  It wasn't clear to
us if requirement 4 captured that case or not, so requirement 5 was added.

Regards,
Stephen Botzko

On Mon, Jun 20, 2011 at 7:51 AM, Roni Even <Even.roni@huawei.com> wrote:

> Hi,****
>
> I think that the draft should include a reference to the use case draft
> since it mention it in the requirements section. Maybe the introduction
> should mention that the use cases draft is used for the requirements.****
>
> ** **
>
> I am not sure what is the meaning or use case for requirement 5.****
>
> ** **
>
> Regards****
>
> Roni****
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

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Hi Roni<br><br>Requirement 4 covers the case where the number of cameras or=
 displays are mismatched.=A0 However, with legacy devices (and perhaps CLUE=
d mobile devices), it is possible that there is no video at all.=A0 It wasn=
&#39;t clear to us if requirement 4 captured that case or not, so requireme=
nt 5 was added.=A0 <br>
<br>Regards,<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Mon, Ju=
n 20, 2011 at 7:51 AM, Roni Even <span dir=3D"ltr">&lt;<a href=3D"mailto:Ev=
en.roni@huawei.com">Even.roni@huawei.com</a>&gt;</span> wrote:<br><blockquo=
te class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc so=
lid;padding-left:1ex;">
<div link=3D"blue" vlink=3D"purple" lang=3D"EN-US"><div><p class=3D"MsoNorm=
al">Hi,<u></u><u></u></p><p class=3D"MsoNormal">I think that the draft shou=
ld include a reference to the use case draft since it mention it in the req=
uirements section. Maybe the introduction should mention that the use cases=
 draft is used for the requirements.<u></u><u></u></p>
<p class=3D"MsoNormal"><u></u>=A0<u></u></p><p class=3D"MsoNormal">I am not=
 sure what is the meaning or use case for requirement 5.<u></u><u></u></p><=
p class=3D"MsoNormal"><u></u>=A0<u></u></p><p class=3D"MsoNormal">Regards<u=
></u><u></u></p>
<p class=3D"MsoNormal">Roni<u></u><u></u></p></div></div>
<br>_______________________________________________<br>
clue mailing list<br>
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<br></blockquote></div><br>

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From: Stephan Wenger <stewe@stewe.org>
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Subject: [clue] Stephan's comments on Requirements-03
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Hi,
Due to other commitments, I have not followed the mailing list in detail.
Some of my comments may be duplicates; apologies in advance for that.
Overall, this draft is better than the previous ones.  However, there are
still a number of issues that I would like to raise.

Req.1 "preservation order"???  What is this?  Needs to be defined=8A
Req.1c "aspect ratio" -> "picture aspect ratio", to distinguish from pixel
aspect ratio (both terms are common in video compression)
Req.1d "as described in the use cases": I don't like this type of cross
reference, but have not had time to come up with a good solution.

Req.2a "order of audio" -> "spatial order of audio"
Req.2b MUST for the 3.0?  Suggest "SHOULD".  Also suggest "SHOULD 5.1", as
5.1, while not common in today's systems, has appeared on at least one
Telepresence roadmap I'm aware of.
Req.2c Personally, I don't care about binaural support either way; however,
MUST NOT seems wrong here.  I think requirements should be expressed
positively, with the appropriate level of mandation.  So why not "MAY"
support binaural?  Or "SHOULD"?

Req 3a fine with me as written.  However, have you thought about the
implications when considering centralized mixing?  In order to fulfill the
use cases behind the requirements, the mixer needs to be aware of both
capture info and rendering info=8A  Not an issue for me, but there may be IPR
implications, and I would prefer to see a "SHOULD" level of mandation for
the centralized audio mixing use case (only).
Req. 3b this requirement needs to be rephrased.  We should not put
requirements on the renderer.  "The solution MUST enable individual audio
streams that have no camera position associated with"?  Or something to thi=
s
extent?

Req 4.  Convert edt. note into regular text; it contains helpful info.

Req. 5 fine

Req 6 aspect ratio -> picture aspect ratio.  Or do you also want to worry
about pixel aspect ratios?  Now that would be fun for the implementers :-)

Req 7 fine, but since we should not specify rendering, this requirement is =
a
No-Op, right?

Req 8 fine

Req 9 fine

Req 10 needs IMO to be more general.  "different bit rates"  -> "endpoints
with different connectivity, i.e. in terms of bitrate, packet loss rate, an=
d
other connectivity aspects"

Req 11 fine.  Perhaps add a note indicating that, obviously, dumb endpoints
cannot take advantage of solution features unless an MCU or gateway is in
play which deals with those solution features.

Req 12 fine

Req 13 Is anywhere here advocating switching???  Can we please rid ourselve=
s
from concepts 10+ years out of date?

Req 14  I don't understand this requirement.  Needs elaboration and/or an
example

Req 15 What is "audio activity"?  And, suggest moving this requirement up t=
o
where the other audio requirements are

Req 16, third bullet, language is garbled.  Suggest to spell out those
assorted requirements.

Req 17 fine

Stephan








=20





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<html><head></head><body style=3D"word-wrap: break-word; -webkit-nbsp-mode: s=
pace; -webkit-line-break: after-white-space; color: rgb(0, 0, 0); font-size:=
 14px; font-family: Calibri, sans-serif; "><div>Hi,</div><div>Due to other c=
ommitments, I have not followed the mailing list in detail. &nbsp;Some of my=
 comments may be duplicates; apologies in advance for that.</div><div>Overal=
l, this draft is better than the previous ones. &nbsp;However, there are sti=
ll a number of issues that I would like to raise.</div><div><br></div><div>R=
eq.1 "preservation order"??? &nbsp;What is this? &nbsp;Needs to be defined&#=
8230;</div><div>Req.1c "aspect ratio" -&gt; "picture aspect ratio", to disti=
nguish from pixel aspect ratio (both terms are common in video compression)<=
/div><div>Req.1d "as described in the use cases": I don't like this type of =
cross reference, but have not had time to come up with a good solution.</div=
><div><br></div><div>Req.2a "order of audio" -&gt; "spatial order of audio"<=
/div><div>Req.2b MUST for the 3.0? &nbsp;Suggest "SHOULD". &nbsp;Also sugges=
t "SHOULD 5.1", as 5.1, while not common in today's systems, has appeared on=
 at least one Telepresence roadmap I'm aware of.</div><div>Req.2c Personally=
, I don't care about binaural support either way; however, MUST NOT seems wr=
ong here. &nbsp;I think requirements should be expressed positively, with th=
e appropriate level of mandation. &nbsp;So why not "MAY" support binaural? &=
nbsp;Or "SHOULD"?</div><div><br></div><div>Req 3a fine with me as written. &=
nbsp;However, have you thought about the implications when considering centr=
alized mixing? &nbsp;In order to fulfill the use cases behind the requiremen=
ts, the mixer needs to be aware of both capture info and rendering info&#823=
0; &nbsp;Not an issue for me, but there may be IPR implications, and I would=
 prefer to see a "SHOULD" level of mandation for the centralized audio mixin=
g use case (only).</div><div>Req. 3b this requirement needs to be rephrased.=
 &nbsp;We should not put requirements on the renderer. &nbsp;"The solution M=
UST enable individual audio streams that have no camera position associated =
with"? &nbsp;Or something to this extent?</div><div><br></div><div>Req 4. &n=
bsp;Convert edt. note into regular text; it contains helpful info.</div><div=
><br></div><div>Req. 5 fine</div><div><br></div><div>Req 6 aspect ratio -&gt=
; picture aspect ratio. &nbsp;Or do you also want to worry about pixel aspec=
t ratios? &nbsp;Now that would be fun for the implementers :-)</div><div><br=
></div><div>Req 7 fine, but since we should not specify rendering, this requ=
irement is a No-Op, right?</div><div><br></div><div>Req 8 fine</div><div><br=
></div><div>Req 9 fine</div><div><br></div><div>Req 10 needs IMO to be more =
general. &nbsp;"different bit rates" &nbsp;-&gt; "endpoints with different c=
onnectivity, i.e. in terms of bitrate, packet loss rate, and other connectiv=
ity aspects" &nbsp;</div><div><br></div><div>Req 11 fine. &nbsp;Perhaps add =
a note indicating that, obviously, dumb endpoints cannot take advantage of s=
olution features unless an MCU or gateway is in play which deals with those =
solution features.</div><div><br></div><div>Req 12 fine</div><div><br></div>=
<div>Req 13 Is anywhere here advocating switching??? &nbsp;Can we please rid=
 ourselves from concepts 10+ years out of date?</div><div><br></div><div>Req=
 14 &nbsp;I don't understand this requirement. &nbsp;Needs elaboration and/o=
r an example</div><div><br></div><div>Req 15 What is "audio activity"? &nbsp=
;And, suggest moving this requirement up to where the other audio requiremen=
ts are</div><div><br></div><div>Req 16, third bullet, language is garbled. &=
nbsp;Suggest to spell out those assorted requirements.</div><div><br></div><=
div>Req 17 fine</div><div><br></div><div>Stephan</div><div><br></div><div><b=
r></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br=
></div><div><br></div><div>&nbsp;</div><div><br></div><div><br></div></body>=
</html>

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From Even.roni@huawei.com  Mon Jun 20 08:09:21 2011
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Date: Mon, 20 Jun 2011 18:07:16 +0300
From: Roni Even <Even.roni@huawei.com>
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Cc: clue@ietf.org
Subject: Re: [clue] comments on Requirement draft
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Steve,

So why not say audio only, the current text is unclear

 

"The solution MUST support interoperability between endpoints where the
number of cameras and/or displays are    zero."

 

Maybe say like IP phones

 

Roni

 

From: Stephen Botzko [mailto:stephen.botzko@gmail.com] 
Sent: Monday, June 20, 2011 5:25 PM
To: Roni Even
Cc: clue@ietf.org
Subject: Re: [clue] comments on Requirement draft

 

Hi Roni

Requirement 4 covers the case where the number of cameras or displays are
mismatched.  However, with legacy devices (and perhaps CLUEd mobile
devices), it is possible that there is no video at all.  It wasn't clear to
us if requirement 4 captured that case or not, so requirement 5 was added.  

Regards,
Stephen Botzko

On Mon, Jun 20, 2011 at 7:51 AM, Roni Even <Even.roni@huawei.com> wrote:

Hi,

I think that the draft should include a reference to the use case draft
since it mention it in the requirements section. Maybe the introduction
should mention that the use cases draft is used for the requirements.

 

I am not sure what is the meaning or use case for requirement 5.

 

Regards

Roni


_______________________________________________
clue mailing list
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https://www.ietf.org/mailman/listinfo/clue

 


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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Steve,<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>So why not say audio only, the current text is unclear<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><pre><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>&quot;</span>The solution MUST support interoperability between endpoints where the number of cameras and/or displays are&nbsp;&nbsp;&nbsp; zero.&quot;<o:p></o:p></pre><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'>Maybe say like IP phone
 s<o:p></
soNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Roni<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><div style='border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in 4.0pt'><div><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Stephen Botzko [mailto:stephen.botzko@gmail.com] <br><b>Sent:</b> Monday, June 20, 2011 5:25 PM<br><b>To:</b> Roni Even<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: [clue] comments on Requirement draft<o:p></o:p></span></p></div></div><p class=MsoNormal><o:p>&nbsp;</o:p></p><p c
 lass=Mso
om:12.0pt'>Hi Roni<br><br>Requirement 4 covers the case where the number of cameras or displays are mismatched.&nbsp; However, with legacy devices (and perhaps CLUEd mobile devices), it is possible that there is no video at all.&nbsp; It wasn't clear to us if requirement 4 captured that case or not, so requirement 5 was added.&nbsp; <br><br>Regards,<br>Stephen Botzko<o:p></o:p></p><div><p class=MsoNormal>On Mon, Jun 20, 2011 at 7:51 AM, Roni Even &lt;<a href="mailto:Even.roni@huawei.com">Even.roni@huawei.com</a>&gt; wrote:<o:p></o:p></p><div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Hi,<o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>I think that the draft should include a reference to the use case draft since it mention it in the requirements section. Maybe the introduction should mention that the use cases draft is used for the requirements.<o:p></o:p></p><p class=MsoNormal style='mso-margi
 n-top-al
alt:auto'>&nbsp;<o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>I am not sure what is the meaning or use case for requirement 5.<o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>&nbsp;<o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Regards<o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Roni<o:p></o:p></p></div></div><p class=MsoNormal style='margin-bottom:12.0pt'><br>_______________________________________________<br>clue mailing list<br><a href="mailto:clue@ietf.org">clue@ietf.org</a><br><a href="https://www.ietf.org/mailman/listinfo/clue" target="_blank">https://www.ietf.org/mailman/listinfo/clue</a><o:p></o:p></p></div><p class=MsoNormal><o:p>&nbsp;</o:p></p></div></div></body></html>

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Thread-Topic: [clue] Requirement on centralized media mixing
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, "Mary Barnes" <mary.ietf.barnes@gmail.com>
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Cc: "Botzko, Stephen" <Stephen.Botzko@polycom.com>, clue@ietf.org, "Bill Mauchly \(bmauchly\)" <bmauchly@cisco.com>
Subject: Re: [clue] Requirement on centralized media mixing
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Hi Christer,

Still trying to get clarification-

I read your description of various types of rendering.
Still trying to understand what you want from CLUE-
If we have a tag that says "binaural" or stereo, sub binaural, are we
done?

Or do you want CLUE to describe how to do some kind of rendering? To say
something more about specific rendering functions?

Or something additional altogether?

Thanks much-

 =20

> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Sunday, June 19, 2011 10:29 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>=20
>=20
> Hi Allyn,
>=20
> I appologise that it took some time to reply.
>=20
> We've been working on some definition/example text (I sent it to the
> list just a few minutes ago), which I hope will clarify some of the
> questions that have been asked.
>=20
> >Also, what kind of support are you asking for binaural? I believe
it's
> often considered as a subset of stereo. What are you asking for? A
> simple tag that says "binaural", or  the specification
> >of a rendering system for binaural? Precisely what are asking for?
>=20
> From CLUE, we are only asking for a general mechanism to request and
> indicate different rendering types (see definition in other e-mail).
>=20
> An example of such rendering type is binaural, BUT we are *NOT* asking
> CLUE to define any binaural specific SDP attributes etc. If such are
> needed, we agree that it needs to be done as a separate task.
>=20
> Before I try to answer your other questions, please take a look at the
> definition/example e-mail, which I hope will clarify what we mean by
> rendering and rendering type.
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
> 	Hi Christer -
>=20
> 	In spirit I am enthusiastic about what you are proposing
(meaning
> good quality mobile participation). I'm not clear on how the spirit
> becomes instantiated in our protocol, so I have some questions below J
>=20
> 	Thanks,
>=20
> 	Allyn
>=20
>=20
>=20
> 	From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> Behalf Of Christer Holmberg
> 	Sent: Tuesday, June 14, 2011 7:23 AM
> 	To: clue@ietf.org
> 	Subject: [clue] Requirement on centralized media mixing
>=20
>=20
>=20
>=20
>=20
> 	Hi,
>=20
>=20
>=20
> 	During the last interim meeting (May 12th) we discussed a
> requirement proposal
>=20
> 	stating that an endpoint must be able to request central audio
> rendering
>=20
> 	of different predefined formats, including 3D binaural
rendering.
>=20
> 	(Link to proposal: http://www.ietf.org/mail-
> archive/web/clue/current/msg00179.html)
>=20
>=20
>=20
> 	The proposal was well received, with the reservation that it
> should not be mandatory
>=20
> 	for the solution to implement centralized 3D binaural rendering,
> i.e.an endpoint should
>=20
> 	be able to request 3D binaural rendering, but had no guaranty
> that such rendering was
>=20
> 	supported by the system.
>=20
>=20
>=20
> 	It was decided to look how such requirement could look like.
>=20
>=20
>=20
> 	When I look the -03 version of the req draft, Requirement 2c
> states:
>=20
>=20
>=20
> 	    "The solution MUST NOT preclude the use of binaural audio."
>=20
>=20
>=20
> 	I think that requirement is unclear, and it doesn't really give
> any guidance to our work.
>=20
>=20
>=20
> 	Due to that, and also due to the fact that rather than talking
> about specific rendering types,
>=20
> 	I would like to propose more general requirement text on the
> negotiation of the media mixing type,
>=20
> 	and the usage of centralized media mixing in the first place.
>=20
>=20
>=20
> 	The mechanism would be extendable, so new types can be added in
> future.
>=20
>=20
>=20
> 	So, the proposed requirements are:
>=20
>=20
>=20
> 	REQ-x:    It MUST be possible to negotiate the usage of
> centralized media mixing. System support of centralized media mixing
is
> optional.
>=20
>=20
>=20
> 	REQ-y:    When centralized media mixing is used, it MUST be
> possible to negotiate the type of media rendering provided for each
> media stream received by a client.
>=20
> 	 ---
>=20
> 	[ar] I have a few questions/comments:
>=20
> 	1.         The term "negotiate" troubles me as I think it means
a
> particular form of communication that dictates the solution. What is
> being asked for is the receiver to know that it is receiving
> "centralized media mixing". This may not be the end product of a
> negotiation. The same is true of the use of the term negotiate in the
> second requirement. What is needed is a mechanism by which the
receiver
> may know what type of "media rendering" is being received.
>=20
> 	     So, I'd rather offer, The solution must support a means for
> identifying a stream which is "centralized media mixing".
>=20
> 	And, When "centralized media mixing" is used, the solution must
> support a means for identifying...
>=20
>=20
>=20
> 	2.       Also,  I'm not too sure what "media rendering",  the
> phrase in the second reqmt, represents- SDP and RTP recognize audio
> channels and recognize codecs. Is this what is referred to as "media
> rendering"? Or is it something different? What very specifically?
>=20
>=20
>=20
> 	3.       After reading more of the discussion, I realize that I
> don't fully understand what is meant in the first reqmt by
"centralized
> media mixing" or "rendering", which term is used in another email. I
> had thought you meant the usual audio mixing such as discussed in RFC
> 5117.( I figured it was an understood part of the topology so didn't
> need to  be called out in particular. But I don't mind calling it
out.)
> In any case, now I'm not sure what you mean, maybe it is something
> other than typical MCU mixing behavior as described in RFC 5117?
>=20
>=20
>=20
> 	4.       As for the discussion of binaural.. here is what it
> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
> channels, what they refer to,  and types of codecs. Binaural is
> neither. As you say, Christer, it's a type of stereo channel.  Steve
> feels that "binaural" must be recognized in SDP, which of course, it
is
> not currently.
>=20
>=20
>=20
> 	I'm not entirely sure what needs to be specified about binaural,
> given that it is neither channel -type nor codec-type. What needs to
be
> standardized? This question is probably more for Steve, or both of
you.
> If the receiving device knows it's getting binaural stereo, then it
can
> run some algorithms to improve quality and if it isn't binaural, it
> won't run those algs., or something analogous? If that is the case, I
> don't see what needs to be standardized that isn't already
> standardized... But I'm eager to learn.
>=20
>=20
>=20
> 	Thanks-
>=20
> 	Allyn
>=20
>=20
>=20
> 	Regards,
>=20
>=20
>=20
> 	Christer
>=20
>=20
>=20
>=20


From christer.holmberg@ericsson.com  Mon Jun 20 12:22:47 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, Mary Barnes <mary.ietf.barnes@gmail.com>
Date: Mon, 20 Jun 2011 21:22:43 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Cc: "Botzko, Stephen" <Stephen.Botzko@polycom.com>, "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Requirement on centralized media mixing
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Hi Allyn,

>Still trying to get clarification-
>
>I read your description of various types of rendering.
>Still trying to understand what you want from CLUE-
>If we have a tag that says "binaural" or stereo, sub binaural, are we
>done?

Of course we could have a binaural specific SDP attribute, e.g. a=3Dbinaura=
l.

But, again, what we are proposing is a general mechanism, that could look s=
omething like:

a=3Drendering-type =3D <value>

<value> could then e.g. be "binaural", but it could also be something else =
(we showed a few example in the e-mail).

>Or do you want CLUE to describe how to do some kind of rendering? To say
>something more about specific rendering functions?

No, CLUE doesn't need to say anything about that.=20

There would of course need to be a rendering description associated with ea=
ch rendering type value, but CLUE wouldn't define those.

The idea is that an IANA registry is created, where people can register the=
ir rendering type values.

Regards,

Christer



> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Sunday, June 19, 2011 10:29 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>
>
> Hi Allyn,
>
> I appologise that it took some time to reply.
>
> We've been working on some definition/example text (I sent it to the
> list just a few minutes ago), which I hope will clarify some of the
> questions that have been asked.
>
> >Also, what kind of support are you asking for binaural? I believe
it's
> often considered as a subset of stereo. What are you asking for? A
> simple tag that says "binaural", or  the specification
> >of a rendering system for binaural? Precisely what are asking for?
>
> From CLUE, we are only asking for a general mechanism to request and
> indicate different rendering types (see definition in other e-mail).
>
> An example of such rendering type is binaural, BUT we are *NOT* asking
> CLUE to define any binaural specific SDP attributes etc. If such are
> needed, we agree that it needs to be done as a separate task.
>
> Before I try to answer your other questions, please take a look at the
> definition/example e-mail, which I hope will clarify what we mean by
> rendering and rendering type.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>       Hi Christer -
>
>       In spirit I am enthusiastic about what you are proposing
(meaning
> good quality mobile participation). I'm not clear on how the spirit
> becomes instantiated in our protocol, so I have some questions below J
>
>       Thanks,
>
>       Allyn
>
>
>
>       From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> Behalf Of Christer Holmberg
>       Sent: Tuesday, June 14, 2011 7:23 AM
>       To: clue@ietf.org
>       Subject: [clue] Requirement on centralized media mixing
>
>
>
>
>
>       Hi,
>
>
>
>       During the last interim meeting (May 12th) we discussed a
> requirement proposal
>
>       stating that an endpoint must be able to request central audio
> rendering
>
>       of different predefined formats, including 3D binaural
rendering.
>
>       (Link to proposal: http://www.ietf.org/mail-
> archive/web/clue/current/msg00179.html)
>
>
>
>       The proposal was well received, with the reservation that it
> should not be mandatory
>
>       for the solution to implement centralized 3D binaural rendering,
> i.e.an endpoint should
>
>       be able to request 3D binaural rendering, but had no guaranty
> that such rendering was
>
>       supported by the system.
>
>
>
>       It was decided to look how such requirement could look like.
>
>
>
>       When I look the -03 version of the req draft, Requirement 2c
> states:
>
>
>
>           "The solution MUST NOT preclude the use of binaural audio."
>
>
>
>       I think that requirement is unclear, and it doesn't really give
> any guidance to our work.
>
>
>
>       Due to that, and also due to the fact that rather than talking
> about specific rendering types,
>
>       I would like to propose more general requirement text on the
> negotiation of the media mixing type,
>
>       and the usage of centralized media mixing in the first place.
>
>
>
>       The mechanism would be extendable, so new types can be added in
> future.
>
>
>
>       So, the proposed requirements are:
>
>
>
>       REQ-x:    It MUST be possible to negotiate the usage of
> centralized media mixing. System support of centralized media mixing
is
> optional.
>
>
>
>       REQ-y:    When centralized media mixing is used, it MUST be
> possible to negotiate the type of media rendering provided for each
> media stream received by a client.
>
>        ---
>
>       [ar] I have a few questions/comments:
>
>       1.         The term "negotiate" troubles me as I think it means
a
> particular form of communication that dictates the solution. What is
> being asked for is the receiver to know that it is receiving
> "centralized media mixing". This may not be the end product of a
> negotiation. The same is true of the use of the term negotiate in the
> second requirement. What is needed is a mechanism by which the
receiver
> may know what type of "media rendering" is being received.
>
>            So, I'd rather offer, The solution must support a means for
> identifying a stream which is "centralized media mixing".
>
>       And, When "centralized media mixing" is used, the solution must
> support a means for identifying...
>
>
>
>       2.       Also,  I'm not too sure what "media rendering",  the
> phrase in the second reqmt, represents- SDP and RTP recognize audio
> channels and recognize codecs. Is this what is referred to as "media
> rendering"? Or is it something different? What very specifically?
>
>
>
>       3.       After reading more of the discussion, I realize that I
> don't fully understand what is meant in the first reqmt by
"centralized
> media mixing" or "rendering", which term is used in another email. I
> had thought you meant the usual audio mixing such as discussed in RFC
> 5117.( I figured it was an understood part of the topology so didn't
> need to  be called out in particular. But I don't mind calling it
out.)
> In any case, now I'm not sure what you mean, maybe it is something
> other than typical MCU mixing behavior as described in RFC 5117?
>
>
>
>       4.       As for the discussion of binaural.. here is what it
> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
> channels, what they refer to,  and types of codecs. Binaural is
> neither. As you say, Christer, it's a type of stereo channel.  Steve
> feels that "binaural" must be recognized in SDP, which of course, it
is
> not currently.
>
>
>
>       I'm not entirely sure what needs to be specified about binaural,
> given that it is neither channel -type nor codec-type. What needs to
be
> standardized? This question is probably more for Steve, or both of
you.
> If the receiving device knows it's getting binaural stereo, then it
can
> run some algorithms to improve quality and if it isn't binaural, it
> won't run those algs., or something analogous? If that is the case, I
> don't see what needs to be standardized that isn't already
> standardized... But I'm eager to learn.
>
>
>
>       Thanks-
>
>       Allyn
>
>
>
>       Regards,
>
>
>
>       Christer
>
>
>
>=

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Date: Mon, 20 Jun 2011 16:10:58 -0400
From: Paul Kyzivat <pkyzivat@cisco.com>
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Subject: Re: [clue] Requirement on centralized media mixing
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What Christer is looking for may already be implicitly present in the 
existing requirements.

REQMT-2a/b/c cover some of this.

REQMT-4 also has some relevance. (The endpoint that wants binaural has 
two speakers for rendering audio. The source may have some different 
number.)

REQMT-10 has some relevance, since the cell phone that wants this has 
limited bandwidth for receiving the audio.

REQMT-13a almost covers part of what Christer is asking for. Its a 
little obscure, since it uses "transcoding" as a synonym for MCU. (And 
there is no definition of transcoding in this document or the 
definitions document - its in the use cases.) And as written it only 
applies to multipoint conferences. But maybe this isn't needed to get at 
what Christer is requesting.

*If* "binaural" support was representable as an audio codec and options 
in SDP, and the MCU and/or peer endpoint is willing/able to negotiate 
support for it, then it seems like it all should "just work" based on 
these requirements.

So I think for the most part this is a matter of accepting the use case, 
and maybe identifying how the use case is satisfied by the requirements. 
And maybe a "little" tweaking of the requirements.

	Thanks,
	Paul

On 6/20/2011 3:22 PM, Christer Holmberg wrote:
> Hi Allyn,
>
>> Still trying to get clarification-
>>
>> I read your description of various types of rendering.
>> Still trying to understand what you want from CLUE-
>> If we have a tag that says "binaural" or stereo, sub binaural, are we
>> done?
>
> Of course we could have a binaural specific SDP attribute, e.g. a=binaural.
>
> But, again, what we are proposing is a general mechanism, that could look something like:
>
> a=rendering-type =<value>
>
> <value>  could then e.g. be "binaural", but it could also be something else (we showed a few example in the e-mail).
>
>> Or do you want CLUE to describe how to do some kind of rendering? To say
>> something more about specific rendering functions?
>
> No, CLUE doesn't need to say anything about that.
>
> There would of course need to be a rendering description associated with each rendering type value, but CLUE wouldn't define those.
>
> The idea is that an IANA registry is created, where people can register their rendering type values.
>
> Regards,
>
> Christer
>
>
>
>> -----Original Message-----
>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>> Sent: Sunday, June 19, 2011 10:29 PM
>> To: Allyn Romanow (allyn); Mary Barnes
>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>> Subject: RE: [clue] Requirement on centralized media mixing
>>
>>
>> Hi Allyn,
>>
>> I appologise that it took some time to reply.
>>
>> We've been working on some definition/example text (I sent it to the
>> list just a few minutes ago), which I hope will clarify some of the
>> questions that have been asked.
>>
>>> Also, what kind of support are you asking for binaural? I believe
> it's
>> often considered as a subset of stereo. What are you asking for? A
>> simple tag that says "binaural", or  the specification
>>> of a rendering system for binaural? Precisely what are asking for?
>>
>>  From CLUE, we are only asking for a general mechanism to request and
>> indicate different rendering types (see definition in other e-mail).
>>
>> An example of such rendering type is binaural, BUT we are *NOT* asking
>> CLUE to define any binaural specific SDP attributes etc. If such are
>> needed, we agree that it needs to be done as a separate task.
>>
>> Before I try to answer your other questions, please take a look at the
>> definition/example e-mail, which I hope will clarify what we mean by
>> rendering and rendering type.
>>
>> Regards,
>>
>> Christer
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>        Hi Christer -
>>
>>        In spirit I am enthusiastic about what you are proposing
> (meaning
>> good quality mobile participation). I'm not clear on how the spirit
>> becomes instantiated in our protocol, so I have some questions below J
>>
>>        Thanks,
>>
>>        Allyn
>>
>>
>>
>>        From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
>> Behalf Of Christer Holmberg
>>        Sent: Tuesday, June 14, 2011 7:23 AM
>>        To: clue@ietf.org
>>        Subject: [clue] Requirement on centralized media mixing
>>
>>
>>
>>
>>
>>        Hi,
>>
>>
>>
>>        During the last interim meeting (May 12th) we discussed a
>> requirement proposal
>>
>>        stating that an endpoint must be able to request central audio
>> rendering
>>
>>        of different predefined formats, including 3D binaural
> rendering.
>>
>>        (Link to proposal: http://www.ietf.org/mail-
>> archive/web/clue/current/msg00179.html)
>>
>>
>>
>>        The proposal was well received, with the reservation that it
>> should not be mandatory
>>
>>        for the solution to implement centralized 3D binaural rendering,
>> i.e.an endpoint should
>>
>>        be able to request 3D binaural rendering, but had no guaranty
>> that such rendering was
>>
>>        supported by the system.
>>
>>
>>
>>        It was decided to look how such requirement could look like.
>>
>>
>>
>>        When I look the -03 version of the req draft, Requirement 2c
>> states:
>>
>>
>>
>>            "The solution MUST NOT preclude the use of binaural audio."
>>
>>
>>
>>        I think that requirement is unclear, and it doesn't really give
>> any guidance to our work.
>>
>>
>>
>>        Due to that, and also due to the fact that rather than talking
>> about specific rendering types,
>>
>>        I would like to propose more general requirement text on the
>> negotiation of the media mixing type,
>>
>>        and the usage of centralized media mixing in the first place.
>>
>>
>>
>>        The mechanism would be extendable, so new types can be added in
>> future.
>>
>>
>>
>>        So, the proposed requirements are:
>>
>>
>>
>>        REQ-x:    It MUST be possible to negotiate the usage of
>> centralized media mixing. System support of centralized media mixing
> is
>> optional.
>>
>>
>>
>>        REQ-y:    When centralized media mixing is used, it MUST be
>> possible to negotiate the type of media rendering provided for each
>> media stream received by a client.
>>
>>         ---
>>
>>        [ar] I have a few questions/comments:
>>
>>        1.         The term "negotiate" troubles me as I think it means
> a
>> particular form of communication that dictates the solution. What is
>> being asked for is the receiver to know that it is receiving
>> "centralized media mixing". This may not be the end product of a
>> negotiation. The same is true of the use of the term negotiate in the
>> second requirement. What is needed is a mechanism by which the
> receiver
>> may know what type of "media rendering" is being received.
>>
>>             So, I'd rather offer, The solution must support a means for
>> identifying a stream which is "centralized media mixing".
>>
>>        And, When "centralized media mixing" is used, the solution must
>> support a means for identifying...
>>
>>
>>
>>        2.       Also,  I'm not too sure what "media rendering",  the
>> phrase in the second reqmt, represents- SDP and RTP recognize audio
>> channels and recognize codecs. Is this what is referred to as "media
>> rendering"? Or is it something different? What very specifically?
>>
>>
>>
>>        3.       After reading more of the discussion, I realize that I
>> don't fully understand what is meant in the first reqmt by
> "centralized
>> media mixing" or "rendering", which term is used in another email. I
>> had thought you meant the usual audio mixing such as discussed in RFC
>> 5117.( I figured it was an understood part of the topology so didn't
>> need to  be called out in particular. But I don't mind calling it
> out.)
>> In any case, now I'm not sure what you mean, maybe it is something
>> other than typical MCU mixing behavior as described in RFC 5117?
>>
>>
>>
>>        4.       As for the discussion of binaural.. here is what it
>> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
>> channels, what they refer to,  and types of codecs. Binaural is
>> neither. As you say, Christer, it's a type of stereo channel.  Steve
>> feels that "binaural" must be recognized in SDP, which of course, it
> is
>> not currently.
>>
>>
>>
>>        I'm not entirely sure what needs to be specified about binaural,
>> given that it is neither channel -type nor codec-type. What needs to
> be
>> standardized? This question is probably more for Steve, or both of
> you.
>> If the receiving device knows it's getting binaural stereo, then it
> can
>> run some algorithms to improve quality and if it isn't binaural, it
>> won't run those algs., or something analogous? If that is the case, I
>> don't see what needs to be standardized that isn't already
>> standardized... But I'm eager to learn.
>>
>>
>>
>>        Thanks-
>>
>>        Allyn
>>
>>
>>
>>        Regards,
>>
>>
>>
>>        Christer
>>
>>
>>
>>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

From allyn@cisco.com  Mon Jun 20 14:47:12 2011
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Thread-Topic: [clue] Requirement on centralized media mixing
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>
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Subject: [clue]  Requirement on centralized media mixing
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=20

Hi Christer,

I think that you are proposing that CLUE needs a mechanism to pass
information, such as a tag, on "rendering type", for example, binaural,
threshold, etc.
Is that correct?

And that you are not asking for any more from CLUE than simply
identifying the rendering type.
Is that correct?

IF both of these statements are correct, than personally I think it is
fine TO include the information of rendering type, such as "binaural",
by some mechanism, such as a tag, AS LONG AS there is an accepted Use
Case that shows the necessity of communicating the rendering type, such
as "thresholding" or "panning".

How do other people feel about this? =20

Thanks,
Allyn

-----Original Message-----
From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]=20
Sent: Monday, June 20, 2011 12:23 PM
To: Allyn Romanow (allyn); Mary Barnes
Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
Subject: RE: [clue] Requirement on centralized media mixing

Hi Allyn,

>Still trying to get clarification-
>
>I read your description of various types of rendering.
>Still trying to understand what you want from CLUE-
>If we have a tag that says "binaural" or stereo, sub binaural, are we
>done?

Of course we could have a binaural specific SDP attribute, e.g.
a=3Dbinaural.

But, again, what we are proposing is a general mechanism, that could
look something like:

a=3Drendering-type =3D <value>

<value> could then e.g. be "binaural", but it could also be something
else (we showed a few example in the e-mail).

>Or do you want CLUE to describe how to do some kind of rendering? To
say
>something more about specific rendering functions?

No, CLUE doesn't need to say anything about that.=20

There would of course need to be a rendering description associated with
each rendering type value, but CLUE wouldn't define those.

The idea is that an IANA registry is created, where people can register
their rendering type values.

Regards,

Christer



> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Sunday, June 19, 2011 10:29 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>
>
> Hi Allyn,
>
> I appologise that it took some time to reply.
>
> We've been working on some definition/example text (I sent it to the
> list just a few minutes ago), which I hope will clarify some of the
> questions that have been asked.
>
> >Also, what kind of support are you asking for binaural? I believe
it's
> often considered as a subset of stereo. What are you asking for? A
> simple tag that says "binaural", or  the specification
> >of a rendering system for binaural? Precisely what are asking for?
>
> From CLUE, we are only asking for a general mechanism to request and
> indicate different rendering types (see definition in other e-mail).
>
> An example of such rendering type is binaural, BUT we are *NOT* asking
> CLUE to define any binaural specific SDP attributes etc. If such are
> needed, we agree that it needs to be done as a separate task.
>
> Before I try to answer your other questions, please take a look at the
> definition/example e-mail, which I hope will clarify what we mean by
> rendering and rendering type.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>       Hi Christer -
>
>       In spirit I am enthusiastic about what you are proposing
(meaning
> good quality mobile participation). I'm not clear on how the spirit
> becomes instantiated in our protocol, so I have some questions below J
>
>       Thanks,
>
>       Allyn
>
>
>
>       From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> Behalf Of Christer Holmberg
>       Sent: Tuesday, June 14, 2011 7:23 AM
>       To: clue@ietf.org
>       Subject: [clue] Requirement on centralized media mixing
>
>
>
>
>
>       Hi,
>
>
>
>       During the last interim meeting (May 12th) we discussed a
> requirement proposal
>
>       stating that an endpoint must be able to request central audio
> rendering
>
>       of different predefined formats, including 3D binaural
rendering.
>
>       (Link to proposal: http://www.ietf.org/mail-
> archive/web/clue/current/msg00179.html)
>
>
>
>       The proposal was well received, with the reservation that it
> should not be mandatory
>
>       for the solution to implement centralized 3D binaural rendering,
> i.e.an endpoint should
>
>       be able to request 3D binaural rendering, but had no guaranty
> that such rendering was
>
>       supported by the system.
>
>
>
>       It was decided to look how such requirement could look like.
>
>
>
>       When I look the -03 version of the req draft, Requirement 2c
> states:
>
>
>
>           "The solution MUST NOT preclude the use of binaural audio."
>
>
>
>       I think that requirement is unclear, and it doesn't really give
> any guidance to our work.
>
>
>
>       Due to that, and also due to the fact that rather than talking
> about specific rendering types,
>
>       I would like to propose more general requirement text on the
> negotiation of the media mixing type,
>
>       and the usage of centralized media mixing in the first place.
>
>
>
>       The mechanism would be extendable, so new types can be added in
> future.
>
>
>
>       So, the proposed requirements are:
>
>
>
>       REQ-x:    It MUST be possible to negotiate the usage of
> centralized media mixing. System support of centralized media mixing
is
> optional.
>
>
>
>       REQ-y:    When centralized media mixing is used, it MUST be
> possible to negotiate the type of media rendering provided for each
> media stream received by a client.
>
>        ---
>
>       [ar] I have a few questions/comments:
>
>       1.         The term "negotiate" troubles me as I think it means
a
> particular form of communication that dictates the solution. What is
> being asked for is the receiver to know that it is receiving
> "centralized media mixing". This may not be the end product of a
> negotiation. The same is true of the use of the term negotiate in the
> second requirement. What is needed is a mechanism by which the
receiver
> may know what type of "media rendering" is being received.
>
>            So, I'd rather offer, The solution must support a means for
> identifying a stream which is "centralized media mixing".
>
>       And, When "centralized media mixing" is used, the solution must
> support a means for identifying...
>
>
>
>       2.       Also,  I'm not too sure what "media rendering",  the
> phrase in the second reqmt, represents- SDP and RTP recognize audio
> channels and recognize codecs. Is this what is referred to as "media
> rendering"? Or is it something different? What very specifically?
>
>
>
>       3.       After reading more of the discussion, I realize that I
> don't fully understand what is meant in the first reqmt by
"centralized
> media mixing" or "rendering", which term is used in another email. I
> had thought you meant the usual audio mixing such as discussed in RFC
> 5117.( I figured it was an understood part of the topology so didn't
> need to  be called out in particular. But I don't mind calling it
out.)
> In any case, now I'm not sure what you mean, maybe it is something
> other than typical MCU mixing behavior as described in RFC 5117?
>
>
>
>       4.       As for the discussion of binaural.. here is what it
> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
> channels, what they refer to,  and types of codecs. Binaural is
> neither. As you say, Christer, it's a type of stereo channel.  Steve
> feels that "binaural" must be recognized in SDP, which of course, it
is
> not currently.
>
>
>
>       I'm not entirely sure what needs to be specified about binaural,
> given that it is neither channel -type nor codec-type. What needs to
be
> standardized? This question is probably more for Steve, or both of
you.
> If the receiving device knows it's getting binaural stereo, then it
can
> run some algorithms to improve quality and if it isn't binaural, it
> won't run those algs., or something analogous? If that is the case, I
> don't see what needs to be standardized that isn't already
> standardized... But I'm eager to learn.
>
>
>
>       Thanks-
>
>       Allyn
>
>
>
>       Regards,
>
>
>
>       Christer
>
>
>
>

From pkyzivat@cisco.com  Mon Jun 20 15:12:17 2011
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Date: Mon, 20 Jun 2011 18:12:04 -0400
From: Paul Kyzivat <pkyzivat@cisco.com>
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Subject: Re: [clue] Requirement on centralized media mixing
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On 6/20/2011 5:47 PM, Allyn Romanow (allyn) wrote:
>
>
>
> Hi Christer,
>
> I think that you are proposing that CLUE needs a mechanism to pass
> information, such as a tag, on "rendering type", for example, binaural,
> threshold, etc.
> Is that correct?

How does this differ from simply making an offer with the audio codec 
and parameters that you want to use?

	Thanks,
	Paul

> And that you are not asking for any more from CLUE than simply
> identifying the rendering type.
> Is that correct?
>
> IF both of these statements are correct, than personally I think it is
> fine TO include the information of rendering type, such as "binaural",
> by some mechanism, such as a tag, AS LONG AS there is an accepted Use
> Case that shows the necessity of communicating the rendering type, such
> as "thresholding" or "panning".
>
> How do other people feel about this?
>
> Thanks,
> Allyn
>
> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Monday, June 20, 2011 12:23 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>
> Hi Allyn,
>
>> Still trying to get clarification-
>>
>> I read your description of various types of rendering.
>> Still trying to understand what you want from CLUE-
>> If we have a tag that says "binaural" or stereo, sub binaural, are we
>> done?
>
> Of course we could have a binaural specific SDP attribute, e.g.
> a=binaural.
>
> But, again, what we are proposing is a general mechanism, that could
> look something like:
>
> a=rendering-type =<value>
>
> <value>  could then e.g. be "binaural", but it could also be something
> else (we showed a few example in the e-mail).
>
>> Or do you want CLUE to describe how to do some kind of rendering? To
> say
>> something more about specific rendering functions?
>
> No, CLUE doesn't need to say anything about that.
>
> There would of course need to be a rendering description associated with
> each rendering type value, but CLUE wouldn't define those.
>
> The idea is that an IANA registry is created, where people can register
> their rendering type values.
>
> Regards,
>
> Christer
>
>
>
>> -----Original Message-----
>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>> Sent: Sunday, June 19, 2011 10:29 PM
>> To: Allyn Romanow (allyn); Mary Barnes
>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>> Subject: RE: [clue] Requirement on centralized media mixing
>>
>>
>> Hi Allyn,
>>
>> I appologise that it took some time to reply.
>>
>> We've been working on some definition/example text (I sent it to the
>> list just a few minutes ago), which I hope will clarify some of the
>> questions that have been asked.
>>
>>> Also, what kind of support are you asking for binaural? I believe
> it's
>> often considered as a subset of stereo. What are you asking for? A
>> simple tag that says "binaural", or  the specification
>>> of a rendering system for binaural? Precisely what are asking for?
>>
>>  From CLUE, we are only asking for a general mechanism to request and
>> indicate different rendering types (see definition in other e-mail).
>>
>> An example of such rendering type is binaural, BUT we are *NOT* asking
>> CLUE to define any binaural specific SDP attributes etc. If such are
>> needed, we agree that it needs to be done as a separate task.
>>
>> Before I try to answer your other questions, please take a look at the
>> definition/example e-mail, which I hope will clarify what we mean by
>> rendering and rendering type.
>>
>> Regards,
>>
>> Christer
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>        Hi Christer -
>>
>>        In spirit I am enthusiastic about what you are proposing
> (meaning
>> good quality mobile participation). I'm not clear on how the spirit
>> becomes instantiated in our protocol, so I have some questions below J
>>
>>        Thanks,
>>
>>        Allyn
>>
>>
>>
>>        From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
>> Behalf Of Christer Holmberg
>>        Sent: Tuesday, June 14, 2011 7:23 AM
>>        To: clue@ietf.org
>>        Subject: [clue] Requirement on centralized media mixing
>>
>>
>>
>>
>>
>>        Hi,
>>
>>
>>
>>        During the last interim meeting (May 12th) we discussed a
>> requirement proposal
>>
>>        stating that an endpoint must be able to request central audio
>> rendering
>>
>>        of different predefined formats, including 3D binaural
> rendering.
>>
>>        (Link to proposal: http://www.ietf.org/mail-
>> archive/web/clue/current/msg00179.html)
>>
>>
>>
>>        The proposal was well received, with the reservation that it
>> should not be mandatory
>>
>>        for the solution to implement centralized 3D binaural rendering,
>> i.e.an endpoint should
>>
>>        be able to request 3D binaural rendering, but had no guaranty
>> that such rendering was
>>
>>        supported by the system.
>>
>>
>>
>>        It was decided to look how such requirement could look like.
>>
>>
>>
>>        When I look the -03 version of the req draft, Requirement 2c
>> states:
>>
>>
>>
>>            "The solution MUST NOT preclude the use of binaural audio."
>>
>>
>>
>>        I think that requirement is unclear, and it doesn't really give
>> any guidance to our work.
>>
>>
>>
>>        Due to that, and also due to the fact that rather than talking
>> about specific rendering types,
>>
>>        I would like to propose more general requirement text on the
>> negotiation of the media mixing type,
>>
>>        and the usage of centralized media mixing in the first place.
>>
>>
>>
>>        The mechanism would be extendable, so new types can be added in
>> future.
>>
>>
>>
>>        So, the proposed requirements are:
>>
>>
>>
>>        REQ-x:    It MUST be possible to negotiate the usage of
>> centralized media mixing. System support of centralized media mixing
> is
>> optional.
>>
>>
>>
>>        REQ-y:    When centralized media mixing is used, it MUST be
>> possible to negotiate the type of media rendering provided for each
>> media stream received by a client.
>>
>>         ---
>>
>>        [ar] I have a few questions/comments:
>>
>>        1.         The term "negotiate" troubles me as I think it means
> a
>> particular form of communication that dictates the solution. What is
>> being asked for is the receiver to know that it is receiving
>> "centralized media mixing". This may not be the end product of a
>> negotiation. The same is true of the use of the term negotiate in the
>> second requirement. What is needed is a mechanism by which the
> receiver
>> may know what type of "media rendering" is being received.
>>
>>             So, I'd rather offer, The solution must support a means for
>> identifying a stream which is "centralized media mixing".
>>
>>        And, When "centralized media mixing" is used, the solution must
>> support a means for identifying...
>>
>>
>>
>>        2.       Also,  I'm not too sure what "media rendering",  the
>> phrase in the second reqmt, represents- SDP and RTP recognize audio
>> channels and recognize codecs. Is this what is referred to as "media
>> rendering"? Or is it something different? What very specifically?
>>
>>
>>
>>        3.       After reading more of the discussion, I realize that I
>> don't fully understand what is meant in the first reqmt by
> "centralized
>> media mixing" or "rendering", which term is used in another email. I
>> had thought you meant the usual audio mixing such as discussed in RFC
>> 5117.( I figured it was an understood part of the topology so didn't
>> need to  be called out in particular. But I don't mind calling it
> out.)
>> In any case, now I'm not sure what you mean, maybe it is something
>> other than typical MCU mixing behavior as described in RFC 5117?
>>
>>
>>
>>        4.       As for the discussion of binaural.. here is what it
>> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
>> channels, what they refer to,  and types of codecs. Binaural is
>> neither. As you say, Christer, it's a type of stereo channel.  Steve
>> feels that "binaural" must be recognized in SDP, which of course, it
> is
>> not currently.
>>
>>
>>
>>        I'm not entirely sure what needs to be specified about binaural,
>> given that it is neither channel -type nor codec-type. What needs to
> be
>> standardized? This question is probably more for Steve, or both of
> you.
>> If the receiving device knows it's getting binaural stereo, then it
> can
>> run some algorithms to improve quality and if it isn't binaural, it
>> won't run those algs., or something analogous? If that is the case, I
>> don't see what needs to be standardized that isn't already
>> standardized... But I'm eager to learn.
>>
>>
>>
>>        Thanks-
>>
>>        Allyn
>>
>>
>>
>>        Regards,
>>
>>
>>
>>        Christer
>>
>>
>>
>>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

From stephen.botzko@gmail.com  Mon Jun 20 17:01:27 2011
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Roni,

It's possible that we will end up with more media types than audio and
video.  And some systems might have displays but no cameras.  Saying "no
cameras" and/or "no displays" seemed more precise than "audio only".

Regards
Stephen






On Mon, Jun 20, 2011 at 11:07 AM, Roni Even <Even.roni@huawei.com> wrote:

>  Steve,****
>
> So why not say audio only, the current text is unclear****
>
> ** **
>
> "The solution MUST support interoperability between endpoints where the number of cameras and/or displays are    zero."****
>
> ** **
>
> Maybe say like IP phones****** **
>
> Roni****
>
> ** **
>
> *From:* Stephen Botzko [mailto:stephen.botzko@gmail.com]
> *Sent:* Monday, June 20, 2011 5:25 PM
> *To:* Roni Even
> *Cc:* clue@ietf.org
> *Subject:* Re: [clue] comments on Requirement draft****
>
> ** **
>
> Hi Roni
>
> Requirement 4 covers the case where the number of cameras or displays are
> mismatched.  However, with legacy devices (and perhaps CLUEd mobile
> devices), it is possible that there is no video at all.  It wasn't clear to
> us if requirement 4 captured that case or not, so requirement 5 was added.
>
> Regards,
> Stephen Botzko****
>
> On Mon, Jun 20, 2011 at 7:51 AM, Roni Even <Even.roni@huawei.com> wrote:**
> **
>
> Hi,****
>
> I think that the draft should include a reference to the use case draft
> since it mention it in the requirements section. Maybe the introduction
> should mention that the use cases draft is used for the requirements.****
>
>  ****
>
> I am not sure what is the meaning or use case for requirement 5.****
>
>  ****
>
> Regards****
>
> Roni****
>
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue****
>
> ** **
>

--bcaec50160e392994504a62d8dd1
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<div>Roni,</div>
<div>=A0</div>
<div>It&#39;s possible that we will end up with more media types than audio=
 and video.=A0 And some systems might have displays but no cameras.=A0 Sayi=
ng &quot;no cameras&quot; and/or &quot;no displays&quot; seemed more precis=
e than &quot;audio only&quot;.</div>

<div>=A0</div>
<div>Regards</div>
<div>Stephen</div>
<div>=A0</div>
<div>=A0</div>
<div>=A0</div>
<div><br><br>=A0</div>
<div class=3D"gmail_quote">On Mon, Jun 20, 2011 at 11:07 AM, Roni Even <spa=
n dir=3D"ltr">&lt;<a href=3D"mailto:Even.roni@huawei.com">Even.roni@huawei.=
com</a>&gt;</span> wrote:<br>
<blockquote style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex=
; PADDING-LEFT: 1ex" class=3D"gmail_quote">
<div lang=3D"EN-US" vlink=3D"purple" link=3D"blue">
<div>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Stev=
e,<u></u><u></u></span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">So w=
hy not say audio only, the current text is unclear<u></u><u></u></span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt"><u><=
/u>=A0<u></u></span></p><pre><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt=
">&quot;</span>The solution MUST support interoperability between endpoints=
 where the number of cameras and/or displays are=A0=A0=A0 zero.&quot;<u></u=
><u></u></pre>

<p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: &#39;Courier New&#39;; F=
ONT-SIZE: 10pt"><u></u>=A0<u></u></span></p>
<p class=3D"MsoNormal"><span style=3D"FONT-FAMILY: &#39;Courier New&#39;; F=
ONT-SIZE: 10pt">Maybe say like IP phones<u></u><u></u><span style=3D"COLOR:=
 #1f497d; FONT-SIZE: 11pt"><u></u>=A0<u></u></span></span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt">Roni=
<u></u><u></u></span></p>
<p class=3D"MsoNormal"><span style=3D"COLOR: #1f497d; FONT-SIZE: 11pt"><u><=
/u>=A0<u></u></span></p>
<div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: blue 1.5pt solid; PA=
DDING-BOTTOM: 0in; PADDING-LEFT: 4pt; PADDING-RIGHT: 0in; BORDER-TOP: mediu=
m none; BORDER-RIGHT: medium none; PADDING-TOP: 0in">
<div>
<div style=3D"BORDER-BOTTOM: medium none; BORDER-LEFT: medium none; PADDING=
-BOTTOM: 0in; PADDING-LEFT: 0in; PADDING-RIGHT: 0in; BORDER-TOP: #b5c4df 1p=
t solid; BORDER-RIGHT: medium none; PADDING-TOP: 3pt">
<p class=3D"MsoNormal"><b><span style=3D"FONT-SIZE: 10pt">From:</span></b><=
span style=3D"FONT-SIZE: 10pt"> Stephen Botzko [mailto:<a href=3D"mailto:st=
ephen.botzko@gmail.com" target=3D"_blank">stephen.botzko@gmail.com</a>] <br=
><b>Sent:</b> Monday, June 20, 2011 5:25 PM<br>
<b>To:</b> Roni Even<br><b>Cc:</b> <a href=3D"mailto:clue@ietf.org" target=
=3D"_blank">clue@ietf.org</a><br><b>Subject:</b> Re: [clue] comments on Req=
uirement draft<u></u><u></u></span></p></div></div>
<div>
<div></div>
<div class=3D"h5">
<p class=3D"MsoNormal"><u></u>=A0<u></u></p>
<p>Hi Roni<br><br>Requirement 4 covers the case where the number of cameras=
 or displays are mismatched.=A0 However, with legacy devices (and perhaps C=
LUEd mobile devices), it is possible that there is no video at all.=A0 It w=
asn&#39;t clear to us if requirement 4 captured that case or not, so requir=
ement 5 was added.=A0 <br>
<br>Regards,<br>Stephen Botzko<u></u><u></u></p>
<div>
<p class=3D"MsoNormal">On Mon, Jun 20, 2011 at 7:51 AM, Roni Even &lt;<a hr=
ef=3D"mailto:Even.roni@huawei.com" target=3D"_blank">Even.roni@huawei.com</=
a>&gt; wrote:<u></u><u></u></p>
<div>
<div>
<p class=3D"MsoNormal">Hi,<u></u><u></u></p>
<p class=3D"MsoNormal">I think that the draft should include a reference to=
 the use case draft since it mention it in the requirements section. Maybe =
the introduction should mention that the use cases draft is used for the re=
quirements.<u></u><u></u></p>

<p class=3D"MsoNormal">=A0<u></u><u></u></p>
<p class=3D"MsoNormal">I am not sure what is the meaning or use case for re=
quirement 5.<u></u><u></u></p>
<p class=3D"MsoNormal">=A0<u></u><u></u></p>
<p class=3D"MsoNormal">Regards<u></u><u></u></p>
<p class=3D"MsoNormal">Roni<u></u><u></u></p></div></div>
<p style=3D"MARGIN-BOTTOM: 12pt" class=3D"MsoNormal"><br>__________________=
_____________________________<br>clue mailing list<br><a href=3D"mailto:clu=
e@ietf.org" target=3D"_blank">clue@ietf.org</a><br><a href=3D"https://www.i=
etf.org/mailman/listinfo/clue" target=3D"_blank">https://www.ietf.org/mailm=
an/listinfo/clue</a><u></u><u></u></p>
</div>
<p class=3D"MsoNormal"><u></u>=A0<u></u></p></div></div></div></div></div><=
/blockquote></div><br>

--bcaec50160e392994504a62d8dd1--

From christer.holmberg@ericsson.com  Tue Jun 21 01:22:37 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Paul Kyzivat <pkyzivat@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Tue, 21 Jun 2011 10:22:19 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Hi Paul,=20

>>I think that you are proposing that CLUE needs a mechanism to pass=20
>>information, such as a tag, on "rendering type", for example,=20
>>binaural, threshold, etc.
>>Is that correct?
>=20
>How does this differ from simply making an offer with the=20
>audio codec and parameters that you want to use?

Assuming we would use an SDP element (e.g. an SDP attribute) to indicate th=
e rendering-type, there should be no difference.

Regards,

Christer



> > And that you are not asking for any more from CLUE than simply=20
> > identifying the rendering type.
> > Is that correct?
> >
> > IF both of these statements are correct, than personally I=20
> think it is=20
> > fine TO include the information of rendering type, such as=20
> "binaural",=20
> > by some mechanism, such as a tag, AS LONG AS there is an=20
> accepted Use=20
> > Case that shows the necessity of communicating the rendering type,=20
> > such as "thresholding" or "panning".
> >
> > How do other people feel about this?
> >
> > Thanks,
> > Allyn
> >
> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Monday, June 20, 2011 12:23 PM
> > To: Allyn Romanow (allyn); Mary Barnes
> > Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> > Subject: RE: [clue] Requirement on centralized media mixing
> >
> > Hi Allyn,
> >
> >> Still trying to get clarification-
> >>
> >> I read your description of various types of rendering.
> >> Still trying to understand what you want from CLUE- If we=20
> have a tag=20
> >> that says "binaural" or stereo, sub binaural, are we done?
> >
> > Of course we could have a binaural specific SDP attribute, e.g.
> > a=3Dbinaural.
> >
> > But, again, what we are proposing is a general mechanism,=20
> that could=20
> > look something like:
> >
> > a=3Drendering-type =3D<value>
> >
> > <value>  could then e.g. be "binaural", but it could also=20
> be something=20
> > else (we showed a few example in the e-mail).
> >
> >> Or do you want CLUE to describe how to do some kind of=20
> rendering? To
> > say
> >> something more about specific rendering functions?
> >
> > No, CLUE doesn't need to say anything about that.
> >
> > There would of course need to be a rendering description associated=20
> > with each rendering type value, but CLUE wouldn't define those.
> >
> > The idea is that an IANA registry is created, where people can=20
> > register their rendering type values.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >> -----Original Message-----
> >> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> >> Sent: Sunday, June 19, 2011 10:29 PM
> >> To: Allyn Romanow (allyn); Mary Barnes
> >> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> >> Subject: RE: [clue] Requirement on centralized media mixing
> >>
> >>
> >> Hi Allyn,
> >>
> >> I appologise that it took some time to reply.
> >>
> >> We've been working on some definition/example text (I sent=20
> it to the=20
> >> list just a few minutes ago), which I hope will clarify=20
> some of the=20
> >> questions that have been asked.
> >>
> >>> Also, what kind of support are you asking for binaural? I believe
> > it's
> >> often considered as a subset of stereo. What are you asking for? A=20
> >> simple tag that says "binaural", or  the specification
> >>> of a rendering system for binaural? Precisely what are asking for?
> >>
> >>  From CLUE, we are only asking for a general mechanism to=20
> request and=20
> >> indicate different rendering types (see definition in=20
> other e-mail).
> >>
> >> An example of such rendering type is binaural, BUT we are *NOT*=20
> >> asking CLUE to define any binaural specific SDP attributes etc. If=20
> >> such are needed, we agree that it needs to be done as a=20
> separate task.
> >>
> >> Before I try to answer your other questions, please take a look at=20
> >> the definition/example e-mail, which I hope will clarify=20
> what we mean=20
> >> by rendering and rendering type.
> >>
> >> Regards,
> >>
> >> Christer
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>        Hi Christer -
> >>
> >>        In spirit I am enthusiastic about what you are proposing
> > (meaning
> >> good quality mobile participation). I'm not clear on how=20
> the spirit=20
> >> becomes instantiated in our protocol, so I have some=20
> questions below=20
> >> J
> >>
> >>        Thanks,
> >>
> >>        Allyn
> >>
> >>
> >>
> >>        From: clue-bounces@ietf.org=20
> [mailto:clue-bounces@ietf.org] On=20
> >> Behalf Of Christer Holmberg
> >>        Sent: Tuesday, June 14, 2011 7:23 AM
> >>        To: clue@ietf.org
> >>        Subject: [clue] Requirement on centralized media mixing
> >>
> >>
> >>
> >>
> >>
> >>        Hi,
> >>
> >>
> >>
> >>        During the last interim meeting (May 12th) we discussed a=20
> >> requirement proposal
> >>
> >>        stating that an endpoint must be able to request=20
> central audio=20
> >> rendering
> >>
> >>        of different predefined formats, including 3D binaural
> > rendering.
> >>
> >>        (Link to proposal: http://www.ietf.org/mail-
> >> archive/web/clue/current/msg00179.html)
> >>
> >>
> >>
> >>        The proposal was well received, with the=20
> reservation that it=20
> >> should not be mandatory
> >>
> >>        for the solution to implement centralized 3D binaural=20
> >> rendering, i.e.an endpoint should
> >>
> >>        be able to request 3D binaural rendering, but had=20
> no guaranty=20
> >> that such rendering was
> >>
> >>        supported by the system.
> >>
> >>
> >>
> >>        It was decided to look how such requirement could look like.
> >>
> >>
> >>
> >>        When I look the -03 version of the req draft, Requirement 2c
> >> states:
> >>
> >>
> >>
> >>            "The solution MUST NOT preclude the use of=20
> binaural audio."
> >>
> >>
> >>
> >>        I think that requirement is unclear, and it doesn't really=20
> >> give any guidance to our work.
> >>
> >>
> >>
> >>        Due to that, and also due to the fact that rather=20
> than talking=20
> >> about specific rendering types,
> >>
> >>        I would like to propose more general requirement=20
> text on the=20
> >> negotiation of the media mixing type,
> >>
> >>        and the usage of centralized media mixing in the=20
> first place.
> >>
> >>
> >>
> >>        The mechanism would be extendable, so new types can=20
> be added=20
> >> in future.
> >>
> >>
> >>
> >>        So, the proposed requirements are:
> >>
> >>
> >>
> >>        REQ-x:    It MUST be possible to negotiate the usage of
> >> centralized media mixing. System support of centralized=20
> media mixing
> > is
> >> optional.
> >>
> >>
> >>
> >>        REQ-y:    When centralized media mixing is used, it MUST be
> >> possible to negotiate the type of media rendering provided=20
> for each=20
> >> media stream received by a client.
> >>
> >>         ---
> >>
> >>        [ar] I have a few questions/comments:
> >>
> >>        1.         The term "negotiate" troubles me as I=20
> think it means
> > a
> >> particular form of communication that dictates the=20
> solution. What is=20
> >> being asked for is the receiver to know that it is receiving=20
> >> "centralized media mixing". This may not be the end product of a=20
> >> negotiation. The same is true of the use of the term=20
> negotiate in the=20
> >> second requirement. What is needed is a mechanism by which the
> > receiver
> >> may know what type of "media rendering" is being received.
> >>
> >>             So, I'd rather offer, The solution must=20
> support a means=20
> >> for identifying a stream which is "centralized media mixing".
> >>
> >>        And, When "centralized media mixing" is used, the solution=20
> >> must support a means for identifying...
> >>
> >>
> >>
> >>        2.       Also,  I'm not too sure what "media=20
> rendering",  the
> >> phrase in the second reqmt, represents- SDP and RTP=20
> recognize audio=20
> >> channels and recognize codecs. Is this what is referred to=20
> as "media=20
> >> rendering"? Or is it something different? What very specifically?
> >>
> >>
> >>
> >>        3.       After reading more of the discussion, I=20
> realize that I
> >> don't fully understand what is meant in the first reqmt by
> > "centralized
> >> media mixing" or "rendering", which term is used in=20
> another email. I=20
> >> had thought you meant the usual audio mixing such as=20
> discussed in RFC=20
> >> 5117.( I figured it was an understood part of the topology=20
> so didn't=20
> >> need to  be called out in particular. But I don't mind calling it
> > out.)
> >> In any case, now I'm not sure what you mean, maybe it is something=20
> >> other than typical MCU mixing behavior as described in RFC 5117?
> >>
> >>
> >>
> >>        4.       As for the discussion of binaural.. here is what it
> >> seems like to me.. AVP, RFC 3551 specifies  the number of  audio=20
> >> channels, what they refer to,  and types of codecs. Binaural is=20
> >> neither. As you say, Christer, it's a type of stereo=20
> channel.  Steve=20
> >> feels that "binaural" must be recognized in SDP, which of=20
> course, it
> > is
> >> not currently.
> >>
> >>
> >>
> >>        I'm not entirely sure what needs to be specified about=20
> >> binaural, given that it is neither channel -type nor=20
> codec-type. What=20
> >> needs to
> > be
> >> standardized? This question is probably more for Steve, or both of
> > you.
> >> If the receiving device knows it's getting binaural stereo, then it
> > can
> >> run some algorithms to improve quality and if it isn't=20
> binaural, it=20
> >> won't run those algs., or something analogous? If that is=20
> the case, I=20
> >> don't see what needs to be standardized that isn't already=20
> >> standardized... But I'm eager to learn.
> >>
> >>
> >>
> >>        Thanks-
> >>
> >>        Allyn
> >>
> >>
> >>
> >>        Regards,
> >>
> >>
> >>
> >>        Christer
> >>
> >>
> >>
> >>
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> =

From christer.holmberg@ericsson.com  Tue Jun 21 01:23:40 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>
Date: Tue, 21 Jun 2011 10:23:09 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Requirement on centralized media mixing
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Hi Allyn,=20

>I think that you are proposing that CLUE needs a mechanism to=20
>pass information, such as a tag, on "rendering type", for=20
>example, binaural, threshold, etc.
>Is that correct?

Yes.

>And that you are not asking for any more from CLUE than=20
>simply identifying the rendering type.
>Is that correct?

Yes. Identifying, per stream, the rendering type(s) that the receiver is wi=
lling to receive, and the rendering type(s) eventually associated with the =
stream.

Regards,

Christer






>IF both of these statements are correct, than personally I=20
>think it is fine TO include the information of rendering=20
>type, such as "binaural", by some mechanism, such as a tag,=20
>AS LONG AS there is an accepted Use Case that shows the=20
>necessity of communicating the rendering type, such as=20
>"thresholding" or "panning".
>
>=20
> How do other people feel about this? =20
>=20
> Thanks,
> Allyn
>=20
> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Monday, June 20, 2011 12:23 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>=20
> Hi Allyn,
>=20
> >Still trying to get clarification-
> >
> >I read your description of various types of rendering.
> >Still trying to understand what you want from CLUE- If we have a tag=20
> >that says "binaural" or stereo, sub binaural, are we done?
>=20
> Of course we could have a binaural specific SDP attribute, e.g.
> a=3Dbinaural.
>=20
> But, again, what we are proposing is a general mechanism,=20
> that could look something like:
>=20
> a=3Drendering-type =3D <value>
>=20
> <value> could then e.g. be "binaural", but it could also be=20
> something else (we showed a few example in the e-mail).
>=20
> >Or do you want CLUE to describe how to do some kind of rendering? To
> say
> >something more about specific rendering functions?
>=20
> No, CLUE doesn't need to say anything about that.=20
>=20
> There would of course need to be a rendering description=20
> associated with each rendering type value, but CLUE wouldn't=20
> define those.
>=20
> The idea is that an IANA registry is created, where people=20
> can register their rendering type values.
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Sunday, June 19, 2011 10:29 PM
> > To: Allyn Romanow (allyn); Mary Barnes
> > Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> > Subject: RE: [clue] Requirement on centralized media mixing
> >
> >
> > Hi Allyn,
> >
> > I appologise that it took some time to reply.
> >
> > We've been working on some definition/example text (I sent=20
> it to the=20
> > list just a few minutes ago), which I hope will clarify some of the=20
> > questions that have been asked.
> >
> > >Also, what kind of support are you asking for binaural? I believe
> it's
> > often considered as a subset of stereo. What are you asking for? A=20
> > simple tag that says "binaural", or  the specification
> > >of a rendering system for binaural? Precisely what are asking for?
> >
> > From CLUE, we are only asking for a general mechanism to=20
> request and=20
> > indicate different rendering types (see definition in other e-mail).
> >
> > An example of such rendering type is binaural, BUT we are=20
> *NOT* asking=20
> > CLUE to define any binaural specific SDP attributes etc. If=20
> such are=20
> > needed, we agree that it needs to be done as a separate task.
> >
> > Before I try to answer your other questions, please take a=20
> look at the=20
> > definition/example e-mail, which I hope will clarify what=20
> we mean by=20
> > rendering and rendering type.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >       Hi Christer -
> >
> >       In spirit I am enthusiastic about what you are proposing
> (meaning
> > good quality mobile participation). I'm not clear on how the spirit=20
> > becomes instantiated in our protocol, so I have some=20
> questions below J
> >
> >       Thanks,
> >
> >       Allyn
> >
> >
> >
> >       From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On=20
> > Behalf Of Christer Holmberg
> >       Sent: Tuesday, June 14, 2011 7:23 AM
> >       To: clue@ietf.org
> >       Subject: [clue] Requirement on centralized media mixing
> >
> >
> >
> >
> >
> >       Hi,
> >
> >
> >
> >       During the last interim meeting (May 12th) we discussed a=20
> > requirement proposal
> >
> >       stating that an endpoint must be able to request=20
> central audio=20
> > rendering
> >
> >       of different predefined formats, including 3D binaural
> rendering.
> >
> >       (Link to proposal: http://www.ietf.org/mail-
> > archive/web/clue/current/msg00179.html)
> >
> >
> >
> >       The proposal was well received, with the reservation that it=20
> > should not be mandatory
> >
> >       for the solution to implement centralized 3D binaural=20
> rendering,=20
> > i.e.an endpoint should
> >
> >       be able to request 3D binaural rendering, but had no guaranty=20
> > that such rendering was
> >
> >       supported by the system.
> >
> >
> >
> >       It was decided to look how such requirement could look like.
> >
> >
> >
> >       When I look the -03 version of the req draft, Requirement 2c
> > states:
> >
> >
> >
> >           "The solution MUST NOT preclude the use of=20
> binaural audio."
> >
> >
> >
> >       I think that requirement is unclear, and it doesn't=20
> really give=20
> > any guidance to our work.
> >
> >
> >
> >       Due to that, and also due to the fact that rather=20
> than talking=20
> > about specific rendering types,
> >
> >       I would like to propose more general requirement text on the=20
> > negotiation of the media mixing type,
> >
> >       and the usage of centralized media mixing in the first place.
> >
> >
> >
> >       The mechanism would be extendable, so new types can=20
> be added in=20
> > future.
> >
> >
> >
> >       So, the proposed requirements are:
> >
> >
> >
> >       REQ-x:    It MUST be possible to negotiate the usage of
> > centralized media mixing. System support of centralized media mixing
> is
> > optional.
> >
> >
> >
> >       REQ-y:    When centralized media mixing is used, it MUST be
> > possible to negotiate the type of media rendering provided for each=20
> > media stream received by a client.
> >
> >        ---
> >
> >       [ar] I have a few questions/comments:
> >
> >       1.         The term "negotiate" troubles me as I=20
> think it means
> a
> > particular form of communication that dictates the=20
> solution. What is=20
> > being asked for is the receiver to know that it is receiving=20
> > "centralized media mixing". This may not be the end product of a=20
> > negotiation. The same is true of the use of the term=20
> negotiate in the=20
> > second requirement. What is needed is a mechanism by which the
> receiver
> > may know what type of "media rendering" is being received.
> >
> >            So, I'd rather offer, The solution must support=20
> a means for=20
> > identifying a stream which is "centralized media mixing".
> >
> >       And, When "centralized media mixing" is used, the=20
> solution must=20
> > support a means for identifying...
> >
> >
> >
> >       2.       Also,  I'm not too sure what "media rendering",  the
> > phrase in the second reqmt, represents- SDP and RTP recognize audio=20
> > channels and recognize codecs. Is this what is referred to=20
> as "media=20
> > rendering"? Or is it something different? What very specifically?
> >
> >
> >
> >       3.       After reading more of the discussion, I=20
> realize that I
> > don't fully understand what is meant in the first reqmt by
> "centralized
> > media mixing" or "rendering", which term is used in another=20
> email. I=20
> > had thought you meant the usual audio mixing such as=20
> discussed in RFC=20
> > 5117.( I figured it was an understood part of the topology=20
> so didn't=20
> > need to  be called out in particular. But I don't mind calling it
> out.)
> > In any case, now I'm not sure what you mean, maybe it is something=20
> > other than typical MCU mixing behavior as described in RFC 5117?
> >
> >
> >
> >       4.       As for the discussion of binaural.. here is what it
> > seems like to me.. AVP, RFC 3551 specifies  the number of  audio=20
> > channels, what they refer to,  and types of codecs. Binaural is=20
> > neither. As you say, Christer, it's a type of stereo=20
> channel.  Steve=20
> > feels that "binaural" must be recognized in SDP, which of course, it
> is
> > not currently.
> >
> >
> >
> >       I'm not entirely sure what needs to be specified=20
> about binaural,=20
> > given that it is neither channel -type nor codec-type. What needs to
> be
> > standardized? This question is probably more for Steve, or both of
> you.
> > If the receiving device knows it's getting binaural stereo, then it
> can
> > run some algorithms to improve quality and if it isn't binaural, it=20
> > won't run those algs., or something analogous? If that is=20
> the case, I=20
> > don't see what needs to be standardized that isn't already=20
> > standardized... But I'm eager to learn.
> >
> >
> >
> >       Thanks-
> >
> >       Allyn
> >
> >
> >
> >       Regards,
> >
> >
> >
> >       Christer
> >
> >
> >
> >
> =

From stephane.cazeaux@orange-ftgroup.com  Tue Jun 21 01:55:31 2011
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From: <stephane.cazeaux@orange-ftgroup.com>
To: <clue@ietf.org>
Thread-Topic: Comments on requirements draft 03 
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Subject: [clue] Comments on requirements draft 03
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Hi,

Few comments on the requirements draft 03.

1)
I think we should consider cases where the placement is done by the remote.=
 For instance, a use case is a lecture conference, where we want that all a=
ttendees see the video of the presenter at a certain position (e.g. the cen=
ter screen).

The REQMT-1 does not cover such use case, since it defines requirements tha=
t enable a local endpoint to do the placement based on information relative=
 to each stream.
I propose to add the following requirement:

Req-x: the solution MUST support a means of allowing a remote to define whi=
ch streams must be rendered on which position/device of a receiving endpoin=
t

2)
We need to consider defining roles of streams, when spatial position is not=
 applicable. This is especially valid for presentation (REQMT-16), since th=
e new draft seems to consider multiple presentation streams (typically : ne=
xt/current/previous slide ?).

                Req-x: the solution MUST support a means of defining roles =
of streams.

3)
Is it a correct understanding that REQMT-17 enables to consider other types=
 of media in the future (for instance the real time text)?

Stephane.

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<p class=3D"MsoNormal"><span lang=3D"EN-US">Hi,<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">Few comments on the requirement=
s draft 03.<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">1)<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">I think we should consider case=
s where the placement is done by the remote. For instance, a use case is a =
lecture conference, where we want that all attendees see the video of the p=
resenter at a certain position (e.g.
 the center screen).<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">The REQMT-1 does not cover such=
 use case, since it defines requirements that enable a local endpoint to do=
 the placement based on information relative to each stream.<o:p></o:p></sp=
an></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">I propose to add the following =
requirement:<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <o:p></o:p></sp=
an></p>
<p class=3D"MsoNormal" style=3D"margin-left:35.4pt"><span lang=3D"EN-US">Re=
q-x: the solution MUST support a means of allowing a remote to define which=
 streams must be rendered on which position/device of a receiving endpoint<=
o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">2)<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">We need to consider defining ro=
les of streams, when spatial position is not applicable. This is especially=
 valid for presentation (REQMT-16), since the new draft seems to consider m=
ultiple presentation streams (typically
 : next/current/previous slide ?).<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Req-x: the solu=
tion MUST support a means of defining roles of streams.<o:p></o:p></span></=
p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">3)<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">Is it a correct understanding t=
hat REQMT-17 enables to consider other types of media in the future (for in=
stance the real time text)?
<o:p></o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p>
<p class=3D"MsoNormal"><span lang=3D"EN-US">Stephane.<o:p></o:p></span></p>
</div>
</body>
</html>

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From christer.holmberg@ericsson.com  Tue Jun 21 03:52:02 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "clue@ietf.org" <clue@ietf.org>
Date: Tue, 21 Jun 2011 12:51:42 +0200
Thread-Topic: Layout negotiation
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Subject: [clue] Layout negotiation
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Hi,

A while ago there were some discussions about having requirements to negoti=
ate the layout type, and at least according to Stephen B it was within the =
scope of the work.

        "The ability to negotiate an audio or video layout is clearly withi=
n scope, and has general value it the group wants to take it on.
        For instance, if you combine video switching of multiple sources wi=
th audio mixing/transcoding, then the receiver is responsible
        for the video layout but has no control over the audio layout.  In =
that case, there are advantages to allowing the receiver to tell the
        central audio mixer where it wants the sources placed on the sound =
stage.  I have no objection in principle to adding that kind of
        negotiation to the requirements, though I think the group should co=
nsider the impact on the schedule."

However, I haven't seen any input after that.

My idea would be that it is very similar to the rendering type: CLUE define=
s a mechanism to negotiate the layout type, but doesn't define specific typ=
es (instead an IANA registry would be created for that). So, I don't think =
it would have any significant impact on our schedule.

Whether it, in addition to negotiation a layout type (which specifies the s=
ource locations), should be possible for the user to more explicit place in=
dividual sources, as mentioned by Stephen, can be discussed. However, that =
would probably require a little more work, so at least I would be happy wit=
h a simple layout type negotiation at this point.

So, would people be ok with such requirement?

(Another alternative would be to "embed" the layout type into the rendering=
 type, but I think that would be very clumsy. Because, in that case you wou=
ld need to define mulitple types for the same rendering, but with different=
 layouts.)

Regards,

Christer



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<div style=3D"padding-left: 18pt; ">Hi,</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">A while ago there were some discussions=
 about having requirements to negotiate the layout type, and at least accor=
ding to Stephen B it was within the scope of the work.</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp; &quot;The ability to negotiate an audio or video layout is clearly with=
in scope, and has general value it the group wants to take it on.&nbsp; </d=
iv>
<div style=3D"padding-left: 18pt; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp; For instance, if you combine video switching of multiple sources with a=
udio mixing/transcoding, then the receiver is responsible </div>
<div style=3D"padding-left: 18pt; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp; for the video layout but has no control over the audio layout.&nbsp; In=
 that case, there are advantages to allowing the receiver to tell the </div=
>
<div style=3D"padding-left: 18pt; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp; central audio mixer where it wants the sources placed on the sound stag=
e.&nbsp; I have no objection in principle to adding that kind of </div>
<div style=3D"padding-left: 18pt; ">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp; negotiation to the requirements, though I think the group should consid=
er the impact on the schedule.&quot;</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">However, I haven't seen any input after=
 that.</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">My idea would be that it is very simila=
r to the rendering type: CLUE defines a mechanism to negotiate the layout t=
ype, but doesn't define specific types (instead an IANA registry would be c=
reated for that). So, I don't think
it would have any significant impact on our schedule.</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">Whether it, in addition to negotiation =
a layout type (which specifies the source locations), should be possible fo=
r the user to more explicit place individual sources, as mentioned by Steph=
en, can be discussed. However, that
would probably require a little more work, so at least I would be happy wit=
h a simple layout type negotiation at this point.</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">So, would people be ok with such requir=
ement? </div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">(Another alternative would be to &quot;=
embed&quot; the layout type into the rendering type, but I think that would=
 be very clumsy. Because, in that case you would need to define mulitple ty=
pes for the same rendering, but with different
layouts.)</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">Regards,</div>
<div style=3D"padding-left: 18pt; ">&nbsp;</div>
<div style=3D"padding-left: 18pt; ">Christer</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
</font>
</body>
</html>

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Thread-Topic: [clue] Comment on requirements-03 - aspect ratio
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From: "Espen Berger (espeberg)" <espeberg@cisco.com>
To: "Stephen Botzko" <stephen.botzko@gmail.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Comment on requirements-03 - aspect ratio
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We can add support for full-size display a sub-point to REQ-1.=20

=20

-Espen=20

=20

=20

From: Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
Sent: 20. juni 2011 16:11
To: Espen Berger (espeberg)
Cc: Allyn Romanow (allyn); Elwell, John; clue@ietf.org
Subject: Re: [clue] Comment on requirements-03 - aspect ratio

=20

Aspect Ratio creates some unique issues with multiple displays,
especially if the aspect ratio of the received pictures do not match the
physical displays.  This is shown in the use cases.  So the H.264
decoder rules are not sufficient to get the behavior we want here.

Similarly, the solution needs to enable display of far-end participants
at the proper apparent size.  Again, H.264 decoder rules do not cover
this.  Requirements 6-8  were intended to fill the gap.  However, we
seem to have lost the "actual size" display (called "full-sized display"
in the use cases draft) in the current formulation.  This needs to be
fixed, as the ability to match the visual scale of the incoming video is
an important aspect of the solution.

Regards,
Stephen Botzko





On Mon, Jun 20, 2011 at 8:04 AM, Espen Berger (espeberg)
<espeberg@cisco.com> wrote:

I did not fully understand the reason for REQ-6, REQ-7 and REQ-8. These
requirements are already covered in current decode rules for H.264
video. A decoder:
 - should decode any aspect-ratio below the frame-size it can receive
 - should decode any resolution below the max frame size
 - The renderer is free to chose display size

In addition to frame-size and aspects-ratio there are a large number of
other parameters that could be negotiated in SDP and I do not think we
should duplicate those in the CLUE-requirement documentation.

Should we drop REQ 6, 7, 8 and instead refer to SDP mechanisms for
negotiating video and audio parameters?

Cheers

-Espen


-----Original Message-----
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of

Allyn Romanow (allyn)
Sent: 20. juni 2011 01:45

To: Elwell, John; clue@ietf.org

Subject: Re: [clue] Comment on requirements-03 - aspect ratio


Hi John,
Thanks for your comments.
I agree with them.

Aspect ratio is not part of ordering, and should be a separate
requirement, not part of Reqmt 1. Reqmt 6 which says The solution MUST
support means of enabling
             interoperability between telepresence endpoints where
             cameras are of different aspect ratios.
Certainly includes supporting communicating information about aspect
ratio, which is what 1c says.

Also, 1d, on supporting multi-view, as described in use cases, could be
pulled out of 1 and made a separate requirement as well.

I propose making these changes. How is that?

