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Subject: [p2pi] [CFP] Deadline Extension: P2PNVE'09
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           Apologize if you received multiple copies of this CFP.

================ CALL FOR PAPERS =================

P2PNVE 2009
The 3rd International Workshop on Peer-to-Peer Networked Virtual
Environments
in conjunction with
The 15th International Conference on Parallel and Distributed Systems
(ICPADS 2009)
December 9 -11, 2009
Shenzhen, China
http://acnlab.csie.ncu.edu.tw/P2PNVE2009

=================================================
About P2PNVE 2009
The rapid growth and popularity of networked virtual environments(NVEs) such
as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a
series of research interests in constructing large-scale virtual
environments. For increasing scalability and decreasing the cost of
management and deployment, more and more studies propose using peer-to-peer
(P2P) architectures to construct large-scale NVEs for games, multimedia
virtual worlds and other applications. The goal of such research is to
support an Earth-scale virtual environment or to make hosting virtual worlds
more affordable than existing client-server approaches. However, existing
solutions for consistency control, persistent data storage, multimedia data
dissemination, cheat-prevention, topology mismatching, and virtual world
interoperability are not straightforwardly adapted to such new environments.
Novel ideas and designs thus are needed to realize the potential of
P2P-based NVEs.

The 1st and the 2nd International Workshop on Peer-to-Peer Networked Virtual
Environments were in conjunction with the 13th and 14th International
Conference on Parallel and Distributed Systems in 2007 and 2008,
respectively. To adhere to the theme of P2PNVE workshops, the theme of
P2PNVE 2009 is to solicit original and previously unpublished new ideas on
general P2P schemes and on the design and realization of P2P-based NVEs. The
workshop aims to facilitate discussions and idea exchanges by both academics
and practitioners.

Topics of interest include, but are not limited to:

-P2P systems and infrastructures
-Applications of P2P systems
-Performance evaluation of P2P systems
-Trust and security issues in P2P systems
-Network support for P2P systems
-Fault tolerance in P2P systems
-Efficient P2P resource lookup and sharing
-Distributed Hash Tables (DHTs) and related issues
-Solutions to topology mismatching for P2P overlays
-P2P overlays for NVEs
-P2P NVE multicast
-P2P NVE interoperability
-P2P NVE content distribution
-P2P NVE 3D streaming
-P2P NVE voice communications
-P2P NVE architecture designs
-P2P NVE prototypes
-P2P NVE consistency control
-Persistent storage for P2P NVEs
-Security and cheat-prevention mechanisms for P2P games
-P2P control for mobile NVEs
-P2P NVE applications on mobile devices

Important Dates
Submission:                July 25, 2009 (Extended)
Notification:               September 1, 2009
Camera ready:            October 1, 2009

Paper Submission
Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to web
site http://acnlab.csie.ncu.edu.tw/P2PNVE2009. Submitted papers should be in
be in PDF format in accordance with IEEE Computer Society guidelines (Word
or Latex). All submitted papers will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

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<div>
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<div class=3D"h5">
<div class=3D"gmail_quote">
<div>
<div></div>
<div>
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<div>
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<div>
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<div>
<div class=3D"gmail_quote">
<div>Apologize if you received multiple copies of this CFP.</div>
<div><br><span style=3D"COLOR: black" lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D CALL FOR PAPERS =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D</span></div>
<div>
<div>
<p><span style=3D"COLOR: black" lang=3D"EN-US">P2PNVE 2009<br>The 3rd Inter=
national Workshop on Peer-to-Peer Networked Virtual Environments<br>in conj=
unction with<br>The 15th International Conference on Parallel and Distribut=
ed Systems (ICPADS 2009) <br>
December 9 -11, 2009<br>Shenzhen, China <br><a href=3D"http://acnlab.csie.n=
cu.edu.tw/P2PNVE2009" target=3D"_blank"><span style=3D"COLOR: black">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2009</span></a></span></p>
<p><span style=3D"COLOR: black" lang=3D"EN-US"></span></p>
<p><span style=3D"COLOR: black" lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>About P2PNVE 2009<br>The r=
apid growth and popularity of networked virtual environments(NVEs) such as =
Massively Multiplayer Online Games (MMOGs) in recent years have spawned a s=
eries of research interests in constructing large-scale virtual environment=
s. For increasing scalability and decreasing the cost of management and dep=
loyment, more and more studies propose using peer-to-peer (P2P) architectur=
es to construct large-scale NVEs for games, multimedia virtual worlds and o=
ther applications. The goal of such research is to support an Earth-scale v=
irtual environment or to make hosting virtual worlds more affordable than e=
xisting client-server approaches. However, existing solutions for consisten=
cy control, persistent data storage, multimedia data dissemination, cheat-p=
revention, topology mismatching, and virtual world interoperability are not=
 straightforwardly adapted to such new environments. Novel ideas and design=
s thus are needed to realize the potential of P2P-based NVEs.<br>
=A0<br>The 1st and the 2nd International Workshop on Peer-to-Peer Networked=
 Virtual Environments were in conjunction with the 13th and 14th Internatio=
nal Conference on Parallel and Distributed Systems in 2007 and 2008, respec=
tively. To adhere to the theme of P2PNVE workshops, the theme of P2PNVE 200=
9 is to solicit original and previously unpublished new ideas on general P2=
P schemes and on the design and realization of P2P-based NVEs. The workshop=
 aims to facilitate discussions and idea exchanges by both academics and pr=
actitioners.<br>
=A0<br>Topics of interest include, but are not limited to:<br>=A0<br>-P2P s=
ystems and infrastructures <br>-Applications of P2P systems <br>-Performanc=
e evaluation of P2P systems <br>-Trust and security issues in P2P systems <=
br>
-Network support for P2P systems <br>-Fault tolerance in P2P systems <br>-E=
fficient P2P resource lookup and sharing <br>-Distributed Hash Tables (DHTs=
) and related issues <br>-Solutions to topology mismatching for P2P overlay=
s <br>
-P2P overlays for NVEs <br>-P2P NVE multicast <br>-P2P NVE interoperability=
 <br>-P2P NVE content distribution <br>-P2P NVE 3D streaming <br>-P2P NVE v=
oice communications <br>-P2P NVE architecture designs <br>-P2P NVE prototyp=
es <br>
-P2P NVE consistency control <br>-Persistent storage for P2P NVEs <br>-Secu=
rity and cheat-prevention mechanisms for P2P games <br>-P2P control for mob=
ile NVEs <br>-P2P NVE applications on mobile devices <br>=A0<br>Important D=
ates<br>
Submission:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 July 25, 2009 (Ext=
ended)<br>Notification:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 September=
 1, 2009<br>Camera ready:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 October 1, 2009<=
br>=A0<br>Paper Submission<br>Authors are invited to submit an electronic v=
ersion of original, unpublished manuscripts, not to exceed 8 double-columne=
d, single-spaced pages, to web site <a href=3D"http://acnlab.csie.ncu.edu.t=
w/P2PNVE2009" target=3D"_blank"><span style=3D"COLOR: black">http://acnlab.=
csie.ncu.edu.tw/P2PNVE2009</span></a>. Submitted papers should be in be in =
PDF format in accordance with IEEE Computer Society guidelines (Word or Lat=
ex). All submitted papers will be refereed by reviewers in terms of origina=
lity, contribution, correctness, and presentation.</span></p>
</div></div></div><br></div></div></div><br></div></div></div><br></div></d=
iv></div><br></div></div></div><br></div></div></div><br></div></div></div>=
<br></div></div></div><br>

