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From: sujay <sujayg@HUAWEI.COM>
Subject: [Submission]draft : Update to OSPFV2 Graceful Restart procedure
Comments: cc: padma@juniper.net, Acee Lindem <acee@CISCO.COM>
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Dear Members,

I have submitted an internet-draft with the following details.

Title: Update to OSPF Graceful Restart procedure

Author: Ashok C Holla ,Anup Kumar T, Sujay Gupta

Date: August 2005

Abstract:
This document suggests improvements to OSPF v2 Graceful Restart. The
basic protocol working remains as specified in RFC 3623, OSPF Graceful
Restart.The draft describes a two pronged approach for improving the
current graceful restart mechanism. It improves the restarting router's
ability to detect and react to topology changes. It also reduces the
conservative behavior of the helper router in reacting to topology
changes. 

URL:
http://www.ietf.org/internet-drafts/draft-holla-ospf-update-graceful-res
tart-00.txt

I will like to request for any feedback or comments regarding the
above-mentioned draft and will appreciate if there is any.

With Best Regards,

Sujay etc.

My Location;
 
<http://maps.google.com/maps?ll=14.626109,76.959229&spn=4.724852,7.52508
5&t=h&hl=en>
http://maps.google.com/maps?ll=14.626109,76.959229&spn=4.724852,7.525085
&t=h&hl=en
 

--Boundary_(ID_GBPxCKoSbaogoZpxUyCnhg)
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>Message</TITLE>

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<BODY>
<DIV><FONT size=2><FONT face="Lucida Console">Dear Members<SPAN 
class=709220008-01102005>,</SPAN></FONT></FONT></DIV>
<DIV>
<P><FONT face="Lucida Console" size=2></FONT></P>
<P><FONT face="Lucida Console" size=2>I have submitted an internet-draft with 
the following details.</FONT></P>
<P><FONT face="Lucida Console" size=2></FONT></P>
<P><FONT face="Lucida Console" size=2>Title: Update to OSPF Graceful Restart 
procedure</FONT></P>
<P><FONT face="Lucida Console"><FONT size=2>Author:&nbsp;<SPAN 
class=709220008-01102005>Ashok C Holla ,Anup Kumar T, Sujay 
Gupta</SPAN></FONT></FONT></P>
<P><FONT face="Lucida Console" size=2>Date:&nbsp;<SPAN 
class=709220008-01102005>August </SPAN>2005</FONT></P>
<P><SPAN class=709220008-01102005><FONT face="Lucida Console" 
size=2>Abstract:</FONT></SPAN><SPAN class=709220008-01102005><FONT 
face="Lucida Console" size=2><BR>This document suggests improvements to OSPF v2 
Graceful Restart. The&nbsp; basic protocol working remains as specified 
in&nbsp;RFC 3623, OSPF Graceful Restart.</FONT></SPAN><SPAN 
class=709220008-01102005><FONT face="Lucida Console" size=2>The draft describes 
a two pronged approach for improving the current&nbsp;graceful restart 
mechanism. It improves the restarting router&#8217;s&nbsp;ability to detect and react 
to topology changes. It also reduces the&nbsp; conservative behavior of the 
helper router in reacting to topology&nbsp;changes. </FONT></SPAN></P>
<P><SPAN class=709220008-01102005><FONT face="Lucida Console" size=2>URL: <A 
href="http://www.ietf.org/internet-drafts/draft-holla-ospf-update-graceful-restart-00.txt">http://www.ietf.org/internet-drafts/draft-holla-ospf-update-graceful-restart-00.txt</A></FONT></SPAN></P>
<P><FONT face="Lucida Console" size=2>I will like to request for any feedback or 
comments regarding the above-mentioned draft and will appreciate if there is 
any.</FONT></P>
<P><FONT face="Lucida Console"><FONT size=2><SPAN class=709220008-01102005>With 
Best Regards,</SPAN></FONT></FONT></P>
<P><FONT face="Lucida Console"><FONT size=2><SPAN 
class=709220008-01102005></SPAN></FONT></FONT><FONT face="Lucida Console" 
size=2><SPAN class=709220008-01102005>Sujay etc.</SPAN></FONT></P></DIV>
<DIV align=left><EM><FONT face="Lucida Console" size=2>My 
Location;</FONT></EM></DIV>
<DIV align=left><A 
href="http://maps.google.com/maps?ll=14.626109,76.959229&amp;spn=4.724852,7.525085&amp;t=h&amp;hl=en"><EM><FONT 
face="Lucida Console" 
size=1>http://maps.google.com/maps?ll=14.626109,76.959229&amp;spn=4.724852,7.525085&amp;t=h&amp;hl=en</FONT></EM></A></DIV>
<DIV><EM><FONT face="Lucida Console" 
size=2></FONT></EM>&nbsp;</DIV></BODY></HTML>

--Boundary_(ID_GBPxCKoSbaogoZpxUyCnhg)--



From owner-ospf@PEACH.EASE.LSOFT.COM Mon Oct 03 14:56:00 2005
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From: Quaizar Vohra <qv@JUNIPER.NET>
Subject: Re: OSPF sham link
To: OSPF@PEACH.EASE.LSOFT.COM
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Acee,

What this draft proposes is in contradiction with rfc 2328, section
12.4.1.1. I am not sure if an ietf spec should be imposing unnecessary
restrictions.

Quaizar



 > Kalyan Bade wrote:
 > 
 > >Acee,
 > >
 > >  
 > >
 > >>I recently commented on that this should be clarified in the draft.
 > >>    
 > >>
 > >The
 > >  
 > >
 > >>reason the sham endpoint should
 > >>not be redistributed or advertised in OSPF is that sham link endpoint
 > >>reachability
 > >>is used to determine whether or not sham link is up. If the sham link
 > >>endpoint is advertised in OSPF
 > >>the sham link would provide a viable path and greatly complicate this
 > >>determination.
 > >>    
 > >>
 > >
 > >Thanks for the response. I understand what you are saying, but isn't a
 > >purely implementation thing? If we do this, we end up loosing
 > >connectivity to the loopback from other routers. This might be not
 > >desirable in some scenarios. Aren't we restricting something just
 > >because implementations cannot deal with it? Let me know your thoughts.
 > >  
 > >
 > <speaking as a WG member who has reviewed 
 > draft-ietf-l3vpn-ospf-2547-04.txt several times>
 > 
 > Hi Kalyan,
 > 
 > This draft broke new ground since it documented specific mechanisms for
 > both protocol redistribution and protocol interaction. Prior to the draft,
 > these topics were pretty much left to the implemenations (at least in 
 > the case of
 > OSPF). In order to ensure interoperability, these topics needed to be 
 > documented.
 > Like any problem, there are multiple ways in solve it and different 
 > tradeoffs that
 > can be made. Given the number of reviews and last calls on the draft, 
 > I'd say
 > there would need to be a pretty compelling reason in order to change 
 > this now.
 > 
 > Thanks,
 > Acee
 > 
 > >Thanks,
 > >Kalyan.
 > >
 > >  
 > >



From owner-ospf@PEACH.EASE.LSOFT.COM Mon Oct 03 15:22:04 2005
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From: Peter Psenak <ppsenak@CISCO.COM>
Subject: Re: OSPF sham link
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Quaizar,

where do you think this contradicts 12.4.1.1. Sham-link is advertised as 
unnumbered p2p link...

thanks,
Peter

Quaizar Vohra wrote:
> Acee,
> 
> What this draft proposes is in contradiction with rfc 2328, section
> 12.4.1.1. I am not sure if an ietf spec should be imposing unnecessary
> restrictions.
> 
> Quaizar
> 
> 
> 
>  > Kalyan Bade wrote:
>  > 
>  > >Acee,
>  > >
>  > >  
>  > >
>  > >>I recently commented on that this should be clarified in the draft.
>  > >>    
>  > >>
>  > >The
>  > >  
>  > >
>  > >>reason the sham endpoint should
>  > >>not be redistributed or advertised in OSPF is that sham link endpoint
>  > >>reachability
>  > >>is used to determine whether or not sham link is up. If the sham link
>  > >>endpoint is advertised in OSPF
>  > >>the sham link would provide a viable path and greatly complicate this
>  > >>determination.
>  > >>    
>  > >>
>  > >
>  > >Thanks for the response. I understand what you are saying, but isn't a
>  > >purely implementation thing? If we do this, we end up loosing
>  > >connectivity to the loopback from other routers. This might be not
>  > >desirable in some scenarios. Aren't we restricting something just
>  > >because implementations cannot deal with it? Let me know your thoughts.
>  > >  
>  > >
>  > <speaking as a WG member who has reviewed 
>  > draft-ietf-l3vpn-ospf-2547-04.txt several times>
>  > 
>  > Hi Kalyan,
>  > 
>  > This draft broke new ground since it documented specific mechanisms for
>  > both protocol redistribution and protocol interaction. Prior to the draft,
>  > these topics were pretty much left to the implemenations (at least in 
>  > the case of
>  > OSPF). In order to ensure interoperability, these topics needed to be 
>  > documented.
>  > Like any problem, there are multiple ways in solve it and different 
>  > tradeoffs that
>  > can be made. Given the number of reviews and last calls on the draft, 
>  > I'd say
>  > there would need to be a pretty compelling reason in order to change 
>  > this now.
>  > 
>  > Thanks,
>  > Acee
>  > 
>  > >Thanks,
>  > >Kalyan.
>  > >
>  > >  
>  > >
> 



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From: Quaizar Vohra <qv@JUNIPER.NET>
Subject: Re: OSPF sham link
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Here is part of the text in that section. I am talking of option 1
below.

Quaizar



		o   In addition, as long as the	state of the interface
		    is "Point-to-Point"	(and regardless	of the
		    neighboring	router state), a Type 3	link (stub
		    network) should be added. There are	two forms that
		    this stub link can take:

		    Option 1
			Assuming that the neighboring router's IP
			address	is known, set the Link ID of the Type 3
			link to	the neighbor's IP address, the Link Data
			to the mask 0xffffffff (indicating a host
			route),	and the	cost to	the interface's
			configured output cost.[15]

		    Option 2
			If a subnet has	been assigned to the point-to-
			point link, set	the Link ID of the Type	3 link
			to the subnet's	IP address, the	Link Data to the
			subnet's mask, and the cost to the interface's
			configured output cost.[16]


 > Quaizar,
 > 
 > where do you think this contradicts 12.4.1.1. Sham-link is advertised as 
 > unnumbered p2p link...
 > 
 > thanks,
 > Peter
 > 
 > Quaizar Vohra wrote:
 > > Acee,
 > > 
 > > What this draft proposes is in contradiction with rfc 2328, section
 > > 12.4.1.1. I am not sure if an ietf spec should be imposing unnecessary
 > > restrictions.
 > > 
 > > Quaizar
 > > 
 > > 
 > > 
 > >  > Kalyan Bade wrote:
 > >  > 
 > >  > >Acee,
 > >  > >
 > >  > >  
 > >  > >
 > >  > >>I recently commented on that this should be clarified in the draft.
 > >  > >>    
 > >  > >>
 > >  > >The
 > >  > >  
 > >  > >
 > >  > >>reason the sham endpoint should
 > >  > >>not be redistributed or advertised in OSPF is that sham link endpoint
 > >  > >>reachability
 > >  > >>is used to determine whether or not sham link is up. If the sham link
 > >  > >>endpoint is advertised in OSPF
 > >  > >>the sham link would provide a viable path and greatly complicate this
 > >  > >>determination.
 > >  > >>    
 > >  > >>
 > >  > >
 > >  > >Thanks for the response. I understand what you are saying, but isn't a
 > >  > >purely implementation thing? If we do this, we end up loosing
 > >  > >connectivity to the loopback from other routers. This might be not
 > >  > >desirable in some scenarios. Aren't we restricting something just
 > >  > >because implementations cannot deal with it? Let me know your thoughts.
 > >  > >  
 > >  > >
 > >  > <speaking as a WG member who has reviewed 
 > >  > draft-ietf-l3vpn-ospf-2547-04.txt several times>
 > >  > 
 > >  > Hi Kalyan,
 > >  > 
 > >  > This draft broke new ground since it documented specific mechanisms for
 > >  > both protocol redistribution and protocol interaction. Prior to the draft,
 > >  > these topics were pretty much left to the implemenations (at least in 
 > >  > the case of
 > >  > OSPF). In order to ensure interoperability, these topics needed to be 
 > >  > documented.
 > >  > Like any problem, there are multiple ways in solve it and different 
 > >  > tradeoffs that
 > >  > can be made. Given the number of reviews and last calls on the draft, 
 > >  > I'd say
 > >  > there would need to be a pretty compelling reason in order to change 
 > >  > this now.
 > >  > 
 > >  > Thanks,
 > >  > Acee
 > >  > 
 > >  > >Thanks,
 > >  > >Kalyan.
 > >  > >
 > >  > >  
 > >  > >
 > > 



From owner-ospf@PEACH.EASE.LSOFT.COM Mon Oct 03 16:34:27 2005
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From: Peter Psenak <ppsenak@CISCO.COM>
Subject: Re: OSPF sham link
To: OSPF@PEACH.EASE.LSOFT.COM
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Quaizar,