Regards,
Allyn

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of
> Elwell, John
> Sent: Wednesday, June 15, 2011 9:30 AM
> To: clue@ietf.org
> Subject: [clue] Comment on requirements-03 - aspect ratio
>
> We have:
> "REQMT-1:   The solution MUST support a description of the spatial
>               arrangement of source video images sent in video streams
>               which enables a satisfactory reproduction at the
receiver
>               of the original scene.  This applies to each site in a
>               point to point or a multipoint meeting and refers to the
>               spatial ordering within a site, not to the ordering of
>               images between sites."
> and below that:
> "REQMT-1c:  The solution MUST support a means to
>                          communicate the aspect ratio."
> Is this the aspect ratio of a particular camera? If so, what is the
> relevance of this to REQMT-1, which is concerned with the spatial
> ordering of video images? Also REQMT-6 addresses aspect ratios, so how
> does REQMT-1c relate to REQMT-6?
>
> John
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue
_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

=20


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</o:shapelayout></xml><![endif]--></head><body lang=3DNO-BOK link=3Dblue =
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lang=3DEN-US =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>We can add support for full-size display a sub-point to REQ-1. =
<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'>-Espen <o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497=
D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
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D'><o:p>&nbsp;</o:p></span></p><div =
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0cm 0cm'><p class=3DMsoNormal><b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Stephen =
Botzko [mailto:stephen.botzko@gmail.com] <br><b>Sent:</b> 20. juni 2011 =
16:11<br><b>To:</b> Espen Berger (espeberg)<br><b>Cc:</b> Allyn Romanow =
(allyn); Elwell, John; clue@ietf.org<br><b>Subject:</b> Re: [clue] =
Comment on requirements-03 - aspect ratio<o:p></o:p></span></p></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal =
style=3D'margin-bottom:12.0pt'>Aspect Ratio creates some unique issues =
with multiple displays, especially if the aspect ratio of the received =
pictures do not match the physical displays.&nbsp; This is shown in the =
use cases.&nbsp; So the H.264 decoder rules are not sufficient to get =
the behavior we want here.<br><br>Similarly, the solution needs to =
enable display of far-end participants at the proper apparent =
size.&nbsp; Again, H.264 decoder rules do not cover this.&nbsp; =
Requirements 6-8&nbsp; were intended to fill the gap.&nbsp; However, we =
seem to have lost the &quot;actual size&quot; display (called =
&quot;full-sized display&quot; in the use cases draft) in the current =
formulation.&nbsp; This needs to be fixed, as the ability to match the =
visual scale of the incoming video is an important aspect of the =
solution.<br><br>Regards,<br>Stephen =
Botzko<br><br><br><br><o:p></o:p></p><div><p class=3DMsoNormal>On Mon, =
Jun 20, 2011 at 8:04 AM, Espen Berger (espeberg) &lt;<a =
href=3D"mailto:espeberg@cisco.com">espeberg@cisco.com</a>&gt; =
wrote:<o:p></o:p></p><p class=3DMsoNormal>I did not fully understand the =
reason for REQ-6, REQ-7 and REQ-8. These<br>requirements are already =
covered in current decode rules for H.264<br>video. A =
decoder:<br>&nbsp;- should decode any aspect-ratio below the frame-size =
it can receive<br>&nbsp;- should decode any resolution below the max =
frame size<br>&nbsp;- The renderer is free to chose display =
size<br><br>In addition to frame-size and aspects-ratio there are a =
large number of<br>other parameters that could be negotiated in SDP and =
I do not think we<br>should duplicate those in the CLUE-requirement =
documentation.<br><br>Should we drop REQ 6, 7, 8 and instead refer to =
SDP mechanisms for<br>negotiating video and audio =
parameters?<br><br>Cheers<br><br>-Espen<o:p></o:p></p><div><p =
class=3DMsoNormal><br>-----Original Message-----<br>From: <a =
href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a> =
[mailto:<a =
href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>] On =
Behalf Of<o:p></o:p></p></div><p class=3DMsoNormal>Allyn Romanow =
(allyn)<br>Sent: 20. juni 2011 01:45<o:p></o:p></p><div><p =
class=3DMsoNormal>To: Elwell, John; <a =
href=3D"mailto:clue@ietf.org">clue@ietf.org</a><o:p></o:p></p></div><p =
class=3DMsoNormal>Subject: Re: [clue] Comment on requirements-03 - =
aspect ratio<o:p></o:p></p><div><div><p class=3DMsoNormal><br>Hi =
John,<br>Thanks for your comments.<br>I agree with them.<br><br>Aspect =
ratio is not part of ordering, and should be a separate<br>requirement, =
not part of Reqmt 1. Reqmt 6 which says The solution MUST<br>support =
means of enabling<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;interoperability between telepresence endpoints where<br>&nbsp; =
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameras are of different aspect =
ratios.<br>Certainly includes supporting communicating information about =
aspect<br>ratio, which is what 1c says.<br><br>Also, 1d, on supporting =
multi-view, as described in use cases, could be<br>pulled out of 1 and =
made a separate requirement as well.<br><br>I propose making these =
changes. How is that?<br><br>Regards,<br>Allyn<br><br>&gt; -----Original =
Message-----<br>&gt; From: <a =
href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a> =
[mailto:<a =
href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>] On =
Behalf<br>Of<br>&gt; Elwell, John<br>&gt; Sent: Wednesday, June 15, 2011 =
9:30 AM<br>&gt; To: <a =
href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>&gt; Subject: [clue] =
Comment on requirements-03 - aspect ratio<br>&gt;<br>&gt; We =
have:<br>&gt; &quot;REQMT-1: &nbsp; The solution MUST support a =
description of the spatial<br>&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp; &nbsp; arrangement of source video images sent in video =
streams<br>&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; which =
enables a satisfactory reproduction at the<br>receiver<br>&gt; &nbsp; =
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; of the original scene. =
&nbsp;This applies to each site in a<br>&gt; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp; &nbsp; &nbsp; point to point or a multipoint meeting and refers =
to the<br>&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; spatial =
ordering within a site, not to the ordering of<br>&gt; &nbsp; &nbsp; =
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; images between sites.&quot;<br>&gt; =
and below that:<br>&gt; &quot;REQMT-1c: &nbsp;The solution MUST support =
a means to<br>&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;communicate the aspect =
ratio.&quot;<br>&gt; Is this the aspect ratio of a particular camera? If =
so, what is the<br>&gt; relevance of this to REQMT-1, which is concerned =
with the spatial<br>&gt; ordering of video images? Also REQMT-6 =
addresses aspect ratios, so how<br>&gt; does REQMT-1c relate to =
REQMT-6?<br>&gt;<br>&gt; John<br>&gt; =
_______________________________________________<br>&gt; clue mailing =
list<br>&gt; <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>&gt; =
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Subject: Re: [clue] Requirement on centralized media mixing
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On 6/21/2011 4:22 AM, Christer Holmberg wrote:
>
> Hi Paul,
>
>>> I think that you are proposing that CLUE needs a mechanism to pass
>>> information, such as a tag, on "rendering type", for example,
>>> binaural, threshold, etc.
>>> Is that correct?
>>
>> How does this differ from simply making an offer with the
>> audio codec and parameters that you want to use?
>
> Assuming we would use an SDP element (e.g. an SDP attribute) to indicate the rendering-type, there should be no difference.

I'm sure I don't fully understand this.
I *gather* that what you are after is a single audio media stream that 
carries a left and right channel (stereo). And that in addition there is 
some specialized audio processing of original sources to determine what 
is presented in the left and right channel.

So, one question is whether that specialized processing is separable 
from the encoding and delivery of the media stream via a codec. (E.g. 
could that specialized processing be used with a variety of codecs, or 
is it intrinsically linked to a particular codec?) The answer to that 
will impact how it is represented in SDP, and probably the sort of work 
that would be required to get it standardized.

But regardless, do you agree that this is fundamentally distinct from 
telepresence, and something that belongs in SDP, one way or another?

	Thanks,
	Paul

> Regards,
>
> Christer
>
>
>
>>> And that you are not asking for any more from CLUE than simply
>>> identifying the rendering type.
>>> Is that correct?
>>>
>>> IF both of these statements are correct, than personally I
>> think it is
>>> fine TO include the information of rendering type, such as
>> "binaural",
>>> by some mechanism, such as a tag, AS LONG AS there is an
>> accepted Use
>>> Case that shows the necessity of communicating the rendering type,
>>> such as "thresholding" or "panning".
>>>
>>> How do other people feel about this?
>>>
>>> Thanks,
>>> Allyn
>>>
>>> -----Original Message-----
>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>>> Sent: Monday, June 20, 2011 12:23 PM
>>> To: Allyn Romanow (allyn); Mary Barnes
>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>>> Subject: RE: [clue] Requirement on centralized media mixing
>>>
>>> Hi Allyn,
>>>
>>>> Still trying to get clarification-
>>>>
>>>> I read your description of various types of rendering.
>>>> Still trying to understand what you want from CLUE- If we
>> have a tag
>>>> that says "binaural" or stereo, sub binaural, are we done?
>>>
>>> Of course we could have a binaural specific SDP attribute, e.g.
>>> a=binaural.
>>>
>>> But, again, what we are proposing is a general mechanism,
>> that could
>>> look something like:
>>>
>>> a=rendering-type =<value>
>>>
>>> <value>   could then e.g. be "binaural", but it could also
>> be something
>>> else (we showed a few example in the e-mail).
>>>
>>>> Or do you want CLUE to describe how to do some kind of
>> rendering? To
>>> say
>>>> something more about specific rendering functions?
>>>
>>> No, CLUE doesn't need to say anything about that.
>>>
>>> There would of course need to be a rendering description associated
>>> with each rendering type value, but CLUE wouldn't define those.
>>>
>>> The idea is that an IANA registry is created, where people can
>>> register their rendering type values.
>>>
>>> Regards,
>>>
>>> Christer
>>>
>>>
>>>
>>>> -----Original Message-----
>>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>>>> Sent: Sunday, June 19, 2011 10:29 PM
>>>> To: Allyn Romanow (allyn); Mary Barnes
>>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>>>> Subject: RE: [clue] Requirement on centralized media mixing
>>>>
>>>>
>>>> Hi Allyn,
>>>>
>>>> I appologise that it took some time to reply.
>>>>
>>>> We've been working on some definition/example text (I sent
>> it to the
>>>> list just a few minutes ago), which I hope will clarify
>> some of the
>>>> questions that have been asked.
>>>>
>>>>> Also, what kind of support are you asking for binaural? I believe
>>> it's
>>>> often considered as a subset of stereo. What are you asking for? A
>>>> simple tag that says "binaural", or  the specification
>>>>> of a rendering system for binaural? Precisely what are asking for?
>>>>
>>>>    From CLUE, we are only asking for a general mechanism to
>> request and
>>>> indicate different rendering types (see definition in
>> other e-mail).
>>>>
>>>> An example of such rendering type is binaural, BUT we are *NOT*
>>>> asking CLUE to define any binaural specific SDP attributes etc. If
>>>> such are needed, we agree that it needs to be done as a
>> separate task.
>>>>
>>>> Before I try to answer your other questions, please take a look at
>>>> the definition/example e-mail, which I hope will clarify
>> what we mean
>>>> by rendering and rendering type.
>>>>
>>>> Regards,
>>>>
>>>> Christer
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>         Hi Christer -
>>>>
>>>>         In spirit I am enthusiastic about what you are proposing
>>> (meaning
>>>> good quality mobile participation). I'm not clear on how
>> the spirit
>>>> becomes instantiated in our protocol, so I have some
>> questions below
>>>> J
>>>>
>>>>         Thanks,
>>>>
>>>>         Allyn
>>>>
>>>>
>>>>
>>>>         From: clue-bounces@ietf.org
>> [mailto:clue-bounces@ietf.org] On
>>>> Behalf Of Christer Holmberg
>>>>         Sent: Tuesday, June 14, 2011 7:23 AM
>>>>         To: clue@ietf.org
>>>>         Subject: [clue] Requirement on centralized media mixing
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>         Hi,
>>>>
>>>>
>>>>
>>>>         During the last interim meeting (May 12th) we discussed a
>>>> requirement proposal
>>>>
>>>>         stating that an endpoint must be able to request
>> central audio
>>>> rendering
>>>>
>>>>         of different predefined formats, including 3D binaural
>>> rendering.
>>>>
>>>>         (Link to proposal: http://www.ietf.org/mail-
>>>> archive/web/clue/current/msg00179.html)
>>>>
>>>>
>>>>
>>>>         The proposal was well received, with the
>> reservation that it
>>>> should not be mandatory
>>>>
>>>>         for the solution to implement centralized 3D binaural
>>>> rendering, i.e.an endpoint should
>>>>
>>>>         be able to request 3D binaural rendering, but had
>> no guaranty
>>>> that such rendering was
>>>>
>>>>         supported by the system.
>>>>
>>>>
>>>>
>>>>         It was decided to look how such requirement could look like.
>>>>
>>>>
>>>>
>>>>         When I look the -03 version of the req draft, Requirement 2c
>>>> states:
>>>>
>>>>
>>>>
>>>>             "The solution MUST NOT preclude the use of
>> binaural audio."
>>>>
>>>>
>>>>
>>>>         I think that requirement is unclear, and it doesn't really
>>>> give any guidance to our work.
>>>>
>>>>
>>>>
>>>>         Due to that, and also due to the fact that rather
>> than talking
>>>> about specific rendering types,
>>>>
>>>>         I would like to propose more general requirement
>> text on the
>>>> negotiation of the media mixing type,
>>>>
>>>>         and the usage of centralized media mixing in the
>> first place.
>>>>
>>>>
>>>>
>>>>         The mechanism would be extendable, so new types can
>> be added
>>>> in future.
>>>>
>>>>
>>>>
>>>>         So, the proposed requirements are:
>>>>
>>>>
>>>>
>>>>         REQ-x:    It MUST be possible to negotiate the usage of
>>>> centralized media mixing. System support of centralized
>> media mixing
>>> is
>>>> optional.
>>>>
>>>>
>>>>
>>>>         REQ-y:    When centralized media mixing is used, it MUST be
>>>> possible to negotiate the type of media rendering provided
>> for each
>>>> media stream received by a client.
>>>>
>>>>          ---
>>>>
>>>>         [ar] I have a few questions/comments:
>>>>
>>>>         1.         The term "negotiate" troubles me as I
>> think it means
>>> a
>>>> particular form of communication that dictates the
>> solution. What is
>>>> being asked for is the receiver to know that it is receiving
>>>> "centralized media mixing". This may not be the end product of a
>>>> negotiation. The same is true of the use of the term
>> negotiate in the
>>>> second requirement. What is needed is a mechanism by which the
>>> receiver
>>>> may know what type of "media rendering" is being received.
>>>>
>>>>              So, I'd rather offer, The solution must
>> support a means
>>>> for identifying a stream which is "centralized media mixing".
>>>>
>>>>         And, When "centralized media mixing" is used, the solution
>>>> must support a means for identifying...
>>>>
>>>>
>>>>
>>>>         2.       Also,  I'm not too sure what "media
>> rendering",  the
>>>> phrase in the second reqmt, represents- SDP and RTP
>> recognize audio
>>>> channels and recognize codecs. Is this what is referred to
>> as "media
>>>> rendering"? Or is it something different? What very specifically?
>>>>
>>>>
>>>>
>>>>         3.       After reading more of the discussion, I
>> realize that I
>>>> don't fully understand what is meant in the first reqmt by
>>> "centralized
>>>> media mixing" or "rendering", which term is used in
>> another email. I
>>>> had thought you meant the usual audio mixing such as
>> discussed in RFC
>>>> 5117.( I figured it was an understood part of the topology
>> so didn't
>>>> need to  be called out in particular. But I don't mind calling it
>>> out.)
>>>> In any case, now I'm not sure what you mean, maybe it is something
>>>> other than typical MCU mixing behavior as described in RFC 5117?
>>>>
>>>>
>>>>
>>>>         4.       As for the discussion of binaural.. here is what it
>>>> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
>>>> channels, what they refer to,  and types of codecs. Binaural is
>>>> neither. As you say, Christer, it's a type of stereo
>> channel.  Steve
>>>> feels that "binaural" must be recognized in SDP, which of
>> course, it
>>> is
>>>> not currently.
>>>>
>>>>
>>>>
>>>>         I'm not entirely sure what needs to be specified about
>>>> binaural, given that it is neither channel -type nor
>> codec-type. What
>>>> needs to
>>> be
>>>> standardized? This question is probably more for Steve, or both of
>>> you.
>>>> If the receiving device knows it's getting binaural stereo, then it
>>> can
>>>> run some algorithms to improve quality and if it isn't
>> binaural, it
>>>> won't run those algs., or something analogous? If that is
>> the case, I
>>>> don't see what needs to be standardized that isn't already
>>>> standardized... But I'm eager to learn.
>>>>
>>>>
>>>>
>>>>         Thanks-
>>>>
>>>>         Allyn
>>>>
>>>>
>>>>
>>>>         Regards,
>>>>
>>>>
>>>>
>>>>         Christer
>>>>
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> clue mailing list
>>> clue@ietf.org
>>> https://www.ietf.org/mailman/listinfo/clue
>>>
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org
>> https://www.ietf.org/mailman/listinfo/clue
>>

From christer.holmberg@ericsson.com  Tue Jun 21 05:57:15 2011
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To: Paul Kyzivat <pkyzivat@cisco.com>
Date: Tue, 21 Jun 2011 14:57:09 +0200
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Paul,=20

>>>> I think that you are proposing that CLUE needs a=20
>>>> mechanism to pass information, such as a tag, on "rendering type", for=
 example,=20
>>>> binaural, threshold, etc.
>>>> Is that correct?
>>>
>>> How does this differ from simply making an offer with the=20
>>> audio codec and parameters that you want to use?
>>
>> Assuming we would use an SDP element (e.g. an SDP=20
>> attribute) to indicate the rendering-type, there should be no=20
>> difference.
>=20
>I'm sure I don't fully understand this.
>I *gather* that what you are after is a single audio media=20
>stream that carries a left and right channel (stereo).
>
>And that in addition there is some specialized audio processing=20
>of original sources to determine what is presented in the=20
>left and right channel.

In the audio binaural case, yes, but it of course depends on the media type=
 etc.

But, again, CLUE would not define what the processing is.=20

(CLUE would only define what information is needed when one registers a ren=
dering type, associated with an algorithm, with IANA.)

>So, one question is whether that specialized processing is=20
>separable from the encoding and delivery of the media stream=20
>via a codec. (E.g. could that specialized processing be used with a variet=
y of=20
>codecs, or is it intrinsically linked to a particular codec?)=20

It is not linked to a particular codec.

>The answer to that will impact how it is represented in SDP,=20
>and probably the sort of work that would be required to get=20
>it standardized.
>=20
>But regardless, do you agree that this is fundamentally=20
>distinct from telepresence, and something that belongs in=20
>SDP, one way or another?

What we are discussing now are requirements (eventhough I know we have used=
 SDP terminology in order to better describe the mechanism, and at the mome=
nt it seems quite clear that SDP would be the best solution).

The actual definition of the an attribute might then take place elsewhere, =
e.g. in MMUSIC. But, the CLUE requirements don't need to care about that.

Regards,

Christer








> >>> And that you are not asking for any more from CLUE than simply=20
> >>> identifying the rendering type.
> >>> Is that correct?
> >>>
> >>> IF both of these statements are correct, than personally I
> >> think it is
> >>> fine TO include the information of rendering type, such as
> >> "binaural",
> >>> by some mechanism, such as a tag, AS LONG AS there is an
> >> accepted Use
> >>> Case that shows the necessity of communicating the=20
> rendering type,=20
> >>> such as "thresholding" or "panning".
> >>>
> >>> How do other people feel about this?
> >>>
> >>> Thanks,
> >>> Allyn
> >>>
> >>> -----Original Message-----
> >>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> >>> Sent: Monday, June 20, 2011 12:23 PM
> >>> To: Allyn Romanow (allyn); Mary Barnes
> >>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> >>> Subject: RE: [clue] Requirement on centralized media mixing
> >>>
> >>> Hi Allyn,
> >>>
> >>>> Still trying to get clarification-
> >>>>
> >>>> I read your description of various types of rendering.
> >>>> Still trying to understand what you want from CLUE- If we
> >> have a tag
> >>>> that says "binaural" or stereo, sub binaural, are we done?
> >>>
> >>> Of course we could have a binaural specific SDP attribute, e.g.
> >>> a=3Dbinaural.
> >>>
> >>> But, again, what we are proposing is a general mechanism,
> >> that could
> >>> look something like:
> >>>
> >>> a=3Drendering-type =3D<value>
> >>>
> >>> <value>   could then e.g. be "binaural", but it could also
> >> be something
> >>> else (we showed a few example in the e-mail).
> >>>
> >>>> Or do you want CLUE to describe how to do some kind of
> >> rendering? To
> >>> say
> >>>> something more about specific rendering functions?
> >>>
> >>> No, CLUE doesn't need to say anything about that.
> >>>
> >>> There would of course need to be a rendering description=20
> associated=20
> >>> with each rendering type value, but CLUE wouldn't define those.
> >>>
> >>> The idea is that an IANA registry is created, where people can=20
> >>> register their rendering type values.
> >>>
> >>> Regards,
> >>>
> >>> Christer
> >>>
> >>>
> >>>
> >>>> -----Original Message-----
> >>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> >>>> Sent: Sunday, June 19, 2011 10:29 PM
> >>>> To: Allyn Romanow (allyn); Mary Barnes
> >>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> >>>> Subject: RE: [clue] Requirement on centralized media mixing
> >>>>
> >>>>
> >>>> Hi Allyn,
> >>>>
> >>>> I appologise that it took some time to reply.
> >>>>
> >>>> We've been working on some definition/example text (I sent
> >> it to the
> >>>> list just a few minutes ago), which I hope will clarify
> >> some of the
> >>>> questions that have been asked.
> >>>>
> >>>>> Also, what kind of support are you asking for binaural?=20
> I believe
> >>> it's
> >>>> often considered as a subset of stereo. What are you=20
> asking for? A=20
> >>>> simple tag that says "binaural", or  the specification
> >>>>> of a rendering system for binaural? Precisely what are=20
> asking for?
> >>>>
> >>>>    From CLUE, we are only asking for a general mechanism to
> >> request and
> >>>> indicate different rendering types (see definition in
> >> other e-mail).
> >>>>
> >>>> An example of such rendering type is binaural, BUT we are *NOT*=20
> >>>> asking CLUE to define any binaural specific SDP=20
> attributes etc. If=20
> >>>> such are needed, we agree that it needs to be done as a
> >> separate task.
> >>>>
> >>>> Before I try to answer your other questions, please take=20
> a look at=20
> >>>> the definition/example e-mail, which I hope will clarify
> >> what we mean
> >>>> by rendering and rendering type.
> >>>>
> >>>> Regards,
> >>>>
> >>>> Christer
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>         Hi Christer -
> >>>>
> >>>>         In spirit I am enthusiastic about what you are proposing
> >>> (meaning
> >>>> good quality mobile participation). I'm not clear on how
> >> the spirit
> >>>> becomes instantiated in our protocol, so I have some
> >> questions below
> >>>> J
> >>>>
> >>>>         Thanks,
> >>>>
> >>>>         Allyn
> >>>>
> >>>>
> >>>>
> >>>>         From: clue-bounces@ietf.org
> >> [mailto:clue-bounces@ietf.org] On
> >>>> Behalf Of Christer Holmberg
> >>>>         Sent: Tuesday, June 14, 2011 7:23 AM
> >>>>         To: clue@ietf.org
> >>>>         Subject: [clue] Requirement on centralized media mixing
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>         Hi,
> >>>>
> >>>>
> >>>>
> >>>>         During the last interim meeting (May 12th) we=20
> discussed a=20
> >>>> requirement proposal
> >>>>
> >>>>         stating that an endpoint must be able to request
> >> central audio
> >>>> rendering
> >>>>
> >>>>         of different predefined formats, including 3D binaural
> >>> rendering.
> >>>>
> >>>>         (Link to proposal: http://www.ietf.org/mail-
> >>>> archive/web/clue/current/msg00179.html)
> >>>>
> >>>>
> >>>>
> >>>>         The proposal was well received, with the
> >> reservation that it
> >>>> should not be mandatory
> >>>>
> >>>>         for the solution to implement centralized 3D binaural=20
> >>>> rendering, i.e.an endpoint should
> >>>>
> >>>>         be able to request 3D binaural rendering, but had
> >> no guaranty
> >>>> that such rendering was
> >>>>
> >>>>         supported by the system.
> >>>>
> >>>>
> >>>>
> >>>>         It was decided to look how such requirement=20
> could look like.
> >>>>
> >>>>
> >>>>
> >>>>         When I look the -03 version of the req draft,=20
> Requirement=20
> >>>> 2c
> >>>> states:
> >>>>
> >>>>
> >>>>
> >>>>             "The solution MUST NOT preclude the use of
> >> binaural audio."
> >>>>
> >>>>
> >>>>
> >>>>         I think that requirement is unclear, and it=20
> doesn't really=20
> >>>> give any guidance to our work.
> >>>>
> >>>>
> >>>>
> >>>>         Due to that, and also due to the fact that rather
> >> than talking
> >>>> about specific rendering types,
> >>>>
> >>>>         I would like to propose more general requirement
> >> text on the
> >>>> negotiation of the media mixing type,
> >>>>
> >>>>         and the usage of centralized media mixing in the
> >> first place.
> >>>>
> >>>>
> >>>>
> >>>>         The mechanism would be extendable, so new types can
> >> be added
> >>>> in future.
> >>>>
> >>>>
> >>>>
> >>>>         So, the proposed requirements are:
> >>>>
> >>>>
> >>>>
> >>>>         REQ-x:    It MUST be possible to negotiate the usage of
> >>>> centralized media mixing. System support of centralized
> >> media mixing
> >>> is
> >>>> optional.
> >>>>
> >>>>
> >>>>
> >>>>         REQ-y:    When centralized media mixing is used,=20
> it MUST be
> >>>> possible to negotiate the type of media rendering provided
> >> for each
> >>>> media stream received by a client.
> >>>>
> >>>>          ---
> >>>>
> >>>>         [ar] I have a few questions/comments:
> >>>>
> >>>>         1.         The term "negotiate" troubles me as I
> >> think it means
> >>> a
> >>>> particular form of communication that dictates the
> >> solution. What is
> >>>> being asked for is the receiver to know that it is receiving=20
> >>>> "centralized media mixing". This may not be the end product of a=20
> >>>> negotiation. The same is true of the use of the term
> >> negotiate in the
> >>>> second requirement. What is needed is a mechanism by which the
> >>> receiver
> >>>> may know what type of "media rendering" is being received.
> >>>>
> >>>>              So, I'd rather offer, The solution must
> >> support a means
> >>>> for identifying a stream which is "centralized media mixing".
> >>>>
> >>>>         And, When "centralized media mixing" is used,=20
> the solution=20
> >>>> must support a means for identifying...
> >>>>
> >>>>
> >>>>
> >>>>         2.       Also,  I'm not too sure what "media
> >> rendering",  the
> >>>> phrase in the second reqmt, represents- SDP and RTP
> >> recognize audio
> >>>> channels and recognize codecs. Is this what is referred to
> >> as "media
> >>>> rendering"? Or is it something different? What very specifically?
> >>>>
> >>>>
> >>>>
> >>>>         3.       After reading more of the discussion, I
> >> realize that I
> >>>> don't fully understand what is meant in the first reqmt by
> >>> "centralized
> >>>> media mixing" or "rendering", which term is used in
> >> another email. I
> >>>> had thought you meant the usual audio mixing such as
> >> discussed in RFC
> >>>> 5117.( I figured it was an understood part of the topology
> >> so didn't
> >>>> need to  be called out in particular. But I don't mind calling it
> >>> out.)
> >>>> In any case, now I'm not sure what you mean, maybe it is=20
> something=20
> >>>> other than typical MCU mixing behavior as described in RFC 5117?
> >>>>
> >>>>
> >>>>
> >>>>         4.       As for the discussion of binaural..=20
> here is what it
> >>>> seems like to me.. AVP, RFC 3551 specifies  the number of  audio=20
> >>>> channels, what they refer to,  and types of codecs. Binaural is=20
> >>>> neither. As you say, Christer, it's a type of stereo
> >> channel.  Steve
> >>>> feels that "binaural" must be recognized in SDP, which of
> >> course, it
> >>> is
> >>>> not currently.
> >>>>
> >>>>
> >>>>
> >>>>         I'm not entirely sure what needs to be specified about=20
> >>>> binaural, given that it is neither channel -type nor
> >> codec-type. What
> >>>> needs to
> >>> be
> >>>> standardized? This question is probably more for Steve,=20
> or both of
> >>> you.
> >>>> If the receiving device knows it's getting binaural=20
> stereo, then it
> >>> can
> >>>> run some algorithms to improve quality and if it isn't
> >> binaural, it
> >>>> won't run those algs., or something analogous? If that is
> >> the case, I
> >>>> don't see what needs to be standardized that isn't already=20
> >>>> standardized... But I'm eager to learn.
> >>>>
> >>>>
> >>>>
> >>>>         Thanks-
> >>>>
> >>>>         Allyn
> >>>>
> >>>>
> >>>>
> >>>>         Regards,
> >>>>
> >>>>
> >>>>
> >>>>         Christer
> >>>>
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> clue mailing list
> >>> clue@ietf.org
> >>> https://www.ietf.org/mailman/listinfo/clue
> >>>
> >> _______________________________________________
> >> clue mailing list
> >> clue@ietf.org
> >> https://www.ietf.org/mailman/listinfo/clue
> >>
> =

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Subject: Re: [clue] Requirement on centralized media mixing
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Christer,

What I'm trying to discern is whether there is *anything* about the 
binaural capability that is specific to CLUE.

ISTM that it would be equally likely that a UA with binaural capability 
would want to use that on a point to point audio call without CLUE, or a 
regular audio conference.

I can best make sense of that in the context of codecs and codec 
parameters. But I sense you are viewing it as something else - some 
higher level of audio processing, independent of codec, that also has to 
be negotiated. AFAIK there is currently no such notion. If so, and that 
is what you need, then you should be taking it up with MMUSIC.

	Thanks,
	Paul

On 6/21/2011 8:57 AM, Christer Holmberg wrote:
>
> Hi Paul,
>
>>>>> I think that you are proposing that CLUE needs a
>>>>> mechanism to pass information, such as a tag, on "rendering type", for example,
>>>>> binaural, threshold, etc.
>>>>> Is that correct?
>>>>
>>>> How does this differ from simply making an offer with the
>>>> audio codec and parameters that you want to use?
>>>
>>> Assuming we would use an SDP element (e.g. an SDP
>>> attribute) to indicate the rendering-type, there should be no
>>> difference.
>>
>> I'm sure I don't fully understand this.
>> I *gather* that what you are after is a single audio media
>> stream that carries a left and right channel (stereo).
>>
>> And that in addition there is some specialized audio processing
>> of original sources to determine what is presented in the
>> left and right channel.
>
> In the audio binaural case, yes, but it of course depends on the media type etc.
>
> But, again, CLUE would not define what the processing is.
>
> (CLUE would only define what information is needed when one registers a rendering type, associated with an algorithm, with IANA.)
>
>> So, one question is whether that specialized processing is
>> separable from the encoding and delivery of the media stream
>> via a codec. (E.g. could that specialized processing be used with a variety of
>> codecs, or is it intrinsically linked to a particular codec?)
>
> It is not linked to a particular codec.
>
>> The answer to that will impact how it is represented in SDP,
>> and probably the sort of work that would be required to get
>> it standardized.
>>
>> But regardless, do you agree that this is fundamentally
>> distinct from telepresence, and something that belongs in
>> SDP, one way or another?
>
> What we are discussing now are requirements (eventhough I know we have used SDP terminology in order to better describe the mechanism, and at the moment it seems quite clear that SDP would be the best solution).
>
> The actual definition of the an attribute might then take place elsewhere, e.g. in MMUSIC. But, the CLUE requirements don't need to care about that.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>
>>>>> And that you are not asking for any more from CLUE than simply
>>>>> identifying the rendering type.
>>>>> Is that correct?
>>>>>
>>>>> IF both of these statements are correct, than personally I
>>>> think it is
>>>>> fine TO include the information of rendering type, such as
>>>> "binaural",
>>>>> by some mechanism, such as a tag, AS LONG AS there is an
>>>> accepted Use
>>>>> Case that shows the necessity of communicating the
>> rendering type,
>>>>> such as "thresholding" or "panning".
>>>>>
>>>>> How do other people feel about this?
>>>>>
>>>>> Thanks,
>>>>> Allyn
>>>>>
>>>>> -----Original Message-----
>>>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>>>>> Sent: Monday, June 20, 2011 12:23 PM
>>>>> To: Allyn Romanow (allyn); Mary Barnes
>>>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>>>>> Subject: RE: [clue] Requirement on centralized media mixing
>>>>>
>>>>> Hi Allyn,
>>>>>
>>>>>> Still trying to get clarification-
>>>>>>
>>>>>> I read your description of various types of rendering.
>>>>>> Still trying to understand what you want from CLUE- If we
>>>> have a tag
>>>>>> that says "binaural" or stereo, sub binaural, are we done?
>>>>>
>>>>> Of course we could have a binaural specific SDP attribute, e.g.
>>>>> a=binaural.
>>>>>
>>>>> But, again, what we are proposing is a general mechanism,
>>>> that could
>>>>> look something like:
>>>>>
>>>>> a=rendering-type =<value>
>>>>>
>>>>> <value>    could then e.g. be "binaural", but it could also
>>>> be something
>>>>> else (we showed a few example in the e-mail).
>>>>>
>>>>>> Or do you want CLUE to describe how to do some kind of
>>>> rendering? To
>>>>> say
>>>>>> something more about specific rendering functions?
>>>>>
>>>>> No, CLUE doesn't need to say anything about that.
>>>>>
>>>>> There would of course need to be a rendering description
>> associated
>>>>> with each rendering type value, but CLUE wouldn't define those.
>>>>>
>>>>> The idea is that an IANA registry is created, where people can
>>>>> register their rendering type values.
>>>>>
>>>>> Regards,
>>>>>
>>>>> Christer
>>>>>
>>>>>
>>>>>
>>>>>> -----Original Message-----
>>>>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>>>>>> Sent: Sunday, June 19, 2011 10:29 PM
>>>>>> To: Allyn Romanow (allyn); Mary Barnes
>>>>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>>>>>> Subject: RE: [clue] Requirement on centralized media mixing
>>>>>>
>>>>>>
>>>>>> Hi Allyn,
>>>>>>
>>>>>> I appologise that it took some time to reply.
>>>>>>
>>>>>> We've been working on some definition/example text (I sent
>>>> it to the
>>>>>> list just a few minutes ago), which I hope will clarify
>>>> some of the
>>>>>> questions that have been asked.
>>>>>>
>>>>>>> Also, what kind of support are you asking for binaural?
>> I believe
>>>>> it's
>>>>>> often considered as a subset of stereo. What are you
>> asking for? A
>>>>>> simple tag that says "binaural", or  the specification
>>>>>>> of a rendering system for binaural? Precisely what are
>> asking for?
>>>>>>
>>>>>>      From CLUE, we are only asking for a general mechanism to
>>>> request and
>>>>>> indicate different rendering types (see definition in
>>>> other e-mail).
>>>>>>
>>>>>> An example of such rendering type is binaural, BUT we are *NOT*
>>>>>> asking CLUE to define any binaural specific SDP
>> attributes etc. If
>>>>>> such are needed, we agree that it needs to be done as a
>>>> separate task.
>>>>>>
>>>>>> Before I try to answer your other questions, please take
>> a look at
>>>>>> the definition/example e-mail, which I hope will clarify
>>>> what we mean
>>>>>> by rendering and rendering type.
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>> Christer
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Hi Christer -
>>>>>>
>>>>>>          In spirit I am enthusiastic about what you are proposing
>>>>> (meaning
>>>>>> good quality mobile participation). I'm not clear on how
>>>> the spirit
>>>>>> becomes instantiated in our protocol, so I have some
>>>> questions below
>>>>>> J
>>>>>>
>>>>>>          Thanks,
>>>>>>
>>>>>>          Allyn
>>>>>>
>>>>>>
>>>>>>
>>>>>>          From: clue-bounces@ietf.org
>>>> [mailto:clue-bounces@ietf.org] On
>>>>>> Behalf Of Christer Holmberg
>>>>>>          Sent: Tuesday, June 14, 2011 7:23 AM
>>>>>>          To: clue@ietf.org
>>>>>>          Subject: [clue] Requirement on centralized media mixing
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Hi,
>>>>>>
>>>>>>
>>>>>>
>>>>>>          During the last interim meeting (May 12th) we
>> discussed a
>>>>>> requirement proposal
>>>>>>
>>>>>>          stating that an endpoint must be able to request
>>>> central audio
>>>>>> rendering
>>>>>>
>>>>>>          of different predefined formats, including 3D binaural
>>>>> rendering.
>>>>>>
>>>>>>          (Link to proposal: http://www.ietf.org/mail-
>>>>>> archive/web/clue/current/msg00179.html)
>>>>>>
>>>>>>
>>>>>>
>>>>>>          The proposal was well received, with the
>>>> reservation that it
>>>>>> should not be mandatory
>>>>>>
>>>>>>          for the solution to implement centralized 3D binaural
>>>>>> rendering, i.e.an endpoint should
>>>>>>
>>>>>>          be able to request 3D binaural rendering, but had
>>>> no guaranty
>>>>>> that such rendering was
>>>>>>
>>>>>>          supported by the system.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          It was decided to look how such requirement
>> could look like.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          When I look the -03 version of the req draft,
>> Requirement
>>>>>> 2c
>>>>>> states:
>>>>>>
>>>>>>
>>>>>>
>>>>>>              "The solution MUST NOT preclude the use of
>>>> binaural audio."
>>>>>>
>>>>>>
>>>>>>
>>>>>>          I think that requirement is unclear, and it
>> doesn't really
>>>>>> give any guidance to our work.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Due to that, and also due to the fact that rather
>>>> than talking
>>>>>> about specific rendering types,
>>>>>>
>>>>>>          I would like to propose more general requirement
>>>> text on the
>>>>>> negotiation of the media mixing type,
>>>>>>
>>>>>>          and the usage of centralized media mixing in the
>>>> first place.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          The mechanism would be extendable, so new types can
>>>> be added
>>>>>> in future.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          So, the proposed requirements are:
>>>>>>
>>>>>>
>>>>>>
>>>>>>          REQ-x:    It MUST be possible to negotiate the usage of
>>>>>> centralized media mixing. System support of centralized
>>>> media mixing
>>>>> is
>>>>>> optional.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          REQ-y:    When centralized media mixing is used,
>> it MUST be
>>>>>> possible to negotiate the type of media rendering provided
>>>> for each
>>>>>> media stream received by a client.
>>>>>>
>>>>>>           ---
>>>>>>
>>>>>>          [ar] I have a few questions/comments:
>>>>>>
>>>>>>          1.         The term "negotiate" troubles me as I
>>>> think it means
>>>>> a
>>>>>> particular form of communication that dictates the
>>>> solution. What is
>>>>>> being asked for is the receiver to know that it is receiving
>>>>>> "centralized media mixing". This may not be the end product of a
>>>>>> negotiation. The same is true of the use of the term
>>>> negotiate in the
>>>>>> second requirement. What is needed is a mechanism by which the
>>>>> receiver
>>>>>> may know what type of "media rendering" is being received.
>>>>>>
>>>>>>               So, I'd rather offer, The solution must
>>>> support a means
>>>>>> for identifying a stream which is "centralized media mixing".
>>>>>>
>>>>>>          And, When "centralized media mixing" is used,
>> the solution
>>>>>> must support a means for identifying...
>>>>>>
>>>>>>
>>>>>>
>>>>>>          2.       Also,  I'm not too sure what "media
>>>> rendering",  the
>>>>>> phrase in the second reqmt, represents- SDP and RTP
>>>> recognize audio
>>>>>> channels and recognize codecs. Is this what is referred to
>>>> as "media
>>>>>> rendering"? Or is it something different? What very specifically?
>>>>>>
>>>>>>
>>>>>>
>>>>>>          3.       After reading more of the discussion, I
>>>> realize that I
>>>>>> don't fully understand what is meant in the first reqmt by
>>>>> "centralized
>>>>>> media mixing" or "rendering", which term is used in
>>>> another email. I
>>>>>> had thought you meant the usual audio mixing such as
>>>> discussed in RFC
>>>>>> 5117.( I figured it was an understood part of the topology
>>>> so didn't
>>>>>> need to  be called out in particular. But I don't mind calling it
>>>>> out.)
>>>>>> In any case, now I'm not sure what you mean, maybe it is
>> something
>>>>>> other than typical MCU mixing behavior as described in RFC 5117?
>>>>>>
>>>>>>
>>>>>>
>>>>>>          4.       As for the discussion of binaural..
>> here is what it
>>>>>> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
>>>>>> channels, what they refer to,  and types of codecs. Binaural is
>>>>>> neither. As you say, Christer, it's a type of stereo
>>>> channel.  Steve
>>>>>> feels that "binaural" must be recognized in SDP, which of
>>>> course, it
>>>>> is
>>>>>> not currently.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          I'm not entirely sure what needs to be specified about
>>>>>> binaural, given that it is neither channel -type nor
>>>> codec-type. What
>>>>>> needs to
>>>>> be
>>>>>> standardized? This question is probably more for Steve,
>> or both of
>>>>> you.
>>>>>> If the receiving device knows it's getting binaural
>> stereo, then it
>>>>> can
>>>>>> run some algorithms to improve quality and if it isn't
>>>> binaural, it
>>>>>> won't run those algs., or something analogous? If that is
>>>> the case, I
>>>>>> don't see what needs to be standardized that isn't already
>>>>>> standardized... But I'm eager to learn.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Thanks-
>>>>>>
>>>>>>          Allyn
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Regards,
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Christer
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> clue mailing list
>>>>> clue@ietf.org
>>>>> https://www.ietf.org/mailman/listinfo/clue
>>>>>
>>>> _______________________________________________
>>>> clue mailing list
>>>> clue@ietf.org
>>>> https://www.ietf.org/mailman/listinfo/clue
>>>>
>>

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From: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, <clue@ietf.org>
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Subject: Re: [clue] Layout negotiation
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Hi Christer,

I think I was the one that brought up layouts originally. I was more
concerned with video layouts than audio layouts. Currently, the
requirements draft seems to focus more on audio layout/spatial audio.
Requirements 3 and 16 both deal with parts of this. I feel there needs
to be more clear requirements on the ability for the to represent the
potential layouts of the audio/video can that be offered. For example, I
have 3 camera and 3 mics. I can provide:
1) 3 individual video each with corresponding audio
2) 1 active speaker only switched video with mixed audio
3) 1 composed video including active speaker and 'n' non-active speakers
(where 'n' is may be all or some fixed limit) and mixed audio

If the receiving endpoint wants to control the layout itself, it goes
with option 1. If it has limited resources/bandwidth/screens/etc it may
prefer option 2 or 3.

Cheers,
Charles=20

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of Christer Holmberg
> Sent: Tuesday, June 21, 2011 3:52 AM
> To: clue@ietf.org
> Subject: [clue] Layout negotiation
>=20
> Hi,
>=20
> A while ago there were some discussions about having requirements to
negotiate the layout type, and at
> least according to Stephen B it was within the scope of the work.
>=20
>         "The ability to negotiate an audio or video layout is clearly
within scope, and has general
> value it the group wants to take it on.
>         For instance, if you combine video switching of multiple
sources with audio
> mixing/transcoding, then the receiver is responsible
>         for the video layout but has no control over the audio layout.
In that case, there are
> advantages to allowing the receiver to tell the
>         central audio mixer where it wants the sources placed on the
sound stage.  I have no objection
> in principle to adding that kind of
>         negotiation to the requirements, though I think the group
should consider the impact on the
> schedule."
>=20
> However, I haven't seen any input after that.
>=20
> My idea would be that it is very similar to the rendering type: CLUE
defines a mechanism to negotiate
> the layout type, but doesn't define specific types (instead an IANA
registry would be created for
> that). So, I don't think it would have any significant impact on our
schedule.
>=20
> Whether it, in addition to negotiation a layout type (which specifies
the source locations), should be
> possible for the user to more explicit place individual sources, as
mentioned by Stephen, can be
> discussed. However, that would probably require a little more work, so
at least I would be happy with
> a simple layout type negotiation at this point.
>=20
> So, would people be ok with such requirement?
>=20
> (Another alternative would be to "embed" the layout type into the
rendering type, but I think that
> would be very clumsy. Because, in that case you would need to define
mulitple types for the same
> rendering, but with different layouts.)
>=20
> Regards,
>=20
> Christer
>=20
>=20

From stephen.botzko@gmail.com  Tue Jun 21 09:20:53 2011
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Date: Tue, 21 Jun 2011 12:20:44 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>
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Subject: Re: [clue] Requirement on centralized media mixing
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I would like to see use cases, particularly for non-binaural proposals.  It
seems to me that a receiver doesn't really care if the stereo it is
receiving is "panned", "plain" or "thresholded", or if it is linear or
non-linear. So use cases motivating those choices would be helpful.

Also, the proposal is for a specific mechanism ("rendering type").  It may
be premature to identify the mechanism in the requirements - since often
there are multiple ways to achieve the desired ends.

Regards
Steve B.

On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) <allyn@cisco.com>wrote:

>
>
> Hi Christer,
>
> I think that you are proposing that CLUE needs a mechanism to pass
> information, such as a tag, on "rendering type", for example, binaural,
> threshold, etc.
> Is that correct?
>
> And that you are not asking for any more from CLUE than simply
> identifying the rendering type.
> Is that correct?
>
> IF both of these statements are correct, than personally I think it is
> fine TO include the information of rendering type, such as "binaural",
> by some mechanism, such as a tag, AS LONG AS there is an accepted Use
> Case that shows the necessity of communicating the rendering type, such
> as "thresholding" or "panning".
>
> How do other people feel about this?
>
> Thanks,
> Allyn
>
> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Monday, June 20, 2011 12:23 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>
> Hi Allyn,
>
> >Still trying to get clarification-
> >
> >I read your description of various types of rendering.
> >Still trying to understand what you want from CLUE-
> >If we have a tag that says "binaural" or stereo, sub binaural, are we
> >done?
>
> Of course we could have a binaural specific SDP attribute, e.g.
> a=binaural.
>
> But, again, what we are proposing is a general mechanism, that could
> look something like:
>
> a=rendering-type = <value>
>
> <value> could then e.g. be "binaural", but it could also be something
> else (we showed a few example in the e-mail).
>
> >Or do you want CLUE to describe how to do some kind of rendering? To
> say
> >something more about specific rendering functions?
>
> No, CLUE doesn't need to say anything about that.
>
> There would of course need to be a rendering description associated with
> each rendering type value, but CLUE wouldn't define those.
>
> The idea is that an IANA registry is created, where people can register
> their rendering type values.
>
> Regards,
>
> Christer
>
>
>
> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Sunday, June 19, 2011 10:29 PM
> > To: Allyn Romanow (allyn); Mary Barnes
> > Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
> > Subject: RE: [clue] Requirement on centralized media mixing
> >
> >
> > Hi Allyn,
> >
> > I appologise that it took some time to reply.
> >
> > We've been working on some definition/example text (I sent it to the
> > list just a few minutes ago), which I hope will clarify some of the
> > questions that have been asked.
> >
> > >Also, what kind of support are you asking for binaural? I believe
> it's
> > often considered as a subset of stereo. What are you asking for? A
> > simple tag that says "binaural", or  the specification
> > >of a rendering system for binaural? Precisely what are asking for?
> >
> > From CLUE, we are only asking for a general mechanism to request and
> > indicate different rendering types (see definition in other e-mail).
> >
> > An example of such rendering type is binaural, BUT we are *NOT* asking
> > CLUE to define any binaural specific SDP attributes etc. If such are
> > needed, we agree that it needs to be done as a separate task.
> >
> > Before I try to answer your other questions, please take a look at the
> > definition/example e-mail, which I hope will clarify what we mean by
> > rendering and rendering type.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >       Hi Christer -
> >
> >       In spirit I am enthusiastic about what you are proposing
> (meaning
> > good quality mobile participation). I'm not clear on how the spirit
> > becomes instantiated in our protocol, so I have some questions below J
> >
> >       Thanks,
> >
> >       Allyn
> >
> >
> >
> >       From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> > Behalf Of Christer Holmberg
> >       Sent: Tuesday, June 14, 2011 7:23 AM
> >       To: clue@ietf.org
> >       Subject: [clue] Requirement on centralized media mixing
> >
> >
> >
> >
> >
> >       Hi,
> >
> >
> >
> >       During the last interim meeting (May 12th) we discussed a
> > requirement proposal
> >
> >       stating that an endpoint must be able to request central audio
> > rendering
> >
> >       of different predefined formats, including 3D binaural
> rendering.
> >
> >       (Link to proposal: http://www.ietf.org/mail-
> > archive/web/clue/current/msg00179.html)
> >
> >
> >
> >       The proposal was well received, with the reservation that it
> > should not be mandatory
> >
> >       for the solution to implement centralized 3D binaural rendering,
> > i.e.an endpoint should
> >
> >       be able to request 3D binaural rendering, but had no guaranty
> > that such rendering was
> >
> >       supported by the system.
> >
> >
> >
> >       It was decided to look how such requirement could look like.
> >
> >
> >
> >       When I look the -03 version of the req draft, Requirement 2c
> > states:
> >
> >
> >
> >           "The solution MUST NOT preclude the use of binaural audio."
> >
> >
> >
> >       I think that requirement is unclear, and it doesn't really give
> > any guidance to our work.
> >
> >
> >
> >       Due to that, and also due to the fact that rather than talking
> > about specific rendering types,
> >
> >       I would like to propose more general requirement text on the
> > negotiation of the media mixing type,
> >
> >       and the usage of centralized media mixing in the first place.
> >
> >
> >
> >       The mechanism would be extendable, so new types can be added in
> > future.
> >
> >
> >
> >       So, the proposed requirements are:
> >
> >
> >
> >       REQ-x:    It MUST be possible to negotiate the usage of
> > centralized media mixing. System support of centralized media mixing
> is
> > optional.
> >
> >
> >
> >       REQ-y:    When centralized media mixing is used, it MUST be
> > possible to negotiate the type of media rendering provided for each
> > media stream received by a client.
> >
> >        ---
> >
> >       [ar] I have a few questions/comments:
> >
> >       1.         The term "negotiate" troubles me as I think it means
> a
> > particular form of communication that dictates the solution. What is
> > being asked for is the receiver to know that it is receiving
> > "centralized media mixing". This may not be the end product of a
> > negotiation. The same is true of the use of the term negotiate in the
> > second requirement. What is needed is a mechanism by which the
> receiver
> > may know what type of "media rendering" is being received.
> >
> >            So, I'd rather offer, The solution must support a means for
> > identifying a stream which is "centralized media mixing".
> >
> >       And, When "centralized media mixing" is used, the solution must
> > support a means for identifying...
> >
> >
> >
> >       2.       Also,  I'm not too sure what "media rendering",  the
> > phrase in the second reqmt, represents- SDP and RTP recognize audio
> > channels and recognize codecs. Is this what is referred to as "media
> > rendering"? Or is it something different? What very specifically?
> >
> >
> >
> >       3.       After reading more of the discussion, I realize that I
> > don't fully understand what is meant in the first reqmt by
> "centralized
> > media mixing" or "rendering", which term is used in another email. I
> > had thought you meant the usual audio mixing such as discussed in RFC
> > 5117.( I figured it was an understood part of the topology so didn't
> > need to  be called out in particular. But I don't mind calling it
> out.)
> > In any case, now I'm not sure what you mean, maybe it is something
> > other than typical MCU mixing behavior as described in RFC 5117?
> >
> >
> >
> >       4.       As for the discussion of binaural.. here is what it
> > seems like to me.. AVP, RFC 3551 specifies  the number of  audio
> > channels, what they refer to,  and types of codecs. Binaural is
> > neither. As you say, Christer, it's a type of stereo channel.  Steve
> > feels that "binaural" must be recognized in SDP, which of course, it
> is
> > not currently.
> >
> >
> >
> >       I'm not entirely sure what needs to be specified about binaural,
> > given that it is neither channel -type nor codec-type. What needs to
> be
> > standardized? This question is probably more for Steve, or both of
> you.
> > If the receiving device knows it's getting binaural stereo, then it
> can
> > run some algorithms to improve quality and if it isn't binaural, it
> > won't run those algs., or something analogous? If that is the case, I
> > don't see what needs to be standardized that isn't already
> > standardized... But I'm eager to learn.
> >
> >
> >
> >       Thanks-
> >
> >       Allyn
> >
> >
> >
> >       Regards,
> >
> >
> >
> >       Christer
> >
> >
> >
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

--bcaec53f9779d96b6c04a63b3b08
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

I would like to see use cases, particularly for non-binaural proposals.=A0 =
It seems to me that a receiver doesn&#39;t really care if the stereo it is =
receiving is &quot;panned&quot;, &quot;plain&quot; or &quot;thresholded&quo=
t;, or if it is linear or non-linear. So use cases motivating those choices=
 would be helpful.<br>
<br>Also, the proposal is for a specific mechanism (&quot;rendering type&qu=
ot;).=A0 It may be premature to identify the mechanism in the requirements =
- since often there are multiple ways to achieve the desired ends.<br><br>
Regards<br>Steve B. <br><br><div class=3D"gmail_quote">On Mon, Jun 20, 2011=
 at 5:47 PM, Allyn Romanow (allyn) <span dir=3D"ltr">&lt;<a href=3D"mailto:=
allyn@cisco.com">allyn@cisco.com</a>&gt;</span> wrote:<br><blockquote class=
=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padd=
ing-left:1ex;">
<br>
<br>
Hi Christer,<br>
<br>
I think that you are proposing that CLUE needs a mechanism to pass<br>
information, such as a tag, on &quot;rendering type&quot;, for example, bin=
aural,<br>
threshold, etc.<br>
Is that correct?<br>
<br>
And that you are not asking for any more from CLUE than simply<br>
identifying the rendering type.<br>
Is that correct?<br>
<br>
IF both of these statements are correct, than personally I think it is<br>
fine TO include the information of rendering type, such as &quot;binaural&q=
uot;,<br>
by some mechanism, such as a tag, AS LONG AS there is an accepted Use<br>
Case that shows the necessity of communicating the rendering type, such<br>
as &quot;thresholding&quot; or &quot;panning&quot;.<br>
<br>
How do other people feel about this?<br>
<br>
Thanks,<br>
Allyn<br>
<br>
-----Original Message-----<br>
From: Christer Holmberg [mailto:<a href=3D"mailto:christer.holmberg@ericsso=
n.com">christer.holmberg@ericsson.com</a>]<br>
Sent: Monday, June 20, 2011 12:23 PM<br>
To: Allyn Romanow (allyn); Mary Barnes<br>
Cc: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>; Botzko, Stephen; Bi=
ll Mauchly (bmauchly)<br>
Subject: RE: [clue] Requirement on centralized media mixing<br>
<br>
Hi Allyn,<br>
<br>
&gt;Still trying to get clarification-<br>
&gt;<br>
&gt;I read your description of various types of rendering.<br>
&gt;Still trying to understand what you want from CLUE-<br>
&gt;If we have a tag that says &quot;binaural&quot; or stereo, sub binaural=
, are we<br>
&gt;done?<br>
<br>
Of course we could have a binaural specific SDP attribute, e.g.<br>
a=3Dbinaural.<br>
<br>
But, again, what we are proposing is a general mechanism, that could<br>
look something like:<br>
<br>
a=3Drendering-type =3D &lt;value&gt;<br>
<br>
&lt;value&gt; could then e.g. be &quot;binaural&quot;, but it could also be=
 something<br>
else (we showed a few example in the e-mail).<br>
<br>
&gt;Or do you want CLUE to describe how to do some kind of rendering? To<br=
>
say<br>
&gt;something more about specific rendering functions?<br>
<br>
No, CLUE doesn&#39;t need to say anything about that.<br>
<br>
There would of course need to be a rendering description associated with<br=
>
each rendering type value, but CLUE wouldn&#39;t define those.<br>
<br>
The idea is that an IANA registry is created, where people can register<br>
their rendering type values.<br>
<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
&gt; -----Original Message-----<br>
&gt; From: Christer Holmberg [mailto:<a href=3D"mailto:christer.holmberg@er=
icsson.com">christer.holmberg@ericsson.com</a>]<br>
&gt; Sent: Sunday, June 19, 2011 10:29 PM<br>
&gt; To: Allyn Romanow (allyn); Mary Barnes<br>
&gt; Cc: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>; Botzko, Stephe=
n; Bill Mauchly (bmauchly)<br>
&gt; Subject: RE: [clue] Requirement on centralized media mixing<br>
&gt;<br>
&gt;<br>
&gt; Hi Allyn,<br>
&gt;<br>
&gt; I appologise that it took some time to reply.<br>
&gt;<br>
&gt; We&#39;ve been working on some definition/example text (I sent it to t=
he<br>
&gt; list just a few minutes ago), which I hope will clarify some of the<br=
>
&gt; questions that have been asked.<br>
&gt;<br>
&gt; &gt;Also, what kind of support are you asking for binaural? I believe<=
br>
it&#39;s<br>
&gt; often considered as a subset of stereo. What are you asking for? A<br>
&gt; simple tag that says &quot;binaural&quot;, or =A0the specification<br>
&gt; &gt;of a rendering system for binaural? Precisely what are asking for?=
<br>
&gt;<br>
&gt; From CLUE, we are only asking for a general mechanism to request and<b=
r>
&gt; indicate different rendering types (see definition in other e-mail).<b=
r>
&gt;<br>
&gt; An example of such rendering type is binaural, BUT we are *NOT* asking=
<br>
&gt; CLUE to define any binaural specific SDP attributes etc. If such are<b=
r>
&gt; needed, we agree that it needs to be done as a separate task.<br>
&gt;<br>
&gt; Before I try to answer your other questions, please take a look at the=
<br>
&gt; definition/example e-mail, which I hope will clarify what we mean by<b=
r>
&gt; rendering and rendering type.<br>
&gt;<br>
&gt; Regards,<br>
&gt;<br>
&gt; Christer<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Hi Christer -<br>
&gt;<br>
&gt; =A0 =A0 =A0 In spirit I am enthusiastic about what you are proposing<b=
r>
(meaning<br>
&gt; good quality mobile participation). I&#39;m not clear on how the spiri=
t<br>
&gt; becomes instantiated in our protocol, so I have some questions below J=
<br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks,<br>
&gt;<br>
&gt; =A0 =A0 =A0 Allyn<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounce=
s@ietf.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounce=
s@ietf.org</a>] On<br>
&gt; Behalf Of Christer Holmberg<br>
&gt; =A0 =A0 =A0 Sent: Tuesday, June 14, 2011 7:23 AM<br>
&gt; =A0 =A0 =A0 To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; =A0 =A0 =A0 Subject: [clue] Requirement on centralized media mixing<br=
>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Hi,<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 During the last interim meeting (May 12th) we discussed a<=
br>
&gt; requirement proposal<br>
&gt;<br>
&gt; =A0 =A0 =A0 stating that an endpoint must be able to request central a=
udio<br>
&gt; rendering<br>
&gt;<br>
&gt; =A0 =A0 =A0 of different predefined formats, including 3D binaural<br>
rendering.<br>
&gt;<br>
&gt; =A0 =A0 =A0 (Link to proposal: <a href=3D"http://www.ietf.org/mail-" t=
arget=3D"_blank">http://www.ietf.org/mail-</a><br>
&gt; archive/web/clue/current/msg00179.html)<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 The proposal was well received, with the reservation that =
it<br>
&gt; should not be mandatory<br>
&gt;<br>
&gt; =A0 =A0 =A0 for the solution to implement centralized 3D binaural rend=
ering,<br>
&gt; <a href=3D"http://i.e.an" target=3D"_blank">i.e.an</a> endpoint should=
<br>
&gt;<br>
&gt; =A0 =A0 =A0 be able to request 3D binaural rendering, but had no guara=
nty<br>
&gt; that such rendering was<br>
&gt;<br>
&gt; =A0 =A0 =A0 supported by the system.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 It was decided to look how such requirement could look lik=
e.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 When I look the -03 version of the req draft, Requirement =
2c<br>
&gt; states:<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 &quot;The solution MUST NOT preclude the use of bi=
naural audio.&quot;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 I think that requirement is unclear, and it doesn&#39;t re=
ally give<br>
&gt; any guidance to our work.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Due to that, and also due to the fact that rather than tal=
king<br>
&gt; about specific rendering types,<br>
&gt;<br>
&gt; =A0 =A0 =A0 I would like to propose more general requirement text on t=
he<br>
&gt; negotiation of the media mixing type,<br>
&gt;<br>
&gt; =A0 =A0 =A0 and the usage of centralized media mixing in the first pla=
ce.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 The mechanism would be extendable, so new types can be add=
ed in<br>
&gt; future.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 So, the proposed requirements are:<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 REQ-x: =A0 =A0It MUST be possible to negotiate the usage o=
f<br>
&gt; centralized media mixing. System support of centralized media mixing<b=
r>
is<br>
&gt; optional.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 REQ-y: =A0 =A0When centralized media mixing is used, it MU=
ST be<br>
&gt; possible to negotiate the type of media rendering provided for each<br=
>
&gt; media stream received by a client.<br>
&gt;<br>
&gt; =A0 =A0 =A0 =A0---<br>
&gt;<br>
&gt; =A0 =A0 =A0 [ar] I have a few questions/comments:<br>
&gt;<br>
&gt; =A0 =A0 =A0 1. =A0 =A0 =A0 =A0 The term &quot;negotiate&quot; troubles=
 me as I think it means<br>
a<br>
&gt; particular form of communication that dictates the solution. What is<b=
r>
&gt; being asked for is the receiver to know that it is receiving<br>
&gt; &quot;centralized media mixing&quot;. This may not be the end product =
of a<br>
&gt; negotiation. The same is true of the use of the term negotiate in the<=
br>
&gt; second requirement. What is needed is a mechanism by which the<br>
receiver<br>
&gt; may know what type of &quot;media rendering&quot; is being received.<b=
r>
&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0So, I&#39;d rather offer, The solution must sup=
port a means for<br>
&gt; identifying a stream which is &quot;centralized media mixing&quot;.<br=
>
&gt;<br>
&gt; =A0 =A0 =A0 And, When &quot;centralized media mixing&quot; is used, th=
e solution must<br>
&gt; support a means for identifying...<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 2. =A0 =A0 =A0 Also, =A0I&#39;m not too sure what &quot;me=
dia rendering&quot;, =A0the<br>
&gt; phrase in the second reqmt, represents- SDP and RTP recognize audio<br=
>
&gt; channels and recognize codecs. Is this what is referred to as &quot;me=
dia<br>
&gt; rendering&quot;? Or is it something different? What very specifically?=
<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 3. =A0 =A0 =A0 After reading more of the discussion, I rea=
lize that I<br>
&gt; don&#39;t fully understand what is meant in the first reqmt by<br>
&quot;centralized<br>
&gt; media mixing&quot; or &quot;rendering&quot;, which term is used in ano=
ther email. I<br>
&gt; had thought you meant the usual audio mixing such as discussed in RFC<=
br>
&gt; 5117.( I figured it was an understood part of the topology so didn&#39=
;t<br>
&gt; need to =A0be called out in particular. But I don&#39;t mind calling i=
t<br>
out.)<br>
&gt; In any case, now I&#39;m not sure what you mean, maybe it is something=
<br>
&gt; other than typical MCU mixing behavior as described in RFC 5117?<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 4. =A0 =A0 =A0 As for the discussion of binaural.. here is=
 what it<br>
&gt; seems like to me.. AVP, RFC 3551 specifies =A0the number of =A0audio<b=
r>
&gt; channels, what they refer to, =A0and types of codecs. Binaural is<br>
&gt; neither. As you say, Christer, it&#39;s a type of stereo channel. =A0S=
teve<br>
&gt; feels that &quot;binaural&quot; must be recognized in SDP, which of co=
urse, it<br>
is<br>
&gt; not currently.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 I&#39;m not entirely sure what needs to be specified about=
 binaural,<br>
&gt; given that it is neither channel -type nor codec-type. What needs to<b=
r>
be<br>
&gt; standardized? This question is probably more for Steve, or both of<br>
you.<br>
&gt; If the receiving device knows it&#39;s getting binaural stereo, then i=
t<br>
can<br>
&gt; run some algorithms to improve quality and if it isn&#39;t binaural, i=
t<br>
&gt; won&#39;t run those algs., or something analogous? If that is the case=
, I<br>
&gt; don&#39;t see what needs to be standardized that isn&#39;t already<br>
&gt; standardized... But I&#39;m eager to learn.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks-<br>
&gt;<br>
&gt; =A0 =A0 =A0 Allyn<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Regards,<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Christer<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
_______________________________________________<br>
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</blockquote></div><br>

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From christer.holmberg@ericsson.com  Tue Jun 21 11:08:25 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Paul Kyzivat <pkyzivat@cisco.com>
Date: Tue, 21 Jun 2011 20:08:21 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Paul,

>What I'm trying to discern is whether there is *anything* about the
>binaural capability that is specific to CLUE.
>
>ISTM that it would be equally likely that a UA with binaural capability
>would want to use that on a point to point audio call without CLUE,=20

No.

>or a regular audio conference.

I guess it depends on what you mean by "regular". You do need some kind of =
"virtual room" concept, where you place the different participants, and I d=
on't think you normally have that in "regular" audio conferences.

>I can best make sense of that in the context of codecs and codec parameter=
s. But I sense you are viewing it as something else - some
>higher level of audio processing, independent of codec, that also has to b=
e negotiated. AFAIK there is currently no such notion.

With SDP, you don't only negotiate codecs. You negotiate media streams, ide=
ntified by the SDP m- line, and parameters (including codecs) associated wi=
th those. For example, every SDP attribute has (or, at least should have) d=
efined offer/answer procedures.

And, IF we would use SDP for this, it would most likely be a media level at=
tribute.

Regards,

Christer






On 6/21/2011 8:57 AM, Christer Holmberg wrote:
>
> Hi Paul,
>
>>>>> I think that you are proposing that CLUE needs a
>>>>> mechanism to pass information, such as a tag, on "rendering type", fo=
r example,
>>>>> binaural, threshold, etc.
>>>>> Is that correct?
>>>>
>>>> How does this differ from simply making an offer with the
>>>> audio codec and parameters that you want to use?
>>>
>>> Assuming we would use an SDP element (e.g. an SDP
>>> attribute) to indicate the rendering-type, there should be no
>>> difference.
>>
>> I'm sure I don't fully understand this.
>> I *gather* that what you are after is a single audio media
>> stream that carries a left and right channel (stereo).
>>
>> And that in addition there is some specialized audio processing
>> of original sources to determine what is presented in the
>> left and right channel.
>
> In the audio binaural case, yes, but it of course depends on the media ty=
pe etc.
>
> But, again, CLUE would not define what the processing is.
>
> (CLUE would only define what information is needed when one registers a r=
endering type, associated with an algorithm, with IANA.)
>
>> So, one question is whether that specialized processing is
>> separable from the encoding and delivery of the media stream
>> via a codec. (E.g. could that specialized processing be used with a vari=
ety of
>> codecs, or is it intrinsically linked to a particular codec?)
>
> It is not linked to a particular codec.
>
>> The answer to that will impact how it is represented in SDP,
>> and probably the sort of work that would be required to get
>> it standardized.
>>
>> But regardless, do you agree that this is fundamentally
>> distinct from telepresence, and something that belongs in
>> SDP, one way or another?
>
> What we are discussing now are requirements (eventhough I know we have us=
ed SDP terminology in order to better describe the mechanism, and at the mo=
ment it seems quite clear that SDP would be the best solution).
>
> The actual definition of the an attribute might then take place elsewhere=
, e.g. in MMUSIC. But, the CLUE requirements don't need to care about that.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>
>>>>> And that you are not asking for any more from CLUE than simply
>>>>> identifying the rendering type.
>>>>> Is that correct?
>>>>>
>>>>> IF both of these statements are correct, than personally I
>>>> think it is
>>>>> fine TO include the information of rendering type, such as
>>>> "binaural",
>>>>> by some mechanism, such as a tag, AS LONG AS there is an
>>>> accepted Use
>>>>> Case that shows the necessity of communicating the
>> rendering type,
>>>>> such as "thresholding" or "panning".
>>>>>
>>>>> How do other people feel about this?
>>>>>
>>>>> Thanks,
>>>>> Allyn
>>>>>
>>>>> -----Original Message-----
>>>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>>>>> Sent: Monday, June 20, 2011 12:23 PM
>>>>> To: Allyn Romanow (allyn); Mary Barnes
>>>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>>>>> Subject: RE: [clue] Requirement on centralized media mixing
>>>>>
>>>>> Hi Allyn,
>>>>>
>>>>>> Still trying to get clarification-
>>>>>>
>>>>>> I read your description of various types of rendering.
>>>>>> Still trying to understand what you want from CLUE- If we
>>>> have a tag
>>>>>> that says "binaural" or stereo, sub binaural, are we done?
>>>>>
>>>>> Of course we could have a binaural specific SDP attribute, e.g.
>>>>> a=3Dbinaural.
>>>>>
>>>>> But, again, what we are proposing is a general mechanism,
>>>> that could
>>>>> look something like:
>>>>>
>>>>> a=3Drendering-type =3D<value>
>>>>>
>>>>> <value>    could then e.g. be "binaural", but it could also
>>>> be something
>>>>> else (we showed a few example in the e-mail).
>>>>>
>>>>>> Or do you want CLUE to describe how to do some kind of
>>>> rendering? To
>>>>> say
>>>>>> something more about specific rendering functions?
>>>>>
>>>>> No, CLUE doesn't need to say anything about that.
>>>>>
>>>>> There would of course need to be a rendering description
>> associated
>>>>> with each rendering type value, but CLUE wouldn't define those.
>>>>>
>>>>> The idea is that an IANA registry is created, where people can
>>>>> register their rendering type values.
>>>>>
>>>>> Regards,
>>>>>
>>>>> Christer
>>>>>
>>>>>
>>>>>
>>>>>> -----Original Message-----
>>>>>> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
>>>>>> Sent: Sunday, June 19, 2011 10:29 PM
>>>>>> To: Allyn Romanow (allyn); Mary Barnes
>>>>>> Cc: clue@ietf.org; Botzko, Stephen; Bill Mauchly (bmauchly)
>>>>>> Subject: RE: [clue] Requirement on centralized media mixing
>>>>>>
>>>>>>
>>>>>> Hi Allyn,
>>>>>>
>>>>>> I appologise that it took some time to reply.
>>>>>>
>>>>>> We've been working on some definition/example text (I sent
>>>> it to the
>>>>>> list just a few minutes ago), which I hope will clarify
>>>> some of the
>>>>>> questions that have been asked.
>>>>>>
>>>>>>> Also, what kind of support are you asking for binaural?
>> I believe
>>>>> it's
>>>>>> often considered as a subset of stereo. What are you
>> asking for? A
>>>>>> simple tag that says "binaural", or  the specification
>>>>>>> of a rendering system for binaural? Precisely what are
>> asking for?
>>>>>>
>>>>>>      From CLUE, we are only asking for a general mechanism to
>>>> request and
>>>>>> indicate different rendering types (see definition in
>>>> other e-mail).
>>>>>>
>>>>>> An example of such rendering type is binaural, BUT we are *NOT*
>>>>>> asking CLUE to define any binaural specific SDP
>> attributes etc. If
>>>>>> such are needed, we agree that it needs to be done as a
>>>> separate task.
>>>>>>
>>>>>> Before I try to answer your other questions, please take
>> a look at
>>>>>> the definition/example e-mail, which I hope will clarify
>>>> what we mean
>>>>>> by rendering and rendering type.
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>> Christer
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Hi Christer -
>>>>>>
>>>>>>          In spirit I am enthusiastic about what you are proposing
>>>>> (meaning
>>>>>> good quality mobile participation). I'm not clear on how
>>>> the spirit
>>>>>> becomes instantiated in our protocol, so I have some
>>>> questions below
>>>>>> J
>>>>>>
>>>>>>          Thanks,
>>>>>>
>>>>>>          Allyn
>>>>>>
>>>>>>
>>>>>>
>>>>>>          From: clue-bounces@ietf.org
>>>> [mailto:clue-bounces@ietf.org] On
>>>>>> Behalf Of Christer Holmberg
>>>>>>          Sent: Tuesday, June 14, 2011 7:23 AM
>>>>>>          To: clue@ietf.org
>>>>>>          Subject: [clue] Requirement on centralized media mixing
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Hi,
>>>>>>
>>>>>>
>>>>>>
>>>>>>          During the last interim meeting (May 12th) we
>> discussed a
>>>>>> requirement proposal
>>>>>>
>>>>>>          stating that an endpoint must be able to request
>>>> central audio
>>>>>> rendering
>>>>>>
>>>>>>          of different predefined formats, including 3D binaural
>>>>> rendering.
>>>>>>
>>>>>>          (Link to proposal: http://www.ietf.org/mail-
>>>>>> archive/web/clue/current/msg00179.html)
>>>>>>
>>>>>>
>>>>>>
>>>>>>          The proposal was well received, with the
>>>> reservation that it
>>>>>> should not be mandatory
>>>>>>
>>>>>>          for the solution to implement centralized 3D binaural
>>>>>> rendering, i.e.an endpoint should
>>>>>>
>>>>>>          be able to request 3D binaural rendering, but had
>>>> no guaranty
>>>>>> that such rendering was
>>>>>>
>>>>>>          supported by the system.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          It was decided to look how such requirement
>> could look like.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          When I look the -03 version of the req draft,
>> Requirement
>>>>>> 2c
>>>>>> states:
>>>>>>
>>>>>>
>>>>>>
>>>>>>              "The solution MUST NOT preclude the use of
>>>> binaural audio."
>>>>>>
>>>>>>
>>>>>>
>>>>>>          I think that requirement is unclear, and it
>> doesn't really
>>>>>> give any guidance to our work.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Due to that, and also due to the fact that rather
>>>> than talking
>>>>>> about specific rendering types,
>>>>>>
>>>>>>          I would like to propose more general requirement
>>>> text on the
>>>>>> negotiation of the media mixing type,
>>>>>>
>>>>>>          and the usage of centralized media mixing in the
>>>> first place.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          The mechanism would be extendable, so new types can
>>>> be added
>>>>>> in future.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          So, the proposed requirements are:
>>>>>>
>>>>>>
>>>>>>
>>>>>>          REQ-x:    It MUST be possible to negotiate the usage of
>>>>>> centralized media mixing. System support of centralized
>>>> media mixing
>>>>> is
>>>>>> optional.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          REQ-y:    When centralized media mixing is used,
>> it MUST be
>>>>>> possible to negotiate the type of media rendering provided
>>>> for each
>>>>>> media stream received by a client.
>>>>>>
>>>>>>           ---
>>>>>>
>>>>>>          [ar] I have a few questions/comments:
>>>>>>
>>>>>>          1.         The term "negotiate" troubles me as I
>>>> think it means
>>>>> a
>>>>>> particular form of communication that dictates the
>>>> solution. What is
>>>>>> being asked for is the receiver to know that it is receiving
>>>>>> "centralized media mixing". This may not be the end product of a
>>>>>> negotiation. The same is true of the use of the term
>>>> negotiate in the
>>>>>> second requirement. What is needed is a mechanism by which the
>>>>> receiver
>>>>>> may know what type of "media rendering" is being received.
>>>>>>
>>>>>>               So, I'd rather offer, The solution must
>>>> support a means
>>>>>> for identifying a stream which is "centralized media mixing".
>>>>>>
>>>>>>          And, When "centralized media mixing" is used,
>> the solution
>>>>>> must support a means for identifying...
>>>>>>
>>>>>>
>>>>>>
>>>>>>          2.       Also,  I'm not too sure what "media
>>>> rendering",  the
>>>>>> phrase in the second reqmt, represents- SDP and RTP
>>>> recognize audio
>>>>>> channels and recognize codecs. Is this what is referred to
>>>> as "media
>>>>>> rendering"? Or is it something different? What very specifically?
>>>>>>
>>>>>>
>>>>>>
>>>>>>          3.       After reading more of the discussion, I
>>>> realize that I
>>>>>> don't fully understand what is meant in the first reqmt by
>>>>> "centralized
>>>>>> media mixing" or "rendering", which term is used in
>>>> another email. I
>>>>>> had thought you meant the usual audio mixing such as
>>>> discussed in RFC
>>>>>> 5117.( I figured it was an understood part of the topology
>>>> so didn't
>>>>>> need to  be called out in particular. But I don't mind calling it
>>>>> out.)
>>>>>> In any case, now I'm not sure what you mean, maybe it is
>> something
>>>>>> other than typical MCU mixing behavior as described in RFC 5117?
>>>>>>
>>>>>>
>>>>>>
>>>>>>          4.       As for the discussion of binaural..
>> here is what it
>>>>>> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
>>>>>> channels, what they refer to,  and types of codecs. Binaural is
>>>>>> neither. As you say, Christer, it's a type of stereo
>>>> channel.  Steve
>>>>>> feels that "binaural" must be recognized in SDP, which of
>>>> course, it
>>>>> is
>>>>>> not currently.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          I'm not entirely sure what needs to be specified about
>>>>>> binaural, given that it is neither channel -type nor
>>>> codec-type. What
>>>>>> needs to
>>>>> be
>>>>>> standardized? This question is probably more for Steve,
>> or both of
>>>>> you.
>>>>>> If the receiving device knows it's getting binaural
>> stereo, then it
>>>>> can
>>>>>> run some algorithms to improve quality and if it isn't
>>>> binaural, it
>>>>>> won't run those algs., or something analogous? If that is
>>>> the case, I
>>>>>> don't see what needs to be standardized that isn't already
>>>>>> standardized... But I'm eager to learn.
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Thanks-
>>>>>>
>>>>>>          Allyn
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Regards,
>>>>>>
>>>>>>
>>>>>>
>>>>>>          Christer
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> clue mailing list
>>>>> clue@ietf.org
>>>>> https://www.ietf.org/mailman/listinfo/clue
>>>>>
>>>> _______________________________________________
>>>> clue mailing list
>>>> clue@ietf.org
>>>> https://www.ietf.org/mailman/listinfo/clue
>>>>
>>=

From christer.holmberg@ericsson.com  Tue Jun 21 11:14:46 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>, "Allyn Romanow (allyn)" <allyn@cisco.com>
Date: Tue, 21 Jun 2011 20:11:44 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi,

>I would like to see use cases, particularly for non-binaural proposals.  I=
t seems to me that a receiver doesn't really >care if the stereo it is rece=
iving is "panned", "plain" or "thresholded", or if it is linear or non-line=
ar. So use cases >motivating those choices would be helpful.
>
>Also, the proposal is for a specific mechanism ("rendering type").  It may=
 be premature to identify the mechanism >in the requirements - since often =
there are multiple ways to achieve the desired ends.



Again, I am not suggesting to specify a specific mechanism - only a mechani=
sm to negotiate the rendering type mechanism.



Yes, I am using binaural as a rendering type EXAMPLE, but you are the one w=
ho keep saying that I am trying to specify binaural :)



Regards,



Christer



On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) <allyn@cisco.com<mai=
lto:allyn@cisco.com>> wrote:


Hi Christer,

I think that you are proposing that CLUE needs a mechanism to pass
information, such as a tag, on "rendering type", for example, binaural,
threshold, etc.
Is that correct?

And that you are not asking for any more from CLUE than simply
identifying the rendering type.
Is that correct?

IF both of these statements are correct, than personally I think it is
fine TO include the information of rendering type, such as "binaural",
by some mechanism, such as a tag, AS LONG AS there is an accepted Use
Case that shows the necessity of communicating the rendering type, such
as "thresholding" or "panning".

How do other people feel about this?

Thanks,
Allyn

-----Original Message-----
From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:chris=
ter.holmberg@ericsson.com>]
Sent: Monday, June 20, 2011 12:23 PM
To: Allyn Romanow (allyn); Mary Barnes
Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly (bma=
uchly)
Subject: RE: [clue] Requirement on centralized media mixing

Hi Allyn,

>Still trying to get clarification-
>
>I read your description of various types of rendering.
>Still trying to understand what you want from CLUE-
>If we have a tag that says "binaural" or stereo, sub binaural, are we
>done?

Of course we could have a binaural specific SDP attribute, e.g.
a=3Dbinaural.

But, again, what we are proposing is a general mechanism, that could
look something like:

a=3Drendering-type =3D <value>

<value> could then e.g. be "binaural", but it could also be something
else (we showed a few example in the e-mail).

>Or do you want CLUE to describe how to do some kind of rendering? To
say
>something more about specific rendering functions?

No, CLUE doesn't need to say anything about that.

There would of course need to be a rendering description associated with
each rendering type value, but CLUE wouldn't define those.

The idea is that an IANA registry is created, where people can register
their rendering type values.

Regards,

Christer



> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:chr=
ister.holmberg@ericsson.com>]
> Sent: Sunday, June 19, 2011 10:29 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly (b=
mauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>
>
> Hi Allyn,
>
> I appologise that it took some time to reply.
>
> We've been working on some definition/example text (I sent it to the
> list just a few minutes ago), which I hope will clarify some of the
> questions that have been asked.
>
> >Also, what kind of support are you asking for binaural? I believe
it's
> often considered as a subset of stereo. What are you asking for? A
> simple tag that says "binaural", or  the specification
> >of a rendering system for binaural? Precisely what are asking for?
>
> From CLUE, we are only asking for a general mechanism to request and
> indicate different rendering types (see definition in other e-mail).
>
> An example of such rendering type is binaural, BUT we are *NOT* asking
> CLUE to define any binaural specific SDP attributes etc. If such are
> needed, we agree that it needs to be done as a separate task.
>
> Before I try to answer your other questions, please take a look at the
> definition/example e-mail, which I hope will clarify what we mean by
> rendering and rendering type.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>       Hi Christer -
>
>       In spirit I am enthusiastic about what you are proposing
(meaning
> good quality mobile participation). I'm not clear on how the spirit
> becomes instantiated in our protocol, so I have some questions below J
>
>       Thanks,
>
>       Allyn
>
>
>
>       From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:c=
lue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> Behalf Of Christer Holmberg
>       Sent: Tuesday, June 14, 2011 7:23 AM
>       To: clue@ietf.org<mailto:clue@ietf.org>
>       Subject: [clue] Requirement on centralized media mixing
>
>
>
>
>
>       Hi,
>
>
>
>       During the last interim meeting (May 12th) we discussed a
> requirement proposal
>
>       stating that an endpoint must be able to request central audio
> rendering
>
>       of different predefined formats, including 3D binaural
rendering.
>
>       (Link to proposal: http://www.ietf.org/mail-
> archive/web/clue/current/msg00179.html)
>
>
>
>       The proposal was well received, with the reservation that it
> should not be mandatory
>
>       for the solution to implement centralized 3D binaural rendering,
> i.e.an<http://i.e.an> endpoint should
>
>       be able to request 3D binaural rendering, but had no guaranty
> that such rendering was
>
>       supported by the system.
>
>
>
>       It was decided to look how such requirement could look like.
>
>
>
>       When I look the -03 version of the req draft, Requirement 2c
> states:
>
>
>
>           "The solution MUST NOT preclude the use of binaural audio."
>
>
>
>       I think that requirement is unclear, and it doesn't really give
> any guidance to our work.
>
>
>
>       Due to that, and also due to the fact that rather than talking
> about specific rendering types,
>
>       I would like to propose more general requirement text on the
> negotiation of the media mixing type,
>
>       and the usage of centralized media mixing in the first place.
>
>
>
>       The mechanism would be extendable, so new types can be added in
> future.
>
>
>
>       So, the proposed requirements are:
>
>
>
>       REQ-x:    It MUST be possible to negotiate the usage of
> centralized media mixing. System support of centralized media mixing
is
> optional.
>
>
>
>       REQ-y:    When centralized media mixing is used, it MUST be
> possible to negotiate the type of media rendering provided for each
> media stream received by a client.
>
>        ---
>
>       [ar] I have a few questions/comments:
>
>       1.         The term "negotiate" troubles me as I think it means
a
> particular form of communication that dictates the solution. What is
> being asked for is the receiver to know that it is receiving
> "centralized media mixing". This may not be the end product of a
> negotiation. The same is true of the use of the term negotiate in the
> second requirement. What is needed is a mechanism by which the
receiver
> may know what type of "media rendering" is being received.
>
>            So, I'd rather offer, The solution must support a means for
> identifying a stream which is "centralized media mixing".
>
>       And, When "centralized media mixing" is used, the solution must
> support a means for identifying...
>
>
>
>       2.       Also,  I'm not too sure what "media rendering",  the
> phrase in the second reqmt, represents- SDP and RTP recognize audio
> channels and recognize codecs. Is this what is referred to as "media
> rendering"? Or is it something different? What very specifically?
>
>
>
>       3.       After reading more of the discussion, I realize that I
> don't fully understand what is meant in the first reqmt by
"centralized
> media mixing" or "rendering", which term is used in another email. I
> had thought you meant the usual audio mixing such as discussed in RFC
> 5117.( I figured it was an understood part of the topology so didn't
> need to  be called out in particular. But I don't mind calling it
out.)
> In any case, now I'm not sure what you mean, maybe it is something
> other than typical MCU mixing behavior as described in RFC 5117?
>
>
>
>       4.       As for the discussion of binaural.. here is what it
> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
> channels, what they refer to,  and types of codecs. Binaural is
> neither. As you say, Christer, it's a type of stereo channel.  Steve
> feels that "binaural" must be recognized in SDP, which of course, it
is
> not currently.
>
>
>
>       I'm not entirely sure what needs to be specified about binaural,
> given that it is neither channel -type nor codec-type. What needs to
be
> standardized? This question is probably more for Steve, or both of
you.
> If the receiving device knows it's getting binaural stereo, then it
can
> run some algorithms to improve quality and if it isn't binaural, it
> won't run those algs., or something analogous? If that is the case, I
> don't see what needs to be standardized that isn't already
> standardized... But I'm eager to learn.
>
>
>
>       Thanks-
>
>       Allyn
>
>
>
>       Regards,
>
>
>
>       Christer
>
>
>
>
_______________________________________________
clue mailing list
clue@ietf.org<mailto:clue@ietf.org>
https://www.ietf.org/mailman/listinfo/clue


From stephen.botzko@gmail.com  Tue Jun 21 11:52:46 2011
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From: Stephen Botzko <stephen.botzko@gmail.com>
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Subject: Re: [clue] Requirement on centralized media mixing
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Content-Type: text/plain; charset=ISO-8859-1

Hi Christer

I understand you are advocating a general mechanism, which is why I
especially want to see use cases showing the need for the panned, plain,
thresholded, linear, non-linear rendering types you proposed.  If someone
has other rendering types, then they would be helpful too.

For me the negotiation of "rendering type" is a mechanism.  I am thinking
all we need is number of channels, but I am quite willing to change my view
if the use cases show more is needed.