--000e0cd216c80e2c6e046e51fbc4--

From p2pnve@gmail.com  Mon Jul 13 18:12:34 2009
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References: <8d5441200907091934q36ea1060j78a1a41873c025ad@mail.gmail.com> <8d5441200907091941j3e0d8c44r495ab36db8564515@mail.gmail.com> <8d5441200907091945i736edfd7ged19153146862f45@mail.gmail.com> <8d5441200907091950v498220f6ve137bc241a3f2f1f@mail.gmail.com> <8d5441200907091955p2c81fa53r36fd217132438ab3@mail.gmail.com> <8d5441200907092001meaeceb4g311169370f62bcb0@mail.gmail.com> <8d5441200907092004h67eab088y6beed9c5fa2f550@mail.gmail.com> <8d5441200907092010l4006caa3uec7a7e7c35061d89@mail.gmail.com> <8d5441200907092058m34297f74h32cbd6f678861c49@mail.gmail.com>
Date: Tue, 14 Jul 2009 09:12:56 +0800
Message-ID: <8d5441200907131812h4f096f9dpd1566cc3ceaee421@mail.gmail.com>
From: p2pnve <p2pnve@gmail.com>
To: p2pi@ietf.org
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Subject: [p2pi] [CFP] Deadline Extension: P2PNVE'09
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           Apologize if you received multiple copies of this CFP.

================ CALL FOR PAPERS =================

P2PNVE 2009
The 3rd International Workshop on Peer-to-Peer Networked Virtual
Environments
in conjunction with
The 15th International Conference on Parallel and Distributed Systems
(ICPADS 2009)
December 9 -11, 2009
Shenzhen, China
http://acnlab.csie.ncu.edu.tw/P2PNVE2009

=================================================
About P2PNVE 2009
The rapid growth and popularity of networked virtual environments(NVEs) such
as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a
series of research interests in constructing large-scale virtual
environments. For increasing scalability and decreasing the cost of
management and deployment, more and more studies propose using peer-to-peer
(P2P) architectures to construct large-scale NVEs for games, multimedia
virtual worlds and other applications. The goal of such research is to
support an Earth-scale virtual environment or to make hosting virtual worlds
more affordable than existing client-server approaches. However, existing
solutions for consistency control, persistent data storage, multimedia data
dissemination, cheat-prevention, topology mismatching, and virtual world
interoperability are not straightforwardly adapted to such new environments.
Novel ideas and designs thus are needed to realize the potential of
P2P-based NVEs.

The 1st and the 2nd International Workshop on Peer-to-Peer Networked Virtual
Environments were in conjunction with the 13th and 14th International
Conference on Parallel and Distributed Systems in 2007 and 2008,
respectively. To adhere to the theme of P2PNVE workshops, the theme of
P2PNVE 2009 is to solicit original and previously unpublished new ideas on
general P2P schemes and on the design and realization of P2P-based NVEs. The
workshop aims to facilitate discussions and idea exchanges by both academics
and practitioners.