Quaizar Vohra wrote:
> Here is part of the text in that section. I am talking of option 1
> below.

that is valid for numbered links... anyway, most of the implementations 
these days use Option 2 for numbered links.

thanks,
Peter

> 
> Quaizar
> 
> 
> 
> 		o   In addition, as long as the	state of the interface
> 		    is "Point-to-Point"	(and regardless	of the
> 		    neighboring	router state), a Type 3	link (stub
> 		    network) should be added. There are	two forms that
> 		    this stub link can take:
> 
> 		    Option 1
> 			Assuming that the neighboring router's IP
> 			address	is known, set the Link ID of the Type 3
> 			link to	the neighbor's IP address, the Link Data
> 			to the mask 0xffffffff (indicating a host
> 			route),	and the	cost to	the interface's
> 			configured output cost.[15]
> 
> 		    Option 2
> 			If a subnet has	been assigned to the point-to-
> 			point link, set	the Link ID of the Type	3 link
> 			to the subnet's	IP address, the	Link Data to the
> 			subnet's mask, and the cost to the interface's
> 			configured output cost.[16]
> 
> 
>  > Quaizar,
>  > 
>  > where do you think this contradicts 12.4.1.1. Sham-link is advertised as 
>  > unnumbered p2p link...
>  > 
>  > thanks,
>  > Peter
>  > 
>  > Quaizar Vohra wrote:
>  > > Acee,
>  > > 
>  > > What this draft proposes is in contradiction with rfc 2328, section
>  > > 12.4.1.1. I am not sure if an ietf spec should be imposing unnecessary
>  > > restrictions.
>  > > 
>  > > Quaizar
>  > > 
>  > > 
>  > > 
>  > >  > Kalyan Bade wrote:
>  > >  > 
>  > >  > >Acee,
>  > >  > >
>  > >  > >  
>  > >  > >
>  > >  > >>I recently commented on that this should be clarified in the draft.
>  > >  > >>    
>  > >  > >>
>  > >  > >The
>  > >  > >  
>  > >  > >
>  > >  > >>reason the sham endpoint should
>  > >  > >>not be redistributed or advertised in OSPF is that sham link endpoint
>  > >  > >>reachability
>  > >  > >>is used to determine whether or not sham link is up. If the sham link
>  > >  > >>endpoint is advertised in OSPF
>  > >  > >>the sham link would provide a viable path and greatly complicate this
>  > >  > >>determination.
>  > >  > >>    
>  > >  > >>
>  > >  > >
>  > >  > >Thanks for the response. I understand what you are saying, but isn't a
>  > >  > >purely implementation thing? If we do this, we end up loosing
>  > >  > >connectivity to the loopback from other routers. This might be not
>  > >  > >desirable in some scenarios. Aren't we restricting something just
>  > >  > >because implementations cannot deal with it? Let me know your thoughts.
>  > >  > >  
>  > >  > >
>  > >  > <speaking as a WG member who has reviewed 
>  > >  > draft-ietf-l3vpn-ospf-2547-04.txt several times>
>  > >  > 
>  > >  > Hi Kalyan,
>  > >  > 
>  > >  > This draft broke new ground since it documented specific mechanisms for
>  > >  > both protocol redistribution and protocol interaction. Prior to the draft,
>  > >  > these topics were pretty much left to the implemenations (at least in 
>  > >  > the case of
>  > >  > OSPF). In order to ensure interoperability, these topics needed to be 
>  > >  > documented.
>  > >  > Like any problem, there are multiple ways in solve it and different 
>  > >  > tradeoffs that
>  > >  > can be made. Given the number of reviews and last calls on the draft, 
>  > >  > I'd say
>  > >  > there would need to be a pretty compelling reason in order to change 
>  > >  > this now.
>  > >  > 
>  > >  > Thanks,
>  > >  > Acee
>  > >  > 
>  > >  > >Thanks,
>  > >  > >Kalyan.
>  > >  > >
>  > >  > >  
>  > >  > >
>  > > 
> 



From owner-ospf@PEACH.EASE.LSOFT.COM Mon Oct 03 17:07:00 2005
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From: Quaizar Vohra <qv@JUNIPER.NET>
Subject: Re: OSPF sham link
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Peter,

I don't think option 1 applies to only numberred links. Also
option 2 is only valid for subnetted point-to-point links
and not to unnumberred or numberred (yet not subnetted) links.

Though option 1 itslf is hacky. My point is that not allowing
sham-link end-point to be advertised in OSPF seems gratuitous.

Quaizar


 > Quaizar,
 > 
 > Quaizar Vohra wrote:
 > > Here is part of the text in that section. I am talking of option 1
 > > below.
 > 
 > that is valid for numbered links... anyway, most of the implementations 
 > these days use Option 2 for numbered links.
 > 
 > thanks,
 > Peter
 > 
 > > 
 > > Quaizar
 > > 
 > > 
 > > 
 > > 		o   In addition, as long as the	state of the interface
 > > 		    is "Point-to-Point"	(and regardless	of the
 > > 		    neighboring	router state), a Type 3	link (stub
 > > 		    network) should be added. There are	two forms that
 > > 		    this stub link can take:
 > > 
 > > 		    Option 1
 > > 			Assuming that the neighboring router's IP
 > > 			address	is known, set the Link ID of the Type 3
 > > 			link to	the neighbor's IP address, the Link Data
 > > 			to the mask 0xffffffff (indicating a host
 > > 			route),	and the	cost to	the interface's
 > > 			configured output cost.[15]
 > > 
 > > 		    Option 2
 > > 			If a subnet has	been assigned to the point-to-
 > > 			point link, set	the Link ID of the Type	3 link
 > > 			to the subnet's	IP address, the	Link Data to the
 > > 			subnet's mask, and the cost to the interface's
 > > 			configured output cost.[16]
 > > 
 > > 
 > >  > Quaizar,
 > >  > 
 > >  > where do you think this contradicts 12.4.1.1. Sham-link is advertised as 
 > >  > unnumbered p2p link...
 > >  > 
 > >  > thanks,
 > >  > Peter
 > >  > 
 > >  > Quaizar Vohra wrote:
 > >  > > Acee,
 > >  > > 
 > >  > > What this draft proposes is in contradiction with rfc 2328, section
 > >  > > 12.4.1.1. I am not sure if an ietf spec should be imposing unnecessary
 > >  > > restrictions.
 > >  > > 
 > >  > > Quaizar
 > >  > > 
 > >  > > 
 > >  > > 
 > >  > >  > Kalyan Bade wrote:
 > >  > >  > 
 > >  > >  > >Acee,
 > >  > >  > >
 > >  > >  > >  
 > >  > >  > >
 > >  > >  > >>I recently commented on that this should be clarified in the draft.
 > >  > >  > >>    
 > >  > >  > >>
 > >  > >  > >The
 > >  > >  > >  
 > >  > >  > >
 > >  > >  > >>reason the sham endpoint should
 > >  > >  > >>not be redistributed or advertised in OSPF is that sham link endpoint
 > >  > >  > >>reachability
 > >  > >  > >>is used to determine whether or not sham link is up. If the sham link
 > >  > >  > >>endpoint is advertised in OSPF
 > >  > >  > >>the sham link would provide a viable path and greatly complicate this
 > >  > >  > >>determination.
 > >  > >  > >>    
 > >  > >  > >>
 > >  > >  > >
 > >  > >  > >Thanks for the response. I understand what you are saying, but isn't a
 > >  > >  > >purely implementation thing? If we do this, we end up loosing
 > >  > >  > >connectivity to the loopback from other routers. This might be not
 > >  > >  > >desirable in some scenarios. Aren't we restricting something just
 > >  > >  > >because implementations cannot deal with it? Let me know your thoughts.
 > >  > >  > >  
 > >  > >  > >
 > >  > >  > <speaking as a WG member who has reviewed 
 > >  > >  > draft-ietf-l3vpn-ospf-2547-04.txt several times>
 > >  > >  > 
 > >  > >  > Hi Kalyan,
 > >  > >  > 
 > >  > >  > This draft broke new ground since it documented specific mechanisms for
 > >  > >  > both protocol redistribution and protocol interaction. Prior to the draft,
 > >  > >  > these topics were pretty much left to the implemenations (at least in 
 > >  > >  > the case of
 > >  > >  > OSPF). In order to ensure interoperability, these topics needed to be 
 > >  > >  > documented.
 > >  > >  > Like any problem, there are multiple ways in solve it and different 
 > >  > >  > tradeoffs that
 > >  > >  > can be made. Given the number of reviews and last calls on the draft, 
 > >  > >  > I'd say
 > >  > >  > there would need to be a pretty compelling reason in order to change 
 > >  > >  > this now.
 > >  > >  > 
 > >  > >  > Thanks,
 > >  > >  > Acee
 > >  > >  > 
 > >  > >  > >Thanks,
 > >  > >  > >Kalyan.
 > >  > >  > >
 > >  > >  > >  
 > >  > >  > >
 > >  > > 
 > > 



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Hi Quaizar,

Quaizar Vohra wrote:

>Peter,
>
>I don't think option 1 applies to only numberred links. Also
>option 2 is only valid for subnetted point-to-point links
>and not to unnumberred or numberred (yet not subnetted) links.
>  
>
In every implementation I've worked on or written, the stub link has 
been omitted for
unnumbered point-to-point links. You'll note that in the example in 
12.4.1.5, RT3's
backbone LSA doesn't include a stub link for the unnumbered interface.. 
However,
this isn't the main point of this discussion.

>Though option 1 itslf is hacky. My point is that not allowing
>sham-link end-point to be advertised in OSPF seems gratuitous.
>  
>
I checked to see when the handling of the sham link endpoint address was 
first
documented and it dates back to section 4.2.3 of 
draft-rosen-vpns-ospf-bgp-mpls-01.txt
(February 2001). What is the compelling reason to change it now after 
this many draft
iterations and after multiple WG last calls?

Thanks,
Acee

>Quaizar
>
>
> > Quaizar,
> > 
> > Quaizar Vohra wrote:
> > > Here is part of the text in that section. I am talking of option 1
> > > below.
> > 
> > that is valid for numbered links... anyway, most of the implementations 
> > these days use Option 2 for numbered links.
> > 
> > thanks,
> > Peter
> > 
> > > 
> > > Quaizar
> > > 
> > > 
> > > 
> > > 		o   In addition, as long as the	state of the interface
> > > 		    is "Point-to-Point"	(and regardless	of the
> > > 		    neighboring	router state), a Type 3	link (stub
> > > 		    network) should be added. There are	two forms that
> > > 		    this stub link can take:
> > > 
> > > 		    Option 1
> > > 			Assuming that the neighboring router's IP
> > > 			address	is known, set the Link ID of the Type 3
> > > 			link to	the neighbor's IP address, the Link Data
> > > 			to the mask 0xffffffff (indicating a host
> > > 			route),	and the	cost to	the interface's
> > > 			configured output cost.[15]
> > > 
> > > 		    Option 2
> > > 			If a subnet has	been assigned to the point-to-
> > > 			point link, set	the Link ID of the Type	3 link
> > > 			to the subnet's	IP address, the	Link Data to the
> > > 			subnet's mask, and the cost to the interface's
> > > 			configured output cost.[16]
> > > 
> > > 
> > >  > Quaizar,
> > >  > 
> > >  > where do you think this contradicts 12.4.1.1. Sham-link is advertised as 
> > >  > unnumbered p2p link...
> > >  > 
> > >  > thanks,
> > >  > Peter
> > >  > 
> > >  > Quaizar Vohra wrote:
> > >  > > Acee,
> > >  > > 
> > >  > > What this draft proposes is in contradiction with rfc 2328, section
> > >  > > 12.4.1.1. I am not sure if an ietf spec should be imposing unnecessary
> > >  > > restrictions.
> > >  > > 
> > >  > > Quaizar
> > >  > > 
> > >  > > 
> > >  > > 
> > >  > >  > Kalyan Bade wrote:
> > >  > >  > 
> > >  > >  > >Acee,
> > >  > >  > >
> > >  > >  > >  
> > >  > >  > >
> > >  > >  > >>I recently commented on that this should be clarified in the draft.
> > >  > >  > >>    
> > >  > >  > >>
> > >  > >  > >The
> > >  > >  > >  
> > >  > >  > >
> > >  > >  > >>reason the sham endpoint should
> > >  > >  > >>not be redistributed or advertised in OSPF is that sham link endpoint
> > >  > >  > >>reachability
> > >  > >  > >>is used to determine whether or not sham link is up. If the sham link
> > >  > >  > >>endpoint is advertised in OSPF
> > >  > >  > >>the sham link would provide a viable path and greatly complicate this
> > >  > >  > >>determination.
> > >  > >  > >>    
> > >  > >  > >>
> > >  > >  > >
> > >  > >  > >Thanks for the response. I understand what you are saying, but isn't a
> > >  > >  > >purely implementation thing? If we do this, we end up loosing
> > >  > >  > >connectivity to the loopback from other routers. This might be not
> > >  > >  > >desirable in some scenarios. Aren't we restricting something just
> > >  > >  > >because implementations cannot deal with it? Let me know your thoughts.
> > >  > >  > >  
> > >  > >  > >
> > >  > >  > <speaking as a WG member who has reviewed 
> > >  > >  > draft-ietf-l3vpn-ospf-2547-04.txt several times>
> > >  > >  > 
> > >  > >  > Hi Kalyan,
> > >  > >  > 
> > >  > >  > This draft broke new ground since it documented specific mechanisms for
> > >  > >  > both protocol redistribution and protocol interaction. Prior to the draft,
> > >  > >  > these topics were pretty much left to the implemenations (at least in 
> > >  > >  > the case of
> > >  > >  > OSPF). In order to ensure interoperability, these topics needed to be 
> > >  > >  > documented.
> > >  > >  > Like any problem, there are multiple ways in solve it and different 
> > >  > >  > tradeoffs that
> > >  > >  > can be made. Given the number of reviews and last calls on the draft, 
> > >  > >  > I'd say
> > >  > >  > there would need to be a pretty compelling reason in order to change 
> > >  > >  > this now.
> > >  > >  > 
> > >  > >  > Thanks,
> > >  > >  > Acee
> > >  > >  > 
> > >  > >  > >Thanks,
> > >  > >  > >Kalyan.
> > >  > >  > >
> > >  > >  > >  
> > >  > >  > >
> > >  > > 
> > > 
>
>  
>



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--NextPart

A New Internet-Draft is available from the on-line Internet-Drafts directories.
This draft is a work item of the Open Shortest Path First IGP Working Group of the IETF.