Regards,
Stephen Botzko

On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

> Hi,
>
> >I would like to see use cases, particularly for non-binaural proposals.
>  It seems to me that a receiver doesn't really >care if the stereo it is
> receiving is "panned", "plain" or "thresholded", or if it is linear or
> non-linear. So use cases >motivating those choices would be helpful.
> >
> >Also, the proposal is for a specific mechanism ("rendering type").  It may
> be premature to identify the mechanism >in the requirements - since often
> there are multiple ways to achieve the desired ends.
>
>
>
> Again, I am not suggesting to specify a specific mechanism - only a
> mechanism to negotiate the rendering type mechanism.
>
>
>
> Yes, I am using binaural as a rendering type EXAMPLE, but you are the one
> who keep saying that I am trying to specify binaural :)
>
>
>
> Regards,
>
>
>
> Christer
>
>
>
> On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) <allyn@cisco.com
> <mailto:allyn@cisco.com>> wrote:
>
>
> Hi Christer,
>
> I think that you are proposing that CLUE needs a mechanism to pass
> information, such as a tag, on "rendering type", for example, binaural,
> threshold, etc.
> Is that correct?
>
> And that you are not asking for any more from CLUE than simply
> identifying the rendering type.
> Is that correct?
>
> IF both of these statements are correct, than personally I think it is
> fine TO include the information of rendering type, such as "binaural",
> by some mechanism, such as a tag, AS LONG AS there is an accepted Use
> Case that shows the necessity of communicating the rendering type, such
> as "thresholding" or "panning".
>
> How do other people feel about this?
>
> Thanks,
> Allyn
>
> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:
> christer.holmberg@ericsson.com>]
> Sent: Monday, June 20, 2011 12:23 PM
> To: Allyn Romanow (allyn); Mary Barnes
> Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly
> (bmauchly)
> Subject: RE: [clue] Requirement on centralized media mixing
>
> Hi Allyn,
>
> >Still trying to get clarification-
> >
> >I read your description of various types of rendering.
> >Still trying to understand what you want from CLUE-
> >If we have a tag that says "binaural" or stereo, sub binaural, are we
> >done?
>
> Of course we could have a binaural specific SDP attribute, e.g.
> a=binaural.
>
> But, again, what we are proposing is a general mechanism, that could
> look something like:
>
> a=rendering-type = <value>
>
> <value> could then e.g. be "binaural", but it could also be something
> else (we showed a few example in the e-mail).
>
> >Or do you want CLUE to describe how to do some kind of rendering? To
> say
> >something more about specific rendering functions?
>
> No, CLUE doesn't need to say anything about that.
>
> There would of course need to be a rendering description associated with
> each rendering type value, but CLUE wouldn't define those.
>
> The idea is that an IANA registry is created, where people can register
> their rendering type values.
>
> Regards,
>
> Christer
>
>
>
> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:
> christer.holmberg@ericsson.com>]
> > Sent: Sunday, June 19, 2011 10:29 PM
> > To: Allyn Romanow (allyn); Mary Barnes
> > Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly
> (bmauchly)
> > Subject: RE: [clue] Requirement on centralized media mixing
> >
> >
> > Hi Allyn,
> >
> > I appologise that it took some time to reply.
> >
> > We've been working on some definition/example text (I sent it to the
> > list just a few minutes ago), which I hope will clarify some of the
> > questions that have been asked.
> >
> > >Also, what kind of support are you asking for binaural? I believe
> it's
> > often considered as a subset of stereo. What are you asking for? A
> > simple tag that says "binaural", or  the specification
> > >of a rendering system for binaural? Precisely what are asking for?
> >
> > From CLUE, we are only asking for a general mechanism to request and
> > indicate different rendering types (see definition in other e-mail).
> >
> > An example of such rendering type is binaural, BUT we are *NOT* asking
> > CLUE to define any binaural specific SDP attributes etc. If such are
> > needed, we agree that it needs to be done as a separate task.
> >
> > Before I try to answer your other questions, please take a look at the
> > definition/example e-mail, which I hope will clarify what we mean by
> > rendering and rendering type.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >       Hi Christer -
> >
> >       In spirit I am enthusiastic about what you are proposing
> (meaning
> > good quality mobile participation). I'm not clear on how the spirit
> > becomes instantiated in our protocol, so I have some questions below J
> >
> >       Thanks,
> >
> >       Allyn
> >
> >
> >
> >       From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:
> clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> > Behalf Of Christer Holmberg
> >       Sent: Tuesday, June 14, 2011 7:23 AM
> >       To: clue@ietf.org<mailto:clue@ietf.org>
> >       Subject: [clue] Requirement on centralized media mixing
> >
> >
> >
> >
> >
> >       Hi,
> >
> >
> >
> >       During the last interim meeting (May 12th) we discussed a
> > requirement proposal
> >
> >       stating that an endpoint must be able to request central audio
> > rendering
> >
> >       of different predefined formats, including 3D binaural
> rendering.
> >
> >       (Link to proposal: http://www.ietf.org/mail-
> > archive/web/clue/current/msg00179.html)
> >
> >
> >
> >       The proposal was well received, with the reservation that it
> > should not be mandatory
> >
> >       for the solution to implement centralized 3D binaural rendering,
> > i.e.an<http://i.e.an> endpoint should
> >
> >       be able to request 3D binaural rendering, but had no guaranty
> > that such rendering was
> >
> >       supported by the system.
> >
> >
> >
> >       It was decided to look how such requirement could look like.
> >
> >
> >
> >       When I look the -03 version of the req draft, Requirement 2c
> > states:
> >
> >
> >
> >           "The solution MUST NOT preclude the use of binaural audio."
> >
> >
> >
> >       I think that requirement is unclear, and it doesn't really give
> > any guidance to our work.
> >
> >
> >
> >       Due to that, and also due to the fact that rather than talking
> > about specific rendering types,
> >
> >       I would like to propose more general requirement text on the
> > negotiation of the media mixing type,
> >
> >       and the usage of centralized media mixing in the first place.
> >
> >
> >
> >       The mechanism would be extendable, so new types can be added in
> > future.
> >
> >
> >
> >       So, the proposed requirements are:
> >
> >
> >
> >       REQ-x:    It MUST be possible to negotiate the usage of
> > centralized media mixing. System support of centralized media mixing
> is
> > optional.
> >
> >
> >
> >       REQ-y:    When centralized media mixing is used, it MUST be
> > possible to negotiate the type of media rendering provided for each
> > media stream received by a client.
> >
> >        ---
> >
> >       [ar] I have a few questions/comments:
> >
> >       1.         The term "negotiate" troubles me as I think it means
> a
> > particular form of communication that dictates the solution. What is
> > being asked for is the receiver to know that it is receiving
> > "centralized media mixing". This may not be the end product of a
> > negotiation. The same is true of the use of the term negotiate in the
> > second requirement. What is needed is a mechanism by which the
> receiver
> > may know what type of "media rendering" is being received.
> >
> >            So, I'd rather offer, The solution must support a means for
> > identifying a stream which is "centralized media mixing".
> >
> >       And, When "centralized media mixing" is used, the solution must
> > support a means for identifying...
> >
> >
> >
> >       2.       Also,  I'm not too sure what "media rendering",  the
> > phrase in the second reqmt, represents- SDP and RTP recognize audio
> > channels and recognize codecs. Is this what is referred to as "media
> > rendering"? Or is it something different? What very specifically?
> >
> >
> >
> >       3.       After reading more of the discussion, I realize that I
> > don't fully understand what is meant in the first reqmt by
> "centralized
> > media mixing" or "rendering", which term is used in another email. I
> > had thought you meant the usual audio mixing such as discussed in RFC
> > 5117.( I figured it was an understood part of the topology so didn't
> > need to  be called out in particular. But I don't mind calling it
> out.)
> > In any case, now I'm not sure what you mean, maybe it is something
> > other than typical MCU mixing behavior as described in RFC 5117?
> >
> >
> >
> >       4.       As for the discussion of binaural.. here is what it
> > seems like to me.. AVP, RFC 3551 specifies  the number of  audio
> > channels, what they refer to,  and types of codecs. Binaural is
> > neither. As you say, Christer, it's a type of stereo channel.  Steve
> > feels that "binaural" must be recognized in SDP, which of course, it
> is
> > not currently.
> >
> >
> >
> >       I'm not entirely sure what needs to be specified about binaural,
> > given that it is neither channel -type nor codec-type. What needs to
> be
> > standardized? This question is probably more for Steve, or both of
> you.
> > If the receiving device knows it's getting binaural stereo, then it
> can
> > run some algorithms to improve quality and if it isn't binaural, it
> > won't run those algs., or something analogous? If that is the case, I
> > don't see what needs to be standardized that isn't already
> > standardized... But I'm eager to learn.
> >
> >
> >
> >       Thanks-
> >
> >       Allyn
> >
> >
> >
> >       Regards,
> >
> >
> >
> >       Christer
> >
> >
> >
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org<mailto:clue@ietf.org>
> https://www.ietf.org/mailman/listinfo/clue
>
>

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Hi Christer<br><br>I understand you are advocating a general mechanism, whi=
ch is why I especially want to see use cases showing the need for the panne=
d, plain, thresholded, linear, non-linear rendering types you proposed.=A0 =
If someone has other rendering types, then they would be helpful too.<br>
<br>For me the negotiation of &quot;rendering type&quot; is a mechanism.=A0=
 I am thinking all we need is number of channels, but I am quite willing to=
 change my view if the use cases show more is needed.<br><br>Regards,<br>
Stephen Botzko<br><br><div class=3D"gmail_quote">On Tue, Jun 21, 2011 at 2:=
11 PM, Christer Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.h=
olmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<=
br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">Hi,<br>
<div class=3D"im"><br>
&gt;I would like to see use cases, particularly for non-binaural proposals.=
 =A0It seems to me that a receiver doesn&#39;t really &gt;care if the stere=
o it is receiving is &quot;panned&quot;, &quot;plain&quot; or &quot;thresho=
lded&quot;, or if it is linear or non-linear. So use cases &gt;motivating t=
hose choices would be helpful.<br>

&gt;<br>
&gt;Also, the proposal is for a specific mechanism (&quot;rendering type&qu=
ot;). =A0It may be premature to identify the mechanism &gt;in the requireme=
nts - since often there are multiple ways to achieve the desired ends.<br>

<br>
<br>
<br>
</div>Again, I am not suggesting to specify a specific mechanism - only a m=
echanism to negotiate the rendering type mechanism.<br>
<br>
<br>
<br>
Yes, I am using binaural as a rendering type EXAMPLE, but you are the one w=
ho keep saying that I am trying to specify binaural :)<br>
<br>
<br>
<br>
Regards,<br>
<br>
<br>
<br>
Christer<br>
<div class=3D"im"><br>
<br>
<br>
On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) &lt;<a href=3D"mailt=
o:allyn@cisco.com">allyn@cisco.com</a>&lt;mailto:<a href=3D"mailto:allyn@ci=
sco.com">allyn@cisco.com</a>&gt;&gt; wrote:<br>
<br>
<br>
Hi Christer,<br>
<br>
I think that you are proposing that CLUE needs a mechanism to pass<br>
information, such as a tag, on &quot;rendering type&quot;, for example, bin=
aural,<br>
threshold, etc.<br>
Is that correct?<br>
<br>
And that you are not asking for any more from CLUE than simply<br>
identifying the rendering type.<br>
Is that correct?<br>
<br>
IF both of these statements are correct, than personally I think it is<br>
fine TO include the information of rendering type, such as &quot;binaural&q=
uot;,<br>
by some mechanism, such as a tag, AS LONG AS there is an accepted Use<br>
Case that shows the necessity of communicating the rendering type, such<br>
as &quot;thresholding&quot; or &quot;panning&quot;.<br>
<br>
How do other people feel about this?<br>
<br>
Thanks,<br>
Allyn<br>
<br>
-----Original Message-----<br>
</div><div class=3D"im">From: Christer Holmberg [mailto:<a href=3D"mailto:c=
hrister.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&lt;mailto=
:<a href=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericss=
on.com</a>&gt;]<br>

Sent: Monday, June 20, 2011 12:23 PM<br>
To: Allyn Romanow (allyn); Mary Barnes<br>
</div><div><div></div><div class=3D"h5">Cc: <a href=3D"mailto:clue@ietf.org=
">clue@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clue@ietf.or=
g</a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchly)<br>
Subject: RE: [clue] Requirement on centralized media mixing<br>
<br>
Hi Allyn,<br>
<br>
&gt;Still trying to get clarification-<br>
&gt;<br>
&gt;I read your description of various types of rendering.<br>
&gt;Still trying to understand what you want from CLUE-<br>
&gt;If we have a tag that says &quot;binaural&quot; or stereo, sub binaural=
, are we<br>
&gt;done?<br>
<br>
Of course we could have a binaural specific SDP attribute, e.g.<br>
a=3Dbinaural.<br>
<br>
But, again, what we are proposing is a general mechanism, that could<br>
look something like:<br>
<br>
a=3Drendering-type =3D &lt;value&gt;<br>
<br>
&lt;value&gt; could then e.g. be &quot;binaural&quot;, but it could also be=
 something<br>
else (we showed a few example in the e-mail).<br>
<br>
&gt;Or do you want CLUE to describe how to do some kind of rendering? To<br=
>
say<br>
&gt;something more about specific rendering functions?<br>
<br>
No, CLUE doesn&#39;t need to say anything about that.<br>
<br>
There would of course need to be a rendering description associated with<br=
>
each rendering type value, but CLUE wouldn&#39;t define those.<br>
<br>
The idea is that an IANA registry is created, where people can register<br>
their rendering type values.<br>
<br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
&gt; -----Original Message-----<br>
</div></div><div class=3D"im">&gt; From: Christer Holmberg [mailto:<a href=
=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</=
a>&lt;mailto:<a href=3D"mailto:christer.holmberg@ericsson.com">christer.hol=
mberg@ericsson.com</a>&gt;]<br>

&gt; Sent: Sunday, June 19, 2011 10:29 PM<br>
&gt; To: Allyn Romanow (allyn); Mary Barnes<br>
</div><div><div></div><div class=3D"h5">&gt; Cc: <a href=3D"mailto:clue@iet=
f.org">clue@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clue@ie=
tf.org</a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchly)<br>
&gt; Subject: RE: [clue] Requirement on centralized media mixing<br>
&gt;<br>
&gt;<br>
&gt; Hi Allyn,<br>
&gt;<br>
&gt; I appologise that it took some time to reply.<br>
&gt;<br>
&gt; We&#39;ve been working on some definition/example text (I sent it to t=
he<br>
&gt; list just a few minutes ago), which I hope will clarify some of the<br=
>
&gt; questions that have been asked.<br>
&gt;<br>
&gt; &gt;Also, what kind of support are you asking for binaural? I believe<=
br>
it&#39;s<br>
&gt; often considered as a subset of stereo. What are you asking for? A<br>
&gt; simple tag that says &quot;binaural&quot;, or =A0the specification<br>
&gt; &gt;of a rendering system for binaural? Precisely what are asking for?=
<br>
&gt;<br>
&gt; From CLUE, we are only asking for a general mechanism to request and<b=
r>
&gt; indicate different rendering types (see definition in other e-mail).<b=
r>
&gt;<br>
&gt; An example of such rendering type is binaural, BUT we are *NOT* asking=
<br>
&gt; CLUE to define any binaural specific SDP attributes etc. If such are<b=
r>
&gt; needed, we agree that it needs to be done as a separate task.<br>
&gt;<br>
&gt; Before I try to answer your other questions, please take a look at the=
<br>
&gt; definition/example e-mail, which I hope will clarify what we mean by<b=
r>
&gt; rendering and rendering type.<br>
&gt;<br>
&gt; Regards,<br>
&gt;<br>
&gt; Christer<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Hi Christer -<br>
&gt;<br>
&gt; =A0 =A0 =A0 In spirit I am enthusiastic about what you are proposing<b=
r>
(meaning<br>
&gt; good quality mobile participation). I&#39;m not clear on how the spiri=
t<br>
&gt; becomes instantiated in our protocol, so I have some questions below J=
<br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks,<br>
&gt;<br>
&gt; =A0 =A0 =A0 Allyn<br>
&gt;<br>
&gt;<br>
&gt;<br>
</div></div>&gt; =A0 =A0 =A0 From: <a href=3D"mailto:clue-bounces@ietf.org"=
>clue-bounces@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue-bounces@ietf.or=
g">clue-bounces@ietf.org</a>&gt; [mailto:<a href=3D"mailto:clue-bounces@iet=
f.org">clue-bounces@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue-bounces@i=
etf.org">clue-bounces@ietf.org</a>&gt;] On<br>

<div class=3D"im">&gt; Behalf Of Christer Holmberg<br>
&gt; =A0 =A0 =A0 Sent: Tuesday, June 14, 2011 7:23 AM<br>
</div>&gt; =A0 =A0 =A0 To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</=
a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
<div class=3D"im">&gt; =A0 =A0 =A0 Subject: [clue] Requirement on centraliz=
ed media mixing<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Hi,<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 During the last interim meeting (May 12th) we discussed a<=
br>
&gt; requirement proposal<br>
&gt;<br>
&gt; =A0 =A0 =A0 stating that an endpoint must be able to request central a=
udio<br>
&gt; rendering<br>
&gt;<br>
&gt; =A0 =A0 =A0 of different predefined formats, including 3D binaural<br>
rendering.<br>
&gt;<br>
&gt; =A0 =A0 =A0 (Link to proposal: <a href=3D"http://www.ietf.org/mail-" t=
arget=3D"_blank">http://www.ietf.org/mail-</a><br>
&gt; archive/web/clue/current/msg00179.html)<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 The proposal was well received, with the reservation that =
it<br>
&gt; should not be mandatory<br>
&gt;<br>
&gt; =A0 =A0 =A0 for the solution to implement centralized 3D binaural rend=
ering,<br>
</div>&gt; <a href=3D"http://i.e.an" target=3D"_blank">i.e.an</a>&lt;<a hre=
f=3D"http://i.e.an" target=3D"_blank">http://i.e.an</a>&gt; endpoint should=
<br>
<div><div></div><div class=3D"h5">&gt;<br>
&gt; =A0 =A0 =A0 be able to request 3D binaural rendering, but had no guara=
nty<br>
&gt; that such rendering was<br>
&gt;<br>
&gt; =A0 =A0 =A0 supported by the system.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 It was decided to look how such requirement could look lik=
e.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 When I look the -03 version of the req draft, Requirement =
2c<br>
&gt; states:<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 &quot;The solution MUST NOT preclude the use of bi=
naural audio.&quot;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 I think that requirement is unclear, and it doesn&#39;t re=
ally give<br>
&gt; any guidance to our work.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Due to that, and also due to the fact that rather than tal=
king<br>
&gt; about specific rendering types,<br>
&gt;<br>
&gt; =A0 =A0 =A0 I would like to propose more general requirement text on t=
he<br>
&gt; negotiation of the media mixing type,<br>
&gt;<br>
&gt; =A0 =A0 =A0 and the usage of centralized media mixing in the first pla=
ce.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 The mechanism would be extendable, so new types can be add=
ed in<br>
&gt; future.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 So, the proposed requirements are:<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 REQ-x: =A0 =A0It MUST be possible to negotiate the usage o=
f<br>
&gt; centralized media mixing. System support of centralized media mixing<b=
r>
is<br>
&gt; optional.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 REQ-y: =A0 =A0When centralized media mixing is used, it MU=
ST be<br>
&gt; possible to negotiate the type of media rendering provided for each<br=
>
&gt; media stream received by a client.<br>
&gt;<br>
&gt; =A0 =A0 =A0 =A0---<br>
&gt;<br>
&gt; =A0 =A0 =A0 [ar] I have a few questions/comments:<br>
&gt;<br>
&gt; =A0 =A0 =A0 1. =A0 =A0 =A0 =A0 The term &quot;negotiate&quot; troubles=
 me as I think it means<br>
a<br>
&gt; particular form of communication that dictates the solution. What is<b=
r>
&gt; being asked for is the receiver to know that it is receiving<br>
&gt; &quot;centralized media mixing&quot;. This may not be the end product =
of a<br>
&gt; negotiation. The same is true of the use of the term negotiate in the<=
br>
&gt; second requirement. What is needed is a mechanism by which the<br>
receiver<br>
&gt; may know what type of &quot;media rendering&quot; is being received.<b=
r>
&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0So, I&#39;d rather offer, The solution must sup=
port a means for<br>
&gt; identifying a stream which is &quot;centralized media mixing&quot;.<br=
>
&gt;<br>
&gt; =A0 =A0 =A0 And, When &quot;centralized media mixing&quot; is used, th=
e solution must<br>
&gt; support a means for identifying...<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 2. =A0 =A0 =A0 Also, =A0I&#39;m not too sure what &quot;me=
dia rendering&quot;, =A0the<br>
&gt; phrase in the second reqmt, represents- SDP and RTP recognize audio<br=
>
&gt; channels and recognize codecs. Is this what is referred to as &quot;me=
dia<br>
&gt; rendering&quot;? Or is it something different? What very specifically?=
<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 3. =A0 =A0 =A0 After reading more of the discussion, I rea=
lize that I<br>
&gt; don&#39;t fully understand what is meant in the first reqmt by<br>
&quot;centralized<br>
&gt; media mixing&quot; or &quot;rendering&quot;, which term is used in ano=
ther email. I<br>
&gt; had thought you meant the usual audio mixing such as discussed in RFC<=
br>
&gt; 5117.( I figured it was an understood part of the topology so didn&#39=
;t<br>
&gt; need to =A0be called out in particular. But I don&#39;t mind calling i=
t<br>
out.)<br>
&gt; In any case, now I&#39;m not sure what you mean, maybe it is something=
<br>
&gt; other than typical MCU mixing behavior as described in RFC 5117?<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 4. =A0 =A0 =A0 As for the discussion of binaural.. here is=
 what it<br>
&gt; seems like to me.. AVP, RFC 3551 specifies =A0the number of =A0audio<b=
r>
&gt; channels, what they refer to, =A0and types of codecs. Binaural is<br>
&gt; neither. As you say, Christer, it&#39;s a type of stereo channel. =A0S=
teve<br>
&gt; feels that &quot;binaural&quot; must be recognized in SDP, which of co=
urse, it<br>
is<br>
&gt; not currently.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 I&#39;m not entirely sure what needs to be specified about=
 binaural,<br>
&gt; given that it is neither channel -type nor codec-type. What needs to<b=
r>
be<br>
&gt; standardized? This question is probably more for Steve, or both of<br>
you.<br>
&gt; If the receiving device knows it&#39;s getting binaural stereo, then i=
t<br>
can<br>
&gt; run some algorithms to improve quality and if it isn&#39;t binaural, i=
t<br>
&gt; won&#39;t run those algs., or something analogous? If that is the case=
, I<br>
&gt; don&#39;t see what needs to be standardized that isn&#39;t already<br>
&gt; standardized... But I&#39;m eager to learn.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Thanks-<br>
&gt;<br>
&gt; =A0 =A0 =A0 Allyn<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Regards,<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 Christer<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
_______________________________________________<br>
clue mailing list<br>
</div></div><a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a=
 href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
<div><div></div><div class=3D"h5"><a href=3D"https://www.ietf.org/mailman/l=
istinfo/clue" target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue<=
/a><br>
<br>
</div></div></blockquote></div><br>

--20cf307f34a672a1b404a63d5b0c--

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I believe we can accomplish the exchange of information necessary for
CLUE with declarations and without the need for negotiation, which is
more complex. This has been the thinking thus far.

=20

Several people (Christer, Charles) have recently been using the term
"negotiation". I take it they mean it in the loose sense of exchange
information.

=20

In any case, whether the communication is  via negotiation or
declaration is part of the solution design, not requirements.

=20

Thanks,

Allyn

=20

=20


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<div class=3DWordSection1>

<p class=3DMsoNormal>I believe we can accomplish the exchange of =
information
necessary for CLUE with declarations and without the need for =
negotiation,
which is more complex. This has been the thinking thus =
far.<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Several people (Christer, Charles) have recently =
been using
the term &#8220;negotiation&#8221;. I take it they mean it in the loose =
sense
of exchange information.<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>In any case, whether the communication is&nbsp; via =
negotiation
or declaration is part of the solution design, not =
requirements.<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Thanks,<o:p></o:p></p>

<p class=3DMsoNormal>Allyn<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

</div>

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Following this ongoing discussion, I have 2 concerns-

=20

First, I believe we agreed to that the requirements need to be motivated
by use cases, and I don't see any use cases for binaural or other
rendering types. It would seem best to me for us to  hold the
conversation until bona fide use cases relevant to CLUE are agreed upon.

=20

Secondly, I'm not clear on whether handling binaural stereo needs to be
discussed in another group such as mmusic, rather than CLUE, or in
addition to CLUE (if there were relevant use cases for CLUE). It would
be good for the co-chairs (or someone) to sort this out.

=20

One thing to consider is that the real requirement in my opinion is CLUE
extensibility - the ability to define new descriptive information to be
sent  by senders and receivers, such as stereo binaural - I doubt that
anyone imagines we would be able to define all descriptive information
now for all time.=20

=20

Thanks,

Allyn


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<div class=3DWordSection1>

<p class=3DMsoNormal>Following this ongoing discussion, I have 2 =
concerns-<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>First, I believe we agreed to that the requirements =
need to
be motivated by use cases, and I don&#8217;t see any use cases for =
binaural or
other rendering types. It would seem best to me for us to &nbsp;hold the
conversation until bona fide use cases relevant to CLUE are agreed =
upon.<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Secondly, I&#8217;m not clear on whether handling =
binaural stereo
needs to be discussed in another group such as mmusic, rather than CLUE, =
or in
addition to CLUE (if there were relevant use cases for CLUE). It would =
be good
for the co-chairs (or someone) to sort this out.<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>One thing to consider is that the real requirement =
in my
opinion is CLUE extensibility &#8211; the ability to define new =
descriptive information
to be sent&nbsp; by senders and receivers, such as stereo binaural =
&#8211; I doubt
that anyone imagines we would be able to define all descriptive =
information now
for all time. <o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Thanks,<o:p></o:p></p>

<p class=3DMsoNormal>Allyn<o:p></o:p></p>

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Hi Roni,

I thought Mark's use case for multi-view was added to the Use Case doc,
but I couldn't find it there? Is it just not added yet or is there some
issue with it?

=20

Thanks much


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<p class=3DMsoNormal>Hi Roni,<o:p></o:p></p>

<p class=3DMsoNormal>I thought Mark&#8217;s use case for multi-view was =
added to
the Use Case doc, but I couldn&#8217;t find it there? Is it just not =
added yet
or is there some issue with it?<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Thanks much<o:p></o:p></p>

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From christer.holmberg@ericsson.com  Tue Jun 21 22:24:43 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 07:24:34 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Hi Stephen,

>I understand you are advocating a general mechanism, which is why I especi=
ally want to see use cases showing the need for the panned, plain, threshol=
ded, linear, non-linear rendering types you=20
>proposed.  If someone has other rendering types, then they would be helpfu=
l too.
>=09
>For me the negotiation of "rendering type" is a mechanism.  I am thinking =
all we need is number of channels, but I am quite willing to change my view=
 if the use cases show more is needed.

What do you mean by "number of channels"?

In the SDP a=3Drtpmap attribute you are able to indicate the number of audi=
o channels, but I don't think that helps.

Regards,

Christer

=09



=09
	On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg <christer.holmberg@eric=
sson.com> wrote:
=09

		Hi,
	=09

		>I would like to see use cases, particularly for non-binaural proposals. =
 It seems to me that a receiver doesn't really >care if the stereo it is re=
ceiving is "panned", "plain" or "thresholded", or if it is linear or non-li=
near. So use cases >motivating those choices would be helpful.
		>
		>Also, the proposal is for a specific mechanism ("rendering type").  It m=
ay be premature to identify the mechanism >in the requirements - since ofte=
n there are multiple ways to achieve the desired ends.
	=09
	=09
	=09
	=09
		Again, I am not suggesting to specify a specific mechanism - only a mecha=
nism to negotiate the rendering type mechanism.
	=09
	=09
	=09
		Yes, I am using binaural as a rendering type EXAMPLE, but you are the one=
 who keep saying that I am trying to specify binaural :)
	=09
	=09
	=09
		Regards,
	=09
	=09
	=09
		Christer
	=09



		On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) <allyn@cisco.com<m=
ailto:allyn@cisco.com>> wrote:
	=09
	=09
		Hi Christer,
	=09
		I think that you are proposing that CLUE needs a mechanism to pass
		information, such as a tag, on "rendering type", for example, binaural,
		threshold, etc.
		Is that correct?
	=09
		And that you are not asking for any more from CLUE than simply
		identifying the rendering type.
		Is that correct?
	=09
		IF both of these statements are correct, than personally I think it is
		fine TO include the information of rendering type, such as "binaural",
		by some mechanism, such as a tag, AS LONG AS there is an accepted Use
		Case that shows the necessity of communicating the rendering type, such
		as "thresholding" or "panning".
	=09
		How do other people feel about this?
	=09
		Thanks,
		Allyn
	=09
		-----Original Message-----
	=09
		From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:chr=
ister.holmberg@ericsson.com>]
		Sent: Monday, June 20, 2011 12:23 PM
		To: Allyn Romanow (allyn); Mary Barnes
	=09
		Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly (b=
mauchly)
		Subject: RE: [clue] Requirement on centralized media mixing
	=09
		Hi Allyn,
	=09
		>Still trying to get clarification-
		>
		>I read your description of various types of rendering.
		>Still trying to understand what you want from CLUE-
		>If we have a tag that says "binaural" or stereo, sub binaural, are we
		>done?
	=09
		Of course we could have a binaural specific SDP attribute, e.g.
		a=3Dbinaural.
	=09
		But, again, what we are proposing is a general mechanism, that could
		look something like:
	=09
		a=3Drendering-type =3D <value>
	=09
		<value> could then e.g. be "binaural", but it could also be something
		else (we showed a few example in the e-mail).
	=09
		>Or do you want CLUE to describe how to do some kind of rendering? To
		say
		>something more about specific rendering functions?
	=09
		No, CLUE doesn't need to say anything about that.
	=09
		There would of course need to be a rendering description associated with
		each rendering type value, but CLUE wouldn't define those.
	=09
		The idea is that an IANA registry is created, where people can register
		their rendering type values.
	=09
		Regards,
	=09
		Christer
	=09
	=09
	=09
		> -----Original Message-----
	=09
		> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:c=
hrister.holmberg@ericsson.com>]
		> Sent: Sunday, June 19, 2011 10:29 PM
		> To: Allyn Romanow (allyn); Mary Barnes
	=09
		> Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly =
(bmauchly)
		> Subject: RE: [clue] Requirement on centralized media mixing
		>
		>
		> Hi Allyn,
		>
		> I appologise that it took some time to reply.
		>
		> We've been working on some definition/example text (I sent it to the
		> list just a few minutes ago), which I hope will clarify some of the
		> questions that have been asked.
		>
		> >Also, what kind of support are you asking for binaural? I believe
		it's
		> often considered as a subset of stereo. What are you asking for? A
		> simple tag that says "binaural", or  the specification
		> >of a rendering system for binaural? Precisely what are asking for?
		>
		> From CLUE, we are only asking for a general mechanism to request and
		> indicate different rendering types (see definition in other e-mail).
		>
		> An example of such rendering type is binaural, BUT we are *NOT* asking
		> CLUE to define any binaural specific SDP attributes etc. If such are
		> needed, we agree that it needs to be done as a separate task.
		>
		> Before I try to answer your other questions, please take a look at the
		> definition/example e-mail, which I hope will clarify what we mean by
		> rendering and rendering type.
		>
		> Regards,
		>
		> Christer
		>
		>
		>
		>
		>
		>
		>
		>
		>
		>
		>
		>
		>
		>
		>       Hi Christer -
		>
		>       In spirit I am enthusiastic about what you are proposing
		(meaning
		> good quality mobile participation). I'm not clear on how the spirit
		> becomes instantiated in our protocol, so I have some questions below J
		>
		>       Thanks,
		>
		>       Allyn
		>
		>
		>
	=09
		>       From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto=
:clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
	=09
		> Behalf Of Christer Holmberg
		>       Sent: Tuesday, June 14, 2011 7:23 AM
	=09
		>       To: clue@ietf.org<mailto:clue@ietf.org>
	=09
		>       Subject: [clue] Requirement on centralized media mixing
		>
		>
		>
		>
		>
		>       Hi,
		>
		>
		>
		>       During the last interim meeting (May 12th) we discussed a
		> requirement proposal
		>
		>       stating that an endpoint must be able to request central audio
		> rendering
		>
		>       of different predefined formats, including 3D binaural
		rendering.
		>
		>       (Link to proposal: http://www.ietf.org/mail-
		> archive/web/clue/current/msg00179.html)
		>
		>
		>
		>       The proposal was well received, with the reservation that it
		> should not be mandatory
		>
		>       for the solution to implement centralized 3D binaural rendering,
	=09
		> i.e.an<http://i.e.an> endpoint should
	=09
		>
		>       be able to request 3D binaural rendering, but had no guaranty
		> that such rendering was
		>
		>       supported by the system.
		>
		>
		>
		>       It was decided to look how such requirement could look like.
		>
		>
		>
		>       When I look the -03 version of the req draft, Requirement 2c
		> states:
		>
		>
		>
		>           "The solution MUST NOT preclude the use of binaural audio."
		>
		>
		>
		>       I think that requirement is unclear, and it doesn't really give
		> any guidance to our work.
		>
		>
		>
		>       Due to that, and also due to the fact that rather than talking
		> about specific rendering types,
		>
		>       I would like to propose more general requirement text on the
		> negotiation of the media mixing type,
		>
		>       and the usage of centralized media mixing in the first place.
		>
		>
		>
		>       The mechanism would be extendable, so new types can be added in
		> future.
		>
		>
		>
		>       So, the proposed requirements are:
		>
		>
		>
		>       REQ-x:    It MUST be possible to negotiate the usage of
		> centralized media mixing. System support of centralized media mixing
		is
		> optional.
		>
		>
		>
		>       REQ-y:    When centralized media mixing is used, it MUST be
		> possible to negotiate the type of media rendering provided for each
		> media stream received by a client.
		>
		>        ---
		>
		>       [ar] I have a few questions/comments:
		>
		>       1.         The term "negotiate" troubles me as I think it means
		a
		> particular form of communication that dictates the solution. What is
		> being asked for is the receiver to know that it is receiving
		> "centralized media mixing". This may not be the end product of a
		> negotiation. The same is true of the use of the term negotiate in the
		> second requirement. What is needed is a mechanism by which the
		receiver
		> may know what type of "media rendering" is being received.
		>
		>            So, I'd rather offer, The solution must support a means for
		> identifying a stream which is "centralized media mixing".
		>
		>       And, When "centralized media mixing" is used, the solution must
		> support a means for identifying...
		>
		>
		>
		>       2.       Also,  I'm not too sure what "media rendering",  the
		> phrase in the second reqmt, represents- SDP and RTP recognize audio
		> channels and recognize codecs. Is this what is referred to as "media
		> rendering"? Or is it something different? What very specifically?
		>
		>
		>
		>       3.       After reading more of the discussion, I realize that I
		> don't fully understand what is meant in the first reqmt by
		"centralized
		> media mixing" or "rendering", which term is used in another email. I
		> had thought you meant the usual audio mixing such as discussed in RFC
		> 5117.( I figured it was an understood part of the topology so didn't
		> need to  be called out in particular. But I don't mind calling it
		out.)
		> In any case, now I'm not sure what you mean, maybe it is something
		> other than typical MCU mixing behavior as described in RFC 5117?
		>
		>
		>
		>       4.       As for the discussion of binaural.. here is what it
		> seems like to me.. AVP, RFC 3551 specifies  the number of  audio
		> channels, what they refer to,  and types of codecs. Binaural is
		> neither. As you say, Christer, it's a type of stereo channel.  Steve
		> feels that "binaural" must be recognized in SDP, which of course, it
		is
		> not currently.
		>
		>
		>
		>       I'm not entirely sure what needs to be specified about binaural,
		> given that it is neither channel -type nor codec-type. What needs to
		be
		> standardized? This question is probably more for Steve, or both of
		you.
		> If the receiving device knows it's getting binaural stereo, then it
		can
		> run some algorithms to improve quality and if it isn't binaural, it
		> won't run those algs., or something analogous? If that is the case, I
		> don't see what needs to be standardized that isn't already
		> standardized... But I'm eager to learn.
		>
		>
		>
		>       Thanks-
		>
		>       Allyn
		>
		>
		>
		>       Regards,
		>
		>
		>
		>       Christer
		>
		>
		>
		>
		_______________________________________________
		clue mailing list
	=09
		clue@ietf.org<mailto:clue@ietf.org>
	=09
		https://www.ietf.org/mailman/listinfo/clue
	=09
	=09



From christer.holmberg@ericsson.com  Tue Jun 21 22:26:38 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 22 Jun 2011 07:26:35 +0200
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Hi,=20

>I believe we can accomplish the exchange of information necessary for CLUE=
 with declarations and without the need for negotiation, which is more comp=
lex. This has been the thinking thus far.
>
>Several people (Christer, Charles) have recently been using the term "nego=
tiation". I take it they mean it in the loose sense of exchange information=
.
>
>In any case, whether the communication is  via negotiation or declaration =
is part of the solution design, not requirements.

I agree. The requirements should only talk about being able to provide info=
rmation.

Regards,

Christer


	=20

	=20


From christer.holmberg@ericsson.com  Tue Jun 21 22:32:26 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 22 Jun 2011 07:32:21 +0200
Thread-Topic: binaural and other rendering types
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Hi,=20

>Following this ongoing discussion, I have 2 concerns-
>
>First, I believe we agreed to that the requirements need to be motivated b=
y use cases, and I don't see any use cases for binaural or other rendering =
types. It would seem best to me for us to =20
>hold the conversation until bona fide use cases relevant to CLUE are agree=
d upon.

I think we have provided a use-case for binaural audio. A "single stream de=
vice" (e.g. a mobile phone) is able to join a telepresence conference, and =
it is possible to give him a "teleprecense-like" experience.

>Secondly, I'm not clear on whether handling binaural stereo needs to be di=
scussed in another group such as mmusic, rather than CLUE, or in addition t=
o CLUE (if there were relevant use cases for=20
>CLUE). It would be good for the co-chairs (or someone) to sort this out.

We don't need to disucss the details of binaural stereo. Again, I am only s=
uggesting a generic mechanism. Then, if additional binaural specific inform=
ation elements etc are needed, that needs to be discussed elsewhere.

>One thing to consider is that the real requirement in my opinion is CLUE e=
xtensibility - the ability to define new descriptive information to be sent=
  by senders and receivers, such as stereo=20
>binaural - I doubt that anyone imagines we would be able to define all des=
criptive information now for all time.=20

Again, I am not suggesting that. Whenever a rendering type value is registe=
red, THEN one needs to provide descriptive information associated with that=
 value. We would ONLY require a mechanism to transport the rendering type v=
alue - nothing more, nothing less :)

Regards,

Christer


From christer.holmberg@ericsson.com  Wed Jun 22 03:10:23 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 22 Jun 2011 12:09:53 +0200
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Subject: Re: [clue] Layout negotiation
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Hi Charles,=20

>I think I was the one that brought up layouts originally. I=20
>was more concerned with video layouts than audio layouts.=20
>Currently, the requirements draft seems to focus more on=20
>audio layout/spatial audio.
>Requirements 3 and 16 both deal with parts of this. I feel=20
>there needs to be more clear requirements on the ability for=20
>the to represent the potential layouts of the audio/video can=20
>that be offered. For example, I have 3 camera and 3 mics. I=20
>can provide:
>1) 3 individual video each with corresponding audio
>2) 1 active speaker only switched video with mixed audio
>3) 1 composed video including active speaker and 'n'=20
>non-active speakers (where 'n' is may be all or some fixed=20
>limit) and mixed audio

I actually think that your examples, as written, are different RENDERING TY=
PES, because they only talk about mixing and composition.

In my opinion, a LAYOUT TYPE is a description of how sources are placed in =
a virtual room.

Of course, in order to do the mixing, a layout description is often needed =
as an "input" for the rendering algorithm.

Regards,

Christer


=20
>If the receiving endpoint wants to control the layout itself,=20
>it goes with option 1. If it has limited=20
>resources/bandwidth/screens/etc it may prefer option 2 or 3.
>=20
> Cheers,
> Charles=20
>=20
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
> Of Christer Holmberg
> > Sent: Tuesday, June 21, 2011 3:52 AM
> > To: clue@ietf.org
> > Subject: [clue] Layout negotiation
> >=20
> > Hi,
> >=20
> > A while ago there were some discussions about having requirements to
> negotiate the layout type, and at
> > least according to Stephen B it was within the scope of the work.
> >=20
> >         "The ability to negotiate an audio or video layout=20
> is clearly
> within scope, and has general
> > value it the group wants to take it on.
> >         For instance, if you combine video switching of multiple
> sources with audio
> > mixing/transcoding, then the receiver is responsible
> >         for the video layout but has no control over the=20
> audio layout.
> In that case, there are
> > advantages to allowing the receiver to tell the
> >         central audio mixer where it wants the sources placed on the
> sound stage.  I have no objection
> > in principle to adding that kind of
> >         negotiation to the requirements, though I think the group
> should consider the impact on the
> > schedule."
> >=20
> > However, I haven't seen any input after that.
> >=20
> > My idea would be that it is very similar to the rendering type: CLUE
> defines a mechanism to negotiate
> > the layout type, but doesn't define specific types (instead an IANA
> registry would be created for
> > that). So, I don't think it would have any significant impact on our
> schedule.
> >=20
> > Whether it, in addition to negotiation a layout type (which=20
> specifies
> the source locations), should be
> > possible for the user to more explicit place individual sources, as
> mentioned by Stephen, can be
> > discussed. However, that would probably require a little=20
> more work, so
> at least I would be happy with
> > a simple layout type negotiation at this point.
> >=20
> > So, would people be ok with such requirement?
> >=20
> > (Another alternative would be to "embed" the layout type into the
> rendering type, but I think that
> > would be very clumsy. Because, in that case you would need to define
> mulitple types for the same
> > rendering, but with different layouts.)
> >=20
> > Regards,
> >=20
> > Christer
> >=20
> >=20
> =

From Even.roni@huawei.com  Wed Jun 22 04:03:12 2011
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Date: Wed, 22 Jun 2011 14:01:05 +0300
From: Roni Even <Even.roni@huawei.com>
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Subject: Re: [clue] Definitions: Participant
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In term of the use cases my experience is that the participant is the
endpoint itself, this is usually a fixed name like "conference room 1" or
"Roni's room system" and this is what typically appears when you call a
remote system or look at the conference roster. So RFC 4353 term is good.

There is also a need to be able to specify who is currently using the system
and any qualified name that will say that this are the current people in the
conference will serve. I am not sure that the current equipment makes it
easy to provide this information.
Roni Even

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
> Paul Coverdale
> Sent: Thursday, June 02, 2011 3:49 AM
> To: 'Paul Kyzivat'
> Cc: clue@ietf.org
> Subject: Re: [clue] Definitions: Participant
> 
> 
> >-----Original Message-----
> >From: Paul Kyzivat [mailto:pkyzivat@cisco.com]
> >Sent: Wednesday, June 01, 2011 7:45 PM
> >To: Paul Coverdale
> >Cc: 'Christer Holmberg'; 'Mary Barnes'; clue@ietf.org
> >Subject: Re: [clue] Definitions: Participant
> >
> >
> >(In XCON conferences anyway. I guess IETF82 is conference too, that
> has
> >human participants - though they are more properly called
> "registrants"
> >I think.)
> >
> 
> It's a philosophical point, I suppose, but would the typical
> "participant"
> in IETF conferences consider themselves as a "person", or as a
> "software
> element that connects a user or automata to a conference".
> 
> Actually, RFC 4353 got it right in one definition. I've noticed a few
> "Conference-Unaware Participants".
> 
> ...Paul
> 
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> 
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From stephen.botzko@gmail.com  Wed Jun 22 04:28:56 2011
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Date: Wed, 22 Jun 2011 07:28:53 -0400
Message-ID: <BANLkTimeCkOykS+a=+j2VhA1nTxkZnBYSA@mail.gmail.com>
From: Stephen Botzko <stephen.botzko@gmail.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>
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Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Requirement on centralized media mixing
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On Wed, Jun 22, 2011 at 1:24 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi Stephen,
>
> >I understand you are advocating a general mechanism, which is why I
> especially want to see use cases showing the need for the panned, plain,
> thresholded, linear, non-linear rendering types you
> >proposed.  If someone has other rendering types, then they would be
> helpful too.
> >
> >For me the negotiation of "rendering type" is a mechanism.  I am thinking
> all we need is number of channels, but I am quite willing to change my view
> if the use cases show more is needed.
>
> What do you mean by "number of channels"?
>
> In the SDP a=rtpmap attribute you are able to indicate the number of audio
> channels, but I don't think that helps.
>
> Setting aside binaural for now, I am envisioning that I am receiving three
audio channels, and that CLUE mechanisms are telling me "left, center,
right" for each channel.  I think that's all I need to know in order to
render the audio properly, but I am thinking you don't agree.  That I would
also need to know "panning" vs "plain"???  I don't understand what you are
thinking I would do differently if I knew that, which is why I am wanting
more use cases.

Regards,
>
> Christer
>
>
>
>
>
>
>        On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg <
> christer.holmberg@ericsson.com> wrote:
>
>
>                Hi,
>
>
>                >I would like to see use cases, particularly for
> non-binaural proposals.  It seems to me that a receiver doesn't really >care
> if the stereo it is receiving is "panned", "plain" or "thresholded", or if
> it is linear or non-linear. So use cases >motivating those choices would be
> helpful.
>                >
>                >Also, the proposal is for a specific mechanism ("rendering
> type").  It may be premature to identify the mechanism >in the requirements
> - since often there are multiple ways to achieve the desired ends.
>
>
>
>
>                Again, I am not suggesting to specify a specific mechanism -
> only a mechanism to negotiate the rendering type mechanism.
>
>
>
>                Yes, I am using binaural as a rendering type EXAMPLE, but
> you are the one who keep saying that I am trying to specify binaural :)
>
>
>
>                Regards,
>
>
>
>                Christer
>
>
>
>
>                On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) <
> allyn@cisco.com<mailto:allyn@cisco.com>> wrote:
>
>
>                Hi Christer,
>
>                I think that you are proposing that CLUE needs a mechanism
> to pass
>                information, such as a tag, on "rendering type", for
> example, binaural,
>                threshold, etc.
>                Is that correct?
>
>                And that you are not asking for any more from CLUE than
> simply
>                identifying the rendering type.
>                Is that correct?
>
>                IF both of these statements are correct, than personally I
> think it is
>                fine TO include the information of rendering type, such as
> "binaural",
>                by some mechanism, such as a tag, AS LONG AS there is an
> accepted Use
>                Case that shows the necessity of communicating the rendering
> type, such
>                as "thresholding" or "panning".
>
>                How do other people feel about this?
>
>                Thanks,
>                Allyn
>
>                -----Original Message-----
>
>                From: Christer Holmberg [mailto:
> christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
>                Sent: Monday, June 20, 2011 12:23 PM
>                To: Allyn Romanow (allyn); Mary Barnes
>
>                Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen;
> Bill Mauchly (bmauchly)
>                Subject: RE: [clue] Requirement on centralized media mixing
>
>                Hi Allyn,
>
>                >Still trying to get clarification-
>                >
>                >I read your description of various types of rendering.
>                >Still trying to understand what you want from CLUE-
>                >If we have a tag that says "binaural" or stereo, sub
> binaural, are we
>                >done?
>
>                Of course we could have a binaural specific SDP attribute,
> e.g.
>                a=binaural.
>
>                But, again, what we are proposing is a general mechanism,
> that could
>                look something like:
>
>                a=rendering-type = <value>
>
>                <value> could then e.g. be "binaural", but it could also be
> something
>                else (we showed a few example in the e-mail).
>
>                >Or do you want CLUE to describe how to do some kind of
> rendering? To
>                say
>                >something more about specific rendering functions?
>
>                No, CLUE doesn't need to say anything about that.
>
>                There would of course need to be a rendering description
> associated with
>                each rendering type value, but CLUE wouldn't define those.
>
>                The idea is that an IANA registry is created, where people
> can register
>                their rendering type values.
>
>                Regards,
>
>                Christer
>
>
>
>                > -----Original Message-----
>
>                > From: Christer Holmberg [mailto:
> christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
>                > Sent: Sunday, June 19, 2011 10:29 PM
>                > To: Allyn Romanow (allyn); Mary Barnes
>
>                > Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen;
> Bill Mauchly (bmauchly)
>                > Subject: RE: [clue] Requirement on centralized media
> mixing
>                >
>                >
>                > Hi Allyn,
>                >
>                > I appologise that it took some time to reply.
>                >
>                > We've been working on some definition/example text (I sent
> it to the
>                > list just a few minutes ago), which I hope will clarify
> some of the
>                > questions that have been asked.
>                >
>                > >Also, what kind of support are you asking for binaural? I
> believe
>                it's
>                > often considered as a subset of stereo. What are you
> asking for? A
>                > simple tag that says "binaural", or  the specification
>                > >of a rendering system for binaural? Precisely what are
> asking for?
>                >
>                > From CLUE, we are only asking for a general mechanism to
> request and
>                > indicate different rendering types (see definition in
> other e-mail).
>                >
>                > An example of such rendering type is binaural, BUT we are
> *NOT* asking
>                > CLUE to define any binaural specific SDP attributes etc.
> If such are
>                > needed, we agree that it needs to be done as a separate
> task.
>                >
>                > Before I try to answer your other questions, please take a
> look at the
>                > definition/example e-mail, which I hope will clarify what
> we mean by
>                > rendering and rendering type.
>                >
>                > Regards,
>                >
>                > Christer
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >
>                >       Hi Christer -
>                >
>                >       In spirit I am enthusiastic about what you are
> proposing
>                (meaning
>                > good quality mobile participation). I'm not clear on how
> the spirit
>                > becomes instantiated in our protocol, so I have some
> questions below J
>                >
>                >       Thanks,
>                >
>                >       Allyn
>                >
>                >
>                >
>
>                >       From: clue-bounces@ietf.org<mailto:
> clue-bounces@ietf.org> [mailto:clue-bounces@ietf.org<mailto:
> clue-bounces@ietf.org>] On
>
>                > Behalf Of Christer Holmberg
>                >       Sent: Tuesday, June 14, 2011 7:23 AM
>
>                >       To: clue@ietf.org<mailto:clue@ietf.org>
>
>                >       Subject: [clue] Requirement on centralized media
> mixing
>                >
>                >
>                >
>                >
>                >
>                >       Hi,
>                >
>                >
>                >
>                >       During the last interim meeting (May 12th) we
> discussed a
>                > requirement proposal
>                >
>                >       stating that an endpoint must be able to request
> central audio
>                > rendering
>                >
>                >       of different predefined formats, including 3D
> binaural
>                rendering.
>                >
>                >       (Link to proposal: http://www.ietf.org/mail-
>                > archive/web/clue/current/msg00179.html)
>                >
>                >
>                >
>                >       The proposal was well received, with the reservation
> that it
>                > should not be mandatory
>                >
>                >       for the solution to implement centralized 3D
> binaural rendering,
>
>                > i.e.an<http://i.e.an> endpoint should
>
>                >
>                >       be able to request 3D binaural rendering, but had no
> guaranty
>                > that such rendering was
>                >
>                >       supported by the system.
>                >
>                >
>                >
>                >       It was decided to look how such requirement could
> look like.
>                >
>                >
>                >
>                >       When I look the -03 version of the req draft,
> Requirement 2c
>                > states:
>                >
>                >
>                >
>                >           "The solution MUST NOT preclude the use of
> binaural audio."
>                >
>                >
>                >
>                >       I think that requirement is unclear, and it doesn't
> really give
>                > any guidance to our work.
>                >
>                >
>                >
>                >       Due to that, and also due to the fact that rather
> than talking
>                > about specific rendering types,
>                >
>                >       I would like to propose more general requirement
> text on the
>                > negotiation of the media mixing type,
>                >
>                >       and the usage of centralized media mixing in the
> first place.
>                >
>                >
>                >
>                >       The mechanism would be extendable, so new types can
> be added in
>                > future.
>                >
>                >
>                >
>                >       So, the proposed requirements are:
>                >
>                >
>                >
>                >       REQ-x:    It MUST be possible to negotiate the usage
> of
>                > centralized media mixing. System support of centralized
> media mixing
>                is
>                > optional.
>                >
>                >
>                >
>                >       REQ-y:    When centralized media mixing is used, it
> MUST be
>                > possible to negotiate the type of media rendering provided
> for each
>                > media stream received by a client.
>                >
>                >        ---
>                >
>                >       [ar] I have a few questions/comments:
>                >
>                >       1.         The term "negotiate" troubles me as I
> think it means
>                a
>                > particular form of communication that dictates the
> solution. What is
>                > being asked for is the receiver to know that it is
> receiving
>                > "centralized media mixing". This may not be the end
> product of a
>                > negotiation. The same is true of the use of the term
> negotiate in the
>                > second requirement. What is needed is a mechanism by which
> the
>                receiver
>                > may know what type of "media rendering" is being received.
>                >
>                >            So, I'd rather offer, The solution must support
> a means for
>                > identifying a stream which is "centralized media mixing".
>                >
>                >       And, When "centralized media mixing" is used, the
> solution must
>                > support a means for identifying...
>                >
>                >
>                >
>                >       2.       Also,  I'm not too sure what "media
> rendering",  the
>                > phrase in the second reqmt, represents- SDP and RTP
> recognize audio
>                > channels and recognize codecs. Is this what is referred to
> as "media
>                > rendering"? Or is it something different? What very
> specifically?
>                >
>                >
>                >
>                >       3.       After reading more of the discussion, I
> realize that I
>                > don't fully understand what is meant in the first reqmt by
>                "centralized
>                > media mixing" or "rendering", which term is used in
> another email. I
>                > had thought you meant the usual audio mixing such as
> discussed in RFC
>                > 5117.( I figured it was an understood part of the topology
> so didn't
>                > need to  be called out in particular. But I don't mind
> calling it
>                out.)
>                > In any case, now I'm not sure what you mean, maybe it is
> something
>                > other than typical MCU mixing behavior as described in RFC
> 5117?
>                >
>                >
>                >
>                >       4.       As for the discussion of binaural.. here is
> what it
>                > seems like to me.. AVP, RFC 3551 specifies  the number of
>  audio
>                > channels, what they refer to,  and types of codecs.
> Binaural is
>                > neither. As you say, Christer, it's a type of stereo
> channel.  Steve
>                > feels that "binaural" must be recognized in SDP, which of
> course, it
>                is
>                > not currently.
>                >
>                >
>                >
>                >       I'm not entirely sure what needs to be specified
> about binaural,
>                > given that it is neither channel -type nor codec-type.
> What needs to
>                be
>                > standardized? This question is probably more for Steve, or
> both of
>                you.
>                > If the receiving device knows it's getting binaural
> stereo, then it
>                can
>                > run some algorithms to improve quality and if it isn't
> binaural, it
>                > won't run those algs., or something analogous? If that is
> the case, I
>                > don't see what needs to be standardized that isn't already
>                > standardized... But I'm eager to learn.
>                >
>                >
>                >
>                >       Thanks-
>                >
>                >       Allyn
>                >
>                >
>                >
>                >       Regards,
>                >
>                >
>                >
>                >       Christer
>                >
>                >
>                >
>                >
>                _______________________________________________
>                clue mailing list
>
>                clue@ietf.org<mailto:clue@ietf.org>
>
>                https://www.ietf.org/mailman/listinfo/clue
>
>
>
>
>

--20cf307abdebfe865e04a64b4528
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<br><br><div class=3D"gmail_quote">On Wed, Jun 22, 2011 at 1:24 AM, Christe=
r Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericss=
on.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquote=
 class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc soli=
d;padding-left:1ex;">
<br>
Hi Stephen,<br>
<div class=3D"im"><br>
&gt;I understand you are advocating a general mechanism, which is why I esp=
ecially want to see use cases showing the need for the panned, plain, thres=
holded, linear, non-linear rendering types you<br>
&gt;proposed. =A0If someone has other rendering types, then they would be h=
elpful too.<br>
&gt;<br>
&gt;For me the negotiation of &quot;rendering type&quot; is a mechanism. =
=A0I am thinking all we need is number of channels, but I am quite willing =
to change my view if the use cases show more is needed.<br>
<br>
</div>What do you mean by &quot;number of channels&quot;?<br>
<br>
In the SDP a=3Drtpmap attribute you are able to indicate the number of audi=
o channels, but I don&#39;t think that helps.<br>
<br></blockquote><div>Setting aside binaural for now, I am envisioning that=
 I am receiving three audio channels, and that CLUE mechanisms are telling =
me &quot;left, center, right&quot; for each channel.=A0 I think that&#39;s =
all I need to know in order to render the audio properly, but I am thinking=
 you don&#39;t agree.=A0 That I would also need to know &quot;panning&quot;=
 vs &quot;plain&quot;???=A0 I don&#39;t understand what you are thinking I =
would do differently if I knew that, which is why I am wanting more use cas=
es.<br>
<br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.=
8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Regards,<br>
<font color=3D"#888888"><br>
Christer<br>
</font><div><div></div><div class=3D"h5"><br>
<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg &lt;<a h=
ref=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.co=
m</a>&gt; wrote:<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Hi,<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;I would like to see use cases, particul=
arly for non-binaural proposals. =A0It seems to me that a receiver doesn&#3=
9;t really &gt;care if the stereo it is receiving is &quot;panned&quot;, &q=
uot;plain&quot; or &quot;thresholded&quot;, or if it is linear or non-linea=
r. So use cases &gt;motivating those choices would be helpful.<br>

 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;Also, the proposal is for a specific me=
chanism (&quot;rendering type&quot;). =A0It may be premature to identify th=
e mechanism &gt;in the requirements - since often there are multiple ways t=
o achieve the desired ends.<br>

<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Again, I am not suggesting to specify a spe=
cific mechanism - only a mechanism to negotiate the rendering type mechanis=
m.<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Yes, I am using binaural as a rendering typ=
e EXAMPLE, but you are the one who keep saying that I am trying to specify =
binaural :)<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Regards,<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Christer<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0On Mon, Jun 20, 2011 at 5:47 PM, Allyn Roma=
now (allyn) &lt;<a href=3D"mailto:allyn@cisco.com">allyn@cisco.com</a>&lt;m=
ailto:<a href=3D"mailto:allyn@cisco.com">allyn@cisco.com</a>&gt;&gt; wrote:=
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Hi Christer,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0I think that you are proposing that CLUE ne=
eds a mechanism to pass<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0information, such as a tag, on &quot;render=
ing type&quot;, for example, binaural,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0threshold, etc.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Is that correct?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0And that you are not asking for any more fr=
om CLUE than simply<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0identifying the rendering type.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Is that correct?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0IF both of these statements are correct, th=
an personally I think it is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0fine TO include the information of renderin=
g type, such as &quot;binaural&quot;,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0by some mechanism, such as a tag, AS LONG A=
S there is an accepted Use<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Case that shows the necessity of communicat=
ing the rendering type, such<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0as &quot;thresholding&quot; or &quot;pannin=
g&quot;.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0How do other people feel about this?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Thanks,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Allyn<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0-----Original Message-----<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0From: Christer Holmberg [mailto:<a href=3D"=
mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&l=
t;mailto:<a href=3D"mailto:christer.holmberg@ericsson.com">christer.holmber=
g@ericsson.com</a>&gt;]<br>

 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Sent: Monday, June 20, 2011 12:23 PM<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0To: Allyn Romanow (allyn); Mary Barnes<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Cc: <a href=3D"mailto:clue@ietf.org">clue@i=
etf.org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt=
;; Botzko, Stephen; Bill Mauchly (bmauchly)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Subject: RE: [clue] Requirement on centrali=
zed media mixing<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Hi Allyn,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;Still trying to get clarification-<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;I read your description of various type=
s of rendering.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;Still trying to understand what you wan=
t from CLUE-<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;If we have a tag that says &quot;binaur=
al&quot; or stereo, sub binaural, are we<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;done?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Of course we could have a binaural specific=
 SDP attribute, e.g.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0a=3Dbinaural.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0But, again, what we are proposing is a gene=
ral mechanism, that could<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0look something like:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0a=3Drendering-type =3D &lt;value&gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&lt;value&gt; could then e.g. be &quot;bina=
ural&quot;, but it could also be something<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0else (we showed a few example in the e-mail=
).<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;Or do you want CLUE to describe how to =
do some kind of rendering? To<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0say<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;something more about specific rendering=
 functions?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0No, CLUE doesn&#39;t need to say anything a=
bout that.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0There would of course need to be a renderin=
g description associated with<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0each rendering type value, but CLUE wouldn&=
#39;t define those.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0The idea is that an IANA registry is create=
d, where people can register<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0their rendering type values.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Regards,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Christer<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; -----Original Message-----<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; From: Christer Holmberg [mailto:<a hre=
f=3D"mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com<=
/a>&lt;mailto:<a href=3D"mailto:christer.holmberg@ericsson.com">christer.ho=
lmberg@ericsson.com</a>&gt;]<br>

 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Sent: Sunday, June 19, 2011 10:29 PM<b=
r>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; To: Allyn Romanow (allyn); Mary Barnes=
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Cc: <a href=3D"mailto:clue@ietf.org">c=
lue@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clue@ietf.org</=
a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchly)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Subject: RE: [clue] Requirement on cen=
tralized media mixing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Hi Allyn,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; I appologise that it took some time to=
 reply.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; We&#39;ve been working on some definit=
ion/example text (I sent it to the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; list just a few minutes ago), which I =
hope will clarify some of the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; questions that have been asked.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;Also, what kind of support are you=
 asking for binaural? I believe<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0it&#39;s<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; often considered as a subset of stereo=
. What are you asking for? A<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; simple tag that says &quot;binaural&qu=
ot;, or =A0the specification<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;of a rendering system for binaural=
? Precisely what are asking for?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; From CLUE, we are only asking for a ge=
neral mechanism to request and<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; indicate different rendering types (se=
e definition in other e-mail).<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; An example of such rendering type is b=
inaural, BUT we are *NOT* asking<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; CLUE to define any binaural specific S=
DP attributes etc. If such are<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; needed, we agree that it needs to be d=
one as a separate task.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Before I try to answer your other ques=
tions, please take a look at the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; definition/example e-mail, which I hop=
e will clarify what we mean by<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; rendering and rendering type.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Regards,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Christer<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Hi Christer -<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 In spirit I am enthusiasti=
c about what you are proposing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0(meaning<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; good quality mobile participation). I&=
#39;m not clear on how the spirit<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; becomes instantiated in our protocol, =
so I have some questions below J<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Thanks,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Allyn<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 From: <a href=3D"mailto:cl=
ue-bounces@ietf.org">clue-bounces@ietf.org</a>&lt;mailto:<a href=3D"mailto:=
clue-bounces@ietf.org">clue-bounces@ietf.org</a>&gt; [mailto:<a href=3D"mai=
lto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&lt;mailto:<a href=3D"m=
ailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&gt;] On<br>

<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Behalf Of Christer Holmberg<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Sent: Tuesday, June 14, 20=
11 7:23 AM<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 To: <a href=3D"mailto:clue=
@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clu=
e@ietf.org</a>&gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Subject: [clue] Requiremen=
t on centralized media mixing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Hi,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 During the last interim me=
eting (May 12th) we discussed a<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; requirement proposal<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 stating that an endpoint m=
ust be able to request central audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; rendering<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 of different predefined fo=
rmats, including 3D binaural<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0rendering.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 (Link to proposal: <a href=
=3D"http://www.ietf.org/mail-" target=3D"_blank">http://www.ietf.org/mail-<=
/a><br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; archive/web/clue/current/msg00179.html=
)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 The proposal was well rece=
ived, with the reservation that it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; should not be mandatory<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 for the solution to implem=
ent centralized 3D binaural rendering,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; <a href=3D"http://i.e.an" target=3D"_b=
lank">i.e.an</a>&lt;<a href=3D"http://i.e.an" target=3D"_blank">http://i.e.=
an</a>&gt; endpoint should<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 be able to request 3D bina=
ural rendering, but had no guaranty<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; that such rendering was<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 supported by the system.<b=
r>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 It was decided to look how=
 such requirement could look like.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 When I look the -03 versio=
n of the req draft, Requirement 2c<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; states:<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 =A0 =A0 &quot;The solution=
 MUST NOT preclude the use of binaural audio.&quot;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 I think that requirement i=
s unclear, and it doesn&#39;t really give<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; any guidance to our work.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Due to that, and also due =
to the fact that rather than talking<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; about specific rendering types,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 I would like to propose mo=
re general requirement text on the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; negotiation of the media mixing type,<=
br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 and the usage of centraliz=
ed media mixing in the first place.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 The mechanism would be ext=
endable, so new types can be added in<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; future.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 So, the proposed requireme=
nts are:<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 REQ-x: =A0 =A0It MUST be p=
ossible to negotiate the usage of<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; centralized media mixing. System suppo=
rt of centralized media mixing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; optional.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 REQ-y: =A0 =A0When central=
ized media mixing is used, it MUST be<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; possible to negotiate the type of medi=
a rendering provided for each<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; media stream received by a client.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 =A0---<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 [ar] I have a few question=
s/comments:<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 1. =A0 =A0 =A0 =A0 The ter=
m &quot;negotiate&quot; troubles me as I think it means<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0a<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; particular form of communication that =
dictates the solution. What is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; being asked for is the receiver to kno=
w that it is receiving<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &quot;centralized media mixing&quot;. =
This may not be the end product of a<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; negotiation. The same is true of the u=
se of the term negotiate in the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; second requirement. What is needed is =
a mechanism by which the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0receiver<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; may know what type of &quot;media rend=
ering&quot; is being received.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 =A0 =A0 =A0So, I&#39;d rat=
her offer, The solution must support a means for<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; identifying a stream which is &quot;ce=
ntralized media mixing&quot;.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 And, When &quot;centralize=
d media mixing&quot; is used, the solution must<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; support a means for identifying...<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 2. =A0 =A0 =A0 Also, =A0I&=
#39;m not too sure what &quot;media rendering&quot;, =A0the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; phrase in the second reqmt, represents=
- SDP and RTP recognize audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; channels and recognize codecs. Is this=
 what is referred to as &quot;media<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; rendering&quot;? Or is it something di=
fferent? What very specifically?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 3. =A0 =A0 =A0 After readi=
ng more of the discussion, I realize that I<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; don&#39;t fully understand what is mea=
nt in the first reqmt by<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&quot;centralized<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; media mixing&quot; or &quot;rendering&=
quot;, which term is used in another email. I<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; had thought you meant the usual audio =
mixing such as discussed in RFC<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; 5117.( I figured it was an understood =
part of the topology so didn&#39;t<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; need to =A0be called out in particular=
. But I don&#39;t mind calling it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0out.)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; In any case, now I&#39;m not sure what=
 you mean, maybe it is something<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; other than typical MCU mixing behavior=
 as described in RFC 5117?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 4. =A0 =A0 =A0 As for the =
discussion of binaural.. here is what it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; seems like to me.. AVP, RFC 3551 speci=
fies =A0the number of =A0audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; channels, what they refer to, =A0and t=
ypes of codecs. Binaural is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; neither. As you say, Christer, it&#39;=
s a type of stereo channel. =A0Steve<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; feels that &quot;binaural&quot; must b=
e recognized in SDP, which of course, it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; not currently.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 I&#39;m not entirely sure =
what needs to be specified about binaural,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; given that it is neither channel -type=
 nor codec-type. What needs to<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0be<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; standardized? This question is probabl=
y more for Steve, or both of<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0you.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; If the receiving device knows it&#39;s=
 getting binaural stereo, then it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0can<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; run some algorithms to improve quality=
 and if it isn&#39;t binaural, it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; won&#39;t run those algs., or somethin=
g analogous? If that is the case, I<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; don&#39;t see what needs to be standar=
dized that isn&#39;t already<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; standardized... But I&#39;m eager to l=
earn.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Thanks-<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Allyn<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Regards,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; =A0 =A0 =A0 Christer<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0___________________________________________=
____<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0clue mailing list<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0<a href=3D"mailto:clue@ietf.org">clue@ietf.=
org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br=
>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0<a href=3D"https://www.ietf.org/mailman/lis=
tinfo/clue" target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue</a=
><br>
<br>
<br>
<br>
<br>
</div></div></blockquote></div><br>

--20cf307abdebfe865e04a64b4528--

From coverdale@sympatico.ca  Wed Jun 22 04:46:45 2011
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From: "Paul Coverdale" <coverdale@sympatico.ca>
To: "'Roni Even'" <Even.roni@huawei.com>, <clue@ietf.org>
References: <CA0AC1E6.2C4FD%stewe@stewe.org> <4DE57EA5.6060406@cisco.com>	<7F2072F1E0DE894DA4B517B93C6A0585194E2E4F90@ESESSCMS0356.eemea.ericsson.se>	<4DE6A0A3.7090009@cisco.com>	<BANLkTikHM2dv4Lc5JiUGMqCe8NAXDSuhxQ@mail.gmail.com>	<7F2072F1E0DE894DA4B517B93C6A0585194DF6A407@ESESSCMS0356.eemea.ericsson.se>	<BLU0-SMTP8825E0F84AC93B4FB0A866D07D0@phx.gbl>	<4DE6CF0D.8050104@cisco.com>	<BLU0-SMTP504476460C08178D3FBF16D07C0@phx.gbl> <00ea01cc30cb$b370a4e0$1a51eea0$%roni@huawei.com>
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Date: Wed, 22 Jun 2011 13:46:10 +0200
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Subject: Re: [clue] Definitions: Participant
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I'm a bit confused now. The RFC4353 definition of participant doesn't talk
about an "end-point", but mentions "user" (although there is no definition
of user).

...Paul

>-----Original Message-----
>From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
>Roni Even
>Sent: Wednesday, June 22, 2011 1:01 PM
>To: clue@ietf.org
>Subject: Re: [clue] Definitions: Participant
>
>In term of the use cases my experience is that the participant is the
>endpoint itself, this is usually a fixed name like "conference room 1"
>or
>"Roni's room system" and this is what typically appears when you call a
>remote system or look at the conference roster. So RFC 4353 term is
>good.
>
>There is also a need to be able to specify who is currently using the
>system
>and any qualified name that will say that this are the current people in
>the
>conference will serve. I am not sure that the current equipment makes it
>easy to provide this information.
>Roni Even
>



From Even.roni@huawei.com  Wed Jun 22 05:04:48 2011
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Date: Wed, 22 Jun 2011 15:02:38 +0300
From: Roni Even <Even.roni@huawei.com>
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Subject: Re: [clue] Definitions: Participant
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Paul,
I meant that it is the equipment (software element in RFC 4353) and not the
person who is currently using the system. This can be a video conferencing
system, MCU or gateway.
Roni

> -----Original Message-----
> From: Paul Coverdale [mailto:coverdale@sympatico.ca]
> Sent: Wednesday, June 22, 2011 2:46 PM
> To: 'Roni Even'; clue@ietf.org
> Subject: RE: [clue] Definitions: Participant
> 
> I'm a bit confused now. The RFC4353 definition of participant doesn't
> talk
> about an "end-point", but mentions "user" (although there is no
> definition
> of user).
> 
> ...Paul
> 
> >-----Original Message-----
> >From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
> Of
> >Roni Even
> >Sent: Wednesday, June 22, 2011 1:01 PM
> >To: clue@ietf.org
> >Subject: Re: [clue] Definitions: Participant
> >
> >In term of the use cases my experience is that the participant is the
> >endpoint itself, this is usually a fixed name like "conference room 1"
> >or
> >"Roni's room system" and this is what typically appears when you call
> a
> >remote system or look at the conference roster. So RFC 4353 term is
> >good.
> >
> >There is also a need to be able to specify who is currently using the
> >system
> >and any qualified name that will say that this are the current people
> in
> >the
> >conference will serve. I am not sure that the current equipment makes
> it
> >easy to provide this information.
> >Roni Even
> >



From christer.holmberg@ericsson.com  Wed Jun 22 05:14:35 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 14:14:22 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi,

>>>I understand you are advocating a general mechanism, which is why I espe=
cially want to see use cases showing
>>>the need for the panned, plain, thresholded, linear, non-linear renderin=
g types you
>>>proposed. If someone has other rendering types, then they would be helpf=
ul too.
>>
>>>For me the negotiation of "rendering type" is a mechanism.  I am thinkin=
g all we need is number of channels, but I am quite willing to change my vi=
ew if the use cases show more is needed.
>>
>>What do you mean by "number of channels"?
>>
>>In the SDP a=3Drtpmap attribute you are able to indicate the number of au=
dio channels,
>>but I don't think that helps.
>
>Setting aside binaural for now, I am envisioning that I am receiving three=
 audio channels, and that
>CLUE mechanisms are telling me "left, center, right" for each channel.  I =
think that's all I need to
>know in order to render the audio properly, but I am thinking you don't ag=
ree.

It depends on WHO is rendering.

An entity receiving all "raw material" can of course do whatever it wants w=
ith it. But, in the centralized rendering case the idea is that the renderi=
ng is done on behalf of a client, since the client due to different reasons=
 can't do it itself.

>That I would also need to know "panning" vs "plain"??? I don't understand =
what you are thinking I would do differently if I knew that, which is why I=
 am wanting more use cases.

Maybe there is no need to separate "panning" vs "plain". I will need to loo=
k into that (there for sure is a need to separate binaural from other stere=
o, though).

Other use-cases is which video and/or audio streams are sent towards a clie=
nt in the first place. E.g. Sending the video of the most active speaker, s=
ending the audio of the 4 most active speakers, etc. I consider that being =
different rendering types also, because they affect how the output stream i=
s generated.

Regards,

Christer







                               Hi,


                               >I would like to see use cases, particularly=
 for non-binaural proposals.  It seems to me that a receiver doesn't really=
 >care if the stereo it is receiving is "panned", "plain" or "thresholded",=
 or if it is linear or non-linear. So use cases >motivating those choices w=
ould be helpful.
                               >
                               >Also, the proposal is for a specific mechan=
ism ("rendering type").  It may be premature to identify the mechanism >in =
the requirements - since often there are multiple ways to achieve the desir=
ed ends.




                               Again, I am not suggesting to specify a spec=
ific mechanism - only a mechanism to negotiate the rendering type mechanism=
.



                               Yes, I am using binaural as a rendering type=
 EXAMPLE, but you are the one who keep saying that I am trying to specify b=
inaural :)



                               Regards,



                               Christer




                               On Mon, Jun 20, 2011 at 5:47 PM, Allyn Roman=
ow (allyn) <allyn@cisco.com<mailto:allyn@cisco.com>> wrote:


                               Hi Christer,

                               I think that you are proposing that CLUE nee=
ds a mechanism to pass
                               information, such as a tag, on "rendering ty=
pe", for example, binaural,
                               threshold, etc.
                               Is that correct?

                               And that you are not asking for any more fro=
m CLUE than simply
                               identifying the rendering type.
                               Is that correct?

                               IF both of these statements are correct, tha=
n personally I think it is
                               fine TO include the information of rendering=
 type, such as "binaural",
                               by some mechanism, such as a tag, AS LONG AS=
 there is an accepted Use
                               Case that shows the necessity of communicati=
ng the rendering type, such
                               as "thresholding" or "panning".

                               How do other people feel about this?

                               Thanks,
                               Allyn

                               -----Original Message-----

                               From: Christer Holmberg [mailto:christer.hol=
mberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
                               Sent: Monday, June 20, 2011 12:23 PM
                               To: Allyn Romanow (allyn); Mary Barnes

                               Cc: clue@ietf.org<mailto:clue@ietf.org>; Bot=
zko, Stephen; Bill Mauchly (bmauchly)
                               Subject: RE: [clue] Requirement on centraliz=
ed media mixing

                               Hi Allyn,

                               >Still trying to get clarification-
                               >
                               >I read your description of various types of=
 rendering.
                               >Still trying to understand what you want fr=
om CLUE-
                               >If we have a tag that says "binaural" or st=
ereo, sub binaural, are we
                               >done?

                               Of course we could have a binaural specific =
SDP attribute, e.g.
                               a=3Dbinaural.

                               But, again, what we are proposing is a gener=
al mechanism, that could
                               look something like:

                               a=3Drendering-type =3D <value>

                               <value> could then e.g. be "binaural", but i=
t could also be something
                               else (we showed a few example in the e-mail)=
.

                               >Or do you want CLUE to describe how to do s=
ome kind of rendering? To
                               say
                               >something more about specific rendering fun=
ctions?

                               No, CLUE doesn't need to say anything about =
that.

                               There would of course need to be a rendering=
 description associated with
                               each rendering type value, but CLUE wouldn't=
 define those.

                               The idea is that an IANA registry is created=
, where people can register
                               their rendering type values.

                               Regards,

                               Christer



                               > -----Original Message-----

                               > From: Christer Holmberg [mailto:christer.h=
olmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
                               > Sent: Sunday, June 19, 2011 10:29 PM
                               > To: Allyn Romanow (allyn); Mary Barnes

                               > Cc: clue@ietf.org<mailto:clue@ietf.org>; B=
otzko, Stephen; Bill Mauchly (bmauchly)
                               > Subject: RE: [clue] Requirement on central=
ized media mixing
                               >
                               >
                               > Hi Allyn,
                               >
                               > I appologise that it took some time to rep=
ly.
                               >
                               > We've been working on some definition/exam=
ple text (I sent it to the
                               > list just a few minutes ago), which I hope=
 will clarify some of the
                               > questions that have been asked.
                               >
                               > >Also, what kind of support are you asking=
 for binaural? I believe
                               it's
                               > often considered as a subset of stereo. Wh=
at are you asking for? A
                               > simple tag that says "binaural", or  the s=
pecification
                               > >of a rendering system for binaural? Preci=
sely what are asking for?
                               >
                               > From CLUE, we are only asking for a genera=
l mechanism to request and
                               > indicate different rendering types (see de=
finition in other e-mail).
                               >
                               > An example of such rendering type is binau=
ral, BUT we are *NOT* asking
                               > CLUE to define any binaural specific SDP a=
ttributes etc. If such are
                               > needed, we agree that it needs to be done =
as a separate task.
                               >
                               > Before I try to answer your other question=
s, please take a look at the
                               > definition/example e-mail, which I hope wi=
ll clarify what we mean by
                               > rendering and rendering type.
                               >
                               > Regards,
                               >
                               > Christer
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >       Hi Christer -
                               >
                               >       In spirit I am enthusiastic about wh=
at you are proposing
                               (meaning
                               > good quality mobile participation). I'm no=
t clear on how the spirit
                               > becomes instantiated in our protocol, so I=
 have some questions below J
                               >
                               >       Thanks,
                               >
                               >       Allyn
                               >
                               >
                               >

                               >       From: clue-bounces@ietf.org<mailto:c=
lue-bounces@ietf.org> [mailto:clue-bounces@ietf.org<mailto:clue-bounces@iet=
f.org>] On

                               > Behalf Of Christer Holmberg
                               >       Sent: Tuesday, June 14, 2011 7:23 AM

                               >       To: clue@ietf.org<mailto:clue@ietf.o=
rg>

                               >       Subject: [clue] Requirement on centr=
alized media mixing
                               >
                               >
                               >
                               >
                               >
                               >       Hi,
                               >
                               >
                               >
                               >       During the last interim meeting (May=
 12th) we discussed a
                               > requirement proposal
                               >
                               >       stating that an endpoint must be abl=
e to request central audio
                               > rendering
                               >
                               >       of different predefined formats, inc=
luding 3D binaural
                               rendering.
                               >
                               >       (Link to proposal: http://www.ietf.o=
rg/mail-
                               > archive/web/clue/current/msg00179.html)
                               >
                               >
                               >
                               >       The proposal was well received, with=
 the reservation that it
                               > should not be mandatory
                               >
                               >       for the solution to implement centra=
lized 3D binaural rendering,

                               > i.e.an<http://i.e.an> endpoint should

                               >
                               >       be able to request 3D binaural rende=
ring, but had no guaranty
                               > that such rendering was
                               >
                               >       supported by the system.
                               >
                               >
                               >
                               >       It was decided to look how such requ=
irement could look like.
                               >
                               >
                               >
                               >       When I look the -03 version of the r=
eq draft, Requirement 2c
                               > states:
                               >
                               >
                               >
                               >           "The solution MUST NOT preclude =
the use of binaural audio."
                               >
                               >
                               >
                               >       I think that requirement is unclear,=
 and it doesn't really give
                               > any guidance to our work.
                               >
                               >
                               >
                               >       Due to that, and also due to the fac=
t that rather than talking
                               > about specific rendering types,
                               >
                               >       I would like to propose more general=
 requirement text on the
                               > negotiation of the media mixing type,
                               >
                               >       and the usage of centralized media m=
ixing in the first place.
                               >
                               >
                               >
                               >       The mechanism would be extendable, s=
o new types can be added in
                               > future.
                               >
                               >
                               >
                               >       So, the proposed requirements are:
                               >
                               >
                               >
                               >       REQ-x:    It MUST be possible to neg=
otiate the usage of
                               > centralized media mixing. System support o=
f centralized media mixing
                               is
                               > optional.
                               >
                               >
                               >
                               >       REQ-y:    When centralized media mix=
ing is used, it MUST be
                               > possible to negotiate the type of media re=
ndering provided for each
                               > media stream received by a client.
                               >
                               >        ---
                               >
                               >       [ar] I have a few questions/comments=
:
                               >
                               >       1.         The term "negotiate" trou=
bles me as I think it means
                               a
                               > particular form of communication that dict=
ates the solution. What is
                               > being asked for is the receiver to know th=
at it is receiving
                               > "centralized media mixing". This may not b=
e the end product of a
                               > negotiation. The same is true of the use o=
f the term negotiate in the
                               > second requirement. What is needed is a me=
chanism by which the
                               receiver
                               > may know what type of "media rendering" is=
 being received.
                               >
                               >            So, I'd rather offer, The solut=
ion must support a means for
                               > identifying a stream which is "centralized=
 media mixing".
                               >
                               >       And, When "centralized media mixing"=
 is used, the solution must
                               > support a means for identifying...
                               >
                               >
                               >
                               >       2.       Also,  I'm not too sure wha=
t "media rendering",  the
                               > phrase in the second reqmt, represents- SD=
P and RTP recognize audio
                               > channels and recognize codecs. Is this wha=
t is referred to as "media
                               > rendering"? Or is it something different? =
What very specifically?
                               >
                               >
                               >
                               >       3.       After reading more of the d=
iscussion, I realize that I
                               > don't fully understand what is meant in th=
e first reqmt by
                               "centralized
                               > media mixing" or "rendering", which term i=
s used in another email. I
                               > had thought you meant the usual audio mixi=
ng such as discussed in RFC
                               > 5117.( I figured it was an understood part=
 of the topology so didn't
                               > need to  be called out in particular. But =
I don't mind calling it
                               out.)
                               > In any case, now I'm not sure what you mea=
n, maybe it is something
                               > other than typical MCU mixing behavior as =
described in RFC 5117?
                               >
                               >
                               >
                               >       4.       As for the discussion of bi=
naural.. here is what it
                               > seems like to me.. AVP, RFC 3551 specifies=
  the number of  audio
                               > channels, what they refer to,  and types o=
f codecs. Binaural is
                               > neither. As you say, Christer, it's a type=
 of stereo channel.  Steve
                               > feels that "binaural" must be recognized i=
n SDP, which of course, it
                               is
                               > not currently.
                               >
                               >
                               >
                               >       I'm not entirely sure what needs to =
be specified about binaural,
                               > given that it is neither channel -type nor=
 codec-type. What needs to
                               be
                               > standardized? This question is probably mo=
re for Steve, or both of
                               you.
                               > If the receiving device knows it's getting=
 binaural stereo, then it
                               can
                               > run some algorithms to improve quality and=
 if it isn't binaural, it
                               > won't run those algs., or something analog=
ous? If that is the case, I
                               > don't see what needs to be standardized th=
at isn't already
                               > standardized... But I'm eager to learn.
                               >
                               >
                               >
                               >       Thanks-
                               >
                               >       Allyn
                               >
                               >
                               >
                               >       Regards,
                               >
                               >
                               >
                               >       Christer
                               >
                               >
                               >
                               >
                               ____________________________________________=
___
                               clue mailing list

                               clue@ietf.org<mailto:clue@ietf.org>

                               https://www.ietf.org/mailman/listinfo/clue








From Even.roni@huawei.com  Wed Jun 22 05:32:53 2011
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Date: Wed, 22 Jun 2011 15:30:18 +0300
From: Roni Even <Even.roni@huawei.com>
In-reply-to: <BANLkTimeCkOykS+a=+j2VhA1nTxkZnBYSA@mail.gmail.com>
To: 'Stephen Botzko' <stephen.botzko@gmail.com>, 'Christer Holmberg' <christer.holmberg@ericsson.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Requirement on centralized media mixing
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Hi,

In XCON data model
http://tools.ietf.org/html/draft-ietf-xcon-common-data-model-31#section-4.2.
13 there is a specification of video layout control that describes the
continuous presence layout. There was no requirement for something similar
for audio. I assume that Christer wants to see something similar to that
definition for audio but I am not sure if there is a use case for that,
currently SDP RTPMAP has the encoding parameters that allows the
specification of the number of audio channels which as far as I understand
is sufficient for telepresence systems.

 

If there is a general need to negotiate not only the number of channels but
also a non codec specific way to negotiate audio mixing parameter, I am not
sure this is a CLUE topic. In which case its support will be part of
interoperability requirement with SIP systems that do not support
telepresence extensions.

