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Subject: [ppsp] [CFP] P2P-NVE 2010 (Deadline: August 20, 2010)
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Dear Colleagues,

You are invited to submit papers to "The 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)" in conjunction
with "The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)," held on December 8-10, 2010 in Shanghai, China. Please
submit your papers soon and help distribute the CFP attached. All Accepted
papers will be published by IEEE and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010
Department of Computer Science and Information Engineering
National Central University
Jhongli City, Taoyuan, 32001, Taiwan


============================================================================

Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
http://acnlab.csie.ncu.edu.tw/P2PNVE2010/

============================================================================

PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS systems
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we need
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2P
NVEs. The workshop aims to facilitate discussions and idea exchanges by both
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--00c09f88d18eacdb07048ce23333
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<div>Dear Colleagues,</div><div><br></div><div>You are invited to submit pa=
pers to &quot;The 4th International Workshop on</div><div>Peer-to-Peer Netw=
orked Virtual Environments (P2P-NVE 2010)&quot; in conjunction</div><div>
with &quot;The 16th International Conference on Parallel and Distributed Sy=
stems</div><div>(ICPADS 2010),&quot; held on December 8-10, 2010 in Shangha=
i, China. Please</div><div>submit your papers soon and help distribute the =
CFP attached. All Accepted</div>
<div>papers will be published by IEEE and will be included in IEEE Xplore.<=
/div><div><br></div><div><br></div><div>Best regards,</div><div>Jehn-Ruey J=
iang</div><div>Program Chair of P2P-NVE 2010</div><div>Department of Comput=
er Science and Information Engineering</div>
<div>National Central University</div><div>Jhongli City, Taoyuan, 32001, Ta=
iwan</div><div><br></div><div><br></div><div>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</div><div><br></div><div>
Call for Papers</div><div><br></div><div>The 4th International Workshop on =
Peer-to-Peer Networked Virtual</div><div>Environments (P2P-NVE 2010)</div><=
div>in conjunction with</div><div>The 16th International Conference on Para=
llel and Distributed Systems</div>
<div>(ICPADS 2010)</div><div>December 8 -10, 2010</div><div>Shanghai, China=
</div><div><a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/">http://acn=
lab.csie.ncu.edu.tw/P2PNVE2010/</a></div><div><br></div><div>=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</div>
<div><br></div><div>PURPOSE AND SCOPE</div><div><br></div><div>A networked =
virtual environment (NVE), also known as a distributed virtual</div><div>en=
vironment (DVE) or collaborative virtual environment (CVE), is a</div><div>
computer-generated virtual world where multiple users can assume virtual</d=
iv><div>representatives (or avatars) to concurrently interact with each oth=
er via</div><div>networked links. Examples of NVEs include early DARPA SIMN=
ET and DIS systems</div>
<div>as well as currently booming Massively Multiplayer Online Games (MMOGs=
).</div><div>Some recent studies propose using P2P architectures to increas=
e NVE</div><div>scalability and to reduce NVE management and deployment cos=
ts. Typical</div>
<div>examples of such studies are P2P voice chatting, P2P 3D streaming, P2P=
 game</div><div>state management, and so on. In spite of the success of the=
 studies, we need</div><div>more studies about state consistency control, p=
ersistent data storage,</div>
<div>multimedia data dissemination, cheat-prevention, topology mismatching,=
 and</div><div>virtual world interoperability to construct NVEs of better p=
erformance.</div><div><br></div><div>The 1st, 2nd and 3rd International Wor=
kshop on Peer-to-Peer Networked</div>
<div>Virtual Environments were held in conjunction with the 13th, 14th and =
15th</div><div>International Conference on Parallel and Distributed Systems=
 in 2007, 2008</div><div>and 2009, respectively. To adhere to the theme of =
P2P-NVE workshops, the</div>
<div>theme of P2P-NVE 2010 is to solicit original and previously unpublishe=
d new</div><div>ideas on general P2P schemes as well as on the design and r=
ealization of P2P</div><div>NVEs. The workshop aims to facilitate discussio=
ns and idea exchanges by both</div>
<div>academics and practitioners. Authors are invited to submit an electron=
ic</div><div>version of original, unpublished manuscripts, not to exceed 8<=
/div><div>double-columned, single-spaced pages, to the workshop. Submitted =
papers</div>
<div>should be in accordance with IEEE Computer Society guidelines, and wil=
l be</div><div>refereed by reviewers in terms of relevance, originality, co=
ntribution,</div><div>correctness, and presentation.</div><div><br></div>
<div>Topics of interest include, but are not limited to:</div><div><br></di=
v><div>- =A0 P2P systems and infrastructures</div><div>- =A0 Applications o=
f P2P systems</div><div>- =A0 Performance evaluation of P2P systems</div><d=
iv>
- =A0 Trust and security issues in P2P systems</div><div>- =A0 Network supp=
ort for P2P systems</div><div>- =A0 Fault tolerance in P2P systems</div><di=
v>- =A0 Data structures for P2P systems</div><div>- =A0 Efficient P2P resou=
rce lookup and sharing</div>
<div>- =A0 Distributed Hash Tables (DHTs) and related issues</div><div>- =
=A0 Solutions to topology mismatching for P2P overlays</div><div>- =A0 P2P =
overlays for NVEs</div><div>- =A0 P2P NVE multicast</div><div>- =A0 P2P NVE=
 interoperability</div>
<div>- =A0 P2P NVE content distribution</div><div>- =A0 P2P NVE 3D streamin=
g</div><div>- =A0 P2P NVE voice communications</div><div>- =A0 P2P NVE arch=
itecture designs</div><div>- =A0 P2P NVE prototypes</div><div>- =A0 P2P NVE=
 consistency control</div>
<div>- =A0 Persistent storage for P2P NVEs</div><div>- =A0 Security and che=
at-prevention mechanisms for P2P games</div><div>- =A0 P2P control for mobi=
le NVEs</div><div>- =A0 P2P NVE applications on mobile devices</div><div><b=
r></div>
<div><br></div><div><br></div><div>IMPORTANT DATES</div><div><br></div><div=
>Submission: =A0 =A0 August 20, 2010</div><div>Notification: =A0 =A0 Septem=
ber 15, 2010</div><div>Camera ready: =A0 October 1, 2010</div><div><br></di=
v><div>
PAPER SUBMISSION</div><div><br></div><div>Authors are invited to submit an =
electronic version of original, unpublished</div><div>manuscripts, not to e=
xceed 8 double-columned, single-spaced pages, to the</div><div>workshop. Su=
bmitted papers should be in PDF format in accordance with IEEE</div>
<div>Computer Society guidelines, and will be refereed by reviewers in term=
s of</div><div>originality, contribution, correctness, and presentation.</d=
iv><div><br></div>