	Title		: Support of address families in OSPFv3
	Author(s)	: S. Mirtorabi, et al.
	Filename	: draft-ietf-ospf-af-alt-02.txt
	Pages		: 8
	Date		: 2005-10-5
	
This document describes a mechanism for supporting multiple address
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Hello Guys,

I have a question related to section 16.8 of RFC 2328.

16.8. Equal-cost multipath

The OSPF protocol maintains multiple equal-cost routes to all
destinations. This can be seen in the steps used above to
calculate the routing table, and in the definition of the
routing table structure.

Each one of the multiple routes will be of the same type
(intra-area, inter-area, type 1 external or type 2 external),
cost, and will have the same associated area. However, each
route may specify a separate next hop and Advertising router.

There is no requirement that a router running OSPF keep track of
all possible equal-cost routes to a destination. An
implementation may choose to keep only a fixed number of routes
to any given destination. This does not affect any of the
algorithms presented in this specification.



it doesn't specify clearly which areas nexthop should be preferred over the
other(like highest area id etc). As per section 16.4.1, intra-area path
using the non backbone is most preferred for external routes, as backbone
paths will be heavly loaded because of inter-area traffic.

So should the highest area ids nexthops should be preferred over lower area
ids(backbone 0) while calculating ECMPs to intra-area and inter-area routes=
.

Thanks in advance

Santosh

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Hello Guys,<br>
<br>
I have a question related to section 16.8 of RFC 2328.<br>
<br>
&nbsp;16.8.&nbsp; Equal-cost multipath<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The OSPF protocol maintains mult=
iple equal-cost routes to all<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; destinations.&nbsp; This can be =
seen in the steps used above to<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; calculate the routing table, and=
 in the definition of the<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; routing table structure.<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Each one of the multiple routes =
will be of the same type<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (intra-area, inter-area, type 1 =
external or type 2 external),<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; cost, and will have the same ass=
ociated area.&nbsp; However, each<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; route may specify a separate nex=
t hop and Advertising router.<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; There is no requirement that a r=
outer running OSPF keep track of<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; all possible equal-cost routes t=
o a destination.&nbsp; An<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; implementation may choose to kee=
p only a fixed number of routes<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; to any given destination.&nbsp; =
This does not affect any of the<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; algorithms presented in this spe=
cification.<br>
<br>
<br>
<br>
it doesn't specify clearly which areas nexthop should be preferred over
the other(like highest area id etc). As per section 16.4.1, intra-area
path using the non backbone is most preferred for external routes, as
backbone paths will be heavly loaded because of inter-area traffic.<br>
<br>
So should the highest area ids nexthops should be preferred over lower
area ids(backbone 0)&nbsp; while calculating ECMPs to intra-area and
inter-area routes.<br>
<br>
Thanks in advance<br>
<br>
Santosh<br>
<br>


------=_Part_3279_19624311.1128605032627--



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Hi Santosh,

Santosh Esale wrote:

>Hello Guys,
>
>I have a question related to section 16.8 of RFC 2328.
>
>16.8. Equal-cost multipath
>
>The OSPF protocol maintains multiple equal-cost routes to all
>destinations. This can be seen in the steps used above to
>calculate the routing table, and in the definition of the
>routing table structure.
>
>Each one of the multiple routes will be of the same type
>(intra-area, inter-area, type 1 external or type 2 external),
>cost, and will have the same associated area. However, each
>route may specify a separate next hop and Advertising router.
>
>There is no requirement that a router running OSPF keep track of
>all possible equal-cost routes to a destination. An
>implementation may choose to keep only a fixed number of routes
>to any given destination. This does not affect any of the
>algorithms presented in this specification.
>
>
>
>it doesn't specify clearly which areas nexthop should be preferred over the
>other(like highest area id etc). As per section 16.4.1, intra-area path
>using the non backbone is most preferred for external routes, as backbone
>paths will be heavly loaded because of inter-area traffic.
>  
>
The assumption of the RFC is that a prefix will only be accessible in a 
single area. However,
there are situations where a prefix or host route is accessible from 
multiple areas. In fact,
I recall one implementation that would look for the a /32 corresponding 
to the router-id and,
if it existed, advertise it as a stub link in all attached areas.

>So should the highest area ids nexthops should be preferred over lower area
>ids(backbone 0) while calculating ECMPs to intra-area and inter-area routes.
>  
>
I know of at least one implementation that prefers the lowest area ID in 
this situation.

Hope this helps,
Acee


>Thanks in advance
>
>Santosh
>
>  
>



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If you have drafts you'd like to present at the next OSPF WG meeting in 
Vancouver,
please unicast Rohit and myself.

Thanks,
Acee



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From: Paul Jakma <paul@CLUBI.IE>
Subject: 1s dead-interval + sub-second hellos
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Hi,

Are there any drafts regarding $SUBJECT (aka "fast hellos")? Any 
plans to formally specify this useful OSPF extension?

regards,
-- 
Paul Jakma	paul@clubi.ie	paul@jakma.org	Key ID: 64A2FF6A
Fortune:
No house is childproofed unless the little darlings are in straitjackets.



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Paul,

On Fri, Oct 14, 2005 at 04:52:16PM +0100, Paul Jakma wrote:
> Hi,
> 
> Are there any drafts regarding $SUBJECT (aka "fast hellos")? Any 
> plans to formally specify this useful OSPF extension?

None planned at the moment.  But BFD may be a better general solution.


> 
> regards,
> -- 
> Paul Jakma	paul@clubi.ie	paul@jakma.org	Key ID: 64A2FF6A
> Fortune:
> No house is childproofed unless the little darlings are in straitjackets.

-- 

Liem Nguyen



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From: Dave Katz <dkatz@JUNIPER.NET>
Subject: Re: 1s dead-interval + sub-second hellos
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This seems like a pretty ugly hack, and at the end of the day you're  
still stuck with a one second detection time.

Using BFD as an advisory mechanism to OSPF seems cleaner to me, but  
then I'm biased.

On Oct 14, 2005, at 9:52 AM, Paul Jakma wrote:

> Hi,
>
> Are there any drafts regarding $SUBJECT (aka "fast hellos")? Any  
> plans to formally specify this useful OSPF extension?
>
> regards,
> -- 
> Paul Jakma    paul@clubi.ie    paul@jakma.org    Key ID: 64A2FF6A
> Fortune:
> No house is childproofed unless the little darlings are in  
> straitjackets.
>
>



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From: Erblichs <erblichs@EARTHLINK.NET>
Subject: Re: 1s dead-interval + sub-second hellos
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Dave Katz and group,

	Even with one sec interval hello intervals, wouldn't a a down 
	connection occur on avg every 0.5 sec. Yes worst case is
	1 sec.

	However, it is possible that consistantly xmit interval of
	of say 0.5 sec COULD implicitly imply more freq xmits, and
	that a drop of 1 of these COULD imply a dropped connection.

	If random drops are possible, then 3 xmits within 0.5 secs (as an
	example) could be used and again imply either congestion,
	a dropped connection, or .... AND alternate routing paths
	should/could be taken for priority realtime data/control traffic.

	So, bottom line, within the current spec, "fast hellos"
	COULD be implicitly used, if history is kept that determines that
	this is being used to more closely monitor router adj
	status.

	Mitchell Erblich
	----------------

Dave Katz wrote:
> 
> This seems like a pretty ugly hack, and at the end of the day you're
> still stuck with a one second detection time.
> 
> Using BFD as an advisory mechanism to OSPF seems cleaner to me, but
> then I'm biased.
> 
> On Oct 14, 2005, at 9:52 AM, Paul Jakma wrote:
> 
> > Hi,
> >
> > Are there any drafts regarding $SUBJECT (aka "fast hellos")? Any
> > plans to formally specify this useful OSPF extension?
> >
> > regards,
> > --
> > Paul Jakma    paul@clubi.ie    paul@jakma.org    Key ID: 64A2FF6A
> > Fortune:
> > No house is childproofed unless the little darlings are in
> > straitjackets.
> >
> >



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From: vijay gill <vgill@VIJAYGILL.COM>
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Dave Katz wrote:
> This seems like a pretty ugly hack, and at the end of the day you're 
> still stuck with a one second detection time.
> 
> Using BFD as an advisory mechanism to OSPF seems cleaner to me, but then 
> I'm biased.
>

As a customer, we are fully behind BFD as the mechanism for fast failure 
detection, as opposed to tweaking timers in the protocol.

/vijay



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On 10/14/05, vijay gill <vgill@vijaygill.com> wrote:
>
> Dave Katz wrote:
> > This seems like a pretty ugly hack, and at the end of the day you're
> > still stuck with a one second detection time.
> >
> > Using BFD as an advisory mechanism to OSPF seems cleaner to me, but the=
n
> > I'm biased.
> >
>
> As a customer, we are fully behind BFD as the mechanism for fast failure
> detection, as opposed to tweaking timers in the protocol.



Seconded. OSPF with default timers and BFD doing aggressive failure
detection is working very well for us.

-Scott

/vijay
>

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<br><br><div><span class=3D"gmail_quote">On 10/14/05, <b class=3D"gmail_sen=
dername">vijay gill</b> &lt;<a href=3D"mailto:vgill@vijaygill.com">vgill@vi=
jaygill.com</a>&gt; wrote:</span><blockquote class=3D"gmail_quote" style=3D=
"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padd=
ing-left: 1ex;">
Dave Katz wrote:<br>&gt; This seems like a pretty ugly hack, and at the end=
 of the day you're<br>&gt; still stuck with a one second detection time.<br=
>&gt;<br>&gt; Using BFD as an advisory mechanism to OSPF seems cleaner to m=
e, but then
<br>&gt; I'm biased.<br>&gt;<br><br>As a customer, we are fully behind BFD =
as the mechanism for fast failure<br>detection, as opposed to tweaking time=
rs in the protocol.</blockquote><div><br>
<br>
Seconded.&nbsp; OSPF with default timers and BFD doing aggressive failure d=
etection is working very well for us.<br>
<br>
-Scott<br>
</div><br><blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid=
 rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">/vijay<=
br></blockquote></div><br>

------=_Part_30591_4238199.1129322601660--



From owner-ospf@PEACH.EASE.LSOFT.COM Fri Oct 14 17:07:17 2005
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From: Dave Katz <dkatz@JUNIPER.NET>
Subject: Re: 1s dead-interval + sub-second hellos
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On Oct 14, 2005, at 1:59 PM, Erblichs wrote:

> Dave Katz and group,
>
>     Even with one sec interval hello intervals, wouldn't a a down
>     connection occur on avg every 0.5 sec. Yes worst case is
>     1 sec.

If the dead timer is one sec, then it takes one second from the last  
hello received to fail a neighbor.  The actual detection time for a  
failure will be between 1 and 1-i, where i is the longest interpacket  
gap.

>
>     However, it is possible that consistantly xmit interval of
>     of say 0.5 sec COULD implicitly imply more freq xmits, and
>     that a drop of 1 of these COULD imply a dropped connection.

Giving up the ghost based on the drop of a single packet is exactly  
the wrong thing to do as you descend into fast detection territory,  
as the odds of a false negative increase faster than linearly as it  
is.  What you *really* don't want is a bunch of flapping adjacencies.

>
>     If random drops are possible, then 3 xmits within 0.5 secs (as an
>     example) could be used and again imply either congestion,
>     a dropped connection, or .... AND alternate routing paths
>     should/could be taken for priority realtime data/control traffic.
>
>     So, bottom line, within the current spec, "fast hellos"
>     COULD be implicitly used, if history is kept that determines that
>     this is being used to more closely monitor router adj
>     status.