Topics of interest include, but are not limited to:

-P2P systems and infrastructures
-Applications of P2P systems
-Performance evaluation of P2P systems
-Trust and security issues in P2P systems
-Network support for P2P systems
-Fault tolerance in P2P systems
-Efficient P2P resource lookup and sharing
-Distributed Hash Tables (DHTs) and related issues
-Solutions to topology mismatching for P2P overlays
-P2P overlays for NVEs
-P2P NVE multicast
-P2P NVE interoperability
-P2P NVE content distribution
-P2P NVE 3D streaming
-P2P NVE voice communications
-P2P NVE architecture designs
-P2P NVE prototypes
-P2P NVE consistency control
-Persistent storage for P2P NVEs
-Security and cheat-prevention mechanisms for P2P games
-P2P control for mobile NVEs
-P2P NVE applications on mobile devices

Important Dates
Submission:                July 25, 2009 (Extended)
Notification:               September 1, 2009
Camera ready:            October 1, 2009

Paper Submission
Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to web
site http://acnlab.csie.ncu.edu.tw/P2PNVE2009. Submitted papers should be in
be in PDF format in accordance with IEEE Computer Society guidelines (Word
or Latex). All submitted papers will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--000e0cd10604877aec046ea0238c
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<div class=3D"im">
<div>Apologize if you received multiple copies of this CFP.</div></div>
<div><br><span style=3D"COLOR: black" lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D CALL FOR PAPERS =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D</span></div>
<div>
<div></div>
<div class=3D"h5">
<div>
<div>
<p><span style=3D"COLOR: black" lang=3D"EN-US">P2PNVE 2009<br>The 3rd Inter=
national Workshop on Peer-to-Peer Networked Virtual Environments<br>in conj=
unction with<br>The 15th International Conference on Parallel and Distribut=
ed Systems (ICPADS 2009) <br>
December 9 -11, 2009<br>Shenzhen, China <br><a href=3D"http://acnlab.csie.n=
cu.edu.tw/P2PNVE2009" target=3D"_blank"><span style=3D"COLOR: black">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2009</span></a></span></p>
<p><span style=3D"COLOR: black" lang=3D"EN-US"></span></p>
<p><span style=3D"COLOR: black" lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>About P2PNVE 2009<br>The r=
apid growth and popularity of networked virtual environments(NVEs) such as =
Massively Multiplayer Online Games (MMOGs) in recent years have spawned a s=
eries of research interests in constructing large-scale virtual environment=
s. For increasing scalability and decreasing the cost of management and dep=
loyment, more and more studies propose using peer-to-peer (P2P) architectur=
es to construct large-scale NVEs for games, multimedia virtual worlds and o=
ther applications. The goal of such research is to support an Earth-scale v=
irtual environment or to make hosting virtual worlds more affordable than e=
xisting client-server approaches. However, existing solutions for consisten=
cy control, persistent data storage, multimedia data dissemination, cheat-p=
revention, topology mismatching, and virtual world interoperability are not=
 straightforwardly adapted to such new environments. Novel ideas and design=
s thus are needed to realize the potential of P2P-based NVEs.<br>
=A0<br>The 1st and the 2nd International Workshop on Peer-to-Peer Networked=
 Virtual Environments were in conjunction with the 13th and 14th Internatio=
nal Conference on Parallel and Distributed Systems in 2007 and 2008, respec=
tively. To adhere to the theme of P2PNVE workshops, the theme of P2PNVE 200=
9 is to solicit original and previously unpublished new ideas on general P2=
P schemes and on the design and realization of P2P-based NVEs. The workshop=
 aims to facilitate discussions and idea exchanges by both academics and pr=
actitioners.<br>
=A0<br>Topics of interest include, but are not limited to:<br>=A0<br>-P2P s=
ystems and infrastructures <br>-Applications of P2P systems <br>-Performanc=
e evaluation of P2P systems <br>-Trust and security issues in P2P systems <=
br>
-Network support for P2P systems <br>-Fault tolerance in P2P systems <br>-E=
fficient P2P resource lookup and sharing <br>-Distributed Hash Tables (DHTs=
) and related issues <br>-Solutions to topology mismatching for P2P overlay=
s <br>
-P2P overlays for NVEs <br>-P2P NVE multicast <br>-P2P NVE interoperability=
 <br>-P2P NVE content distribution <br>-P2P NVE 3D streaming <br>-P2P NVE v=
oice communications <br>-P2P NVE architecture designs <br>-P2P NVE prototyp=
es <br>
-P2P NVE consistency control <br>-Persistent storage for P2P NVEs <br>-Secu=
rity and cheat-prevention mechanisms for P2P games <br>-P2P control for mob=
ile NVEs <br>-P2P NVE applications on mobile devices <br>=A0<br>Important D=
ates<br>
Submission:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 July 25, 2009 (Ext=
ended)<br>Notification:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 September=
 1, 2009<br>Camera ready:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 October 1, 2009<=
br>=A0<br>Paper Submission<br>Authors are invited to submit an electronic v=
ersion of original, unpublished manuscripts, not to exceed 8 double-columne=
d, single-spaced pages, to web site <a href=3D"http://acnlab.csie.ncu.edu.t=
w/P2PNVE2009" target=3D"_blank"><span style=3D"COLOR: black">http://acnlab.=
csie.ncu.edu.tw/P2PNVE2009</span></a>. Submitted papers should be in be in =
PDF format in accordance with IEEE Computer Society guidelines (Word or Lat=
ex). All submitted papers will be refereed by reviewers in terms of origina=
lity, contribution, correctness, and presentation.</span></p>
</div></div></div></div></div><br></div></div></div><br></div></div></div><=
br></div></div></div><br></div></div></div><br></div></div></div><br></div>=
</div></div><br></div></div></div><br></div><br>

--000e0cd10604877aec046ea0238c--

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References: <8d5441200907091934q36ea1060j78a1a41873c025ad@mail.gmail.com> <8d5441200907091941j3e0d8c44r495ab36db8564515@mail.gmail.com> <8d5441200907091945i736edfd7ged19153146862f45@mail.gmail.com> <8d5441200907091950v498220f6ve137bc241a3f2f1f@mail.gmail.com> <8d5441200907091955p2c81fa53r36fd217132438ab3@mail.gmail.com> <8d5441200907092001meaeceb4g311169370f62bcb0@mail.gmail.com> <8d5441200907092004h67eab088y6beed9c5fa2f550@mail.gmail.com> <8d5441200907092010l4006caa3uec7a7e7c35061d89@mail.gmail.com> <8d5441200907092058m34297f74h32cbd6f678861c49@mail.gmail.com> <8d5441200907131812h4f096f9dpd1566cc3ceaee421@mail.gmail.com>
Date: Wed, 15 Jul 2009 10:24:35 +0800
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From: p2pnve <p2pnve@gmail.com>
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Subject: [p2pi] [CFP] Deadline Extension: P2PNVE'09
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              Apologize if you received multiple copies of this CFP.