 

Regards

Roni Even

 

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Stephen Botzko
Sent: Wednesday, June 22, 2011 2:29 PM
To: Christer Holmberg
Cc: clue@ietf.org
Subject: Re: [clue] Requirement on centralized media mixing

 

 

On Wed, Jun 22, 2011 at 1:24 AM, Christer Holmberg
<christer.holmberg@ericsson.com> wrote:


Hi Stephen,


>I understand you are advocating a general mechanism, which is why I
especially want to see use cases showing the need for the panned, plain,
thresholded, linear, non-linear rendering types you
>proposed.  If someone has other rendering types, then they would be helpful
too.
>
>For me the negotiation of "rendering type" is a mechanism.  I am thinking
all we need is number of channels, but I am quite willing to change my view
if the use cases show more is needed.

What do you mean by "number of channels"?

In the SDP a=rtpmap attribute you are able to indicate the number of audio
channels, but I don't think that helps.

Setting aside binaural for now, I am envisioning that I am receiving three
audio channels, and that CLUE mechanisms are telling me "left, center,
right" for each channel.  I think that's all I need to know in order to
render the audio properly, but I am thinking you don't agree.  That I would
also need to know "panning" vs "plain"???  I don't understand what you are
thinking I would do differently if I knew that, which is why I am wanting
more use cases.

Regards,

Christer







       On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg
<christer.holmberg@ericsson.com> wrote:


               Hi,


               >I would like to see use cases, particularly for non-binaural
proposals.  It seems to me that a receiver doesn't really >care if the
stereo it is receiving is "panned", "plain" or "thresholded", or if it is
linear or non-linear. So use cases >motivating those choices would be
helpful.
               >
               >Also, the proposal is for a specific mechanism ("rendering
type").  It may be premature to identify the mechanism >in the requirements
- since often there are multiple ways to achieve the desired ends.




               Again, I am not suggesting to specify a specific mechanism -
only a mechanism to negotiate the rendering type mechanism.



               Yes, I am using binaural as a rendering type EXAMPLE, but you
are the one who keep saying that I am trying to specify binaural :)



               Regards,



               Christer




               On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn)
<allyn@cisco.com<mailto:allyn@cisco.com>> wrote:


               Hi Christer,

               I think that you are proposing that CLUE needs a mechanism to
pass
               information, such as a tag, on "rendering type", for example,
binaural,
               threshold, etc.
               Is that correct?

               And that you are not asking for any more from CLUE than
simply
               identifying the rendering type.
               Is that correct?

               IF both of these statements are correct, than personally I
think it is
               fine TO include the information of rendering type, such as
"binaural",
               by some mechanism, such as a tag, AS LONG AS there is an
accepted Use
               Case that shows the necessity of communicating the rendering
type, such
               as "thresholding" or "panning".

               How do other people feel about this?

               Thanks,
               Allyn

               -----Original Message-----

               From: Christer Holmberg
[mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com
>]
               Sent: Monday, June 20, 2011 12:23 PM
               To: Allyn Romanow (allyn); Mary Barnes

               Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen;
Bill Mauchly (bmauchly)
               Subject: RE: [clue] Requirement on centralized media mixing

               Hi Allyn,

               >Still trying to get clarification-
               >
               >I read your description of various types of rendering.
               >Still trying to understand what you want from CLUE-
               >If we have a tag that says "binaural" or stereo, sub
binaural, are we
               >done?

               Of course we could have a binaural specific SDP attribute,
e.g.
               a=binaural.

               But, again, what we are proposing is a general mechanism,
that could
               look something like:

               a=rendering-type = <value>

               <value> could then e.g. be "binaural", but it could also be
something
               else (we showed a few example in the e-mail).

               >Or do you want CLUE to describe how to do some kind of
rendering? To
               say
               >something more about specific rendering functions?

               No, CLUE doesn't need to say anything about that.

               There would of course need to be a rendering description
associated with
               each rendering type value, but CLUE wouldn't define those.

               The idea is that an IANA registry is created, where people
can register
               their rendering type values.

               Regards,

               Christer



               > -----Original Message-----

               > From: Christer Holmberg
[mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com
>]
               > Sent: Sunday, June 19, 2011 10:29 PM
               > To: Allyn Romanow (allyn); Mary Barnes

               > Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen;
Bill Mauchly (bmauchly)
               > Subject: RE: [clue] Requirement on centralized media mixing
               >
               >
               > Hi Allyn,
               >
               > I appologise that it took some time to reply.
               >
               > We've been working on some definition/example text (I sent
it to the
               > list just a few minutes ago), which I hope will clarify
some of the
               > questions that have been asked.
               >
               > >Also, what kind of support are you asking for binaural? I
believe
               it's
               > often considered as a subset of stereo. What are you asking
for? A
               > simple tag that says "binaural", or  the specification
               > >of a rendering system for binaural? Precisely what are
asking for?
               >
               > From CLUE, we are only asking for a general mechanism to
request and
               > indicate different rendering types (see definition in other
e-mail).
               >
               > An example of such rendering type is binaural, BUT we are
*NOT* asking
               > CLUE to define any binaural specific SDP attributes etc. If
such are
               > needed, we agree that it needs to be done as a separate
task.
               >
               > Before I try to answer your other questions, please take a
look at the
               > definition/example e-mail, which I hope will clarify what
we mean by
               > rendering and rendering type.
               >
               > Regards,
               >
               > Christer
               >
               >
               >
               >
               >
               >
               >
               >
               >
               >
               >
               >
               >
               >
               >       Hi Christer -
               >
               >       In spirit I am enthusiastic about what you are
proposing
               (meaning
               > good quality mobile participation). I'm not clear on how
the spirit
               > becomes instantiated in our protocol, so I have some
questions below J
               >
               >       Thanks,
               >
               >       Allyn
               >
               >
               >

               >       From:
clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>
[mailto:clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On

               > Behalf Of Christer Holmberg
               >       Sent: Tuesday, June 14, 2011 7:23 AM

               >       To: clue@ietf.org<mailto:clue@ietf.org>

               >       Subject: [clue] Requirement on centralized media
mixing
               >
               >
               >
               >
               >
               >       Hi,
               >
               >
               >
               >       During the last interim meeting (May 12th) we
discussed a
               > requirement proposal
               >
               >       stating that an endpoint must be able to request
central audio
               > rendering
               >
               >       of different predefined formats, including 3D
binaural
               rendering.
               >
               >       (Link to proposal: http://www.ietf.org/mail-
               > archive/web/clue/current/msg00179.html)
               >
               >
               >
               >       The proposal was well received, with the reservation
that it
               > should not be mandatory
               >
               >       for the solution to implement centralized 3D binaural
rendering,

               > i.e.an<http://i.e.an> endpoint should

               >
               >       be able to request 3D binaural rendering, but had no
guaranty
               > that such rendering was
               >
               >       supported by the system.
               >
               >
               >
               >       It was decided to look how such requirement could
look like.
               >
               >
               >
               >       When I look the -03 version of the req draft,
Requirement 2c
               > states:
               >
               >
               >
               >           "The solution MUST NOT preclude the use of
binaural audio."
               >
               >
               >
               >       I think that requirement is unclear, and it doesn't
really give
               > any guidance to our work.
               >
               >
               >
               >       Due to that, and also due to the fact that rather
than talking
               > about specific rendering types,
               >
               >       I would like to propose more general requirement text
on the
               > negotiation of the media mixing type,
               >
               >       and the usage of centralized media mixing in the
first place.
               >
               >
               >
               >       The mechanism would be extendable, so new types can
be added in
               > future.
               >
               >
               >
               >       So, the proposed requirements are:
               >
               >
               >
               >       REQ-x:    It MUST be possible to negotiate the usage
of
               > centralized media mixing. System support of centralized
media mixing
               is
               > optional.
               >
               >
               >
               >       REQ-y:    When centralized media mixing is used, it
MUST be
               > possible to negotiate the type of media rendering provided
for each
               > media stream received by a client.
               >
               >        ---
               >
               >       [ar] I have a few questions/comments:
               >
               >       1.         The term "negotiate" troubles me as I
think it means
               a
               > particular form of communication that dictates the
solution. What is
               > being asked for is the receiver to know that it is
receiving
               > "centralized media mixing". This may not be the end product
of a
               > negotiation. The same is true of the use of the term
negotiate in the
               > second requirement. What is needed is a mechanism by which
the
               receiver
               > may know what type of "media rendering" is being received.
               >
               >            So, I'd rather offer, The solution must support
a means for
               > identifying a stream which is "centralized media mixing".
               >
               >       And, When "centralized media mixing" is used, the
solution must
               > support a means for identifying...
               >
               >
               >
               >       2.       Also,  I'm not too sure what "media
rendering",  the
               > phrase in the second reqmt, represents- SDP and RTP
recognize audio
               > channels and recognize codecs. Is this what is referred to
as "media
               > rendering"? Or is it something different? What very
specifically?
               >
               >
               >
               >       3.       After reading more of the discussion, I
realize that I
               > don't fully understand what is meant in the first reqmt by
               "centralized
               > media mixing" or "rendering", which term is used in another
email. I
               > had thought you meant the usual audio mixing such as
discussed in RFC
               > 5117.( I figured it was an understood part of the topology
so didn't
               > need to  be called out in particular. But I don't mind
calling it
               out.)
               > In any case, now I'm not sure what you mean, maybe it is
something
               > other than typical MCU mixing behavior as described in RFC
5117?
               >
               >
               >
               >       4.       As for the discussion of binaural.. here is
what it
               > seems like to me.. AVP, RFC 3551 specifies  the number of
audio
               > channels, what they refer to,  and types of codecs.
Binaural is
               > neither. As you say, Christer, it's a type of stereo
channel.  Steve
               > feels that "binaural" must be recognized in SDP, which of
course, it
               is
               > not currently.
               >
               >
               >
               >       I'm not entirely sure what needs to be specified
about binaural,
               > given that it is neither channel -type nor codec-type. What
needs to
               be
               > standardized? This question is probably more for Steve, or
both of
               you.
               > If the receiving device knows it's getting binaural stereo,
then it
               can
               > run some algorithms to improve quality and if it isn't
binaural, it
               > won't run those algs., or something analogous? If that is
the case, I
               > don't see what needs to be standardized that isn't already
               > standardized... But I'm eager to learn.
               >
               >
               >
               >       Thanks-
               >
               >       Allyn
               >
               >
               >
               >       Regards,
               >
               >
               >
               >       Christer
               >
               >
               >
               >
               _______________________________________________
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               clue@ietf.org<mailto:clue@ietf.org>

               https://www.ietf.org/mailman/listinfo/clue





 


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<o:idmap v:ext="edit" data="1" />
</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Hi,<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>In XCON data model <a href="http://tools.ietf.org/html/draft-ietf-xcon-common-data-model-31#section-4.2.13">http://tools.ietf.org/html/draft-ietf-xcon-common-data-model-31#section-4.2.13</a> there is a specification of video layout control that describes the continuous presence layout. There was no requirement for something similar for audio. I assume that Christer wants to see something similar to that definition for audio but I am not sure if there is a use case for that, currently SDP RTPMAP has the encoding parameters that allows the specification of the number of audio channels which as far as I understand is sufficient for telepresence systems.<o:p
 ></o:p><
mal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>If there is a general need to negotiate not only the number of channels but also a non codec specific way to negotiate audio mixing parameter, I am not sure this is a CLUE topic. In which case its support will be part of interoperability requirement with SIP systems that do not support telepresence extensions.<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Regards<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D'>Roni Even<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:11.0pt;font-family:
 "Calibri
97D'><o:p>&nbsp;</o:p></span></p><div style='border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in 4.0pt'><div><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of </b>Stephen Botzko<br><b>Sent:</b> Wednesday, June 22, 2011 2:29 PM<br><b>To:</b> Christer Holmberg<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: [clue] Requirement on centralized media mixing<o:p></o:p></span></p></div></div><p class=MsoNormal><o:p>&nbsp;</o:p></p><p class=MsoNormal style='margin-bottom:12.0pt'><o:p>&nbsp;</o:p></p><div><p class=MsoNormal>On Wed, Jun 22, 2011 at 1:24 AM, Christer Holmberg &lt;<a href="mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt; wrote:<o:p></o:p></p><p class=MsoNormal><br>Hi
  Stephen
lass=MsoNormal style='margin-bottom:12.0pt'><br>&gt;I understand you are advocating a general mechanism, which is why I especially want to see use cases showing the need for the panned, plain, thresholded, linear, non-linear rendering types you<br>&gt;proposed. &nbsp;If someone has other rendering types, then they would be helpful too.<br>&gt;<br>&gt;For me the negotiation of &quot;rendering type&quot; is a mechanism. &nbsp;I am thinking all we need is number of channels, but I am quite willing to change my view if the use cases show more is needed.<o:p></o:p></p></div><p class=MsoNormal style='margin-bottom:12.0pt'>What do you mean by &quot;number of channels&quot;?<br><br>In the SDP a=rtpmap attribute you are able to indicate the number of audio channels, but I don't think that helps.<o:p></o:p></p><div><p class=MsoNormal style='margin-bottom:12.0pt'>Setting aside binaural for now, I am envisioning that I am receiving three audio channels, and that CLUE mechanisms are telli
 ng me &q
uot; for each channel.&nbsp; I think that's all I need to know in order to render the audio properly, but I am thinking you don't agree.&nbsp; That I would also need to know &quot;panning&quot; vs &quot;plain&quot;???&nbsp; I don't understand what you are thinking I would do differently if I knew that, which is why I am wanting more use cases.<o:p></o:p></p></div><blockquote style='border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in'><p class=MsoNormal>Regards,<br><span style='color:#888888'><br>Christer</span><o:p></o:p></p><div><div><p class=MsoNormal style='margin-bottom:12.0pt'><br><br><br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp;On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg &lt;<a href="mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt; wrote:<br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Hi,<br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;I would 
 like to 
ly for non-binaural proposals. &nbsp;It seems to me that a receiver doesn't really &gt;care if the stereo it is receiving is &quot;panned&quot;, &quot;plain&quot; or &quot;thresholded&quot;, or if it is linear or non-linear. So use cases &gt;motivating those choices would be helpful.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;Also, the proposal is for a specific mechanism (&quot;rendering type&quot;). &nbsp;It may be premature to identify the mechanism &gt;in the requirements - since often there are multiple ways to achieve the desired ends.<br><br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Again, I am not suggesting to specify a specific mechanism - only a mechanism to negotiate the rendering type mechanism.<br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Yes, I am using binaural as a rendering type EXAMPLE, but you are the one who keep saying that 
 I am try
)<br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Regards,<br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Christer<br><br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn) &lt;<a href="mailto:allyn@cisco.com">allyn@cisco.com</a>&lt;mailto:<a href="mailto:allyn@cisco.com">allyn@cisco.com</a>&gt;&gt; wrote:<br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Hi Christer,<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I think that you are proposing that CLUE needs a mechanism to pass<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;information, such as a tag, on &quot;rendering type&quot;, for example, binaural,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;threshold, etc.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Is that correct?<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;And tha
 t you ar
 from CLUE than simply<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;identifying the rendering type.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Is that correct?<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;IF both of these statements are correct, than personally I think it is<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;fine TO include the information of rendering type, such as &quot;binaural&quot;,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;by some mechanism, such as a tag, AS LONG AS there is an accepted Use<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Case that shows the necessity of communicating the rendering type, such<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;as &quot;thresholding&quot; or &quot;panning&quot;.<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;How do other people feel about this?<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;T
 hanks,<b
bsp; &nbsp; &nbsp; &nbsp; &nbsp;Allyn<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-----Original Message-----<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;From: Christer Holmberg [mailto:<a href="mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&lt;mailto:<a href="mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt;]<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Sent: Monday, June 20, 2011 12:23 PM<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;To: Allyn Romanow (allyn); Mary Barnes<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Cc: <a href="mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href="mailto:clue@ietf.org">clue@ietf.org</a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchly)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Subject: RE: [clue] Requirement on centralized media mixing<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &n
 bsp;Hi A
; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;Still trying to get clarification-<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;I read your description of various types of rendering.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;Still trying to understand what you want from CLUE-<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;If we have a tag that says &quot;binaural&quot; or stereo, sub binaural, are we<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;done?<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Of course we could have a binaural specific SDP attribute, e.g.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;a=binaural.<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;But, again, what we are proposing is a general mechanism, that could<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;look something like
 :<br><br
sp; &nbsp; &nbsp; &nbsp; &nbsp;a=rendering-type = &lt;value&gt;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&lt;value&gt; could then e.g. be &quot;binaural&quot;, but it could also be something<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else (we showed a few example in the e-mail).<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;Or do you want CLUE to describe how to do some kind of rendering? To<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;say<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;something more about specific rendering functions?<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;No, CLUE doesn't need to say anything about that.<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;There would of course need to be a rendering description associated with<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;each rendering type value, but CLUE wouldn't define those.<
 br><br>&
; &nbsp; &nbsp; &nbsp; &nbsp;The idea is that an IANA registry is created, where people can register<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;their rendering type values.<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Regards,<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Christer<br><br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; -----Original Message-----<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; From: Christer Holmberg [mailto:<a href="mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&lt;mailto:<a href="mailto:christer.holmberg@ericsson.com">christer.holmberg@ericsson.com</a>&gt;]<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Sent: Sunday, June 19, 2011 10:29 PM<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; To: Allyn Romanow (allyn); Mary Barnes<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Cc: <a hr
 ef="mail
tf.org</a>&lt;mailto:<a href="mailto:clue@ietf.org">clue@ietf.org</a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchly)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Subject: RE: [clue] Requirement on centralized media mixing<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Hi Allyn,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; I appologise that it took some time to reply.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; We've been working on some definition/example text (I sent it to the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; list just a few minutes ago), which I hope will clarify some of the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &n
 bsp;&gt;
 asked.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &gt;Also, what kind of support are you asking for binaural? I believe<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it's<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; often considered as a subset of stereo. What are you asking for? A<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; simple tag that says &quot;binaural&quot;, or &nbsp;the specification<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &gt;of a rendering system for binaural? Precisely what are asking for?<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; From CLUE, we are only asking for a general mechanism to request and<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; indicate different rendering types (see definition in other e-mail).
 <br>&nbs
nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; An example of such rendering type is binaural, BUT we are *NOT* asking<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; CLUE to define any binaural specific SDP attributes etc. If such are<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; needed, we agree that it needs to be done as a separate task.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Before I try to answer your other questions, please take a look at the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; definition/example e-mail, which I hope will clarify what we mean by<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; rendering and rendering type.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Regards,<br>&nbsp; &
 nbsp; &n
 &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Christer<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; 
 &nbsp; &
; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Hi Christer -<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; In spirit I am enthusiastic about what you are proposing<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(meaning<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; good quality mobile participation). I'm not clear on how the spirit<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; becomes instantiated in our protocol, so I have some questions below J<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Thanks,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Allyn<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbs
 p; &nbsp
bsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; From: <a href="mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&lt;mailto:<a href="mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&gt; [mailto:<a href="mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&lt;mailto:<a href="mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>&gt;] On<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; Behalf Of Christer Holmberg<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Sent: Tuesday, June 14, 2011 7:23 AM<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; To: <a href="mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href="mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Subject: [clue] Requirement on
  central
p; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Hi,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; During the last interim meeting (May 12th) we discussed a<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; requirement proposal<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; stating that an endpoint must be
  able to
>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; rendering<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; of different predefined formats, including 3D binaural<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rendering.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; (Link to proposal: <a href="http://www.ietf.org/mail-" target="_blank">http://www.ietf.org/mail-</a><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; archive/web/clue/current/msg00179.html)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; The proposal was well re
 ceived, 
 it<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; should not be mandatory<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; for the solution to implement centralized 3D binaural rendering,<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; <a href="http://i.e.an" target="_blank">i.e.an</a>&lt;<a href="http://i.e.an" target="_blank">http://i.e.an</a>&gt; endpoint should<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; be able to request 3D binaural rendering, but had no guaranty<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; that such rendering was<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; supported by the system.<br>&nbsp; &nbsp;
  &nbsp; 
p; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; It was decided to look how such requirement could look like.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; When I look the -03 version of the req draft, Requirement 2c<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; states:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;The sol
 ution MU
f binaural audio.&quot;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; I think that requirement is unclear, and it doesn't really give<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; any guidance to our work.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Due to that, and also due to the fact that rather than talking<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; about specific rendering types,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &
 nbsp; &n
bsp; I would like to propose more general requirement text on the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; negotiation of the media mixing type,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; and the usage of centralized media mixing in the first place.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; The mechanism would be extendable, so new types can be added in<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; future.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; 
 &nbsp; &
; &nbsp;&gt; &nbsp; &nbsp; &nbsp; So, the proposed requirements are:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; REQ-x: &nbsp; &nbsp;It MUST be possible to negotiate the usage of<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; centralized media mixing. System support of centralized media mixing<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; optional.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; REQ-y: &nbsp; &nbsp;When centralized media 
 mixing i
sp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; possible to negotiate the type of media rendering provided for each<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; media stream received by a client.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; &nbsp;---<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; [ar] I have a few questions/comments:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; 1. &nbsp; &nbsp; &nbsp; &nbsp; The term &quot;negotiate&quot; troubles me as I think it means<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;a<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; particular form of communication that dictates the solution. 
 What is<
nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; being asked for is the receiver to know that it is receiving<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &quot;centralized media mixing&quot;. This may not be the end product of a<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; negotiation. The same is true of the use of the term negotiate in the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; second requirement. What is needed is a mechanism by which the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;receiver<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; may know what type of &quot;media rendering&quot; is being received.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;So, I'd rather offer, The solution must support a means for<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; ident
 ifying a
ntralized media mixing&quot;.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; And, When &quot;centralized media mixing&quot; is used, the solution must<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; support a means for identifying...<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; 2. &nbsp; &nbsp; &nbsp; Also, &nbsp;I'm not too sure what &quot;media rendering&quot;, &nbsp;the<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; phrase in the second reqmt, represents- SDP and RTP recognize audio<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; channels and recognize codecs. Is this what is referred to as &quot;media<br>
 &nbsp; &
; &nbsp; &nbsp; &nbsp;&gt; rendering&quot;? Or is it something different? What very specifically?<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; 3. &nbsp; &nbsp; &nbsp; After reading more of the discussion, I realize that I<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; don't fully understand what is meant in the first reqmt by<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&quot;centralized<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; media mixing&quot; or &quot;rendering&quot;, which term is used in another email. I<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; had thought you meant the usual audio mixing such as discussed in RFC<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;
  5117.( 
stood part of the topology so didn't<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; need to &nbsp;be called out in particular. But I don't mind calling it<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;out.)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; In any case, now I'm not sure what you mean, maybe it is something<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; other than typical MCU mixing behavior as described in RFC 5117?<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; 4. &nbsp; &nbsp; &nbsp; As for the discussion of binaural.. here is what it<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; seems like to me.. AVP, RFC 3551 specifies &nbsp;the number of &nbsp;audio<br>&nbsp; 
 &nbsp; &
; &nbsp; &nbsp;&gt; channels, what they refer to, &nbsp;and types of codecs. Binaural is<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; neither. As you say, Christer, it's a type of stereo channel. &nbsp;Steve<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; feels that &quot;binaural&quot; must be recognized in SDP, which of course, it<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; not currently.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; I'm not entirely sure what needs to be specified about binaural,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; given that it is neither channel -type nor codec-type. What needs to<br>&nbsp; &nb
 sp; &nbs
nbsp; &nbsp;be<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; standardized? This question is probably more for Steve, or both of<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;you.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; If the receiving device knows it's getting binaural stereo, then it<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;can<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; run some algorithms to improve quality and if it isn't binaural, it<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; won't run those algs., or something analogous? If that is the case, I<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; don't see what needs to be standardized that isn't already<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; standardized... But I'm eager to learn.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
  &nbsp; 
p; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Thanks-<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Allyn<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Regards,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt; &nbsp; &nbsp; &nbsp; Christer<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;
 <br>&nbs
nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_______________________________________________<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;clue mailing list<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<a href="mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href="mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<a href="https://www.ietf.org/mailman/listinfo/clue" target="_blank">https://www.ietf.org/mailman/listinfo/clue</a><br><br><br><br><o:p></o:p></p></div></div></blockquote></div><p class=MsoNormal><o:p>&nbsp;</o:p></p></div></div></body></html>

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From Even.roni@huawei.com  Wed Jun 22 06:04:07 2011
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Date: Wed, 22 Jun 2011 15:58:47 +0300
From: Roni Even <Even.roni@huawei.com>
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Subject: Re: [clue] use case for multi-view
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Hi Allyn,

I sis not add it, I sent the following question to the list on May 17th and
did not get any response yet

 

"Hi Mark,

I am trying to see how to fit this case in the use-cases draft. When I
ignore the term "virtual space" and look at the description it talks about
describing the view point of each cameras that may overlap and allowing the
receivers to select the view they want. I see some resemblance to the
education usage described. 

Will it make sense to mention that the camera can provide different view in
the point to point symmetric or asymmetric case which has a case with a PTZ
camera."

 

 

Roni Even

 

 

From: Allyn Romanow (allyn) [mailto:allyn@cisco.com] 
Sent: Wednesday, June 22, 2011 6:51 AM
To: Roni Even
Cc: clue@ietf.org
Subject: use case for multi-view

 

Hi Roni,

I thought Mark's use case for multi-view was added to the Use Case doc, but
I couldn't find it there? Is it just not added yet or is there some issue
with it?

 

Thanks much


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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='color:#1F497D'>Hi Allyn,<o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'>I sis not add it, I sent the following question to the list on May 17th and did not get any response yet<sup><o:p></o:p></sup></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='color:#1F497D'>&quot;Hi Mark,<o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'>I am trying to see how to fit this case in the use-cases draft. When I ignore the term &quot;virtual space&quot; and look at the description it talks about describing the view point of each cameras that may overlap and allowing the receivers to select the view they want. I see some resemblance to the education usage described. <o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'>Will it make sense t
 o mentio
vide different view in the point to point symmetric or asymmetric case which has a case with a PTZ camera.&quot;<o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='color:#1F497D'>Roni Even<o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p>&nbsp;</o:p></span></p><div style='border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in 4.0pt'><div><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Allyn Romanow (allyn) [mailto:allyn@cisco.com] <br><b>Sent:</b> Wednesday, June 22, 2011 6:51 AM<br><b>To:</b> Roni Even<br><b>Cc:</b> clue@ie
 tf.org<b
e for multi-view<o:p></o:p></span></p></div></div><p class=MsoNormal><o:p>&nbsp;</o:p></p><p class=MsoNormal>Hi Roni,<o:p></o:p></p><p class=MsoNormal>I thought Mark&#8217;s use case for multi-view was added to the Use Case doc, but I couldn&#8217;t find it there? Is it just not added yet or is there some issue with it?<o:p></o:p></p><p class=MsoNormal><o:p>&nbsp;</o:p></p><p class=MsoNormal>Thanks much<o:p></o:p></p></div></div></body></html>

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From stephane.proust@orange-ftgroup.com  Wed Jun 22 06:13:21 2011
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Hi

I 've maybe missed some discussions related to some of the modifications =
brought in draft 03 with respect to draft 02 but I would appreciate some =
clarification/explanation about the limitation to 3 audio channels =
introduced in REQMT-2b :=20

REQMT-2b:  The solution MUST support a means to identify
                         monaural, stereophonic (2.0), and 3.0 (left,
                         center, right) audio channels.

Is it the intent to exclude the multiplexing of a higher number of =
channels ?=20
If the intent is to introduce some limitation, what is the rationale =
behind and why such limit is set to 3.0  ?

Thanks

St=E9phane


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On Wed, Jun 22, 2011 at 8:14 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi,
>
> >>>I understand you are advocating a general mechanism, which is why I
> especially want to see use cases showing
> >>>the need for the panned, plain, thresholded, linear, non-linear
> rendering types you
> >>>proposed. If someone has other rendering types, then they would be
> helpful too.
> >>
> >>>For me the negotiation of "rendering type" is a mechanism.  I am
> thinking all we need is number of channels, but I am quite willing to change
> my view if the use cases show more is needed.
> >>
> >>What do you mean by "number of channels"?
> >>
> >>In the SDP a=rtpmap attribute you are able to indicate the number of
> audio channels,
> >>but I don't think that helps.
> >
> >Setting aside binaural for now, I am envisioning that I am receiving three
> audio channels, and that
> >CLUE mechanisms are telling me "left, center, right" for each channel.  I
> think that's all I need to
> >know in order to render the audio properly, but I am thinking you don't
> agree.
>
> It depends on WHO is rendering.
>
> An entity receiving all "raw material" can of course do whatever it wants
> with it. But, in the centralized rendering case the idea is that the
> rendering is done on behalf of a client, since the client due to different
> reasons can't do it itself.
>
Even there, if I can receive 3 channels I am not sure why I need to tell the
rendering server anything else.  (I do get why I might want to choose the
audio layout, but am thinking that is a distinct facility).

>
> >That I would also need to know "panning" vs "plain"??? I don't understand
> what you are thinking I would do differently if I knew that, which is why I
> am wanting more use cases.
>
> Maybe there is no need to separate "panning" vs "plain". I will need to
> look into that (there for sure is a need to separate binaural from other
> stereo, though).
>
Although we disagree on whether binaural is a telepresence feature, we agree
that it has value and that its use should [at least] not be precluded.  I am
trying to set it aside, because I think I understand the requirements for
that adequately [for now anyway]. I agree that binaural needs to be
distinguished from normal stereo.  Devices using speakers shouldn't (ideally
must not) get binaural audio; since it will often degrade their audio
quality; devices using stereo earphones would prefer to get it; since it
enhances their audio quality.  And you must not apply the hrtf filter more
than once on the signal path.

Where I remain somewhat confused is on the generalization proposal.  I am
not sure I can define "rendering type" very well, and the examples I've seen
posted are actually confusing me more, rather than less.  I am hoping that
re-focusing on desired behaviors/use cases will be more productive.  If we
capture the behavioral requirements correctly [specifically for the central
server case], then I am sure that we will come up with an appropriate
protocol design.


> Other use-cases is which video and/or audio streams are sent towards a
> client in the first place. E.g. Sending the video of the most active
> speaker, sending the audio of the 4 most active speakers, etc. I consider
> that being different rendering types also, because they affect how the
> output stream is generated.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>                               Hi,
>
>
>                               >I would like to see use cases, particularly
> for non-binaural proposals.  It seems to me that a receiver doesn't really
> >care if the stereo it is receiving is "panned", "plain" or "thresholded",
> or if it is linear or non-linear. So use cases >motivating those choices
> would be helpful.
>                               >
>                               >Also, the proposal is for a specific
> mechanism ("rendering type").  It may be premature to identify the mechanism
> >in the requirements - since often there are multiple ways to achieve the
> desired ends.
>
>
>
>
>                               Again, I am not suggesting to specify a
> specific mechanism - only a mechanism to negotiate the rendering type
> mechanism.
>
>
>
>                               Yes, I am using binaural as a rendering type
> EXAMPLE, but you are the one who keep saying that I am trying to specify
> binaural :)
>
>
>
>                               Regards,
>
>
>
>                               Christer
>
>
>
>
>                               On Mon, Jun 20, 2011 at 5:47 PM, Allyn
> Romanow (allyn) <allyn@cisco.com<mailto:allyn@cisco.com>> wrote:
>
>
>                               Hi Christer,
>
>                               I think that you are proposing that CLUE
> needs a mechanism to pass
>                               information, such as a tag, on "rendering
> type", for example, binaural,
>                               threshold, etc.
>                               Is that correct?
>
>                               And that you are not asking for any more from
> CLUE than simply
>                               identifying the rendering type.
>                               Is that correct?
>
>                               IF both of these statements are correct, than
> personally I think it is
>                               fine TO include the information of rendering
> type, such as "binaural",
>                               by some mechanism, such as a tag, AS LONG AS
> there is an accepted Use
>                               Case that shows the necessity of
> communicating the rendering type, such
>                               as "thresholding" or "panning".
>
>                               How do other people feel about this?
>
>                               Thanks,
>                               Allyn
>
>                               -----Original Message-----
>
>                               From: Christer Holmberg [mailto:
> christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
>                               Sent: Monday, June 20, 2011 12:23 PM
>                               To: Allyn Romanow (allyn); Mary Barnes
>
>                               Cc: clue@ietf.org<mailto:clue@ietf.org>;
> Botzko, Stephen; Bill Mauchly (bmauchly)
>                               Subject: RE: [clue] Requirement on
> centralized media mixing
>
>                               Hi Allyn,
>
>                               >Still trying to get clarification-
>                               >
>                               >I read your description of various types of
> rendering.
>                               >Still trying to understand what you want
> from CLUE-
>                               >If we have a tag that says "binaural" or
> stereo, sub binaural, are we
>                               >done?
>
>                               Of course we could have a binaural specific
> SDP attribute, e.g.
>                               a=binaural.
>
>                               But, again, what we are proposing is a
> general mechanism, that could
>                               look something like:
>
>                               a=rendering-type = <value>
>
>                               <value> could then e.g. be "binaural", but it
> could also be something
>                               else (we showed a few example in the e-mail).
>
>                               >Or do you want CLUE to describe how to do
> some kind of rendering? To
>                               say
>                               >something more about specific rendering
> functions?
>
>                               No, CLUE doesn't need to say anything about
> that.
>
>                               There would of course need to be a rendering
> description associated with
>                               each rendering type value, but CLUE wouldn't
> define those.
>
>                               The idea is that an IANA registry is created,
> where people can register
>                               their rendering type values.
>
>                               Regards,
>
>                               Christer
>
>
>
>                               > -----Original Message-----
>
>                               > From: Christer Holmberg [mailto:
> christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
>                               > Sent: Sunday, June 19, 2011 10:29 PM
>                               > To: Allyn Romanow (allyn); Mary Barnes
>
>                               > Cc: clue@ietf.org<mailto:clue@ietf.org>;
> Botzko, Stephen; Bill Mauchly (bmauchly)
>                               > Subject: RE: [clue] Requirement on
> centralized media mixing
>                               >
>                               >
>                               > Hi Allyn,
>                               >
>                               > I appologise that it took some time to
> reply.
>                               >
>                               > We've been working on some
> definition/example text (I sent it to the
>                               > list just a few minutes ago), which I hope
> will clarify some of the
>                               > questions that have been asked.
>                               >
>                               > >Also, what kind of support are you asking
> for binaural? I believe
>                               it's
>                               > often considered as a subset of stereo.
> What are you asking for? A
>                               > simple tag that says "binaural", or  the
> specification
>                               > >of a rendering system for binaural?
> Precisely what are asking for?
>                               >
>                               > From CLUE, we are only asking for a general
> mechanism to request and
>                               > indicate different rendering types (see
> definition in other e-mail).
>                               >
>                               > An example of such rendering type is
> binaural, BUT we are *NOT* asking
>                               > CLUE to define any binaural specific SDP
> attributes etc. If such are
>                               > needed, we agree that it needs to be done
> as a separate task.
>                               >
>                               > Before I try to answer your other
> questions, please take a look at the
>                               > definition/example e-mail, which I hope
> will clarify what we mean by
>                               > rendering and rendering type.
>                               >
>                               > Regards,
>                               >
>                               > Christer
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >       Hi Christer -
>                               >
>                               >       In spirit I am enthusiastic about
> what you are proposing
>                               (meaning
>                               > good quality mobile participation). I'm not
> clear on how the spirit
>                               > becomes instantiated in our protocol, so I
> have some questions below J
>                               >
>                               >       Thanks,
>                               >
>                               >       Allyn
>                               >
>                               >
>                               >
>
>                               >       From: clue-bounces@ietf.org<mailto:
> clue-bounces@ietf.org> [mailto:clue-bounces@ietf.org<mailto:
> clue-bounces@ietf.org>] On
>
>                               > Behalf Of Christer Holmberg
>                               >       Sent: Tuesday, June 14, 2011 7:23 AM
>
>                               >       To: clue@ietf.org<mailto:
> clue@ietf.org>
>
>                               >       Subject: [clue] Requirement on
> centralized media mixing
>                               >
>                               >
>                               >
>                               >
>                               >
>                               >       Hi,
>                               >
>                               >
>                               >
>                               >       During the last interim meeting (May
> 12th) we discussed a
>                               > requirement proposal
>                               >
>                               >       stating that an endpoint must be able
> to request central audio
>                               > rendering
>                               >
>                               >       of different predefined formats,
> including 3D binaural
>                               rendering.
>                               >
>                               >       (Link to proposal:
> http://www.ietf.org/mail-
>                               > archive/web/clue/current/msg00179.html)
>                               >
>                               >
>                               >
>                               >       The proposal was well received, with
> the reservation that it
>                               > should not be mandatory
>                               >
>                               >       for the solution to implement
> centralized 3D binaural rendering,
>
>                               > i.e.an<http://i.e.an> endpoint should
>
>                               >
>                               >       be able to request 3D binaural
> rendering, but had no guaranty
>                               > that such rendering was
>                               >
>                               >       supported by the system.
>                               >
>                               >
>                               >
>                               >       It was decided to look how such
> requirement could look like.
>                               >
>                               >
>                               >
>                               >       When I look the -03 version of the
> req draft, Requirement 2c
>                               > states:
>                               >
>                               >
>                               >
>                               >           "The solution MUST NOT preclude
> the use of binaural audio."
>                               >
>                               >
>                               >
>                               >       I think that requirement is unclear,
> and it doesn't really give
>                               > any guidance to our work.
>                               >
>                               >
>                               >
>                               >       Due to that, and also due to the fact
> that rather than talking
>                               > about specific rendering types,
>                               >
>                               >       I would like to propose more general
> requirement text on the
>                               > negotiation of the media mixing type,
>                               >
>                               >       and the usage of centralized media
> mixing in the first place.
>                               >
>                               >
>                               >
>                               >       The mechanism would be extendable, so
> new types can be added in
>                               > future.
>                               >
>                               >
>                               >
>                               >       So, the proposed requirements are:
>                               >
>                               >
>                               >
>                               >       REQ-x:    It MUST be possible to
> negotiate the usage of
>                               > centralized media mixing. System support of
> centralized media mixing
>                               is
>                               > optional.
>                               >
>                               >
>                               >
>                               >       REQ-y:    When centralized media
> mixing is used, it MUST be
>                               > possible to negotiate the type of media
> rendering provided for each
>                               > media stream received by a client.
>                               >
>                               >        ---
>                               >
>                               >       [ar] I have a few questions/comments:
>                               >
>                               >       1.         The term "negotiate"
> troubles me as I think it means
>                               a
>                               > particular form of communication that
> dictates the solution. What is
>                               > being asked for is the receiver to know
> that it is receiving
>                               > "centralized media mixing". This may not be
> the end product of a
>                               > negotiation. The same is true of the use of
> the term negotiate in the
>                               > second requirement. What is needed is a
> mechanism by which the
>                               receiver
>                               > may know what type of "media rendering" is
> being received.
>                               >
>                               >            So, I'd rather offer, The
> solution must support a means for
>                               > identifying a stream which is "centralized
> media mixing".
>                               >
>                               >       And, When "centralized media mixing"
> is used, the solution must
>                               > support a means for identifying...
>                               >
>                               >
>                               >
>                               >       2.       Also,  I'm not too sure what
> "media rendering",  the
>                               > phrase in the second reqmt, represents- SDP
> and RTP recognize audio
>                               > channels and recognize codecs. Is this what
> is referred to as "media
>                               > rendering"? Or is it something different?
> What very specifically?
>                               >
>                               >
>                               >
>                               >       3.       After reading more of the
> discussion, I realize that I
>                               > don't fully understand what is meant in the
> first reqmt by
>                               "centralized
>                               > media mixing" or "rendering", which term is
> used in another email. I
>                               > had thought you meant the usual audio
> mixing such as discussed in RFC
>                               > 5117.( I figured it was an understood part
> of the topology so didn't
>                               > need to  be called out in particular. But I
> don't mind calling it
>                               out.)
>                               > In any case, now I'm not sure what you
> mean, maybe it is something
>                               > other than typical MCU mixing behavior as
> described in RFC 5117?
>                               >
>                               >
>                               >
>                               >       4.       As for the discussion of
> binaural.. here is what it
>                               > seems like to me.. AVP, RFC 3551 specifies
>  the number of  audio
>                               > channels, what they refer to,  and types of
> codecs. Binaural is
>                               > neither. As you say, Christer, it's a type
> of stereo channel.  Steve
>                               > feels that "binaural" must be recognized in
> SDP, which of course, it
>                               is
>                               > not currently.
>                               >
>                               >
>                               >
>                               >       I'm not entirely sure what needs to
> be specified about binaural,
>                               > given that it is neither channel -type nor
> codec-type. What needs to
>                               be
>                               > standardized? This question is probably
> more for Steve, or both of
>                               you.
>                               > If the receiving device knows it's getting
> binaural stereo, then it
>                               can
>                               > run some algorithms to improve quality and
> if it isn't binaural, it
>                               > won't run those algs., or something
> analogous? If that is the case, I
>                               > don't see what needs to be standardized
> that isn't already
>                               > standardized... But I'm eager to learn.
>                               >
>                               >
>                               >
>                               >       Thanks-
>                               >
>                               >       Allyn
>                               >
>                               >
>                               >
>                               >       Regards,
>                               >
>                               >
>                               >
>                               >       Christer
>                               >
>                               >
>                               >
>                               >
>
> _______________________________________________
>                               clue mailing list
>
>                               clue@ietf.org<mailto:clue@ietf.org>
>
>                               https://www.ietf.org/mailman/listinfo/clue
>
>
>
>
>
>
>
>

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<br><br><div class=3D"gmail_quote">On Wed, Jun 22, 2011 at 8:14 AM, Christe=
r Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericss=
on.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquote=
 class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc soli=
d;padding-left:1ex;">
<br>
Hi,<br>
<div class=3D"im"><br>
&gt;&gt;&gt;I understand you are advocating a general mechanism, which is w=
hy I especially want to see use cases showing<br>
&gt;&gt;&gt;the need for the panned, plain, thresholded, linear, non-linear=
 rendering types you<br>
&gt;&gt;&gt;proposed. If someone has other rendering types, then they would=
 be helpful too.<br>
&gt;&gt;<br>
&gt;&gt;&gt;For me the negotiation of &quot;rendering type&quot; is a mecha=
nism. =A0I am thinking all we need is number of channels, but I am quite wi=
lling to change my view if the use cases show more is needed.<br>
&gt;&gt;<br>
&gt;&gt;What do you mean by &quot;number of channels&quot;?<br>
&gt;&gt;<br>
&gt;&gt;In the SDP a=3Drtpmap attribute you are able to indicate the number=
 of audio channels,<br>
&gt;&gt;but I don&#39;t think that helps.<br>
&gt;<br>
&gt;Setting aside binaural for now, I am envisioning that I am receiving th=
ree audio channels, and that<br>
&gt;CLUE mechanisms are telling me &quot;left, center, right&quot; for each=
 channel. =A0I think that&#39;s all I need to<br>
&gt;know in order to render the audio properly, but I am thinking you don&#=
39;t agree.<br>
<br>
</div>It depends on WHO is rendering.<br>
<br>
An entity receiving all &quot;raw material&quot; can of course do whatever =
it wants with it. But, in the centralized rendering case the idea is that t=
he rendering is done on behalf of a client, since the client due to differe=
nt reasons can&#39;t do it itself.<br>
</blockquote><div>Even there, if I can receive 3 channels I am not sure why=
 I need to tell the rendering server anything else.=A0 (I do get why I migh=
t want to choose the audio layout, but am thinking that is a distinct facil=
ity). <br>
</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex;=
 border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class=3D"im"><br>
&gt;That I would also need to know &quot;panning&quot; vs &quot;plain&quot;=
??? I don&#39;t understand what you are thinking I would do differently if =
I knew that, which is why I am wanting more use cases.<br>
<br>
</div>Maybe there is no need to separate &quot;panning&quot; vs &quot;plain=
&quot;. I will need to look into that (there for sure is a need to separate=
 binaural from other stereo, though).=A0<br></blockquote><div>Although we d=
isagree on whether binaural is a telepresence feature, we agree that it has=
 value and that its use should [at least] not be precluded.=A0 I am trying =
to set it aside, because I think I understand the requirements for that ade=
quately [for now anyway]. I agree that binaural needs to be distinguished f=
rom normal stereo.=A0 Devices using speakers shouldn&#39;t (ideally must no=
t) get binaural audio; since it will often degrade their audio quality; dev=
ices using stereo earphones would prefer to get it; since it enhances their=
 audio quality.=A0 And you must not apply the hrtf filter more than once on=
 the signal path.<br>
<br>Where I remain somewhat confused is on the generalization proposal.=A0 =
I am not sure I can define &quot;rendering type&quot; very well, and the ex=
amples I&#39;ve seen posted are actually confusing me more, rather than les=
s.=A0 I am hoping that re-focusing on desired behaviors/use cases will be m=
ore productive.=A0 If we capture the behavioral requirements correctly [spe=
cifically for the central server case], then I am sure that we will come up=
 with an appropriate protocol design.<br>
<br></div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.=
8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
Other use-cases is which video and/or audio streams are sent towards a clie=
nt in the first place. E.g. Sending the video of the most active speaker, s=
ending the audio of the 4 most active speakers, etc. I consider that being =
different rendering types also, because they affect how the output stream i=
s generated.<br>

<br>
Regards,<br>
<font color=3D"#888888"><br>
Christer<br>
</font><div><div></div><div class=3D"h5"><br>
<br>
<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Hi,<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;I would li=
ke to see use cases, particularly for non-binaural proposals. =A0It seems t=
o me that a receiver doesn&#39;t really &gt;care if the stereo it is receiv=
ing is &quot;panned&quot;, &quot;plain&quot; or &quot;thresholded&quot;, or=
 if it is linear or non-linear. So use cases &gt;motivating those choices w=
ould be helpful.<br>

 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;Also, the =
proposal is for a specific mechanism (&quot;rendering type&quot;). =A0It ma=
y be premature to identify the mechanism &gt;in the requirements - since of=
ten there are multiple ways to achieve the desired ends.<br>

<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Again, I am no=
t suggesting to specify a specific mechanism - only a mechanism to negotiat=
e the rendering type mechanism.<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Yes, I am usin=
g binaural as a rendering type EXAMPLE, but you are the one who keep saying=
 that I am trying to specify binaural :)<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Regards,<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Christer<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 On Mon, Jun 20=
, 2011 at 5:47 PM, Allyn Romanow (allyn) &lt;<a href=3D"mailto:allyn@cisco.=
com">allyn@cisco.com</a>&lt;mailto:<a href=3D"mailto:allyn@cisco.com">allyn=
@cisco.com</a>&gt;&gt; wrote:<br>

<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Hi Christer,<b=
r>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 I think that y=
ou are proposing that CLUE needs a mechanism to pass<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 information, s=
uch as a tag, on &quot;rendering type&quot;, for example, binaural,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 threshold, etc=
.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Is that correc=
t?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 And that you a=
re not asking for any more from CLUE than simply<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 identifying th=
e rendering type.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Is that correc=
t?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 IF both of the=
se statements are correct, than personally I think it is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 fine TO includ=
e the information of rendering type, such as &quot;binaural&quot;,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 by some mechan=
ism, such as a tag, AS LONG AS there is an accepted Use<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Case that show=
s the necessity of communicating the rendering type, such<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 as &quot;thres=
holding&quot; or &quot;panning&quot;.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 How do other p=
eople feel about this?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Thanks,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Allyn<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 -----Original =
Message-----<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 From: Christer=
 Holmberg [mailto:<a href=3D"mailto:christer.holmberg@ericsson.com">christe=
r.holmberg@ericsson.com</a>&lt;mailto:<a href=3D"mailto:christer.holmberg@e=
ricsson.com">christer.holmberg@ericsson.com</a>&gt;]<br>

 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Sent: Monday, =
June 20, 2011 12:23 PM<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 To: Allyn Roma=
now (allyn); Mary Barnes<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Cc: <a href=3D=
"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue@i=
etf.org">clue@ietf.org</a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchly)<br=
>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Subject: RE: [=
clue] Requirement on centralized media mixing<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Hi Allyn,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;Still tryi=
ng to get clarification-<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;I read you=
r description of various types of rendering.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;Still tryi=
ng to understand what you want from CLUE-<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;If we have=
 a tag that says &quot;binaural&quot; or stereo, sub binaural, are we<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;done?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Of course we c=
ould have a binaural specific SDP attribute, e.g.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 a=3Dbinaural.<=
br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 But, again, wh=
at we are proposing is a general mechanism, that could<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 look something=
 like:<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 a=3Drendering-=
type =3D &lt;value&gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &lt;value&gt; =
could then e.g. be &quot;binaural&quot;, but it could also be something<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 else (we showe=
d a few example in the e-mail).<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;Or do you =
want CLUE to describe how to do some kind of rendering? To<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 say<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;something =
more about specific rendering functions?<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 No, CLUE doesn=
&#39;t need to say anything about that.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 There would of=
 course need to be a rendering description associated with<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 each rendering=
 type value, but CLUE wouldn&#39;t define those.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 The idea is th=
at an IANA registry is created, where people can register<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 their renderin=
g type values.<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Regards,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Christer<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; -----Orig=
inal Message-----<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; From: Chr=
ister Holmberg [mailto:<a href=3D"mailto:christer.holmberg@ericsson.com">ch=
rister.holmberg@ericsson.com</a>&lt;mailto:<a href=3D"mailto:christer.holmb=
erg@ericsson.com">christer.holmberg@ericsson.com</a>&gt;]<br>

 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Sent: Sun=
day, June 19, 2011 10:29 PM<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; To: Allyn=
 Romanow (allyn); Mary Barnes<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Cc: <a hr=
ef=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D"mailto:c=
lue@ietf.org">clue@ietf.org</a>&gt;; Botzko, Stephen; Bill Mauchly (bmauchl=
y)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Subject: =
RE: [clue] Requirement on centralized media mixing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Hi Allyn,=
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; I appolog=
ise that it took some time to reply.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; We&#39;ve=
 been working on some definition/example text (I sent it to the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; list just=
 a few minutes ago), which I hope will clarify some of the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; questions=
 that have been asked.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; &gt;Also,=
 what kind of support are you asking for binaural? I believe<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 it&#39;s<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; often con=
sidered as a subset of stereo. What are you asking for? A<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; simple ta=
g that says &quot;binaural&quot;, or =A0the specification<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; &gt;of a =
rendering system for binaural? Precisely what are asking for?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; From CLUE=
, we are only asking for a general mechanism to request and<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; indicate =
different rendering types (see definition in other e-mail).<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; An exampl=
e of such rendering type is binaural, BUT we are *NOT* asking<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; CLUE to d=
efine any binaural specific SDP attributes etc. If such are<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; needed, w=
e agree that it needs to be done as a separate task.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Before I =
try to answer your other questions, please take a look at the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; definitio=
n/example e-mail, which I hope will clarify what we mean by<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; rendering=
 and rendering type.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Regards,<=
br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Christer<=
br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Hi Christer -<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 In spirit I am enthusiastic about what you are proposing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 (meaning<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; good qual=
ity mobile participation). I&#39;m not clear on how the spirit<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; becomes i=
nstantiated in our protocol, so I have some questions below J<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Thanks,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Allyn<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a=
>&lt;mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org<=
/a>&gt; [mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.=
org</a>&lt;mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@iet=
f.org</a>&gt;] On<br>

<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; Behalf Of=
 Christer Holmberg<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Sent: Tuesday, June 14, 2011 7:23 AM<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a hre=
f=3D"mailto:clue@ietf.org">clue@ietf.org</a>&gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Subject: [clue] Requirement on centralized media mixing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Hi,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 During the last interim meeting (May 12th) we discussed a<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; requireme=
nt proposal<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 stating that an endpoint must be able to request central audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; rendering=
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 of different predefined formats, including 3D binaural<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 rendering.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 (Link to proposal: <a href=3D"http://www.ietf.org/mail-" target=3D"_bla=
nk">http://www.ietf.org/mail-</a><br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; archive/w=
eb/clue/current/msg00179.html)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 The proposal was well received, with the reservation that it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; should no=
t be mandatory<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 for the solution to implement centralized 3D binaural rendering,<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; <a href=
=3D"http://i.e.an" target=3D"_blank">i.e.an</a>&lt;<a href=3D"http://i.e.an=
" target=3D"_blank">http://i.e.an</a>&gt; endpoint should<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 be able to request 3D binaural rendering, but had no guaranty<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; that such=
 rendering was<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 supported by the system.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 It was decided to look how such requirement could look like.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 When I look the -03 version of the req draft, Requirement 2c<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; states:<b=
r>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 =A0 =A0 &quot;The solution MUST NOT preclude the use of binaural audio.=
&quot;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 I think that requirement is unclear, and it doesn&#39;t really give<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; any guida=
nce to our work.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Due to that, and also due to the fact that rather than talking<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; about spe=
cific rendering types,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 I would like to propose more general requirement text on the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; negotiati=
on of the media mixing type,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 and the usage of centralized media mixing in the first place.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 The mechanism would be extendable, so new types can be added in<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; future.<b=
r>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 So, the proposed requirements are:<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 REQ-x: =A0 =A0It MUST be possible to negotiate the usage of<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; centraliz=
ed media mixing. System support of centralized media mixing<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; optional.=
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 REQ-y: =A0 =A0When centralized media mixing is used, it MUST be<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; possible =
to negotiate the type of media rendering provided for each<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; media str=
eam received by a client.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 =A0---<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 [ar] I have a few questions/comments:<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 1. =A0 =A0 =A0 =A0 The term &quot;negotiate&quot; troubles me as I thin=
k it means<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 a<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; particula=
r form of communication that dictates the solution. What is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; being ask=
ed for is the receiver to know that it is receiving<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; &quot;cen=
tralized media mixing&quot;. This may not be the end product of a<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; negotiati=
on. The same is true of the use of the term negotiate in the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; second re=
quirement. What is needed is a mechanism by which the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 receiver<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; may know =
what type of &quot;media rendering&quot; is being received.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 =A0 =A0 =A0So, I&#39;d rather offer, The solution must support a means =
for<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; identifyi=
ng a stream which is &quot;centralized media mixing&quot;.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 And, When &quot;centralized media mixing&quot; is used, the solution mu=
st<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; support a=
 means for identifying...<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 2. =A0 =A0 =A0 Also, =A0I&#39;m not too sure what &quot;media rendering=
&quot;, =A0the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; phrase in=
 the second reqmt, represents- SDP and RTP recognize audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; channels =
and recognize codecs. Is this what is referred to as &quot;media<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; rendering=
&quot;? Or is it something different? What very specifically?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 3. =A0 =A0 =A0 After reading more of the discussion, I realize that I<b=
r>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; don&#39;t=
 fully understand what is meant in the first reqmt by<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &quot;centrali=
zed<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; media mix=
ing&quot; or &quot;rendering&quot;, which term is used in another email. I<=
br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; had thoug=
ht you meant the usual audio mixing such as discussed in RFC<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; 5117.( I =
figured it was an understood part of the topology so didn&#39;t<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; need to =
=A0be called out in particular. But I don&#39;t mind calling it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 out.)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; In any ca=
se, now I&#39;m not sure what you mean, maybe it is something<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; other tha=
n typical MCU mixing behavior as described in RFC 5117?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 4. =A0 =A0 =A0 As for the discussion of binaural.. here is what it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; seems lik=
e to me.. AVP, RFC 3551 specifies =A0the number of =A0audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; channels,=
 what they refer to, =A0and types of codecs. Binaural is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; neither. =
As you say, Christer, it&#39;s a type of stereo channel. =A0Steve<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; feels tha=
t &quot;binaural&quot; must be recognized in SDP, which of course, it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 is<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; not curre=
ntly.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 I&#39;m not entirely sure what needs to be specified about binaural,<br=
>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; given tha=
t it is neither channel -type nor codec-type. What needs to<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 be<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; standardi=
zed? This question is probably more for Steve, or both of<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 you.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; If the re=
ceiving device knows it&#39;s getting binaural stereo, then it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 can<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; run some =
algorithms to improve quality and if it isn&#39;t binaural, it<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; won&#39;t=
 run those algs., or something analogous? If that is the case, I<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; don&#39;t=
 see what needs to be standardized that isn&#39;t already<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; standardi=
zed... But I&#39;m eager to learn.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Thanks-<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Allyn<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Regards,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt; =A0 =A0 =
=A0 Christer<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 ______________=
_________________________________<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 clue mailing l=
ist<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 <a href=3D"mai=
lto:clue@ietf.org">clue@ietf.org</a>&lt;mailto:<a href=3D"mailto:clue@ietf.=
org">clue@ietf.org</a>&gt;<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 <a href=3D"htt=
ps://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">https://www.ietf=
.org/mailman/listinfo/clue</a><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</div></div></blockquote></div><br>

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Date: Wed, 22 Jun 2011 10:34:26 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: stephane.proust@orange-ftgroup.com
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Subject: Re: [clue] clarification on requirements draft 03
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The requirement is not intended to preclude a higher number of channels, it
is intended to say that the solution has to at least include those three
modes.

The rationale is that those are the modes in use today by telepresence
systems.

Regards,
Stephen Botzko

On Wed, Jun 22, 2011 at 9:13 AM, <stephane.proust@orange-ftgroup.com> wrote=
:

> Hi
>
> I 've maybe missed some discussions related to some of the modifications
> brought in draft 03 with respect to draft 02 but I would appreciate some
> clarification/explanation about the limitation to 3 audio channels
> introduced in REQMT-2b :
>
> REQMT-2b:  The solution MUST support a means to identify
>                         monaural, stereophonic (2.0), and 3.0 (left,
>                         center, right) audio channels.
>
> Is it the intent to exclude the multiplexing of a higher number of channe=
ls
> ?
> If the intent is to introduce some limitation, what is the rationale behi=
nd
> and why such limit is set to 3.0  ?
>
> Thanks
>
> St=E9phane
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

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The requirement is not intended to preclude a higher number of channels, it=
 is intended to say that the solution has to at least include those three m=
odes.=A0 <br><br>The rationale is that those are the modes in use today by =
telepresence systems.<br>
<br>Regards,<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Wed, Ju=
n 22, 2011 at 9:13 AM,  <span dir=3D"ltr">&lt;<a href=3D"mailto:stephane.pr=
oust@orange-ftgroup.com">stephane.proust@orange-ftgroup.com</a>&gt;</span> =
wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">Hi<br>
<br>
I &#39;ve maybe missed some discussions related to some of the modification=
s brought in draft 03 with respect to draft 02 but I would appreciate some =
clarification/explanation about the limitation to 3 audio channels introduc=
ed in REQMT-2b :<br>

<br>
REQMT-2b: =A0The solution MUST support a means to identify<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 monaural, stereophonic (2.=
0), and 3.0 (left,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 center, right) audio chann=
els.<br>
<br>
Is it the intent to exclude the multiplexing of a higher number of channels=
 ?<br>
If the intent is to introduce some limitation, what is the rationale behind=
 and why such limit is set to 3.0 =A0?<br>
<br>
Thanks<br>
<br>
St=E9phane<br>
<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</blockquote></div><br>

--20cf307cfd828b2ec204a64ddd9e--

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Date: Wed, 22 Jun 2011 10:44:22 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Christer Holmberg <christer.holmberg@ericsson.com>
Content-Type: multipart/alternative; boundary=bcaec51a81840dbb8404a64e0175
Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Layout negotiation
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On Wed, Jun 22, 2011 at 6:09 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi Charles,
>
> >I think I was the one that brought up layouts originally. I
> >was more concerned with video layouts than audio layouts.
> >Currently, the requirements draft seems to focus more on
> >audio layout/spatial audio.
> >Requirements 3 and 16 both deal with parts of this. I feel
> >there needs to be more clear requirements on the ability for
> >the to represent the potential layouts of the audio/video can
> >that be offered. For example, I have 3 camera and 3 mics. I
> >can provide:
> >1) 3 individual video each with corresponding audio
> >2) 1 active speaker only switched video with mixed audio
> >3) 1 composed video including active speaker and 'n'
> >non-active speakers (where 'n' is may be all or some fixed
> >limit) and mixed audio
>
> I actually think that your examples, as written, are different RENDERING
> TYPES, because they only talk about mixing and composition.
>
Confirmation that I am clueless about rendering types.

>
> In my opinion, a LAYOUT TYPE is a description of how sources are placed in
> a virtual room.
>
For me layout is about composition.  Layouts do not necessarily create a
virtual room experience, particularly in multipoint calls.

>
> Of course, in order to do the mixing, a layout description is often needed
> as an "input" for the rendering algorithm.
>
> Regards,
>
> Christer
>
>
>
> >If the receiving endpoint wants to control the layout itself,
> >it goes with option 1. If it has limited
> >resources/bandwidth/screens/etc it may prefer option 2 or 3.
> >
> > Cheers,
> > Charles
> >
> > > -----Original Message-----
> > > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
> > Of Christer Holmberg
> > > Sent: Tuesday, June 21, 2011 3:52 AM
> > > To: clue@ietf.org
> > > Subject: [clue] Layout negotiation
> > >
> > > Hi,
> > >
> > > A while ago there were some discussions about having requirements to
> > negotiate the layout type, and at
> > > least according to Stephen B it was within the scope of the work.
> > >
> > >         "The ability to negotiate an audio or video layout
> > is clearly
> > within scope, and has general
> > > value it the group wants to take it on.
> > >         For instance, if you combine video switching of multiple
> > sources with audio
> > > mixing/transcoding, then the receiver is responsible
> > >         for the video layout but has no control over the
> > audio layout.
> > In that case, there are
> > > advantages to allowing the receiver to tell the
> > >         central audio mixer where it wants the sources placed on the
> > sound stage.  I have no objection
> > > in principle to adding that kind of
> > >         negotiation to the requirements, though I think the group
> > should consider the impact on the
> > > schedule."
> > >
> > > However, I haven't seen any input after that.
> > >
> > > My idea would be that it is very similar to the rendering type: CLUE
> > defines a mechanism to negotiate
> > > the layout type, but doesn't define specific types (instead an IANA
> > registry would be created for
> > > that). So, I don't think it would have any significant impact on our
> > schedule.
> > >
> > > Whether it, in addition to negotiation a layout type (which
> > specifies
> > the source locations), should be
> > > possible for the user to more explicit place individual sources, as
> > mentioned by Stephen, can be
> > > discussed. However, that would probably require a little
> > more work, so
> > at least I would be happy with
> > > a simple layout type negotiation at this point.
> > >
> > > So, would people be ok with such requirement?
> > >
> > > (Another alternative would be to "embed" the layout type into the
> > rendering type, but I think that
> > > would be very clumsy. Because, in that case you would need to define
> > mulitple types for the same
> > > rendering, but with different layouts.)
> > >
> > > Regards,
> > >
> > > Christer
> > >
> > >
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

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<br><br><div class=3D"gmail_quote">On Wed, Jun 22, 2011 at 6:09 AM, Christe=
r Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@ericss=
on.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquote=
 class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc soli=
d;padding-left:1ex;">
<br>
Hi Charles,<br>
<div class=3D"im"><br>
&gt;I think I was the one that brought up layouts originally. I<br>
&gt;was more concerned with video layouts than audio layouts.<br>
&gt;Currently, the requirements draft seems to focus more on<br>
&gt;audio layout/spatial audio.<br>
&gt;Requirements 3 and 16 both deal with parts of this. I feel<br>
&gt;there needs to be more clear requirements on the ability for<br>
&gt;the to represent the potential layouts of the audio/video can<br>
&gt;that be offered. For example, I have 3 camera and 3 mics. I<br>
&gt;can provide:<br>
&gt;1) 3 individual video each with corresponding audio<br>
&gt;2) 1 active speaker only switched video with mixed audio<br>
&gt;3) 1 composed video including active speaker and &#39;n&#39;<br>
&gt;non-active speakers (where &#39;n&#39; is may be all or some fixed<br>
&gt;limit) and mixed audio<br>
<br>
</div>I actually think that your examples, as written, are different RENDER=
ING TYPES, because they only talk about mixing and composition.<br></blockq=
uote><div>Confirmation that I am clueless about rendering types. <br></div>
<blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; borde=
r-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
In my opinion, a LAYOUT TYPE is a description of how sources are placed in =
a virtual room.<br></blockquote><div>For me layout is about composition.=A0=
 Layouts do not necessarily create a virtual room experience, particularly =
in multipoint calls. <br>
</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex;=
 border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
Of course, in order to do the mixing, a layout description is often needed =
as an &quot;input&quot; for the rendering algorithm.<br>
<br>
Regards,<br>
<font color=3D"#888888"><br>
Christer<br>
</font><div><div></div><div class=3D"h5"><br>
<br>
<br>
&gt;If the receiving endpoint wants to control the layout itself,<br>
&gt;it goes with option 1. If it has limited<br>
&gt;resources/bandwidth/screens/etc it may prefer option 2 or 3.<br>
&gt;<br>
&gt; Cheers,<br>
&gt; Charles<br>
&gt;<br>
&gt; &gt; -----Original Message-----<br>
&gt; &gt; From: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.=
org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.=
org</a>] On Behalf<br>
&gt; Of Christer Holmberg<br>
&gt; &gt; Sent: Tuesday, June 21, 2011 3:52 AM<br>
&gt; &gt; To: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; &gt; Subject: [clue] Layout negotiation<br>
&gt; &gt;<br>
&gt; &gt; Hi,<br>
&gt; &gt;<br>
&gt; &gt; A while ago there were some discussions about having requirements=
 to<br>
&gt; negotiate the layout type, and at<br>
&gt; &gt; least according to Stephen B it was within the scope of the work.=
<br>
&gt; &gt;<br>
&gt; &gt; =A0 =A0 =A0 =A0 &quot;The ability to negotiate an audio or video =
layout<br>
&gt; is clearly<br>
&gt; within scope, and has general<br>
&gt; &gt; value it the group wants to take it on.<br>
&gt; &gt; =A0 =A0 =A0 =A0 For instance, if you combine video switching of m=
ultiple<br>
&gt; sources with audio<br>
&gt; &gt; mixing/transcoding, then the receiver is responsible<br>
&gt; &gt; =A0 =A0 =A0 =A0 for the video layout but has no control over the<=
br>
&gt; audio layout.<br>
&gt; In that case, there are<br>
&gt; &gt; advantages to allowing the receiver to tell the<br>
&gt; &gt; =A0 =A0 =A0 =A0 central audio mixer where it wants the sources pl=
aced on the<br>
&gt; sound stage. =A0I have no objection<br>
&gt; &gt; in principle to adding that kind of<br>
&gt; &gt; =A0 =A0 =A0 =A0 negotiation to the requirements, though I think t=
he group<br>
&gt; should consider the impact on the<br>
&gt; &gt; schedule.&quot;<br>
&gt; &gt;<br>
&gt; &gt; However, I haven&#39;t seen any input after that.<br>
&gt; &gt;<br>
&gt; &gt; My idea would be that it is very similar to the rendering type: C=
LUE<br>
&gt; defines a mechanism to negotiate<br>
&gt; &gt; the layout type, but doesn&#39;t define specific types (instead a=
n IANA<br>
&gt; registry would be created for<br>
&gt; &gt; that). So, I don&#39;t think it would have any significant impact=
 on our<br>
&gt; schedule.<br>
&gt; &gt;<br>
&gt; &gt; Whether it, in addition to negotiation a layout type (which<br>
&gt; specifies<br>
&gt; the source locations), should be<br>
&gt; &gt; possible for the user to more explicit place individual sources, =
as<br>
&gt; mentioned by Stephen, can be<br>
&gt; &gt; discussed. However, that would probably require a little<br>
&gt; more work, so<br>
&gt; at least I would be happy with<br>
&gt; &gt; a simple layout type negotiation at this point.<br>
&gt; &gt;<br>
&gt; &gt; So, would people be ok with such requirement?<br>
&gt; &gt;<br>
&gt; &gt; (Another alternative would be to &quot;embed&quot; the layout typ=
e into the<br>
&gt; rendering type, but I think that<br>
&gt; &gt; would be very clumsy. Because, in that case you would need to def=
ine<br>
&gt; mulitple types for the same<br>
&gt; &gt; rendering, but with different layouts.)<br>
&gt; &gt;<br>
&gt; &gt; Regards,<br>
&gt; &gt;<br>
&gt; &gt; Christer<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt;<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
</div></div></blockquote></div><br>

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Subject: Re: [clue] Requirement on centralized media mixing
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On 6/22/2011 8:14 AM, Christer Holmberg wrote:
>
> Hi,
>
>>>> I understand you are advocating a general mechanism, which is why I especially want to see use cases showing
>>>> the need for the panned, plain, thresholded, linear, non-linear rendering types you
>>>> proposed. If someone has other rendering types, then they would be helpful too.
>>>
>>>> For me the negotiation of "rendering type" is a mechanism.  I am thinking all we need is number of channels, but I am quite willing to change my view if the use cases show more is needed.
>>>
>>> What do you mean by "number of channels"?
>>>
>>> In the SDP a=rtpmap attribute you are able to indicate the number of audio channels,
>>> but I don't think that helps.
>>
>> Setting aside binaural for now, I am envisioning that I am receiving three audio channels, and that
>> CLUE mechanisms are telling me "left, center, right" for each channel.  I think that's all I need to
>> know in order to render the audio properly, but I am thinking you don't agree.
>
> It depends on WHO is rendering.
>
> An entity receiving all "raw material" can of course do whatever it wants with it. But, in the centralized rendering case the idea is that the rendering is done on behalf of a client, since the client due to different reasons can't do it itself.

There is a distinction here between describing "what you have" or "what 
you want".

AFAIK the intent right now is that what is described is "what I have", 
and "what I can provide". E.g.

- I have some microphones, speakers, cameras, displays in a particular 
arrangement

- I can provide some selection of media streams having content, either 
renditions of particular cameras, microphones, etc. or specific 
combinations of those.

It seems to me that binaural can fit into this model. The room 
configuration suitable to receive binaural involves "speakers" 
(headphones) arranged in a particular way. I guess that then there would 
need be a way to specify that a media stream that a room can provide is 
encoded as a binaural "mix" of a particular set of microphones on the 
source side.

It isn't in principle necessary to "ask" for binaural. Rather what is 
being done is "offer" binaural. But the actual mechanism for doing that 
seems independent of CLUE.

	Thanks,
	Paul

>> That I would also need to know "panning" vs "plain"??? I don't understand what you are thinking I would do differently if I knew that, which is why I am wanting more use cases.
>
> Maybe there is no need to separate "panning" vs "plain". I will need to look into that (there for sure is a need to separate binaural from other stereo, though).
>
> Other use-cases is which video and/or audio streams are sent towards a client in the first place. E.g. Sending the video of the most active speaker, sending the audio of the 4 most active speakers, etc. I consider that being different rendering types also, because they affect how the output stream is generated.
>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>                                 Hi,
>
>
>                                 >I would like to see use cases, particularly for non-binaural proposals.  It seems to me that a receiver doesn't really>care if the stereo it is receiving is "panned", "plain" or "thresholded", or if it is linear or non-linear. So use cases>motivating those choices would be helpful.
>                                 >
>                                 >Also, the proposal is for a specific mechanism ("rendering type").  It may be premature to identify the mechanism>in the requirements - since often there are multiple ways to achieve the desired ends.
>
>
>
>
>                                 Again, I am not suggesting to specify a specific mechanism - only a mechanism to negotiate the rendering type mechanism.
>
>
>
>                                 Yes, I am using binaural as a rendering type EXAMPLE, but you are the one who keep saying that I am trying to specify binaural :)
>
>
>
>                                 Regards,
>
>
>
>                                 Christer
>
>
>
>
>                                 On Mon, Jun 20, 2011 at 5:47 PM, Allyn Romanow (allyn)<allyn@cisco.com<mailto:allyn@cisco.com>>  wrote:
>
>
>                                 Hi Christer,
>
>                                 I think that you are proposing that CLUE needs a mechanism to pass
>                                 information, such as a tag, on "rendering type", for example, binaural,
>                                 threshold, etc.
>                                 Is that correct?
>
>                                 And that you are not asking for any more from CLUE than simply
>                                 identifying the rendering type.
>                                 Is that correct?
>
>                                 IF both of these statements are correct, than personally I think it is
>                                 fine TO include the information of rendering type, such as "binaural",
>                                 by some mechanism, such as a tag, AS LONG AS there is an accepted Use
>                                 Case that shows the necessity of communicating the rendering type, such
>                                 as "thresholding" or "panning".
>
>                                 How do other people feel about this?
>
>                                 Thanks,
>                                 Allyn
>
>                                 -----Original Message-----
>
>                                 From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
>                                 Sent: Monday, June 20, 2011 12:23 PM
>                                 To: Allyn Romanow (allyn); Mary Barnes
>
>                                 Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly (bmauchly)
>                                 Subject: RE: [clue] Requirement on centralized media mixing
>
>                                 Hi Allyn,
>
>                                 >Still trying to get clarification-
>                                 >
>                                 >I read your description of various types of rendering.
>                                 >Still trying to understand what you want from CLUE-
>                                 >If we have a tag that says "binaural" or stereo, sub binaural, are we
>                                 >done?
>
>                                 Of course we could have a binaural specific SDP attribute, e.g.
>                                 a=binaural.
>
>                                 But, again, what we are proposing is a general mechanism, that could
>                                 look something like:
>
>                                 a=rendering-type =<value>
>
>                                 <value>  could then e.g. be "binaural", but it could also be something
>                                 else (we showed a few example in the e-mail).
>
>                                 >Or do you want CLUE to describe how to do some kind of rendering? To
>                                 say
>                                 >something more about specific rendering functions?
>
>                                 No, CLUE doesn't need to say anything about that.
>
>                                 There would of course need to be a rendering description associated with
>                                 each rendering type value, but CLUE wouldn't define those.
>
>                                 The idea is that an IANA registry is created, where people can register
>                                 their rendering type values.
>
>                                 Regards,
>
>                                 Christer
>
>
>
>                                 >  -----Original Message-----
>
>                                 >  From: Christer Holmberg [mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
>                                 >  Sent: Sunday, June 19, 2011 10:29 PM
>                                 >  To: Allyn Romanow (allyn); Mary Barnes
>
>                                 >  Cc: clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill Mauchly (bmauchly)
>                                 >  Subject: RE: [clue] Requirement on centralized media mixing
>                                 >
>                                 >
>                                 >  Hi Allyn,
>                                 >
>                                 >  I appologise that it took some time to reply.
>                                 >
>                                 >  We've been working on some definition/example text (I sent it to the
>                                 >  list just a few minutes ago), which I hope will clarify some of the
>                                 >  questions that have been asked.
>                                 >
>                                 >  >Also, what kind of support are you asking for binaural? I believe
>                                 it's
>                                 >  often considered as a subset of stereo. What are you asking for? A
>                                 >  simple tag that says "binaural", or  the specification
>                                 >  >of a rendering system for binaural? Precisely what are asking for?
>                                 >
>                                 >   From CLUE, we are only asking for a general mechanism to request and
>                                 >  indicate different rendering types (see definition in other e-mail).
>                                 >
>                                 >  An example of such rendering type is binaural, BUT we are *NOT* asking
>                                 >  CLUE to define any binaural specific SDP attributes etc. If such are
>                                 >  needed, we agree that it needs to be done as a separate task.
>                                 >
>                                 >  Before I try to answer your other questions, please take a look at the
>                                 >  definition/example e-mail, which I hope will clarify what we mean by
>                                 >  rendering and rendering type.
>                                 >
>                                 >  Regards,
>                                 >
>                                 >  Christer
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >        Hi Christer -
>                                 >
>                                 >        In spirit I am enthusiastic about what you are proposing
>                                 (meaning
>                                 >  good quality mobile participation). I'm not clear on how the spirit
>                                 >  becomes instantiated in our protocol, so I have some questions below J
>                                 >
>                                 >        Thanks,
>                                 >
>                                 >        Allyn
>                                 >
>                                 >
>                                 >
>
>                                 >        From: clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>  [mailto:clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
>
>                                 >  Behalf Of Christer Holmberg
>                                 >        Sent: Tuesday, June 14, 2011 7:23 AM
>
>                                 >        To: clue@ietf.org<mailto:clue@ietf.org>
>
>                                 >        Subject: [clue] Requirement on centralized media mixing
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >
>                                 >        Hi,
>                                 >
>                                 >
>                                 >
>                                 >        During the last interim meeting (May 12th) we discussed a
>                                 >  requirement proposal
>                                 >
>                                 >        stating that an endpoint must be able to request central audio
>                                 >  rendering
>                                 >
>                                 >        of different predefined formats, including 3D binaural
>                                 rendering.
>                                 >
>                                 >        (Link to proposal: http://www.ietf.org/mail-
>                                 >  archive/web/clue/current/msg00179.html)
>                                 >
>                                 >
>                                 >
>                                 >        The proposal was well received, with the reservation that it
>                                 >  should not be mandatory
>                                 >
>                                 >        for the solution to implement centralized 3D binaural rendering,
>
>                                 >  i.e.an<http://i.e.an>  endpoint should
>
>                                 >
>                                 >        be able to request 3D binaural rendering, but had no guaranty
>                                 >  that such rendering was
>                                 >
>                                 >        supported by the system.
>                                 >
>                                 >
>                                 >
>                                 >        It was decided to look how such requirement could look like.
>                                 >
>                                 >
>                                 >
>                                 >        When I look the -03 version of the req draft, Requirement 2c
>                                 >  states:
>                                 >
>                                 >
>                                 >
>                                 >            "The solution MUST NOT preclude the use of binaural audio."
>                                 >
>                                 >
>                                 >
>                                 >        I think that requirement is unclear, and it doesn't really give
>                                 >  any guidance to our work.
>                                 >
>                                 >
>                                 >
>                                 >        Due to that, and also due to the fact that rather than talking
>                                 >  about specific rendering types,
>                                 >
>                                 >        I would like to propose more general requirement text on the
>                                 >  negotiation of the media mixing type,
>                                 >
>                                 >        and the usage of centralized media mixing in the first place.
>                                 >
>                                 >
>                                 >
>                                 >        The mechanism would be extendable, so new types can be added in
>                                 >  future.
>                                 >
>                                 >
>                                 >
>                                 >        So, the proposed requirements are:
>                                 >
>                                 >
>                                 >
>                                 >        REQ-x:    It MUST be possible to negotiate the usage of
>                                 >  centralized media mixing. System support of centralized media mixing
>                                 is
>                                 >  optional.
>                                 >
>                                 >
>                                 >
>                                 >        REQ-y:    When centralized media mixing is used, it MUST be
>                                 >  possible to negotiate the type of media rendering provided for each
>                                 >  media stream received by a client.
>                                 >
>                                 >         ---
>                                 >
>                                 >        [ar] I have a few questions/comments:
>                                 >
>                                 >        1.         The term "negotiate" troubles me as I think it means
>                                 a
>                                 >  particular form of communication that dictates the solution. What is
>                                 >  being asked for is the receiver to know that it is receiving
>                                 >  "centralized media mixing". This may not be the end product of a
>                                 >  negotiation. The same is true of the use of the term negotiate in the
>                                 >  second requirement. What is needed is a mechanism by which the
>                                 receiver
>                                 >  may know what type of "media rendering" is being received.
>                                 >
>                                 >             So, I'd rather offer, The solution must support a means for
>                                 >  identifying a stream which is "centralized media mixing".
>                                 >
>                                 >        And, When "centralized media mixing" is used, the solution must
>                                 >  support a means for identifying...
>                                 >
>                                 >
>                                 >
>                                 >        2.       Also,  I'm not too sure what "media rendering",  the
>                                 >  phrase in the second reqmt, represents- SDP and RTP recognize audio
>                                 >  channels and recognize codecs. Is this what is referred to as "media
>                                 >  rendering"? Or is it something different? What very specifically?
>                                 >
>                                 >
>                                 >
>                                 >        3.       After reading more of the discussion, I realize that I
>                                 >  don't fully understand what is meant in the first reqmt by
>                                 "centralized
>                                 >  media mixing" or "rendering", which term is used in another email. I
>                                 >  had thought you meant the usual audio mixing such as discussed in RFC
>                                 >  5117.( I figured it was an understood part of the topology so didn't
>                                 >  need to  be called out in particular. But I don't mind calling it
>                                 out.)
>                                 >  In any case, now I'm not sure what you mean, maybe it is something
>                                 >  other than typical MCU mixing behavior as described in RFC 5117?
>                                 >
>                                 >
>                                 >
>                                 >        4.       As for the discussion of binaural.. here is what it
>                                 >  seems like to me.. AVP, RFC 3551 specifies  the number of  audio
>                                 >  channels, what they refer to,  and types of codecs. Binaural is
>                                 >  neither. As you say, Christer, it's a type of stereo channel.  Steve
>                                 >  feels that "binaural" must be recognized in SDP, which of course, it
>                                 is
>                                 >  not currently.
>                                 >
>                                 >
>                                 >
>                                 >        I'm not entirely sure what needs to be specified about binaural,
>                                 >  given that it is neither channel -type nor codec-type. What needs to
>                                 be
>                                 >  standardized? This question is probably more for Steve, or both of
>                                 you.
>                                 >  If the receiving device knows it's getting binaural stereo, then it
>                                 can
>                                 >  run some algorithms to improve quality and if it isn't binaural, it
>                                 >  won't run those algs., or something analogous? If that is the case, I
>                                 >  don't see what needs to be standardized that isn't already
>                                 >  standardized... But I'm eager to learn.
>                                 >
>                                 >
>                                 >
>                                 >        Thanks-
>                                 >
>                                 >        Allyn
>                                 >
>                                 >
>                                 >
>                                 >        Regards,
>                                 >
>                                 >
>                                 >
>                                 >        Christer
>                                 >
>                                 >
>                                 >
>                                 >
>                                 _______________________________________________
>                                 clue mailing list
>
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>
>                                 https://www.ietf.org/mailman/listinfo/clue
>
>
>
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>
>
>
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From christer.holmberg@ericsson.com  Wed Jun 22 08:08:00 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Roni Even <Even.roni@huawei.com>, 'Stephen Botzko' <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 17:07:54 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Roni,

>In XCON data model http://tools.ietf.org/html/draft-ietf-xcon-common-data-=
model-31#section-4.2.13 there is a specification of video layout control th=
at
>describes the continuous presence layout. There was no requirement for som=
ething similar for audio. I assume that Christer wants to see something sim=
ilar
>to that definition for audio but I am not sure if there is a use case for =
that, currently SDP RTPMAP has the encoding parameters that allows the
>specification of the number of audio channels which as far as I understand=
 is sufficient for telepresence systems.< mal>
>
>If there is a general need to negotiate not only the number of channels bu=
t also a non codec specific way to negotiate audio mixing parameter, I am n=
ot
>sure this is a CLUE topic. In which case its support will be part of inter=
operability requirement with SIP systems that do not support telepresence
>extensions.

We do have a requirement to interoperate with "single stream devices" (that=
 might still be CLUE aware), and then there is a need to specify source sel=
ection, both for audio and video.

In the most simple case, the generated stream towards the device is done si=
mply by switching, but in more advanced cases there will be need for mixing=
, where source selection migth be needed for the mixing algorithm.

Regards,

Christer






        From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behal=
f Of Stephen Botzko
        Sent: Wednesday, June 22, 2011 2:29 PM
        To: Christer Holmberg
        Cc: clue@ietf.org
        Subject: Re: [clue] Requirement on centralized media mixing





        On Wed, Jun 22, 2011 at 1:24 AM, Christer Holmberg <christer.holmbe=
rg@ericsson.com> wrote:


        Hi Stephen lass=3DMsoNormal style=3D'margin-bottom:12.0pt'>
        >I understand you are advocating a general mechanism, which is why =
I especially want to see use cases showing the need for the panned, plain, =
thresholded, linear, non-linear rendering types you
        >proposed.  If someone has other rendering types, then they would b=
e helpful too.
        >
        >For me the negotiation of "rendering type" is a mechanism.  I am t=
hinking all we need is number of channels, but I am quite willing to change=
 my view if the use cases show more is needed.

        What do you mean by "number of channels"?

        In the SDP a=3Drtpmap attribute you are able to indicate the number=
 of audio channels, but I don't think that helps.

        Setting aside binaural for now, I am envisioning that I am receivin=
g three audio channels, and that CLUE mechanisms are telling me &q uot; for=
 each channel.  I think that's all I need to know in order to render the au=
dio properly, but I am thinking you don't agree.  That I would also need to=
 know "panning" vs "plain"???  I don't understand what you are thinking I w=
ould do differently if I knew that, which is why I am wanting more use case=
s.

                Regards,

                Christer







                       On Tue, Jun 21, 2011 at 2:11 PM, Christer Holmberg <=
christer.holmberg@ericsson.com> wrote:


                               Hi,


                               >I would like to ly for non-binaural proposa=
ls.  It seems to me that a receiver doesn't really >care if the stereo it i=
s receiving is "panned", "plain" or "thresholded", or if it is linear or no=
n-linear. So use cases >motivating those choices would be helpful.
                               >
                               >Also, the proposal is for a specific mechan=
ism ("rendering type").  It may be premature to identify the mechanism >in =
the requirements - since often there are multiple ways to achieve the desir=
ed ends.




                               Again, I am not suggesting to specify a spec=
ific mechanism - only a mechanism to negotiate the rendering type mechanism=
.