Many things are possible, but the set of practical and stable things  
is rather smaller.  What you describe sounds highly dangerous to me.   
As Milo Medin used to say, "with enough thrust, anything will fly."

I have several problems with hacking OSPF.  First, if I understand  
the way some vendors are doing it, the hellos are going out with an  
advertised dead time of 1 and an advertised interval of 0.  This is  
called "lying."  It may have been a dumb idea to force each side to  
know the other's parameters and require that they match, but that's  
the way the protocol is defined.  Heuristic hacks lead to madness.

Second, as you start speeding things up, you really need a mechanism  
whereby the rate can be slowed down if things get ugly, or you end up  
with continuous flappage and a network that has gone into protocol  
fibrillation.  It's spectacular and fascinating to watch, in the same  
way as a train wreck, but it's equally unpleasant.

Third, as you start speeding things up, you need to be able to  
control the rate on a per-neighbor basis.  Otherwise, one slower guy  
can totally hose things, so either everybody has to go slow  
(suboptimal) or everybody flaps with the guy (really suboptimal.)

Fourth, OSPF hellos serve two purposes (liveness and state  
management.)  Once the neighbor comes up, the state information is  
redundant.  It seems wasteful to send all this redundant information  
at a faster and faster rate.

My position for awhile now is that the network as a whole needs to be  
able to pull its own fat out of the fire if things start to collapse,  
and OSPF is just too rigid to allow that.

--Dave



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On Fri, 14 Oct 2005, Dave Katz wrote:

> If the dead timer is one sec, then it takes one second from the 
> last hello received to fail a neighbor.  The actual detection time 
> for a failure will be between 1 and 1-i, where i is the longest 
> interpacket gap.

Surely it'd always be at least 1?

> false negative increase faster than linearly as it is.  What you 
> *really* don't want is a bunch of flapping adjacencies.

Yep, but that's operational more than anything else, I guess.

> I have several problems with hacking OSPF.  First, if I understand 
> the way some vendors are doing it, the hellos are going out with an 
> advertised dead time of 1 and an advertised interval of 0.  This is 
> called "lying."  It may have been a dumb idea to force each side to 
> know the other's parameters and require that they match, but that's 
> the way the protocol is defined. Heuristic hacks lead to madness.

Indeed.

> Second, as you start speeding things up, you really need a 
> mechanism whereby the rate can be slowed down if things get ugly, 
> or you end up with continuous flappage and a network that has gone 
> into protocol fibrillation.  It's spectacular and fascinating to 
> watch, in the same way as a train wreck, but it's equally 
> unpleasant.
>
> Third, as you start speeding things up, you need to be able to 
> control the rate on a per-neighbor basis.  Otherwise, one slower 
> guy can totally hose things, so either everybody has to go slow 
> (suboptimal) or everybody flaps with the guy (really suboptimal.)

This would be because of a monolithic OSPF protocol implementation, 
unable to service the Hello sub-protocol because it's busy doing 
something else?

Presuming the machine is either fast enough to keep up (even with a 
monolithic implementation) or seperates the running of Hello from the 
rest of OSPF (which some implementations do I believe), then things 
should be ok.

In such a case, regular quick failures would still induce protocol 
"fibrilliation" (excellent term ;) ) wouldn't they, regardless of 
whether it's BFD or fast Hello or a slow monolithic implementation 
which indicates failure / causes flaps? I.E. the "fibrillation" 
problem probably should be examined, even with BFD (if it's even 
possible to solve it in the protocol)..

> Fourth, OSPF hellos serve two purposes (liveness and state 
> management.)  Once the neighbor comes up, the state information is 
> redundant.  It seems wasteful to send all this redundant 
> information at a faster and faster rate.

Hmm, there's maybe 36 bytes of redundant information, not much. Plus, 
OSPF Hello does multicast, a BFD "full mesh" between a couple of 
machines on a multi-access network would have far more overhead ;).

Ie, Fast-Hello is still quite interesting for multi-access networks, 
for efficiency, isn't it? How does OSPF Hello compare to BFD here?

> My position for awhile now is that the network as a whole needs to 
> be able to pull its own fat out of the fire if things start to 
> collapse, and OSPF is just too rigid to allow that.

Hmm, interesting thought. What could be done though?

I suspect this might be more a combination of implementation + 
operational issues though, than a problem with OSPF.

> --Dave

-- 
Paul Jakma	paul@clubi.ie	paul@jakma.org	Key ID: 64A2FF6A
Fortune:
"Love is a snowmobile racing across the tundra and then suddenly it flips
  over, pinning you underneath.  At night, the ice weasels come."
--Matt Groening



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From: Jeff Endenburg <jeffe@NORTEL.COM>
Subject: multiple numbered p2p links with same address
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Trying to understand the behaviour of an OSPF routing entity which has 
multiple numbered P2P links, each of which has the same IP address. The 
address is the same as the circuitless IP (i.e. /32 mask) that is assigned 
to the box itself.  I can't comment on why it was implemented this way, as 
it's 3rd-party.  It needs to interop with my box across the P2P links 
though, and mine uses numbered P2P links that have unique addresses.

Intuitively, using the same address for multiple interfaces doesn't seem 
right.  However, after reading through the archives here and other 
information on-line, I haven't found anything specific regarding the 
addressing of numbered links.  The only downside I can think of will be 
that it won't be possible to reach (e.g. ping) a specific interface on the 
box.

Any help would be appreciated!  Apologies if this has been discussed before 
and I missed it.



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From: Dave Katz <dkatz@JUNIPER.NET>
Subject: Re: 1s dead-interval + sub-second hellos
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On Oct 17, 2005, at 8:13 AM, Paul Jakma wrote:

> On Fri, 14 Oct 2005, Dave Katz wrote:
>
>
>> If the dead timer is one sec, then it takes one second from the  
>> last hello received to fail a neighbor.  The actual detection time  
>> for a failure will be between 1 and 1-i, where i is the longest  
>> interpacket gap.
>>
>
> Surely it'd always be at least 1?

If we're measuring the time from a failure until the time the dead  
timer expires, the time is always less than 1 (neglecting latency.)   
It's one second since the last time we received a hello that the  
neighbor emitted, so any failure must have come later than that (and  
thus the interval to declaring neighbor failure is less than that.)

>
>
>> false negative increase faster than linearly as it is.  What you  
>> *really* don't want is a bunch of flapping adjacencies.
>>
>
> Yep, but that's operational more than anything else, I guess.

Um, yes, but as far as I know we're building operational networks and  
not a theoretical testbed.  There is ample historical evidence that  
many OSPF implementations cannot deal with high levels of flappage  
(including the dominant implementation, unless it has undergone very  
serious rework in the recent past.)  You would be right in saying  
that a properly implemented system should shrug off flapping as a  
mere annoyance, but most network operators are at the mercy of  
multiple vendors of various skill levels, and their networks will  
suffer.  The nature of OSPF is that flaps are propagated throughout  
the network and *every* implementation has to be able to cope.

>
>>
>> Third, as you start speeding things up, you need to be able to  
>> control the rate on a per-neighbor basis.  Otherwise, one slower  
>> guy can totally hose things, so either everybody has to go slow  
>> (suboptimal) or everybody flaps with the guy (really suboptimal.)
>>
>
> This would be because of a monolithic OSPF protocol implementation,  
> unable to service the Hello sub-protocol because it's busy doing  
> something else?

Doesn't matter why.  Maybe the neighbor is an underpowered box that  
has I/O bandwidth limitations.  Not all routers are created equal,  
and there is always a point where the combination of neighbor count  
and packet speed will exceed the capabilities of some boxes while  
being within the realm of reason with others, even with perfect  
software.

>
> Presuming the machine is either fast enough to keep up (even with a  
> monolithic implementation) or seperates the running of Hello from  
> the rest of OSPF (which some implementations do I believe), then  
> things should be ok.

I happen to know one of those separated impelementations quite well,  
but I guarantee that if you push it hard enough it will fall over.   
Once the volume of incoming hellos exceeds the bandwidth (including  
processing power) of the path, you're SOL.

>
> In such a case, regular quick failures would still induce protocol  
> "fibrilliation" (excellent term ;) ) wouldn't they, regardless of  
> whether it's BFD or fast Hello or a slow monolithic implementation  
> which indicates failure / causes flaps? I.E. the "fibrillation"  
> problem probably should be examined, even with BFD (if it's even  
> possible to solve it in the protocol)..

Yes, and this is the one key ingredient of BFD--the timers for a  
session can be dialled back, in both directions, by unilateral action  
of one end of the session, without dropping the session.  A system  
has full control over its load (both RX and TX) and thus can  
autonomously protect itself by setting the load to any arbitrary  
level (trading off detection time, of course, but I don't think  
you'll find any operator that would rather have stability.)

>
>
>> Fourth, OSPF hellos serve two purposes (liveness and state  
>> management.)  Once the neighbor comes up, the state information is  
>> redundant.  It seems wasteful to send all this redundant  
>> information at a faster and faster rate.
>>
>
> Hmm, there's maybe 36 bytes of redundant information, not much.  
> Plus, OSPF Hello does multicast, a BFD "full mesh" between a couple  
> of machines on a multi-access network would have far more overhead ;).

I'm not concerned about bytes so much as CPU, but yeah, it's a mostly  
specious argument if you do things properly in the OSPF receive  
routine (unless you've turned on crypto authentication, in which case  
you're really hosed.)

 From the point of view of a single system, the receive load for  
multicast versus a full mesh is identical (it's the transmit load  
that goes from O(1) to O(N).)  Overall load (TX+RX) as viewed by a  
single system is doubled in a full mesh.

>
> Ie, Fast-Hello is still quite interesting for multi-access  
> networks, for efficiency, isn't it? How does OSPF Hello compare to  
> BFD here?

Network bandwidth efficiency is uninteresting when even the cheapest  
consumer gear runs at 100 Mbps.  The Hello packet load goes from O(N)  
to O(N^2) as viewed on the subnet, but the load is still an  
unmeasurable percentage of the capacity of the link on any real  
network (if you had enough routers on a single subnet to make this  
number meaningful, you'd have other problems.)  Plus, nobody uses  
truly shared media any more--even the consumer gear keeps traffic off  
of links where it needn't go.  Plus, since it's all unicast, the  
total load as perceived by any machine only doubles.  In exchange for  
doubling the load you gain the ability to control independently the  
detection time on a pairwise basis.

OSPF is full of complexity in the name of efficiency, which is one of  
the reasons it's difficult to implement.  This stuff might have made  
sense back in the days of 9600bps links, but it just gets in the way  
these days.  EIGRP is even worse.  ISIS is the only protocol I know  
that uses multicast in a useful way (flooding creates a load  
independent of neighbor count.)  But that's a separate rant.

>
>
>> My position for awhile now is that the network as a whole needs to  
>> be able to pull its own fat out of the fire if things start to  
>> collapse, and OSPF is just too rigid to allow that.
>>
>
> Hmm, interesting thought. What could be done though?

BFD.  That's one of the reasons we did it.  Otherwise we'd have to  
overhaul every protocol that has a detection timer in an incompatible  
way.

>
> I suspect this might be more a combination of implementation +  
> operational issues though, than a problem with OSPF.

OSPF has two fundamental problems.  First, architecturally it is  
incapable of detection times of less than two seconds unless you  
start making hacks (and is incapable of detection times of less than  
one second unless you start making incredibly egregious hacks.)   
Secondly, you cannot change the dead time and hello interval without  
dropping the adjacency.  That makes adaptation a non-starter.


I'm adamant about this stuff because I've watched networks collapse  
for years.  The simple fact is that *every* major network collapse  
that I know about in the 20 years I've been in this racket has been  
ultimately due to fibrillation.  It was true for AOL Down for 19  
Hours (1995), and the MCI frame relay network that was down for ten  
days in the late 90s (taking out the Chicago Board of Trade), and the  
ATT SS7 phone network collapse.  (OK, it wasn't true of the NSFnet in  
1990 when the 55th router was added, but that's another story.)  As  
networks get even bigger, and even faster, and the demand for shorter  
detection times grows, it is increasingly imperative that networks be  
self-repairing.  Manually reconfiguring during a network collapse is  
not practical, particularly when (as in OSPF) it creates even more  
outages.  When BFD was designed, adaptivity was the single biggest  
requirement (IMHO).

--Dave



From owner-ospf@PEACH.EASE.LSOFT.COM Thu Oct 20 12:53:19 2005
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Hi There,

Note that my email address has changed : dube.rohit@gmail.com

Best Regards,
--rohit.

On 10/7/05, Acee Lindem <acee@cisco.com> wrote:
>
> If you have drafts you'd like to present at the next OSPF WG meeting in
> Vancouver,
> please unicast Rohit and myself.
>
> Thanks,
> Acee
>

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Hi There,<br>
<br>
Note that my email address has changed : <a href=3D"mailto:dube.rohit@gmail=
.com">dube.rohit@gmail.com</a><br>
<br>
Best Regards,<br>
--rohit.<br><br><div><span class=3D"gmail_quote">On 10/7/05, <b class=3D"gm=
ail_sendername">Acee Lindem</b> &lt;<a href=3D"mailto:acee@cisco.com">acee@=
cisco.com</a>&gt; wrote:</span><blockquote class=3D"gmail_quote" style=3D"b=
order-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; paddin=
g-left: 1ex;">
If you have drafts you'd like to present at the next OSPF WG meeting in<br>=
Vancouver,<br>please unicast Rohit and myself.<br><br>Thanks,<br>Acee<br></=
blockquote></div><br>

------=_Part_5534_2390597.1129826596037--



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Group,

	I thought this thread had died after I got pulled
	to do a few things.. However, it seems like it is
	still alive. Also, sorry, I tend to be verbose..