================ CALL FOR PAPERS =================

P2PNVE 2009
The 3rd International Workshop on Peer-to-Peer Networked Virtual
Environments
in conjunction with
The 15th International Conference on Parallel and Distributed Systems
(ICPADS 2009)
December 9 -11, 2009
Shenzhen, China
http://acnlab.csie.ncu.edu.tw/P2PNVE2009

=================================================
About P2PNVE 2009
The rapid growth and popularity of networked virtual environments(NVEs) such
as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a
series of research interests in constructing large-scale virtual
environments. For increasing scalability and decreasing the cost of
management and deployment, more and more studies propose using peer-to-peer
(P2P) architectures to construct large-scale NVEs for games, multimedia
virtual worlds and other applications. The goal of such research is to
support an Earth-scale virtual environment or to make hosting virtual worlds
more affordable than existing client-server approaches. However, existing
solutions for consistency control, persistent data storage, multimedia data
dissemination, cheat-prevention, topology mismatching, and virtual world
interoperability are not straightforwardly adapted to such new environments.
Novel ideas and designs thus are needed to realize the potential of
P2P-based NVEs.

The 1st and the 2nd International Workshop on Peer-to-Peer Networked Virtual
Environments were in conjunction with the 13th and 14th International
Conference on Parallel and Distributed Systems in 2007 and 2008,
respectively. To adhere to the theme of P2PNVE workshops, the theme of
P2PNVE 2009 is to solicit original and previously unpublished new ideas on
general P2P schemes and on the design and realization of P2P-based NVEs. The
workshop aims to facilitate discussions and idea exchanges by both academics
and practitioners.

Topics of interest include, but are not limited to:

-P2P systems and infrastructures
-Applications of P2P systems
-Performance evaluation of P2P systems
-Trust and security issues in P2P systems
-Network support for P2P systems
-Fault tolerance in P2P systems
-Efficient P2P resource lookup and sharing
-Distributed Hash Tables (DHTs) and related issues
-Solutions to topology mismatching for P2P overlays
-P2P overlays for NVEs
-P2P NVE multicast
-P2P NVE interoperability
-P2P NVE content distribution
-P2P NVE 3D streaming
-P2P NVE voice communications
-P2P NVE architecture designs
-P2P NVE prototypes
-P2P NVE consistency control
-Persistent storage for P2P NVEs
-Security and cheat-prevention mechanisms for P2P games
-P2P control for mobile NVEs
-P2P NVE applications on mobile devices

Important Dates
Submission:                July 25, 2009 (Extended)
Notification:               September 1, 2009
Camera ready:            October 1, 2009

Paper Submission
Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to web
site http://acnlab.csie.ncu.edu.tw/P2PNVE2009. Submitted papers should be in
be in PDF format in accordance with IEEE Computer Society guidelines (Word
or Latex). All submitted papers will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

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<div class=3D"gmail_quote">
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<div class=3D"gmail_quote">
<div>
<div>Apologize if you received multiple copies of this CFP.</div></div>
<div><br><span style=3D"COLOR: black" lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D CALL FOR PAPERS =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D</span></div>
<div>
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<div>
<div>
<div>
<p><span style=3D"COLOR: black" lang=3D"EN-US">P2PNVE 2009<br>The 3rd Inter=
national Workshop on Peer-to-Peer Networked Virtual Environments<br>in conj=
unction with<br>The 15th International Conference on Parallel and Distribut=
ed Systems (ICPADS 2009) <br>
December 9 -11, 2009<br>Shenzhen, China <br><a href=3D"http://acnlab.csie.n=
cu.edu.tw/P2PNVE2009" target=3D"_blank"><span style=3D"COLOR: black">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2009</span></a></span></p>
<p><span style=3D"COLOR: black" lang=3D"EN-US"></span></p>
<p><span style=3D"COLOR: black" lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>About P2PNVE 2009<br>The r=
apid growth and popularity of networked virtual environments(NVEs) such as =
Massively Multiplayer Online Games (MMOGs) in recent years have spawned a s=
eries of research interests in constructing large-scale virtual environment=
s. For increasing scalability and decreasing the cost of management and dep=
loyment, more and more studies propose using peer-to-peer (P2P) architectur=
es to construct large-scale NVEs for games, multimedia virtual worlds and o=
ther applications. The goal of such research is to support an Earth-scale v=
irtual environment or to make hosting virtual worlds more affordable than e=
xisting client-server approaches. However, existing solutions for consisten=
cy control, persistent data storage, multimedia data dissemination, cheat-p=
revention, topology mismatching, and virtual world interoperability are not=
 straightforwardly adapted to such new environments. Novel ideas and design=
s thus are needed to realize the potential of P2P-based NVEs.<br>
=A0<br>The 1st and the 2nd International Workshop on Peer-to-Peer Networked=
 Virtual Environments were in conjunction with the 13th and 14th Internatio=
nal Conference on Parallel and Distributed Systems in 2007 and 2008, respec=
tively. To adhere to the theme of P2PNVE workshops, the theme of P2PNVE 200=
9 is to solicit original and previously unpublished new ideas on general P2=
P schemes and on the design and realization of P2P-based NVEs. The workshop=
 aims to facilitate discussions and idea exchanges by both academics and pr=
actitioners.<br>
=A0<br>Topics of interest include, but are not limited to:<br>=A0<br>-P2P s=
ystems and infrastructures <br>-Applications of P2P systems <br>-Performanc=
e evaluation of P2P systems <br>-Trust and security issues in P2P systems <=
br>
-Network support for P2P systems <br>-Fault tolerance in P2P systems <br>-E=
fficient P2P resource lookup and sharing <br>-Distributed Hash Tables (DHTs=
) and related issues <br>-Solutions to topology mismatching for P2P overlay=
s <br>
-P2P overlays for NVEs <br>-P2P NVE multicast <br>-P2P NVE interoperability=
 <br>-P2P NVE content distribution <br>-P2P NVE 3D streaming <br>-P2P NVE v=
oice communications <br>-P2P NVE architecture designs <br>-P2P NVE prototyp=
es <br>
-P2P NVE consistency control <br>-Persistent storage for P2P NVEs <br>-Secu=
rity and cheat-prevention mechanisms for P2P games <br>-P2P control for mob=
ile NVEs <br>-P2P NVE applications on mobile devices <br>=A0<br>Important D=
ates<br>
Submission:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 July 25, 2009 (Ext=
ended)<br>Notification:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 September=
 1, 2009<br>Camera ready:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 October 1, 2009<=
br>=A0<br>Paper Submission<br>Authors are invited to submit an electronic v=
ersion of original, unpublished manuscripts, not to exceed 8 double-columne=
d, single-spaced pages, to web site <a href=3D"http://acnlab.csie.ncu.edu.t=
w/P2PNVE2009" target=3D"_blank"><span style=3D"COLOR: black">http://acnlab.=
csie.ncu.edu.tw/P2PNVE2009</span></a>. Submitted papers should be in be in =
PDF format in accordance with IEEE Computer Society guidelines (Word or Lat=
ex). All submitted papers will be refereed by reviewers in terms of origina=
lity, contribution, correctness, and presentation.</span></p>
</div></div></div></div></div><br></div></div></div><br></div></div></div><=
br></div></div></div><br></div></div></div><br></div></div></div><br></div>=
</div></div><br></div></div></div><br></div><br></div></div></div><br>