                               Yes, I am using binaural as a rendering type=
 EXAMPLE, but you are the one who keep saying that I am try )



                               Regards,



                               Christer




                               On Mon, Jun 20, 2011 at 5:47 PM, Allyn Roman=
ow (allyn) <allyn@cisco.com<mailto:allyn@cisco.com>> wrote:


                               Hi Christer,

                               I think that you are proposing that CLUE nee=
ds a mechanism to pass
                               information, such as a tag, on "rendering ty=
pe", for example, binaural,
                               threshold, etc.
                               Is that correct?

                               And that you ar from CLUE than simply
                               identifying the rendering type.
                               Is that correct?

                               IF both of these statements are correct, tha=
n personally I think it is
                               fine TO include the information of rendering=
 type, such as "binaural",
                               by some mechanism, such as a tag, AS LONG AS=
 there is an accepted Use
                               Case that shows the necessity of communicati=
ng the rendering type, such
                               as "thresholding" or "panning".

                               How do other people feel about this?

                               Thanks,

                               -----Original Message-----

                               From: Christer Holmberg [mailto:christer.hol=
mberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
                               Sent: Monday, June 20, 2011 12:23 PM
                               To: Allyn Romanow (allyn); Mary Barnes

                               Cc: clue@ietf.org<mailto:clue@ietf.org>; Bot=
zko, Stephen; Bill Mauchly (bmauchly)
                               Subject: RE: [clue] Requirement on centraliz=
ed media mixing

                               Hi A ;            >Still trying to get clari=
fication-
                               >
                               >I read your description of various types of=
 rendering.
                               >Still trying to understand what you want fr=
om CLUE-
                               >If we have a tag that says "binaural" or st=
ereo, sub binaural, are we
                               >done?

                               Of course we could have a binaural specific =
SDP attribute, e.g.
                               a=3Dbinaural.

                               But, again, what we are proposing is a gener=
al mechanism, that could
                               look something like:


                               <value> could then e.g. be "binaural", but i=
t could also be something
                               else (we showed a few example in the e-mail)=
.

                               >Or do you want CLUE to describe how to do s=
ome kind of rendering? To
                               say
                               >something more about specific rendering fun=
ctions?

                               No, CLUE doesn't need to say anything about =
that.

                               There would of course need to be a rendering=
 description associated with
                               each rendering type value, but CLUE wouldn't=
 define those.

                & ;        The idea is that an IANA registry is created, wh=
ere people can register
                               their rendering type values.

                               Regards,

                               Christer



                               > -----Original Message-----

                               > From: Christer Holmberg [mailto:christer.h=
olmberg@ericsson.com<mailto:christer.holmberg@ericsson.com>]
                               > Sent: Sunday, June 19, 2011 10:29 PM
                               > To: Allyn Romanow (allyn); Mary Barnes

                               > Cc: clue@ietf.org>; Botzko, Stephen; Bill =
Mauchly (bmauchly)
                               > Subject: RE: [clue] Requirement on central=
ized media mixing
                               >
                               >
                               > Hi Allyn,
                               >
                               > I appologise that it took some time to rep=
ly.
                               >
                               > We've been working on some definition/exam=
ple text (I sent it to the
                               > list just a few minutes ago), which I hope=
 will clarify some of the
                               > asked.
                               >
                               > >Also, what kind of support are you asking=
 for binaural? I believe
                               it's
                               > often considered as a subset of stereo. Wh=
at are you asking for? A
                               > simple tag that says "binaural", or  the s=
pecification
                               > >of a rendering system for binaural? Preci=
sely what are asking for?
                               >
                               > From CLUE, we are only asking for a genera=
l mechanism to request and
                               > indicate different rendering types (see de=
finition in other e-mail).
                &nbs nbsp;      >
                               > An example of such rendering type is binau=
ral, BUT we are *NOT* asking
                               > CLUE to define any binaural specific SDP a=
ttributes etc. If such are
                               > needed, we agree that it needs to be done =
as a separate task.
                               >
                               > Before I try to answer your other question=
s, please take a look at the
                               > definition/example e-mail, which I hope wi=
ll clarify what we mean by
                               > rendering and rendering type.
                               >
                               > Regards,
                    &n    >
                               > Christer
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                               >
                      & ;  >       Hi Christer -
                               >
                               >       In spirit I am enthusiastic about wh=
at you are proposing
                               (meaning
                               > good quality mobile participation). I'm no=
t clear on how the spirit
                               > becomes instantiated in our protocol, so I=
 have some questions below J
                               >
                               >       Thanks,
                               >
                               >       Allyn
                               >
                            bsp;              >

                               >       From: clue-bounces@ietf.org<mailto:c=
lue-bounces@ietf.org> [mailto:clue-bounces@ietf.org<mailto:clue-bounces@iet=
f.org>] On

                               > Behalf Of Christer Holmberg
                               >       Sent: Tuesday, June 14, 2011 7:23 AM

                               >       To: clue@ietf.org<mailto:clue@ietf.o=
rg>

                               >       Subject: [clue] Requirement on centr=
al p;              >
                               >
                               >
                               >
                               >
                               >       Hi,
                               >
                               >
                               >
                               >       During the last interim meeting (May=
 12th) we discussed a
                               > requirement proposal
                               >
                               >       stating that an endpoint must be abl=
e to >               > rendering
                               >
                               >       of different predefined formats, inc=
luding 3D binaural
                               rendering.
                               >
                               >       (Link to proposal: http://www.ietf.o=
rg/mail-
                               > archive/web/clue/current/msg00179.html)
                               >
                               >
                               >
                               >       The proposal was well received, it
                               > should not be mandatory
                               >
                               >       for the solution to implement centra=
lized 3D binaural rendering,

                               > i.e.an<http://i.e.an> endpoint should

                               >
                               >       be able to request 3D binaural rende=
ring, but had no guaranty
                               > that such rendering was
                               >
                               >       supported by the system.
                      p;  >
                               >
                               >
                               >       It was decided to look how such requ=
irement could look like.
                               >
                               >
                               >
                               >       When I look the -03 version of the r=
eq draft, Requirement 2c
                               > states:
                               >
                               >
                               >
                               >           "The solution MU f binaural audi=
o."
                               >
                               >
                               >
                               >       I think that requirement is unclear,=
 and it doesn't really give
                               > any guidance to our work.
                               >
                               >
                               >
                               >       Due to that, and also due to the fac=
t that rather than talking
                               > about specific rendering types,
                               >
                              &n bsp; I would like to propose more general =
requirement text on the
                               > negotiation of the media mixing type,
                               >
                               >       and the usage of centralized media m=
ixing in the first place.
                               >
                               >
                               >
                               >       The mechanism would be extendable, s=
o new types can be added in
                               > future.
                               >
                               >
                               >
                      & ;  >       So, the proposed requirements are:
                               >
                               >
                               >
                               >       REQ-x:    It MUST be possible to neg=
otiate the usage of
                               > centralized media mixing. System support o=
f centralized media mixing
                               is
                               > optional.
                               >
                               >
                               >
                               >       REQ-y:    When centralized media mix=
ing i sp;              > possible to negotiate the type of media rendering =
provided for each
                               > media stream received by a client.
                               >
                               >        ---
                               >
                               >       [ar] I have a few questions/comments=
:
                               >
                               >       1.         The term "negotiate" trou=
bles me as I think it means
                               a
                               > particular form of communication that dict=
ates the solution. What is< nbsp;        > being asked for is the receiver =
to know that it is receiving
                               > "centralized media mixing". This may not b=
e the end product of a
                               > negotiation. The same is true of the use o=
f the term negotiate in the
                               > second requirement. What is needed is a me=
chanism by which the
                               receiver
                               > may know what type of "media rendering" is=
 being received.
                               >
                               >            So, I'd rather offer, The solut=
ion must support a means for
                               > identifying a ntralized media mixing".
                               >
                               >       And, When "centralized media mixing"=
 is used, the solution must
                               > support a means for identifying...
                               >
                               >
                               >
                               >       2.       Also,  I'm not too sure wha=
t "media rendering",  the
                               > phrase in the second reqmt, represents- SD=
P and RTP recognize audio
                               > channels and recognize codecs. Is this wha=
t is referred to as "media
                  & ;      > rendering"? Or is it something different? What=
 very specifically?
                               >
                               >
                               >
                               >       3.       After reading more of the d=
iscussion, I realize that I
                               > don't fully understand what is meant in th=
e first reqmt by
                               "centralized
                               > media mixing" or "rendering", which term i=
s used in another email. I
                               > had thought you meant the usual audio mixi=
ng such as discussed in RFC
                               > 5117.( stood part of the topology so didn'=
t
                               > need to  be called out in particular. But =
I don't mind calling it
                               out.)
                               > In any case, now I'm not sure what you mea=
n, maybe it is something
                               > other than typical MCU mixing behavior as =
described in RFC 5117?
                               >
                               >
                               >
                               >       4.       As for the discussion of bi=
naural.. here is what it
                               > seems like to me.. AVP, RFC 3551 specifies=
  the number of  audio
                    & ;    > channels, what they refer to,  and types of co=
decs. Binaural is
                               > neither. As you say, Christer, it's a type=
 of stereo channel.  Steve
                               > feels that "binaural" must be recognized i=
n SDP, which of course, it
                               is
                               > not currently.
                               >
                               >
                               >
                               >       I'm not entirely sure what needs to =
be specified about binaural,
                               > given that it is neither channel -type nor=
 codec-type. What needs to
                    &nbs nbsp;  be
                               > standardized? This question is probably mo=
re for Steve, or both of
                               you.
                               > If the receiving device knows it's getting=
 binaural stereo, then it
                               can
                               > run some algorithms to improve quality and=
 if it isn't binaural, it
                               > won't run those algs., or something analog=
ous? If that is the case, I
                               > don't see what needs to be standardized th=
at isn't already
                               > standardized... But I'm eager to learn.
                               >
                            p;              >
                               >       Thanks-
                               >
                               >       Allyn
                               >
                               >
                               >
                               >       Regards,
                               >
                               >
                               >
                               >       Christer
                               >
                               >
                &nbs nbsp;      >
                               >
                               ____________________________________________=
___
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From stephen.botzko@gmail.com  Wed Jun 22 08:08:51 2011
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Date: Wed, 22 Jun 2011 11:08:47 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: Roni Even <Even.roni@huawei.com>
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Subject: Re: [clue] use case for multi-view
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The way I understand "view point" is that a PTZ camera has a constant view
point no matter where it is aimed at the moment.  That view point is
determined by where the camera *is*.  So if there are three cameras in a
telepresence system, all co-located above the center screen (the typical
case), then those cameras all have the same viewpoint.  If one camera is
located above each screen, then each camera has a distinct viewpoint.

"Field of view" describes what the camera is aimed at (e.g., what it
"sees").

Mark Gorzynski's use case is specific to the situation where multiple
cameras have a distinct viewpoints, but are aimed at the same human
participants [have the same field of view].  The basic idea being
illustrated is that each site can choose the camera with the viewpoint that
most closely matches a desired sight line in a virtual space that includes
all human participants [in order to get the best eye contact].  I am not
seeing this in the educational use case, or in any of the others.

Since this case is somewhat narrow [and in particular is limited to camera
placements that are not that common today], there might be some debate as t=
o
how important it is.  So it might be better to isolate it into its own use
case, to facilitate that discussion.

Steve B.



On Wed, Jun 22, 2011 at 8:58 AM, Roni Even <Even.roni@huawei.com> wrote:

> Hi Allyn,****
>
> I sis not add it, I sent the following question to the list on May 17th a=
nd
> did not get any response yet****
>
> ** **
>
> "Hi Mark,****
>
> I am trying to see how to fit this case in the use-cases draft. When I
> ignore the term "virtual space" and look at the description it talks abou=
t
> describing the view point of each cameras that may overlap and allowing t=
he
> receivers to select the view they want. I see some resemblance to the
> education usage described. ****
>
> Will it make sense t o mentio vide different view in the point to point
> symmetric or asymmetric case which has a case with a PTZ camera."****
>
> ** **
>
> ** **
>
> Roni Even****
>
> ** **
>
> ** **
>
> *From:* Allyn Romanow (allyn) [mailto:allyn@cisco.com]
> *Sent:* Wednesday, June 22, 2011 6:51 AM
> *To:* Roni Even
> *Cc:* clue@ie tf.org**
>
> ** **
>
> Hi Roni,****
>
> I thought Mark=92s use case for multi-view was added to the Use Case doc,=
 but
> I couldn=92t find it there? Is it just not added yet or is there some iss=
ue
> with it?****
>
> ** **
>
> Thanks much****
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

--bcaec50160e3680db604a64e5860
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The way I understand &quot;view point&quot; is that a PTZ camera has a cons=
tant view point no matter where it is aimed at the moment.=A0 That view poi=
nt is determined by where the camera <u>is</u>.=A0 So if there are three ca=
meras in a telepresence system, all co-located above the center screen (the=
 typical case), then those cameras all have the same viewpoint.=A0 If one c=
amera is located above each screen, then each camera has a distinct viewpoi=
nt. <br>
<br>&quot;Field of view&quot; describes what the camera is aimed at (e.g., =
what it &quot;sees&quot;).<br><br>Mark Gorzynski&#39;s use case is specific=
 to the situation where multiple cameras have a distinct viewpoints, but ar=
e aimed at the same human participants [have the same field of view].=A0 Th=
e basic idea being illustrated is that each site can choose the camera with=
 the viewpoint that most closely matches a desired sight line in a virtual =
space that includes all human participants [in order to get the best eye co=
ntact].=A0 I am not seeing this in the educational use case, or in any of t=
he others.<br>
<br>Since this case is somewhat narrow [and in particular is limited to cam=
era placements that are not that common today], there might be some debate =
as to how important it is.=A0 So it might be better to isolate it into its =
own use case, to facilitate that discussion.<br>
<br>Steve B.<br><br>=A0 <br><br><div class=3D"gmail_quote">On Wed, Jun 22, =
2011 at 8:58 AM, Roni Even <span dir=3D"ltr">&lt;<a href=3D"mailto:Even.ron=
i@huawei.com">Even.roni@huawei.com</a>&gt;</span> wrote:<br><blockquote cla=
ss=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;pa=
dding-left:1ex;">
<div link=3D"blue" vlink=3D"purple" lang=3D"EN-US"><div><p class=3D"MsoNorm=
al"><span style=3D"color:#1F497D">Hi Allyn,<u></u><u></u></span></p><p clas=
s=3D"MsoNormal"><span style=3D"color:#1F497D">I sis not add it, I sent the =
following question to the list on May 17th and did not get any response yet=
<sup><u></u><u></u></sup></span></p>
<p class=3D"MsoNormal"><span style=3D"color:#1F497D"><u></u>=A0<u></u></spa=
n></p><p class=3D"MsoNormal"><span style=3D"color:#1F497D">&quot;Hi Mark,<u=
></u><u></u></span></p><p class=3D"MsoNormal"><span style=3D"color:#1F497D"=
>I am trying to see how to fit this case in the use-cases draft. When I ign=
ore the term &quot;virtual space&quot; and look at the description it talks=
 about describing the view point of each cameras that may overlap and allow=
ing the receivers to select the view they want. I see some resemblance to t=
he education usage described. <u></u><u></u></span></p>
<p class=3D"MsoNormal"><span style=3D"color:#1F497D">Will it make sense t
 o mentio
vide different view in the point to point symmetric or asymmetric case whic=
h has a case with a PTZ camera.&quot;<u></u><u></u></span></p><p class=3D"M=
soNormal"><span style=3D"color:#1F497D"><u></u>=A0<u></u></span></p><p clas=
s=3D"MsoNormal">
<span style=3D"color:#1F497D"><u></u>=A0<u></u></span></p><p class=3D"MsoNo=
rmal"><span style=3D"color:#1F497D">Roni Even<u></u><u></u></span></p><p cl=
ass=3D"MsoNormal"><span style=3D"color:#1F497D"><u></u>=A0<u></u></span></p=
><p class=3D"MsoNormal">
<span style=3D"color:#1F497D"><u></u>=A0<u></u></span></p><div style=3D"bor=
der:none;border-left:solid blue 1.5pt;padding:0in 0in 0in 4.0pt"><div><div =
style=3D"border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0=
in">
<p class=3D"MsoNormal"><b><span style=3D"font-size:10.0pt">From:</span></b>=
<span style=3D"font-size:10.0pt"> Allyn Romanow (allyn) [mailto:<a href=3D"=
mailto:allyn@cisco.com" target=3D"_blank">allyn@cisco.com</a>] <br><b>Sent:=
</b> Wednesday, June 22, 2011 6:51 AM<br>
<b>To:</b> Roni Even<br><b>Cc:</b> clue@ie
 <a href=3D"http://tf.org" target=3D"_blank">tf.org</a><b><u></u></b></span=
></p></div></div><div class=3D"im"><p class=3D"MsoNormal"><u></u>=A0<u></u>=
</p><p class=3D"MsoNormal">Hi Roni,<u></u><u></u></p><p class=3D"MsoNormal"=
>I thought Mark=92s use case for multi-view was added to the Use Case doc, =
but I couldn=92t find it there? Is it just not added yet or is there some i=
ssue with it?<u></u><u></u></p>
<p class=3D"MsoNormal"><u></u>=A0<u></u></p><p class=3D"MsoNormal">Thanks m=
uch<u></u><u></u></p></div></div></div></div>
<br>_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>

--bcaec50160e3680db604a64e5860--

From christer.holmberg@ericsson.com  Wed Jun 22 08:17:55 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 17:17:10 +0200
Thread-Topic: [clue] Layout negotiation
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Subject: Re: [clue] Layout negotiation
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Hi,=20
	=09
>>I think I was the one that brought up layouts originally. I
>>was more concerned with video layouts than audio layouts.
>>Currently, the requirements draft seems to focus more on
>>audio layout/spatial audio.
>>Requirements 3 and 16 both deal with parts of this. I feel
>>there needs to be more clear requirements on the ability for
>>the to represent the potential layouts of the audio/video can
>>that be offered. For example, I have 3 camera and 3 mics. I
>>can provide:
>>1) 3 individual video each with corresponding audio
>>2) 1 active speaker only switched video with mixed audio
>>3) 1 composed video including active speaker and 'n'
>>non-active speakers (where 'n' is may be all or some fixed
>>limit) and mixed audio
>	=09
>	=09
>I actually think that your examples, as written, are different RENDERING T=
YPES, because they only talk about mixing and composition.
>	=09
>Confirmation that I am clueless about rendering types.=20

A value identifying the rendering algorithm used to produce a media stream =
sent towards the client.
=09
>>In my opinion, a LAYOUT TYPE is a description of how sources are placed i=
n a virtual room.
>>	=09
>For me layout is about composition. Layouts do not necessarily create a vi=
rtual room experience, particularly in multipoint calls.=20

Ok, so we need to make sure we have a common understanding of layout then :=
)

So, just to clarify, do you think that source selection is layout?
=09
Regards,

Christer





	=09



		>If the receiving endpoint wants to control the layout itself,
		>it goes with option 1. If it has limited
		>resources/bandwidth/screens/etc it may prefer option 2 or 3.
		>
		> Cheers,
		> Charles
		>
		> > -----Original Message-----
		> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
		> Of Christer Holmberg
		> > Sent: Tuesday, June 21, 2011 3:52 AM
		> > To: clue@ietf.org
		> > Subject: [clue] Layout negotiation
		> >
		> > Hi,
		> >
		> > A while ago there were some discussions about having requirements to
		> negotiate the layout type, and at
		> > least according to Stephen B it was within the scope of the work.
		> >
		> >         "The ability to negotiate an audio or video layout
		> is clearly
		> within scope, and has general
		> > value it the group wants to take it on.
		> >         For instance, if you combine video switching of multiple
		> sources with audio
		> > mixing/transcoding, then the receiver is responsible
		> >         for the video layout but has no control over the
		> audio layout.
		> In that case, there are
		> > advantages to allowing the receiver to tell the
		> >         central audio mixer where it wants the sources placed on the
		> sound stage.  I have no objection
		> > in principle to adding that kind of
		> >         negotiation to the requirements, though I think the group
		> should consider the impact on the
		> > schedule."
		> >
		> > However, I haven't seen any input after that.
		> >
		> > My idea would be that it is very similar to the rendering type: CLUE
		> defines a mechanism to negotiate
		> > the layout type, but doesn't define specific types (instead an IANA
		> registry would be created for
		> > that). So, I don't think it would have any significant impact on our
		> schedule.
		> >
		> > Whether it, in addition to negotiation a layout type (which
		> specifies
		> the source locations), should be
		> > possible for the user to more explicit place individual sources, as
		> mentioned by Stephen, can be
		> > discussed. However, that would probably require a little
		> more work, so
		> at least I would be happy with
		> > a simple layout type negotiation at this point.
		> >
		> > So, would people be ok with such requirement?
		> >
		> > (Another alternative would be to "embed" the layout type into the
		> rendering type, but I think that
		> > would be very clumsy. Because, in that case you would need to define
		> mulitple types for the same
		> > rendering, but with different layouts.)
		> >
		> > Regards,
		> >
		> > Christer
		> >
		> >
		>
		_______________________________________________
		clue mailing list
		clue@ietf.org
		https://www.ietf.org/mailman/listinfo/clue
	=09



From stephen.botzko@gmail.com  Wed Jun 22 08:40:53 2011
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On Wed, Jun 22, 2011 at 11:17 AM, Christer Holmberg <
christer.holmberg@ericsson.com> wrote:

>
> Hi,
>
> >>I think I was the one that brought up layouts originally. I
> >>was more concerned with video layouts than audio layouts.
> >>Currently, the requirements draft seems to focus more on
> >>audio layout/spatial audio.
> >>Requirements 3 and 16 both deal with parts of this. I feel
> >>there needs to be more clear requirements on the ability for
> >>the to represent the potential layouts of the audio/video can
> >>that be offered. For example, I have 3 camera and 3 mics. I
> >>can provide:
> >>1) 3 individual video each with corresponding audio
> >>2) 1 active speaker only switched video with mixed audio
> >>3) 1 composed video including active speaker and 'n'
> >>non-active speakers (where 'n' is may be all or some fixed
> >>limit) and mixed audio
> >
> >
> >I actually think that your examples, as written, are different RENDERING
> TYPES, because they only talk about mixing and composition.
> >
> >Confirmation that I am clueless about rendering types.
>
> A value identifying the rendering algorithm used to produce a media stream
> sent towards the client.
>
In a client-to-client call this is backwards.  "Capture" describes the
stream production process better, rendering is that the client does with the
streams it receives.  Anyway, changing "Rendering type" to "rendering
algorithm" doesn't help me much.

>
> >>In my opinion, a LAYOUT TYPE is a description of how sources are placed
> in a virtual room.
> >>
> >For me layout is about composition. Layouts do not necessarily create a
> virtual room experience, particularly in multipoint calls.
>
> Ok, so we need to make sure we have a common understanding of layout then
> :)
>
> So, just to clarify, do you think that source selection is layout?
>
I generally separate them, though they are related.  For instance, in a
traditional Video MCU you can often choose a source-independent layout (2x2
array of equal size windows, a 1+5 layout, where the "1" window is bigger
than the others, and at the top left, etc).  Then you can control the
mapping of sources to windows separately.  Not sure this is the only way to
partition it, just the way I tend to use.

I see four distinct elements in your mobile binaural case - (a) the sources
chosen for placement, (b) the set of placements used in creating a sound
stage, (c) the placement used for each particular source at the moment, and
(d) whether the outbound audio is binaural or not.  I'd personally call (b)
the audio layout, though you can equally well call (b+c) the audio
layout.

>
> Regards,
>
> Christer
>
>
>
>
>
>
>
>
>
>                >If the receiving endpoint wants to control the layout
> itself,
>                >it goes with option 1. If it has limited
>                >resources/bandwidth/screens/etc it may prefer option 2 or
> 3.
>                >
>                > Cheers,
>                > Charles
>                >
>                > > -----Original Message-----
>                > > From: clue-bounces@ietf.org [mailto:
> clue-bounces@ietf.org] On Behalf
>                > Of Christer Holmberg
>                > > Sent: Tuesday, June 21, 2011 3:52 AM
>                > > To: clue@ietf.org
>                > > Subject: [clue] Layout negotiation
>                > >
>                > > Hi,
>                > >
>                > > A while ago there were some discussions about having
> requirements to
>                > negotiate the layout type, and at
>                > > least according to Stephen B it was within the scope of
> the work.
>                > >
>                > >         "The ability to negotiate an audio or video
> layout
>                > is clearly
>                > within scope, and has general
>                > > value it the group wants to take it on.
>                > >         For instance, if you combine video switching of
> multiple
>                > sources with audio
>                > > mixing/transcoding, then the receiver is responsible
>                > >         for the video layout but has no control over the
>                > audio layout.
>                > In that case, there are
>                > > advantages to allowing the receiver to tell the
>                > >         central audio mixer where it wants the sources
> placed on the
>                > sound stage.  I have no objection
>                > > in principle to adding that kind of
>                > >         negotiation to the requirements, though I think
> the group
>                > should consider the impact on the
>                > > schedule."
>                > >
>                > > However, I haven't seen any input after that.
>                > >
>                > > My idea would be that it is very similar to the
> rendering type: CLUE
>                > defines a mechanism to negotiate
>                > > the layout type, but doesn't define specific types
> (instead an IANA
>                > registry would be created for
>                > > that). So, I don't think it would have any significant
> impact on our
>                > schedule.
>                > >
>                > > Whether it, in addition to negotiation a layout type
> (which
>                > specifies
>                > the source locations), should be
>                > > possible for the user to more explicit place individual
> sources, as
>                > mentioned by Stephen, can be
>                > > discussed. However, that would probably require a little
>                > more work, so
>                > at least I would be happy with
>                > > a simple layout type negotiation at this point.
>                > >
>                > > So, would people be ok with such requirement?
>                > >
>                > > (Another alternative would be to "embed" the layout type
> into the
>                > rendering type, but I think that
>                > > would be very clumsy. Because, in that case you would
> need to define
>                > mulitple types for the same
>                > > rendering, but with different layouts.)
>                > >
>                > > Regards,
>                > >
>                > > Christer
>                > >
>                > >
>                >
>                _______________________________________________
>                clue mailing list
>                clue@ietf.org
>                https://www.ietf.org/mailman/listinfo/clue
>
>
>
>

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Content-Type: text/html; charset=ISO-8859-1
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<br><br><div class=3D"gmail_quote">On Wed, Jun 22, 2011 at 11:17 AM, Christ=
er Holmberg <span dir=3D"ltr">&lt;<a href=3D"mailto:christer.holmberg@erics=
son.com">christer.holmberg@ericsson.com</a>&gt;</span> wrote:<br><blockquot=
e class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
id;padding-left:1ex;">
<br>
Hi,<br>
<div class=3D"im"><br>
&gt;&gt;I think I was the one that brought up layouts originally. I<br>
&gt;&gt;was more concerned with video layouts than audio layouts.<br>
&gt;&gt;Currently, the requirements draft seems to focus more on<br>
&gt;&gt;audio layout/spatial audio.<br>
&gt;&gt;Requirements 3 and 16 both deal with parts of this. I feel<br>
&gt;&gt;there needs to be more clear requirements on the ability for<br>
&gt;&gt;the to represent the potential layouts of the audio/video can<br>
&gt;&gt;that be offered. For example, I have 3 camera and 3 mics. I<br>
&gt;&gt;can provide:<br>
&gt;&gt;1) 3 individual video each with corresponding audio<br>
&gt;&gt;2) 1 active speaker only switched video with mixed audio<br>
&gt;&gt;3) 1 composed video including active speaker and &#39;n&#39;<br>
&gt;&gt;non-active speakers (where &#39;n&#39; is may be all or some fixed<=
br>
&gt;&gt;limit) and mixed audio<br>
&gt;<br>
&gt;<br>
&gt;I actually think that your examples, as written, are different RENDERIN=
G TYPES, because they only talk about mixing and composition.<br>
&gt;<br>
&gt;Confirmation that I am clueless about rendering types.<br>
<br>
</div>A value identifying the rendering algorithm used to produce a media s=
tream sent towards the client.<br></blockquote><div>In a client-to-client c=
all this is backwards.=A0 &quot;Capture&quot; describes the stream producti=
on process better, rendering is that the client does with the streams it re=
ceives.=A0 Anyway, changing &quot;Rendering type&quot; to &quot;rendering a=
lgorithm&quot; doesn&#39;t help me much.=A0 <br>
</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex;=
 border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class=3D"im"><br>
&gt;&gt;In my opinion, a LAYOUT TYPE is a description of how sources are pl=
aced in a virtual room.<br>
&gt;&gt;<br>
&gt;For me layout is about composition. Layouts do not necessarily create a=
 virtual room experience, particularly in multipoint calls.<br>
<br>
</div>Ok, so we need to make sure we have a common understanding of layout =
then :)<br>
<br>
So, just to clarify, do you think that source selection is layout?<br></blo=
ckquote><div>I generally separate them, though they are related.=A0 For ins=
tance, in a traditional Video MCU you can often choose a source-independent=
 layout (2x2 array of equal size windows, a 1+5 layout, where the &quot;1&q=
uot; window is bigger than the others, and at the top left, etc).=A0 Then y=
ou can control the mapping of sources to windows separately.=A0 Not sure th=
is is the only way to partition it, just the way I tend to use.=A0 <br>
<br>I see four distinct elements in your mobile binaural case - (a) the sou=
rces chosen for placement, (b) the set of placements used in creating a sou=
nd stage, (c) the placement used for each particular source at the moment, =
and (d) whether the outbound audio is binaural or not.=A0 I&#39;d personall=
y call (b) the audio layout, though you can equally well call (b+c) the aud=
io layout.=A0=A0=A0 <br>
</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex;=
 border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div><div></div><div class=3D"h5"><br>
Regards,<br>
<br>
Christer<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;If the receiving endpoint wants to cont=
rol the layout itself,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;it goes with option 1. If it has limite=
d<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;resources/bandwidth/screens/etc it may =
prefer option 2 or 3.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Cheers,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Charles<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; -----Original Message-----<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; From: <a href=3D"mailto:clue-boun=
ces@ietf.org">clue-bounces@ietf.org</a> [mailto:<a href=3D"mailto:clue-boun=
ces@ietf.org">clue-bounces@ietf.org</a>] On Behalf<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Of Christer Holmberg<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; Sent: Tuesday, June 21, 2011 3:52=
 AM<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; To: <a href=3D"mailto:clue@ietf.o=
rg">clue@ietf.org</a><br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; Subject: [clue] Layout negotiatio=
n<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; Hi,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; A while ago there were some discu=
ssions about having requirements to<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; negotiate the layout type, and at<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; least according to Stephen B it w=
as within the scope of the work.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =A0 =A0 =A0 =A0 &quot;The ability=
 to negotiate an audio or video layout<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; is clearly<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; within scope, and has general<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; value it the group wants to take =
it on.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =A0 =A0 =A0 =A0 For instance, if =
you combine video switching of multiple<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; sources with audio<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; mixing/transcoding, then the rece=
iver is responsible<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =A0 =A0 =A0 =A0 for the video lay=
out but has no control over the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; audio layout.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; In that case, there are<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; advantages to allowing the receiv=
er to tell the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =A0 =A0 =A0 =A0 central audio mix=
er where it wants the sources placed on the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; sound stage. =A0I have no objection<br=
>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; in principle to adding that kind =
of<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =A0 =A0 =A0 =A0 negotiation to th=
e requirements, though I think the group<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; should consider the impact on the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; schedule.&quot;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; However, I haven&#39;t seen any i=
nput after that.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; My idea would be that it is very =
similar to the rendering type: CLUE<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; defines a mechanism to negotiate<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; the layout type, but doesn&#39;t =
define specific types (instead an IANA<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; registry would be created for<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; that). So, I don&#39;t think it w=
ould have any significant impact on our<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; schedule.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; Whether it, in addition to negoti=
ation a layout type (which<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; specifies<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; the source locations), should be<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; possible for the user to more exp=
licit place individual sources, as<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; mentioned by Stephen, can be<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; discussed. However, that would pr=
obably require a little<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; more work, so<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; at least I would be happy with<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; a simple layout type negotiation =
at this point.<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; So, would people be ok with such =
requirement?<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; (Another alternative would be to =
&quot;embed&quot; the layout type into the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; rendering type, but I think that<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; would be very clumsy. Because, in=
 that case you would need to define<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; mulitple types for the same<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; rendering, but with different lay=
outs.)<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; Regards,<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; Christer<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0___________________________________________=
____<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0clue mailing list<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0<a href=3D"mailto:clue@ietf.org">clue@ietf.=
org</a><br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0<a href=3D"https://www.ietf.org/mailman/lis=
tinfo/clue" target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue</a=
><br>
<br>
<br>
<br>
</div></div></blockquote></div><br>

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Date: Wed, 22 Jun 2011 18:46:02 +0200
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Subject: Re: [clue] Layout negotiation
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Hi,=20

>>>I think I was the one that brought up layouts originally. I
>>>was more concerned with video layouts than audio layouts.
>>>Currently, the requirements draft seems to focus more on
>>>audio layout/spatial audio.
>>>Requirements 3 and 16 both deal with parts of this. I feel
>>>there needs to be more clear requirements on the ability for
>>>the to represent the potential layouts of the audio/video can
>>>that be offered. For example, I have 3 camera and 3 mics. I
>>>can provide:
>>>1) 3 individual video each with corresponding audio
>>>2) 1 active speaker only switched video with mixed audio
>>>3) 1 composed video including active speaker and 'n'
>>>non-active speakers (where 'n' is may be all or some fixed
>>>limit) and mixed audio
>>
>>
>>>>I actually think that your examples, as written, are different RENDERIN=
G TYPES, because they only talk about mixing and composition.
>>
>>>Confirmation that I am clueless about rendering types.
>	=09
>	=09
>>A value identifying the rendering algorithm used to produce a media strea=
m sent towards the client.
	=09
>In a client-to-client call this is backwards.  "Capture" describes the str=
eam production process better, rendering is that the client does with the=20
>streams it receives. Anyway, changing "Rendering type" to "rendering algor=
ithm" doesn't help me much.=20

It's probably easier to understand rendering type if one knows what we mean=
 by render.

Our proposed definition is:

"Rendering:=A0=A0 Composing a media signal from one or more media signals u=
sing a specific composition algorithm, often according to a specific spatia=
l model/layout."

So, the "rendering type" is a value associated with that algorithm.

So, I think the important thing in our "rendering" definition is that an ou=
tput media signal is generated.

Now, if people think that our usage of "rendering" is confusing, we can of =
course use other wording instead.




>>>In my opinion, a LAYOUT TYPE is a description of how sources are placed =
in a virtual room.
>>>
>>>For me layout is about composition. Layouts do not necessarily create a =
virtual room experience, particularly in multipoint calls.
>>	=09
>>	=09
>>Ok, so we need to make sure we have a common understanding of layout then=
 :)
>>	=09
>>So, just to clarify, do you think that source selection is layout?
>
>
>I generally separate them, though they are related.  For instance, in a tr=
aditional Video MCU you can often choose a source-independent layout (2x2 a=
rray=20
>of equal size windows, a 1+5 layout, where the "1" window is bigger than t=
he others, and at the top left, etc).  Then you can control the mapping of=
=20
>sources to windows separately.  Not sure this is the only way to partition=
 it, just the way I tend to use. =20

Ok. So, first, I guess there is "source-dependent layout" and "source-indep=
endent layout".

Second, there is an algorithm that creates the output stream, using the lay=
out as input.

Of course, in this case one might not need to be able to explicitly indicat=
e the algorithm - if it's enough to indicate the layout.




>I see four distinct elements in your mobile binaural case - (a) the source=
s chosen for placement,

Correct. That's "source selection".

>(b) the set of placements used in creating a sound stage,
>
>(c) the placement used for each particular source at the moment,=20
>and (d) whether the outbound audio is binaural or not.
>I'd personally call (b) the audio layout, though you can equally well call=
 (b+c) the audio layout.   =20

Ok. So, that would be a "source-dependent layout", I guess?

Then, (d) would be the actual rendering algorithm, using the layout as inpu=
t.


Regards,

Christer

	=09
	=09
	=09
	=09
	=09
	=09
	=09
	=09
	=09
		               >If the receiving endpoint wants to control the layout its=
elf,
		               >it goes with option 1. If it has limited
		               >resources/bandwidth/screens/etc it may prefer option 2 or=
 3.
		               >
		               > Cheers,
		               > Charles
		               >
		               > > -----Original Message-----
		               > > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.=
org] On Behalf
		               > Of Christer Holmberg
		               > > Sent: Tuesday, June 21, 2011 3:52 AM
		               > > To: clue@ietf.org
		               > > Subject: [clue] Layout negotiation
		               > >
		               > > Hi,
		               > >
		               > > A while ago there were some discussions about having r=
equirements to
		               > negotiate the layout type, and at
		               > > least according to Stephen B it was within the scope o=
f the work.
		               > >
		               > >         "The ability to negotiate an audio or video la=
yout
		               > is clearly
		               > within scope, and has general
		               > > value it the group wants to take it on.
		               > >         For instance, if you combine video switching o=
f multiple
		               > sources with audio
		               > > mixing/transcoding, then the receiver is responsible
		               > >         for the video layout but has no control over t=
he
		               > audio layout.
		               > In that case, there are
		               > > advantages to allowing the receiver to tell the
		               > >         central audio mixer where it wants the sources=
 placed on the
		               > sound stage.  I have no objection
		               > > in principle to adding that kind of
		               > >         negotiation to the requirements, though I thin=
k the group
		               > should consider the impact on the
		               > > schedule."
		               > >
		               > > However, I haven't seen any input after that.
		               > >
		               > > My idea would be that it is very similar to the render=
ing type: CLUE
		               > defines a mechanism to negotiate
		               > > the layout type, but doesn't define specific types (in=
stead an IANA
		               > registry would be created for
		               > > that). So, I don't think it would have any significant=
 impact on our
		               > schedule.
		               > >
		               > > Whether it, in addition to negotiation a layout type (=
which
		               > specifies
		               > the source locations), should be
		               > > possible for the user to more explicit place individua=
l sources, as
		               > mentioned by Stephen, can be
		               > > discussed. However, that would probably require a litt=
le
		               > more work, so
		               > at least I would be happy with
		               > > a simple layout type negotiation at this point.
		               > >
		               > > So, would people be ok with such requirement?
		               > >
		               > > (Another alternative would be to "embed" the layout ty=
pe into the
		               > rendering type, but I think that
		               > > would be very clumsy. Because, in that case you would =
need to define
		               > mulitple types for the same
		               > > rendering, but with different layouts.)
		               > >
		               > > Regards,
		               > >
		               > > Christer
		               > >
		               > >
		               >
		               _______________________________________________
		               clue mailing list
		               clue@ietf.org
		               https://www.ietf.org/mailman/listinfo/clue
	=09
	=09
	=09
	=09



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From: "Espen Berger (espeberg)" <espeberg@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, "Stephen Botzko" <stephen.botzko@gmail.com>
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The CLUE definition document talks about both source selection,
rendering and layouts.=20

Using the terms from that document I do not see source selection as a
part of layout, but they are used together to create a good user
experience.=20

-Espen=20


-----Original Message-----
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Christer Holmberg
Sent: 22. juni 2011 17:17
To: Stephen Botzko
Cc: clue@ietf.org
Subject: Re: [clue] Layout negotiation


Hi,=20
	=09
>>I think I was the one that brought up layouts originally. I
>>was more concerned with video layouts than audio layouts.
>>Currently, the requirements draft seems to focus more on
>>audio layout/spatial audio.
>>Requirements 3 and 16 both deal with parts of this. I feel
>>there needs to be more clear requirements on the ability for
>>the to represent the potential layouts of the audio/video can
>>that be offered. For example, I have 3 camera and 3 mics. I
>>can provide:
>>1) 3 individual video each with corresponding audio
>>2) 1 active speaker only switched video with mixed audio
>>3) 1 composed video including active speaker and 'n'
>>non-active speakers (where 'n' is may be all or some fixed
>>limit) and mixed audio
>	=09
>	=09
>I actually think that your examples, as written, are different
RENDERING TYPES, because they only talk about mixing and composition.
>	=09
>Confirmation that I am clueless about rendering types.=20

A value identifying the rendering algorithm used to produce a media
stream sent towards the client.
=09
>>In my opinion, a LAYOUT TYPE is a description of how sources are
placed in a virtual room.
>>	=09
>For me layout is about composition. Layouts do not necessarily create a
virtual room experience, particularly in multipoint calls.=20

Ok, so we need to make sure we have a common understanding of layout
then :)

So, just to clarify, do you think that source selection is layout?
=09
Regards,

Christer





	=09



		>If the receiving endpoint wants to control the layout
itself,
		>it goes with option 1. If it has limited
		>resources/bandwidth/screens/etc it may prefer option 2
or 3.
		>
		> Cheers,
		> Charles
		>
		> > -----Original Message-----
		> > From: clue-bounces@ietf.org
[mailto:clue-bounces@ietf.org] On Behalf
		> Of Christer Holmberg
		> > Sent: Tuesday, June 21, 2011 3:52 AM
		> > To: clue@ietf.org
		> > Subject: [clue] Layout negotiation
		> >
		> > Hi,
		> >
		> > A while ago there were some discussions about having
requirements to
		> negotiate the layout type, and at
		> > least according to Stephen B it was within the scope
of the work.
		> >
		> >         "The ability to negotiate an audio or video
layout
		> is clearly
		> within scope, and has general
		> > value it the group wants to take it on.
		> >         For instance, if you combine video switching
of multiple
		> sources with audio
		> > mixing/transcoding, then the receiver is responsible
		> >         for the video layout but has no control over
the
		> audio layout.
		> In that case, there are
		> > advantages to allowing the receiver to tell the
		> >         central audio mixer where it wants the
sources placed on the
		> sound stage.  I have no objection
		> > in principle to adding that kind of
		> >         negotiation to the requirements, though I
think the group
		> should consider the impact on the
		> > schedule."
		> >
		> > However, I haven't seen any input after that.
		> >
		> > My idea would be that it is very similar to the
rendering type: CLUE
		> defines a mechanism to negotiate
		> > the layout type, but doesn't define specific types
(instead an IANA
		> registry would be created for
		> > that). So, I don't think it would have any
significant impact on our
		> schedule.
		> >
		> > Whether it, in addition to negotiation a layout type
(which
		> specifies
		> the source locations), should be
		> > possible for the user to more explicit place
individual sources, as
		> mentioned by Stephen, can be
		> > discussed. However, that would probably require a
little
		> more work, so
		> at least I would be happy with
		> > a simple layout type negotiation at this point.
		> >
		> > So, would people be ok with such requirement?
		> >
		> > (Another alternative would be to "embed" the layout
type into the
		> rendering type, but I think that
		> > would be very clumsy. Because, in that case you
would need to define
		> mulitple types for the same
		> > rendering, but with different layouts.)
		> >
		> > Regards,
		> >
		> > Christer
		> >
		> >
		>
		_______________________________________________
		clue mailing list
		clue@ietf.org
		https://www.ietf.org/mailman/listinfo/clue
	=09


_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

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From: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, "Allyn Romanow (allyn)" <allyn@cisco.com>, <clue@ietf.org>
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+1

> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of Christer Holmberg
> Sent: Tuesday, June 21, 2011 10:27 PM
> To: Allyn Romanow (allyn); clue@ietf.org
> Subject: Re: [clue] negotiation
>=20
>=20
> Hi,
>=20
> >I believe we can accomplish the exchange of information necessary for
CLUE with declarations and
> without the need for negotiation, which is more complex. This has been
the thinking thus far.
> >
> >Several people (Christer, Charles) have recently been using the term
"negotiation". I take it they
> mean it in the loose sense of exchange information.
> >
> >In any case, whether the communication is  via negotiation or
declaration is part of the solution
> design, not requirements.
>=20
> I agree. The requirements should only talk about being able to provide
information.
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
>=20
>=20
>=20
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue

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Thread-Topic: [clue] Layout negotiation
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References: <7F2072F1E0DE894DA4B517B93C6A05851DB5336D16@ESESSCMS0356.eemea.ericsson.se><E1CBF4C7095A3D4CAAAEAD09FBB8E08C04A5EF4A@xmb-sjc-234.amer.cisco.com><7F2072F1E0DE894DA4B517B93C6A05851DB533732C@ESESSCMS0356.eemea.ericsson.se><BANLkTin7WWFQP1uwx2izKCi+pJrkKt+A6A@mail.gmail.com><7F2072F1E0DE894DA4B517B93C6A05851DB559A741@ESESSCMS0356.eemea.ericsson.se> <BANLkTik_FZstcYWpO9eEMpk9dWJnxDTgBw@mail.gmail.com> <7F2072F1E0DE894DA4B517B93C6A05851DB559A79A@ESESSCMS0356.eemea.ericsson.se>
From: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>
To: "Christer Holmberg" <christer.holmberg@ericsson.com>, "Stephen Botzko" <stephen.botzko@gmail.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Layout negotiation
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> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Wednesday, June 22, 2011 9:46 AM
> To: Stephen Botzko
> Cc: Charles Eckel (eckelcu); clue@ietf.org
> Subject: RE: [clue] Layout negotiation
>=20
>=20
> Hi,
>=20
> >>>I think I was the one that brought up layouts originally. I
> >>>was more concerned with video layouts than audio layouts.
> >>>Currently, the requirements draft seems to focus more on
> >>>audio layout/spatial audio.
> >>>Requirements 3 and 16 both deal with parts of this. I feel
> >>>there needs to be more clear requirements on the ability for
> >>>the to represent the potential layouts of the audio/video can
> >>>that be offered. For example, I have 3 camera and 3 mics. I
> >>>can provide:
> >>>1) 3 individual video each with corresponding audio
> >>>2) 1 active speaker only switched video with mixed audio
> >>>3) 1 composed video including active speaker and 'n'
> >>>non-active speakers (where 'n' is may be all or some fixed
> >>>limit) and mixed audio
> >>
> >>
> >>>>I actually think that your examples, as written, are different =
RENDERING TYPES, because they only
> talk about mixing and composition.
> >>
> >>>Confirmation that I am clueless about rendering types.
> >
> >
> >>A value identifying the rendering algorithm used to produce a media =
stream sent towards the client.
>=20
> >In a client-to-client call this is backwards.  "Capture" describes =
the stream production process
> better, rendering is that the client does with the
> >streams it receives. Anyway, changing "Rendering type" to "rendering =
algorithm" doesn't help me much.
>=20
> It's probably easier to understand rendering type if one knows what we =
mean by render.
>=20
> Our proposed definition is:
>=20
> "Rendering:=A0=A0 Composing a media signal from one or more media =
signals using a specific composition
> algorithm, often according to a specific spatial model/layout."
>=20
> So, the "rendering type" is a value associated with that algorithm.
>=20
> So, I think the important thing in our "rendering" definition is that =
an output media signal is
> generated.
>=20
> Now, if people think that our usage of "rendering" is confusing, we =
can of course use other wording
> instead.

This works for me. It may be useful to expand with typical audio and =
video examples, such as mixing multiple audio stream inputs into a =
single audio stream output, or composing multiple video stream inputs =
into a single video stream output.

Cheers,
Charles


>=20
>=20
>=20
> >>>In my opinion, a LAYOUT TYPE is a description of how sources are =
placed in a virtual room.
> >>>
> >>>For me layout is about composition. Layouts do not necessarily =
create a virtual room experience,
> particularly in multipoint calls.
> >>
> >>
> >>Ok, so we need to make sure we have a common understanding of layout =
then :)
> >>
> >>So, just to clarify, do you think that source selection is layout?
> >
> >
> >I generally separate them, though they are related.  For instance, in =
a traditional Video MCU you can
> often choose a source-independent layout (2x2 array
> >of equal size windows, a 1+5 layout, where the "1" window is bigger =
than the others, and at the top
> left, etc).  Then you can control the mapping of
> >sources to windows separately.  Not sure this is the only way to =
partition it, just the way I tend to
> use.
>=20
> Ok. So, first, I guess there is "source-dependent layout" and =
"source-independent layout".
>=20
> Second, there is an algorithm that creates the output stream, using =
the layout as input.
>=20
> Of course, in this case one might not need to be able to explicitly =
indicate the algorithm - if it's
> enough to indicate the layout.
>=20
>=20
>=20
>=20
> >I see four distinct elements in your mobile binaural case - (a) the =
sources chosen for placement,
>=20
> Correct. That's "source selection".
>=20
> >(b) the set of placements used in creating a sound stage,
> >
> >(c) the placement used for each particular source at the moment,
> >and (d) whether the outbound audio is binaural or not.
> >I'd personally call (b) the audio layout, though you can equally well =
call (b+c) the audio layout.
>=20
> Ok. So, that would be a "source-dependent layout", I guess?
>=20
> Then, (d) would be the actual rendering algorithm, using the layout as =
input.
>=20
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
> 		               >If the receiving endpoint wants to control the =
layout itself,
> 		               >it goes with option 1. If it has limited
> 		               >resources/bandwidth/screens/etc it may prefer option =
2 or 3.
> 		               >
> 		               > Cheers,
> 		               > Charles
> 		               >
> 		               > > -----Original Message-----
> 		               > > From: clue-bounces@ietf.org =
[mailto:clue-bounces@ietf.org] On Behalf
> 		               > Of Christer Holmberg
> 		               > > Sent: Tuesday, June 21, 2011 3:52 AM
> 		               > > To: clue@ietf.org
> 		               > > Subject: [clue] Layout negotiation
> 		               > >
> 		               > > Hi,
> 		               > >
> 		               > > A while ago there were some discussions about =
having requirements to
> 		               > negotiate the layout type, and at
> 		               > > least according to Stephen B it was within the =
scope of the work.
> 		               > >
> 		               > >         "The ability to negotiate an audio or =
video layout
> 		               > is clearly
> 		               > within scope, and has general
> 		               > > value it the group wants to take it on.
> 		               > >         For instance, if you combine video =
switching of multiple
> 		               > sources with audio
> 		               > > mixing/transcoding, then the receiver is =
responsible
> 		               > >         for the video layout but has no control =
over the
> 		               > audio layout.
> 		               > In that case, there are
> 		               > > advantages to allowing the receiver to tell the
> 		               > >         central audio mixer where it wants the =
sources placed on the
> 		               > sound stage.  I have no objection
> 		               > > in principle to adding that kind of
> 		               > >         negotiation to the requirements, though I =
think the group
> 		               > should consider the impact on the
> 		               > > schedule."
> 		               > >
> 		               > > However, I haven't seen any input after that.
> 		               > >
> 		               > > My idea would be that it is very similar to the =
rendering type: CLUE
> 		               > defines a mechanism to negotiate
> 		               > > the layout type, but doesn't define specific =
types (instead an IANA
> 		               > registry would be created for
> 		               > > that). So, I don't think it would have any =
significant impact on our
> 		               > schedule.
> 		               > >
> 		               > > Whether it, in addition to negotiation a layout =
type (which
> 		               > specifies
> 		               > the source locations), should be
> 		               > > possible for the user to more explicit place =
individual sources, as
> 		               > mentioned by Stephen, can be
> 		               > > discussed. However, that would probably require a =
little
> 		               > more work, so
> 		               > at least I would be happy with
> 		               > > a simple layout type negotiation at this point.
> 		               > >
> 		               > > So, would people be ok with such requirement?
> 		               > >
> 		               > > (Another alternative would be to "embed" the =
layout type into the
> 		               > rendering type, but I think that
> 		               > > would be very clumsy. Because, in that case you =
would need to define
> 		               > mulitple types for the same
> 		               > > rendering, but with different layouts.)
> 		               > >
> 		               > > Regards,
> 		               > >
> 		               > > Christer
> 		               > >
> 		               > >
> 		               >
> 		               _______________________________________________
> 		               clue mailing list
> 		               clue@ietf.org
> 		               https://www.ietf.org/mailman/listinfo/clue
>=20
>=20
>=20
>=20
>=20


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Thread-Topic: [clue] Requirement on centralized media mixing
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References: <9AC2C4348FD86B4BB1F8FA9C5E3A5EDC04AF1406@xmb-sjc-221.amer.cisco.com>	<BANLkTimbAxDUaxnPS9FCkqrkW4vRU6fNwQ@mail.gmail.com>	<7F2072F1E0DE894DA4B517B93C6A05851DB53FF29C@ESESSCMS0356.eemea.ericsson.se>	<BANLkTi=dRk=jpdE1ScDKL2ympCibnc8OZw@mail.gmail.com>	<7F2072F1E0DE894DA4B517B93C6A05851DB53370D7@ESESSCMS0356.eemea.ericsson.se>	<BANLkTimeCkOykS+a=+j2VhA1nTxkZnBYSA@mail.gmail.com><7F2072F1E0DE894DA4B517B93C6A05851DB559A548@ESESSCMS0356.eemea.ericsson.se> <4E020184.1040806@cisco.com>
From: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>
To: "Paul Kyzivat (pkyzivat)" <pkyzivat@cisco.com>, <clue@ietf.org>
X-OriginalArrivalTime: 22 Jun 2011 17:18:50.0970 (UTC) FILETIME=[7468FBA0:01CC3100]
Subject: Re: [clue] Requirement on centralized media mixing
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> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf
Of Paul Kyzivat (pkyzivat)
> Sent: Wednesday, June 22, 2011 7:52 AM
> To: clue@ietf.org
> Subject: Re: [clue] Requirement on centralized media mixing
>=20
>=20
>=20
> On 6/22/2011 8:14 AM, Christer Holmberg wrote:
> >
> > Hi,
> >
> >>>> I understand you are advocating a general mechanism, which is why
I especially want to see use
> cases showing
> >>>> the need for the panned, plain, thresholded, linear, non-linear
rendering types you
> >>>> proposed. If someone has other rendering types, then they would
be helpful too.
> >>>
> >>>> For me the negotiation of "rendering type" is a mechanism.  I am
thinking all we need is number
> of channels, but I am quite willing to change my view if the use cases
show more is needed.
> >>>
> >>> What do you mean by "number of channels"?
> >>>
> >>> In the SDP a=3Drtpmap attribute you are able to indicate the =
number
of audio channels,
> >>> but I don't think that helps.
> >>
> >> Setting aside binaural for now, I am envisioning that I am
receiving three audio channels, and that
> >> CLUE mechanisms are telling me "left, center, right" for each
channel.  I think that's all I need
> to
> >> know in order to render the audio properly, but I am thinking you
don't agree.
> >
> > It depends on WHO is rendering.
> >
> > An entity receiving all "raw material" can of course do whatever it
wants with it. But, in the
> centralized rendering case the idea is that the rendering is done on
behalf of a client, since the
> client due to different reasons can't do it itself.
>=20
> There is a distinction here between describing "what you have" or
"what
> you want".
>=20
> AFAIK the intent right now is that what is described is "what I have",
> and "what I can provide". E.g.
>=20
> - I have some microphones, speakers, cameras, displays in a particular
> arrangement

Let me refer to this as the raw inputs.

>=20
> - I can provide some selection of media streams having content, either
> renditions of particular cameras, microphones, etc. or specific
> combinations of those.

Exactly, and I can provide multiple different combinations of the raw
inputs. This may include, for example:
(a) all the raw inputs
(b) some subset of the raw inputs
(c) some composition of the raw inputs

The end device may choose to receive (a) or (b) or (c) or perhaps even
(a)+(c), etc.
As for the requirements for CLUE, it is not clear to me that this is
covered currently. I would like to see that it is added.
As for how to do it, SDPCapNeg and the SDP grouping frameworks provide
tools that may help. We may choose to leverage these or not, but I agree
that is not in scope for the requirements.
=20
Cheers,
Charles

>=20
> It seems to me that binaural can fit into this model. The room
> configuration suitable to receive binaural involves "speakers"
> (headphones) arranged in a particular way. I guess that then there
would
> need be a way to specify that a media stream that a room can provide
is
> encoded as a binaural "mix" of a particular set of microphones on the
> source side.
>=20
> It isn't in principle necessary to "ask" for binaural. Rather what is
> being done is "offer" binaural. But the actual mechanism for doing
that
> seems independent of CLUE.
>=20
> 	Thanks,
> 	Paul
>=20
> >> That I would also need to know "panning" vs "plain"??? I don't
understand what you are thinking I
> would do differently if I knew that, which is why I am wanting more
use cases.
> >
> > Maybe there is no need to separate "panning" vs "plain". I will need
to look into that (there for
> sure is a need to separate binaural from other stereo, though).
> >
> > Other use-cases is which video and/or audio streams are sent towards
a client in the first place.
> E.g. Sending the video of the most active speaker, sending the audio
of the 4 most active speakers,
> etc. I consider that being different rendering types also, because
they affect how the output stream
> is generated.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >
> >                                 Hi,
> >
> >
> >                                 >I would like to see use cases,
particularly for non-binaural
> proposals.  It seems to me that a receiver doesn't really>care if the
stereo it is receiving is
> "panned", "plain" or "thresholded", or if it is linear or non-linear.
So use cases>motivating those
> choices would be helpful.
> >                                 >
> >                                 >Also, the proposal is for a
specific mechanism ("rendering type").
> It may be premature to identify the mechanism>in the requirements -
since often there are multiple
> ways to achieve the desired ends.
> >
> >
> >
> >
> >                                 Again, I am not suggesting to
specify a specific mechanism - only a
> mechanism to negotiate the rendering type mechanism.
> >
> >
> >
> >                                 Yes, I am using binaural as a
rendering type EXAMPLE, but you are
> the one who keep saying that I am trying to specify binaural :)
> >
> >
> >
> >                                 Regards,
> >
> >
> >
> >                                 Christer
> >
> >
> >
> >
> >                                 On Mon, Jun 20, 2011 at 5:47 PM,
Allyn Romanow
> (allyn)<allyn@cisco.com<mailto:allyn@cisco.com>>  wrote:
> >
> >
> >                                 Hi Christer,
> >
> >                                 I think that you are proposing that
CLUE needs a mechanism to pass
> >                                 information, such as a tag, on
"rendering type", for example,
> binaural,
> >                                 threshold, etc.
> >                                 Is that correct?
> >
> >                                 And that you are not asking for any
more from CLUE than simply
> >                                 identifying the rendering type.
> >                                 Is that correct?
> >
> >                                 IF both of these statements are
correct, than personally I think it
> is
> >                                 fine TO include the information of
rendering type, such as
> "binaural",
> >                                 by some mechanism, such as a tag, AS
LONG AS there is an accepted
> Use
> >                                 Case that shows the necessity of
communicating the rendering type,
> such
> >                                 as "thresholding" or "panning".
> >
> >                                 How do other people feel about this?
> >
> >                                 Thanks,
> >                                 Allyn
> >
> >                                 -----Original Message-----
> >
> >                                 From: Christer Holmberg
>
[mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson
.com>]
> >                                 Sent: Monday, June 20, 2011 12:23 PM
> >                                 To: Allyn Romanow (allyn); Mary
Barnes
> >
> >                                 Cc:
clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill
> Mauchly (bmauchly)
> >                                 Subject: RE: [clue] Requirement on
centralized media mixing
> >
> >                                 Hi Allyn,
> >
> >                                 >Still trying to get clarification-
> >                                 >
> >                                 >I read your description of various
types of rendering.
> >                                 >Still trying to understand what you
want from CLUE-
> >                                 >If we have a tag that says
"binaural" or stereo, sub binaural, are
> we
> >                                 >done?
> >
> >                                 Of course we could have a binaural
specific SDP attribute, e.g.
> >                                 a=3Dbinaural.
> >
> >                                 But, again, what we are proposing is
a general mechanism, that could
> >                                 look something like:
> >
> >                                 a=3Drendering-type =3D<value>
> >
> >                                 <value>  could then e.g. be
"binaural", but it could also be
> something
> >                                 else (we showed a few example in the
e-mail).
> >
> >                                 >Or do you want CLUE to describe how
to do some kind of rendering?
> To
> >                                 say
> >                                 >something more about specific
rendering functions?
> >
> >                                 No, CLUE doesn't need to say
anything about that.
> >
> >                                 There would of course need to be a
rendering description associated
> with
> >                                 each rendering type value, but CLUE
wouldn't define those.
> >
> >                                 The idea is that an IANA registry is
created, where people can
> register
> >                                 their rendering type values.
> >
> >                                 Regards,
> >
> >                                 Christer
> >
> >
> >
> >                                 >  -----Original Message-----
> >
> >                                 >  From: Christer Holmberg
>
[mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsson
.com>]
> >                                 >  Sent: Sunday, June 19, 2011 10:29
PM
> >                                 >  To: Allyn Romanow (allyn); Mary
Barnes
> >
> >                                 >  Cc:
clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill
> Mauchly (bmauchly)
> >                                 >  Subject: RE: [clue] Requirement
on centralized media mixing
> >                                 >
> >                                 >
> >                                 >  Hi Allyn,
> >                                 >
> >                                 >  I appologise that it took some
time to reply.
> >                                 >
> >                                 >  We've been working on some
definition/example text (I sent it to
> the
> >                                 >  list just a few minutes ago),
which I hope will clarify some of
> the
> >                                 >  questions that have been asked.
> >                                 >
> >                                 >  >Also, what kind of support are
you asking for binaural? I
> believe
> >                                 it's
> >                                 >  often considered as a subset of
stereo. What are you asking for?
> A
> >                                 >  simple tag that says "binaural",
or  the specification
> >                                 >  >of a rendering system for
binaural? Precisely what are asking
> for?
> >                                 >
> >                                 >   From CLUE, we are only asking
for a general mechanism to request
> and
> >                                 >  indicate different rendering
types (see definition in other e-
> mail).
> >                                 >
> >                                 >  An example of such rendering type
is binaural, BUT we are *NOT*
> asking
> >                                 >  CLUE to define any binaural
specific SDP attributes etc. If such
> are
> >                                 >  needed, we agree that it needs to
be done as a separate task.
> >                                 >
> >                                 >  Before I try to answer your other
questions, please take a look
> at the
> >                                 >  definition/example e-mail, which
I hope will clarify what we mean
> by
> >                                 >  rendering and rendering type.
> >                                 >
> >                                 >  Regards,
> >                                 >
> >                                 >  Christer
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Hi Christer -
> >                                 >
> >                                 >        In spirit I am enthusiastic
about what you are proposing
> >                                 (meaning
> >                                 >  good quality mobile
participation). I'm not clear on how the
> spirit
> >                                 >  becomes instantiated in our
protocol, so I have some questions
> below J
> >                                 >
> >                                 >        Thanks,
> >                                 >
> >                                 >        Allyn
> >                                 >
> >                                 >
> >                                 >
> >
> >                                 >        From:
clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>
> [mailto:clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> >
> >                                 >  Behalf Of Christer Holmberg
> >                                 >        Sent: Tuesday, June 14,
2011 7:23 AM
> >
> >                                 >        To:
clue@ietf.org<mailto:clue@ietf.org>
> >
> >                                 >        Subject: [clue] Requirement
on centralized media mixing
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Hi,
> >                                 >
> >                                 >
> >                                 >
> >                                 >        During the last interim
meeting (May 12th) we discussed a
> >                                 >  requirement proposal
> >                                 >
> >                                 >        stating that an endpoint
must be able to request central
> audio
> >                                 >  rendering
> >                                 >
> >                                 >        of different predefined
formats, including 3D binaural
> >                                 rendering.
> >                                 >
> >                                 >        (Link to proposal:
http://www.ietf.org/mail-
> >                                 >
archive/web/clue/current/msg00179.html)
> >                                 >
> >                                 >
> >                                 >
> >                                 >        The proposal was well
received, with the reservation that
> it
> >                                 >  should not be mandatory
> >                                 >
> >                                 >        for the solution to
implement centralized 3D binaural
> rendering,
> >
> >                                 >  i.e.an<http://i.e.an>  endpoint
should
> >
> >                                 >
> >                                 >        be able to request 3D
binaural rendering, but had no
> guaranty
> >                                 >  that such rendering was
> >                                 >
> >                                 >        supported by the system.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        It was decided to look how
such requirement could look
> like.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        When I look the -03 version
of the req draft, Requirement
> 2c
> >                                 >  states:
> >                                 >
> >                                 >
> >                                 >
> >                                 >            "The solution MUST NOT
preclude the use of binaural
> audio."
> >                                 >
> >                                 >
> >                                 >
> >                                 >        I think that requirement is
unclear, and it doesn't really
> give
> >                                 >  any guidance to our work.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Due to that, and also due
to the fact that rather than
> talking
> >                                 >  about specific rendering types,
> >                                 >
> >                                 >        I would like to propose
more general requirement text on
> the
> >                                 >  negotiation of the media mixing
type,
> >                                 >
> >                                 >        and the usage of
centralized media mixing in the first
> place.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        The mechanism would be
extendable, so new types can be
> added in
> >                                 >  future.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        So, the proposed
requirements are:
> >                                 >
> >                                 >
> >                                 >
> >                                 >        REQ-x:    It MUST be
possible to negotiate the usage of
> >                                 >  centralized media mixing. System
support of centralized media
> mixing
> >                                 is
> >                                 >  optional.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        REQ-y:    When centralized
media mixing is used, it MUST be
> >                                 >  possible to negotiate the type of
media rendering provided for
> each
> >                                 >  media stream received by a
client.
> >                                 >
> >                                 >         ---
> >                                 >
> >                                 >        [ar] I have a few
questions/comments:
> >                                 >
> >                                 >        1.         The term
"negotiate" troubles me as I think it
> means
> >                                 a
> >                                 >  particular form of communication
that dictates the solution. What
> is
> >                                 >  being asked for is the receiver
to know that it is receiving
> >                                 >  "centralized media mixing". This
may not be the end product of a
> >                                 >  negotiation. The same is true of
the use of the term negotiate in
> the
> >                                 >  second requirement. What is
needed is a mechanism by which the
> >                                 receiver
> >                                 >  may know what type of "media
rendering" is being received.
> >                                 >
> >                                 >             So, I'd rather offer,
The solution must support a
> means for
> >                                 >  identifying a stream which is
"centralized media mixing".
> >                                 >
> >                                 >        And, When "centralized
media mixing" is used, the solution
> must
> >                                 >  support a means for
identifying...
> >                                 >
> >                                 >
> >                                 >
> >                                 >        2.       Also,  I'm not too
sure what "media rendering",
> the
> >                                 >  phrase in the second reqmt,
represents- SDP and RTP recognize
> audio
> >                                 >  channels and recognize codecs. Is
this what is referred to as
> "media
> >                                 >  rendering"? Or is it something
different? What very specifically?
> >                                 >
> >                                 >
> >                                 >
> >                                 >        3.       After reading more
of the discussion, I realize
> that I
> >                                 >  don't fully understand what is
meant in the first reqmt by
> >                                 "centralized
> >                                 >  media mixing" or "rendering",
which term is used in another
> email. I
> >                                 >  had thought you meant the usual
audio mixing such as discussed in
> RFC
> >                                 >  5117.( I figured it was an
understood part of the topology so
> didn't
> >                                 >  need to  be called out in
particular. But I don't mind calling it
> >                                 out.)
> >                                 >  In any case, now I'm not sure
what you mean, maybe it is
> something
> >                                 >  other than typical MCU mixing
behavior as described in RFC 5117?
> >                                 >
> >                                 >
> >                                 >
> >                                 >        4.       As for the
discussion of binaural.. here is what
> it
> >                                 >  seems like to me.. AVP, RFC 3551
specifies  the number of  audio
> >                                 >  channels, what they refer to,
and types of codecs. Binaural is
> >                                 >  neither. As you say, Christer,
it's a type of stereo channel.
> Steve
> >                                 >  feels that "binaural" must be
recognized in SDP, which of course,
> it
> >                                 is
> >                                 >  not currently.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        I'm not entirely sure what
needs to be specified about
> binaural,
> >                                 >  given that it is neither channel
-type nor codec-type. What needs
> to
> >                                 be
> >                                 >  standardized? This question is
probably more for Steve, or both
> of
> >                                 you.
> >                                 >  If the receiving device knows
it's getting binaural stereo, then
> it
> >                                 can
> >                                 >  run some algorithms to improve
quality and if it isn't binaural,
> it
> >                                 >  won't run those algs., or
something analogous? If that is the
> case, I
> >                                 >  don't see what needs to be
standardized that isn't already
> >                                 >  standardized... But I'm eager to
learn.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Thanks-
> >                                 >
> >                                 >        Allyn
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Regards,
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Christer
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >
_______________________________________________
> >                                 clue mailing list
> >
> >                                 clue@ietf.org<mailto:clue@ietf.org>
> >
> >
https://www.ietf.org/mailman/listinfo/clue
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
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From Even.roni@huawei.com  Wed Jun 22 10:46:30 2011
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Date: Wed, 22 Jun 2011 20:44:16 +0300
From: Roni Even <Even.roni@huawei.com>
In-reply-to: <7F2072F1E0DE894DA4B517B93C6A05851DB559A733@ESESSCMS0356.eemea.ericsson.se>
To: 'Christer Holmberg' <christer.holmberg@ericsson.com>, 'Stephen Botzko' <stephen.botzko@gmail.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Requirement on centralized media mixing
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Hi Christer,
What you describe is not CLUE specific. It applies to multipoint even
without telepresence extension and I am not sure 

> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Wednesday, June 22, 2011 6:08 PM
> To: Roni Even; 'Stephen Botzko'
> Cc: clue@ietf.org
> Subject: RE: [clue] Requirement on centralized media mixing
> 
> 
> Hi Roni,
> 
> >In XCON data model http://tools.ietf.org/html/draft-ietf-xcon-common-
> data-model-31#section-4.2.13 there is a specification of video layout
> control that
> >describes the continuous presence layout. There was no requirement for
> something similar for audio. I assume that Christer wants to see
> something similar
> >to that definition for audio but I am not sure if there is a use case
> for that, currently SDP RTPMAP has the encoding parameters that allows
> the
> >specification of the number of audio channels which as far as I
> understand is sufficient for telepresence systems.< mal>
> >
> >If there is a general need to negotiate not only the number of
> channels but also a non codec specific way to negotiate audio mixing
> parameter, I am not
> >sure this is a CLUE topic. In which case its support will be part of
> interoperability requirement with SIP systems that do not support
> telepresence
> >extensions.
> 
> We do have a requirement to interoperate with "single stream devices"
> (that might still be CLUE aware), and then there is a need to specify
> source selection, both for audio and video.
> 
> In the most simple case, the generated stream towards the device is
> done simply by switching, but in more advanced cases there will be need
> for mixing, where source selection migth be needed for the mixing
> algorithm.

What you describe is not CLUE specific. It applies to multipoint even
without telepresence extension and I am not sure what is the new requirement
here. In the XCON + SIP case the XCON data model describe the video layout
for the conference but the selection of sources to mix is done using SDP.
What I was saying that there was no requirement in the past to describe to
the MCU the mixing algorithm and if there was one it would be done by
special conference definition like XCON for the whole conference and not in
the protocol.
In your example you want specific mixing mode per participant done by the
MCU. I think that it may be needed for video (personal layout) and if there
is a use case for audio. I am not sure it is CLUE work since it applies also
to current SIP systems.

Roni


> 
> Regards,
> 
> Christer
> 
> 
> 
> 
> 
> 
>         From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> Behalf Of Stephen Botzko
>         Sent: Wednesday, June 22, 2011 2:29 PM
>         To: Christer Holmberg
>         Cc: clue@ietf.org
>         Subject: Re: [clue] Requirement on centralized media mixing
> 
> 
> 
> 
> 
>         On Wed, Jun 22, 2011 at 1:24 AM, Christer Holmberg
> <christer.holmberg@ericsson.com> wrote:
> 
> 
>         Hi Stephen lass=MsoNormal style='margin-bottom:12.0pt'>
>         >I understand you are advocating a general mechanism, which is
> why I especially want to see use cases showing the need for the panned,
> plain, thresholded, linear, non-linear rendering types you
>         >proposed.  If someone has other rendering types, then they
> would be helpful too.
>         >
>         >For me the negotiation of "rendering type" is a mechanism.  I
> am thinking all we need is number of channels, but I am quite willing
> to change my view if the use cases show more is needed.
> 
>         What do you mean by "number of channels"?
> 
>         In the SDP a=rtpmap attribute you are able to indicate the
> number of audio channels, but I don't think that helps.
> 
>         Setting aside binaural for now, I am envisioning that I am
> receiving three audio channels, and that CLUE mechanisms are telling me
> &q uot; for each channel.  I think that's all I need to know in order
> to render the audio properly, but I am thinking you don't agree.  That
> I would also need to know "panning" vs "plain"???  I don't understand
> what you are thinking I would do differently if I knew that, which is
> why I am wanting more use cases.
> 
>                 Regards,
> 
>                 Christer
> 
> 
> 
> 
> 
> 
> 
>                        On Tue, Jun 21, 2011 at 2:11 PM, Christer
> Holmberg <christer.holmberg@ericsson.com> wrote:
> 
> 
>                                Hi,
> 
> 
>                                >I would like to ly for non-binaural
> proposals.  It seems to me that a receiver doesn't really >care if the
> stereo it is receiving is "panned", "plain" or "thresholded", or if it
> is linear or non-linear. So use cases >motivating those choices would
> be helpful.
>                                >
>                                >Also, the proposal is for a specific
> mechanism ("rendering type").  It may be premature to identify the
> mechanism >in the requirements - since often there are multiple ways to
> achieve the desired ends.
> 
> 
> 
> 
>                                Again, I am not suggesting to specify a
> specific mechanism - only a mechanism to negotiate the rendering type
> mechanism.
> 
> 
> 
>                                Yes, I am using binaural as a rendering
> type EXAMPLE, but you are the one who keep saying that I am try )
> 
> 
> 
>                                Regards,
> 
> 
> 
>                                Christer
> 
> 
> 
> 
>                                On Mon, Jun 20, 2011 at 5:47 PM, Allyn
> Romanow (allyn) <allyn@cisco.com<mailto:allyn@cisco.com>> wrote:
> 
> 
>                                Hi Christer,
> 
>                                I think that you are proposing that CLUE
> needs a mechanism to pass
>                                information, such as a tag, on
> "rendering type", for example, binaural,
>                                threshold, etc.
>                                Is that correct?
> 
>                                And that you ar from CLUE than simply
>                                identifying the rendering type.
>                                Is that correct?
> 
>                                IF both of these statements are correct,
> than personally I think it is
>                                fine TO include the information of
> rendering type, such as "binaural",
>                                by some mechanism, such as a tag, AS
> LONG AS there is an accepted Use
>                                Case that shows the necessity of
> communicating the rendering type, such
>                                as "thresholding" or "panning".
> 
>                                How do other people feel about this?
> 
>                                Thanks,
> 
>                                -----Original Message-----
> 
>                                From: Christer Holmberg
> [mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsso
> n.com>]
>                                Sent: Monday, June 20, 2011 12:23 PM
>                                To: Allyn Romanow (allyn); Mary Barnes
> 
>                                Cc: clue@ietf.org<mailto:clue@ietf.org>;
> Botzko, Stephen; Bill Mauchly (bmauchly)
>                                Subject: RE: [clue] Requirement on
> centralized media mixing
> 
>                                Hi A ;            >Still trying to get
> clarification-
>                                >
>                                >I read your description of various
> types of rendering.
>                                >Still trying to understand what you
> want from CLUE-
>                                >If we have a tag that says "binaural"
> or stereo, sub binaural, are we
>                                >done?
> 
>                                Of course we could have a binaural
> specific SDP attribute, e.g.
>                                a=binaural.
> 
>                                But, again, what we are proposing is a
> general mechanism, that could
>                                look something like:
> 
> 
>                                <value> could then e.g. be "binaural",
> but it could also be something
>                                else (we showed a few example in the e-
> mail).
> 
>                                >Or do you want CLUE to describe how to
> do some kind of rendering? To
>                                say
>                                >something more about specific rendering
> functions?
> 
>                                No, CLUE doesn't need to say anything
> about that.
> 
>                                There would of course need to be a
> rendering description associated with
>                                each rendering type value, but CLUE
> wouldn't define those.
> 
>                 & ;        The idea is that an IANA registry is
> created, where people can register
>                                their rendering type values.
> 
>                                Regards,
> 
>                                Christer
> 
> 
> 
>                                > -----Original Message-----
> 
>                                > From: Christer Holmberg
> [mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericsso
> n.com>]
>                                > Sent: Sunday, June 19, 2011 10:29 PM
>                                > To: Allyn Romanow (allyn); Mary Barnes
> 
>                                > Cc: clue@ietf.org>; Botzko, Stephen;
> Bill Mauchly (bmauchly)
>                                > Subject: RE: [clue] Requirement on
> centralized media mixing
>                                >
>                                >
>                                > Hi Allyn,
>                                >
>                                > I appologise that it took some time to
> reply.
>                                >
>                                > We've been working on some
> definition/example text (I sent it to the
>                                > list just a few minutes ago), which I
> hope will clarify some of the
>                                > asked.
>                                >
>                                > >Also, what kind of support are you
> asking for binaural? I believe
>                                it's
>                                > often considered as a subset of
> stereo. What are you asking for? A
>                                > simple tag that says "binaural", or
> the specification
>                                > >of a rendering system for binaural?
> Precisely what are asking for?
>                                >
>                                > From CLUE, we are only asking for a
> general mechanism to request and
>                                > indicate different rendering types
> (see definition in other e-mail).
>                 &nbs nbsp;      >
>                                > An example of such rendering type is
> binaural, BUT we are *NOT* asking
>                                > CLUE to define any binaural specific
> SDP attributes etc. If such are
>                                > needed, we agree that it needs to be
> done as a separate task.
>                                >
>                                > Before I try to answer your other
> questions, please take a look at the
>                                > definition/example e-mail, which I
> hope will clarify what we mean by
>                                > rendering and rendering type.
>                                >
>                                > Regards,
>                     &n    >
>                                > Christer
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                                >
>                       & ;  >       Hi Christer -
>                                >
>                                >       In spirit I am enthusiastic
> about what you are proposing
>                                (meaning
>                                > good quality mobile participation).
> I'm not clear on how the spirit
>                                > becomes instantiated in our protocol,
> so I have some questions below J
>                                >
>                                >       Thanks,
>                                >
>                                >       Allyn
>                                >
>                             bsp;              >
> 
>                                >       From: clue-
> bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-
> bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> 
>                                > Behalf Of Christer Holmberg
>                                >       Sent: Tuesday, June 14, 2011
> 7:23 AM
> 
>                                >       To:
> clue@ietf.org<mailto:clue@ietf.org>
> 
>                                >       Subject: [clue] Requirement on
> central p;              >
>                                >
>                                >
>                                >
>                                >
>                                >       Hi,
>                                >
>                                >
>                                >
>                                >       During the last interim meeting
> (May 12th) we discussed a
>                                > requirement proposal
>                                >
>                                >       stating that an endpoint must be
> able to >               > rendering
>                                >
>                                >       of different predefined formats,
> including 3D binaural
>                                rendering.
>                                >
>                                >       (Link to proposal:
> http://www.ietf.org/mail-
>                                >
> archive/web/clue/current/msg00179.html)
>                                >
>                                >
>                                >
>                                >       The proposal was well received,
> it
>                                > should not be mandatory
>                                >
>                                >       for the solution to implement
> centralized 3D binaural rendering,
> 
>                                > i.e.an<http://i.e.an> endpoint should
> 
>                                >
>                                >       be able to request 3D binaural
> rendering, but had no guaranty
>                                > that such rendering was
>                                >
>                                >       supported by the system.
>                       p;  >
>                                >
>                                >
>                                >       It was decided to look how such
> requirement could look like.
>                                >
>                                >
>                                >
>                                >       When I look the -03 version of
> the req draft, Requirement 2c
>                                > states:
>                                >
>                                >
>                                >
>                                >           "The solution MU f binaural
> audio."
>                                >
>                                >
>                                >
>                                >       I think that requirement is
> unclear, and it doesn't really give
>                                > any guidance to our work.
>                                >
>                                >
>                                >
>                                >       Due to that, and also due to the
> fact that rather than talking
>                                > about specific rendering types,
>                                >
>                               &n bsp; I would like to propose more
> general requirement text on the
>                                > negotiation of the media mixing type,
>                                >
>                                >       and the usage of centralized
> media mixing in the first place.
>                                >
>                                >
>                                >
>                                >       The mechanism would be
> extendable, so new types can be added in
>                                > future.
>                                >
>                                >
>                                >
>                       & ;  >       So, the proposed requirements are:
>                                >
>                                >
>                                >
>                                >       REQ-x:    It MUST be possible to
> negotiate the usage of
>                                > centralized media mixing. System
> support of centralized media mixing
>                                is
>                                > optional.
>                                >
>                                >
>                                >
>                                >       REQ-y:    When centralized media
> mixing i sp;              > possible to negotiate the type of media
> rendering provided for each
>                                > media stream received by a client.
>                                >
>                                >        ---
>                                >
>                                >       [ar] I have a few
> questions/comments:
>                                >
>                                >       1.         The term "negotiate"
> troubles me as I think it means
>                                a
>                                > particular form of communication that
> dictates the solution. What is< nbsp;        > being asked for is the
> receiver to know that it is receiving
>                                > "centralized media mixing". This may
> not be the end product of a
>                                > negotiation. The same is true of the
> use of the term negotiate in the
>                                > second requirement. What is needed is
> a mechanism by which the
>                                receiver
>                                > may know what type of "media
> rendering" is being received.
>                                >
>                                >            So, I'd rather offer, The
> solution must support a means for
>                                > identifying a ntralized media mixing".
>                                >
>                                >       And, When "centralized media
> mixing" is used, the solution must
>                                > support a means for identifying...
>                                >
>                                >
>                                >
>                                >       2.       Also,  I'm not too sure
> what "media rendering",  the
>                                > phrase in the second reqmt,
> represents- SDP and RTP recognize audio
>                                > channels and recognize codecs. Is this
> what is referred to as "media
>                   & ;      > rendering"? Or is it something different?
> What very specifically?
>                                >
>                                >
>                                >
>                                >       3.       After reading more of
> the discussion, I realize that I
>                                > don't fully understand what is meant
> in the first reqmt by
>                                "centralized
>                                > media mixing" or "rendering", which
> term is used in another email. I
>                                > had thought you meant the usual audio
> mixing such as discussed in RFC
>                                > 5117.( stood part of the topology so
> didn't
>                                > need to  be called out in particular.
> But I don't mind calling it
>                                out.)
>                                > In any case, now I'm not sure what you
> mean, maybe it is something
>                                > other than typical MCU mixing behavior
> as described in RFC 5117?
>                                >
>                                >
>                                >
>                                >       4.       As for the discussion
> of binaural.. here is what it
>                                > seems like to me.. AVP, RFC 3551
> specifies  the number of  audio
>                     & ;    > channels, what they refer to,  and types
> of codecs. Binaural is
>                                > neither. As you say, Christer, it's a
> type of stereo channel.  Steve
>                                > feels that "binaural" must be
> recognized in SDP, which of course, it
>                                is
>                                > not currently.
>                                >
>                                >
>                                >
>                                >       I'm not entirely sure what needs
> to be specified about binaural,
>                                > given that it is neither channel -type
> nor codec-type. What needs to
>                     &nbs nbsp;  be
>                                > standardized? This question is
> probably more for Steve, or both of
>                                you.
>                                > If the receiving device knows it's
> getting binaural stereo, then it
>                                can
>                                > run some algorithms to improve quality
> and if it isn't binaural, it
>                                > won't run those algs., or something
> analogous? If that is the case, I
>                                > don't see what needs to be
> standardized that isn't already
>                                > standardized... But I'm eager to
> learn.
>                                >
>                             p;              >
>                                >       Thanks-
>                                >
>                                >       Allyn
>                                >
>                                >
>                                >
>                                >       Regards,
>                                >
>                                >
>                                >
>                                >       Christer
>                                >
>                                >
>                 &nbs nbsp;      >
>                                >
> 
> _______________________________________________
>                                clue mailing list
> 
>                                clue@ietf.org<mailto:clue@ietf.org>
> 
> 
> https://www.ietf.org/mailman/listinfo/clue
> 
> 
> 
> 
> 
> 



From christer.holmberg@ericsson.com  Wed Jun 22 11:15:12 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Roni Even <Even.roni@huawei.com>, 'Stephen Botzko' <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 20:15:07 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Hi Roni,

> > >In XCON data model
> http://tools.ietf.org/html/draft-ietf-xcon-common-
> > data-model-31#section-4.2.13 there is a specification of
> video layout
> > control that
> > >describes the continuous presence layout. There was no requirement
> > >for
> > something similar for audio. I assume that Christer wants to see
> > something similar
> > >to that definition for audio but I am not sure if there is
> a use case
> > for that, currently SDP RTPMAP has the encoding parameters
> that allows
> > the
> > >specification of the number of audio channels which as far as I
> > understand is sufficient for telepresence systems.< mal>
> > >
> > >If there is a general need to negotiate not only the number of
> > channels but also a non codec specific way to negotiate
> audio mixing
> > parameter, I am not
> > >sure this is a CLUE topic. In which case its support will
> be part of
> > interoperability requirement with SIP systems that do not support
> > telepresence
> > >extensions.
> >
> > We do have a requirement to interoperate with "single
> stream devices"
> > (that might still be CLUE aware), and then there is a need
> to specify
> > source selection, both for audio and video.
> >
> > In the most simple case, the generated stream towards the device is
> > done simply by switching, but in more advanced cases there will be
> > need for mixing, where source selection migth be needed for
> the mixing
> > algorithm.
>
> What you describe is not CLUE specific. It applies to
> multipoint even without telepresence extension and I am not
> sure what is the new requirement here. In the XCON + SIP case
> the XCON data model describe the video layout for the
> conference but the selection of sources to mix is done using SDP.
> What I was saying that there was no requirement in the past
> to describe to the MCU the mixing algorithm and if there was
> one it would be done by special conference definition like
> XCON for the whole conference and not in the protocol.
> In your example you want specific mixing mode per participant
> done by the MCU. I think that it may be needed for video
> (personal layout) and if there is a use case for audio. I am
> not sure it is CLUE work since it applies also to current SIP systems.