	My long comments are inline and mostly it is not
	re-inforcing the previous comments.

	Mitchell Erblich
	---------------------

Dave Katz wrote:
> 
> On Oct 17, 2005, at 8:13 AM, Paul Jakma wrote:
> 
> > On Fri, 14 Oct 2005, Dave Katz wrote:
> >
> >
> >> If the dead timer is one sec, then it takes one second from the
> >> last hello received to fail a neighbor.  The actual detection time
> >> for a failure will be between 1 and 1-i, where i is the longest
> >> interpacket gap.
> >>
> >
> > Surely it'd always be at least 1?
> 
> If we're measuring the time from a failure until the time the dead
> timer expires, the time is always less than 1 (neglecting latency.)
> It's one second since the last time we received a hello that the
> neighbor emitted, so any failure must have come later than that (and
> thus the interval to declaring neighbor failure is less than that.)
> 
> >
> >
> >> false negative increase faster than linearly as it is.  What you
> >> *really* don't want is a bunch of flapping adjacencies.
> >>
> >
> > Yep, but that's operational more than anything else, I guess.
> 
> Um, yes, but as far as I know we're building operational networks and
> not a theoretical testbed.  There is ample historical evidence that
> many OSPF implementations cannot deal with high levels of flappage
> (including the dominant implementation, unless it has undergone very
> serious rework in the recent past.)  You would be right in saying
> that a properly implemented system should shrug off flapping as a
> mere annoyance, but most network operators are at the mercy of
> multiple vendors of various skill levels, and their networks will
> suffer.  The nature of OSPF is that flaps are propagated throughout
> the network and *every* implementation has to be able to cope.
> 

	Implimentations do vary. If a router keeps history of its
	nbrs MTBF (mean time between failure) of missed one or more
	hellos. Assuming hellos are used to determine aliveness. IT
	"CAN THEN" determine
		* is it a missed / lost recv'd hello,
		* have we recv'd a OSPF control or data pkt
		   from this "adj nbr",
		* do we have alternate routes,
		* do we have immediate data/control pkts to send to 
		  this "adj nbr",
		* do we have any other communication with this
		  router,
		* do we need to recalc any algorithms,
		* is this a random or a freq drop of pkts,
		* IFF we bring down the adj, should we delay our
		  full adj or whatever status with that nbr,

		* SHOULD we send a OSPF control pkt that SHOULD
		  be acked and start a delay timer as long as we
		  are not losing/delaying any real data.

		**** etc...

	IF this router only adds a few elements to out LSDB and
	the two routers are only out of sync, then the effort to
	resume COULD be minimal.

	Thus, adj flapping should be a dead issue with current
	implimentations..
> >
> >>
> >> Third, as you start speeding things up, you need to be able to
> >> control the rate on a per-neighbor basis.  Otherwise, one slower
> >> guy can totally hose things, so either everybody has to go slow
> >> (suboptimal) or everybody flaps with the guy (really suboptimal.)
> >>
> >
> > This would be because of a monolithic OSPF protocol implementation,
> > unable to service the Hello sub-protocol because it's busy doing
> > something else?
> 
> Doesn't matter why.  Maybe the neighbor is an underpowered box that
> has I/O bandwidth limitations.  Not all routers are created equal,
> and there is always a point where the combination of neighbor count
> and packet speed will exceed the capabilities of some boxes while
> being within the realm of reason with others, even with perfect
> software.
> 

	Oh, however, if you prioritize control pkts with a algorithm
	so you send out hellos or such in a "just in time method" AND the
	OVERLOAD condition is short lived. Then the non peaks should
	be able to decrease the queue lengths that were built up at
	overload time. If the diff between overload and min loading is
	great enough or the times between two successive OVERLOAD
	conditions is long enough the queue lengths should return to
	normal length with normal pkt processing latencies..
> >
> > Presuming the machine is either fast enough to keep up (even with a
> > monolithic implementation) or seperates the running of Hello from
> > the rest of OSPF (which some implementations do I believe), then
> > things should be ok.
> 
> I happen to know one of those separated impelementations quite well,
> but I guarantee that if you push it hard enough it will fall over.
> Once the volume of incoming hellos exceeds the bandwidth (including
> processing power) of the path, you're SOL.

	However, so given my above statement. You either get very
	large periodic queues, you impliment RED or such, and the
	pkts are rexmit'ed that were either delayed proc or
	dropped via RED.

	Its not like a router SHOULD fall over a play dead because
	it got overloaded. Overload should be a nice simple condition
	that can and SHOULD be dealt with in deterministic means.

	AND as we increase the bandwidth or with normal 10Mb/sec or
	faster, I can not see how sub sec hellos SHOULD effect
	adjs in a properly designed router software.

	If we push it to the extreme with say 1 ms hello interval,
	a separate input priority queue, identify that 10 of 10 pkts
	ARE just repeating previous hellos. We then COULD create a
	special hello update pkt that is just larger than runt
	size and only deal with JUST a pkt/per/sec processing overhead
	and remove the extraneous repeative nbr info.

	This would fit well with Kb wireless type links.

	NO SOL...
> 
> >
> > In such a case, regular quick failures would still induce protocol
> > "fibrilliation" (excellent term ;) ) wouldn't they, regardless of
> > whether it's BFD or fast Hello or a slow monolithic implementation
> > which indicates failure / causes flaps? I.E. the "fibrillation"
> > problem probably should be examined, even with BFD (if it's even
> > possible to solve it in the protocol)..
> 
> Yes, and this is the one key ingredient of BFD--the timers for a
> session can be dialled back, in both directions, by unilateral action
> of one end of the session, without dropping the session.  A system
> has full control over its load (both RX and TX) and thus can
> autonomously protect itself by setting the load to any arbitrary
> level (trading off detection time, of course, but I don't think
> you'll find any operator that would rather have stability.)
> 

	I just have not had enough experience with BFD and
	admins trying to config DYNAMIC loads in a manual
	way.

	I don't see how a router in a non MPLS configuration
	can "control" its load. Its max load is based on the
	number of live interfaces, the summation of the
	bandwidth of those interfaces, what percentage of
	pkts coming in one interface is directed to one or
	more interfaces, the size of eack pkt, the interpkt gap,
	the memory allocated for the rcv /xmit queues, the
	latencies in handling the pkt, AND the percentage of
	pkts transversing the router (intermediate system).
	
> >
> >
> >> Fourth, OSPF hellos serve two purposes (liveness and state
> >> management.)  Once the neighbor comes up, the state information is
> >> redundant.  It seems wasteful to send all this redundant
> >> information at a faster and faster rate.
> >>
> >
> > Hmm, there's maybe 36 bytes of redundant information, not much.
> > Plus, OSPF Hello does multicast, a BFD "full mesh" between a couple
> > of machines on a multi-access network would have far more overhead ;).
> 
> I'm not concerned about bytes so much as CPU, but yeah, it's a mostly
> specious argument if you do things properly in the OSPF receive
> routine (unless you've turned on crypto authentication, in which case
> you're really hosed.)
> 
>  From the point of view of a single system, the receive load for
> multicast versus a full mesh is identical (it's the transmit load
> that goes from O(1) to O(N).)  Overall load (TX+RX) as viewed by a
> single system is doubled in a full mesh.
> 
> >
> > Ie, Fast-Hello is still quite interesting for multi-access
> > networks, for efficiency, isn't it? How does OSPF Hello compare to
> > BFD here?
> 
> Network bandwidth efficiency is uninteresting when even the cheapest
> consumer gear runs at 100 Mbps.  The Hello packet load goes from O(N)
> to O(N^2) as viewed on the subnet, but the load is still an
> unmeasurable percentage of the capacity of the link on any real
> network (if you had enough routers on a single subnet to make this
> number meaningful, you'd have other problems.)  Plus, nobody uses
> truly shared media any more--even the consumer gear keeps traffic off
> of links where it needn't go.  Plus, since it's all unicast, the
> total load as perceived by any machine only doubles.  In exchange for
> doubling the load you gain the ability to control independently the
> detection time on a pairwise basis.
> 
> OSPF is full of complexity in the name of efficiency, which is one of
> the reasons it's difficult to implement.  This stuff might have made
> sense back in the days of 9600bps links, but it just gets in the way
> these days.  EIGRP is even worse.  ISIS is the only protocol I know
> that uses multicast in a useful way (flooding creates a load
> independent of neighbor count.)  But that's a separate rant.
> 
> >
> >
> >> My position for awhile now is that the network as a whole needs to
> >> be able to pull its own fat out of the fire if things start to
> >> collapse, and OSPF is just too rigid to allow that.
> >>
> >
> > Hmm, interesting thought. What could be done though?
> 
> BFD.  That's one of the reasons we did it.  Otherwise we'd have to
> overhaul every protocol that has a detection timer in an incompatible
> way.
> 
> >
> > I suspect this might be more a combination of implementation +
> > operational issues though, than a problem with OSPF.
> 
> OSPF has two fundamental problems.  First, architecturally it is
> incapable of detection times of less than two seconds unless you
> start making hacks (and is incapable of detection times of less than
> one second unless you start making incredibly egregious hacks.)
> Secondly, you cannot change the dead time and hello interval without
> dropping the adjacency.  That makes adaptation a non-starter.
> 

	Wow. Can I say that I COMPLETELY disagree.

	In many environments, two routers can speak to each other
	either across more than 1 interface or where 1 interface
	carries multiple VPN sessions, each doubling of the 
	communciation channel "implictly" halves the detection
	time between the two routers.

	Ex: If we approximate the avg of the hello intervals
	with say 2 channels each having a independently interval
	of say 2 secs, the avg hello seen by each should be about
	1 sec. A very common item was/is to use different auths
	per channel but if two routers had in common two different
	auths, then the hellos per auth would have the same effect
	as decreasing the hello interval.
	
	In addition, I don't know what would prevent a router
	from more freq sending hellos. Can anyone really say
	that if a OSPF router saw a hello every 1 sec when
	configured for rec hellos from a nbr every 2 secs, that
	the extra hello would be dropped and not reset the
	aliveness timer.

	And again sorry..

	What would be wrong with being able to change the
	timers before the adj was dropped. Changing the
	intervals only changes the field maching criteria
	which should drop the pkt, not the adj. If both
	routers could be changed approx within the dead time,
	the adj should be reinforced by the new values.

	One can simply login to both routers simultaneiously
	and type the CLI commands on both routers in separate
	windows and then hit return for both.


> I'm adamant about this stuff because I've watched networks collapse
> for years.  The simple fact is that *every* major network collapse
> that I know about in the 20 years I've been in this racket has been
> ultimately due to fibrillation.  It was true for AOL Down for 19
> Hours (1995), and the MCI frame relay network that was down for ten
> days in the late 90s (taking out the Chicago Board of Trade), and the
> ATT SS7 phone network collapse.  (OK, it wasn't true of the NSFnet in
> 1990 when the 55th router was added, but that's another story.)  As
> networks get even bigger, and even faster, and the demand for shorter
> detection times grows, it is increasingly imperative that networks be
> self-repairing.  Manually reconfiguring during a network collapse is
> not practical, particularly when (as in OSPF) it creates even more
> outages.  When BFD was designed, adaptivity was the single biggest
> requirement (IMHO).
> 
> --Dave



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From: Dave Katz <dkatz@JUNIPER.NET>
Subject: Re: 1s dead-interval + sub-second hellos
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On Oct 20, 2005, at 1:34 PM, Erblichs wrote:
>
>     Implimentations do vary. If a router keeps history of its
>     nbrs MTBF (mean time between failure) of missed one or more
>     hellos. Assuming hellos are used to determine aliveness. IT
>     "CAN THEN" determine
>         * is it a missed / lost recv'd hello,
>         * have we recv'd a OSPF control or data pkt
>            from this "adj nbr",
>         * do we have alternate routes,
>         * do we have immediate data/control pkts to send to
>           this "adj nbr",
>         * do we have any other communication with this
>           router,
>         * do we need to recalc any algorithms,
>         * is this a random or a freq drop of pkts,
>         * IFF we bring down the adj, should we delay our
>           full adj or whatever status with that nbr,
>
>         * SHOULD we send a OSPF control pkt that SHOULD
>           be acked and start a delay timer as long as we
>           are not losing/delaying any real data.
>
>         **** etc...
>
>     IF this router only adds a few elements to out LSDB and
>     the two routers are only out of sync, then the effort to
>     resume COULD be minimal.
>
>     Thus, adj flapping should be a dead issue with current
>     implimentations..