--000e0cd1d50ca05683046eb5413d--

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References: <8d5441200907191742o72f8893dr49cc3ca739e91cb7@mail.gmail.com> <8d5441200907210723o37521a07m5f956efc10218682@mail.gmail.com> <8d5441200907240029g23af6eafk132e0e687c4c36a1@mail.gmail.com> <8d5441200907240030n41087e48qff27f1275d043559@mail.gmail.com> <8d5441200907240030m4a632bbcg6175bfdf74afbc8c@mail.gmail.com> <8d5441200907240031m7d55420el893f41fb636a2eac@mail.gmail.com> <8d5441200907240031m7106f65dhd48a899c05dd61a5@mail.gmail.com> <8d5441200907240032o1ac5cea8m8b4ff5616dfbec9a@mail.gmail.com> <8d5441200907240032l2413a23bv8ff5d6b18e6964cc@mail.gmail.com>
Date: Fri, 24 Jul 2009 15:32:25 +0800
Message-ID: <8d5441200907240032y74ccd680k15ca1cf5a4ffcf10@mail.gmail.com>
From: p2pnve <p2pnve@gmail.com>
To: p2pi@ietf.org
Content-Type: multipart/alternative; boundary=00221532cba8227d33046f6e9bee
Subject: [p2pi] [CFP] [Second Deadline Extension] The 3rd International Workshop on Peer-to-Peer Networked Virtual Environments (P2PNVE'09)
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Dear Colleagues,


Please be advised that the paper submission deadline of the 3rd
International Workshop on Peer-to-Peer Networked Virtual Environments
(P2PNVE'09) is further extended to be July 31, 2009 due to a lot of
requests. Hope that you can help distribute the CFP and submit one or more
papers early via http://acnlab.csie.ncu.edu.tw/P2PNVE2009/submission.
Attached is the CFP, where you can find useful information about the paper
submission. Please note that the topics of interest include not only
specific topics related to peer-to-peer networked virtual environments but
also general topics of peer-to-peer networking.



We are looking forward to receiving your submissions.



Best wishes,

Jehn-Ruey Jiang

General Chair

P2PNVE 2009



=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D CALL FOR PAPERS =3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

P2PNVE 2009
The 3rd International Workshop on Peer-to-Peer Networked Virtual
Environments
in conjunction with
The 15th International Conference on Parallel and Distributed Systems
(ICPADS 2009)
December 9 -11, 2009
Shenzhen, China
http://acnlab.csie.ncu.edu.tw/P2PNVE2009



=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
About P2PNVE 2009
The rapid growth and popularity of networked virtual environments(NVEs) suc=
h
as Massively Multiplayer Online Games (MMOGs) in recent years have spawned =
a
series of research interests in constructing large-scale virtual
environments. For increasing scalability and decreasing the cost of
management and deployment, more and more studies propose using peer-to-peer
(P2P) architectures to construct large-scale NVEs for games, multimedia
virtual worlds and other applications. The goal of such research is to
support an Earth-scale virtual environment or to make hosting virtual world=
s
more affordable than existing client-server approaches. However, existing
solutions for consistency control, persistent data storage, multimedia data
dissemination, cheat-prevention, topology mismatching, and virtual world
interoperability are not straightforwardly adapted to such new environments=
.
Novel ideas and designs thus are needed to realize the potential of
P2P-based NVEs.