Our task is to identify requirements for CLUE.

Based on those requirements, we will choose existing protocol mechanisms, o=
r define new ones (either ourselves, or ask some other WG to do it).

Whether those protocol mechanisms can also be used for non-CLUE systems is =
irrelevant.

Regards,

Christer



> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >         From: clue-bounces@ietf.org
> [mailto:clue-bounces@ietf.org] On
> > Behalf Of Stephen Botzko
> >         Sent: Wednesday, June 22, 2011 2:29 PM
> >         To: Christer Holmberg
> >         Cc: clue@ietf.org
> >         Subject: Re: [clue] Requirement on centralized media mixing
> >
> >
> >
> >
> >
> >         On Wed, Jun 22, 2011 at 1:24 AM, Christer Holmberg
> > <christer.holmberg@ericsson.com> wrote:
> >
> >
> >         Hi Stephen lass=3DMsoNormal style=3D'margin-bottom:12.0pt'>
> >         >I understand you are advocating a general
> mechanism, which is
> > why I especially want to see use cases showing the need for the
> > panned, plain, thresholded, linear, non-linear rendering types you
> >         >proposed.  If someone has other rendering types, then they
> > would be helpful too.
> >         >
> >         >For me the negotiation of "rendering type" is a
> mechanism.  I
> > am thinking all we need is number of channels, but I am
> quite willing
> > to change my view if the use cases show more is needed.
> >
> >         What do you mean by "number of channels"?
> >
> >         In the SDP a=3Drtpmap attribute you are able to indicate the
> > number of audio channels, but I don't think that helps.
> >
> >         Setting aside binaural for now, I am envisioning that I am
> > receiving three audio channels, and that CLUE mechanisms
> are telling
> > me &q uot; for each channel.  I think that's all I need to know in
> > order to render the audio properly, but I am thinking you
> don't agree.
> > That I would also need to know "panning" vs "plain"???  I don't
> > understand what you are thinking I would do differently if I knew
> > that, which is why I am wanting more use cases.
> >
> >                 Regards,
> >
> >                 Christer
> >
> >
> >
> >
> >
> >
> >
> >                        On Tue, Jun 21, 2011 at 2:11 PM, Christer
> > Holmberg <christer.holmberg@ericsson.com> wrote:
> >
> >
> >                                Hi,
> >
> >
> >                                >I would like to ly for non-binaural
> > proposals.  It seems to me that a receiver doesn't really
> >care if the
> > stereo it is receiving is "panned", "plain" or
> "thresholded", or if it
> > is linear or non-linear. So use cases >motivating those
> choices would
> > be helpful.
> >                                >
> >                                >Also, the proposal is for a
> specific
> > mechanism ("rendering type").  It may be premature to identify the
> > mechanism >in the requirements - since often there are
> multiple ways
> > to achieve the desired ends.
> >
> >
> >
> >
> >                                Again, I am not suggesting
> to specify a
> > specific mechanism - only a mechanism to negotiate the
> rendering type
> > mechanism.
> >
> >
> >
> >                                Yes, I am using binaural as
> a rendering
> > type EXAMPLE, but you are the one who keep saying that I am try )
> >
> >
> >
> >                                Regards,
> >
> >
> >
> >                                Christer
> >
> >
> >
> >
> >                                On Mon, Jun 20, 2011 at 5:47
> PM, Allyn
> > Romanow (allyn) <allyn@cisco.com<mailto:allyn@cisco.com>> wrote:
> >
> >
> >                                Hi Christer,
> >
> >                                I think that you are proposing that
> > CLUE needs a mechanism to pass
> >                                information, such as a tag, on
> > "rendering type", for example, binaural,
> >                                threshold, etc.
> >                                Is that correct?
> >
> >                                And that you ar from CLUE than simply
> >                                identifying the rendering type.
> >                                Is that correct?
> >
> >                                IF both of these statements are
> > correct, than personally I think it is
> >                                fine TO include the information of
> > rendering type, such as "binaural",
> >                                by some mechanism, such as a tag, AS
> > LONG AS there is an accepted Use
> >                                Case that shows the necessity of
> > communicating the rendering type, such
> >                                as "thresholding" or "panning".
> >
> >                                How do other people feel about this?
> >
> >                                Thanks,
> >
> >                                -----Original Message-----
> >
> >                                From: Christer Holmberg
> >
> [mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericss
> > o
> > n.com>]
> >                                Sent: Monday, June 20, 2011 12:23 PM
> >                                To: Allyn Romanow (allyn);
> Mary Barnes
> >
> >                                Cc:
> > clue@ietf.org<mailto:clue@ietf.org>;
> > Botzko, Stephen; Bill Mauchly (bmauchly)
> >                                Subject: RE: [clue] Requirement on
> > centralized media mixing
> >
> >                                Hi A ;            >Still
> trying to get
> > clarification-
> >                                >
> >                                >I read your description of various
> > types of rendering.
> >                                >Still trying to understand what you
> > want from CLUE-
> >                                >If we have a tag that says
> "binaural"
> > or stereo, sub binaural, are we
> >                                >done?
> >
> >                                Of course we could have a binaural
> > specific SDP attribute, e.g.
> >                                a=3Dbinaural.
> >
> >                                But, again, what we are
> proposing is a
> > general mechanism, that could
> >                                look something like:
> >
> >
> >                                <value> could then e.g. be
> "binaural",
> > but it could also be something
> >                                else (we showed a few
> example in the e-
> > mail).
> >
> >                                >Or do you want CLUE to
> describe how to
> > do some kind of rendering? To
> >                                say
> >                                >something more about specific
> > rendering functions?
> >
> >                                No, CLUE doesn't need to say
> anything
> > about that.
> >
> >                                There would of course need to be a
> > rendering description associated with
> >                                each rendering type value, but CLUE
> > wouldn't define those.
> >
> >                 & ;        The idea is that an IANA registry is
> > created, where people can register
> >                                their rendering type values.
> >
> >                                Regards,
> >
> >                                Christer
> >
> >
> >
> >                                > -----Original Message-----
> >
> >                                > From: Christer Holmberg
> >
> [mailto:christer.holmberg@ericsson.com<mailto:christer.holmberg@ericss
> > o
> > n.com>]
> >                                > Sent: Sunday, June 19,
> 2011 10:29 PM
> >                                > To: Allyn Romanow (allyn); Mary
> > Barnes
> >
> >                                > Cc: clue@ietf.org>;
> Botzko, Stephen;
> > Bill Mauchly (bmauchly)
> >                                > Subject: RE: [clue] Requirement on
> > centralized media mixing
> >                                >
> >                                >
> >                                > Hi Allyn,
> >                                >
> >                                > I appologise that it took
> some time
> > to reply.
> >                                >
> >                                > We've been working on some
> > definition/example text (I sent it to the
> >                                > list just a few minutes
> ago), which I
> > hope will clarify some of the
> >                                > asked.
> >                                >
> >                                > >Also, what kind of
> support are you
> > asking for binaural? I believe
> >                                it's
> >                                > often considered as a subset of
> > stereo. What are you asking for? A
> >                                > simple tag that says
> "binaural", or
> > the specification
> >                                > >of a rendering system for
> binaural?
> > Precisely what are asking for?
> >                                >
> >                                > From CLUE, we are only
> asking for a
> > general mechanism to request and
> >                                > indicate different rendering types
> > (see definition in other e-mail).
> >                 &nbs nbsp;      >
> >                                > An example of such
> rendering type is
> > binaural, BUT we are *NOT* asking
> >                                > CLUE to define any
> binaural specific
> > SDP attributes etc. If such are
> >                                > needed, we agree that it
> needs to be
> > done as a separate task.
> >                                >
> >                                > Before I try to answer your other
> > questions, please take a look at the
> >                                > definition/example e-mail, which I
> > hope will clarify what we mean by
> >                                > rendering and rendering type.
> >                                >
> >                                > Regards,
> >                     &n    >
> >                                > Christer
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >
> >                       & ;  >       Hi Christer -
> >                                >
> >                                >       In spirit I am enthusiastic
> > about what you are proposing
> >                                (meaning
> >                                > good quality mobile participation).
> > I'm not clear on how the spirit
> >                                > becomes instantiated in
> our protocol,
> > so I have some questions below J
> >                                >
> >                                >       Thanks,
> >                                >
> >                                >       Allyn
> >                                >
> >                             bsp;              >
> >
> >                                >       From: clue-
> > bounces@ietf.org<mailto:clue-bounces@ietf.org> [mailto:clue-
> > bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> >
> >                                > Behalf Of Christer Holmberg
> >                                >       Sent: Tuesday, June 14, 2011
> > 7:23 AM
> >
> >                                >       To:
> > clue@ietf.org<mailto:clue@ietf.org>
> >
> >                                >       Subject: [clue]
> Requirement on
> > central p;              >
> >                                >
> >                                >
> >                                >
> >                                >
> >                                >       Hi,
> >                                >
> >                                >
> >                                >
> >                                >       During the last
> interim meeting
> > (May 12th) we discussed a
> >                                > requirement proposal
> >                                >
> >                                >       stating that an
> endpoint must be
> > able to >               > rendering
> >                                >
> >                                >       of different
> predefined formats,
> > including 3D binaural
> >                                rendering.
> >                                >
> >                                >       (Link to proposal:
> > http://www.ietf.org/mail-
> >                                >
> > archive/web/clue/current/msg00179.html)
> >                                >
> >                                >
> >                                >
> >                                >       The proposal was
> well received,
> > it
> >                                > should not be mandatory
> >                                >
> >                                >       for the solution to implement
> > centralized 3D binaural rendering,
> >
> >                                > i.e.an<http://i.e.an>
> endpoint should
> >
> >                                >
> >                                >       be able to request
> 3D binaural
> > rendering, but had no guaranty
> >                                > that such rendering was
> >                                >
> >                                >       supported by the system.
> >                       p;  >
> >                                >
> >                                >
> >                                >       It was decided to
> look how such
> > requirement could look like.
> >                                >
> >                                >
> >                                >
> >                                >       When I look the -03
> version of
> > the req draft, Requirement 2c
> >                                > states:
> >                                >
> >                                >
> >                                >
> >                                >           "The solution MU
> f binaural
> > audio."
> >                                >
> >                                >
> >                                >
> >                                >       I think that requirement is
> > unclear, and it doesn't really give
> >                                > any guidance to our work.
> >                                >
> >                                >
> >                                >
> >                                >       Due to that, and
> also due to the
> > fact that rather than talking
> >                                > about specific rendering types,
> >                                >
> >                               &n bsp; I would like to propose more
> > general requirement text on the
> >                                > negotiation of the media
> mixing type,
> >                                >
> >                                >       and the usage of centralized
> > media mixing in the first place.
> >                                >
> >                                >
> >                                >
> >                                >       The mechanism would be
> > extendable, so new types can be added in
> >                                > future.
> >                                >
> >                                >
> >                                >
> >                       & ;  >       So, the proposed
> requirements are:
> >                                >
> >                                >
> >                                >
> >                                >       REQ-x:    It MUST be
> possible to
> > negotiate the usage of
> >                                > centralized media mixing. System
> > support of centralized media mixing
> >                                is
> >                                > optional.
> >                                >
> >                                >
> >                                >
> >                                >       REQ-y:    When
> centralized media
> > mixing i sp;              > possible to negotiate the type of media
> > rendering provided for each
> >                                > media stream received by a client.
> >                                >
> >                                >        ---
> >                                >
> >                                >       [ar] I have a few
> > questions/comments:
> >                                >
> >                                >       1.         The term
> "negotiate"
> > troubles me as I think it means
> >                                a
> >                                > particular form of
> communication that
> > dictates the solution. What is< nbsp;        > being asked
> for is the
> > receiver to know that it is receiving
> >                                > "centralized media
> mixing". This may
> > not be the end product of a
> >                                > negotiation. The same is
> true of the
> > use of the term negotiate in the
> >                                > second requirement. What
> is needed is
> > a mechanism by which the
> >                                receiver
> >                                > may know what type of "media
> > rendering" is being received.
> >                                >
> >                                >            So, I'd rather
> offer, The
> > solution must support a means for
> >                                > identifying a ntralized
> media mixing".
> >                                >
> >                                >       And, When "centralized media
> > mixing" is used, the solution must
> >                                > support a means for identifying...
> >                                >
> >                                >
> >                                >
> >                                >       2.       Also,  I'm
> not too sure
> > what "media rendering",  the
> >                                > phrase in the second reqmt,
> > represents- SDP and RTP recognize audio
> >                                > channels and recognize codecs. Is
> > this what is referred to as "media
> >                   & ;      > rendering"? Or is it something
> different?
> > What very specifically?
> >                                >
> >                                >
> >                                >
> >                                >       3.       After
> reading more of
> > the discussion, I realize that I
> >                                > don't fully understand
> what is meant
> > in the first reqmt by
> >                                "centralized
> >                                > media mixing" or
> "rendering", which
> > term is used in another email. I
> >                                > had thought you meant the
> usual audio
> > mixing such as discussed in RFC
> >                                > 5117.( stood part of the
> topology so
> > didn't
> >                                > need to  be called out in
> particular.
> > But I don't mind calling it
> >                                out.)
> >                                > In any case, now I'm not sure what
> > you mean, maybe it is something
> >                                > other than typical MCU mixing
> > behavior as described in RFC 5117?
> >                                >
> >                                >
> >                                >
> >                                >       4.       As for the
> discussion
> > of binaural.. here is what it
> >                                > seems like to me.. AVP, RFC 3551
> > specifies  the number of  audio
> >                     & ;    > channels, what they refer to,
> and types
> > of codecs. Binaural is
> >                                > neither. As you say,
> Christer, it's a
> > type of stereo channel.  Steve
> >                                > feels that "binaural" must be
> > recognized in SDP, which of course, it
> >                                is
> >                                > not currently.
> >                                >
> >                                >
> >                                >
> >                                >       I'm not entirely
> sure what needs
> > to be specified about binaural,
> >                                > given that it is neither channel
> > -type nor codec-type. What needs to
> >                     &nbs nbsp;  be
> >                                > standardized? This question is
> > probably more for Steve, or both of
> >                                you.
> >                                > If the receiving device knows it's
> > getting binaural stereo, then it
> >                                can
> >                                > run some algorithms to improve
> > quality and if it isn't binaural, it
> >                                > won't run those algs., or
> something
> > analogous? If that is the case, I
> >                                > don't see what needs to be
> > standardized that isn't already
> >                                > standardized... But I'm eager to
> > learn.
> >                                >
> >                             p;              >
> >                                >       Thanks-
> >                                >
> >                                >       Allyn
> >                                >
> >                                >
> >                                >
> >                                >       Regards,
> >                                >
> >                                >
> >                                >
> >                                >       Christer
> >                                >
> >                                >
> >                 &nbs nbsp;      >
> >                                >
> >
> > _______________________________________________
> >                                clue mailing list
> >
> >                                clue@ietf.org<mailto:clue@ietf.org>
> >
> >
> > https://www.ietf.org/mailman/listinfo/clue
> >
> >
> >
> >
> >
> >
>
>
>

From christer.holmberg@ericsson.com  Wed Jun 22 11:17:40 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 20:17:36 +0200
Thread-Topic: [clue] Layout negotiation
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Subject: Re: [clue] Layout negotiation
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Hi,=20

> > >>>I think I was the one that brought up layouts originally. I was=20
> > >>>more concerned with video layouts than audio layouts.
> > >>>Currently, the requirements draft seems to focus more on audio=20
> > >>>layout/spatial audio.
> > >>>Requirements 3 and 16 both deal with parts of this. I feel there=20
> > >>>needs to be more clear requirements on the ability for the to=20
> > >>>represent the potential layouts of the audio/video can that be=20
> > >>>offered. For example, I have 3 camera and 3 mics. I can provide:
> > >>>1) 3 individual video each with corresponding audio
> > >>>2) 1 active speaker only switched video with mixed audio
> > >>>3) 1 composed video including active speaker and 'n'
> > >>>non-active speakers (where 'n' is may be all or some fixed
> > >>>limit) and mixed audio
> > >>
> > >>
> > >>>>I actually think that your examples, as written, are different=20
> > >>>>RENDERING TYPES, because they only
> > talk about mixing and composition.
> > >>
> > >>>Confirmation that I am clueless about rendering types.
> > >
> > >
> > >>A value identifying the rendering algorithm used to=20
> produce a media stream sent towards the client.
> >=20
> > >In a client-to-client call this is backwards.  "Capture" describes=20
> > >the stream production process
> > better, rendering is that the client does with the
> > >streams it receives. Anyway, changing "Rendering type" to=20
> "rendering algorithm" doesn't help me much.
> >=20
> > It's probably easier to understand rendering type if one=20
> knows what we mean by render.
> >=20
> > Our proposed definition is:
> >=20
> > "Rendering:=A0=A0 Composing a media signal from one or more=20
> media signals=20
> > using a specific composition algorithm, often according to=20
> a specific spatial model/layout."
> >=20
> > So, the "rendering type" is a value associated with that algorithm.
> >=20
> > So, I think the important thing in our "rendering"=20
> definition is that=20
> > an output media signal is generated.
> >=20
> > Now, if people think that our usage of "rendering" is confusing, we=20
> > can of course use other wording instead.
>=20
> This works for me. It may be useful to expand with typical=20
> audio and video examples, such as mixing multiple audio=20
> stream inputs into a single audio stream output, or composing=20
> multiple video stream inputs into a single video stream output.

I did try to provide some examples in the "Definition and examples" e-mail.

Regards,

Christer









> > >>>In my opinion, a LAYOUT TYPE is a description of how=20
> sources are placed in a virtual room.
> > >>>
> > >>>For me layout is about composition. Layouts do not necessarily=20
> > >>>create a virtual room experience,
> > particularly in multipoint calls.
> > >>
> > >>
> > >>Ok, so we need to make sure we have a common=20
> understanding of layout=20
> > >>then :)
> > >>
> > >>So, just to clarify, do you think that source selection is layout?
> > >
> > >
> > >I generally separate them, though they are related.  For=20
> instance, in=20
> > >a traditional Video MCU you can
> > often choose a source-independent layout (2x2 array
> > >of equal size windows, a 1+5 layout, where the "1" window=20
> is bigger=20
> > >than the others, and at the top
> > left, etc).  Then you can control the mapping of
> > >sources to windows separately.  Not sure this is the only way to=20
> > >partition it, just the way I tend to
> > use.
> >=20
> > Ok. So, first, I guess there is "source-dependent layout"=20
> and "source-independent layout".
> >=20
> > Second, there is an algorithm that creates the output=20
> stream, using the layout as input.
> >=20
> > Of course, in this case one might not need to be able to explicitly=20
> > indicate the algorithm - if it's enough to indicate the layout.
> >=20
> >=20
> >=20
> >=20
> > >I see four distinct elements in your mobile binaural case=20
> - (a) the=20
> > >sources chosen for placement,
> >=20
> > Correct. That's "source selection".
> >=20
> > >(b) the set of placements used in creating a sound stage,
> > >
> > >(c) the placement used for each particular source at the=20
> moment, and=20
> > >(d) whether the outbound audio is binaural or not.
> > >I'd personally call (b) the audio layout, though you can=20
> equally well call (b+c) the audio layout.
> >=20
> > Ok. So, that would be a "source-dependent layout", I guess?
> >=20
> > Then, (d) would be the actual rendering algorithm, using=20
> the layout as input.
> >=20
> >=20
> > Regards,
> >=20
> > Christer
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> > 		               >If the receiving endpoint wants=20
> to control the layout itself,
> > 		               >it goes with option 1. If it has limited
> > 		               >resources/bandwidth/screens/etc=20
> it may prefer option 2 or 3.
> > 		               >
> > 		               > Cheers,
> > 		               > Charles
> > 		               >
> > 		               > > -----Original Message-----
> > 		               > > From: clue-bounces@ietf.org=20
> [mailto:clue-bounces@ietf.org] On Behalf
> > 		               > Of Christer Holmberg
> > 		               > > Sent: Tuesday, June 21, 2011 3:52 AM
> > 		               > > To: clue@ietf.org
> > 		               > > Subject: [clue] Layout negotiation
> > 		               > >
> > 		               > > Hi,
> > 		               > >
> > 		               > > A while ago there were some=20
> discussions about having requirements to
> > 		               > negotiate the layout type, and at
> > 		               > > least according to Stephen B=20
> it was within the scope of the work.
> > 		               > >
> > 		               > >         "The ability to=20
> negotiate an audio or video layout
> > 		               > is clearly
> > 		               > within scope, and has general
> > 		               > > value it the group wants to=20
> take it on.
> > 		               > >         For instance, if you=20
> combine video switching of multiple
> > 		               > sources with audio
> > 		               > > mixing/transcoding, then the=20
> receiver is responsible
> > 		               > >         for the video layout=20
> but has no control over the
> > 		               > audio layout.
> > 		               > In that case, there are
> > 		               > > advantages to allowing the=20
> receiver to tell the
> > 		               > >         central audio mixer=20
> where it wants the sources placed on the
> > 		               > sound stage.  I have no objection
> > 		               > > in principle to adding that kind of
> > 		               > >         negotiation to the=20
> requirements, though I think the group
> > 		               > should consider the impact on the
> > 		               > > schedule."
> > 		               > >
> > 		               > > However, I haven't seen any=20
> input after that.
> > 		               > >
> > 		               > > My idea would be that it is=20
> very similar to the rendering type: CLUE
> > 		               > defines a mechanism to negotiate
> > 		               > > the layout type, but doesn't=20
> define specific types (instead an IANA
> > 		               > registry would be created for
> > 		               > > that). So, I don't think it=20
> would have any significant impact on our
> > 		               > schedule.
> > 		               > >
> > 		               > > Whether it, in addition to=20
> negotiation a layout type (which
> > 		               > specifies
> > 		               > the source locations), should be
> > 		               > > possible for the user to=20
> more explicit place individual sources, as
> > 		               > mentioned by Stephen, can be
> > 		               > > discussed. However, that=20
> would probably require a little
> > 		               > more work, so
> > 		               > at least I would be happy with
> > 		               > > a simple layout type=20
> negotiation at this point.
> > 		               > >
> > 		               > > So, would people be ok with=20
> such requirement?
> > 		               > >
> > 		               > > (Another alternative would=20
> be to "embed" the layout type into the
> > 		               > rendering type, but I think that
> > 		               > > would be very clumsy.=20
> Because, in that case you would need to define
> > 		               > mulitple types for the same
> > 		               > > rendering, but with=20
> different layouts.)
> > 		               > >
> > 		               > > Regards,
> > 		               > >
> > 		               > > Christer
> > 		               > >
> > 		               > >
> > 		               >
> > 		              =20
_______________________________________________
> > 		               clue mailing list
> > 		               clue@ietf.org
> > 		              =20
https://www.ietf.org/mailman/listinfo/clue
> >=20
> >=20
> >=20
> >=20
> >=20
>=20
> =

From christer.holmberg@ericsson.com  Wed Jun 22 11:25:17 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, "Paul Kyzivat (pkyzivat)" <pkyzivat@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 22 Jun 2011 20:25:12 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Subject: Re: [clue] Requirement on centralized media mixing
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Hi Charles,=20

> > >>>> I understand you are advocating a general mechanism,=20
> which is why
> I especially want to see use
> > cases showing
> > >>>> the need for the panned, plain, thresholded, linear, non-linear
> rendering types you
> > >>>> proposed. If someone has other rendering types, then they would
> be helpful too.
> > >>>
> > >>>> For me the negotiation of "rendering type" is a=20
> mechanism.  I am
> thinking all we need is number
> > of channels, but I am quite willing to change my view if=20
> the use cases
> show more is needed.
> > >>>
> > >>> What do you mean by "number of channels"?
> > >>>
> > >>> In the SDP a=3Drtpmap attribute you are able to indicate=20
> the number
> of audio channels,
> > >>> but I don't think that helps.
> > >>
> > >> Setting aside binaural for now, I am envisioning that I am
> receiving three audio channels, and that
> > >> CLUE mechanisms are telling me "left, center, right" for each
> channel.  I think that's all I need
> > to
> > >> know in order to render the audio properly, but I am thinking you
> don't agree.
> > >
> > > It depends on WHO is rendering.
> > >
> > > An entity receiving all "raw material" can of course do=20
> whatever it
> wants with it. But, in the
> > centralized rendering case the idea is that the rendering is done on
> behalf of a client, since the
> > client due to different reasons can't do it itself.
> >=20
> > There is a distinction here between describing "what you have" or
> "what
> > you want".
> >=20
> > AFAIK the intent right now is that what is described is=20
> "what I have",=20
> > and "what I can provide". E.g.
> >=20
> > - I have some microphones, speakers, cameras, displays in a=20
> particular=20
> > arrangement
>=20
> Let me refer to this as the raw inputs.
>=20
> >=20
> > - I can provide some selection of media streams having=20
> content, either=20
> > renditions of particular cameras, microphones, etc. or specific=20
> > combinations of those.
>=20
> Exactly, and I can provide multiple different combinations of=20
> the raw inputs. This may include, for example:
> (a) all the raw inputs
> (b) some subset of the raw inputs
> (c) some composition of the raw inputs
>=20
> The end device may choose to receive (a) or (b) or (c) or=20
> perhaps even (a)+(c), etc.

A single-stream device would choose to receive (c).

>As for the requirements for CLUE, it is not clear to me that=20
>this is covered currently. I would like to see that it is added.

Me too. And, based on the discussions, my understanding is that (a),(b) and=
 (c) are layout options (either source-dependent or source-independent).=20

>As for how to do it, SDPCapNeg and the SDP grouping=20
>frameworks provide tools that may help. We may choose to=20
>leverage these or not, but I agree that is not in scope for=20
>the requirements.

I don't think that would help, because it doesn't describe the "raw input c=
ombinations" of the media streams.

Regards,

Christer


From christer.holmberg@ericsson.com  Wed Jun 22 11:32:55 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: Paul Kyzivat <pkyzivat@cisco.com>, "clue@ietf.org" <clue@ietf.org>
Date: Wed, 22 Jun 2011 20:32:49 +0200
Thread-Topic: [clue] Requirement on centralized media mixing
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Hi Paul,

>>>>> I understand you are advocating a general mechanism,
>>>>> which is why I especially want to see use cases showing the need for
>>>>> the panned, plain, thresholded, linear, non-linear rendering types
>>>>> you proposed. If someone has other rendering types, then they
>>>>> would be helpful too.
>>>>>
>>>>> For me the negotiation of "rendering type" is a
>>>>> mechanism. I am thinking all we need is number of channels,
>>>>> but I am quite willing to change my view if the use cases
>>>>> show more is needed.
>>>>
>>>> What do you mean by "number of channels"?
>>>>
>>>> In the SDP a=3Drtpmap attribute you are able to indicate
>>>> the number of
>>>> audio channels, but I don't think that helps.
>>>
>>> Setting aside binaural for now, I am envisioning that I am
>>> receiving
>>> three audio channels, and that CLUE mechanisms are telling
>>> me "left, center, right" for each channel. I think that's all I
>>> need to know in order to render the audio properly, but I am
>>> thinking you don't agree.
>>
>> It depends on WHO is rendering.
>>
>> An entity receiving all "raw material" can of course do
>> whatever it wants with it. But, in the centralized rendering
>> case the idea is that the rendering is done on behalf of a
>> client, since the client due to different reasons can't do it itself.
>
> There is a distinction here between describing "what you
> have" or "what you want".
>
> AFAIK the intent right now is that what is described is "what
> I have", and "what I can provide". E.g.
>
> - I have some microphones, speakers, cameras, displays in a
> particular arrangement
>
> - I can provide some selection of media streams having
> content, either renditions of particular cameras,
> microphones, etc. or specific combinations of those.
>
> It seems to me that binaural can fit into this model. The
> room configuration suitable to receive binaural involves "speakers"
> (headphones) arranged in a particular way. I guess that then
> there would need be a way to specify that a media stream that
> a room can provide is encoded as a binaural "mix" of a
> particular set of microphones on the source side.

The room doesn't need to provide binaural media.

>It isn't in principle necessary to "ask" for binaural. Rather
>what is being done is "offer" binaural. But the actual
>mechanism for doing that seems independent of CLUE.

I am not sure I am following.

A client needs to indicate that it is willing to receive a binaural audio s=
tream, and the MCU, when sending the stream, needs to indicate that it is b=
inaural.

Regards,

Christer











>
>       Thanks,
>       Paul
>
> >> That I would also need to know "panning" vs "plain"??? I
> don't understand what you are thinking I would do differently
> if I knew that, which is why I am wanting more use cases.
> >
> > Maybe there is no need to separate "panning" vs "plain". I
> will need to look into that (there for sure is a need to
> separate binaural from other stereo, though).
> >
> > Other use-cases is which video and/or audio streams are
> sent towards a client in the first place. E.g. Sending the
> video of the most active speaker, sending the audio of the 4
> most active speakers, etc. I consider that being different
> rendering types also, because they affect how the output
> stream is generated.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >
> >                                 Hi,
> >
> >
> >                                 >I would like to see use
> cases, particularly for non-binaural proposals.  It seems to
> me that a receiver doesn't really>care if the stereo it is
> receiving is "panned", "plain" or "thresholded", or if it is
> linear or non-linear. So use cases>motivating those choices
> would be helpful.
> >                                 >
> >                                 >Also, the proposal is for
> a specific mechanism ("rendering type").  It may be premature
> to identify the mechanism>in the requirements - since often
> there are multiple ways to achieve the desired ends.
> >
> >
> >
> >
> >                                 Again, I am not suggesting
> to specify a specific mechanism - only a mechanism to
> negotiate the rendering type mechanism.
> >
> >
> >
> >                                 Yes, I am using binaural as a
> > rendering type EXAMPLE, but you are the one who keep saying
> that I am
> > trying to specify binaural :)
> >
> >
> >
> >                                 Regards,
> >
> >
> >
> >                                 Christer
> >
> >
> >
> >
> >                                 On Mon, Jun 20, 2011 at
> 5:47 PM, Allyn Romanow
> (allyn)<allyn@cisco.com<mailto:allyn@cisco.com>>  wrote:
> >
> >
> >                                 Hi Christer,
> >
> >                                 I think that you are
> proposing that CLUE needs a mechanism to pass
> >                                 information, such as a tag,
> on "rendering type", for example, binaural,
> >                                 threshold, etc.
> >                                 Is that correct?
> >
> >                                 And that you are not asking
> for any more from CLUE than simply
> >                                 identifying the rendering type.
> >                                 Is that correct?
> >
> >                                 IF both of these statements
> are correct, than personally I think it is
> >                                 fine TO include the
> information of rendering type, such as "binaural",
> >                                 by some mechanism, such as
> a tag, AS LONG AS there is an accepted Use
> >                                 Case that shows the
> necessity of communicating the rendering type, such
> >                                 as "thresholding" or "panning".
> >
> >                                 How do other people feel about this?
> >
> >                                 Thanks,
> >                                 Allyn
> >
> >                                 -----Original Message-----
> >
> >                                 From: Christer Holmberg
> [mailto:christer.holmberg@ericsson.com<mailto:christer.holmber
> g@ericsson.com>]
> >                                 Sent: Monday, June 20, 2011 12:23 PM
> >                                 To: Allyn Romanow (allyn);
> Mary Barnes
> >
> >                                 Cc:
> clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill
> Mauchly (bmauchly)
> >                                 Subject: RE: [clue] Requirement on
> > centralized media mixing
> >
> >                                 Hi Allyn,
> >
> >                                 >Still trying to get clarification-
> >                                 >
> >                                 >I read your description of
> various types of rendering.
> >                                 >Still trying to understand
> what you want from CLUE-
> >                                 >If we have a tag that says
> "binaural" or stereo, sub binaural, are we
> >                                 >done?
> >
> >                                 Of course we could have a
> binaural specific SDP attribute, e.g.
> >                                 a=3Dbinaural.
> >
> >                                 But, again, what we are
> proposing is a general mechanism, that could
> >                                 look something like:
> >
> >                                 a=3Drendering-type =3D<value>
> >
> >                                 <value>  could then e.g. be
> "binaural", but it could also be something
> >                                 else (we showed a few
> example in the e-mail).
> >
> >                                 >Or do you want CLUE to
> describe how to do some kind of rendering? To
> >                                 say
> >                                 >something more about
> specific rendering functions?
> >
> >                                 No, CLUE doesn't need to
> say anything about that.
> >
> >                                 There would of course need
> to be a rendering description associated with
> >                                 each rendering type value,
> but CLUE wouldn't define those.
> >
> >                                 The idea is that an IANA
> registry is created, where people can register
> >                                 their rendering type values.
> >
> >                                 Regards,
> >
> >                                 Christer
> >
> >
> >
> >                                 >  -----Original Message-----
> >
> >                                 >  From: Christer Holmberg
> [mailto:christer.holmberg@ericsson.com<mailto:christer.holmber
> g@ericsson.com>]
> >                                 >  Sent: Sunday, June 19,
> 2011 10:29 PM
> >                                 >  To: Allyn Romanow (allyn); Mary
> > Barnes
> >
> >                                 >  Cc:
> clue@ietf.org<mailto:clue@ietf.org>; Botzko, Stephen; Bill
> Mauchly (bmauchly)
> >                                 >  Subject: RE: [clue]
> Requirement on centralized media mixing
> >                                 >
> >                                 >
> >                                 >  Hi Allyn,
> >                                 >
> >                                 >  I appologise that it
> took some time to reply.
> >                                 >
> >                                 >  We've been working on
> some definition/example text (I sent it to the
> >                                 >  list just a few minutes
> ago), which I hope will clarify some of the
> >                                 >  questions that have been asked.
> >                                 >
> >                                 >  >Also, what kind of
> support are you asking for binaural? I believe
> >                                 it's
> >                                 >  often considered as a
> subset of stereo. What are you asking for? A
> >                                 >  simple tag that says
> "binaural", or  the specification
> >                                 >  >of a rendering system
> for binaural? Precisely what are asking for?
> >                                 >
> >                                 >   From CLUE, we are only
> asking for a general mechanism to request and
> >                                 >  indicate different
> rendering types (see definition in other e-mail).
> >                                 >
> >                                 >  An example of such
> rendering type is binaural, BUT we are *NOT* asking
> >                                 >  CLUE to define any
> binaural specific SDP attributes etc. If such are
> >                                 >  needed, we agree that it
> needs to be done as a separate task.
> >                                 >
> >                                 >  Before I try to answer
> your other questions, please take a look at the
> >                                 >  definition/example
> e-mail, which I hope will clarify what we mean by
> >                                 >  rendering and rendering type.
> >                                 >
> >                                 >  Regards,
> >                                 >
> >                                 >  Christer
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Hi Christer -
> >                                 >
> >                                 >        In spirit I am
> enthusiastic about what you are proposing
> >                                 (meaning
> >                                 >  good quality mobile
> participation). I'm not clear on how the spirit
> >                                 >  becomes instantiated in
> our protocol, so I have some questions below J
> >                                 >
> >                                 >        Thanks,
> >                                 >
> >                                 >        Allyn
> >                                 >
> >                                 >
> >                                 >
> >
> >                                 >        From:
> clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>
> [mailto:clue-bounces@ietf.org<mailto:clue-bounces@ietf.org>] On
> >
> >                                 >  Behalf Of Christer Holmberg
> >                                 >        Sent: Tuesday,
> June 14, 2011 7:23 AM
> >
> >                                 >        To:
> clue@ietf.org<mailto:clue@ietf.org>
> >
> >                                 >        Subject: [clue]
> Requirement on centralized media mixing
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Hi,
> >                                 >
> >                                 >
> >                                 >
> >                                 >        During the last
> interim meeting (May 12th) we discussed a
> >                                 >  requirement proposal
> >                                 >
> >                                 >        stating that an
> endpoint must be able to request central audio
> >                                 >  rendering
> >                                 >
> >                                 >        of different
> predefined formats, including 3D binaural
> >                                 rendering.
> >                                 >
> >                                 >        (Link to proposal:
> http://www.ietf.org/mail-
> >                                 >
> archive/web/clue/current/msg00179.html)
> >                                 >
> >                                 >
> >                                 >
> >                                 >        The proposal was
> well received, with the reservation that it
> >                                 >  should not be mandatory
> >                                 >
> >                                 >        for the solution
> to implement centralized 3D binaural rendering,
> >
> >                                 >  i.e.an<http://i.e.an>  endpoint
> > should
> >
> >                                 >
> >                                 >        be able to request
> 3D binaural rendering, but had no guaranty
> >                                 >  that such rendering was
> >                                 >
> >                                 >        supported by the system.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        It was decided to
> look how such requirement could look like.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        When I look the
> -03 version of the req draft, Requirement 2c
> >                                 >  states:
> >                                 >
> >                                 >
> >                                 >
> >                                 >            "The solution
> MUST NOT preclude the use of binaural audio."
> >                                 >
> >                                 >
> >                                 >
> >                                 >        I think that
> requirement is unclear, and it doesn't really give
> >                                 >  any guidance to our work.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Due to that, and
> also due to the fact that rather than talking
> >                                 >  about specific rendering types,
> >                                 >
> >                                 >        I would like to
> propose more general requirement text on the
> >                                 >  negotiation of the media
> mixing type,
> >                                 >
> >                                 >        and the usage of
> centralized media mixing in the first place.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        The mechanism
> would be extendable, so new types can be added in
> >                                 >  future.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        So, the proposed
> requirements are:
> >                                 >
> >                                 >
> >                                 >
> >                                 >        REQ-x:    It MUST
> be possible to negotiate the usage of
> >                                 >  centralized media
> mixing. System support of centralized media mixing
> >                                 is
> >                                 >  optional.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        REQ-y:    When
> centralized media mixing is used, it MUST be
> >                                 >  possible to negotiate
> the type of media rendering provided for each
> >                                 >  media stream received by
> a client.
> >                                 >
> >                                 >         ---
> >                                 >
> >                                 >        [ar] I have a few
> questions/comments:
> >                                 >
> >                                 >        1.         The
> term "negotiate" troubles me as I think it means
> >                                 a
> >                                 >  particular form of
> communication that dictates the solution. What is
> >                                 >  being asked for is the
> receiver to know that it is receiving
> >                                 >  "centralized media
> mixing". This may not be the end product of a
> >                                 >  negotiation. The same is
> true of the use of the term negotiate in the
> >                                 >  second requirement. What
> is needed is a mechanism by which the
> >                                 receiver
> >                                 >  may know what type of
> "media rendering" is being received.
> >                                 >
> >                                 >             So, I'd
> rather offer, The solution must support a means for
> >                                 >  identifying a stream
> which is "centralized media mixing".
> >                                 >
> >                                 >        And, When
> "centralized media mixing" is used, the solution must
> >                                 >  support a means for
> identifying...
> >                                 >
> >                                 >
> >                                 >
> >                                 >        2.       Also,
> I'm not too sure what "media rendering",  the
> >                                 >  phrase in the second
> reqmt, represents- SDP and RTP recognize audio
> >                                 >  channels and recognize
> codecs. Is this what is referred to as "media
> >                                 >  rendering"? Or is it
> something different? What very specifically?
> >                                 >
> >                                 >
> >                                 >
> >                                 >        3.       After
> reading more of the discussion, I realize that I
> >                                 >  don't fully understand
> what is meant in the first reqmt by
> >                                 "centralized
> >                                 >  media mixing" or
> "rendering", which term is used in another email. I
> >                                 >  had thought you meant
> the usual audio mixing such as discussed in RFC
> >                                 >  5117.( I figured it was
> an understood part of the topology so didn't
> >                                 >  need to  be called out
> in particular. But I don't mind calling it
> >                                 out.)
> >                                 >  In any case, now I'm not
> sure what you mean, maybe it is something
> >                                 >  other than typical MCU
> mixing behavior as described in RFC 5117?
> >                                 >
> >                                 >
> >                                 >
> >                                 >        4.       As for
> the discussion of binaural.. here is what it
> >                                 >  seems like to me.. AVP,
> RFC 3551 specifies  the number of  audio
> >                                 >  channels, what they
> refer to,  and types of codecs. Binaural is
> >                                 >  neither. As you say,
> Christer, it's a type of stereo channel.  Steve
> >                                 >  feels that "binaural"
> must be recognized in SDP, which of course, it
> >                                 is
> >                                 >  not currently.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        I'm not entirely
> sure what needs to be specified about binaural,
> >                                 >  given that it is neither
> channel -type nor codec-type. What needs to
> >                                 be
> >                                 >  standardized? This
> question is probably more for Steve, or both of
> >                                 you.
> >                                 >  If the receiving device
> knows it's getting binaural stereo, then it
> >                                 can
> >                                 >  run some algorithms to
> improve quality and if it isn't binaural, it
> >                                 >  won't run those algs.,
> or something analogous? If that is the case, I
> >                                 >  don't see what needs to
> be standardized that isn't already
> >                                 >  standardized... But I'm
> eager to learn.
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Thanks-
> >                                 >
> >                                 >        Allyn
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Regards,
> >                                 >
> >                                 >
> >                                 >
> >                                 >        Christer
> >                                 >
> >                                 >
> >                                 >
> >                                 >
> >
> _______________________________________________
> >                                 clue mailing list
> >
> >                                 clue@ietf.org<mailto:clue@ietf.org>
> >
> >
> > https://www.ietf.org/mailman/listinfo/clue
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> >
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>

From christer.holmberg@ericsson.com  Wed Jun 22 11:36:35 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Espen Berger (espeberg)" <espeberg@cisco.com>, Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 20:36:31 +0200
Thread-Topic: [clue] Layout negotiation
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Subject: Re: [clue] Layout negotiation
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Hi,=20

>The CLUE definition document talks about both source=20
>selection, rendering and layouts.=20
>=20
>Using the terms from that document I do not see source=20
>selection as a part of layout, but they are used together to=20
>create a good user experience.=20

Yes.

And, the idea is that the rendering algorithm could use the source selectio=
n and layout as input when producing the output stream.

Of course, source selection might not be needed for all algorithms.

Regards,

Christer




> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On=20
> Behalf Of Christer Holmberg
> Sent: 22. juni 2011 17:17
> To: Stephen Botzko
> Cc: clue@ietf.org
> Subject: Re: [clue] Layout negotiation
>=20
>=20
> Hi,=20
> 	=09
> >>I think I was the one that brought up layouts originally. I=20
> was more=20
> >>concerned with video layouts than audio layouts.
> >>Currently, the requirements draft seems to focus more on audio=20
> >>layout/spatial audio.
> >>Requirements 3 and 16 both deal with parts of this. I feel=20
> there needs=20
> >>to be more clear requirements on the ability for the to=20
> represent the=20
> >>potential layouts of the audio/video can that be offered.=20
> For example,=20
> >>I have 3 camera and 3 mics. I can provide:
> >>1) 3 individual video each with corresponding audio
> >>2) 1 active speaker only switched video with mixed audio
> >>3) 1 composed video including active speaker and 'n'
> >>non-active speakers (where 'n' is may be all or some fixed
> >>limit) and mixed audio
> >	=09
> >	=09
> >I actually think that your examples, as written, are different
> RENDERING TYPES, because they only talk about mixing and composition.
> >	=09
> >Confirmation that I am clueless about rendering types.=20
>=20
> A value identifying the rendering algorithm used to produce a=20
> media stream sent towards the client.
> =09
> >>In my opinion, a LAYOUT TYPE is a description of how sources are
> placed in a virtual room.
> >>	=09
> >For me layout is about composition. Layouts do not=20
> necessarily create a
> virtual room experience, particularly in multipoint calls.=20
>=20
> Ok, so we need to make sure we have a common understanding of=20
> layout then :)
>=20
> So, just to clarify, do you think that source selection is layout?
> =09
> Regards,
>=20
> Christer
>=20
>=20
>=20
>=20
>=20
> 	=09
>=20
>=20
>=20
> 		>If the receiving endpoint wants to control the=20
> layout itself,
> 		>it goes with option 1. If it has limited
> 		>resources/bandwidth/screens/etc it may prefer=20
> option 2 or 3.
> 		>
> 		> Cheers,
> 		> Charles
> 		>
> 		> > -----Original Message-----
> 		> > From: clue-bounces@ietf.org
> [mailto:clue-bounces@ietf.org] On Behalf
> 		> Of Christer Holmberg
> 		> > Sent: Tuesday, June 21, 2011 3:52 AM
> 		> > To: clue@ietf.org
> 		> > Subject: [clue] Layout negotiation
> 		> >
> 		> > Hi,
> 		> >
> 		> > A while ago there were some discussions=20
> about having requirements to
> 		> negotiate the layout type, and at
> 		> > least according to Stephen B it was within=20
> the scope of the work.
> 		> >
> 		> >         "The ability to negotiate an audio or video
> layout
> 		> is clearly
> 		> within scope, and has general
> 		> > value it the group wants to take it on.
> 		> >         For instance, if you combine video switching
> of multiple
> 		> sources with audio
> 		> > mixing/transcoding, then the receiver is responsible
> 		> >         for the video layout but has no control over
> the
> 		> audio layout.
> 		> In that case, there are
> 		> > advantages to allowing the receiver to tell the
> 		> >         central audio mixer where it wants the
> sources placed on the
> 		> sound stage.  I have no objection
> 		> > in principle to adding that kind of
> 		> >         negotiation to the requirements, though I
> think the group
> 		> should consider the impact on the
> 		> > schedule."
> 		> >
> 		> > However, I haven't seen any input after that.
> 		> >
> 		> > My idea would be that it is very similar to=20
> the rendering type: CLUE
> 		> defines a mechanism to negotiate
> 		> > the layout type, but doesn't define=20
> specific types (instead an IANA
> 		> registry would be created for
> 		> > that). So, I don't think it would have any=20
> significant impact on our
> 		> schedule.
> 		> >
> 		> > Whether it, in addition to negotiation a=20
> layout type (which
> 		> specifies
> 		> the source locations), should be
> 		> > possible for the user to more explicit=20
> place individual sources, as
> 		> mentioned by Stephen, can be
> 		> > discussed. However, that would probably=20
> require a little
> 		> more work, so
> 		> at least I would be happy with
> 		> > a simple layout type negotiation at this point.
> 		> >
> 		> > So, would people be ok with such requirement?
> 		> >
> 		> > (Another alternative would be to "embed"=20
> the layout type into the
> 		> rendering type, but I think that
> 		> > would be very clumsy. Because, in that case=20
> you would need to define
> 		> mulitple types for the same
> 		> > rendering, but with different layouts.)
> 		> >
> 		> > Regards,
> 		> >
> 		> > Christer
> 		> >
> 		> >
> 		>
> 		_______________________________________________
> 		clue mailing list
> 		clue@ietf.org
> 		https://www.ietf.org/mailman/listinfo/clue
> 	=09
>=20
>=20
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> =

From stephen.botzko@gmail.com  Wed Jun 22 11:55:47 2011
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From: Stephen Botzko <stephen.botzko@gmail.com>
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I'm not sure yet that we need any requirements on creating a general
mechanism just yet, but that we should continue to develop the use cases.

Stephen B.

On Wed, Jun 22, 2011 at 1:03 PM, Charles Eckel (eckelcu)
<eckelcu@cisco.com>wrote:

> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Wednesday, June 22, 2011 9:46 AM
> > To: Stephen Botzko
> > Cc: Charles Eckel (eckelcu); clue@ietf.org
> > Subject: RE: [clue] Layout negotiation
> >
> >
> > Hi,
> >
> > >>>I think I was the one that brought up layouts originally. I
> > >>>was more concerned with video layouts than audio layouts.
> > >>>Currently, the requirements draft seems to focus more on
> > >>>audio layout/spatial audio.
> > >>>Requirements 3 and 16 both deal with parts of this. I feel
> > >>>there needs to be more clear requirements on the ability for
> > >>>the to represent the potential layouts of the audio/video can
> > >>>that be offered. For example, I have 3 camera and 3 mics. I
> > >>>can provide:
> > >>>1) 3 individual video each with corresponding audio
> > >>>2) 1 active speaker only switched video with mixed audio
> > >>>3) 1 composed video including active speaker and 'n'
> > >>>non-active speakers (where 'n' is may be all or some fixed
> > >>>limit) and mixed audio
> > >>
> > >>
> > >>>>I actually think that your examples, as written, are different
> RENDERING TYPES, because they only
> > talk about mixing and composition.
> > >>
> > >>>Confirmation that I am clueless about rendering types.
> > >
> > >
> > >>A value identifying the rendering algorithm used to produce a media
> stream sent towards the client.
> >
> > >In a client-to-client call this is backwards.  "Capture" describes the
> stream production process
> > better, rendering is that the client does with the
> > >streams it receives. Anyway, changing "Rendering type" to "rendering
> algorithm" doesn't help me much.
> >
> > It's probably easier to understand rendering type if one knows what we
> mean by render.
> >
> > Our proposed definition is:
> >
> > "Rendering:   Composing a media signal from one or more media signals
> using a specific composition
> > algorithm, often according to a specific spatial model/layout."
> >
> > So, the "rendering type" is a value associated with that algorithm.
> >
> > So, I think the important thing in our "rendering" definition is that an
> output media signal is
> > generated.
> >
> > Now, if people think that our usage of "rendering" is confusing, we can
> of course use other wording
> > instead.
>
> This works for me. It may be useful to expand with typical audio and video
> examples, such as mixing multiple audio stream inputs into a single audio
> stream output, or composing multiple video stream inputs into a single video
> stream output.
>
> Cheers,
> Charles
>
>
> >
> >
> >
> > >>>In my opinion, a LAYOUT TYPE is a description of how sources are
> placed in a virtual room.
> > >>>
> > >>>For me layout is about composition. Layouts do not necessarily create
> a virtual room experience,
> > particularly in multipoint calls.
> > >>
> > >>
> > >>Ok, so we need to make sure we have a common understanding of layout
> then :)
> > >>
> > >>So, just to clarify, do you think that source selection is layout?
> > >
> > >
> > >I generally separate them, though they are related.  For instance, in a
> traditional Video MCU you can
> > often choose a source-independent layout (2x2 array
> > >of equal size windows, a 1+5 layout, where the "1" window is bigger than
> the others, and at the top
> > left, etc).  Then you can control the mapping of
> > >sources to windows separately.  Not sure this is the only way to
> partition it, just the way I tend to
> > use.
> >
> > Ok. So, first, I guess there is "source-dependent layout" and
> "source-independent layout".
> >
> > Second, there is an algorithm that creates the output stream, using the
> layout as input.
> >
> > Of course, in this case one might not need to be able to explicitly
> indicate the algorithm - if it's
> > enough to indicate the layout.
> >
> >
> >
> >
> > >I see four distinct elements in your mobile binaural case - (a) the
> sources chosen for placement,
> >
> > Correct. That's "source selection".
> >
> > >(b) the set of placements used in creating a sound stage,
> > >
> > >(c) the placement used for each particular source at the moment,
> > >and (d) whether the outbound audio is binaural or not.
> > >I'd personally call (b) the audio layout, though you can equally well
> call (b+c) the audio layout.
> >
> > Ok. So, that would be a "source-dependent layout", I guess?
> >
> > Then, (d) would be the actual rendering algorithm, using the layout as
> input.
> >
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >                              >If the receiving endpoint wants to control
> the layout itself,
> >                              >it goes with option 1. If it has limited
> >                              >resources/bandwidth/screens/etc it may
> prefer option 2 or 3.
> >                              >
> >                              > Cheers,
> >                              > Charles
> >                              >
> >                              > > -----Original Message-----
> >                              > > From: clue-bounces@ietf.org [mailto:
> clue-bounces@ietf.org] On Behalf
> >                              > Of Christer Holmberg
> >                              > > Sent: Tuesday, June 21, 2011 3:52 AM
> >                              > > To: clue@ietf.org
> >                              > > Subject: [clue] Layout negotiation
> >                              > >
> >                              > > Hi,
> >                              > >
> >                              > > A while ago there were some discussions
> about having requirements to
> >                              > negotiate the layout type, and at
> >                              > > least according to Stephen B it was
> within the scope of the work.
> >                              > >
> >                              > >         "The ability to negotiate an
> audio or video layout
> >                              > is clearly
> >                              > within scope, and has general
> >                              > > value it the group wants to take it on.
> >                              > >         For instance, if you combine
> video switching of multiple
> >                              > sources with audio
> >                              > > mixing/transcoding, then the receiver is
> responsible
> >                              > >         for the video layout but has no
> control over the
> >                              > audio layout.
> >                              > In that case, there are
> >                              > > advantages to allowing the receiver to
> tell the
> >                              > >         central audio mixer where it
> wants the sources placed on the
> >                              > sound stage.  I have no objection
> >                              > > in principle to adding that kind of
> >                              > >         negotiation to the requirements,
> though I think the group
> >                              > should consider the impact on the
> >                              > > schedule."
> >                              > >
> >                              > > However, I haven't seen any input after
> that.
> >                              > >
> >                              > > My idea would be that it is very similar
> to the rendering type: CLUE
> >                              > defines a mechanism to negotiate
> >                              > > the layout type, but doesn't define
> specific types (instead an IANA
> >                              > registry would be created for
> >                              > > that). So, I don't think it would have
> any significant impact on our
> >                              > schedule.
> >                              > >
> >                              > > Whether it, in addition to negotiation a
> layout type (which
> >                              > specifies
> >                              > the source locations), should be
> >                              > > possible for the user to more explicit
> place individual sources, as
> >                              > mentioned by Stephen, can be
> >                              > > discussed. However, that would probably
> require a little
> >                              > more work, so
> >                              > at least I would be happy with
> >                              > > a simple layout type negotiation at this
> point.
> >                              > >
> >                              > > So, would people be ok with such
> requirement?
> >                              > >
> >                              > > (Another alternative would be to "embed"
> the layout type into the
> >                              > rendering type, but I think that
> >                              > > would be very clumsy. Because, in that
> case you would need to define
> >                              > mulitple types for the same
> >                              > > rendering, but with different layouts.)
> >                              > >
> >                              > > Regards,
> >                              > >
> >                              > > Christer
> >                              > >
> >                              > >
> >                              >
> >
>  _______________________________________________
> >                              clue mailing list
> >                              clue@ietf.org
> >                              https://www.ietf.org/mailman/listinfo/clue
> >
> >
> >
> >
> >
>
>

--20cf307cfd8208a50c04a65184aa
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

I&#39;m not sure yet that we need any requirements on creating a general me=
chanism just yet, but that we should continue to develop the use cases.<br>=
<br>Stephen B.<br><br><div class=3D"gmail_quote">On Wed, Jun 22, 2011 at 1:=
03 PM, Charles Eckel (eckelcu) <span dir=3D"ltr">&lt;<a href=3D"mailto:ecke=
lcu@cisco.com">eckelcu@cisco.com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;"><div><div></div><div class=3D"h5">&gt; ----=
-Original Message-----<br>
&gt; From: Christer Holmberg [mailto:<a href=3D"mailto:christer.holmberg@er=
icsson.com">christer.holmberg@ericsson.com</a>]<br>
&gt; Sent: Wednesday, June 22, 2011 9:46 AM<br>
&gt; To: Stephen Botzko<br>
&gt; Cc: Charles Eckel (eckelcu); <a href=3D"mailto:clue@ietf.org">clue@iet=
f.org</a><br>
&gt; Subject: RE: [clue] Layout negotiation<br>
&gt;<br>
&gt;<br>
&gt; Hi,<br>
&gt;<br>
&gt; &gt;&gt;&gt;I think I was the one that brought up layouts originally. =
I<br>
&gt; &gt;&gt;&gt;was more concerned with video layouts than audio layouts.<=
br>
&gt; &gt;&gt;&gt;Currently, the requirements draft seems to focus more on<b=
r>
&gt; &gt;&gt;&gt;audio layout/spatial audio.<br>
&gt; &gt;&gt;&gt;Requirements 3 and 16 both deal with parts of this. I feel=
<br>
&gt; &gt;&gt;&gt;there needs to be more clear requirements on the ability f=
or<br>
&gt; &gt;&gt;&gt;the to represent the potential layouts of the audio/video =
can<br>
&gt; &gt;&gt;&gt;that be offered. For example, I have 3 camera and 3 mics. =
I<br>
&gt; &gt;&gt;&gt;can provide:<br>
&gt; &gt;&gt;&gt;1) 3 individual video each with corresponding audio<br>
&gt; &gt;&gt;&gt;2) 1 active speaker only switched video with mixed audio<b=
r>
&gt; &gt;&gt;&gt;3) 1 composed video including active speaker and &#39;n&#3=
9;<br>
&gt; &gt;&gt;&gt;non-active speakers (where &#39;n&#39; is may be all or so=
me fixed<br>
&gt; &gt;&gt;&gt;limit) and mixed audio<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;&gt;&gt;I actually think that your examples, as written, are d=
ifferent RENDERING TYPES, because they only<br>
&gt; talk about mixing and composition.<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;&gt;Confirmation that I am clueless about rendering types.<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt; &gt;&gt;A value identifying the rendering algorithm used to produce a =
media stream sent towards the client.<br>
&gt;<br>
&gt; &gt;In a client-to-client call this is backwards. =A0&quot;Capture&quo=
t; describes the stream production process<br>
&gt; better, rendering is that the client does with the<br>
&gt; &gt;streams it receives. Anyway, changing &quot;Rendering type&quot; t=
o &quot;rendering algorithm&quot; doesn&#39;t help me much.<br>
&gt;<br>
&gt; It&#39;s probably easier to understand rendering type if one knows wha=
t we mean by render.<br>
&gt;<br>
&gt; Our proposed definition is:<br>
&gt;<br>
&gt; &quot;Rendering:=A0=A0 Composing a media signal from one or more media=
 signals using a specific composition<br>
&gt; algorithm, often according to a specific spatial model/layout.&quot;<b=
r>
&gt;<br>
&gt; So, the &quot;rendering type&quot; is a value associated with that alg=
orithm.<br>
&gt;<br>
&gt; So, I think the important thing in our &quot;rendering&quot; definitio=
n is that an output media signal is<br>
&gt; generated.<br>
&gt;<br>
&gt; Now, if people think that our usage of &quot;rendering&quot; is confus=
ing, we can of course use other wording<br>
&gt; instead.<br>
<br>
</div></div>This works for me. It may be useful to expand with typical audi=
o and video examples, such as mixing multiple audio stream inputs into a si=
ngle audio stream output, or composing multiple video stream inputs into a =
single video stream output.<br>

<br>
Cheers,<br>
<font color=3D"#888888">Charles<br>
</font><div><div></div><div class=3D"h5"><br>
<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; &gt;&gt;&gt;In my opinion, a LAYOUT TYPE is a description of how sourc=
es are placed in a virtual room.<br>
&gt; &gt;&gt;&gt;<br>
&gt; &gt;&gt;&gt;For me layout is about composition. Layouts do not necessa=
rily create a virtual room experience,<br>
&gt; particularly in multipoint calls.<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;Ok, so we need to make sure we have a common understanding of =
layout then :)<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;So, just to clarify, do you think that source selection is lay=
out?<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt; &gt;I generally separate them, though they are related. =A0For instanc=
e, in a traditional Video MCU you can<br>
&gt; often choose a source-independent layout (2x2 array<br>
&gt; &gt;of equal size windows, a 1+5 layout, where the &quot;1&quot; windo=
w is bigger than the others, and at the top<br>
&gt; left, etc). =A0Then you can control the mapping of<br>
&gt; &gt;sources to windows separately. =A0Not sure this is the only way to=
 partition it, just the way I tend to<br>
&gt; use.<br>
&gt;<br>
&gt; Ok. So, first, I guess there is &quot;source-dependent layout&quot; an=
d &quot;source-independent layout&quot;.<br>
&gt;<br>
&gt; Second, there is an algorithm that creates the output stream, using th=
e layout as input.<br>
&gt;<br>
&gt; Of course, in this case one might not need to be able to explicitly in=
dicate the algorithm - if it&#39;s<br>
&gt; enough to indicate the layout.<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; &gt;I see four distinct elements in your mobile binaural case - (a) th=
e sources chosen for placement,<br>
&gt;<br>
&gt; Correct. That&#39;s &quot;source selection&quot;.<br>
&gt;<br>
&gt; &gt;(b) the set of placements used in creating a sound stage,<br>
&gt; &gt;<br>
&gt; &gt;(c) the placement used for each particular source at the moment,<b=
r>
&gt; &gt;and (d) whether the outbound audio is binaural or not.<br>
&gt; &gt;I&#39;d personally call (b) the audio layout, though you can equal=
ly well call (b+c) the audio layout.<br>
&gt;<br>
&gt; Ok. So, that would be a &quot;source-dependent layout&quot;, I guess?<=
br>
&gt;<br>
&gt; Then, (d) would be the actual rendering algorithm, using the layout as=
 input.<br>
&gt;<br>
&gt;<br>
&gt; Regards,<br>
&gt;<br>
&gt; Christer<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;If the =
receiving endpoint wants to control the layout itself,<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;it goes=
 with option 1. If it has limited<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;resourc=
es/bandwidth/screens/etc it may prefer option 2 or 3.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Cheers=
,<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Charle=
s<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; -=
----Original Message-----<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; F=
rom: <a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a> [ma=
ilto:<a href=3D"mailto:clue-bounces@ietf.org">clue-bounces@ietf.org</a>] On=
 Behalf<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; Of Chr=
ister Holmberg<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; S=
ent: Tuesday, June 21, 2011 3:52 AM<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; T=
o: <a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; S=
ubject: [clue] Layout negotiation<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; H=
i,<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; A=
 while ago there were some discussions about having requirements to<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; negoti=
ate the layout type, and at<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; l=
east according to Stephen B it was within the scope of the work.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =
=A0 =A0 =A0 =A0 &quot;The ability to negotiate an audio or video layout<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; is cle=
arly<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; within=
 scope, and has general<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; v=
alue it the group wants to take it on.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =
=A0 =A0 =A0 =A0 For instance, if you combine video switching of multiple<br=
>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; source=
s with audio<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; m=
ixing/transcoding, then the receiver is responsible<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =
=A0 =A0 =A0 =A0 for the video layout but has no control over the<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; audio =
layout.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; In tha=
t case, there are<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; a=
dvantages to allowing the receiver to tell the<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =
=A0 =A0 =A0 =A0 central audio mixer where it wants the sources placed on th=
e<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; sound =
stage. =A0I have no objection<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; i=
n principle to adding that kind of<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; =
=A0 =A0 =A0 =A0 negotiation to the requirements, though I think the group<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; should=
 consider the impact on the<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; s=
chedule.&quot;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; H=
owever, I haven&#39;t seen any input after that.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; M=
y idea would be that it is very similar to the rendering type: CLUE<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; define=
s a mechanism to negotiate<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; t=
he layout type, but doesn&#39;t define specific types (instead an IANA<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; regist=
ry would be created for<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; t=
hat). So, I don&#39;t think it would have any significant impact on our<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; schedu=
le.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; W=
hether it, in addition to negotiation a layout type (which<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; specif=
ies<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; the so=
urce locations), should be<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; p=
ossible for the user to more explicit place individual sources, as<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; mentio=
ned by Stephen, can be<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; d=
iscussed. However, that would probably require a little<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; more w=
ork, so<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; at lea=
st I would be happy with<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; a=
 simple layout type negotiation at this point.<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; S=
o, would people be ok with such requirement?<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; (=
Another alternative would be to &quot;embed&quot; the layout type into the<=
br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; render=
ing type, but I think that<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; w=
ould be very clumsy. Because, in that case you would need to define<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; mulitp=
le types for the same<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; r=
endering, but with different layouts.)<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; R=
egards,<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt; C=
hrister<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt; &gt;<b=
r>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0&gt;<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0___________=
____________________________________<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0clue mailin=
g list<br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0<a href=3D"=
mailto:clue@ietf.org">clue@ietf.org</a><br>
&gt; =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0<a href=3D"=
https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">https://www.i=
etf.org/mailman/listinfo/clue</a><br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;<br>
<br>
</div></div></blockquote></div><br>

--20cf307cfd8208a50c04a65184aa--

From allyn@cisco.com  Wed Jun 22 12:31:25 2011
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Thread-Topic: [clue] Layout negotiation
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References: <7F2072F1E0DE894DA4B517B93C6A05851DB5336D16@ESESSCMS0356.eemea.ericsson.se><E1CBF4C7095A3D4CAAAEAD09FBB8E08C04A5EF4A@xmb-sjc-234.amer.cisco.com><7F2072F1E0DE894DA4B517B93C6A05851DB533732C@ESESSCMS0356.eemea.ericsson.se><BANLkTin7WWFQP1uwx2izKCi+pJrkKt+A6A@mail.gmail.com><7F2072F1E0DE894DA4B517B93C6A05851DB559A741@ESESSCMS0356.eemea.ericsson.se><BANLkTik_FZstcYWpO9eEMpk9dWJnxDTgBw@mail.gmail.com><7F2072F1E0DE894DA4B517B93C6A05851DB559A79A@ESESSCMS0356.eemea.ericsson.se> <E1CBF4C7095A3D4CAAAEAD09FBB8E08C04A5F402@xmb-sjc-234.amer.cisco.com>
From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, "Christer Holmberg" <christer.holmberg@ericsson.com>, "Stephen Botzko" <stephen.botzko@gmail.com>
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Subject: Re: [clue] Layout negotiation
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Huh?
Perhaps one of you could summarize where we are in the conversation, and =
what is agreed upon so far?

One thing to remind you of is that we have agreed that CLUE does not =
specify how rendering should be done, that is up to the receiver. The =
sender (and receiver) can send info, but CLUE isn't specifying what the =
receiver (renderer) does with it, meaning how it does  the rendering, =
what choices it makes. I thought Charles' original email may have been =
suggesting specifying rendering, wasn't really sure.

=20

Thanks,
Allyn

-----Original Message-----
From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
Charles Eckel (eckelcu)
Sent: Wednesday, June 22, 2011 10:03 AM
To: Christer Holmberg; Stephen Botzko
Cc: clue@ietf.org
Subject: Re: [clue] Layout negotiation

> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Wednesday, June 22, 2011 9:46 AM
> To: Stephen Botzko
> Cc: Charles Eckel (eckelcu); clue@ietf.org
> Subject: RE: [clue] Layout negotiation
>=20
>=20
> Hi,
>=20
> >>>I think I was the one that brought up layouts originally. I
> >>>was more concerned with video layouts than audio layouts.
> >>>Currently, the requirements draft seems to focus more on
> >>>audio layout/spatial audio.
> >>>Requirements 3 and 16 both deal with parts of this. I feel
> >>>there needs to be more clear requirements on the ability for
> >>>the to represent the potential layouts of the audio/video can
> >>>that be offered. For example, I have 3 camera and 3 mics. I
> >>>can provide:
> >>>1) 3 individual video each with corresponding audio
> >>>2) 1 active speaker only switched video with mixed audio
> >>>3) 1 composed video including active speaker and 'n'
> >>>non-active speakers (where 'n' is may be all or some fixed
> >>>limit) and mixed audio
> >>
> >>
> >>>>I actually think that your examples, as written, are different =
RENDERING TYPES, because they only
> talk about mixing and composition.
> >>
> >>>Confirmation that I am clueless about rendering types.
> >
> >
> >>A value identifying the rendering algorithm used to produce a media =
stream sent towards the client.
>=20
> >In a client-to-client call this is backwards.  "Capture" describes =
the stream production process
> better, rendering is that the client does with the
> >streams it receives. Anyway, changing "Rendering type" to "rendering =
algorithm" doesn't help me much.
>=20
> It's probably easier to understand rendering type if one knows what we =
mean by render.
>=20
> Our proposed definition is:
>=20
> "Rendering:=A0=A0 Composing a media signal from one or more media =
signals using a specific composition
> algorithm, often according to a specific spatial model/layout."
>=20
> So, the "rendering type" is a value associated with that algorithm.
>=20
> So, I think the important thing in our "rendering" definition is that =
an output media signal is
> generated.
>=20
> Now, if people think that our usage of "rendering" is confusing, we =
can of course use other wording
> instead.

This works for me. It may be useful to expand with typical audio and =
video examples, such as mixing multiple audio stream inputs into a =
single audio stream output, or composing multiple video stream inputs =
into a single video stream output.

Cheers,
Charles


>=20
>=20
>=20
> >>>In my opinion, a LAYOUT TYPE is a description of how sources are =
placed in a virtual room.
> >>>
> >>>For me layout is about composition. Layouts do not necessarily =
create a virtual room experience,
> particularly in multipoint calls.
> >>
> >>
> >>Ok, so we need to make sure we have a common understanding of layout =
then :)
> >>
> >>So, just to clarify, do you think that source selection is layout?
> >
> >
> >I generally separate them, though they are related.  For instance, in =
a traditional Video MCU you can
> often choose a source-independent layout (2x2 array
> >of equal size windows, a 1+5 layout, where the "1" window is bigger =
than the others, and at the top
> left, etc).  Then you can control the mapping of
> >sources to windows separately.  Not sure this is the only way to =
partition it, just the way I tend to
> use.
>=20
> Ok. So, first, I guess there is "source-dependent layout" and =
"source-independent layout".
>=20
> Second, there is an algorithm that creates the output stream, using =
the layout as input.
>=20
> Of course, in this case one might not need to be able to explicitly =
indicate the algorithm - if it's
> enough to indicate the layout.
>=20
>=20
>=20
>=20
> >I see four distinct elements in your mobile binaural case - (a) the =
sources chosen for placement,
>=20
> Correct. That's "source selection".
>=20
> >(b) the set of placements used in creating a sound stage,
> >
> >(c) the placement used for each particular source at the moment,
> >and (d) whether the outbound audio is binaural or not.
> >I'd personally call (b) the audio layout, though you can equally well =
call (b+c) the audio layout.
>=20
> Ok. So, that would be a "source-dependent layout", I guess?
>=20
> Then, (d) would be the actual rendering algorithm, using the layout as =
input.
>=20
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
>=20
> 		               >If the receiving endpoint wants to control the =
layout itself,
> 		               >it goes with option 1. If it has limited
> 		               >resources/bandwidth/screens/etc it may prefer option =
2 or 3.
> 		               >
> 		               > Cheers,
> 		               > Charles
> 		               >
> 		               > > -----Original Message-----
> 		               > > From: clue-bounces@ietf.org =
[mailto:clue-bounces@ietf.org] On Behalf
> 		               > Of Christer Holmberg
> 		               > > Sent: Tuesday, June 21, 2011 3:52 AM
> 		               > > To: clue@ietf.org
> 		               > > Subject: [clue] Layout negotiation
> 		               > >
> 		               > > Hi,
> 		               > >
> 		               > > A while ago there were some discussions about =
having requirements to
> 		               > negotiate the layout type, and at
> 		               > > least according to Stephen B it was within the =
scope of the work.
> 		               > >
> 		               > >         "The ability to negotiate an audio or =
video layout
> 		               > is clearly
> 		               > within scope, and has general
> 		               > > value it the group wants to take it on.
> 		               > >         For instance, if you combine video =
switching of multiple
> 		               > sources with audio
> 		               > > mixing/transcoding, then the receiver is =
responsible
> 		               > >         for the video layout but has no control =
over the
> 		               > audio layout.
> 		               > In that case, there are
> 		               > > advantages to allowing the receiver to tell the
> 		               > >         central audio mixer where it wants the =
sources placed on the
> 		               > sound stage.  I have no objection
> 		               > > in principle to adding that kind of
> 		               > >         negotiation to the requirements, though I =
think the group
> 		               > should consider the impact on the
> 		               > > schedule."
> 		               > >
> 		               > > However, I haven't seen any input after that.
> 		               > >
> 		               > > My idea would be that it is very similar to the =
rendering type: CLUE
> 		               > defines a mechanism to negotiate
> 		               > > the layout type, but doesn't define specific =
types (instead an IANA
> 		               > registry would be created for
> 		               > > that). So, I don't think it would have any =
significant impact on our
> 		               > schedule.
> 		               > >
> 		               > > Whether it, in addition to negotiation a layout =
type (which
> 		               > specifies
> 		               > the source locations), should be
> 		               > > possible for the user to more explicit place =
individual sources, as
> 		               > mentioned by Stephen, can be
> 		               > > discussed. However, that would probably require a =
little
> 		               > more work, so
> 		               > at least I would be happy with
> 		               > > a simple layout type negotiation at this point.
> 		               > >
> 		               > > So, would people be ok with such requirement?
> 		               > >
> 		               > > (Another alternative would be to "embed" the =
layout type into the
> 		               > rendering type, but I think that
> 		               > > would be very clumsy. Because, in that case you =
would need to define
> 		               > mulitple types for the same
> 		               > > rendering, but with different layouts.)
> 		               > >
> 		               > > Regards,
> 		               > >
> 		               > > Christer
> 		               > >
> 		               > >
> 		               >
> 		               _______________________________________________
> 		               clue mailing list
> 		               clue@ietf.org
> 		               https://www.ietf.org/mailman/listinfo/clue
>=20
>=20
>=20
>=20
>=20

_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

From christer.holmberg@ericsson.com  Wed Jun 22 12:44:07 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, Stephen Botzko <stephen.botzko@gmail.com>
Date: Wed, 22 Jun 2011 21:43:57 +0200
Thread-Topic: [clue] Layout negotiation
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Cc: "clue@ietf.org" <clue@ietf.org>
Subject: Re: [clue] Layout negotiation
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Hi Allyn,=20

>Huh?
>Perhaps one of you could summarize where we are in the=20
>conversation, and what is agreed upon so far?

I think we're having more or less a definition discussion.

>One thing to remind you of is that we have agreed that CLUE=20
>does not specify how rendering should be done, that is up to=20
>the receiver. The sender (and receiver) can send info, but=20
>CLUE isn't specifying what the receiver (renderer) does with=20
>it, meaning how it does  the rendering, what choices it=20
>makes. I thought Charles' original email may have been=20
>suggesting specifying rendering, wasn't really sure.

I think what charles is talking is about being able to indicate:

1. Which streams are used to create an output stream
2. How does the output stream look like

It seems like people consider that being part of LAYOUT.

Regards,

Christer



> -----Original Message-----
> From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On=20
> Behalf Of Charles Eckel (eckelcu)
> Sent: Wednesday, June 22, 2011 10:03 AM
> To: Christer Holmberg; Stephen Botzko
> Cc: clue@ietf.org
> Subject: Re: [clue] Layout negotiation
>=20
> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Wednesday, June 22, 2011 9:46 AM
> > To: Stephen Botzko
> > Cc: Charles Eckel (eckelcu); clue@ietf.org
> > Subject: RE: [clue] Layout negotiation
> >=20
> >=20
> > Hi,
> >=20
> > >>>I think I was the one that brought up layouts originally. I was=20
> > >>>more concerned with video layouts than audio layouts.
> > >>>Currently, the requirements draft seems to focus more on audio=20
> > >>>layout/spatial audio.
> > >>>Requirements 3 and 16 both deal with parts of this. I feel there=20
> > >>>needs to be more clear requirements on the ability for the to=20
> > >>>represent the potential layouts of the audio/video can that be=20
> > >>>offered. For example, I have 3 camera and 3 mics. I can provide:
> > >>>1) 3 individual video each with corresponding audio
> > >>>2) 1 active speaker only switched video with mixed audio
> > >>>3) 1 composed video including active speaker and 'n'
> > >>>non-active speakers (where 'n' is may be all or some fixed
> > >>>limit) and mixed audio
> > >>
> > >>
> > >>>>I actually think that your examples, as written, are different=20
> > >>>>RENDERING TYPES, because they only
> > talk about mixing and composition.
> > >>
> > >>>Confirmation that I am clueless about rendering types.
> > >
> > >
> > >>A value identifying the rendering algorithm used to=20
> produce a media stream sent towards the client.
> >=20
> > >In a client-to-client call this is backwards.  "Capture" describes=20
> > >the stream production process
> > better, rendering is that the client does with the
> > >streams it receives. Anyway, changing "Rendering type" to=20
> "rendering algorithm" doesn't help me much.
> >=20
> > It's probably easier to understand rendering type if one=20
> knows what we mean by render.
> >=20
> > Our proposed definition is:
> >=20
> > "Rendering:=A0=A0 Composing a media signal from one or more=20
> media signals=20
> > using a specific composition algorithm, often according to=20
> a specific spatial model/layout."
> >=20
> > So, the "rendering type" is a value associated with that algorithm.
> >=20
> > So, I think the important thing in our "rendering"=20
> definition is that=20
> > an output media signal is generated.
> >=20
> > Now, if people think that our usage of "rendering" is confusing, we=20
> > can of course use other wording instead.
>=20
> This works for me. It may be useful to expand with typical=20
> audio and video examples, such as mixing multiple audio=20
> stream inputs into a single audio stream output, or composing=20
> multiple video stream inputs into a single video stream output.
>=20
> Cheers,
> Charles
>=20
>=20
> >=20
> >=20
> >=20
> > >>>In my opinion, a LAYOUT TYPE is a description of how=20
> sources are placed in a virtual room.
> > >>>
> > >>>For me layout is about composition. Layouts do not necessarily=20
> > >>>create a virtual room experience,
> > particularly in multipoint calls.
> > >>
> > >>
> > >>Ok, so we need to make sure we have a common=20
> understanding of layout=20
> > >>then :)
> > >>
> > >>So, just to clarify, do you think that source selection is layout?
> > >
> > >
> > >I generally separate them, though they are related.  For=20
> instance, in=20
> > >a traditional Video MCU you can
> > often choose a source-independent layout (2x2 array
> > >of equal size windows, a 1+5 layout, where the "1" window=20
> is bigger=20
> > >than the others, and at the top
> > left, etc).  Then you can control the mapping of
> > >sources to windows separately.  Not sure this is the only way to=20
> > >partition it, just the way I tend to
> > use.
> >=20
> > Ok. So, first, I guess there is "source-dependent layout"=20
> and "source-independent layout".
> >=20
> > Second, there is an algorithm that creates the output=20
> stream, using the layout as input.
> >=20
> > Of course, in this case one might not need to be able to explicitly=20
> > indicate the algorithm - if it's enough to indicate the layout.
> >=20
> >=20
> >=20
> >=20
> > >I see four distinct elements in your mobile binaural case=20
> - (a) the=20
> > >sources chosen for placement,
> >=20
> > Correct. That's "source selection".
> >=20
> > >(b) the set of placements used in creating a sound stage,
> > >
> > >(c) the placement used for each particular source at the=20
> moment, and=20
> > >(d) whether the outbound audio is binaural or not.
> > >I'd personally call (b) the audio layout, though you can=20
> equally well call (b+c) the audio layout.
> >=20
> > Ok. So, that would be a "source-dependent layout", I guess?
> >=20
> > Then, (d) would be the actual rendering algorithm, using=20
> the layout as input.
> >=20
> >=20
> > Regards,
> >=20
> > Christer
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> >=20
> > 		               >If the receiving endpoint wants=20
> to control the layout itself,
> > 		               >it goes with option 1. If it has limited
> > 		               >resources/bandwidth/screens/etc=20
> it may prefer option 2 or 3.
> > 		               >
> > 		               > Cheers,
> > 		               > Charles
> > 		               >
> > 		               > > -----Original Message-----
> > 		               > > From: clue-bounces@ietf.org=20
> [mailto:clue-bounces@ietf.org] On Behalf
> > 		               > Of Christer Holmberg
> > 		               > > Sent: Tuesday, June 21, 2011 3:52 AM
> > 		               > > To: clue@ietf.org
> > 		               > > Subject: [clue] Layout negotiation
> > 		               > >
> > 		               > > Hi,
> > 		               > >
> > 		               > > A while ago there were some=20
> discussions about having requirements to
> > 		               > negotiate the layout type, and at
> > 		               > > least according to Stephen B=20
> it was within the scope of the work.
> > 		               > >
> > 		               > >         "The ability to=20
> negotiate an audio or video layout
> > 		               > is clearly
> > 		               > within scope, and has general
> > 		               > > value it the group wants to=20
> take it on.
> > 		               > >         For instance, if you=20
> combine video switching of multiple
> > 		               > sources with audio
> > 		               > > mixing/transcoding, then the=20
> receiver is responsible
> > 		               > >         for the video layout=20
> but has no control over the
> > 		               > audio layout.
> > 		               > In that case, there are
> > 		               > > advantages to allowing the=20
> receiver to tell the
> > 		               > >         central audio mixer=20
> where it wants the sources placed on the
> > 		               > sound stage.  I have no objection
> > 		               > > in principle to adding that kind of
> > 		               > >         negotiation to the=20
> requirements, though I think the group
> > 		               > should consider the impact on the
> > 		               > > schedule."
> > 		               > >
> > 		               > > However, I haven't seen any=20
> input after that.
> > 		               > >
> > 		               > > My idea would be that it is=20
> very similar to the rendering type: CLUE
> > 		               > defines a mechanism to negotiate
> > 		               > > the layout type, but doesn't=20
> define specific types (instead an IANA
> > 		               > registry would be created for
> > 		               > > that). So, I don't think it=20
> would have any significant impact on our
> > 		               > schedule.
> > 		               > >
> > 		               > > Whether it, in addition to=20
> negotiation a layout type (which
> > 		               > specifies
> > 		               > the source locations), should be
> > 		               > > possible for the user to=20
> more explicit place individual sources, as
> > 		               > mentioned by Stephen, can be
> > 		               > > discussed. However, that=20
> would probably require a little
> > 		               > more work, so
> > 		               > at least I would be happy with
> > 		               > > a simple layout type=20
> negotiation at this point.
> > 		               > >
> > 		               > > So, would people be ok with=20
> such requirement?
> > 		               > >
> > 		               > > (Another alternative would=20
> be to "embed" the layout type into the
> > 		               > rendering type, but I think that
> > 		               > > would be very clumsy.=20
> Because, in that case you would need to define
> > 		               > mulitple types for the same
> > 		               > > rendering, but with=20
> different layouts.)
> > 		               > >
> > 		               > > Regards,
> > 		               > >
> > 		               > > Christer
> > 		               > >
> > 		               > >
> > 		               >
> > 		              =20
_______________________________________________
> > 		               clue mailing list
> > 		               clue@ietf.org
> > 		              =20
https://www.ietf.org/mailman/listinfo/clue
> >=20
> >=20
> >=20
> >=20
> >=20
>=20
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
> =

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Hi Stephan,

Thanks for the great comments... for finding the time to go over the doc
carefully-

=20

These are roughly from both Steve and myself.

=20

Allyn

=20

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Stephan Wenger
Sent: Monday, June 20, 2011 7:48 AM
To: clue@ietf.org
Subject: [clue] Stephan's comments on Requirements-03

=20

Hi,

Due to other commitments, I have not followed the mailing list in
detail.  Some of my comments may be duplicates; apologies in advance for
that.

Overall, this draft is better than the previous ones.  However, there
are still a number of issues that I would like to raise.

=20

Req.1 "preservation order"???  What is this?  Needs to be defined...

It's a typo - It was meant to be allowing the preservation of order of
images - does that make more sense to you? There follows a simple
example in case it is not clear.

=20

Req.1c "aspect ratio" -> "picture aspect ratio", to distinguish from
pixel aspect ratio (both terms are common in video compression)

1c was removed.

=20

Req.1d "as described in the use cases": I don't like this type of cross
reference, but have not had time to come up with a good solution.

Agree. How is this modest change?

The solution MUST support a means to communicate information allowing
multi-view.

Use case virtual space (multi-view).

=20

=20

Req.2a "order of audio" -> "spatial order of audio"

ok

Req.2b MUST for the 3.0?  Suggest "SHOULD".  Also suggest "SHOULD 5.1",
as 5.1, while not common in today's systems, has appeared on at least
one Telepresence roadmap I'm aware of.

=20

Let's discuss

=20

Req.2c Personally, I don't care about binaural support either way;
however, MUST NOT seems wrong here.  I think requirements should be
expressed positively, with the appropriate level of mandation.  So why
not "MAY" support binaural?  Or "SHOULD"?

Yes - this whole issue is under discussion.

=20

Req 3a fine with me as written.  However, have you thought about the
implications when considering centralized mixing?  In order to fulfill
the use cases behind the requirements, the mixer needs to be aware of
both capture info and rendering info...  Not an issue for me, but there
may be IPR implications, and I would prefer to see a "SHOULD" level of
mandation for the centralized audio mixing use case (only).

I don't see this, let's discuss

=20

Req. 3b this requirement needs to be rephrased.  We should not put
requirements on the renderer.  "The solution MUST enable individual
audio streams that have no camera position associated with"?  Or
something to this extent?

Yes, I agree with you. Steve suggests we discuss further.

=20

Req 4.  Convert edt. note into regular text; it contains helpful info.

done

=20

Req. 5 fine

We can remove this now that the editor's note in 4 mentions the zero
case, right?