--00c09f88d18eacdb07048ce23333--

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Subject: [ppsp] Draft PPSP minutes posted
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Hi all,
     PPSP draft minutes of the Maastricht meeting are now available on the proceedings page: http://www.ietf.org/proceedings/78/minutes/ppsp.html. Thanks Christian for taking the notes.
    If there are anything not clear, please send the corrections or comments to Cullen and me.Thanks!
 
-- Cullen and Yunfei




zhangyunfei
2010-08-08

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<DIV><FONT face=Verdana>
<DIV class=Section1><FONT size=2>
<P class=MsoNormal 
style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto" 
align=left><SPAN lang=EN-US 
style="mso-bidi-font-size: 10.5pt; mso-font-kerning: 0pt"><FONT size=3><FONT 
face="Times New Roman">Hi all,<?xml:namespace prefix = o ns = 
"urn:schemas-microsoft-com:office:office" /><o:p></o:p></FONT></FONT></SPAN></P>
<P class=MsoNormal 
style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto" 
align=left><FONT size=3><FONT face="Times New Roman"><SPAN lang=EN-US 
style="mso-bidi-font-size: 10.5pt; mso-font-kerning: 0pt">&nbsp;&nbsp;&nbsp;&nbsp; 
PPSP draft minutes of the <?xml:namespace prefix = st1 ns = 
"urn:schemas-microsoft-com:office:smarttags" /><st1:City w:st="on"><st1:place 
w:st="on">Maastricht</st1:place></st1:City> meeting are now available on the 
proceedings page: </SPAN><SPAN lang=EN-GB 
style="mso-ansi-language: EN-GB; mso-bidi-font-size: 10.5pt; mso-font-kerning: 0pt"><A 
href="http://www.ietf.org/proceedings/78/minutes/ppsp.html">http://www.ietf.org/proceedings/78/minutes/ppsp.html</A></SPAN><SPAN 
lang=EN-US style="mso-bidi-font-size: 10.5pt; mso-font-kerning: 0pt">. Thanks 
Christian for taking the notes.<o:p></o:p></SPAN></FONT></FONT></P>
<P class=MsoNormal 
style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto" 
align=left><SPAN lang=EN-US 
style="mso-bidi-font-size: 10.5pt; mso-font-kerning: 0pt"><FONT size=3><FONT 
face="Times New Roman">&nbsp;&nbsp;&nbsp; If there are anything not clear, 
please send&nbsp;the corrections or comments to&nbsp;Cullen and 
me.Thanks!<o:p></o:p></FONT></FONT></SPAN></P>
<P class=MsoNormal 
style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto" 
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align=left><SPAN lang=EN-US 
style="mso-bidi-font-size: 10.5pt; mso-font-kerning: 0pt"><FONT size=3><FONT 
face="Times New Roman">-- Cullen and Yunfei<o:p></o:p></FONT></FONT></SPAN></P>
<P class=MsoNormal></FONT>&nbsp;</P>
<P class=MsoNormal><FONT size=2>
<HR style="WIDTH: 122px; HEIGHT: 2px" SIZE=2>
</FONT></P></DIV></DIV>
<DIV><FONT color=#c0c0c0><FONT size=2>zhangyunfei</FONT></DIV>
<DIV><FONT size=2>2010-08-08</FONT></FONT></DIV></FONT></BODY></HTML>