The 1st and the 2nd International Workshop on Peer-to-Peer Networked Virtua=
l
Environments were in conjunction with the 13th and 14th International
Conference on Parallel and Distributed Systems in 2007 and 2008,
respectively. To adhere to the theme of P2PNVE workshops, the theme of
P2PNVE 2009 is to solicit original and previously unpublished new ideas on
general P2P schemes and on the design and realization of P2P-based NVEs. Th=
e
workshop aims to facilitate discussions and idea exchanges by both academic=
s
and practitioners.

Topics of interest include, but are not limited to:

-P2P systems and infrastructures
-Applications of P2P systems
-Performance evaluation of P2P systems
-Trust and security issues in P2P systems
-Network support for P2P systems
-Fault tolerance in P2P systems
-Efficient P2P resource lookup and sharing
-Distributed Hash Tables (DHTs) and related issues
-Solutions to topology mismatching for P2P overlays
-P2P overlays for NVEs
-P2P NVE multicast
-P2P NVE interoperability
-P2P NVE content distribution
-P2P NVE 3D streaming
-P2P NVE voice communications
-P2P NVE architecture designs
-P2P NVE prototypes
-P2P NVE consistency control
-Persistent storage for P2P NVEs
-Security and cheat-prevention mechanisms for P2P games
-P2P control for mobile NVEs
-P2P NVE applications on mobile devices

Important Dates
Submission:              July 15, 2009 July 25, 2009 July 31, 2009
(Extended)

Notification:               September 1, 2009
Camera ready:           October 1, 2009

Paper Submission
Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to web
site http://acnlab.csie.ncu.edu.tw/P2PNVE2009/submission. Submitted papers
should be in be in PDF format in accordance with IEEE Computer Society
guidelines (Word or Latex). All submitted papers will be refereed by
reviewers in terms of originality, contribution, correctness, and
presentation.



Organizing Committees



Steering Chair:

Shing-Tsaan Huang, National Central University, Taiwan



General Chair:

Jehn-Ruey Jiang, National Central University, Taiwan



International Program Committee Members

(Listed in alphabet order):

Maha Abdallah, University of Paris VI, France

Sonja Buchegger, University of California, Berkeley, USA

Bing-Yu Chen, National Taiwan University, Taiwan

Jui-Fa Chen, TamKang University, Taiwan

Li-Der Chou, National Central University, Taiwan

Zoran Despotovic, NTT DoCoMo Euro-Labs, Germany

Gwendal SIMON, GET / ENST-Bretagne, France

David Hales, University of Bologna, Italy

Aaron Harwood, University of Melbourne, Australia

Pilar Herrero, Madrid University of Technology, Spain

Jiung-yao Huang, National Taipei University, Taiwan

Minoru Ito, Institute of Science and Technology, Japan

Sam Joseph, University of Hawaii, Manoa, USA

Yoshihiro Kawahara, University of Tokyo, Japan

Chung-Ta King, National Tsing Hua University, Taiwan

Nicolas Liebau, Technical University Darmstadt, Germany

Chuan-Ming Liu, National Taipei University of Technology, Taiwan

Gianluca Moro, University of Bologna, Italy

Wei Tsang Ooi, National Singapore University, Singapore

Juan Orduna, University of Valencia, Spain

Kai-Uwe Sattler, Tech. University of Ilmenau, Germany

Gregor Schiele, Mannheim University, Germany

Peter Sturm, Trier University, Germany

Sandeep Singhal, Microsoft Corporation, USA

Wernhuar Tarng, Nat=92l Hsinchu University of Education, Taiwan

Pedro Morillo Tena, University of Valencia, Spain

Orazio Tomarchio, University of Catania, Italy

Li-Ming Tseng, National Central University, Taiwan

Shinichi Ueshima, Kansai University, Japan

Spyros Voulgaris, ETH Zurich, Switzerland

Wei-Jen Wang, National Central University, Taiwan

Michael Welzl, University of Innsbruck, Austria

Wai Gen Yee, Illinois Institute of Technology, USA

Suiping Zhou, NanYang Tech. University, Singapore

--00221532cba8227d33046f6e9bee
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<div class=3D"gmail_quote">
<p>Dear Colleagues,</p>
<p>=A0<br>Please be advised that the paper submission deadline of the 3rd I=
nternational Workshop on Peer-to-Peer Networked Virtual Environments (P2PNV=
E&#39;09) is further extended to be July 31, 2009 due to a lot of requests.=
 Hope that you can help distribute the CFP and submit one or more papers ea=
rly via <a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2009/submission" tar=
get=3D"_blank">http://acnlab.csie.ncu.edu.tw/P2PNVE2009/submission</a>. Att=
ached is the CFP, where you can find useful information about the paper sub=
mission. Please note that the topics of interest include not only specific =
topics related to peer-to-peer networked virtual environments but also gene=
ral topics of peer-to-peer networking.</p>