=20

Req 6 aspect ratio -> picture aspect ratio.  Or do you also want to
worry about pixel aspect ratios?  Now that would be fun for the
implementers :-)

=20

Req 7 fine, but since we should not specify rendering, this requirement
is a No-Op, right?

Steve would like to discuss

=20

Req 8 fine

=20

Req 9 fine

=20

Req 10 needs IMO to be more general.  "different bit rates"  ->
"endpoints with different connectivity, i.e. in terms of bitrate, packet
loss rate, and other connectivity aspects" =20

Ok. Would prefer a specific list rather than broad phrase open to
interpretation.

=20

Req 11 fine.  Perhaps add a note indicating that, obviously, dumb
endpoints cannot take advantage of solution features unless an MCU or
gateway is in play which deals with those solution features.

Don't really feel it's necessary. But don't feel very strongly.

=20

Req 12 fine

=20

Req 13 Is anywhere here advocating switching???  Can we please rid
ourselves from concepts 10+ years out of date?

Maybe I'm not clear on what you mean, since as you know some current
systems use switching rather than transcoding. But, if you mean this is
an unnecessary requirement, and multipoint is understood, I don't mind
removing the reqmt.

=20

Req 14  I don't understand this requirement.  Needs elaboration and/or
an example

Okay, agree

=20

Req 15 What is "audio activity"?  And, suggest moving this requirement
up to where the other audio requirements are

Okay, will define audio activity. It's more about what video to show
than audio, so suggest leaving where it is.

=20

Req 16, third bullet, language is garbled.  Suggest to spell out those
assorted requirements.

I think 3 is redundant with 4, so would like to remove

=20

Req 17 fine

=20

Stephan

=20

=20

=20

=20

=20

=20

=20

=20

=20

=20

=20


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<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Hi Stephan,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Thanks for the great comments&#8230; for finding the time =
to go
over the doc carefully-<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>These are roughly from both Steve and =
myself.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Allyn<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
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color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
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<p class=3DMsoNormal><b><span =
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</b><span
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Stephan
Wenger<br>
<b>Sent:</b> Monday, June 20, 2011 7:48 AM<br>
<b>To:</b> clue@ietf.org<br>
<b>Subject:</b> [clue] Stephan's comments on =
Requirements-03<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Hi,<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Due to other commitments, I have not followed the mailing =
list in
detail. &nbsp;Some of my comments may be duplicates; apologies in =
advance for
that.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Overall, this draft is better than the previous ones.
&nbsp;However, there are still a number of issues that I would like to =
raise.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req.1 &quot;preservation order&quot;??? &nbsp;What is this?
&nbsp;Needs to be defined&#8230;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>It&#8217;s a typo &#8211; It was meant to be allowing the
preservation of order of images &#8211; does that make more sense to =
you? There
follows a simple example in case it is not clear.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req.1c &quot;aspect ratio&quot; -&gt; &quot;picture aspect
ratio&quot;, to distinguish from pixel aspect ratio (both terms are =
common in
video compression)<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>1c was removed.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req.1d &quot;as described in the use cases&quot;: I don't =
like
this type of cross reference, but have not had time to come up with a =
good
solution.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Agree. How is this modest change?<o:p></o:p></span></p>

<p class=3DDefault style=3D'margin-left:.5in'>The solution MUST support =
a means to
communicate information allowing multi-view.<o:p></o:p></p>

<p class=3DDefault style=3D'margin-left:.5in'>Use case virtual space =
(multi-view).<o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req.2a &quot;order of audio&quot; -&gt; &quot;spatial order =
of
audio&quot;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>ok<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req.2b MUST for the 3.0? &nbsp;Suggest &quot;SHOULD&quot;.
&nbsp;Also suggest &quot;SHOULD 5.1&quot;, as 5.1, while not common in =
today's
systems, has appeared on at least one Telepresence roadmap I'm aware =
of.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Let&#8217;s discuss<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req.2c Personally, I don't care about binaural support =
either way;
however, MUST NOT seems wrong here. &nbsp;I think requirements should be
expressed positively, with the appropriate level of mandation. &nbsp;So =
why not
&quot;MAY&quot; support binaural? &nbsp;Or =
&quot;SHOULD&quot;?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Yes &#8211; this whole issue is under =
discussion.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 3a fine with me as written. &nbsp;However, have you =
thought
about the implications when considering centralized mixing? &nbsp;In =
order to
fulfill the use cases behind the requirements, the mixer needs to be =
aware of
both capture info and rendering info&#8230; &nbsp;Not an issue for me, =
but
there may be IPR implications, and I would prefer to see a =
&quot;SHOULD&quot;
level of mandation for the centralized audio mixing use case =
(only).<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>I don&#8217;t see this, let&#8217;s =
discuss<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req. 3b this requirement needs to be rephrased. &nbsp;We =
should
not put requirements on the renderer. &nbsp;&quot;The solution MUST =
enable
individual audio streams that have no camera position associated =
with&quot;?
&nbsp;Or something to this extent?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Yes, I agree with you. Steve suggests we discuss =
further.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 4. &nbsp;Convert edt. note into regular text; it =
contains
helpful info.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>done<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req. 5 fine<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>We can remove this now that the editor&#8217;s note in 4
mentions the zero case, right?<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 6 aspect ratio -&gt; picture aspect ratio. &nbsp;Or do =
you
also want to worry about pixel aspect ratios? &nbsp;Now that would be =
fun for
the implementers :-)<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 7 fine, but since we should not specify rendering, this
requirement is a No-Op, right?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Steve would like to discuss<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 8 fine<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 9 fine<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 10 needs IMO to be more general. &nbsp;&quot;different =
bit
rates&quot; &nbsp;-&gt; &quot;endpoints with different connectivity, =
i.e. in
terms of bitrate, packet loss rate, and other connectivity aspects&quot; =
&nbsp;<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Ok. Would prefer a specific list rather than broad phrase =
open
to interpretation.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 11 fine. &nbsp;Perhaps add a note indicating that, =
obviously,
dumb endpoints cannot take advantage of solution features unless an MCU =
or
gateway is in play which deals with those solution =
features.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Don&#8217;t really feel it&#8217;s necessary. But =
don&#8217;t
feel very strongly.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 12 fine<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 13 Is anywhere here advocating switching??? &nbsp;Can =
we
please rid ourselves from concepts 10+ years out of =
date?<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Maybe I&#8217;m not clear on what you mean, since as you =
know some
current systems use switching rather than transcoding. But, if you mean =
this is
an unnecessary requirement, and multipoint is understood, I don&#8217;t =
mind
removing the reqmt.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 14 &nbsp;I don't understand this requirement. =
&nbsp;Needs
elaboration and/or an example<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Okay, agree<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 15 What is &quot;audio activity&quot;? &nbsp;And, =
suggest
moving this requirement up to where the other audio requirements =
are<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Okay, will define audio activity. It&#8217;s more about =
what
video to show than audio, so suggest leaving where it =
is.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 16, third bullet, language is garbled. &nbsp;Suggest to =
spell
out those assorted requirements.<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:#1F497D'>I think 3 is redundant with 4, so would like to =
remove<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Req 17 fine<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>Stephan<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'>&nbsp;<o:p></o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.5pt;font-family:"Calibri","sans-serif";
color:black'><o:p>&nbsp;</o:p></span></p>

</div>

</div>

</div>

</body>

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From stephen.botzko@gmail.com  Wed Jun 22 14:01:54 2011
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References: <CA24ABBE.2D3C7%stewe@stewe.org> <9AC2C4348FD86B4BB1F8FA9C5E3A5EDC04BC660D@xmb-sjc-221.amer.cisco.com>
Date: Wed, 22 Jun 2011 17:01:51 -0400
Message-ID: <BANLkTinB+fxCDLh2DOJyuk_NKpU9KpHUsg@mail.gmail.com>
From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>
Content-Type: multipart/alternative; boundary=bcaec50160e311e52104a6534734
Cc: clue@ietf.org
Subject: Re: [clue] Stephan's comments on Requirements-03
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HI Stephan -

To clarify the 3b comment:  For me statements like "The solution MUST enabl=
e
individual audio streams to be rendered in any desired spatial position" do
not put *any* requirements on the renderer.  Req 3b says the solution must =
*
enable* receivers to do this (e.g., provide any needed information).  But i=
t
does not say that receivers have to do anything.  So I see no reason to
spend time rewording it.

On Req 7:  I think I already posted a comment on requirement 7, suggesting
that this might have been part of a larger requirement on the need to enabl=
e
display "at the proper size at the apparent distance".  That is,
telepresence systems today can display people at their true size, and I
think there is a requirement to provide the appropriate scale information
for that.  This larger requirement has possibly gotten lost, if so we shoul=
d
circle back and re-capture it.

It does look like a no-op as currently drafted - not because it touches on
rendering, but because I cannot think of any way to prevent different size
displays from working, no matter what you do in the protocol.

Regards
Stephen Botzko

On Wed, Jun 22, 2011 at 4:21 PM, Allyn Romanow (allyn) <allyn@cisco.com>wro=
te:

>  Hi Stephan,****
>
> Thanks for the great comments=85 for finding the time to go over the doc
> carefully-****
>
> ** **
>
> These are roughly from both Steve and myself.****
>
> ** **
>
> Allyn****
>
> ** **
>
> ** **
>
> *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] *On Behalf O=
f
> *Stephan Wenger
> *Sent:* Monday, June 20, 2011 7:48 AM
> *To:* clue@ietf.org
> *Subject:* [clue] Stephan's comments on Requirements-03****
>
> ** **
>
> Hi,****
>
> Due to other commitments, I have not followed the mailing list in detail.
>  Some of my comments may be duplicates; apologies in advance for that.***=
*
>
> Overall, this draft is better than the previous ones.  However, there are
> still a number of issues that I would like to raise.****
>
> ** **
>
> Req.1 "preservation order"???  What is this?  Needs to be defined=85****
>
> It=92s a typo =96 It was meant to be allowing the preservation of order o=
f
> images =96 does that make more sense to you? There follows a simple examp=
le in
> case it is not clear.****
>
> ** **
>
> Req.1c "aspect ratio" -> "picture aspect ratio", to distinguish from pixe=
l
> aspect ratio (both terms are common in video compression)****
>
> 1c was removed.****
>
> ** **
>
> Req.1d "as described in the use cases": I don't like this type of cross
> reference, but have not had time to come up with a good solution.****
>
> Agree. How is this modest change?****
>
> The solution MUST support a means to communicate information allowing
> multi-view.****
>
> Use case virtual space (multi-view).****
>
> ** **
>
> ** **
>
> Req.2a "order of audio" -> "spatial order of audio"****
>
> ok****
>
> Req.2b MUST for the 3.0?  Suggest "SHOULD".  Also suggest "SHOULD 5.1", a=
s
> 5.1, while not common in today's systems, has appeared on at least one
> Telepresence roadmap I'm aware of.****
>
> ** **
>
> Let=92s discuss****
>
> ** **
>
> Req.2c Personally, I don't care about binaural support either way; howeve=
r,
> MUST NOT seems wrong here.  I think requirements should be expressed
> positively, with the appropriate level of mandation.  So why not "MAY"
> support binaural?  Or "SHOULD"?****
>
> Yes =96 this whole issue is under discussion.****
>
> ** **
>
> Req 3a fine with me as written.  However, have you thought about the
> implications when considering centralized mixing?  In order to fulfill th=
e
> use cases behind the requirements, the mixer needs to be aware of both
> capture info and rendering info=85  Not an issue for me, but there may be=
 IPR
> implications, and I would prefer to see a "SHOULD" level of mandation for
> the centralized audio mixing use case (only).****
>
> I don=92t see this, let=92s discuss****
>
> ** **
>
> Req. 3b this requirement needs to be rephrased.  We should not put
> requirements on the renderer.  "The solution MUST enable individual audio
> streams that have no camera position associated with"?  Or something to t=
his
> extent?****
>
> Yes, I agree with you. Steve suggests we discuss further.****
>
> ** **
>
> Req 4.  Convert edt. note into regular text; it contains helpful info.***=
*
>
> done****
>
> ** **
>
> Req. 5 fine****
>
> We can remove this now that the editor=92s note in 4 mentions the zero ca=
se,
> right?****
>
> ** **
>
> Req 6 aspect ratio -> picture aspect ratio.  Or do you also want to worry
> about pixel aspect ratios?  Now that would be fun for the implementers :-=
)
> ****
>
> ** **
>
> Req 7 fine, but since we should not specify rendering, this requirement i=
s
> a No-Op, right?****
>
> Steve would like to discuss****
>
> ** **
>
> Req 8 fine****
>
> ** **
>
> Req 9 fine****
>
> ** **
>
> Req 10 needs IMO to be more general.  "different bit rates"  -> "endpoint=
s
> with different connectivity, i.e. in terms of bitrate, packet loss rate, =
and
> other connectivity aspects"  ****
>
> Ok. Would prefer a specific list rather than broad phrase open to
> interpretation.****
>
> ** **
>
> Req 11 fine.  Perhaps add a note indicating that, obviously, dumb endpoin=
ts
> cannot take advantage of solution features unless an MCU or gateway is in
> play which deals with those solution features.****
>
> Don=92t really feel it=92s necessary. But don=92t feel very strongly.****
>
> ** **
>
> Req 12 fine****
>
> ** **
>
> Req 13 Is anywhere here advocating switching???  Can we please rid
> ourselves from concepts 10+ years out of date?****
>
> Maybe I=92m not clear on what you mean, since as you know some current
> systems use switching rather than transcoding. But, if you mean this is a=
n
> unnecessary requirement, and multipoint is understood, I don=92t mind rem=
oving
> the reqmt.****
>
> ** **
>
> Req 14  I don't understand this requirement.  Needs elaboration and/or an
> example****
>
> Okay, agree****
>
> ** **
>
> Req 15 What is "audio activity"?  And, suggest moving this requirement up
> to where the other audio requirements are****
>
> Okay, will define audio activity. It=92s more about what video to show th=
an
> audio, so suggest leaving where it is.****
>
> ** **
>
> Req 16, third bullet, language is garbled.  Suggest to spell out those
> assorted requirements.****
>
> I think 3 is redundant with 4, so would like to remove****
>
> ** **
>
> Req 17 fine****
>
> ** **
>
> Stephan****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
>  ****
>
> ** **
>
> ** **
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

--bcaec50160e311e52104a6534734
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

HI Stephan - <br><br><font size=3D"2">To clarify the 3b comment:=A0 For me =
statements like &quot;The solution MUST enable individual audio
                         streams to be rendered in any desired spatial
                         position&quot; do not put <u>any</u> requirements =
on the renderer.=A0 Req 3b says the solution must <u>enable</u> receivers t=
o do this (e.g., provide any needed information).=A0 But it does not say th=
at receivers have to do anything.=A0 So I see no reason to spend time rewor=
ding it.<br>
<br><span style=3D"color: black;">On Req 7</span>:=A0 I think I already pos=
ted a comment on requirement 7, suggesting that this might have been part o=
f a larger requirement on the need to enable display &quot;at the proper si=
ze at the apparent distance&quot;.=A0 That is, telepresence systems today c=
an display people at their true size, and I think there is a requirement to=
 provide the appropriate scale information for that.=A0 This larger require=
ment has possibly gotten lost, if so we should circle back and re-capture i=
t.<br>
<br>It does look like a no-op as currently drafted - not because it touches=
 on rendering, but because I cannot think of any way to prevent different s=
ize displays from working, no matter what you do in the protocol.</font><br=
>
<br>Regards<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Wed, Jun=
 22, 2011 at 4:21 PM, Allyn Romanow (allyn) <span dir=3D"ltr">&lt;<a href=
=3D"mailto:allyn@cisco.com">allyn@cisco.com</a>&gt;</span> wrote:<br><block=
quote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc=
 solid;padding-left:1ex;">









<div link=3D"blue" vlink=3D"purple" style=3D"word-wrap:break-word" lang=3D"=
EN-US">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">Hi St=
ephan,<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">Thank=
s for the great comments=85 for finding the time to go
over the doc carefully-<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">These=
 are roughly from both Steve and myself.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">Allyn=
<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<div style=3D"border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in =
4.0pt">

<div>

<div style=3D"border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in">

<p class=3D"MsoNormal"><b><span style=3D"font-size:10.0pt">From:</span></b>=
<span style=3D"font-size:10.0pt">
<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-bounces@iet=
f.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank=
">clue-bounces@ietf.org</a>] <b>On Behalf Of </b>Stephan
Wenger<br>
<b>Sent:</b> Monday, June 20, 2011 7:48 AM<br>
<b>To:</b> <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org=
</a><br>
<b>Subject:</b> [clue] Stephan&#39;s comments on Requirements-03<u></u><u><=
/u></span></p>

</div>

</div><div class=3D"im">

<p class=3D"MsoNormal"><u></u>=A0<u></u></p>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Hi,<u><=
/u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Due to =
other commitments, I have not followed the mailing list in
detail. =A0Some of my comments may be duplicates; apologies in advance for
that.<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Overall=
, this draft is better than the previous ones.
=A0However, there are still a number of issues that I would like to raise.<=
u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div><div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.1 &=
quot;preservation order&quot;??? =A0What is this?
=A0Needs to be defined=85<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>It=92s a typo =96 It was meant to be allowing the
preservation of order of images =96 does that make more sense to you? There
follows a simple example in case it is not clear.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.1c =
&quot;aspect ratio&quot; -&gt; &quot;picture aspect
ratio&quot;, to distinguish from pixel aspect ratio (both terms are common =
in
video compression)<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>1c was removed.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.1d =
&quot;as described in the use cases&quot;: I don&#39;t like
this type of cross reference, but have not had time to come up with a good
solution.<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Agree. How is this modest change?<u></u><u></u></span></p>

<p style=3D"margin-left:.5in">The solution MUST support a means to
communicate information allowing multi-view.<u></u><u></u></p>

<p style=3D"margin-left:.5in">Use case virtual space (multi-view).<u></u><u=
></u></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.2a =
&quot;order of audio&quot; -&gt; &quot;spatial order of
audio&quot;<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>ok<u></u><u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.2b =
MUST for the 3.0? =A0Suggest &quot;SHOULD&quot;.
=A0Also suggest &quot;SHOULD 5.1&quot;, as 5.1, while not common in today&#=
39;s
systems, has appeared on at least one Telepresence roadmap I&#39;m aware of=
.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Let=92s discuss<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.2c =
Personally, I don&#39;t care about binaural support either way;
however, MUST NOT seems wrong here. =A0I think requirements should be
expressed positively, with the appropriate level of mandation. =A0So why no=
t
&quot;MAY&quot; support binaural? =A0Or &quot;SHOULD&quot;?<u></u><u></u></=
span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Yes =96 this whole issue is under discussion.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 3a =
fine with me as written. =A0However, have you thought
about the implications when considering centralized mixing? =A0In order to
fulfill the use cases behind the requirements, the mixer needs to be aware =
of
both capture info and rendering info=85 =A0Not an issue for me, but
there may be IPR implications, and I would prefer to see a &quot;SHOULD&quo=
t;
level of mandation for the centralized audio mixing use case (only).<u></u>=
<u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>I don=92t see this, let=92s discuss<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req. 3b=
 this requirement needs to be rephrased. =A0We should
not put requirements on the renderer. =A0&quot;The solution MUST enable
individual audio streams that have no camera position associated with&quot;=
?
=A0Or something to this extent?<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Yes, I agree with you. Steve suggests we discuss further.<u></u><u></u></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 4. =
=A0Convert edt. note into regular text; it contains
helpful info.<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>done<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req. 5 =
fine<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">We ca=
n remove this now that the editor=92s note in 4
mentions the zero case, right?<u></u><u></u></span></p>

</div><div class=3D"im">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 6 a=
spect ratio -&gt; picture aspect ratio. =A0Or do you
also want to worry about pixel aspect ratios? =A0Now that would be fun for
the implementers :-)<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div><div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 7 f=
ine, but since we should not specify rendering, this
requirement is a No-Op, right?<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Steve would like to discuss<u></u><u></u></span></p>

</div><div class=3D"im">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 8 f=
ine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 9 f=
ine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div><div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 10 =
needs IMO to be more general. =A0&quot;different bit
rates&quot; =A0-&gt; &quot;endpoints with different connectivity, i.e. in
terms of bitrate, packet loss rate, and other connectivity aspects&quot; =
=A0<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Ok. Would prefer a specific list rather than broad phrase open
to interpretation.<u></u><u></u></span></p>

</div><div class=3D"im">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 11 =
fine. =A0Perhaps add a note indicating that, obviously,
dumb endpoints cannot take advantage of solution features unless an MCU or
gateway is in play which deals with those solution features.<u></u><u></u><=
/span></p>

</div>

</div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:#1F497D">Don=
=92t really feel it=92s necessary. But don=92t
feel very strongly.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 12 =
fine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 13 =
Is anywhere here advocating switching??? =A0Can we
please rid ourselves from concepts 10+ years out of date?<u></u><u></u></sp=
an></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Maybe I=92m not clear on what you mean, since as you know some
current systems use switching rather than transcoding. But, if you mean thi=
s is
an unnecessary requirement, and multipoint is understood, I don=92t mind
removing the reqmt.<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 14 =
=A0I don&#39;t understand this requirement. =A0Needs
elaboration and/or an example<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Okay, agree<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div class=3D"im">

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 15 =
What is &quot;audio activity&quot;? =A0And, suggest
moving this requirement up to where the other audio requirements are<u></u>=
<u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Okay, will define audio activity. It=92s more about what
video to show than audio, so suggest leaving where it is.<u></u><u></u></sp=
an></p>

</div><div class=3D"im">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 16,=
 third bullet, language is garbled. =A0Suggest to spell
out those assorted requirements.<u></u><u></u></span></p>

</div>

</div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:#1F497D">I thi=
nk 3 is redundant with 4, so would like to remove<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 17 =
fine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Stephan=
<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">=A0<u><=
/u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div>

</div>

</div>


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From stephen.botzko@gmail.com  Wed Jun 22 14:09:30 2011
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Date: Wed, 22 Jun 2011 17:09:27 -0400
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From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>
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Subject: Re: [clue] Stephan's comments on Requirements-03
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one added comment, in-line

Stephen Botzko

On Wed, Jun 22, 2011 at 5:01 PM, Stephen Botzko <stephen.botzko@gmail.com>w=
rote:

> HI Stephan -
>
> To clarify the 3b comment:  For me statements like "The solution MUST
> enable individual audio streams to be rendered in any desired spatial
> position" do not put *any* requirements on the renderer.  Req 3b says the
> solution must *enable* receivers to do this (e.g., provide any needed
> information).  But it does not say that receivers have to do anything.  S=
o I
> see no reason to spend time rewording it.
>
> Meant to add that Ericsson's mobile use case includes putting audio strea=
ms
from each source in fixed spatial positions, completely independently of
whether there exists an associated video stream.  The idea is that on a
small mobile screen there is no need to align the audio and the video in
space (and this is impossible with earphones and a handheld display
anyway).  But they do see value in spatial audio, in order to make it easie=
r
to distinguish voices, etc.  So the absence of "camera" in this requirement
was quite intentional.


> On Req 7:  I think I already posted a comment on requirement 7, suggestin=
g
> that this might have been part of a larger requirement on the need to ena=
ble
> display "at the proper size at the apparent distance".  That is,
> telepresence systems today can display people at their true size, and I
> think there is a requirement to provide the appropriate scale information
> for that.  This larger requirement has possibly gotten lost, if so we sho=
uld
> circle back and re-capture it.
>
> It does look like a no-op as currently drafted - not because it touches o=
n
> rendering, but because I cannot think of any way to prevent different siz=
e
> displays from working, no matter what you do in the protocol.
>
> Regards
> Stephen Botzko
>
> On Wed, Jun 22, 2011 at 4:21 PM, Allyn Romanow (allyn) <allyn@cisco.com>w=
rote:
>
>>  Hi Stephan,****
>>
>> Thanks for the great comments=85 for finding the time to go over the doc
>> carefully-****
>>
>> ** **
>>
>> These are roughly from both Steve and myself.****
>>
>> ** **
>>
>> Allyn****
>>
>> ** **
>>
>> ** **
>>
>> *From:* clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] *On Behalf
>> Of *Stephan Wenger
>> *Sent:* Monday, June 20, 2011 7:48 AM
>> *To:* clue@ietf.org
>> *Subject:* [clue] Stephan's comments on Requirements-03****
>>
>> ** **
>>
>> Hi,****
>>
>> Due to other commitments, I have not followed the mailing list in detail=
.
>>  Some of my comments may be duplicates; apologies in advance for that.**=
*
>> *
>>
>> Overall, this draft is better than the previous ones.  However, there ar=
e
>> still a number of issues that I would like to raise.****
>>
>> ** **
>>
>> Req.1 "preservation order"???  What is this?  Needs to be defined=85****
>>
>> It=92s a typo =96 It was meant to be allowing the preservation of order =
of
>> images =96 does that make more sense to you? There follows a simple exam=
ple in
>> case it is not clear.****
>>
>> ** **
>>
>> Req.1c "aspect ratio" -> "picture aspect ratio", to distinguish from pix=
el
>> aspect ratio (both terms are common in video compression)****
>>
>> 1c was removed.****
>>
>> ** **
>>
>> Req.1d "as described in the use cases": I don't like this type of cross
>> reference, but have not had time to come up with a good solution.****
>>
>> Agree. How is this modest change?****
>>
>> The solution MUST support a means to communicate information allowing
>> multi-view.****
>>
>> Use case virtual space (multi-view).****
>>
>> ** **
>>
>> ** **
>>
>> Req.2a "order of audio" -> "spatial order of audio"****
>>
>> ok****
>>
>> Req.2b MUST for the 3.0?  Suggest "SHOULD".  Also suggest "SHOULD 5.1", =
as
>> 5.1, while not common in today's systems, has appeared on at least one
>> Telepresence roadmap I'm aware of.****
>>
>> ** **
>>
>> Let=92s discuss****
>>
>> ** **
>>
>> Req.2c Personally, I don't care about binaural support either way;
>> however, MUST NOT seems wrong here.  I think requirements should be
>> expressed positively, with the appropriate level of mandation.  So why n=
ot
>> "MAY" support binaural?  Or "SHOULD"?****
>>
>> Yes =96 this whole issue is under discussion.****
>>
>> ** **
>>
>> Req 3a fine with me as written.  However, have you thought about the
>> implications when considering centralized mixing?  In order to fulfill t=
he
>> use cases behind the requirements, the mixer needs to be aware of both
>> capture info and rendering info=85  Not an issue for me, but there may b=
e IPR
>> implications, and I would prefer to see a "SHOULD" level of mandation fo=
r
>> the centralized audio mixing use case (only).****
>>
>> I don=92t see this, let=92s discuss****
>>
>> ** **
>>
>> Req. 3b this requirement needs to be rephrased.  We should not put
>> requirements on the renderer.  "The solution MUST enable individual audi=
o
>> streams that have no camera position associated with"?  Or something to =
this
>> extent?****
>>
>> Yes, I agree with you. Steve suggests we discuss further.****
>>
>> ** **
>>
>> Req 4.  Convert edt. note into regular text; it contains helpful info.**=
*
>> *
>>
>> done****
>>
>> ** **
>>
>> Req. 5 fine****
>>
>> We can remove this now that the editor=92s note in 4 mentions the zero c=
ase,
>> right?****
>>
>> ** **
>>
>> Req 6 aspect ratio -> picture aspect ratio.  Or do you also want to worr=
y
>> about pixel aspect ratios?  Now that would be fun for the implementers :=
-)
>> ****
>>
>> ** **
>>
>> Req 7 fine, but since we should not specify rendering, this requirement =
is
>> a No-Op, right?****
>>
>> Steve would like to discuss****
>>
>> ** **
>>
>> Req 8 fine****
>>
>> ** **
>>
>> Req 9 fine****
>>
>> ** **
>>
>> Req 10 needs IMO to be more general.  "different bit rates"  -> "endpoin=
ts
>> with different connectivity, i.e. in terms of bitrate, packet loss rate,=
 and
>> other connectivity aspects"  ****
>>
>> Ok. Would prefer a specific list rather than broad phrase open to
>> interpretation.****
>>
>> ** **
>>
>> Req 11 fine.  Perhaps add a note indicating that, obviously, dumb
>> endpoints cannot take advantage of solution features unless an MCU or
>> gateway is in play which deals with those solution features.****
>>
>> Don=92t really feel it=92s necessary. But don=92t feel very strongly.***=
*
>>
>> ** **
>>
>> Req 12 fine****
>>
>> ** **
>>
>> Req 13 Is anywhere here advocating switching???  Can we please rid
>> ourselves from concepts 10+ years out of date?****
>>
>> Maybe I=92m not clear on what you mean, since as you know some current
>> systems use switching rather than transcoding. But, if you mean this is =
an
>> unnecessary requirement, and multipoint is understood, I don=92t mind re=
moving
>> the reqmt.****
>>
>> ** **
>>
>> Req 14  I don't understand this requirement.  Needs elaboration and/or a=
n
>> example****
>>
>> Okay, agree****
>>
>> ** **
>>
>> Req 15 What is "audio activity"?  And, suggest moving this requirement u=
p
>> to where the other audio requirements are****
>>
>> Okay, will define audio activity. It=92s more about what video to show t=
han
>> audio, so suggest leaving where it is.****
>>
>> ** **
>>
>> Req 16, third bullet, language is garbled.  Suggest to spell out those
>> assorted requirements.****
>>
>> I think 3 is redundant with 4, so would like to remove****
>>
>> ** **
>>
>> Req 17 fine****
>>
>> ** **
>>
>> Stephan****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>>  ****
>>
>> ** **
>>
>> ** **
>>
>> _______________________________________________
>> clue mailing list
>> clue@ietf.org
>> https://www.ietf.org/mailman/listinfo/clue
>>
>>
>

--20cf307f34a63bcb6604a653622e
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

one added comment, in-line<br><br>Stephen Botzko<br><br><div class=3D"gmail=
_quote">On Wed, Jun 22, 2011 at 5:01 PM, Stephen Botzko <span dir=3D"ltr">&=
lt;<a href=3D"mailto:stephen.botzko@gmail.com">stephen.botzko@gmail.com</a>=
&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">HI Stephan - <br><br><font size=3D"2">To cl=
arify the 3b comment:=A0 For me statements like &quot;The solution MUST ena=
ble individual audio
                         streams to be rendered in any desired spatial
                         position&quot; do not put <u>any</u> requirements =
on the renderer.=A0 Req 3b says the solution must <u>enable</u> receivers t=
o do this (e.g., provide any needed information).=A0 But it does not say th=
at receivers have to do anything.=A0 So I see no reason to spend time rewor=
ding it.<br>

<br></font></blockquote><div>Meant to add that Ericsson&#39;s mobile use ca=
se includes putting audio streams from each source in fixed spatial positio=
ns, completely independently of whether there exists an associated video st=
ream.=A0 The idea is that on a small mobile screen there is no need to alig=
n the audio and the video in space (and this is impossible with earphones a=
nd a handheld display anyway).=A0 But they do see value in spatial audio, i=
n order to make it easier to distinguish voices, etc.=A0 So the absence of =
&quot;camera&quot; in this requirement was quite intentional. <br>
=A0</div><blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8=
ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><font si=
ze=3D"2"><span style=3D"color:black">On Req 7</span>:=A0 I think I already =
posted a comment on requirement 7, suggesting that this might have been par=
t of a larger requirement on the need to enable display &quot;at the proper=
 size at the apparent distance&quot;.=A0 That is, telepresence systems toda=
y can display people at their true size, and I think there is a requirement=
 to provide the appropriate scale information for that.=A0 This larger requ=
irement has possibly gotten lost, if so we should circle back and re-captur=
e it.<br>

<br>It does look like a no-op as currently drafted - not because it touches=
 on rendering, but because I cannot think of any way to prevent different s=
ize displays from working, no matter what you do in the protocol.</font><br=
>

<br>Regards<br>Stephen Botzko<br><br><div class=3D"gmail_quote"><div><div><=
/div><div class=3D"h5">On Wed, Jun 22, 2011 at 4:21 PM, Allyn Romanow (ally=
n) <span dir=3D"ltr">&lt;<a href=3D"mailto:allyn@cisco.com" target=3D"_blan=
k">allyn@cisco.com</a>&gt;</span> wrote:<br>
</div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bo=
rder-left:1px #ccc solid;padding-left:1ex"><div><div></div><div class=3D"h5=
">









<div link=3D"blue" vlink=3D"purple" style=3D"word-wrap:break-word" lang=3D"=
EN-US">

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">Hi St=
ephan,<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">Thank=
s for the great comments=85 for finding the time to go
over the doc carefully-<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">These=
 are roughly from both Steve and myself.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">Allyn=
<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

<div style=3D"border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in =
4.0pt">

<div>

<div style=3D"border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in">

<p class=3D"MsoNormal"><b><span style=3D"font-size:10.0pt">From:</span></b>=
<span style=3D"font-size:10.0pt">
<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank">clue-bounces@iet=
f.org</a> [mailto:<a href=3D"mailto:clue-bounces@ietf.org" target=3D"_blank=
">clue-bounces@ietf.org</a>] <b>On Behalf Of </b>Stephan
Wenger<br>
<b>Sent:</b> Monday, June 20, 2011 7:48 AM<br>
<b>To:</b> <a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org=
</a><br>
<b>Subject:</b> [clue] Stephan&#39;s comments on Requirements-03<u></u><u><=
/u></span></p>

</div>

</div><div>

<p class=3D"MsoNormal"><u></u>=A0<u></u></p>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Hi,<u><=
/u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Due to =
other commitments, I have not followed the mailing list in
detail. =A0Some of my comments may be duplicates; apologies in advance for
that.<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Overall=
, this draft is better than the previous ones.
=A0However, there are still a number of issues that I would like to raise.<=
u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div><div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.1 &=
quot;preservation order&quot;??? =A0What is this?
=A0Needs to be defined=85<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>It=92s a typo =96 It was meant to be allowing the
preservation of order of images =96 does that make more sense to you? There
follows a simple example in case it is not clear.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.1c =
&quot;aspect ratio&quot; -&gt; &quot;picture aspect
ratio&quot;, to distinguish from pixel aspect ratio (both terms are common =
in
video compression)<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>1c was removed.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.1d =
&quot;as described in the use cases&quot;: I don&#39;t like
this type of cross reference, but have not had time to come up with a good
solution.<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Agree. How is this modest change?<u></u><u></u></span></p>

<p style=3D"margin-left:.5in">The solution MUST support a means to
communicate information allowing multi-view.<u></u><u></u></p>

<p style=3D"margin-left:.5in">Use case virtual space (multi-view).<u></u><u=
></u></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.2a =
&quot;order of audio&quot; -&gt; &quot;spatial order of
audio&quot;<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>ok<u></u><u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.2b =
MUST for the 3.0? =A0Suggest &quot;SHOULD&quot;.
=A0Also suggest &quot;SHOULD 5.1&quot;, as 5.1, while not common in today&#=
39;s
systems, has appeared on at least one Telepresence roadmap I&#39;m aware of=
.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Let=92s discuss<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req.2c =
Personally, I don&#39;t care about binaural support either way;
however, MUST NOT seems wrong here. =A0I think requirements should be
expressed positively, with the appropriate level of mandation. =A0So why no=
t
&quot;MAY&quot; support binaural? =A0Or &quot;SHOULD&quot;?<u></u><u></u></=
span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Yes =96 this whole issue is under discussion.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 3a =
fine with me as written. =A0However, have you thought
about the implications when considering centralized mixing? =A0In order to
fulfill the use cases behind the requirements, the mixer needs to be aware =
of
both capture info and rendering info=85 =A0Not an issue for me, but
there may be IPR implications, and I would prefer to see a &quot;SHOULD&quo=
t;
level of mandation for the centralized audio mixing use case (only).<u></u>=
<u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>I don=92t see this, let=92s discuss<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req. 3b=
 this requirement needs to be rephrased. =A0We should
not put requirements on the renderer. =A0&quot;The solution MUST enable
individual audio streams that have no camera position associated with&quot;=
?
=A0Or something to this extent?<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Yes, I agree with you. Steve suggests we discuss further.<u></u><u></u></s=
pan></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 4. =
=A0Convert edt. note into regular text; it contains
helpful info.<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>done<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req. 5 =
fine<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D">We ca=
n remove this now that the editor=92s note in 4
mentions the zero case, right?<u></u><u></u></span></p>

</div><div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 6 a=
spect ratio -&gt; picture aspect ratio. =A0Or do you
also want to worry about pixel aspect ratios? =A0Now that would be fun for
the implementers :-)<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div><div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 7 f=
ine, but since we should not specify rendering, this
requirement is a No-Op, right?<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Steve would like to discuss<u></u><u></u></span></p>

</div><div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 8 f=
ine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 9 f=
ine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div><div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 10 =
needs IMO to be more general. =A0&quot;different bit
rates&quot; =A0-&gt; &quot;endpoints with different connectivity, i.e. in
terms of bitrate, packet loss rate, and other connectivity aspects&quot; =
=A0<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Ok. Would prefer a specific list rather than broad phrase open
to interpretation.<u></u><u></u></span></p>

</div><div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 11 =
fine. =A0Perhaps add a note indicating that, obviously,
dumb endpoints cannot take advantage of solution features unless an MCU or
gateway is in play which deals with those solution features.<u></u><u></u><=
/span></p>

</div>

</div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:#1F497D">Don=
=92t really feel it=92s necessary. But don=92t
feel very strongly.<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 12 =
fine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 13 =
Is anywhere here advocating switching??? =A0Can we
please rid ourselves from concepts 10+ years out of date?<u></u><u></u></sp=
an></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Maybe I=92m not clear on what you mean, since as you know some
current systems use switching rather than transcoding. But, if you mean thi=
s is
an unnecessary requirement, and multipoint is understood, I don=92t mind
removing the reqmt.<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 14 =
=A0I don&#39;t understand this requirement. =A0Needs
elaboration and/or an example<u></u><u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Okay, agree<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 15 =
What is &quot;audio activity&quot;? =A0And, suggest
moving this requirement up to where the other audio requirements are<u></u>=
<u></u></span></p>

</div><p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"=
>Okay, will define audio activity. It=92s more about what
video to show than audio, so suggest leaving where it is.<u></u><u></u></sp=
an></p>

</div><div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 16,=
 third bullet, language is garbled. =A0Suggest to spell
out those assorted requirements.<u></u><u></u></span></p>

</div>

</div><div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:#1F497D">I thi=
nk 3 is redundant with 4, so would like to remove<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span style=3D"font-size:11.0pt;color:#1F497D"><u></=
u>=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Req 17 =
fine<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">Stephan=
<u></u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black">=A0<u><=
/u><u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

<div>

<p class=3D"MsoNormal"><span style=3D"font-size:10.5pt;color:black"><u></u>=
=A0<u></u></span></p>

</div>

</div>

</div>

</div>


<br></div></div>_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>
</blockquote></div><br>

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Subject: Re: [clue] Layout negotiation
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Here is the current definition of layout from =
http://www.ietf.org/id/draft-wenger-clue-definitions-00.txt:

        Layout: How rendered media streams are spatially arranged with
        respect to each other on a single screen/mono audio telepresence
        endpoint, and how rendered media streams are arranged with
        respect to each other on a multiple screen/speaker telepresence
        endpoint.  Note that audio as well as video is encompassed by
        the term layout--in other words, included is the placement of
        audio streams on speakers as well as video streams on video
        screens.  Edit. note: this is on the RENDERER side.

This definition is from the perspective of the physical speakers and =
displays on the endpoint. I am thinking more about how the available =
media streams are encoded and transmitted as some subset of the =
individual media streams, or as some composition of the individual media =
streams. It is still up to the receiving endpoint to decide the layout =
of these media streams with respect to its physically speakers and =
displays.=20

Cheers,
Charles

> -----Original Message-----
> From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> Sent: Wednesday, June 22, 2011 12:44 PM
> To: Allyn Romanow (allyn); Charles Eckel (eckelcu); Stephen Botzko
> Cc: clue@ietf.org
> Subject: RE: [clue] Layout negotiation
>=20
>=20
> Hi Allyn,
>=20
> >Huh?
> >Perhaps one of you could summarize where we are in the
> >conversation, and what is agreed upon so far?
>=20
> I think we're having more or less a definition discussion.
>=20
> >One thing to remind you of is that we have agreed that CLUE
> >does not specify how rendering should be done, that is up to
> >the receiver. The sender (and receiver) can send info, but
> >CLUE isn't specifying what the receiver (renderer) does with
> >it, meaning how it does  the rendering, what choices it
> >makes. I thought Charles' original email may have been
> >suggesting specifying rendering, wasn't really sure.
>=20
> I think what charles is talking is about being able to indicate:
>=20
> 1. Which streams are used to create an output stream
> 2. How does the output stream look like
>=20
> It seems like people consider that being part of LAYOUT.
>=20
> Regards,
>=20
> Christer
>=20
>=20
>=20
> > -----Original Message-----
> > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> > Behalf Of Charles Eckel (eckelcu)
> > Sent: Wednesday, June 22, 2011 10:03 AM
> > To: Christer Holmberg; Stephen Botzko
> > Cc: clue@ietf.org
> > Subject: Re: [clue] Layout negotiation
> >
> > > -----Original Message-----
> > > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > > Sent: Wednesday, June 22, 2011 9:46 AM
> > > To: Stephen Botzko
> > > Cc: Charles Eckel (eckelcu); clue@ietf.org
> > > Subject: RE: [clue] Layout negotiation
> > >
> > >
> > > Hi,
> > >
> > > >>>I think I was the one that brought up layouts originally. I was
> > > >>>more concerned with video layouts than audio layouts.
> > > >>>Currently, the requirements draft seems to focus more on audio
> > > >>>layout/spatial audio.
> > > >>>Requirements 3 and 16 both deal with parts of this. I feel =
there
> > > >>>needs to be more clear requirements on the ability for the to
> > > >>>represent the potential layouts of the audio/video can that be
> > > >>>offered. For example, I have 3 camera and 3 mics. I can =
provide:
> > > >>>1) 3 individual video each with corresponding audio
> > > >>>2) 1 active speaker only switched video with mixed audio
> > > >>>3) 1 composed video including active speaker and 'n'
> > > >>>non-active speakers (where 'n' is may be all or some fixed
> > > >>>limit) and mixed audio
> > > >>
> > > >>
> > > >>>>I actually think that your examples, as written, are different
> > > >>>>RENDERING TYPES, because they only
> > > talk about mixing and composition.
> > > >>
> > > >>>Confirmation that I am clueless about rendering types.
> > > >
> > > >
> > > >>A value identifying the rendering algorithm used to
> > produce a media stream sent towards the client.
> > >
> > > >In a client-to-client call this is backwards.  "Capture" =
describes
> > > >the stream production process
> > > better, rendering is that the client does with the
> > > >streams it receives. Anyway, changing "Rendering type" to
> > "rendering algorithm" doesn't help me much.
> > >
> > > It's probably easier to understand rendering type if one
> > knows what we mean by render.
> > >
> > > Our proposed definition is:
> > >
> > > "Rendering:=A0=A0 Composing a media signal from one or more
> > media signals
> > > using a specific composition algorithm, often according to
> > a specific spatial model/layout."
> > >
> > > So, the "rendering type" is a value associated with that =
algorithm.
> > >
> > > So, I think the important thing in our "rendering"
> > definition is that
> > > an output media signal is generated.
> > >
> > > Now, if people think that our usage of "rendering" is confusing, =
we
> > > can of course use other wording instead.
> >
> > This works for me. It may be useful to expand with typical
> > audio and video examples, such as mixing multiple audio
> > stream inputs into a single audio stream output, or composing
> > multiple video stream inputs into a single video stream output.
> >
> > Cheers,
> > Charles
> >
> >
> > >
> > >
> > >
> > > >>>In my opinion, a LAYOUT TYPE is a description of how
> > sources are placed in a virtual room.
> > > >>>
> > > >>>For me layout is about composition. Layouts do not necessarily
> > > >>>create a virtual room experience,
> > > particularly in multipoint calls.
> > > >>
> > > >>
> > > >>Ok, so we need to make sure we have a common
> > understanding of layout
> > > >>then :)
> > > >>
> > > >>So, just to clarify, do you think that source selection is =
layout?
> > > >
> > > >
> > > >I generally separate them, though they are related.  For
> > instance, in
> > > >a traditional Video MCU you can
> > > often choose a source-independent layout (2x2 array
> > > >of equal size windows, a 1+5 layout, where the "1" window
> > is bigger
> > > >than the others, and at the top
> > > left, etc).  Then you can control the mapping of
> > > >sources to windows separately.  Not sure this is the only way to
> > > >partition it, just the way I tend to
> > > use.
> > >
> > > Ok. So, first, I guess there is "source-dependent layout"
> > and "source-independent layout".
> > >
> > > Second, there is an algorithm that creates the output
> > stream, using the layout as input.
> > >
> > > Of course, in this case one might not need to be able to =
explicitly
> > > indicate the algorithm - if it's enough to indicate the layout.
> > >
> > >
> > >
> > >
> > > >I see four distinct elements in your mobile binaural case
> > - (a) the
> > > >sources chosen for placement,
> > >
> > > Correct. That's "source selection".
> > >
> > > >(b) the set of placements used in creating a sound stage,
> > > >
> > > >(c) the placement used for each particular source at the
> > moment, and
> > > >(d) whether the outbound audio is binaural or not.
> > > >I'd personally call (b) the audio layout, though you can
> > equally well call (b+c) the audio layout.
> > >
> > > Ok. So, that would be a "source-dependent layout", I guess?
> > >
> > > Then, (d) would be the actual rendering algorithm, using
> > the layout as input.
> > >
> > >
> > > Regards,
> > >
> > > Christer
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > 		               >If the receiving endpoint wants
> > to control the layout itself,
> > > 		               >it goes with option 1. If it has limited
> > > 		               >resources/bandwidth/screens/etc
> > it may prefer option 2 or 3.
> > > 		               >
> > > 		               > Cheers,
> > > 		               > Charles
> > > 		               >
> > > 		               > > -----Original Message-----
> > > 		               > > From: clue-bounces@ietf.org
> > [mailto:clue-bounces@ietf.org] On Behalf
> > > 		               > Of Christer Holmberg
> > > 		               > > Sent: Tuesday, June 21, 2011 3:52 AM
> > > 		               > > To: clue@ietf.org
> > > 		               > > Subject: [clue] Layout negotiation
> > > 		               > >
> > > 		               > > Hi,
> > > 		               > >
> > > 		               > > A while ago there were some
> > discussions about having requirements to
> > > 		               > negotiate the layout type, and at
> > > 		               > > least according to Stephen B
> > it was within the scope of the work.
> > > 		               > >
> > > 		               > >         "The ability to
> > negotiate an audio or video layout
> > > 		               > is clearly
> > > 		               > within scope, and has general
> > > 		               > > value it the group wants to
> > take it on.
> > > 		               > >         For instance, if you
> > combine video switching of multiple
> > > 		               > sources with audio
> > > 		               > > mixing/transcoding, then the
> > receiver is responsible
> > > 		               > >         for the video layout
> > but has no control over the
> > > 		               > audio layout.
> > > 		               > In that case, there are
> > > 		               > > advantages to allowing the
> > receiver to tell the
> > > 		               > >         central audio mixer
> > where it wants the sources placed on the
> > > 		               > sound stage.  I have no objection
> > > 		               > > in principle to adding that kind of
> > > 		               > >         negotiation to the
> > requirements, though I think the group
> > > 		               > should consider the impact on the
> > > 		               > > schedule."
> > > 		               > >
> > > 		               > > However, I haven't seen any
> > input after that.
> > > 		               > >
> > > 		               > > My idea would be that it is
> > very similar to the rendering type: CLUE
> > > 		               > defines a mechanism to negotiate
> > > 		               > > the layout type, but doesn't
> > define specific types (instead an IANA
> > > 		               > registry would be created for
> > > 		               > > that). So, I don't think it
> > would have any significant impact on our
> > > 		               > schedule.
> > > 		               > >
> > > 		               > > Whether it, in addition to
> > negotiation a layout type (which
> > > 		               > specifies
> > > 		               > the source locations), should be
> > > 		               > > possible for the user to
> > more explicit place individual sources, as
> > > 		               > mentioned by Stephen, can be
> > > 		               > > discussed. However, that
> > would probably require a little
> > > 		               > more work, so
> > > 		               > at least I would be happy with
> > > 		               > > a simple layout type
> > negotiation at this point.
> > > 		               > >
> > > 		               > > So, would people be ok with
> > such requirement?
> > > 		               > >
> > > 		               > > (Another alternative would
> > be to "embed" the layout type into the
> > > 		               > rendering type, but I think that
> > > 		               > > would be very clumsy.
> > Because, in that case you would need to define
> > > 		               > mulitple types for the same
> > > 		               > > rendering, but with
> > different layouts.)
> > > 		               > >
> > > 		               > > Regards,
> > > 		               > >
> > > 		               > > Christer
> > > 		               > >
> > > 		               > >
> > > 		               >
> > >
> _______________________________________________
> > > 		               clue mailing list
> > > 		               clue@ietf.org
> > >
> https://www.ietf.org/mailman/listinfo/clue
> > >
> > >
> > >
> > >
> > >
> >
> > _______________________________________________
> > clue mailing list
> > clue@ietf.org
> > https://www.ietf.org/mailman/listinfo/clue
> >

From allyn@cisco.com  Wed Jun 22 17:09:46 2011
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Thread-Topic: use case and requirement  for multi-view
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Roni Even" <Even.roni@huawei.com>, "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
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Subject: Re: [clue] use case and requirement  for multi-view
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Hi Roni,

=20

The intention of the use case was for multi-view, multiple cameras on
the same scene.

If the material is to be put in the document, I think it should be a
separate use case, not a subset of others.

=20

In terms of including multi-view in the requirements, I'm fine to
withdraw it and it can always be added later when someone wants it. If
there is not a particular champion for multi-view who wants it now, then
I think we can safely wait till later.

=20

Regards,

Allyn

=20

=20

From: Roni Even [mailto:Even.roni@huawei.com]=20
Sent: Wednesday, June 22, 2011 5:59 AM
To: Allyn Romanow (allyn)
Cc: clue@ietf.org
Subject: RE: use case for multi-view

=20

Hi Allyn,

I sis not add it, I sent the following question to the list on May 17th
and did not get any response yet

=20

"Hi Mark,

I am trying to see how to fit this case in the use-cases draft. When I
ignore the term "virtual space" and look at the description it talks
about describing the view point of each cameras that may overlap and
allowing the receivers to select the view they want. I see some
resemblance to the education usage described.=20

Will it make sense to mentio vide different view in the point to point
symmetric or asymmetric case which has a case with a PTZ camera."

=20

=20

Roni Even

=20

=20

From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]=20
Sent: Wednesday, June 22, 2011 6:51 AM
To: Roni Even
Cc: clue@ietf.org

=20

Hi Roni,

I thought Mark's use case for multi-view was added to the Use Case doc,
but I couldn't find it there? Is it just not added yet or is there some
issue with it?

=20

Thanks much


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</o:shapelayout></xml><![endif]--></head><body lang=3DEN-US link=3Dblue =
vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Hi Roni,<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>The intention of the use =
case was for multi-view, multiple cameras on the same =
scene.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>If the material is to be put in the document, I =
think it should be a separate use case, not a subset of =
others.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>In terms of including =
multi-view in the requirements, I&#8217;m fine to withdraw it and it can =
always be added later when someone wants it. If there is not a =
particular champion for multi-view who wants it now, then I think we can =
safely wait till later.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'>Regards,<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'>Allyn<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
Roni Even [mailto:Even.roni@huawei.com] <br><b>Sent:</b> Wednesday, June =
22, 2011 5:59 AM<br><b>To:</b> Allyn Romanow (allyn)<br><b>Cc:</b> =
clue@ietf.org<br><b>Subject:</b> RE: use case for =
multi-view<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Hi Allyn,<o:p></o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>I sis not add it, I sent =
the following question to the list on May 17th and did not get any =
response yet<sup><o:p></o:p></sup></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>&quot;Hi =
Mark,<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>I am trying to see how to fit this case in the =
use-cases draft. When I ignore the term &quot;virtual space&quot; and =
look at the description it talks about describing the view point of each =
cameras that may overlap and allowing the receivers to select the view =
they want. I see some resemblance to the education usage described. =
<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Will it make sense to mentio vide different view =
in the point to point symmetric or asymmetric case which has a case with =
a PTZ camera.&quot;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>Roni =
Even<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div =
style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in =
4.0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF =
1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
Allyn Romanow (allyn) [mailto:allyn@cisco.com] <br><b>Sent:</b> =
Wednesday, June 22, 2011 6:51 AM<br><b>To:</b> Roni Even<br><b>Cc:</b> =
clue@ietf.org</span><b><o:p></o:p></b></p></div></div><p =
class=3DMsoNormal><b><o:p>&nbsp;</o:p></b></p><p class=3DMsoNormal><b>Hi =
Roni,<o:p></o:p></b></p><p class=3DMsoNormal><b>I thought Mark&#8217;s =
use case for multi-view was added to the Use Case doc, but I =
couldn&#8217;t find it there? Is it just not added yet or is there some =
issue with it?<o:p></o:p></b></p><p =
class=3DMsoNormal><b><o:p>&nbsp;</o:p></b></p><p =
class=3DMsoNormal><b>Thanks =
much<o:p></o:p></b></p></div></div></body></html>
------_=_NextPart_001_01CC3139.CFA2A83F--

From stewe@stewe.org  Wed Jun 22 20:34:20 2011
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Folks,
I will be on a plane tomorrow during our call.  Sorry.
Stephan



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Thread-Topic: [clue] Layout negotiation
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References: <7F2072F1E0DE894DA4B517B93C6A05851DB5336D16@ESESSCMS0356.eemea.ericsson.se><E1CBF4C7095A3D4CAAAEAD09FBB8E08C04A5EF4A@xmb-sjc-234.amer.cisco.com><7F2072F1E0DE894DA4B517B93C6A05851DB533732C@ESESSCMS0356.eemea.ericsson.se><BANLkTin7WWFQP1uwx2izKCi+pJrkKt+A6A@mail.gmail.com><7F2072F1E0DE894DA4B517B93C6A05851DB559A741@ESESSCMS0356.eemea.ericsson.se><BANLkTik_FZstcYWpO9eEMpk9dWJnxDTgBw@mail.gmail.com><7F2072F1E0DE894DA4B517B93C6A05851DB559A79A@ESESSCMS0356.eemea.ericsson.se> <E1CBF4C7095A3D4CAAAEAD09FBB8E08C04A5F402@xmb-sjc-234.amer.cisco.com> <9AC2C4348FD86B4BB1F8FA9C5E3A5EDC04BC65CC@xmb-sjc-221.amer.cisco.com> <7F2072F1E0DE894DA4B517B93C6A05851DB559A7CE@ESESSCMS0356.eemea.ericsson.se> <E1CBF4C7095A3D4CAAAEAD09FBB8E08C04A5F59E@xmb-sjc-234.amer.cisco.com>
From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, "Christer Holmberg" <christer.holmberg@ericsson.com>, "Stephen Botzko" <stephen.botzko@gmail.com>
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Cc: clue@ietf.org
Subject: Re: [clue] Layout negotiation
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Charles,

What does your note have to do with the requirements?
It seems to me you're out there designing a solution. Could you save it =
for the design discussion?
Or, perhaps you could state succinctly what statement you want added, =
subtracted, or modified in the requirements?

Thanks,
Allyn

> -----Original Message-----
> From: Charles Eckel (eckelcu)
> Sent: Wednesday, June 22, 2011 2:32 PM
> To: Christer Holmberg; Allyn Romanow (allyn); Stephen Botzko
> Cc: clue@ietf.org
> Subject: RE: [clue] Layout negotiation
>=20
> Here is the current definition of layout from
> http://www.ietf.org/id/draft-wenger-clue-definitions-00.txt:
>=20
>         Layout: How rendered media streams are spatially arranged with
>         respect to each other on a single screen/mono audio
> telepresence
>         endpoint, and how rendered media streams are arranged with
>         respect to each other on a multiple screen/speaker =
telepresence
>         endpoint.  Note that audio as well as video is encompassed by
>         the term layout--in other words, included is the placement of
>         audio streams on speakers as well as video streams on video
>         screens.  Edit. note: this is on the RENDERER side.
>=20
> This definition is from the perspective of the physical speakers and
> displays on the endpoint. I am thinking more about how the available
> media streams are encoded and transmitted as some subset of the
> individual media streams, or as some composition of the individual
> media streams. It is still up to the receiving endpoint to decide the
> layout of these media streams with respect to its physically speakers
> and displays.
>=20
> Cheers,
> Charles
>=20
> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Wednesday, June 22, 2011 12:44 PM
> > To: Allyn Romanow (allyn); Charles Eckel (eckelcu); Stephen Botzko
> > Cc: clue@ietf.org
> > Subject: RE: [clue] Layout negotiation
> >
> >
> > Hi Allyn,
> >
> > >Huh?
> > >Perhaps one of you could summarize where we are in the
> > >conversation, and what is agreed upon so far?
> >
> > I think we're having more or less a definition discussion.
> >
> > >One thing to remind you of is that we have agreed that CLUE
> > >does not specify how rendering should be done, that is up to
> > >the receiver. The sender (and receiver) can send info, but
> > >CLUE isn't specifying what the receiver (renderer) does with
> > >it, meaning how it does  the rendering, what choices it
> > >makes. I thought Charles' original email may have been
> > >suggesting specifying rendering, wasn't really sure.
> >
> > I think what charles is talking is about being able to indicate:
> >
> > 1. Which streams are used to create an output stream
> > 2. How does the output stream look like
> >
> > It seems like people consider that being part of LAYOUT.
> >
> > Regards,
> >
> > Christer
> >
> >
> >
> > > -----Original Message-----
> > > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> > > Behalf Of Charles Eckel (eckelcu)
> > > Sent: Wednesday, June 22, 2011 10:03 AM
> > > To: Christer Holmberg; Stephen Botzko
> > > Cc: clue@ietf.org
> > > Subject: Re: [clue] Layout negotiation
> > >
> > > > -----Original Message-----
> > > > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > > > Sent: Wednesday, June 22, 2011 9:46 AM
> > > > To: Stephen Botzko
> > > > Cc: Charles Eckel (eckelcu); clue@ietf.org
> > > > Subject: RE: [clue] Layout negotiation
> > > >
> > > >
> > > > Hi,
> > > >
> > > > >>>I think I was the one that brought up layouts originally. I
> was
> > > > >>>more concerned with video layouts than audio layouts.
> > > > >>>Currently, the requirements draft seems to focus more on =
audio
> > > > >>>layout/spatial audio.
> > > > >>>Requirements 3 and 16 both deal with parts of this. I feel
> there
> > > > >>>needs to be more clear requirements on the ability for the to
> > > > >>>represent the potential layouts of the audio/video can that =
be
> > > > >>>offered. For example, I have 3 camera and 3 mics. I can
> provide:
> > > > >>>1) 3 individual video each with corresponding audio
> > > > >>>2) 1 active speaker only switched video with mixed audio
> > > > >>>3) 1 composed video including active speaker and 'n'
> > > > >>>non-active speakers (where 'n' is may be all or some fixed
> > > > >>>limit) and mixed audio
> > > > >>
> > > > >>
> > > > >>>>I actually think that your examples, as written, are
> different
> > > > >>>>RENDERING TYPES, because they only
> > > > talk about mixing and composition.
> > > > >>
> > > > >>>Confirmation that I am clueless about rendering types.
> > > > >
> > > > >
> > > > >>A value identifying the rendering algorithm used to
> > > produce a media stream sent towards the client.
> > > >
> > > > >In a client-to-client call this is backwards.  "Capture"
> describes
> > > > >the stream production process
> > > > better, rendering is that the client does with the
> > > > >streams it receives. Anyway, changing "Rendering type" to
> > > "rendering algorithm" doesn't help me much.
> > > >
> > > > It's probably easier to understand rendering type if one
> > > knows what we mean by render.
> > > >
> > > > Our proposed definition is:
> > > >
> > > > "Rendering:=A0=A0 Composing a media signal from one or more
> > > media signals
> > > > using a specific composition algorithm, often according to
> > > a specific spatial model/layout."
> > > >
> > > > So, the "rendering type" is a value associated with that
> algorithm.
> > > >
> > > > So, I think the important thing in our "rendering"
> > > definition is that
> > > > an output media signal is generated.
> > > >
> > > > Now, if people think that our usage of "rendering" is confusing,
> we
> > > > can of course use other wording instead.
> > >
> > > This works for me. It may be useful to expand with typical
> > > audio and video examples, such as mixing multiple audio
> > > stream inputs into a single audio stream output, or composing
> > > multiple video stream inputs into a single video stream output.
> > >
> > > Cheers,
> > > Charles
> > >
> > >
> > > >
> > > >
> > > >
> > > > >>>In my opinion, a LAYOUT TYPE is a description of how
> > > sources are placed in a virtual room.
> > > > >>>
> > > > >>>For me layout is about composition. Layouts do not =
necessarily
> > > > >>>create a virtual room experience,
> > > > particularly in multipoint calls.
> > > > >>
> > > > >>
> > > > >>Ok, so we need to make sure we have a common
> > > understanding of layout
> > > > >>then :)
> > > > >>
> > > > >>So, just to clarify, do you think that source selection is
> layout?
> > > > >
> > > > >
> > > > >I generally separate them, though they are related.  For
> > > instance, in
> > > > >a traditional Video MCU you can
> > > > often choose a source-independent layout (2x2 array
> > > > >of equal size windows, a 1+5 layout, where the "1" window
> > > is bigger
> > > > >than the others, and at the top
> > > > left, etc).  Then you can control the mapping of
> > > > >sources to windows separately.  Not sure this is the only way =
to
> > > > >partition it, just the way I tend to
> > > > use.
> > > >
> > > > Ok. So, first, I guess there is "source-dependent layout"
> > > and "source-independent layout".
> > > >
> > > > Second, there is an algorithm that creates the output
> > > stream, using the layout as input.
> > > >
> > > > Of course, in this case one might not need to be able to
> explicitly
> > > > indicate the algorithm - if it's enough to indicate the layout.
> > > >
> > > >
> > > >
> > > >
> > > > >I see four distinct elements in your mobile binaural case
> > > - (a) the
> > > > >sources chosen for placement,
> > > >
> > > > Correct. That's "source selection".
> > > >
> > > > >(b) the set of placements used in creating a sound stage,
> > > > >
> > > > >(c) the placement used for each particular source at the
> > > moment, and
> > > > >(d) whether the outbound audio is binaural or not.
> > > > >I'd personally call (b) the audio layout, though you can
> > > equally well call (b+c) the audio layout.
> > > >
> > > > Ok. So, that would be a "source-dependent layout", I guess?
> > > >
> > > > Then, (d) would be the actual rendering algorithm, using
> > > the layout as input.
> > > >
> > > >
> > > > Regards,
> > > >
> > > > Christer
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > 		               >If the receiving endpoint wants
> > > to control the layout itself,
> > > > 		               >it goes with option 1. If it has
> limited
> > > > 		               >resources/bandwidth/screens/etc
> > > it may prefer option 2 or 3.
> > > > 		               >
> > > > 		               > Cheers,
> > > > 		               > Charles
> > > > 		               >
> > > > 		               > > -----Original Message-----
> > > > 		               > > From: clue-bounces@ietf.org
> > > [mailto:clue-bounces@ietf.org] On Behalf
> > > > 		               > Of Christer Holmberg
> > > > 		               > > Sent: Tuesday, June 21, 2011 3:52
> AM
> > > > 		               > > To: clue@ietf.org
> > > > 		               > > Subject: [clue] Layout negotiation
> > > > 		               > >
> > > > 		               > > Hi,
> > > > 		               > >
> > > > 		               > > A while ago there were some
> > > discussions about having requirements to
> > > > 		               > negotiate the layout type, and at
> > > > 		               > > least according to Stephen B
> > > it was within the scope of the work.
> > > > 		               > >
> > > > 		               > >         "The ability to
> > > negotiate an audio or video layout
> > > > 		               > is clearly
> > > > 		               > within scope, and has general
> > > > 		               > > value it the group wants to
> > > take it on.
> > > > 		               > >         For instance, if you
> > > combine video switching of multiple
> > > > 		               > sources with audio
> > > > 		               > > mixing/transcoding, then the
> > > receiver is responsible
> > > > 		               > >         for the video layout
> > > but has no control over the
> > > > 		               > audio layout.
> > > > 		               > In that case, there are
> > > > 		               > > advantages to allowing the
> > > receiver to tell the
> > > > 		               > >         central audio mixer
> > > where it wants the sources placed on the
> > > > 		               > sound stage.  I have no objection
> > > > 		               > > in principle to adding that kind
> of
> > > > 		               > >         negotiation to the
> > > requirements, though I think the group
> > > > 		               > should consider the impact on the
> > > > 		               > > schedule."
> > > > 		               > >
> > > > 		               > > However, I haven't seen any
> > > input after that.
> > > > 		               > >
> > > > 		               > > My idea would be that it is
> > > very similar to the rendering type: CLUE
> > > > 		               > defines a mechanism to negotiate
> > > > 		               > > the layout type, but doesn't
> > > define specific types (instead an IANA
> > > > 		               > registry would be created for
> > > > 		               > > that). So, I don't think it
> > > would have any significant impact on our
> > > > 		               > schedule.
> > > > 		               > >
> > > > 		               > > Whether it, in addition to
> > > negotiation a layout type (which
> > > > 		               > specifies
> > > > 		               > the source locations), should be
> > > > 		               > > possible for the user to
> > > more explicit place individual sources, as
> > > > 		               > mentioned by Stephen, can be
> > > > 		               > > discussed. However, that
> > > would probably require a little
> > > > 		               > more work, so
> > > > 		               > at least I would be happy with
> > > > 		               > > a simple layout type
> > > negotiation at this point.
> > > > 		               > >
> > > > 		               > > So, would people be ok with
> > > such requirement?
> > > > 		               > >
> > > > 		               > > (Another alternative would
> > > be to "embed" the layout type into the
> > > > 		               > rendering type, but I think that
> > > > 		               > > would be very clumsy.
> > > Because, in that case you would need to define
> > > > 		               > mulitple types for the same
> > > > 		               > > rendering, but with
> > > different layouts.)
> > > > 		               > >
> > > > 		               > > Regards,
> > > > 		               > >
> > > > 		               > > Christer
> > > > 		               > >
> > > > 		               > >
> > > > 		               >
> > > >
> > _______________________________________________
> > > > 		               clue mailing list
> > > > 		               clue@ietf.org
> > > >
> > https://www.ietf.org/mailman/listinfo/clue
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > > _______________________________________________
> > > clue mailing list
> > > clue@ietf.org
> > > https://www.ietf.org/mailman/listinfo/clue
> > >

From allyn@cisco.com  Wed Jun 22 21:36:35 2011
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Thread-Topic: slide deck for requirements draft discussion during interim meeting
Thread-Index: AcwxXx+h4OeSeWLWQHO5ur/7/84UvA==
From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: <clue@ietf.org>, "Paul Kyzivat (pkyzivat)" <pkyzivat@cisco.com>, "Mary Barnes" <mary.ietf.barnes@gmail.com>
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Subject: [clue] slide deck for requirements draft discussion during interim meeting
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Folks,

I know I'm committing a heinous crime in wasting bandwidth, clogging
mailboxes, and worse, by sending slides on the mailing list.

Despite strong urging from the co-chairs to get my slides to them so
they could post them for download before the meeting,  I'm too late for
them to do that in time for most of you to get them.=20

=20

While some of this last-minuteness is admittedly genetic, some of it
also stems from the fact that the relevant mailing list comments
continued through today.

=20

Best,

Allyn

=20

=20


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<p class=3DMsoNormal>Folks,<o:p></o:p></p>

<p class=3DMsoNormal>I know I&#8217;m committing a heinous crime in =
wasting
bandwidth, clogging mailboxes, and worse, by sending slides on the =
mailing
list.<o:p></o:p></p>

<p class=3DMsoNormal>Despite strong urging from the co-chairs to get my =
slides to
them so they could post them for download before the meeting,&nbsp; =
I&#8217;m
too late for them to do that in time for most of you to get them. =
<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>While some of this last-minuteness is admittedly =
genetic,
some of it also stems from the fact that the relevant mailing list =
comments
continued through today.<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Best,<o:p></o:p></p>

<p class=3DMsoNormal>Allyn<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

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Thread-Topic: [clue] use case and requirement  for multi-view
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From: "Espen Berger (espeberg)" <espeberg@cisco.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, "Roni Even" <Even.roni@huawei.com>, "Gorzynski, Mark E (The Right One)" <mark.gorzynski@hp.com>
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Subject: Re: [clue] use case and requirement  for multi-view
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Could we use multi-view as test for the extensibility of CLUE? The last
CLUE requirement talks about extensibility and building Multi-view
systems on top of CLUE would be a verification of CLUE extensibility. =20

=20

I think that multi-view is too much to cover in the initial CLUE work.=20

=20

Cheers

=20

-Espen =20

=20

=20

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Allyn Romanow (allyn)
Sent: 23. juni 2011 02:09
To: Roni Even; Gorzynski, Mark E (The Right One)
Cc: clue@ietf.org
Subject: Re: [clue] use case and requirement for multi-view

=20

Hi Roni,

=20

The intention of the use case was for multi-view, multiple cameras on
the same scene.

If the material is to be put in the document, I think it should be a
separate use case, not a subset of others.

=20

In terms of including multi-view in the requirements, I'm fine to
withdraw it and it can always be added later when someone wants it. If
there is not a particular champion for multi-view who wants it now, then
I think we can safely wait till later.

=20

Regards,

Allyn

=20

=20

From: Roni Even [mailto:Even.roni@huawei.com]=20
Sent: Wednesday, June 22, 2011 5:59 AM
To: Allyn Romanow (allyn)
Cc: clue@ietf.org
Subject: RE: use case for multi-view

=20

Hi Allyn,

I sis not add it, I sent the following question to the list on May 17th
and did not get any response yet

=20

"Hi Mark,

I am trying to see how to fit this case in the use-cases draft. When I
ignore the term "virtual space" and look at the description it talks
about describing the view point of each cameras that may overlap and
allowing the receivers to select the view they want. I see some
resemblance to the education usage described.=20

Will it make sense to mentio vide different view in the point to point
symmetric or asymmetric case which has a case with a PTZ camera."

=20

=20

Roni Even

=20

=20

From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]=20
Sent: Wednesday, June 22, 2011 6:51 AM
To: Roni Even
Cc: clue@ietf.org

=20

Hi Roni,

I thought Mark's use case for multi-view was added to the Use Case doc,
but I couldn't find it there? Is it just not added yet or is there some
issue with it?

=20

Thanks much


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vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
lang=3DEN-US style=3D'color:#1F497D'>Could we use multi-view as test for =
the extensibility of CLUE? The last CLUE requirement talks about =
extensibility and building Multi-view systems on top of CLUE would be a =
verification of CLUE extensibility.&nbsp; <o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US style=3D'color:#1F497D'>I think =
that multi-view is too much to cover in the initial CLUE work. =
<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>Cheers<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>-Espen&nbsp; <o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
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0cm 0cm'><p class=3DMsoNormal><b><span lang=3DEN-US =
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</b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Allyn Romanow (allyn)<br><b>Sent:</b> 23. juni 2011 =
02:09<br><b>To:</b> Roni Even; Gorzynski, Mark E (The Right =
One)<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: [clue] use case =
and requirement for multi-view<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span =
lang=3DEN-US style=3D'color:#1F497D'>Hi Roni,<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US style=3D'color:#1F497D'>The =
intention of the use case was for multi-view, multiple cameras on the =
same scene.<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>If the material is to be put in the document, I =
think it should be a separate use case, not a subset of =
others.<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US style=3D'color:#1F497D'>In terms of =
including multi-view in the requirements, I&#8217;m fine to withdraw it =
and it can always be added later when someone wants it. If there is not =
a particular champion for multi-view who wants it now, then I think we =
can safely wait till later.<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>Regards,<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>Allyn<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'><p class=3DMsoNormal><b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Roni Even =
[mailto:Even.roni@huawei.com] <br><b>Sent:</b> Wednesday, June 22, 2011 =
5:59 AM<br><b>To:</b> Allyn Romanow (allyn)<br><b>Cc:</b> =
clue@ietf.org<br><b>Subject:</b> RE: use case for =
multi-view<o:p></o:p></span></p></div></div><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US style=3D'color:#1F497D'>Hi Allyn,<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US style=3D'color:#1F497D'>I sis not =
add it, I sent the following question to the list on May 17th and did =
not get any response yet<sup><o:p></o:p></sup></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US style=3D'color:#1F497D'>&quot;Hi =
Mark,<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>I am trying to see how to fit this case in the =
use-cases draft. When I ignore the term &quot;virtual space&quot; and =
look at the description it talks about describing the view point of each =
cameras that may overlap and allowing the receivers to select the view =
they want. I see some resemblance to the education usage described. =
<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'>Will it make sense to mentio vide different view =
in the point to point symmetric or asymmetric case which has a case with =
a PTZ camera.&quot;<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US style=3D'color:#1F497D'>Roni =
Even<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div =
style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm =
4.0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF =
1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=3DMsoNormal><b><span =
lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span lang=3DEN-US =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Allyn =
Romanow (allyn) [mailto:allyn@cisco.com] <br><b>Sent:</b> Wednesday, =
June 22, 2011 6:51 AM<br><b>To:</b> Roni Even<br><b>Cc:</b> =
clue@ietf.org</span><b><span =
lang=3DEN-US><o:p></o:p></span></b></p></div></div><p =
class=3DMsoNormal><b><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></b></p><p =
class=3DMsoNormal><b><span lang=3DEN-US>Hi =
Roni,<o:p></o:p></span></b></p><p class=3DMsoNormal><b><span =
lang=3DEN-US>I thought Mark&#8217;s use case for multi-view was added to =
the Use Case doc, but I couldn&#8217;t find it there? Is it just not =
added yet or is there some issue with it?<o:p></o:p></span></b></p><p =
class=3DMsoNormal><b><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></b></p><p =
class=3DMsoNormal><b><span lang=3DEN-US>Thanks =
much<o:p></o:p></span></b></p></div></div></body></html>
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Thread-Topic: [clue] clarification on requirements draft 03
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From: <stephane.proust@orange-ftgroup.com>
To: <stephen.botzko@gmail.com>
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Subject: Re: [clue] clarification on requirements draft 03
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Hi,=20
=20
Since we are dealing with "requirements" and depending on how you read =
and understand the hierarchy of requirements (2b with respect to 2), =
this could mean that the solution MAY NOT support any mean to identify =
more than the following 3 cases : monaural, stereophonic and 3.0 L/C/R.=20
=20
If the intention is not to limit to those 3 cases (although the more =
important ones with respect to existing solutions) which is needed to =
design a future proof solution I would suggest to make it more explicit =
by using some wording like :
=20
The solution MUST support a means to identify the number and spatial =
arrangement of audio channels including=20
                        monaural, stereophonic (2.0), and 3.0 (left,
                        center, right) audio channels.

=20
Regards
=20
St=E9phane

________________________________

De : Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
Envoy=E9 : mercredi 22 juin 2011 16:34
=C0 : PROUST Stephane RD-TECH-LAN
Cc : clue@ietf.org
Objet : Re: [clue] clarification on requirements draft 03


The requirement is not intended to preclude a higher number of channels, =
it is intended to say that the solution has to at least include those =
three modes. =20

The rationale is that those are the modes in use today by telepresence =
systems.

Regards,
Stephen Botzko


On Wed, Jun 22, 2011 at 9:13 AM, <stephane.proust@orange-ftgroup.com> =
wrote:


	Hi
=09
	I 've maybe missed some discussions related to some of the =
modifications brought in draft 03 with respect to draft 02 but I would =
appreciate some clarification/explanation about the limitation to 3 =
audio channels introduced in REQMT-2b :
=09
	REQMT-2b:  The solution MUST support a means to identify
	                        monaural, stereophonic (2.0), and 3.0 (left,
	                        center, right) audio channels.
=09
	Is it the intent to exclude the multiplexing of a higher number of =
channels ?
	If the intent is to introduce some limitation, what is the rationale =
behind and why such limit is set to 3.0  ?
=09
	Thanks
=09
	St=E9phane
=09
	_______________________________________________
	clue mailing list
	clue@ietf.org
	https://www.ietf.org/mailman/listinfo/clue
=09



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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.5730.13" name=3DGENERATOR></HEAD>
<BODY>
<DIV dir=3Dltr align=3Dleft>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><FONT =
face=3DVerdana=20
color=3D#0000ff size=3D2><SPAN class=3D341330308-23062011>Hi,=20
</SPAN></FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><FONT =
face=3DVerdana=20
color=3D#0000ff size=3D2><SPAN=20
class=3D341330308-23062011></SPAN></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><FONT =
face=3DVerdana=20
color=3D#0000ff size=3D2>Since we are dealing with "requirements" and =
depending on=20
how you read and understand the hierarchy of requirements (2b with =
respect to=20
2), this&nbsp;<SPAN class=3D341330308-23062011>could </SPAN>mean that =
the solution=20
MAY NOT support any mean to identify more than the&nbsp;<SPAN=20
class=3D341330308-23062011>following </SPAN>3 cases : monaural, =
stereophonic and=20
3.0 L/C/R. </FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><FONT =
face=3DVerdana=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><SPAN=20
class=3D341330308-23062011><FONT face=3DVerdana color=3D#0000ff =
size=3D2>If the=20
intention is not to limit to those 3 cases (although the more important =
ones=20
with respect to existing solutions) which is needed to design a future =
proof=20
solution I would suggest to make it more explicit by using some wording =
like=20
:</FONT></SPAN></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><FONT =
face=3DVerdana=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011>The =
solution MUST support=20
a means to identify <FONT color=3D#ff0000>the number and spatial=20
arrangement&nbsp;of audio channels=20
including&nbsp;</FONT><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;=20
monaural, stereophonic (2.0), and 3.0 (left,<BR>&nbsp; &nbsp; &nbsp; =
&nbsp;=20
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; center, right) =
audio=20
channels.<BR></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D696554714-22062011><FONT =
face=3DVerdana=20
color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV></DIV>
<DIV><SPAN class=3D341330308-23062011></SPAN><FONT face=3DVerdana><FONT=20
color=3D#0000ff><FONT size=3D2>Regards</FONT></FONT></FONT></DIV>
<DIV><FONT face=3DVerdana><FONT color=3D#0000ff><FONT=20
size=3D2></FONT></FONT></FONT>&nbsp;</DIV>
<DIV><FONT><FONT><FONT face=3DVerdana><FONT color=3D#0000ff><FONT =
size=3D2>S<SPAN=20
class=3D341330308-23062011>t=E9phane</SPAN></FONT></FONT></FONT></FONT></=
FONT></DIV>
<DIV><BR></DIV>
<DIV class=3DOutlookMessageHeader lang=3Dfr dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
<FONT face=3DTahoma size=3D2><B>De&nbsp;:</B> Stephen Botzko=20
[mailto:stephen.botzko@gmail.com] <BR><B>Envoy=E9&nbsp;:</B> mercredi 22 =
juin 2011=20
16:34<BR><B>=C0&nbsp;:</B> PROUST Stephane =
RD-TECH-LAN<BR><B>Cc&nbsp;:</B>=20
clue@ietf.org<BR><B>Objet&nbsp;:</B> Re: [clue] clarification on =
requirements=20
draft 03<BR></FONT><BR></DIV>
<DIV></DIV>The requirement is not intended to preclude a higher number =
of=20
channels, it is intended to say that the solution has to at least =
include those=20
three modes.&nbsp; <BR><BR>The rationale is that those are the modes in =
use=20
today by telepresence systems.<BR><BR>Regards,<BR>Stephen Botzko<BR><BR>
<DIV class=3Dgmail_quote>On Wed, Jun 22, 2011 at 9:13 AM, <SPAN =
dir=3Dltr>&lt;<A=20
href=3D"mailto:stephane.proust@orange-ftgroup.com">stephane.proust@orange=
-ftgroup.com</A>&gt;</SPAN>=20
wrote:<BR>
<BLOCKQUOTE class=3Dgmail_quote=20
style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc =
1px solid">Hi<BR><BR>I=20
  've maybe missed some discussions related to some of the modifications =
brought=20
  in draft 03 with respect to draft 02 but I would appreciate some=20
  clarification/explanation about the limitation to 3 audio channels =
introduced=20
  in REQMT-2b :<BR><BR>REQMT-2b: &nbsp;The solution MUST support a means =
to=20
  identify<BR>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;=20
  &nbsp; &nbsp; &nbsp; monaural, stereophonic (2.0), and 3.0 =
(left,<BR>&nbsp;=20
  &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;=20
  center, right) audio channels.<BR><BR>Is it the intent to exclude the=20
  multiplexing of a higher number of channels ?<BR>If the intent is to =
introduce=20
  some limitation, what is the rationale behind and why such limit is =
set to 3.0=20
  =
&nbsp;?<BR><BR>Thanks<BR><BR>St=E9phane<BR><BR>__________________________=
_____________________<BR>clue=20
  mailing list<BR><A =
href=3D"mailto:clue@ietf.org">clue@ietf.org</A><BR><A=20
  href=3D"https://www.ietf.org/mailman/listinfo/clue"=20
  =
target=3D_blank>https://www.ietf.org/mailman/listinfo/clue</A><BR></BLOCK=
QUOTE></DIV><BR></BODY></HTML>

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From Even.roni@huawei.com  Thu Jun 23 02:01:39 2011
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Date: Thu, 23 Jun 2011 11:58:33 +0300
From: Roni Even <Even.roni@huawei.com>
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To: "'Espen Berger (espeberg)'" <espeberg@cisco.com>, "'Allyn Romanow (allyn)'" <allyn@cisco.com>, "'Gorzynski, Mark E (The Right One)'" <mark.gorzynski@hp.com>
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Subject: Re: [clue] use case and requirement  for multi-view
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Hi,

I will add multi-view as a separate use case to the use case draft

Roni

 

From: Espen Berger (espeberg) [mailto:espeberg@cisco.com] 
Sent: Thursday, June 23, 2011 10:08 AM
To: Allyn Romanow (allyn); Roni Even; Gorzynski, Mark E (The Right One)
Cc: clue@ietf.org
Subject: RE: [clue] use case and requirement for multi-view

 

Could we use multi-view as test for the extensibility of CLUE? The last CLUE
requirement talks about extensibility and building Multi-view systems on top
of CLUE would be a verification of CLUE extensibility.  

 

I think that multi-view is too much to cover in the initial CLUE work. 

 

Cheers

 

-Espen  

 

 

 

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Allyn Romanow (allyn)
Sent: 23. juni 2011 02:09
To: Roni Even; Gorzynski, Mark E (The Right One)
Cc: clue@ietf.org
Subject: Re: [clue] use case and requirement for multi-view

 

Hi Roni,

 

The intention of the use case was for multi-view, multiple cameras on the
same scene.

If the material is to be put in the document, I think it should be a
separate use case, not a subset of others.

 

In terms of including multi-view in the requirements, I'm fine to withdraw
it and it can always be added later when someone wants it. If there is not a
particular champion for multi-view who wants it now, then I think we can
safely wait till later.

 

Regards,

Allyn

 

 

From: Roni Even [mailto:Even.roni@huawei.com] 
Sent: Wednesday, June 22, 2011 5:59 AM
To: Allyn Romanow (allyn)
Cc: clue@ietf.org
Subject: RE: use case for multi-view

 

Hi Allyn,

I sis not add it, I sent the following question to the list on May 17th and
did not get any response yet

 

"Hi Mark,

I am trying to see how to fit this case in the use-cases draft. When I
ignore the term "virtual space" and look at the description it talks about
describing the view point of each cameras that may overlap and allowing the
receivers to select the view they want. I see some resemblance to the
education usage described. 

Will it make sense to mentio vide different view in the point to point
symmetric or asymmetric case which has a case with a PTZ camera."

 

 

Roni Even

 

 

From: Allyn Romanow (allyn) [mailto:allyn@cisco.com] 
Sent: Wednesday, June 22, 2011 6:51 AM
To: Roni Even
Cc: clue@ietf.org

 

Hi Roni,

I thought Mark's use case for multi-view was added to the Use Case doc, but
I couldn't find it there? Is it just not added yet or is there some issue
with it?