It is certainly possible to improve the behavior of systems in the  
face of instability, and even to try to protect the lesser  
implementations (though it is arguably not in a competitor's best  
interest to do so.)  The fact remains that the reason people want to  
go to faster detection times is to detect failures (and reroute) more  
quickly.  This requires that the full rerouting mechanisms of OSPF  
are brought to bear (no dillydallying trying to figure out if things  
are "really" dead) and it requires that the detection mechanism have  
a very small probability of detecting false failures.

The validity of statistical methods in an application like this  
(particularly when jitter is being applied) is beyond my capabilities  
in that area, but I don't think it would be easy to do it well.

>>
>> Doesn't matter why.  Maybe the neighbor is an underpowered box that
>> has I/O bandwidth limitations.  Not all routers are created equal,
>> and there is always a point where the combination of neighbor count
>> and packet speed will exceed the capabilities of some boxes while
>> being within the realm of reason with others, even with perfect
>> software.
>>
>>
>
>     Oh, however, if you prioritize control pkts with a algorithm
>     so you send out hellos or such in a "just in time method" AND the
>     OVERLOAD condition is short lived. Then the non peaks should
>     be able to decrease the queue lengths that were built up at
>     overload time. If the diff between overload and min loading is
>     great enough or the times between two successive OVERLOAD
>     conditions is long enough the queue lengths should return to
>     normal length with normal pkt processing latencies..

If overloads are short-lived, life is good (or at least better.)  But  
my experience is that overload creeps up (as more and more stuff gets  
deployed) or else comes on like a freight train (misconfiguration)  
and that's when you get metastable collapse states.  If there is  
simply not enough capacity to do the processing, no magic will get  
you out of it.  The only choice is to reduce the load.

>> I happen to know one of those separated impelementations quite well,
>> but I guarantee that if you push it hard enough it will fall over.
>> Once the volume of incoming hellos exceeds the bandwidth (including
>> processing power) of the path, you're SOL.
>>
>
>     However, so given my above statement. You either get very
>     large periodic queues, you impliment RED or such, and the
>     pkts are rexmit'ed that were either delayed proc or
>     dropped via RED.

We're talking about accurate liveness maintenance here, in which  
neither RED nor retransmission has any place.

>
>     Its not like a router SHOULD fall over a play dead because
>     it got overloaded. Overload should be a nice simple condition
>     that can and SHOULD be dealt with in deterministic means.

No argument here.

>
>     AND as we increase the bandwidth or with normal 10Mb/sec or
>     faster, I can not see how sub sec hellos SHOULD effect
>     adjs in a properly designed router software.

If you turn it up high enough, on enough neighbors, it WILL fail,  
either by sheer load, or by the fact that the aggregate jitter  
becomes a larger and larger component as the timescale is reduced,  
eventually overwhelming the detection time.  There is pressure to  
achieve traditional routing failover at MPLS/APS-like rates;  we're  
not talking about 500 msec detections here.

>
>     If we push it to the extreme with say 1 ms hello interval,
>     a separate input priority queue, identify that 10 of 10 pkts
>     ARE just repeating previous hellos. We then COULD create a
>     special hello update pkt that is just larger than runt
>     size and only deal with JUST a pkt/per/sec processing overhead
>     and remove the extraneous repeative nbr info.

The receive side is easier, since you can play games like this.  When  
the transmit side can't get 'em out fast enough, there's no saving  
you however.

>>
>> Yes, and this is the one key ingredient of BFD--the timers for a
>> session can be dialled back, in both directions, by unilateral action
>> of one end of the session, without dropping the session.  A system
>> has full control over its load (both RX and TX) and thus can
>> autonomously protect itself by setting the load to any arbitrary
>> level (trading off detection time, of course, but I don't think
>> you'll find any operator that would rather have stability.)
>>
>>
>
>     I just have not had enough experience with BFD and
>     admins trying to config DYNAMIC loads in a manual
>     way.
>
>     I don't see how a router in a non MPLS configuration
>     can "control" its load. Its max load is based on the
>     number of live interfaces, the summation of the
>     bandwidth of those interfaces, what percentage of
>     pkts coming in one interface is directed to one or
>     more interfaces, the size of eack pkt, the interpkt gap,
>     the memory allocated for the rcv /xmit queues, the
>     latencies in handling the pkt, AND the percentage of
>     pkts transversing the router (intermediate system).

I'm referring to the load created by BFD, and the sensitivity of the  
system to overall system congestion (separate queues and hardware  
switching tend to make the data traffic immaterial.)  The point is  
that if you are on the verge of a control protocol collapse, the  
ability to trade off detection time for stability is an important one  
(and the only way out of the situation.)

>>
>> OSPF has two fundamental problems.  First, architecturally it is
>> incapable of detection times of less than two seconds unless you
>> start making hacks (and is incapable of detection times of less than
>> one second unless you start making incredibly egregious hacks.)
>> Secondly, you cannot change the dead time and hello interval without
>> dropping the adjacency.  That makes adaptation a non-starter.
>>
>>
>
>     Wow. Can I say that I COMPLETELY disagree.
>
>     In many environments, two routers can speak to each other
>     either across more than 1 interface or where 1 interface
>     carries multiple VPN sessions, each doubling of the
>     communciation channel "implictly" halves the detection
>     time between the two routers.
>
>     Ex: If we approximate the avg of the hello intervals
>     with say 2 channels each having a independently interval
>     of say 2 secs, the avg hello seen by each should be about
>     1 sec. A very common item was/is to use different auths
>     per channel but if two routers had in common two different
>     auths, then the hellos per auth would have the same effect
>     as decreasing the hello interval.

I guess I'd put this somewhere between "hack" and "egregious hack."   
To attempt to achieve, say, 50 msec detection times while staying  
within the current OSPF spec, I would have to have a one second  
interval with a two second dead time across 40 separate channels.   
Further, to enforce my detection time requirement, the neighbor must  
space those packets in such a way as to guarantee that under normal  
circumstances that there is never more than 50 msec between two of  
them (25 is more realistic.)  All of this would require mechanisms  
outside the protocol to achieve, as both sides need to know that this  
particular game is being played and then play it appropriately.  Yes,  
it can be made to work, but it's ugly.

>
>     In addition, I don't know what would prevent a router
>     from more freq sending hellos. Can anyone really say
>     that if a OSPF router saw a hello every 1 sec when
>     configured for rec hellos from a nbr every 2 secs, that
>     the extra hello would be dropped and not reset the
>     aliveness timer.

You can always send them more often than you said in your hello;   
this always happens to some extent with jitter anyhow.  But the point  
is knowing when to declare the neighbor down.

>
>     And again sorry..
>
>     What would be wrong with being able to change the
>     timers before the adj was dropped. Changing the
>     intervals only changes the field maching criteria
>     which should drop the pkt, not the adj. If both
>     routers could be changed approx within the dead time,
>     the adj should be reinforced by the new values.
>
>     One can simply login to both routers simultaneiously
>     and type the CLI commands on both routers in separate
>     windows and then hit return for both.

You're kidding, right?  Even if this made any sense at all, I don't  
think I could move my mouse between windows and hit a second CR  
within 50 msec, even if the CLI processing was instantaneous and the  
latency to each of the routers was identical, neither of which is  
true.  In the situation where my network was melting (assuming I  
could log in at all because the network was melting) I would want to  
do this on all of my links.

You're missing my point entirely.  I see it as a fundamental  
requirement that the network be able to save itself quickly and  
efficiently in the face of catastrophic collapse, and the probability  
of catastrophic collapse grows rapidly as the detection time  
requirements are tightened.  This cannot be done manually, and it  
cannot be done bilaterally (unless you don't mind flapping every  
adjacency first.)  To do it automatically within the confines of OSPF  
would require some very interesting (and possibly intractably  
unstable) heuristics to try to track what the other guy is doing with  
his announced timer values.



My point is that, yes, with enough complexity and heuristics and spec- 
bending it *might* be possible to make the existing OSPF spec handle  
arbitrarily small time values.  It would also require mechanisms  
negotiated outside the protocol to achieve, which has  
interoperability implications.

This is an interesting intellectual exercise, but it is not clear  
that there is any benefit to doing so when there is a mechanism that  
has been defined (and for which multiple interoperable  
implementations exist) that is clean, functional, nicely decoupled,  
requires no changes to the protocol spec, operates identically over  
six orders of magnitude of time intervals, has broader system-wide  
benefits, and addresses the problem at hand specifically and in a  
straightforward way.

Perhaps you're an optimist about networks, where all systems operate  
as they "should" and all developers are as talented as you and I.   
I'm a pessimist/realist, and all I care about is that the network is  
stable and functioning, and all experience points to the fact that  
most software is mediocre and fails miserably when it operates too  
close to the edge of the cliff.  I'd hazard a guess that the  
operators of networks on this list don't care about "should" very  
much, except that their network "should" stay up and not suffer  
catastrophic failure.

--Dave



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From: vijay gill <vgill@VIJAYGILL.COM>
Subject: Re: 1s dead-interval + sub-second hellos
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Erblichs wrote:
> 	And again sorry..
> 
> 	What would be wrong with being able to change the
> 	timers before the adj was dropped. Changing the
> 	intervals only changes the field maching criteria
> 	which should drop the pkt, not the adj. If both
> 	routers could be changed approx within the dead time,
> 	the adj should be reinforced by the new values.
> 
> 	One can simply login to both routers simultaneiously
> 	and type the CLI commands on both routers in separate
> 	windows and then hit return for both.
> 


If any vendor came to me and said this, that vendor would be shown the 
door. Never, ever would this be deployed at any network I have a say in. 
EVER.

/vijay



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vijay gill,

	Are you saying that admins SHOULD BE prevented from
	modifying the timer values once a adj has been
	established? Do you consider this some type
	of DOS attack and prevent this without taking
	down the adj?

	The assumption is that the admin has a valid
	reason for doing so and that he has the proper
	creds for the login.

	All I am saying is that if the dead router interval
	is long enough then their is no guaranteed loss of
	adj.

	If you put checks into when CLI commands can be
	executed and changed even by authorized personal,
	this engineer would be interested.

	Don't we assume that the admin knows what he is
	doing? We don't always agree with what he wants,
	but I tend to give him enough "leeway" and hope..

	Mitchell Erblich
	----------------------------
	

	
vijay gill wrote:
> 
> Erblichs wrote:
> >       And again sorry..
> >
> >       What would be wrong with being able to change the
> >       timers before the adj was dropped. Changing the
> >       intervals only changes the field maching criteria
> >       which should drop the pkt, not the adj. If both
> >       routers could be changed approx within the dead time,
> >       the adj should be reinforced by the new values.
> >
> >       One can simply login to both routers simultaneiously
> >       and type the CLI commands on both routers in separate
> >       windows and then hit return for both.
> >
> 
> If any vendor came to me and said this, that vendor would be shown the
> door. Never, ever would this be deployed at any network I have a say in.
> EVER.
> 
> /vijay



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From: Paul Jakma <paul@CLUBI.IE>
Subject: Re: 1s dead-interval + sub-second hellos
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On Thu, 20 Oct 2005, Dave Katz wrote:

> I guess I'd put this somewhere between "hack" and "egregious hack." 
> To attempt to achieve, say, 50 msec detection times while staying 
> within the current OSPF spec, I would have to have a one second 
> interval with a two second dead time across 40 separate channels. 
> Further, to enforce my detection time requirement, the neighbor 
> must space those packets in such a way as to guarantee that under 
> normal circumstances that there is never more than 50 msec between 
> two of them (25 is more realistic.)  All of this would require 
> mechanisms outside the protocol to achieve, as both sides need to 
> know that this particular game is being played and then play it 
> appropriately.  Yes, it can be made to work, but it's ugly.

It could be done in protocol, as we still have 0s dead-time to hang a 
hat on. 0s dead-interval -> "adaptive hello and dead interval" (say). 
With such a dead-interval:

- advertise number of hellos/s as your hello-interval
- on receiving hello:
 	- record the millisec hello/s value for that neighbour
 	- (re)?set neigbour specific dead-timer to
 		hello-interval * (X + Y)

   where X is an OSPF constant (eg 2, 3 or 4), and Y is at the
   discretion of the implemention, intended to be adapted according to
   perceived load.

That gets things down to 3ms hello-interval and 6ms or 9ms dead-time 
within confines of current OSPF Hello packet format (which I suspect 
is too "real-time" for most implementations to be able to reliably 
detect or meet). It also allows the hello-interval to be modified 
unilaterally during operation.

But I suspect that would be reinventing BFD poorly..

> My point is that, yes, with enough complexity and heuristics and 
> spec-bending it *might* be possible to make the existing OSPF spec 
> handle arbitrarily small time values.  It would also require 
> mechanisms negotiated outside the protocol to achieve, which has 
> interoperability implications.

Wouldn't be that complex, see above ;).

regards,
-- 
Paul Jakma	paul@clubi.ie	paul@jakma.org	Key ID: 64A2FF6A
Fortune:
"Wheee! ...ow, I bit my tongue!"

 	--Ralph Wiggum
 	  Bart's Inner Child (Episode 1F05)



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--NextPart

A New Internet-Draft is available from the on-line Internet-Drafts directories.
This draft is a work item of the Open Shortest Path First IGP Working Group of the IETF.