<p>=A0</p>
<p>We are looking forward to receiving your submissions.</p>
<p>=A0</p>
<p>Best wishes,</p>
<p>Jehn-Ruey Jiang</p>
<p>General Chair</p>
<p>P2PNVE 2009</p>
<p>=A0</p>
<p>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D CALL FOR PAPERS =3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</p>
<p>P2PNVE 2009<br>The 3rd International Workshop on Peer-to-Peer Networked =
Virtual Environments<br>in conjunction with<br>The 15th International Confe=
rence on Parallel and Distributed Systems (ICPADS 2009)<br>December 9 -11, =
2009<br>
Shenzhen, China<br><a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2009" tar=
get=3D"_blank">http://acnlab.csie.ncu.edu.tw/P2PNVE2009</a></p>
<p>=A0</p>
<p>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
<br>About P2PNVE 2009<br>The rapid growth and popularity of networked virtu=
al environments(NVEs) such as Massively Multiplayer Online Games (MMOGs) in=
 recent years have spawned a series of research interests in constructing l=
arge-scale virtual environments. For increasing scalability and decreasing =
the cost of management and deployment, more and more studies propose using =
peer-to-peer (P2P) architectures to construct large-scale NVEs for games, m=
ultimedia virtual worlds and other applications. The goal of such research =
is to support an Earth-scale virtual environment or to make hosting virtual=
 worlds more affordable than existing client-server approaches. However, ex=
isting solutions for consistency control, persistent data storage, multimed=
ia data dissemination, cheat-prevention, topology mismatching, and virtual =
world interoperability are not straightforwardly adapted to such new enviro=
nments. Novel ideas and designs thus are needed to realize the potential of=
 P2P-based NVEs.<br>
=A0<br>The 1st and the 2nd International Workshop on Peer-to-Peer Networked=
 Virtual Environments were in conjunction with the 13th and 14th Internatio=
nal Conference on Parallel and Distributed Systems in 2007 and 2008, respec=
tively. To adhere to the theme of P2PNVE workshops, the theme of P2PNVE 200=
9 is to solicit original and previously unpublished new ideas on general P2=
P schemes and on the design and realization of P2P-based NVEs. The workshop=
 aims to facilitate discussions and idea exchanges by both academics and pr=
actitioners.<br>
=A0<br>Topics of interest include, but are not limited to:<br>=A0<br>-P2P s=
ystems and infrastructures<br>-Applications of P2P systems<br>-Performance =
evaluation of P2P systems<br>-Trust and security issues in P2P systems<br>-=
Network support for P2P systems<br>
-Fault tolerance in P2P systems<br>-Efficient P2P resource lookup and shari=
ng<br>-Distributed Hash Tables (DHTs) and related issues<br>-Solutions to t=
opology mismatching for P2P overlays<br>-P2P overlays for NVEs<br>-P2P NVE =
multicast<br>
-P2P NVE interoperability<br>-P2P NVE content distribution<br>-P2P NVE 3D s=
treaming<br>-P2P NVE voice communications<br>-P2P NVE architecture designs<=
br>-P2P NVE prototypes<br>-P2P NVE consistency control<br>-Persistent stora=
ge for P2P NVEs<br>
-Security and cheat-prevention mechanisms for P2P games<br>-P2P control for=
 mobile NVEs<br>-P2P NVE applications on mobile devices<br>=A0<br>Important=
 Dates<br>Submission:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0July 15, 200=
9 July 25, 2009 July 31, 2009 (Extended)</p>

<p>Notification:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 September 1, 200=
9<br>Camera ready:=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 October 1, 2009<br>=A0<br>=
Paper Submission<br>Authors are invited to submit an electronic version of =
original, unpublished manuscripts, not to exceed 8 double-columned, single-=
spaced pages, to web site <a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE20=
09/submission" target=3D"_blank">http://acnlab.csie.ncu.edu.tw/P2PNVE2009/s=
ubmission</a>. Submitted papers should be in be in PDF format in accordance=
 with IEEE Computer Society guidelines (Word or Latex). All submitted paper=
s will be refereed by reviewers in terms of originality, contribution, corr=
ectness, and presentation.</p>

<p>=A0</p>
<p>Organizing Committees</p>
<p>=A0</p>
<p>Steering Chair:</p>
<p>Shing-Tsaan Huang, National Central University, Taiwan </p>
<p>=A0</p>
<p>General Chair:</p>
<p>Jehn-Ruey Jiang, National Central University, Taiwan</p>
<p>=A0</p>
<p>International Program Committee Members</p>
<p>(Listed in alphabet order):</p>
<p>Maha Abdallah, University of Paris VI, France</p>
<p>Sonja Buchegger, University of California, Berkeley, USA</p>
<p>Bing-Yu Chen, National Taiwan University, Taiwan</p>
<p>Jui-Fa Chen, TamKang University, Taiwan</p>
<p>Li-Der Chou, National Central University, Taiwan</p>
<p>Zoran Despotovic, NTT DoCoMo Euro-Labs, Germany</p>
<p>Gwendal SIMON, GET / ENST-Bretagne, France</p>
<p>David Hales, University of Bologna, Italy</p>
<p>Aaron Harwood, University of Melbourne, Australia</p>
<p>Pilar Herrero, Madrid University of Technology, Spain</p>
<p>Jiung-yao Huang, National Taipei University, Taiwan</p>
<p>Minoru Ito, Institute of Science and Technology, Japan</p>
<p>Sam Joseph, University of Hawaii, Manoa, USA</p>
<p>Yoshihiro Kawahara, University of Tokyo, Japan</p>
<p>Chung-Ta King, National Tsing Hua University, Taiwan</p>
<p>Nicolas Liebau, Technical University Darmstadt, Germany</p>
<p>Chuan-Ming Liu, National Taipei University of Technology, Taiwan</p>
<p>Gianluca Moro, University of Bologna, Italy</p>
<p>Wei Tsang Ooi, National Singapore University, Singapore</p>
<p>Juan Orduna, University of Valencia, Spain</p>
<p>Kai-Uwe Sattler, Tech. University of Ilmenau, Germany</p>
<p>Gregor Schiele, Mannheim University, Germany</p>
<p>Peter Sturm, Trier University, Germany</p>
<p>Sandeep Singhal, Microsoft Corporation, USA</p>
<p>Wernhuar Tarng, Nat=92l Hsinchu University of Education, Taiwan</p>
<p>Pedro Morillo Tena, University of Valencia, Spain</p>
<p>Orazio Tomarchio, University of Catania, Italy</p>
<p>Li-Ming Tseng, National Central University, Taiwan</p>
<p>Shinichi Ueshima, Kansai University, Japan</p>
<p>Spyros Voulgaris, ETH Zurich, Switzerland</p>
<p>Wei-Jen Wang, National Central University, Taiwan</p>
<p>Michael Welzl, University of Innsbruck, Austria</p>
<p>Wai Gen Yee, Illinois Institute of Technology, USA</p>
<p>Suiping Zhou, NanYang Tech. University, Singapore</p></div><br></div></d=
iv></div><br></div></div></div><br></div></div></div><br></div></div></div>=
<br></div></div></div><br></div></div></div><br></div></div></div><br>
</div></div></div><br>

--00221532cba8227d33046f6e9bee--

From lars.eggert@nokia.com  Fri Jul 24 00:58:29 2009
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Subject: [p2pi] close the list?
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Hi,

should we close the list? It mostly attracts CFPs now.