 

Thanks much


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vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Hi,<o:p></o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>I will add multi-view as =
a separate use case to the use case draft<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'>Roni<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div =
style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in =
4.0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF =
1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
Espen Berger (espeberg) [mailto:espeberg@cisco.com] <br><b>Sent:</b> =
Thursday, June 23, 2011 10:08 AM<br><b>To:</b> Allyn Romanow (allyn); =
Roni Even; Gorzynski, Mark E (The Right One)<br><b>Cc:</b> =
clue@ietf.org<br><b>Subject:</b> RE: [clue] use case and requirement for =
multi-view<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Could we use multi-view as test for the =
extensibility of CLUE? The last CLUE requirement talks about =
extensibility and building Multi-view systems on top of CLUE would be a =
verification of CLUE extensibility.&nbsp; <o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>I think that multi-view =
is too much to cover in the initial CLUE work. <o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'>Cheers<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>-Espen&nbsp; =
<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Allyn Romanow (allyn)<br><b>Sent:</b> 23. juni 2011 =
02:09<br><b>To:</b> Roni Even; Gorzynski, Mark E (The Right =
One)<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: [clue] use case =
and requirement for multi-view<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><span lang=3DNO-BOK><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>Hi =
Roni,<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>The intention of the use =
case was for multi-view, multiple cameras on the same =
scene.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>If the material is to be put in the document, I =
think it should be a separate use case, not a subset of =
others.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>In terms of including =
multi-view in the requirements, I&#8217;m fine to withdraw it and it can =
always be added later when someone wants it. If there is not a =
particular champion for multi-view who wants it now, then I think we can =
safely wait till later.<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'>Regards,<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'>Allyn<o:p></o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div><div =
style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in =
0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
Roni Even [mailto:Even.roni@huawei.com] <br><b>Sent:</b> Wednesday, June =
22, 2011 5:59 AM<br><b>To:</b> Allyn Romanow (allyn)<br><b>Cc:</b> =
clue@ietf.org<br><b>Subject:</b> RE: use case for =
multi-view<o:p></o:p></span></p></div></div><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Hi Allyn,<o:p></o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>I sis not add it, I sent =
the following question to the list on May 17th and did not get any =
response yet<sup><o:p></o:p></sup></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>&quot;Hi =
Mark,<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>I am trying to see how to fit this case in the =
use-cases draft. When I ignore the term &quot;virtual space&quot; and =
look at the description it talks about describing the view point of each =
cameras that may overlap and allowing the receivers to select the view =
they want. I see some resemblance to the education usage described. =
<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Will it make sense to mentio vide different view =
in the point to point symmetric or asymmetric case which has a case with =
a PTZ camera.&quot;<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span style=3D'color:#1F497D'>Roni =
Even<o:p></o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div =
style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in =
4.0pt'><div><div style=3D'border:none;border-top:solid #B5C4DF =
1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
Allyn Romanow (allyn) [mailto:allyn@cisco.com] <br><b>Sent:</b> =
Wednesday, June 22, 2011 6:51 AM<br><b>To:</b> Roni Even<br><b>Cc:</b> =
clue@ietf.org</span><b><o:p></o:p></b></p></div></div><p =
class=3DMsoNormal><b><o:p>&nbsp;</o:p></b></p><p class=3DMsoNormal><b>Hi =
Roni,<o:p></o:p></b></p><p class=3DMsoNormal><b>I thought Mark&#8217;s =
use case for multi-view was added to the Use Case doc, but I =
couldn&#8217;t find it there? Is it just not added yet or is there some =
issue with it?<o:p></o:p></b></p><p =
class=3DMsoNormal><b><o:p>&nbsp;</o:p></b></p><p =
class=3DMsoNormal><b>Thanks =
much<o:p></o:p></b></p></div></div></div></body></html>=

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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, "Allyn Romanow (allyn)" <allyn@cisco.com>, Stephen Botzko <stephen.botzko@gmail.com>
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Hi Charles,=20

>Here is the current definition of layout from=20
>http://www.ietf.org/id/draft-wenger-clue-definitions-00.txt:
>=20
>         Layout: How rendered media streams are spatially arranged with
>         respect to each other on a single screen/mono audio=20
>         telepresence endpoint, and how rendered media streams are arrange=
d with
>         respect to each other on a multiple screen/speaker=20
>         telepresence endpoint.  Note that audio as well as video is encom=
passed by
>         the term layout--in other words, included is the placement of
>         audio streams on speakers as well as video streams on video
>         screens.  Edit. note: this is on the RENDERER side.
>=20
> This definition is from the perspective of the physical=20
> speakers and displays on the endpoint. I am thinking more=20
> about how the available media streams are encoded and=20
> transmitted as some subset of the individual media streams,=20
> or as some composition of the individual media streams.

Exactly, that is what I am thinking about also. The layout used by an MCU t=
o genereate the output stream(s) towards an endpoint.

I have called that "rendering algorithm", but I don't really care what we c=
all it - as long as we all have a common understanding of what we mean :)

>It is still up to the receiving endpoint to decide the layout of=20
>these media streams with respect to its physically speakers=20
>and displays.=20

Yes.

Regards,

Christer





> > -----Original Message-----
> > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > Sent: Wednesday, June 22, 2011 12:44 PM
> > To: Allyn Romanow (allyn); Charles Eckel (eckelcu); Stephen Botzko
> > Cc: clue@ietf.org
> > Subject: RE: [clue] Layout negotiation
> >=20
> >=20
> > Hi Allyn,
> >=20
> > >Huh?
> > >Perhaps one of you could summarize where we are in the=20
> conversation,=20
> > >and what is agreed upon so far?
> >=20
> > I think we're having more or less a definition discussion.
> >=20
> > >One thing to remind you of is that we have agreed that=20
> CLUE does not=20
> > >specify how rendering should be done, that is up to the=20
> receiver. The=20
> > >sender (and receiver) can send info, but CLUE isn't=20
> specifying what=20
> > >the receiver (renderer) does with it, meaning how it does  the=20
> > >rendering, what choices it makes. I thought Charles'=20
> original email=20
> > >may have been suggesting specifying rendering, wasn't really sure.
> >=20
> > I think what charles is talking is about being able to indicate:
> >=20
> > 1. Which streams are used to create an output stream 2. How=20
> does the=20
> > output stream look like
> >=20
> > It seems like people consider that being part of LAYOUT.
> >=20
> > Regards,
> >=20
> > Christer
> >=20
> >=20
> >=20
> > > -----Original Message-----
> > > From: clue-bounces@ietf.org=20
> [mailto:clue-bounces@ietf.org] On Behalf=20
> > > Of Charles Eckel (eckelcu)
> > > Sent: Wednesday, June 22, 2011 10:03 AM
> > > To: Christer Holmberg; Stephen Botzko
> > > Cc: clue@ietf.org
> > > Subject: Re: [clue] Layout negotiation
> > >
> > > > -----Original Message-----
> > > > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > > > Sent: Wednesday, June 22, 2011 9:46 AM
> > > > To: Stephen Botzko
> > > > Cc: Charles Eckel (eckelcu); clue@ietf.org
> > > > Subject: RE: [clue] Layout negotiation
> > > >
> > > >
> > > > Hi,
> > > >
> > > > >>>I think I was the one that brought up layouts=20
> originally. I was=20
> > > > >>>more concerned with video layouts than audio layouts.
> > > > >>>Currently, the requirements draft seems to focus=20
> more on audio=20
> > > > >>>layout/spatial audio.
> > > > >>>Requirements 3 and 16 both deal with parts of this. I feel=20
> > > > >>>there needs to be more clear requirements on the ability for=20
> > > > >>>the to represent the potential layouts of the=20
> audio/video can=20
> > > > >>>that be offered. For example, I have 3 camera and 3=20
> mics. I can provide:
> > > > >>>1) 3 individual video each with corresponding audio
> > > > >>>2) 1 active speaker only switched video with mixed audio
> > > > >>>3) 1 composed video including active speaker and 'n'
> > > > >>>non-active speakers (where 'n' is may be all or some fixed
> > > > >>>limit) and mixed audio
> > > > >>
> > > > >>
> > > > >>>>I actually think that your examples, as written,=20
> are different=20
> > > > >>>>RENDERING TYPES, because they only
> > > > talk about mixing and composition.
> > > > >>
> > > > >>>Confirmation that I am clueless about rendering types.
> > > > >
> > > > >
> > > > >>A value identifying the rendering algorithm used to
> > > produce a media stream sent towards the client.
> > > >
> > > > >In a client-to-client call this is backwards.  "Capture"=20
> > > > >describes the stream production process
> > > > better, rendering is that the client does with the
> > > > >streams it receives. Anyway, changing "Rendering type" to
> > > "rendering algorithm" doesn't help me much.
> > > >
> > > > It's probably easier to understand rendering type if one
> > > knows what we mean by render.
> > > >
> > > > Our proposed definition is:
> > > >
> > > > "Rendering:=A0=A0 Composing a media signal from one or more
> > > media signals
> > > > using a specific composition algorithm, often according to
> > > a specific spatial model/layout."
> > > >
> > > > So, the "rendering type" is a value associated with=20
> that algorithm.
> > > >
> > > > So, I think the important thing in our "rendering"
> > > definition is that
> > > > an output media signal is generated.
> > > >
> > > > Now, if people think that our usage of "rendering" is=20
> confusing,=20
> > > > we can of course use other wording instead.
> > >
> > > This works for me. It may be useful to expand with=20
> typical audio and=20
> > > video examples, such as mixing multiple audio stream=20
> inputs into a=20
> > > single audio stream output, or composing multiple video stream=20
> > > inputs into a single video stream output.
> > >
> > > Cheers,
> > > Charles
> > >
> > >
> > > >
> > > >
> > > >
> > > > >>>In my opinion, a LAYOUT TYPE is a description of how
> > > sources are placed in a virtual room.
> > > > >>>
> > > > >>>For me layout is about composition. Layouts do not=20
> necessarily=20
> > > > >>>create a virtual room experience,
> > > > particularly in multipoint calls.
> > > > >>
> > > > >>
> > > > >>Ok, so we need to make sure we have a common
> > > understanding of layout
> > > > >>then :)
> > > > >>
> > > > >>So, just to clarify, do you think that source=20
> selection is layout?
> > > > >
> > > > >
> > > > >I generally separate them, though they are related.  For
> > > instance, in
> > > > >a traditional Video MCU you can
> > > > often choose a source-independent layout (2x2 array
> > > > >of equal size windows, a 1+5 layout, where the "1" window
> > > is bigger
> > > > >than the others, and at the top
> > > > left, etc).  Then you can control the mapping of
> > > > >sources to windows separately.  Not sure this is the=20
> only way to=20
> > > > >partition it, just the way I tend to
> > > > use.
> > > >
> > > > Ok. So, first, I guess there is "source-dependent layout"
> > > and "source-independent layout".
> > > >
> > > > Second, there is an algorithm that creates the output
> > > stream, using the layout as input.
> > > >
> > > > Of course, in this case one might not need to be able to=20
> > > > explicitly indicate the algorithm - if it's enough to=20
> indicate the layout.
> > > >
> > > >
> > > >
> > > >
> > > > >I see four distinct elements in your mobile binaural case
> > > - (a) the
> > > > >sources chosen for placement,
> > > >
> > > > Correct. That's "source selection".
> > > >
> > > > >(b) the set of placements used in creating a sound stage,
> > > > >
> > > > >(c) the placement used for each particular source at the
> > > moment, and
> > > > >(d) whether the outbound audio is binaural or not.
> > > > >I'd personally call (b) the audio layout, though you can
> > > equally well call (b+c) the audio layout.
> > > >
> > > > Ok. So, that would be a "source-dependent layout", I guess?
> > > >
> > > > Then, (d) would be the actual rendering algorithm, using
> > > the layout as input.
> > > >
> > > >
> > > > Regards,
> > > >
> > > > Christer
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > 		               >If the receiving endpoint wants
> > > to control the layout itself,
> > > > 		               >it goes with option 1.=20
> If it has limited
> > > > 		               >resources/bandwidth/screens/etc
> > > it may prefer option 2 or 3.
> > > > 		               >
> > > > 		               > Cheers,
> > > > 		               > Charles
> > > > 		               >
> > > > 		               > > -----Original Message-----
> > > > 		               > > From: clue-bounces@ietf.org
> > > [mailto:clue-bounces@ietf.org] On Behalf
> > > > 		               > Of Christer Holmberg
> > > > 		               > > Sent: Tuesday, June=20
> 21, 2011 3:52 AM
> > > > 		               > > To: clue@ietf.org
> > > > 		               > > Subject: [clue]=20
> Layout negotiation
> > > > 		               > >
> > > > 		               > > Hi,
> > > > 		               > >
> > > > 		               > > A while ago there were some
> > > discussions about having requirements to
> > > > 		               > negotiate the layout=20
> type, and at
> > > > 		               > > least according to Stephen B
> > > it was within the scope of the work.
> > > > 		               > >
> > > > 		               > >         "The ability to
> > > negotiate an audio or video layout
> > > > 		               > is clearly
> > > > 		               > within scope, and has general
> > > > 		               > > value it the group wants to
> > > take it on.
> > > > 		               > >         For instance, if you
> > > combine video switching of multiple
> > > > 		               > sources with audio
> > > > 		               > > mixing/transcoding, then the
> > > receiver is responsible
> > > > 		               > >         for the video layout
> > > but has no control over the
> > > > 		               > audio layout.
> > > > 		               > In that case, there are
> > > > 		               > > advantages to allowing the
> > > receiver to tell the
> > > > 		               > >         central audio mixer
> > > where it wants the sources placed on the
> > > > 		               > sound stage.  I have=20
> no objection
> > > > 		               > > in principle to=20
> adding that kind of
> > > > 		               > >         negotiation to the
> > > requirements, though I think the group
> > > > 		               > should consider the=20
> impact on the
> > > > 		               > > schedule."
> > > > 		               > >
> > > > 		               > > However, I haven't seen any
> > > input after that.
> > > > 		               > >
> > > > 		               > > My idea would be that it is
> > > very similar to the rendering type: CLUE
> > > > 		               > defines a mechanism to=20
> negotiate
> > > > 		               > > the layout type, but doesn't
> > > define specific types (instead an IANA
> > > > 		               > registry would be created for
> > > > 		               > > that). So, I don't think it
> > > would have any significant impact on our
> > > > 		               > schedule.
> > > > 		               > >
> > > > 		               > > Whether it, in addition to
> > > negotiation a layout type (which
> > > > 		               > specifies
> > > > 		               > the source locations),=20
> should be
> > > > 		               > > possible for the user to
> > > more explicit place individual sources, as
> > > > 		               > mentioned by Stephen, can be
> > > > 		               > > discussed. However, that
> > > would probably require a little
> > > > 		               > more work, so
> > > > 		               > at least I would be happy with
> > > > 		               > > a simple layout type
> > > negotiation at this point.
> > > > 		               > >
> > > > 		               > > So, would people be ok with
> > > such requirement?
> > > > 		               > >
> > > > 		               > > (Another alternative would
> > > be to "embed" the layout type into the
> > > > 		               > rendering type, but I=20
> think that
> > > > 		               > > would be very clumsy.
> > > Because, in that case you would need to define
> > > > 		               > mulitple types for the same
> > > > 		               > > rendering, but with
> > > different layouts.)
> > > > 		               > >
> > > > 		               > > Regards,
> > > > 		               > >
> > > > 		               > > Christer
> > > > 		               > >
> > > > 		               > >
> > > > 		               >
> > > >
> > _______________________________________________
> > > > 		               clue mailing list
> > > > 		               clue@ietf.org
> > > >
> > https://www.ietf.org/mailman/listinfo/clue
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > > _______________________________________________
> > > clue mailing list
> > > clue@ietf.org
> > > https://www.ietf.org/mailman/listinfo/clue
> > >
> =

From christer.holmberg@ericsson.com  Thu Jun 23 02:41:21 2011
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From: Christer Holmberg <christer.holmberg@ericsson.com>
To: "Allyn Romanow (allyn)" <allyn@cisco.com>, "Charles Eckel (eckelcu)" <eckelcu@cisco.com>, Stephen Botzko <stephen.botzko@gmail.com>
Date: Thu, 23 Jun 2011 11:41:17 +0200
Thread-Topic: [clue] Layout negotiation
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Subject: Re: [clue] Layout negotiation
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Hi Allyn,

>What does your note have to do with the requirements?
>It seems to me you're out there designing a solution. Could
>you save it for the design discussion?
>Or, perhaps you could state succinctly what statement you
>want added, subtracted, or modified in the requirements?

In my opinion, Charles is not designing a solution.

One problem we have had in the requirements discussions is that we seem to =
have different understandings of terminology, and I think layout is one suc=
h example.

Regards,

Christer




> > -----Original Message-----
> > From: Charles Eckel (eckelcu)
> > Sent: Wednesday, June 22, 2011 2:32 PM
> > To: Christer Holmberg; Allyn Romanow (allyn); Stephen Botzko
> > Cc: clue@ietf.org
> > Subject: RE: [clue] Layout negotiation
> >
> > Here is the current definition of layout from
> > http://www.ietf.org/id/draft-wenger-clue-definitions-00.txt:
> >
> >         Layout: How rendered media streams are spatially
> arranged with
> >         respect to each other on a single screen/mono audio
> > telepresence
> >         endpoint, and how rendered media streams are arranged with
> >         respect to each other on a multiple screen/speaker
> telepresence
> >         endpoint.  Note that audio as well as video is
> encompassed by
> >         the term layout--in other words, included is the
> placement of
> >         audio streams on speakers as well as video streams on video
> >         screens.  Edit. note: this is on the RENDERER side.
> >
> > This definition is from the perspective of the physical
> speakers and
> > displays on the endpoint. I am thinking more about how the
> available
> > media streams are encoded and transmitted as some subset of the
> > individual media streams, or as some composition of the individual
> > media streams. It is still up to the receiving endpoint to
> decide the
> > layout of these media streams with respect to its
> physically speakers
> > and displays.
> >
> > Cheers,
> > Charles
> >
> > > -----Original Message-----
> > > From: Christer Holmberg [mailto:christer.holmberg@ericsson.com]
> > > Sent: Wednesday, June 22, 2011 12:44 PM
> > > To: Allyn Romanow (allyn); Charles Eckel (eckelcu); Stephen Botzko
> > > Cc: clue@ietf.org
> > > Subject: RE: [clue] Layout negotiation
> > >
> > >
> > > Hi Allyn,
> > >
> > > >Huh?
> > > >Perhaps one of you could summarize where we are in the
> > > >conversation, and what is agreed upon so far?
> > >
> > > I think we're having more or less a definition discussion.
> > >
> > > >One thing to remind you of is that we have agreed that CLUE does
> > > >not specify how rendering should be done, that is up to the
> > > >receiver. The sender (and receiver) can send info, but
> CLUE isn't
> > > >specifying what the receiver (renderer) does with it,
> meaning how
> > > >it does  the rendering, what choices it makes. I thought
> Charles'
> > > >original email may have been suggesting specifying rendering,
> > > >wasn't really sure.
> > >
> > > I think what charles is talking is about being able to indicate:
> > >
> > > 1. Which streams are used to create an output stream 2.
> How does the
> > > output stream look like
> > >
> > > It seems like people consider that being part of LAYOUT.
> > >
> > > Regards,
> > >
> > > Christer
> > >
> > >
> > >
> > > > -----Original Message-----
> > > > From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On
> > > > Behalf Of Charles Eckel (eckelcu)
> > > > Sent: Wednesday, June 22, 2011 10:03 AM
> > > > To: Christer Holmberg; Stephen Botzko
> > > > Cc: clue@ietf.org
> > > > Subject: Re: [clue] Layout negotiation
> > > >
> > > > > -----Original Message-----
> > > > > From: Christer Holmberg
> [mailto:christer.holmberg@ericsson.com]
> > > > > Sent: Wednesday, June 22, 2011 9:46 AM
> > > > > To: Stephen Botzko
> > > > > Cc: Charles Eckel (eckelcu); clue@ietf.org
> > > > > Subject: RE: [clue] Layout negotiation
> > > > >
> > > > >
> > > > > Hi,
> > > > >
> > > > > >>>I think I was the one that brought up layouts originally. I
> > was
> > > > > >>>more concerned with video layouts than audio layouts.
> > > > > >>>Currently, the requirements draft seems to focus more on
> > > > > >>>audio layout/spatial audio.
> > > > > >>>Requirements 3 and 16 both deal with parts of this. I feel
> > there
> > > > > >>>needs to be more clear requirements on the ability
> for the to
> > > > > >>>represent the potential layouts of the audio/video
> can that
> > > > > >>>be offered. For example, I have 3 camera and 3 mics. I can
> > provide:
> > > > > >>>1) 3 individual video each with corresponding audio
> > > > > >>>2) 1 active speaker only switched video with mixed audio
> > > > > >>>3) 1 composed video including active speaker and 'n'
> > > > > >>>non-active speakers (where 'n' is may be all or some fixed
> > > > > >>>limit) and mixed audio
> > > > > >>
> > > > > >>
> > > > > >>>>I actually think that your examples, as written, are
> > different
> > > > > >>>>RENDERING TYPES, because they only
> > > > > talk about mixing and composition.
> > > > > >>
> > > > > >>>Confirmation that I am clueless about rendering types.
> > > > > >
> > > > > >
> > > > > >>A value identifying the rendering algorithm used to
> > > > produce a media stream sent towards the client.
> > > > >
> > > > > >In a client-to-client call this is backwards.  "Capture"
> > describes
> > > > > >the stream production process
> > > > > better, rendering is that the client does with the
> > > > > >streams it receives. Anyway, changing "Rendering type" to
> > > > "rendering algorithm" doesn't help me much.
> > > > >
> > > > > It's probably easier to understand rendering type if one
> > > > knows what we mean by render.
> > > > >
> > > > > Our proposed definition is:
> > > > >
> > > > > "Rendering:   Composing a media signal from one or more
> > > > media signals
> > > > > using a specific composition algorithm, often according to
> > > > a specific spatial model/layout."
> > > > >
> > > > > So, the "rendering type" is a value associated with that
> > algorithm.
> > > > >
> > > > > So, I think the important thing in our "rendering"
> > > > definition is that
> > > > > an output media signal is generated.
> > > > >
> > > > > Now, if people think that our usage of "rendering" is
> confusing,
> > we
> > > > > can of course use other wording instead.
> > > >
> > > > This works for me. It may be useful to expand with
> typical audio
> > > > and video examples, such as mixing multiple audio stream inputs
> > > > into a single audio stream output, or composing multiple video
> > > > stream inputs into a single video stream output.
> > > >
> > > > Cheers,
> > > > Charles
> > > >
> > > >
> > > > >
> > > > >
> > > > >
> > > > > >>>In my opinion, a LAYOUT TYPE is a description of how
> > > > sources are placed in a virtual room.
> > > > > >>>
> > > > > >>>For me layout is about composition. Layouts do not
> > > > > >>>necessarily create a virtual room experience,
> > > > > particularly in multipoint calls.
> > > > > >>
> > > > > >>
> > > > > >>Ok, so we need to make sure we have a common
> > > > understanding of layout
> > > > > >>then :)
> > > > > >>
> > > > > >>So, just to clarify, do you think that source selection is
> > layout?
> > > > > >
> > > > > >
> > > > > >I generally separate them, though they are related.  For
> > > > instance, in
> > > > > >a traditional Video MCU you can
> > > > > often choose a source-independent layout (2x2 array
> > > > > >of equal size windows, a 1+5 layout, where the "1" window
> > > > is bigger
> > > > > >than the others, and at the top
> > > > > left, etc).  Then you can control the mapping of
> > > > > >sources to windows separately.  Not sure this is the
> only way
> > > > > >to partition it, just the way I tend to
> > > > > use.
> > > > >
> > > > > Ok. So, first, I guess there is "source-dependent layout"
> > > > and "source-independent layout".
> > > > >
> > > > > Second, there is an algorithm that creates the output
> > > > stream, using the layout as input.
> > > > >
> > > > > Of course, in this case one might not need to be able to
> > explicitly
> > > > > indicate the algorithm - if it's enough to indicate
> the layout.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > >I see four distinct elements in your mobile binaural case
> > > > - (a) the
> > > > > >sources chosen for placement,
> > > > >
> > > > > Correct. That's "source selection".
> > > > >
> > > > > >(b) the set of placements used in creating a sound stage,
> > > > > >
> > > > > >(c) the placement used for each particular source at the
> > > > moment, and
> > > > > >(d) whether the outbound audio is binaural or not.
> > > > > >I'd personally call (b) the audio layout, though you can
> > > > equally well call (b+c) the audio layout.
> > > > >
> > > > > Ok. So, that would be a "source-dependent layout", I guess?
> > > > >
> > > > > Then, (d) would be the actual rendering algorithm, using
> > > > the layout as input.
> > > > >
> > > > >
> > > > > Regards,
> > > > >
> > > > > Christer
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >                              >If the receiving endpoint wants
> > > > to control the layout itself,
> > > > >                              >it goes with option 1. If it has
> > limited
> > > > >                              >resources/bandwidth/screens/etc
> > > > it may prefer option 2 or 3.
> > > > >                              >
> > > > >                              > Cheers,
> > > > >                              > Charles
> > > > >                              >
> > > > >                              > > -----Original Message-----
> > > > >                              > > From: clue-bounces@ietf.org
> > > > [mailto:clue-bounces@ietf.org] On Behalf
> > > > >                              > Of Christer Holmberg
> > > > >                              > > Sent: Tuesday, June
> 21, 2011 3:52
> > AM
> > > > >                              > > To: clue@ietf.org
> > > > >                              > > Subject: [clue]
> Layout negotiation
> > > > >                              > >
> > > > >                              > > Hi,
> > > > >                              > >
> > > > >                              > > A while ago there were some
> > > > discussions about having requirements to
> > > > >                              > negotiate the layout
> type, and at
> > > > >                              > > least according to Stephen B
> > > > it was within the scope of the work.
> > > > >                              > >
> > > > >                              > >         "The ability to
> > > > negotiate an audio or video layout
> > > > >                              > is clearly
> > > > >                              > within scope, and has general
> > > > >                              > > value it the group wants to
> > > > take it on.
> > > > >                              > >         For instance, if you
> > > > combine video switching of multiple
> > > > >                              > sources with audio
> > > > >                              > > mixing/transcoding, then the
> > > > receiver is responsible
> > > > >                              > >         for the video layout
> > > > but has no control over the
> > > > >                              > audio layout.
> > > > >                              > In that case, there are
> > > > >                              > > advantages to allowing the
> > > > receiver to tell the
> > > > >                              > >         central audio mixer
> > > > where it wants the sources placed on the
> > > > >                              > sound stage.  I have
> no objection
> > > > >                              > > in principle to
> adding that kind
> > of
> > > > >                              > >         negotiation to the
> > > > requirements, though I think the group
> > > > >                              > should consider the
> impact on the
> > > > >                              > > schedule."
> > > > >                              > >
> > > > >                              > > However, I haven't seen any
> > > > input after that.
> > > > >                              > >
> > > > >                              > > My idea would be that it is
> > > > very similar to the rendering type: CLUE
> > > > >                              > defines a mechanism to
> negotiate
> > > > >                              > > the layout type, but doesn't
> > > > define specific types (instead an IANA
> > > > >                              > registry would be created for
> > > > >                              > > that). So, I don't think it
> > > > would have any significant impact on our
> > > > >                              > schedule.
> > > > >                              > >
> > > > >                              > > Whether it, in addition to
> > > > negotiation a layout type (which
> > > > >                              > specifies
> > > > >                              > the source locations),
> should be
> > > > >                              > > possible for the user to
> > > > more explicit place individual sources, as
> > > > >                              > mentioned by Stephen, can be
> > > > >                              > > discussed. However, that
> > > > would probably require a little
> > > > >                              > more work, so
> > > > >                              > at least I would be happy with
> > > > >                              > > a simple layout type
> > > > negotiation at this point.
> > > > >                              > >
> > > > >                              > > So, would people be ok with
> > > > such requirement?
> > > > >                              > >
> > > > >                              > > (Another alternative would
> > > > be to "embed" the layout type into the
> > > > >                              > rendering type, but I
> think that
> > > > >                              > > would be very clumsy.
> > > > Because, in that case you would need to define
> > > > >                              > mulitple types for the same
> > > > >                              > > rendering, but with
> > > > different layouts.)
> > > > >                              > >
> > > > >                              > > Regards,
> > > > >                              > >
> > > > >                              > > Christer
> > > > >                              > >
> > > > >                              > >
> > > > >                              >
> > > > >
> > > _______________________________________________
> > > > >                              clue mailing list
> > > > >                              clue@ietf.org
> > > > >
> > > https://www.ietf.org/mailman/listinfo/clue
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > clue mailing list
> > > > clue@ietf.org
> > > > https://www.ietf.org/mailman/listinfo/clue
> > > >
>

From Mark.Duckworth@polycom.com  Thu Jun 23 08:00:15 2011
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From: "Duckworth, Mark" <Mark.Duckworth@polycom.com>
To: Roni Even <Even.roni@huawei.com>, "'Espen Berger (espeberg)'" <espeberg@cisco.com>, "'Allyn Romanow (allyn)'" <allyn@cisco.com>, "'Gorzynski, Mark E (The Right One)'" <mark.gorzynski@hp.com>
Date: Thu, 23 Jun 2011 08:00:09 -0700
Thread-Topic: [clue] use case and requirement  for multi-view
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Subject: Re: [clue] use case and requirement  for multi-view
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I agree with Allyn and Espen that it would be good to leave out the multi-v=
iew use case and leave it out of the requirements.

Mark Duckworth

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of Ron=
i Even
Sent: Thursday, June 23, 2011 4:59 AM
To: 'Espen Berger (espeberg)'; 'Allyn Romanow (allyn)'; 'Gorzynski, Mark E =
(The Right One)'
Cc: clue@ietf.org
Subject: Re: [clue] use case and requirement for multi-view

Hi,
I will add multi-view as a separate use case to the use case draft
Roni

From: Espen Berger (espeberg) [mailto:espeberg@cisco.com]
Sent: Thursday, June 23, 2011 10:08 AM
To: Allyn Romanow (allyn); Roni Even; Gorzynski, Mark E (The Right One)
Cc: clue@ietf.org
Subject: RE: [clue] use case and requirement for multi-view

Could we use multi-view as test for the extensibility of CLUE? The last CLU=
E requirement talks about extensibility and building Multi-view systems on =
top of CLUE would be a verification of CLUE extensibility.

I think that multi-view is too much to cover in the initial CLUE work.

Cheers

-Espen



From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of All=
yn Romanow (allyn)
Sent: 23. juni 2011 02:09
To: Roni Even; Gorzynski, Mark E (The Right One)
Cc: clue@ietf.org
Subject: Re: [clue] use case and requirement for multi-view

Hi Roni,

The intention of the use case was for multi-view, multiple cameras on the s=
ame scene.
If the material is to be put in the document, I think it should be a separa=
te use case, not a subset of others.

In terms of including multi-view in the requirements, I'm fine to withdraw =
it and it can always be added later when someone wants it. If there is not =
a particular champion for multi-view who wants it now, then I think we can =
safely wait till later.

Regards,
Allyn


From: Roni Even [mailto:Even.roni@huawei.com]
Sent: Wednesday, June 22, 2011 5:59 AM
To: Allyn Romanow (allyn)
Cc: clue@ietf.org
Subject: RE: use case for multi-view

Hi Allyn,
I sis not add it, I sent the following question to the list on May 17th and=
 did not get any response yet

"Hi Mark,
I am trying to see how to fit this case in the use-cases draft. When I igno=
re the term "virtual space" and look at the description it talks about desc=
ribing the view point of each cameras that may overlap and allowing the rec=
eivers to select the view they want. I see some resemblance to the educatio=
n usage described.
Will it make sense to mentio vide different view in the point to point symm=
etric or asymmetric case which has a case with a PTZ camera."


Roni Even


From: Allyn Romanow (allyn) [mailto:allyn@cisco.com]
Sent: Wednesday, June 22, 2011 6:51 AM
To: Roni Even
Cc: clue@ietf.org

Hi Roni,
I thought Mark's use case for multi-view was added to the Use Case doc, but=
 I couldn't find it there? Is it just not added yet or is there some issue =
with it?

Thanks much

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nk=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span style=3D'c=
olor:#1F497D'>I agree with Allyn and Espen that it would be good to leave o=
ut the multi-view use case and leave it out of the requirements.<o:p></o:p>=
</span></p><p class=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</=
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span></b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'=
> clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of </b>=
Roni Even<br><b>Sent:</b> Thursday, June 23, 2011 4:59 AM<br><b>To:</b> 'Es=
pen Berger (espeberg)'; 'Allyn Romanow (allyn)'; 'Gorzynski, Mark E (The Ri=
ght One)'<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: [clue] use cas=
e and requirement for multi-view<o:p></o:p></span></p></div></div><p class=
=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span style=3D'color=
:#1F497D'>Hi,<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'colo=
r:#1F497D'>I will add multi-view as a separate use case to the use case dra=
ft<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'color:#1F497D'>=
Roni<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'color:#1F497D=
'><o:p>&nbsp;</o:p></span></p><div style=3D'border:none;border-left:solid b=
lue 1.5pt;padding:0in 0in 0in 4.0pt'><div><div style=3D'border:none;border-=
top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b>=
<span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</s=
pan></b><span style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>=
 Espen Berger (espeberg) [mailto:espeberg@cisco.com] <br><b>Sent:</b> Thurs=
day, June 23, 2011 10:08 AM<br><b>To:</b> Allyn Romanow (allyn); Roni Even;=
 Gorzynski, Mark E (The Right One)<br><b>Cc:</b> clue@ietf.org<br><b>Subjec=
t:</b> RE: [clue] use case and requirement for multi-view<o:p></o:p></span>=
</p></div></div><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNor=
mal><span style=3D'color:#1F497D'>Could we use multi-view as test for the e=
xtensibility of CLUE? The last CLUE requirement talks about extensibility a=
nd building Multi-view systems on top of CLUE would be a verification of CL=
UE extensibility.&nbsp; <o:p></o:p></span></p><p class=3DMsoNormal><span st=
yle=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><spa=
n style=3D'color:#1F497D'>I think that multi-view is too much to cover in t=
he initial CLUE work. <o:p></o:p></span></p><p class=3DMsoNormal><span styl=
e=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
style=3D'color:#1F497D'>Cheers<o:p></o:p></span></p><p class=3DMsoNormal><s=
pan style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNorma=
l><span style=3D'color:#1F497D'>-Espen&nbsp; <o:p></o:p></span></p><p class=
=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p c=
lass=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p>=
<p class=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span>=
</p><div><div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3=
.0pt 0in 0in 0in'><p class=3DMsoNormal><b><span style=3D'font-size:10.0pt;f=
ont-family:"Tahoma","sans-serif"'>From:</span></b><span style=3D'font-size:=
10.0pt;font-family:"Tahoma","sans-serif"'> clue-bounces@ietf.org [mailto:cl=
ue-bounces@ietf.org] <b>On Behalf Of </b>Allyn Romanow (allyn)<br><b>Sent:<=
/b> 23. juni 2011 02:09<br><b>To:</b> Roni Even; Gorzynski, Mark E (The Rig=
ht One)<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> Re: [clue] use case =
and requirement for multi-view<o:p></o:p></span></p></div></div><p class=3D=
MsoNormal><span lang=3DNO-BOK><o:p>&nbsp;</o:p></span></p><p class=3DMsoNor=
mal><span style=3D'color:#1F497D'>Hi Roni,<o:p></o:p></span></p><p class=3D=
MsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p clas=
s=3DMsoNormal><span style=3D'color:#1F497D'>The intention of the use case w=
as for multi-view, multiple cameras on the same scene.<o:p></o:p></span></p=
><p class=3DMsoNormal><span style=3D'color:#1F497D'>If the material is to b=
e put in the document, I think it should be a separate use case, not a subs=
et of others.<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'colo=
r:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span style=3D'=
color:#1F497D'>In terms of including multi-view in the requirements, I&#821=
7;m fine to withdraw it and it can always be added later when someone wants=
 it. If there is not a particular champion for multi-view who wants it now,=
 then I think we can safely wait till later.<o:p></o:p></span></p><p class=
=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p c=
lass=3DMsoNormal><span style=3D'color:#1F497D'>Regards,<o:p></o:p></span></=
p><p class=3DMsoNormal><span style=3D'color:#1F497D'>Allyn<o:p></o:p></span=
></p><p class=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></=
span></p><p class=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:=
p></span></p><div><div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;=
padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b><span style=3D'font-size=
:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span style=3D'f=
ont-size:10.0pt;font-family:"Tahoma","sans-serif"'> Roni Even [mailto:Even.=
roni@huawei.com] <br><b>Sent:</b> Wednesday, June 22, 2011 5:59 AM<br><b>To=
:</b> Allyn Romanow (allyn)<br><b>Cc:</b> clue@ietf.org<br><b>Subject:</b> =
RE: use case for multi-view<o:p></o:p></span></p></div></div><p class=3DMso=
Normal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal><span style=3D'color:#1F49=
7D'>Hi Allyn,<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'colo=
r:#1F497D'>I sis not add it, I sent the following question to the list on M=
ay 17th and did not get any response yet<sup><o:p></o:p></sup></span></p><p=
 class=3DMsoNormal><span style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></=
p><p class=3DMsoNormal><span style=3D'color:#1F497D'>&quot;Hi Mark,<o:p></o=
:p></span></p><p class=3DMsoNormal><span style=3D'color:#1F497D'>I am tryin=
g to see how to fit this case in the use-cases draft. When I ignore the ter=
m &quot;virtual space&quot; and look at the description it talks about desc=
ribing the view point of each cameras that may overlap and allowing the rec=
eivers to select the view they want. I see some resemblance to the educatio=
n usage described. <o:p></o:p></span></p><p class=3DMsoNormal><span style=
=3D'color:#1F497D'>Will it make sense to mentio vide different view in the =
point to point symmetric or asymmetric case which has a case with a PTZ cam=
era.&quot;<o:p></o:p></span></p><p class=3DMsoNormal><span style=3D'color:#=
1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span style=3D'col=
or:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span style=3D=
'color:#1F497D'>Roni Even<o:p></o:p></span></p><p class=3DMsoNormal><span s=
tyle=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><sp=
an style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p><div style=3D'border=
:none;border-left:solid blue 1.5pt;padding:0in 0in 0in 4.0pt'><div><div sty=
le=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'=
><p class=3DMsoNormal><b><span style=3D'font-size:10.0pt;font-family:"Tahom=
a","sans-serif"'>From:</span></b><span style=3D'font-size:10.0pt;font-famil=
y:"Tahoma","sans-serif"'> Allyn Romanow (allyn) [mailto:allyn@cisco.com] <b=
r><b>Sent:</b> Wednesday, June 22, 2011 6:51 AM<br><b>To:</b> Roni Even<br>=
<b>Cc:</b> clue@ietf.org</span><b><o:p></o:p></b></p></div></div><p class=
=3DMsoNormal><b><o:p>&nbsp;</o:p></b></p><p class=3DMsoNormal><b>Hi Roni,<o=
:p></o:p></b></p><p class=3DMsoNormal><b>I thought Mark&#8217;s use case fo=
r multi-view was added to the Use Case doc, but I couldn&#8217;t find it th=
ere? Is it just not added yet or is there some issue with it?<o:p></o:p></b=
></p><p class=3DMsoNormal><b><o:p>&nbsp;</o:p></b></p><p class=3DMsoNormal>=
<b>Thanks much<o:p></o:p></b></p></div></div></div></div></body></html>=

--_000_44C6B6B2D0CF424AA90B6055548D7A61AC68C97DCRPMBOXPRD01pol_--

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From allyn@cisco.com  Thu Jun 23 14:54:20 2011
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Thread-Topic: [clue] clarification on requirements draft 03
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: <stephane.proust@orange-ftgroup.com>, <stephen.botzko@gmail.com>
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Subject: Re: [clue] clarification on requirements draft 03
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This seems fine to me.

If there aren't objections, we can make this change.

=20

Regards,

Allyn

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of =
stephane.proust@orange-ftgroup.com
Sent: Thursday, June 23, 2011 1:10 AM
To: stephen.botzko@gmail.com
Cc: clue@ietf.org
Subject: Re: [clue] clarification on requirements draft 03

=20

Hi,=20

=20

Since we are dealing with "requirements" and depending on how you read =
and understand the hierarchy of requirements (2b with respect to 2), =
this could mean that the solution MAY NOT support any mean to identify =
more than the following 3 cases : monaural, stereophonic and 3.0 L/C/R.=20

=20

If the intention is not to limit to those 3 cases (although the more =
important ones with respect to existing solutions) which is needed to =
design a future proof solution I would suggest to make it more explicit =
by using some wording like :

=20

The solution MUST support a means to identify the number and spatial =
arrangement of audio channels including=20
                        monaural, stereophonic (2.0), and 3.0 (left,
                        center, right) audio channels.

=20

Regards

=20

St=E9phane

=20

________________________________

De : Stephen Botzko [mailto:stephen.botzko@gmail.com]=20
Envoy=E9 : mercredi 22 juin 2011 16:34
=C0 : PROUST Stephane RD-TECH-LAN
Cc : clue@ietf.org
Objet : Re: [clue] clarification on requirements draft 03

The requirement is not intended to preclude a higher number of channels, =
it is intended to say that the solution has to at least include those =
three modes. =20

The rationale is that those are the modes in use today by telepresence =
systems.

Regards,
Stephen Botzko

On Wed, Jun 22, 2011 at 9:13 AM, <stephane.proust@orange-ftgroup.com> =
wrote:

Hi

I 've maybe missed some discussions related to some of the modifications =
brought in draft 03 with respect to draft 02 but I would appreciate some =
clarification/explanation about the limitation to 3 audio channels =
introduced in REQMT-2b :

REQMT-2b:  The solution MUST support a means to identify
                        monaural, stereophonic (2.0), and 3.0 (left,
                        center, right) audio channels.

Is it the intent to exclude the multiplexing of a higher number of =
channels ?
If the intent is to introduce some limitation, what is the rationale =
behind and why such limit is set to 3.0  ?

Thanks

St=E9phane

_______________________________________________
clue mailing list
clue@ietf.org
https://www.ietf.org/mailman/listinfo/clue

=20


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<div class=3DWordSection1>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>This seems fine to me.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>If there aren&#8217;t objections, we can make this =
change.<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Regards,<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Allyn<o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in =
0in 4.0pt'>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0in 0in 0in'>

<p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
clue-bounces@ietf.org
[mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>stephane.proust@orange-ftgroup.com<br>
<b>Sent:</b> Thursday, June 23, 2011 1:10 AM<br>
<b>To:</b> stephen.botzko@gmail.com<br>
<b>Cc:</b> clue@ietf.org<br>
<b>Subject:</b> Re: [clue] clarification on requirements draft =
03<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Verdana","sans-serif";
color:blue'>Hi, </span><o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Verdana","sans-serif";
color:blue'>Since we are dealing with &quot;requirements&quot; and =
depending on
how you read and understand the hierarchy of requirements (2b with =
respect to
2), this&nbsp;could mean that the solution MAY NOT support any mean to =
identify
more than the&nbsp;following 3 cases : monaural, stereophonic and 3.0 =
L/C/R. </span><o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Verdana","sans-serif";
color:blue'>If the intention is not to limit to those 3 cases (although =
the
more important ones with respect to existing solutions) which is needed =
to
design a future proof solution I would suggest to make it more explicit =
by
using some wording like :</span><o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal>The solution MUST support a means to identify <span
style=3D'color:red'>the number and spatial arrangement&nbsp;of audio =
channels
including&nbsp;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
monaural, stereophonic (2.0), and 3.0 (left,<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;
&nbsp; center, right) audio channels.<o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Verdana","sans-serif";
color:blue'>Regards</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span =
style=3D'font-size:10.0pt;font-family:"Verdana","sans-serif";
color:blue'>St=E9phane</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

</div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><span =
lang=3DFR>

<hr size=3D2 width=3D"100%" align=3Dcenter>

</span></div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><b><span lang=3DFR
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>De&nbsp;:</s=
pan></b><span
lang=3DFR style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'> =
Stephen
Botzko [mailto:stephen.botzko@gmail.com] <br>
<b>Envoy=E9&nbsp;:</b> mercredi 22 juin 2011 16:34<br>
<b>=C0&nbsp;:</b> PROUST Stephane RD-TECH-LAN<br>
<b>Cc&nbsp;:</b> clue@ietf.org<br>
<b>Objet&nbsp;:</b> Re: [clue] clarification on requirements draft =
03</span><span
lang=3DFR><o:p></o:p></span></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'>The requirement is =
not intended
to preclude a higher number of channels, it is intended to say that the
solution has to at least include those three modes.&nbsp; <br>
<br>
The rationale is that those are the modes in use today by telepresence =
systems.<br>
<br>
Regards,<br>
Stephen Botzko<o:p></o:p></p>

<div>

<p class=3DMsoNormal>On Wed, Jun 22, 2011 at 9:13 AM, &lt;<a
href=3D"mailto:stephane.proust@orange-ftgroup.com">stephane.proust@orange=
-ftgroup.com</a>&gt;
wrote:<o:p></o:p></p>

<p class=3DMsoNormal>Hi<br>
<br>
I 've maybe missed some discussions related to some of the modifications
brought in draft 03 with respect to draft 02 but I would appreciate some
clarification/explanation about the limitation to 3 audio channels =
introduced
in REQMT-2b :<br>
<br>
REQMT-2b: &nbsp;The solution MUST support a means to identify<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;
&nbsp; monaural, stereophonic (2.0), and 3.0 (left,<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; =
&nbsp;
&nbsp; center, right) audio channels.<br>
<br>
Is it the intent to exclude the multiplexing of a higher number of =
channels ?<br>
If the intent is to introduce some limitation, what is the rationale =
behind and
why such limit is set to 3.0 &nbsp;?<br>
<br>
Thanks<br>
<br>
St=E9phane<br>
<br>
_______________________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" =
target=3D"_blank">https://www.ietf.org/mailman/listinfo/clue</a><o:p></o:=
p></p>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

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</div>

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Date: Fri, 24 Jun 2011 18:14:16 +0300
From: Roni Even <Even.roni@huawei.com>
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Subject: [clue] proposal for rephrasing Req 3a - based on Iterim meeting discussion
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Hi,

There was a comment from Stephan Wenger on Req 3a on the mailing list

" 

Req 3a fine with me as written.  However, have you thought about the
implications when considering centralized mixing?  In order to fulfill the
use cases behind the requirements, the mixer needs to be aware of both
capture info and rendering info.  Not an issue for me, but there may be IPR
implications, and I would prefer to see a "SHOULD" level of mandation for
the centralized audio mixing use case (only).

"

 

The Requirement  was discussed in the interim meeting.

 

My view is that the requirement as written 

 
" The solution MUST enable individual audio streams to be associated with
one or more video image captures, and individual video image captures to be
associated with one or more audio captures, for the purpose of rendering
proper position."
 
may hint that it MUST be always possible to associate individual audio
streams with video image captures which is not what always possible or
preferred. I suggest that the text will talk about "Must have mechanism that
will enable" which will make it clear that the mechanism will be there but
this is not a guarantee that such association will always be available.
Another comment that was made in the Interim meeting is that the first part
should say "audio captures" and not "audio streams".
 
My proposal is to change Req 3a to
 
 
"The solution MUST have a mechanism that will enable individual audio
captures to be associated with one or more video   image captures, and
individual video image   captures to be associated with one or more  audio
captures, for the purpose of rendering  proper position."
 
 
We also discuss the EDT note and I assume that this will be covered in a
separate email thread.
 
Thanks
Roni Even
 
 
 

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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal>Hi,<o:p></o:p></p><p class=MsoNormal>There was a comment from Stephan Wenger on Req 3a on the mailing list<o:p></o:p></p><p class=MsoNormal>&quot;<span style='color:black'> <o:p></o:p></span></p><p class=MsoNormal><span style='color:black'>Req 3a fine with me as written. &nbsp;However, have you thought about the implications when considering centralized mixing? &nbsp;In order to fulfill the use cases behind the requirements, the mixer needs to be aware of both capture info and rendering info&#8230; &nbsp;Not an issue for me, but there may be IPR implications, and I would prefer to see a &quot;SHOULD&quot; level of mandation for the centralized audio mixing use case (only).<o:p></o:p></span></p><p class=MsoNormal>&quot;<o:p></o:p></p><p class=MsoNormal><o:p>&nbsp;</o:p></p><p class=MsoNormal>The Requirement &nbsp;was discussed in the interim meeting.<o:p>
 </o:p></
>&nbsp;</o:p></p><p class=MsoNormal>My view is that the requirement as written <o:p></o:p></p><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>&quot;</span><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'> <span lang=EN>The solution MUST enable individual audio streams to be associated with one or more video image captures, and individual video image captures to be associated with one or more audio captures, for the purpose of rendering proper position.</span></span><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>&quot;<o:p></o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Ca
 libri","
t it MUST be always possible to associate individual audio streams with video image captures which is not what always possible or preferred. I suggest that the text will talk about &quot;Must have mechanism that will enable&quot; which will make it clear that the mechanism will be there but this is not a guarantee that such association will always be available.<o:p></o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>Another comment that was made in the Interim meeting is that the first part should say &quot;audio captures&quot; and not &quot;audio streams&quot;.<o:p></o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>My proposal is to change Req 3a to<o:p></o:p></span></pre><pre style='page-break-before:a
 lways'><
0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>&quot;The solution MUST have a mechanism that will enable individual audio&nbsp; captures to be associated with one or more video&nbsp;&nbsp; image captures, and individual video image&nbsp;&nbsp; captures to be associated with one or more&nbsp; audio captures, for the purpose of rendering&nbsp; proper position.&quot;<o:p></o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span lan
 g=EN sty
-family:"Calibri","sans-serif"'>We also discuss the EDT note and I assume that this will be covered in a separate email thread.<o:p></o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>Thanks<o:p></o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:11.0pt;font-family:"Calibri","sans-serif"'>Roni Even<o:p></o:p></span></pre><pre style='page-break-before:always'><span lang=EN style='font-size:10.0pt'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre style='page-break-before:always'><span style='font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre></div></body></html>

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From mary.ietf.barnes@gmail.com  Fri Jun 24 13:56:03 2011
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For folks that are not on the IETF discussion or announcement lists, please
read this email on the Call for volunteers for the 2011-2012 Nominations
committee.   This is one of the most important positions you can be
(randomly) selected for in terms of serving the community.

Regards,
Mary
CLUE WG co-chair
Past Nomcom Chair/Advisor


---------- Forwarded message ----------
From: Suresh Krishnan <suresh.krishnan@ericsson.com>
Date: Fri, Jun 24, 2011 at 1:12 PM
Subject: Nomcom 2011-2012: Second Call for Volunteers
To: IETF Discussion <ietf@ietf.org>


This is the Second call for Volunteers for the 2011-12 Nomcom.  We are
just about halfway through the volunteer period so if you are considering
volunteering, please do so very soon.

We have had a very good response to the initial call for volunteers and
I am pleased to report that we have 50 volunteers thus far whose
qualifications have been confirmed by the secretariat. I have notified
each of these volunteers by email.

However, we would like to have many more volunteers. The more volunteers,
the better chance we have of choosing a random yet representative cross
section of the IETF population. You have until 11:59 pm EDT July 10, 2011
to volunteer for Nomcom but it would be much better if you can volunteer
as early as possible.

If you volunteered before 21:00 EDT on June 21 to serve as a voting member
and have not received a confirmation email from me, please re-submit and
bring to my attention right away!

Details about the process for volunteering for the Nomcom and the list
of open positions for which the nominating committee is responsible are
summarized in the initial announcement:

https://datatracker.ietf.org/**ann/nomcom/2938/<https://datatracker.ietf.org/ann/nomcom/2938/>

The 50 volunteers who have thus far been qualified by the secretariat
are:

Alia Atlas , Juniper Networks
Lixia Zhang , UCLA
Wassim Haddad  , Ericsson
Glen Zorn , Network Zen
Richard Barnes , BBN Technologies
Stephen Kent , BBN Technologies
Scott Mansfield , Ericsson
Tina TSOU , FutureWei Technologies
Fernando Gont , UTN/FRH
Karen Seo , BBN Technologies
Jie Dong , Huawei Technologies
Mach Chen , Huawei Technologies Co.
Sheng Jiang , Huawei Technologies Co. Ltd.
Dimitri Papadimitriou , Alcatel-Lucent
Thomas D. Nadeau , CA Technologies
David Meyer , Cisco Systems/University of Oregon
Wesley George , Time Warner Cable
Cullen Jennings , Cisco
Stephen Hanna , Juniper Networks
Stephan Wenger , Bidyo
Keyur Patel , Cisco Systems
Michael Hamilton , BreakingPoint Systems
Behcet Sarikaya , Huawei USA
Mark Townsley , Cisco Systems
Fred Baker , Cisco Systems
Brian Trammell , ETH Zurich
Sam Hartman , Painless Security
Chris Griffiths , Comcast
George Michaelson , APNIC
Jiankang Yao , CNNIC
Sohel Khan , Comcast
Dacheng Zhang , Huawei
Lianshu Zheng , Huawei Technologies
Hui Deng , China Mobile
Gang Chen , China Mobile
Mirja Kuhlewind , University of Stuttgart
John E Drake , Juniper Networks
Matt Lepinski , BBN Technologies
Subir Das , Telcordia Technologies Inc
Yi Zhao , Huawei
John Scudder , Juniper Networks
Christer Holmberg , LM Ericsson
Teemu Savolainen , Nokia
Samita Chakrabarti , Ericsson
Jaap Akkerhuis , NLnet labs
Jason Weil , Time Warner Cable
Randy Bush , Internet Initiative Japan
Christian Schmidt , Nokia Siemens Networks
Sean Shen , CNNIC
Lou Berger , LabN Consulting

The primary activity for this nomcom will begin during IETF-81 in
Quebec City and should be completed by January 2012. The nomcom will
be collecting requirements from the community, as well as talking to
candidates and to community members about candidates. There will be
regularly scheduled conference calls to ensure progress. Thus, being a
nomcom member does require some time commitment.

Please volunteer by sending an email to me before
11:59 pm EDT July 10, 2011 as follows:

To: suresh.krishnan@ericsson.com
Subject: Nomcom 2011-12 Volunteer

Please include the following information in the body of the mail:

Full Name:  // As you enter in the IETF Registration Form,
           // First/Given name followed by Last/Family Name

Current Primary Affiliation: // typically what goes in the Company
                            // field in the IETF Registration Form

Email Address(es): // all email addresses used to Register for the
                  // past 5 IETF meetings
                  // Please designate a Preferred email address for
                  // contact if there is more than one email address

Telephone number:  // With country code (for confirmation if selected)

Please expect an email response from me within 3 business days stating
whether or not you are qualified.  If you do not receive a response in
this timeframe, please re-send your email with the tag "RESEND:" added
to the subject line.

If you are not yet sure you would like to volunteer, please consider
that Nomcom members play a very important role in shaping the
leadership of the IETF.  Ensuring the leadership of the IETF is fair
and balanced and comprised of those who can lead the IETF in the right
direction is an important responsibility that rests on the IETF
participants at large. Volunteering for the Nomcom is a good way of
contributing in that direction.

I will be publishing a more detailed target timetable, as well as
details of the randomness seeds to be used for the RFC 3797 selection
process within the next few days.

Thank you in advance for your participation.

Suresh Krishnan
Nomcom Chair 2011-2012
Email: nomcom-chair@ietf.org, suresh.krishnan@ericsson.com

______________________________**_________________
IETF-Announce mailing list
IETF-Announce@ietf.org
https://www.ietf.org/mailman/**listinfo/ietf-announce<https://www.ietf.org/mailman/listinfo/ietf-announce>
______________________________**_________________
Ietf mailing list
Ietf@ietf.org
https://www.ietf.org/mailman/**listinfo/ietf<https://www.ietf.org/mailman/listinfo/ietf>

--bcaec547c8ff2a6ba304a67b6cac
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<div class=3D"gmail_quote">For folks that are not on the IETF discussion or=
 announcement lists, please read this email on the Call for volunteers for =
the 2011-2012 Nominations committee. =A0 This is one of the most important =
positions you can be (randomly) selected for in terms of serving the commun=
ity.=A0<div>

<br></div><div>Regards,</div><div>Mary</div><div>CLUE WG co-chair</div><div=
>Past Nomcom Chair/Advisor<div><div></div><div class=3D"h5"><br><br><div cl=
ass=3D"gmail_quote">---------- Forwarded message ----------<br>From: <b cla=
ss=3D"gmail_sendername">Suresh Krishnan</b> <span dir=3D"ltr">&lt;<a href=
=3D"mailto:suresh.krishnan@ericsson.com" target=3D"_blank">suresh.krishnan@=
ericsson.com</a>&gt;</span><br>

Date: Fri, Jun 24, 2011 at 1:12 PM<br>Subject: Nomcom 2011-2012: Second Cal=
l for Volunteers<br>To: IETF Discussion &lt;<a href=3D"mailto:ietf@ietf.org=
" target=3D"_blank">ietf@ietf.org</a>&gt;<br><br><br>This is the Second cal=
l for Volunteers for the 2011-12 Nomcom. =A0We are<br>


just about halfway through the volunteer period so if you are considering<b=
r>
volunteering, please do so very soon.<br>
<br>
We have had a very good response to the initial call for volunteers and<br>
I am pleased to report that we have 50 volunteers thus far whose<br>
qualifications have been confirmed by the secretariat. I have notified<br>
each of these volunteers by email.<br>
<br>
However, we would like to have many more volunteers. The more volunteers,<b=
r>
the better chance we have of choosing a random yet representative cross<br>
section of the IETF population. You have until 11:59 pm EDT July 10, 2011<b=
r>
to volunteer for Nomcom but it would be much better if you can volunteer<br=
>
as early as possible.<br>
<br>
If you volunteered before 21:00 EDT on June 21 to serve as a voting member<=
br>
and have not received a confirmation email from me, please re-submit and<br=
>
bring to my attention right away!<br>
<br>
Details about the process for volunteering for the Nomcom and the list<br>
of open positions for which the nominating committee is responsible are<br>
summarized in the initial announcement:<br>
<br>
<a href=3D"https://datatracker.ietf.org/ann/nomcom/2938/" target=3D"_blank"=
>https://datatracker.ietf.org/<u></u>ann/nomcom/2938/</a><br>
<br>
The 50 volunteers who have thus far been qualified by the secretariat<br>
are:<br>
<br>
Alia Atlas , Juniper Networks<br>
Lixia Zhang , UCLA<br>
Wassim Haddad =A0, Ericsson<br>
Glen Zorn , Network Zen<br>
Richard Barnes , BBN Technologies<br>
Stephen Kent , BBN Technologies<br>
Scott Mansfield , Ericsson<br>
Tina TSOU , FutureWei Technologies<br>
Fernando Gont , UTN/FRH<br>
Karen Seo , BBN Technologies<br>
Jie Dong , Huawei Technologies<br>
Mach Chen , Huawei Technologies Co.<br>
Sheng Jiang , Huawei Technologies Co. Ltd.<br>
Dimitri Papadimitriou , Alcatel-Lucent<br>
Thomas D. Nadeau , CA Technologies<br>
David Meyer , Cisco Systems/University of Oregon<br>
Wesley George , Time Warner Cable<br>
Cullen Jennings , Cisco<br>
Stephen Hanna , Juniper Networks<br>
Stephan Wenger , Bidyo<br>
Keyur Patel , Cisco Systems<br>
Michael Hamilton , BreakingPoint Systems<br>
Behcet Sarikaya , Huawei USA<br>
Mark Townsley , Cisco Systems<br>
Fred Baker , Cisco Systems<br>
Brian Trammell , ETH Zurich<br>
Sam Hartman , Painless Security<br>
Chris Griffiths , Comcast<br>
George Michaelson , APNIC<br>
Jiankang Yao , CNNIC<br>
Sohel Khan , Comcast<br>
Dacheng Zhang , Huawei<br>
Lianshu Zheng , Huawei Technologies<br>
Hui Deng , China Mobile<br>
Gang Chen , China Mobile<br>
Mirja Kuhlewind , University of Stuttgart<br>
John E Drake , Juniper Networks<br>
Matt Lepinski , BBN Technologies<br>
Subir Das , Telcordia Technologies Inc<br>
Yi Zhao , Huawei<br>
John Scudder , Juniper Networks<br>
Christer Holmberg , LM Ericsson<br>
Teemu Savolainen , Nokia<br>
Samita Chakrabarti , Ericsson<br>
Jaap Akkerhuis , NLnet labs<br>
Jason Weil , Time Warner Cable<br>
Randy Bush , Internet Initiative Japan<br>
Christian Schmidt , Nokia Siemens Networks<br>
Sean Shen , CNNIC<br>
Lou Berger , LabN Consulting<br>
<br>
The primary activity for this nomcom will begin during IETF-81 in<br>
Quebec City and should be completed by January 2012. The nomcom will<br>
be collecting requirements from the community, as well as talking to<br>
candidates and to community members about candidates. There will be<br>
regularly scheduled conference calls to ensure progress. Thus, being a<br>
nomcom member does require some time commitment.<br>
<br>
Please volunteer by sending an email to me before<br>
11:59 pm EDT July 10, 2011 as follows:<br>
<br>
To: <a href=3D"mailto:suresh.krishnan@ericsson.com" target=3D"_blank">sures=
h.krishnan@ericsson.com</a><br>
Subject: Nomcom 2011-12 Volunteer<br>
<br>
Please include the following information in the body of the mail:<br>
<br>
Full Name: =A0// As you enter in the IETF Registration Form,<br>
 =A0 =A0 =A0 =A0 =A0 =A0// First/Given name followed by Last/Family Name<br=
>
<br>
Current Primary Affiliation: // typically what goes in the Company<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 // field in the IE=
TF Registration Form<br>
<br>
Email Address(es): // all email addresses used to Register for the<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 // past 5 IETF meetings<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 // Please designate a Preferred email =
address for<br>
 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 // contact if there is more than one e=
mail address<br>
<br>
Telephone number: =A0// With country code (for confirmation if selected)<br=
>
<br>
Please expect an email response from me within 3 business days stating<br>
whether or not you are qualified. =A0If you do not receive a response in<br=
>
this timeframe, please re-send your email with the tag &quot;RESEND:&quot; =
added<br>
to the subject line.<br>
<br>
If you are not yet sure you would like to volunteer, please consider<br>
that Nomcom members play a very important role in shaping the<br>
leadership of the IETF. =A0Ensuring the leadership of the IETF is fair<br>
and balanced and comprised of those who can lead the IETF in the right<br>
direction is an important responsibility that rests on the IETF<br>
participants at large. Volunteering for the Nomcom is a good way of<br>
contributing in that direction.<br>
<br>
I will be publishing a more detailed target timetable, as well as<br>
details of the randomness seeds to be used for the RFC 3797 selection<br>
process within the next few days.<br>
<br>
Thank you in advance for your participation.<br>
<br>
Suresh Krishnan<br>
Nomcom Chair 2011-2012<br>
Email: <a href=3D"mailto:nomcom-chair@ietf.org" target=3D"_blank">nomcom-ch=
air@ietf.org</a>, <a href=3D"mailto:suresh.krishnan@ericsson.com" target=3D=
"_blank">suresh.krishnan@ericsson.com</a><br>
<br>
______________________________<u></u>_________________<br>
IETF-Announce mailing list<br>
<a href=3D"mailto:IETF-Announce@ietf.org" target=3D"_blank">IETF-Announce@i=
etf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/ietf-announce" target=3D"_=
blank">https://www.ietf.org/mailman/<u></u>listinfo/ietf-announce</a><br>
______________________________<u></u>_________________<br>
Ietf mailing list<br>
<a href=3D"mailto:Ietf@ietf.org" target=3D"_blank">Ietf@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/ietf" target=3D"_blank">ht=
tps://www.ietf.org/mailman/<u></u>listinfo/ietf</a><br>
</div><br></div></div></div>
</div><br>

--bcaec547c8ff2a6ba304a67b6cac--

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Thread-Topic: [clue] proposal for rephrasing Req 3a - based on Iterim meetingdiscussion
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From: "Allyn Romanow (allyn)" <allyn@cisco.com>
To: "Roni Even" <Even.roni@huawei.com>, <clue@ietf.org>
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Subject: Re: [clue] proposal for rephrasing Req 3a - based on Iterim meetingdiscussion
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Hi Roni,

I like your change and would like to adopt it.

I'd also like to change=20

 for the purpose of rendering  proper position=20

to

 for the purpose of rendering  position

=20

how do you feel about that?

=20

thanks,

Allyn

=20

From: clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] On Behalf Of
Roni Even
Sent: Friday, June 24, 2011 8:14 AM
To: clue@ietf.org
Subject: [clue] proposal for rephrasing Req 3a - based on Iterim
meetingdiscussion

=20

Hi,

There was a comment from Stephan Wenger on Req 3a on the mailing list

"=20

Req 3a fine with me as written.  However, have you thought about the
implications when considering centralized mixing?  In order to fulfill
the use cases behind the requirements, the mixer needs to be aware of
both capture info and rendering info...  Not an issue for me, but there
may be IPR implications, and I would prefer to see a "SHOULD" level of
mandation for the centralized audio mixing use case (only).

"

=20

The Requirement  was discussed in the interim meeting. =20

My view is that the requirement as written=20

=20
" The solution MUST enable individual audio streams to be associated
with one or more video image captures, and individual video image
captures to be associated with one or more audio captures, for the
purpose of rendering proper position."
=20
Another comment that was made in the Interim meeting is that the first
part should say "audio captures" and not "audio streams".
=20
My proposal is to change Req 3a to
<=20
0pt;font-family:"Calibri","sans-serif"'>
=20
"The solution MUST have a mechanism that will enable individual audio
captures to be associated with one or more video   image captures, and
individual video image   captures to be associated with one or more
audio captures, for the purpose of rendering  proper position."
=20
=20
We also discuss the EDT note and I assume that this will be covered in a
separate email thread.
=20
Thanks
Roni Even
=20
=20
=20

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<div class=3DWordSection1>

<p class=3DMsoNormal><span style=3D'color:#1F497D'>Hi =
Roni,<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'color:#1F497D'>I like your change =
and would
like to adopt it.<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'color:#1F497D'>I&#8217;d also like =
to change <o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'color:#1F497D'>&nbsp;</span><span =
lang=3DEN>for
the purpose of rendering&nbsp; proper position <o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN>to<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN>&nbsp;for the purpose of =
rendering&nbsp;
position<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN>how do you feel about =
that?<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN>thanks,<o:p></o:p></span></p>

<p class=3DMsoNormal><span lang=3DEN>Allyn</span><span =
style=3D'color:#1F497D'><o:p></o:p></span></p>

<p class=3DMsoNormal><span =
style=3D'color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0in 0in =
0in 4.0pt'>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt =
0in 0in 0in'>

<p class=3DMsoNormal><b><span =
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span>=
</b><span
style=3D'font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
clue-bounces@ietf.org [mailto:clue-bounces@ietf.org] <b>On Behalf Of =
</b>Roni
Even<br>
<b>Sent:</b> Friday, June 24, 2011 8:14 AM<br>
<b>To:</b> clue@ietf.org<br>
<b>Subject:</b> [clue] proposal for rephrasing Req 3a - based on Iterim
meetingdiscussion<o:p></o:p></span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>Hi,<o:p></o:p></p>

<p class=3DMsoNormal>There was a comment from Stephan Wenger on Req 3a =
on the
mailing list<o:p></o:p></p>

<p class=3DMsoNormal>&quot;<span style=3D'color:black'> =
<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'color:black'>Req 3a fine with me as =
written.
&nbsp;However, have you thought about the implications when considering
centralized mixing? &nbsp;In order to fulfill the use cases behind the
requirements, the mixer needs to be aware of both capture info and =
rendering
info&#8230; &nbsp;Not an issue for me, but there may be IPR =
implications, and I
would prefer to see a &quot;SHOULD&quot; level of mandation for the =
centralized
audio mixing use case (only).<o:p></o:p></span></p>

<p class=3DMsoNormal>&quot;<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal>The Requirement &nbsp;was discussed in the interim =
meeting.
&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal>My view is that the requirement as written =
<o:p></o:p></p>

<pre style=3D'page-break-before:always'><span =
style=3D'font-size:11.0pt;font-family:
"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre =
style=3D'page-break-before:
always'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'>&quot; =
</span><span
lang=3DEN =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'>The =
solution MUST enable individual audio streams to be associated with one =
or more video image captures, and individual video image captures to be =
associated with one or more audio captures, for the purpose of rendering =
proper position.</span><span
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'>&quot;<o:p>=
</o:p></span></pre><pre
style=3D'page-break-before:always'><span =
style=3D'font-size:11.0pt;font-family:
"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre =
style=3D'page-break-before:
always'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'>Another =
comment that was made in the Interim meeting is that the first part =
should say &quot;audio captures&quot; and not &quot;audio =
streams&quot;.<o:p></o:p></span></pre><pre
style=3D'page-break-before:always'><span =
style=3D'font-size:11.0pt;font-family:
"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre =
style=3D'page-break-before:
always'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'>My =
proposal is to change Req 3a to<o:p></o:p></span></pre><pre
style=3D'page-break-before:a&#13;&#10; =
lways'>&lt;<o:p>&nbsp;</o:p></pre><pre>0pt;font-family:&quot;Calibri&quot=
;,&quot;sans-serif&quot;'&gt;<o:p></o:p></pre><pre
style=3D'page-break-before:always'><span =
style=3D'font-size:11.0pt;font-family:
"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre =
style=3D'page-break-before:
always'><span lang=3DEN =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'>&quot;The =
solution MUST have a mechanism that will enable individual audio&nbsp; =
captures to be associated with one or more video&nbsp;&nbsp; image =
captures, and individual video image&nbsp;&nbsp; captures to be =
associated with one or more&nbsp; audio captures, for the purpose of =
rendering&nbsp; proper position.&quot;<o:p></o:p></span></pre><pre
style=3D'page-break-before:always'><span lang=3DEN =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre
style=3D'page-break-before:always'><span lang=3DEN =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre
style=3D'page-break-before:always'>We also discuss the EDT note and I =
assume that this will be covered in a separate email =
thread.<o:p></o:p></pre><pre
style=3D'page-break-before:always'><span lang=3DEN =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre
style=3D'page-break-before:always'><span lang=3DEN =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif"'>Thanks<o:p></o:p></span></pre><pre
style=3D'page-break-before:always'><span lang=3DEN =
style=3D'font-size:11.0pt;
font-family:"Calibri","sans-serif"'>Roni =
Even<o:p></o:p></span></pre><pre
style=3D'page-break-before:always'><span lang=3DEN =
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></pre><pre
style=3D'page-break-before:always'><span =
style=3D'font-size:11.0pt;font-family:
"Calibri","sans-serif"'><o:p>&nbsp;</o:p></span></pre><pre =
style=3D'page-break-before:
always'><span =
style=3D'font-size:11.0pt;font-family:"Calibri","sans-serif"'><o:p>&nbsp;=
</o:p></span></pre></div>

</div>

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From mary.ietf.barnes@gmail.com  Tue Jun 28 09:47:31 2011
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Note, CLUE has been moved to Thursday morning to help in resolving some
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Mary.

-----Original Message-----
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Sent: Tuesday, June 28, 2011 10:48 AM
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Cc: pkyzivat@cisco.com; gonzalo.camarillo@ericsson.com; rjsparks@nostrum.com;
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Subject: CLUE - Requested session has been scheduled for IETF 81

Dear Mary Barnes,

The sessions that you have requested have been scheduled.
Below is the scheduled session information followed by
the information of sessions that you have requested.

CLUE Session 1 (2 hours)
Thursday, Morning Session I 0900-1130
Room Name: 206 A
----------------------------------------------



Requested Information:


---------------------------------------------------------
Working Group Name: clue
Area Name: Real-time Applications and Infrastructure Area
Session Requester: Mary Barnes

Number of Sessions: 1
Length of Session(s):  2 hours


Number of Attendees: 150
Conflicts to Avoid:
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Special Requests:
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<div class=3D"gmail_quote">Note, CLUE has been moved to Thursday morning to=
 help in resolving some other conflicts.</div><div class=3D"gmail_quote"><b=
r></div><div class=3D"gmail_quote">Mary.=A0<br><br>-----Original Message---=
--<br>

From: IETF Secretariat [mailto:<a href=3D"mailto:agenda@ietf.org">agenda@ie=
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Sent: Tuesday, June 28, 2011 10:48 AM<br>
To: Barnes, Mary<br>
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ef=3D"mailto:session-request@ietf.org">session-request@ietf.org</a><br>

Subject: CLUE - Requested session has been scheduled for IETF 81<br>
<br>
Dear Mary Barnes,<br>
<br>
The sessions that you have requested have been scheduled.<br>
Below is the scheduled session information followed by<br>
the information of sessions that you have requested.<br>
<br>
CLUE Session 1 (2 hours)<br>
Thursday, Morning Session I 0900-1130<br>
Room Name: 206 A<br>
----------------------------------------------<br>
<br>
<br>
<br>
Requested Information:<br>
<br>
<br>
---------------------------------------------------------<br>
Working Group Name: clue<br>
Area Name: Real-time Applications and Infrastructure Area<br>
Session Requester: Mary Barnes<br>
<br>
Number of Sessions: 1<br>
Length of Session(s): =A02 hours<br>
<br>
<br>
Number of Attendees: 150<br>
Conflicts to Avoid:<br>
 =A0First Priority: atoca avtcore avtext bliss drinks codec clue cuss drink=
s ecrit geopriv mmusic payload p2psip rtcweb salud simple sipclf sipcore si=
prec soc splices speermint xcon xmpp xrblock vipr<br>
<br>
Special Requests:<br>
 =A0If possible, please do not schedule the meeting on Monday. One of the k=
ey document authors will be arriving on Monday, but if there are travel del=
ays, she won&#39;t make it in time for afternoon sessions.<br>
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<br>
<br>
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Hi=20

=20

Are we missing a definition of stages and a requirement to support
describing multiple stages from the same endpoint? In the CLUE
definition document the term stage is not defined, its only referred to
from the definition of left and right.=20

=20

Examples of multiple stages could be=20

-          Speaker-1 and speaker-2 (two camera point to different
speakers)=20

-          Speaker (three cameras) and audience (single camera)=20

-          Lecturer, audience, questionnaire (from the lecturer use
case) =20

=20

I also suggest adding a requirement into the requirement document for
supporting multiple stages from the same room. =20

=20

"The solution must support a description of multiple stages from the
same endpoint"=20

=20

Cheers

=20

-Espen=20

=20


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vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal><span =
lang=3DEN-US>Hi <o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>Are we missing a definition of stages and a requirement to =
support describing multiple stages from the same endpoint? In the CLUE =
definition document the term stage is not defined, its only referred to =
from the definition of left and right. <o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US>Examples of multiple stages could =
be <o:p></o:p></span></p><p class=3DMsoListParagraph =
style=3D'margin-left:20.25pt;text-indent:-18.0pt;mso-list:l0 level1 =
lfo1'><![if !supportLists]><span lang=3DEN-US><span =
style=3D'mso-list:Ignore'>-<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</span></span></span><![endif]><span lang=3DEN-US>Speaker-1 and =
speaker-2 (two camera point to different speakers) =
<o:p></o:p></span></p><p class=3DMsoListParagraph =
style=3D'margin-left:20.25pt;text-indent:-18.0pt;mso-list:l0 level1 =
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Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</span></span></span><![endif]><span lang=3DEN-US>Speaker (three =
cameras) and audience (single camera) <o:p></o:p></span></p><p =
class=3DMsoListParagraph =
style=3D'margin-left:20.25pt;text-indent:-18.0pt;mso-list:l0 level1 =
lfo1'><![if !supportLists]><span lang=3DEN-US><span =
style=3D'mso-list:Ignore'>-<span style=3D'font:7.0pt "Times New =
Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</span></span></span><![endif]><span lang=3DEN-US>Lecturer, audience, =
questionnaire (from the lecturer use case) =
&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>I also suggest adding a requirement into the requirement =
document for supporting multiple stages from the same room. =
&nbsp;<o:p></o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal><span =
lang=3DEN-US>&#8220;The solution must support a description of multiple =
stages from the same endpoint&#8221; <o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US>Cheers<o:p></o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US =
style=3D'color:black'><o:p>&nbsp;</o:p></span></p><p =
class=3DMsoNormal><span lang=3DEN-US>-Espen <o:p></o:p></span></p><p =
class=3DMsoNormal><span =
lang=3DEN-US><o:p>&nbsp;</o:p></span></p></div></body></html>
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From stephen.botzko@gmail.com  Wed Jun 29 03:38:37 2011
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Date: Wed, 29 Jun 2011 06:38:36 -0400
Message-ID: <BANLkTin4vjQGzE9j-Btpd-wtg7R2pg4_Wg@mail.gmail.com>
From: Stephen Botzko <stephen.botzko@gmail.com>
To: "Espen Berger (espeberg)" <espeberg@cisco.com>
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Subject: Re: [clue] Is multiple stages missing from the requirements?
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I think the educational use case covers this scenario reasonably well.

I agree there is no definition (there might be some debate about whether
"stage" is the right term).

The requirements draft doesn't discuss stages, it would be valuable to get
some clarity on the topic.    I am not sure if multiple stages are a "nice
to have" or "must have".

Regards,
Stephen Botzko

On Wed, Jun 29, 2011 at 5:31 AM, Espen Berger (espeberg) <espeberg@cisco.co=
m
> wrote:

> Hi ****
>
> ** **
>
> Are we missing a definition of stages and a requirement to support
> describing multiple stages from the same endpoint? In the CLUE definition
> document the term stage is not defined, its only referred to from the
> definition of left and right. ****
>
> ** **
>
> Examples of multiple stages could be ****
>
> **-          **Speaker-1 and speaker-2 (two camera point to different
> speakers) ****
>
> **-          **Speaker (three cameras) and audience (single camera) ****
>
> **-          **Lecturer, audience, questionnaire (from the lecturer use
> case)  ****
>
> ** **
>
> I also suggest adding a requirement into the requirement document for
> supporting multiple stages from the same room.  ****
>
> ** **
>
> =93The solution must support a description of multiple stages from the sa=
me
> endpoint=94 ****
>
> ** **
>
> Cheers****
>
> ** **
>
> -Espen ****
>
> ** **
>
> _______________________________________________
> clue mailing list
> clue@ietf.org
> https://www.ietf.org/mailman/listinfo/clue
>
>

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I think the educational use case covers this scenario reasonably well. <br>=
<br>I agree there is no definition (there might be some debate about whethe=
r &quot;stage&quot; is the right term).<br><br>The requirements draft doesn=
&#39;t discuss stages, it would be valuable to get some clarity on the topi=
c. =A0=A0 I am not sure if multiple stages are a &quot;nice to have&quot; o=
r &quot;must have&quot;.<br>
<br>Regards,<br>Stephen Botzko<br><br><div class=3D"gmail_quote">On Wed, Ju=
n 29, 2011 at 5:31 AM, Espen Berger (espeberg) <span dir=3D"ltr">&lt;<a hre=
f=3D"mailto:espeberg@cisco.com" target=3D"_blank">espeberg@cisco.com</a>&gt=
;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex">
<div link=3D"blue" vlink=3D"purple" lang=3D"NO-BOK"><div><p class=3D"MsoNor=
mal"><span lang=3D"EN-US">Hi <u></u><u></u></span></p><p class=3D"MsoNormal=
"><span lang=3D"EN-US"><u></u>=A0<u></u></span></p><p class=3D"MsoNormal"><=
span lang=3D"EN-US">Are we missing a definition of stages and a requirement=
 to support describing multiple stages from the same endpoint? In the CLUE =
definition document the term stage is not defined, its only referred to fro=
m the definition of left and right. <u></u><u></u></span></p>

<p class=3D"MsoNormal"><span lang=3D"EN-US"><u></u>=A0<u></u></span></p><p =
class=3D"MsoNormal"><span lang=3D"EN-US">Examples of multiple stages could =
be <u></u><u></u></span></p><p style=3D"margin-left:20.25pt"><u></u><span l=
ang=3D"EN-US"><span>-<span style=3D"font:7.0pt &quot;Times New Roman&quot;"=
>=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span></span><u></u><span lang=3D"EN-U=
S">Speaker-1 and speaker-2 (two camera point to different speakers) <u></u>=
<u></u></span></p>

<p style=3D"margin-left:20.25pt"><u></u><span lang=3D"EN-US"><span>-<span s=
tyle=3D"font:7.0pt &quot;Times New Roman&quot;">=A0=A0=A0=A0=A0=A0=A0=A0=A0=
 </span></span></span><u></u><span lang=3D"EN-US">Speaker (three cameras) a=
nd audience (single camera) <u></u><u></u></span></p>

<p style=3D"margin-left:20.25pt"><u></u><span lang=3D"EN-US"><span>-<span s=
tyle=3D"font:7.0pt &quot;Times New Roman&quot;">=A0=A0=A0=A0=A0=A0=A0=A0=A0=
 </span></span></span><u></u><span lang=3D"EN-US">Lecturer, audience, quest=
ionnaire (from the lecturer use case) =A0<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span lang=3D"EN-US"><u></u>=A0<u></u></span></p><p =
class=3D"MsoNormal"><span lang=3D"EN-US">I also suggest adding a requiremen=
t into the requirement document for supporting multiple stages from the sam=
e room. =A0<u></u><u></u></span></p>

<p class=3D"MsoNormal"><span lang=3D"EN-US"><u></u>=A0<u></u></span></p><p =
class=3D"MsoNormal"><span lang=3D"EN-US">=93The solution must support a des=
cription of multiple stages from the same endpoint=94 <u></u><u></u></span>=
</p><p class=3D"MsoNormal">

<span lang=3D"EN-US"><u></u>=A0<u></u></span></p><p class=3D"MsoNormal"><sp=
an lang=3D"EN-US">Cheers<u></u><u></u></span></p><p class=3D"MsoNormal"><sp=
an style=3D"color:black" lang=3D"EN-US"><u></u>=A0<u></u></span></p><p clas=
s=3D"MsoNormal">

<span lang=3D"EN-US">-Espen <u></u><u></u></span></p><p class=3D"MsoNormal"=
><span lang=3D"EN-US"><u></u>=A0<u></u></span></p></div></div><br>_________=
______________________________________<br>
clue mailing list<br>
<a href=3D"mailto:clue@ietf.org" target=3D"_blank">clue@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/clue" target=3D"_blank">ht=
tps://www.ietf.org/mailman/listinfo/clue</a><br>
<br></blockquote></div><br>

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Date: Wed, 29 Jun 2011 16:31:43 -0500
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FYI...

Please note that if you plan to submit a -00 and have not notified the
chairs, please let us know ASAP if you are planning to submit a draft and
would like agenda time.

Thanks,
Mary.

---------- Forwarded message ----------
From: Internet-Drafts Administrator <internet-drafts@ietf.org>
Date: Wed, Jun 29, 2011 at 3:22 PM
Subject: Internet Draft Initial Version (-00) Cut-Off Monday, July 4
To: IETF Announcement list <ietf-announce@ietf.org>



This is a reminder that the Internet Draft Initial Version (-00) cut-
off is this coming Monday, July 4, 2011. Please note that, because
the AMS office is closed this Monday, manual submissions will not be
processed until Tuesday, July 5.

All Initial Version (-00) submissions are due by 17:00 PDT (00:00
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The Internet-Draft cutoff dates as well as other significant dates for
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FYI...<div><br></div><div>Please note that if you plan to submit a -00 and =
have not notified the chairs, please let us know ASAP if you are planning t=
o submit a draft and would like agenda time.</div><div><br></div><div>Thank=
s,</div>
<div>Mary.=A0<br><br><div class=3D"gmail_quote">---------- Forwarded messag=
e ----------<br>From: <b class=3D"gmail_sendername">Internet-Drafts Adminis=
trator</b> <span dir=3D"ltr">&lt;<a href=3D"mailto:internet-drafts@ietf.org=
">internet-drafts@ietf.org</a>&gt;</span><br>
Date: Wed, Jun 29, 2011 at 3:22 PM<br>Subject: Internet Draft Initial Versi=
on (-00) Cut-Off Monday, July 4<br>To: IETF Announcement list &lt;<a href=
=3D"mailto:ietf-announce@ietf.org">ietf-announce@ietf.org</a>&gt;<br><br><b=
r>
<br>
This is a reminder that the Internet Draft Initial Version (-00) cut-<br>
off is this coming Monday, July 4, 2011. Please note that, because<br>
the AMS office is closed this Monday, manual submissions will not be<br>
processed until Tuesday, July 5.<br>
<br>
All Initial Version (-00) submissions are due by 17:00 PDT (00:00<br>
Tuesday, July 5 UTC).<br>
<br>
All drafts can be uploaded using the ID submission tool located here:<br>
<a href=3D"https://datatracker.ietf.org/submit/" target=3D"_blank">https://=
datatracker.ietf.org/submit/</a><br>
<br>
The Internet-Draft cutoff dates as well as other significant dates for<br>
IETF 81 can be found at:<br>
<a href=3D"http://www.ietf.org/meeting/cutoff-dates-2011.html#IETF81" targe=
t=3D"_blank">http://www.ietf.org/meeting/cutoff-dates-2011.html#IETF81</a><=
br>
<br>
Thank you for your understanding and cooperation. If you have any<br>
questions or concerns please send a message to<br>
<a href=3D"mailto:internet-drafts@ietf.org">internet-drafts@ietf.org</a>.<b=
r>
<br>
<br>
_______________________________________________<br>
IETF-Announce mailing list<br>
<a href=3D"mailto:IETF-Announce@ietf.org">IETF-Announce@ietf.org</a><br>
<a href=3D"https://www.ietf.org/mailman/listinfo/ietf-announce" target=3D"_=
blank">https://www.ietf.org/mailman/listinfo/ietf-announce</a><br>
</div><br></div>

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