	Title		: Traffic Engineering Extensions to OSPF version 3
	Author(s)	: K. Ishiguro, et al.
	Filename	: draft-ietf-ospf-ospfv3-traffic-06.txt
	Pages		: 16
	Date		: 2005-10-21
	
This document describes extensions to OSPFv3 to support intra-area
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L0RJVj48L0JPRFk+PC9IVE1MPg0K

--Boundary_(ID_+RQudD2t35BDqXpw+jTdXQ)--



From owner-ospf@PEACH.EASE.LSOFT.COM Wed Oct 26 10:08:24 2005
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From: Acee Lindem <acee@CISCO.COM>
Subject: Re: accelerating convergence when ospf starting
To: OSPF@PEACH.EASE.LSOFT.COM
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Hi Kou,

kouzengjie wrote:

>All,
>    OSPF convergence contains neighbor discovery and link state database=
 synchronization.
>Neighbor discovery is achieved by hello protocol. Default hello interval=
 is 10s.
>Hello packets sent by neighbors is not work on each other.So,covergence =
time is longer.
>If adopting following proposition,then covergence time  is decreased ver=
y much on broadcast networks.
>
>    1.Neighbors immediately send hello packet to peer when they receive =
hello packet from the peer that first sent the hello packet.
> =20
>
This can be done. The previous implementation I worked on unicast a
hello back to
a new neighbor..



>    2.Based 1,routers( marked X) that sent the hello packet will repidly=
 receive their neighbors hello packet carrying their peers(X) information.
>    3.After 2,DR will start to be elected=A3=ACbuilding the relation of =
adjacency and completing link state database synchronization.
> =20
>
This will not work in all situations - what if both neighbors are just
coming up and neither has
received a hello from the current DR/ BDR? You need to wait for the
BackupSeen or
WaitTimer event. A better optimization (at the expense of a greater risk
that DR churn
will result) would be to allow the wait-timer interval to be
configurable to a value
(hello-interval <=3D wait-interval <=3D dead-interval).

Thanks,
Acee


>    4.After database synchronization,the hello packet will be sent every=
 provious interval each other.
>
>Other disposals about OSPF is the same to RFC 2328.
>
>How about do you think?
>
>best regards,
>Kou
>



From owner-ospf@PEACH.EASE.LSOFT.COM Wed Oct 26 14:32:08 2005
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From: Erblichs <erblichs@EARTHLINK.NET>
Subject: Re: accelerating convergence when ospf starting
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Group,

	A faster convergence time may be had, if at least secondary
	routes are calculated, so when a adj is percieved to go
	down, a secondary can quickly be used.=20

	This is only assuming
	that the SPF or equiv type calc generates a decent latency
	AND that their are a group of these types of routers wihin
	a localized area, so all make the same quicker convergence.

	Of course, if the passthru data is sporadic in nature and
	their is a lull in the data while the quicker convergence
	is done, no benefits would be seen.

	Mitchell Erblich
	------------------

=09

=09

Acee Lindem wrote:
>=20
> Hi Kou,
>=20
> kouzengjie wrote:
>=20
> >All,
> >    OSPF convergence contains neighbor discovery and link state databa=
se synchronization.
> >Neighbor discovery is achieved by hello protocol. Default hello interv=
al is 10s.
> >Hello packets sent by neighbors is not work on each other.So,covergenc=
e time is longer.
> >If adopting following proposition,then covergence time  is decreased v=
ery much on broadcast networks.
> >
> >    1.Neighbors immediately send hello packet to peer when they receiv=
e hello packet from the peer that first sent the hello packet.
> >
> >
> This can be done. The previous implementation I worked on unicast a
> hello back to
> a new neighbor..
>=20
> >    2.Based 1,routers( marked X) that sent the hello packet will repid=
ly receive their neighbors hello packet carrying their peers(X) informati=
on.
> >    3.After 2,DR will start to be elected=A3=ACbuilding the relation o=
f adjacency and completing link state database synchronization.
> >
> >
> This will not work in all situations - what if both neighbors are just
> coming up and neither has
> received a hello from the current DR/ BDR? You need to wait for the
> BackupSeen or
> WaitTimer event. A better optimization (at the expense of a greater ris=
k
> that DR churn
> will result) would be to allow the wait-timer interval to be
> configurable to a value
> (hello-interval <=3D wait-interval <=3D dead-interval).
>=20
> Thanks,
> Acee
>=20
> >    4.After database synchronization,the hello packet will be sent eve=
ry provious interval each other.
> >
> >Other disposals about OSPF is the same to RFC 2328.
> >
> >How about do you think?
> >
> >best regards,
> >Kou
> >



From owner-ospf@PEACH.EASE.LSOFT.COM Wed Oct 26 15:33:11 2005
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From: Greg Mirsky <greg_mirsky@ACCTON.COM>
Subject: Re: accelerating convergence when ospf starting
To: OSPF@PEACH.EASE.LSOFT.COM
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"A faster convergence time may be had, if at least secondary routes are=

calculated, so when a adj is percieved to go down, a secondary can quic=
kly
be used."
The benefit of calculating secondary routes is imaginary because some o=
f
them will be affected by the loss of adjacency that caused the converge=
nce
in the first place. To make it work you'll need to prepare secondary ro=
utes
for all possible convergence scenarios. I think that it is obviously do=
es
not scale.

     Regards,
          Greg



                                                                       =
                                               =20
                    Erblichs                                           =
                                               =20
                    <erblichs@EARTHLI       To:     OSPF@PEACH.EASE.LSO=
FT.COM                                         =20
                    NK.NET>                 cc:                        =
                                               =20
                    Sent by: Mailing        Subject:     Re: accelerati=
ng convergence when ospf starting              =20
                    List                                               =
                                               =20
                    <OSPF@PEACH.EASE.                                  =
                                               =20
                    LSOFT.COM>                                         =
                                               =20
                                                                       =
                                               =20
                                                                       =
                                               =20
                    10/26/2005 11:44                                   =
                                               =20
                    AM                                                 =
                                               =20
                    Please respond to                                  =
                                               =20
                    Mailing List                                       =
                                               =20
                                                                       =
                                               =20




Group,

           A faster convergence time may be had, if at least secondary
           routes are calculated, so when a adj is percieved to go
           down, a secondary can quickly be used.

           This is only assuming
           that the SPF or equiv type calc generates a decent latency
           AND that their are a group of these types of routers wihin
           a localized area, so all make the same quicker convergence.

           Of course, if the passthru data is sporadic in nature and
           their is a lull in the data while the quicker convergence
           is done, no benefits would be seen.

           Mitchell Erblich
           ------------------





Acee Lindem wrote:
>
> Hi Kou,
>
> kouzengjie wrote:
>
> >All,
> >    OSPF convergence contains neighbor discovery and link state data=
base
synchronization.
> >Neighbor discovery is achieved by hello protocol. Default hello inte=
rval
is 10s.
> >Hello packets sent by neighbors is not work on each other.So,coverge=
nce
time is longer.
> >If adopting following proposition,then covergence time  is decreased=

very much on broadcast networks.
> >
> >    1.Neighbors immediately send hello packet to peer when they rece=
ive
hello packet from the peer that first sent the hello packet.
> >
> >
> This can be done. The previous implementation I worked on unicast a
> hello back to
> a new neighbor..
>
> >    2.Based 1,routers( marked X) that sent the hello packet will rep=
idly
receive their neighbors hello packet carrying their peers(X) informatio=
n.
> >    3.After 2,DR will start to be elected=A3=ACbuilding the relation=
 of
adjacency and completing link state database synchronization.
> >
> >
> This will not work in all situations - what if both neighbors are jus=
t
> coming up and neither has
> received a hello from the current DR/ BDR? You need to wait for the
> BackupSeen or
> WaitTimer event. A better optimization (at the expense of a greater r=
isk
> that DR churn
> will result) would be to allow the wait-timer interval to be
> configurable to a value
> (hello-interval <=3D wait-interval <=3D dead-interval).
>
> Thanks,
> Acee
>
> >    4.After database synchronization,the hello packet will be sent e=
very
provious interval each other.
> >
> >Other disposals about OSPF is the same to RFC 2328.
> >
> >How about do you think?
> >
> >best regards,
> >Kou
> >

=



From owner-ospf@PEACH.EASE.LSOFT.COM Wed Oct 26 15:44:19 2005
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From: Erblichs <erblichs@EARTHLINK.NET>
Subject: Re: accelerating convergence when ospf starting
Comments: To: Greg Mirsky <greg_mirsky@ACCTON.COM>
To: OSPF@PEACH.EASE.LSOFT.COM
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Greg,

	You are assuming that all adj are equal. Some adj are
	more equal than others in respect to Mb/sec, QOS, etc.

	On these prioritized adjs, we can improve convergence.
=09
	Scaling is not a requirement. Only that the faster
	convergence is better than doing the defacto standard
	and minimize the loss or mis-direction of data for these
	"unequal adjs".

	If you don't do it now, then why not?

	Mitchell Erblich
	-----------------
=09
=09

Greg Mirsky wrote:
>=20
> "A faster convergence time may be had, if at least secondary routes are
> calculated, so when a adj is percieved to go down, a secondary can quic=
kly
> be used."
> The benefit of calculating secondary routes is imaginary because some o=
f
> them will be affected by the loss of adjacency that caused the converge=
nce
> in the first place. To make it work you'll need to prepare secondary ro=
utes
> for all possible convergence scenarios. I think that it is obviously do=
es
> not scale.
>=20
>      Regards,
>           Greg
>=20
>=20
>                     Erblichs
>                     <erblichs@EARTHLI       To:     OSPF@PEACH.EASE.LSO=
FT.COM
>                     NK.NET>                 cc:
>                     Sent by: Mailing        Subject:     Re: accelerati=
ng convergence when ospf starting
>                     List
>                     <OSPF@PEACH.EASE.
>                     LSOFT.COM>
>=20
>=20
>                     10/26/2005 11:44
>                     AM
>                     Please respond to
>                     Mailing List
>=20
>=20
> Group,
>=20
>            A faster convergence time may be had, if at least secondary
>            routes are calculated, so when a adj is percieved to go
>            down, a secondary can quickly be used.
>=20
>            This is only assuming
>            that the SPF or equiv type calc generates a decent latency
>            AND that their are a group of these types of routers wihin
>            a localized area, so all make the same quicker convergence.
>=20
>            Of course, if the passthru data is sporadic in nature and
>            their is a lull in the data while the quicker convergence
>            is done, no benefits would be seen.
>=20
>            Mitchell Erblich
>            ------------------
>=20
> Acee Lindem wrote:
> >
> > Hi Kou,
> >
> > kouzengjie wrote:
> >
> > >All,
> > >    OSPF convergence contains neighbor discovery and link state data=
base
> synchronization.
> > >Neighbor discovery is achieved by hello protocol. Default hello inte=
rval
> is 10s.
> > >Hello packets sent by neighbors is not work on each other.So,coverge=
nce
> time is longer.
> > >If adopting following proposition,then covergence time  is decreased
> very much on broadcast networks.
> > >
> > >    1.Neighbors immediately send hello packet to peer when they rece=
ive
> hello packet from the peer that first sent the hello packet.
> > >
> > >
> > This can be done. The previous implementation I worked on unicast a
> > hello back to
> > a new neighbor..
> >
> > >    2.Based 1,routers( marked X) that sent the hello packet will rep=
idly
> receive their neighbors hello packet carrying their peers(X) informatio=
n.
> > >    3.After 2,DR will start to be elected=A3=ACbuilding the relation=
 of
> adjacency and completing link state database synchronization.
> > >
> > >
> > This will not work in all situations - what if both neighbors are jus=
t
> > coming up and neither has
> > received a hello from the current DR/ BDR? You need to wait for the
> > BackupSeen or
> > WaitTimer event. A better optimization (at the expense of a greater r=
isk
> > that DR churn
> > will result) would be to allow the wait-timer interval to be
> > configurable to a value
> > (hello-interval <=3D wait-interval <=3D dead-interval).
> >
> > Thanks,
> > Acee
> >
> > >    4.After database synchronization,the hello packet will be sent e=
very
> provious interval each other.
> > >
> > >Other disposals about OSPF is the same to RFC 2328.
> > >
> > >How about do you think?
> > >
> > >best regards,
> > >Kou
> > >



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From: Acee Lindem <acee@CISCO.COM>
Subject: Re: accelerating convergence when ospf starting
To: OSPF@PEACH.EASE.LSOFT.COM
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Erblichs wrote:

>Greg,
>
>	You are assuming that all adj are equal. Some adj are
>	more equal than others in respect to Mb/sec, QOS, etc.
>
>	On these prioritized adjs, we can improve convergence.
>=09
>	Scaling is not a requirement. Only that the faster
>	convergence is better than doing the defacto standard
>	and minimize the loss or mis-direction of data for these
>	"unequal adjs".
>
>	If you don't do it now, then why not?
>
>	Mitchell Erblich
>	-----------------
>=09
>=09
>
>Greg Mirsky wrote:
> =20
>
>>"A faster convergence time may be had, if at least secondary routes are
>>calculated, so when a adj is percieved to go down, a secondary can quic=
kly
>>be used."
>>The benefit of calculating secondary routes is imaginary because some o=
f
>>them will be affected by the loss of adjacency that caused the converge=
nce
>>in the first place. To make it work you'll need to prepare secondary ro=
utes
>>for all possible convergence scenarios. I think that it is obviously do=
es
>>not scale.
>>
>>     Regards,
>>          Greg
>>
>>
>>                    Erblichs
>>                    <erblichs@EARTHLI       To:     OSPF@PEACH.EASE.LSO=
FT.COM
>>                    NK.NET>                 cc:
>>                    Sent by: Mailing        Subject:     Re: accelerati=
ng convergence when ospf starting
>>                    List
>>                    <OSPF@PEACH.EASE.
>>                    LSOFT.COM>
>>
>>
>>                    10/26/2005 11:44
>>                    AM
>>                    Please respond to
>>                    Mailing List
>>
>>
>>Group,
>>
>>           A faster convergence time may be had, if at least secondary
>>           routes are calculated, so when a adj is percieved to go
>>           down, a secondary can quickly be used.
>>
>>           This is only assuming
>>           that the SPF or equiv type calc generates a decent latency
>>           AND that their are a group of these types of routers wihin
>>           a localized area, so all make the same quicker convergence.
>>
>>           Of course, if the passthru data is sporadic in nature and
>>           their is a lull in the data while the quicker convergence
>>           is done, no benefits would be seen.
>>   =20
>>
Actually this is the under the purview of the Routing Area WG (rtwg):

http://www.ietf.org/html.charters/rtgwg-charter.html

You may want to read their drafts and participate in the attendant=20
discussion.