Lars
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Lars Eggert <lars.eggert@nokia.com> wrote:
> 
> should we close the list? It mostly attracts CFPs now.

   It feels a bit early to close it: there are certainly infrastructure
topic that don't fall into ALTO or LEDBAT.

   OTOH, traffic is likely to be light for perhaps several years. Myself,
I don't mind the CFPs; but you're busier than I am...

--
John Leslie <john@jlc.net>

From jason_livingood@cable.comcast.com  Fri Jul 24 05:39:39 2009
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Yes!  Close the list.  The work has moved on to different IETF WGs anyway...

Jason


On 7/24/09 3:55 AM, "Lars Eggert" <lars.eggert@nokia.com> wrote:

> Hi,
> 
> should we close the list? It mostly attracts CFPs now.
> 
> Lars
> 
> 
> _______________________________________________
> p2pi mailing list
> p2pi@ietf.org
> https://www.ietf.org/mailman/listinfo/p2pi


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<FONT FACE=3D"Calibri, Verdana, Helvetica, Arial"><SPAN STYLE=3D'font-size:11pt=
'>Yes! &nbsp;Close the list. &nbsp;The work has moved on to different IETF W=
Gs anyway...<BR>
<BR>
Jason<BR>
<BR>
<BR>
On 7/24/09 3:55 AM, &quot;Lars Eggert&quot; &lt;<a href=3D"lars.eggert@nokia.=
com">lars.eggert@nokia.com</a>&gt; wrote:<BR>
<BR>
</SPAN></FONT><BLOCKQUOTE><FONT FACE=3D"Calibri, Verdana, Helvetica, Arial"><=
SPAN STYLE=3D'font-size:11pt'>Hi,<BR>
<BR>
should we close the list? It mostly attracts CFPs now.<BR>
<BR>
Lars<BR>
<BR>
<HR ALIGN=3DCENTER SIZE=3D"3" WIDTH=3D"95%"></SPAN></FONT><FONT SIZE=3D"2"><FONT FA=
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p2pi mailing list<BR>
<a href=3D"p2pi@ietf.org">p2pi@ietf.org</a><BR>
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From vkg@alcatel-lucent.com  Fri Jul 24 08:43:13 2009
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Lars Eggert wrote:
> should we close the list? It mostly attracts CFPs now.

Sounds good to me; most of the participants are now
subscribed to alto, ledbat, or both.

Thanks,

- vijay
-- 
Vijay K. Gurbani, Bell Laboratories, Alcatel-Lucent
1960 Lucent Lane, Rm. 9C-533, Naperville, Illinois 60566 (USA)
Email: vkg@{alcatel-lucent.com,bell-labs.com,acm.org}
Web:   http://ect.bell-labs.com/who/vkg/

From nweaver@ICSI.Berkeley.EDU  Fri Jul 24 08:46:46 2009
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On Jul 24, 2009, at 8:41 AM, Vijay K. Gurbani wrote:

> Lars Eggert wrote:
>> should we close the list? It mostly attracts CFPs now.
>
> Sounds good to me; most of the participants are now
> subscribed to alto, ledbat, or both.

Agreed, and for the areas that are slightly outside the scope, you can  
finagle them into scope on list discussions (eg, my hobby horse of  
edge-caches ends up being alto-relevant)


From volkerh@bell-labs.com  Fri Jul 24 08:47:56 2009
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Vijay K. Gurbani wrote:
> Lars Eggert wrote:
>> should we close the list? It mostly attracts CFPs now.
> 
> Sounds good to me; most of the participants are now
> subscribed to alto, ledbat, or both.
>
... and the p2p rg list.

P2P RG does provide a forum for discussions on P2P to go beyond ALTO and 
LEDBAT.

Cheers,

Volker





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Cc: p2pi@ietf.org
Subject: Re: [p2pi] close the list?
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fine with me

On Jul 24, 2009, at 9:55 , Lars Eggert wrote:

> Hi,
>
> should we close the list? It mostly attracts CFPs now.
>
> Lars_______________________________________________
> p2pi mailing list
> p2pi@ietf.org
> https://www.ietf.org/mailman/listinfo/p2pi


From lars.eggert@nokia.com  Sun Jul 26 00:10:19 2009
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Subject: Re: [p2pi] close the list?
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Well, you're the list admin :-)

On 2009-7-26, at 8:48, Cullen Jennings wrote:

>
> fine with me
>
> On Jul 24, 2009, at 9:55 , Lars Eggert wrote:
>
>> Hi,
>>
>> should we close the list? It mostly attracts CFPs now.
>>
>> Lars_______________________________________________
>> p2pi mailing list
>> p2pi@ietf.org
>> https://www.ietf.org/mailman/listinfo/p2pi
>


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From fluffy@cisco.com  Sun Jul 26 01:24:47 2009
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Subject: [p2pi] Closing list
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I am going to close this list - the discussion has moved on to other  
IETF lists. Thanks to all that participated.

Cullen