Acee


>>           Mitchell Erblich
>>           ------------------
>>
>>Acee Lindem wrote:
>>   =20
>>
>>>Hi Kou,
>>>
>>>kouzengjie wrote:
>>>
>>>     =20
>>>
>>>>All,
>>>>   OSPF convergence contains neighbor discovery and link state databa=
se
>>>>       =20
>>>>
>>synchronization.
>>   =20
>>
>>>>Neighbor discovery is achieved by hello protocol. Default hello inter=
val
>>>>       =20
>>>>
>>is 10s.
>>   =20
>>
>>>>Hello packets sent by neighbors is not work on each other.So,covergen=
ce
>>>>       =20
>>>>
>>time is longer.
>>   =20
>>
>>>>If adopting following proposition,then covergence time  is decreased
>>>>       =20
>>>>
>>very much on broadcast networks.
>>   =20
>>
>>>>   1.Neighbors immediately send hello packet to peer when they receiv=
e
>>>>       =20
>>>>
>>hello packet from the peer that first sent the hello packet.
>>   =20
>>
>>>>       =20
>>>>
>>>This can be done. The previous implementation I worked on unicast a
>>>hello back to
>>>a new neighbor..
>>>
>>>     =20
>>>
>>>>   2.Based 1,routers( marked X) that sent the hello packet will repid=
ly
>>>>       =20
>>>>
>>receive their neighbors hello packet carrying their peers(X) informatio=
n.
>>   =20
>>
>>>>   3.After 2,DR will start to be elected=A3=ACbuilding the relation o=
f
>>>>       =20
>>>>
>>adjacency and completing link state database synchronization.
>>   =20
>>
>>>>       =20
>>>>
>>>This will not work in all situations - what if both neighbors are just
>>>coming up and neither has
>>>received a hello from the current DR/ BDR? You need to wait for the
>>>BackupSeen or
>>>WaitTimer event. A better optimization (at the expense of a greater ri=
sk
>>>that DR churn
>>>will result) would be to allow the wait-timer interval to be
>>>configurable to a value
>>>(hello-interval <=3D wait-interval <=3D dead-interval).
>>>
>>>Thanks,
>>>Acee
>>>
>>>     =20
>>>
>>>>   4.After database synchronization,the hello packet will be sent eve=
ry
>>>>       =20
>>>>
>>provious interval each other.
>>   =20
>>
>>>>Other disposals about OSPF is the same to RFC 2328.
>>>>
>>>>How about do you think?
>>>>
>>>>best regards,
>>>>Kou
>>>>
>>>>       =20
>>>>
>
> =20
>



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Kouzengjie wrote:

>Hi Acee,
>    Now,we are sure of  the fact that either neighbor state becoming "2-=
way" state is faster than prior by the mechanism.
> =20
>
Hi Kou,

In some situations, unicasting a hello in response to a newly discovered
neighbor will get
you to 2-way faster. As I stated earlier, existing implementations use
this technique. What
is your point?

Thanks,
Acee

>Thanks,
>Kou
>   =20
>
>----- Original Message -----=20
>From: "Acee Lindem" <acee@CISCO.COM>
>To: <OSPF@PEACH.EASE.LSOFT.COM>
>Sent: Wednesday, October 26, 2005 10:07 PM
>Subject: Re: accelerating convergence when ospf starting
>
>
> =20
>
>>Hi Kou,
>>
>>kouzengjie wrote:
>>
>>   =20
>>
>>>All,
>>>   OSPF convergence contains neighbor discovery and link state databas=
e synchronization.
>>>Neighbor discovery is achieved by hello protocol. Default hello interv=
al is 10s.
>>>Hello packets sent by neighbors is not work on each other.So,covergenc=
e time is longer.
>>>If adopting following proposition,then covergence time  is decreased v=
ery much on broadcast networks.
>>>
>>>   1.Neighbors immediately send hello packet to peer when they receive=
 hello packet from the peer that first sent the hello packet.
>>>=20
>>>
>>>     =20
>>>
>>This can be done. The previous implementation I worked on unicast a
>>hello back to
>>a new neighbor..
>>
>>
>>
>>   =20
>>
>>>   2.Based 1,routers( marked X) that sent the hello packet will repidl=
y receive their neighbors hello packet carrying their peers(X) informatio=
n.
>>>   3.After 2,DR will start to be elected=A3=ACbuilding the relation of=
 adjacency and completing link state database synchronization.
>>>=20
>>>
>>>     =20
>>>
>>This will not work in all situations - what if both neighbors are just
>>coming up and neither has
>>received a hello from the current DR/ BDR? You need to wait for the
>>BackupSeen or
>>WaitTimer event. A better optimization (at the expense of a greater ris=
k
>>that DR churn
>>will result) would be to allow the wait-timer interval to be
>>configurable to a value
>>(hello-interval <=3D wait-interval <=3D dead-interval).
>>
>>Thanks,
>>Acee
>>
>>
>>   =20
>>
>>>   4.After database synchronization,the hello packet will be sent ever=
y provious interval each other.
>>>
>>>Other disposals about OSPF is the same to RFC 2328.
>>>
>>>How about do you think?
>>>
>>>best regards,
>>>Kou
>>>     =20
>>>
>>>
>>



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From: Acee Lindem <acee@CISCO.COM>
Subject: Re: accelerating convergence when ospf starting
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Kouzengjie wrote:

>Hi,Acee
>    Yes,I see.
>   =20
>    I have an idea that I want to write a draft about this technique and=
 promote it bocomes a standard extension of OSPF.
>    How do you think it?
> =20
>
Hi Kou,

In general, I don't think we should try and optimise standardized
mechanisms for specific scenarios without compelling requirements. If
you feel there is
a strong requirement you are certainly free to make a proposal and
attempt to
garner support.

Thanks,
Acee

>Thanks,
>Kou =20
>
>----- Original Message -----=20
>From: "Acee Lindem" <acee@CISCO.COM>
>To: <OSPF@PEACH.EASE.LSOFT.COM>
>Sent: Thursday, October 27, 2005 2:08 PM
>Subject: Re: accelerating convergence when ospf starting
>
>
> =20
>
>>Kouzengjie wrote:
>>
>>   =20
>>
>>>Hi Acee,
>>>   Now,we are sure of  the fact that either neighbor state becoming "2=
-way" state is faster than prior by the mechanism.
>>>=20
>>>
>>>     =20
>>>
>>Hi Kou,
>>
>>In some situations, unicasting a hello in response to a newly discovere=
d
>>neighbor will get
>>you to 2-way faster. As I stated earlier, existing implementations use
>>this technique. What
>>is your point?
>>
>>Thanks,
>>Acee
>>
>>   =20
>>
>>>Thanks,
>>>Kou
>>>  =20
>>>
>>>----- Original Message -----=20
>>>From: "Acee Lindem" <acee@CISCO.COM>
>>>To: <OSPF@PEACH.EASE.LSOFT.COM>
>>>Sent: Wednesday, October 26, 2005 10:07 PM
>>>Subject: Re: accelerating convergence when ospf starting
>>>
>>>
>>>=20
>>>
>>>     =20
>>>
>>>>Hi Kou,
>>>>
>>>>kouzengjie wrote:
>>>>
>>>>  =20
>>>>
>>>>       =20
>>>>
>>>>>All,
>>>>>  OSPF convergence contains neighbor discovery and link state databa=
se synchronization.
>>>>>Neighbor discovery is achieved by hello protocol. Default hello inte=
rval is 10s.
>>>>>Hello packets sent by neighbors is not work on each other.So,coverge=
nce time is longer.
>>>>>If adopting following proposition,then covergence time  is decreased=
 very much on broadcast networks.
>>>>>
>>>>>  1.Neighbors immediately send hello packet to peer when they receiv=
e hello packet from the peer that first sent the hello packet.
>>>>>
>>>>>
>>>>>    =20
>>>>>
>>>>>         =20
>>>>>
>>>>This can be done. The previous implementation I worked on unicast a
>>>>hello back to
>>>>a new neighbor..
>>>>
>>>>
>>>>
>>>>  =20
>>>>
>>>>       =20
>>>>
>>>>>  2.Based 1,routers( marked X) that sent the hello packet will repid=
ly receive their neighbors hello packet carrying their peers(X) informati=
on.
>>>>>  3.After 2,DR will start to be elected=A3=ACbuilding the relation o=
f adjacency and completing link state database synchronization.
>>>>>
>>>>>
>>>>>    =20
>>>>>
>>>>>         =20
>>>>>
>>>>This will not work in all situations - what if both neighbors are jus=
t
>>>>coming up and neither has
>>>>received a hello from the current DR/ BDR? You need to wait for the
>>>>BackupSeen or
>>>>WaitTimer event. A better optimization (at the expense of a greater r=
isk
>>>>that DR churn
>>>>will result) would be to allow the wait-timer interval to be
>>>>configurable to a value
>>>>(hello-interval <=3D wait-interval <=3D dead-interval).
>>>>
>>>>Thanks,
>>>>Acee
>>>>
>>>>
>>>>  =20
>>>>
>>>>       =20
>>>>
>>>>>  4.After database synchronization,the hello packet will be sent eve=
ry provious interval each other.
>>>>>
>>>>>Other disposals about OSPF is the same to RFC 2328.
>>>>>
>>>>>How about do you think?
>>>>>
>>>>>best regards,
>>>>>Kou
>>>>>    =20
>>>>>
>>>>>
>>>>>         =20
>>>>>
>>>>
>>>



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From: Adrian Farrel <adrian@OLDDOG.CO.UK>
Subject: Fw: RFC 4203 on OSPF Extensions in Support of Generalized Multi-Protocol Label Switching (GMPLS)
To: OSPF@PEACH.EASE.LSOFT.COM
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Hi,

I think this announcement should have been shared on the OSPF list.

Adrian
----- Original Message ----- 
From: <rfc-editor@rfc-editor.org>
To: <ietf-announce@ietf.org>
Cc: <rfc-editor@rfc-editor.org>; <ccamp@ops.ietf.org>
Sent: Friday, October 28, 2005 1:11 AM
Subject: RFC 4203 on OSPF Extensions in Support of Generalized
Multi-Protocol Label Switching (GMPLS)


>
> A new Request for Comments is now available in online RFC libraries.
>
>
>         RFC 4203
>
>         Title:      OSPF Extensions in Support of
>                     Generalized Multi-Protocol Label Switching (GMPLS)
>         Author(s):  K. Kompella, Ed., Y. Rekhter, Ed.
>         Status:     Standards Track
>         Date:       October 2005
>         Mailbox:    kireeti@juniper.net, yakov@juniper.net
>         Pages:      11
>         Characters: 23130
>         Updates:    3630
>
>         I-D Tag:    draft-ietf-ccamp-ospf-gmpls-extensions-12.txt
>
>         URL:        ftp://ftp.rfc-editor.org/in-notes/rfc4203.txt
>
>
> This document specifies encoding of extensions to the OSPF routing
> protocol in support of Generalized Multi-Protocol Label Switching
> (GMPLS).
>
> This document is a product of the Common Control and Measurement Plane
> Working Group of the IETF.
>
> This is now a Proposed Standard Protocol.
>
> This document specifies an Internet standards track protocol for
> the Internet community, and requests discussion and suggestions
> for improvements.  Please refer to the current edition of the
> "Internet Official Protocol Standards" (STD 1) for the
> standardization state and status of this protocol.  Distribution
> of this memo is unlimited.
>
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>
>
> Joyce K. Reynolds and Sandy Ginoza
> USC/Information Sciences Institute
>
> ...
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