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Subject: [ppsp] ppsp architecture survey draft needs updated
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Hi all,
   I notice that ppsp architecture survey draft<http://tools.ietf.org/id/draft-gu-ppsp-survey-01.txt>, which is a planned WI in the charter, has been out of date. Since PPSP WG scope is defined clearly,I can imagine the necessity of this draft update on more detailed content of the different applications. It would be great if we can find more interested guys to co-work on this draft.

BR
Yunfei





zhangyunfei
2010-08-08

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<DIV><FONT face=Verdana size=2>Hi all,</FONT></DIV>
<DIV><FONT face=Verdana size=2>&nbsp;&nbsp; I notice that ppsp architecture 
survey draft&lt;</FONT><FONT face=Verdana size=2><A 
href="http://tools.ietf.org/id/draft-gu-ppsp-survey-01.txt">http://tools.ietf.org/id/draft-gu-ppsp-survey-01.txt</A>&gt;, 
which is a planned WI in the charter, has been out of date. Since PPSP WG scope 
is defined clearly,I can imagine the necessity of this draft update on more 
detailed content of the different applications. It would be great if we can find 
more interested guys to co-work on this draft.</FONT></DIV>
<DIV><FONT face=Verdana size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Verdana size=2>BR</FONT></DIV>
<DIV><FONT face=Verdana size=2>Yunfei</FONT></DIV>
<DIV><FONT face=Verdana><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV align=left><FONT size=2>
<HR style="WIDTH: 122px; HEIGHT: 2px" SIZE=2>
</FONT></DIV>
<DIV><FONT color=#c0c0c0><FONT size=2>zhangyunfei</FONT></DIV>
<DIV><FONT size=2>2010-08-08</FONT></FONT></DIV></FONT></BODY></HTML>

--=====003_Dragon560337373653_=====--


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Subject: [ppsp] [10-Day Reminder] P2P-NVE 2010 (Deadline: August 20, 2010)
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Dear Colleagues,

Please be advised that the paper submission deadline of =93The 4th
International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is 10 days aw=
ay.
P2P-NVE 2010
will be held in conjunction with =94The 16th International Conference on
Parallel and Distributed
Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shanghai, China.
Please
submit your papers soon and help distribute the CFP attached. All Accepted
papers will be published by IEEE Press (indexed by EI) and will be included
in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--0015175cdd6479ff31048d71ce95
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Content-Transfer-Encoding: quoted-printable

<p class=3D"MsoNormal"><span lang=3D"EN-US">Dear Colleagues,<br>
<br>
<span style=3D"color: black;">Please be advised that the paper submission d=
eadline
of =93The 4th International Workshop on <br>
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is 10 days aw=
ay.
P2P-NVE 2010 <br>
will be held in conjunction with =94The 16th International Conference on Pa=
rallel
and Distributed <br>
Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shanghai, China. P=
lease <br>
submit your papers soon and help distribute the CFP attached. All Accepted =
<br>
papers will be published by IEEE Press (indexed by EI) and will be included=
 in
IEEE Xplore.</span></span></p>=20

<p class=3D"MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"color:=
 black;" lang=3D"EN-US"><br>
</span><span lang=3D"EN-US">Best regards,<br>
Jehn-Ruey Jiang<br>
Program Chair of P2P-NVE 2010<br>
<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
Call for Papers<br>
<br>
The 4th International Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>
in conjunction with<br>
The 16th International Conference on Parallel and Distributed Systems<br>
(ICPADS 2010)<br>
December 8 -10, 2010<br>
Shanghai, China<br>
<u><a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/">http://acnlab.csie=
.ncu.edu.tw/P2PNVE2010/</a></u><br>
<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
PURPOSE AND SCOPE<br>
<br>
A networked virtual environment (NVE), also known as a distributed virtual<=
br>
environment (DVE) or collaborative virtual environment (CVE), is a<br>
computer-generated virtual world where multiple users can assume virtual<br=
>
representatives (or avatars) to concurrently interact with each other via<b=
r>
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s<br>
as well as currently booming Massively Multiplayer Online Games (MMOGs).<br=
>
Some recent studies propose using P2P architectures to increase NVE<br>
scalability and to reduce NVE management and deployment costs. Typical<br>
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game=
<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>
more studies about state consistency control, persistent data storage,<br>
multimedia data dissemination, cheat-prevention, topology mismatching, and<=
br>
virtual world interoperability to construct NVEs of better performance.<br>
<br>
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<br>
Virtual Environments were held in conjunction with the 13th, 14th and 15th<=
br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the<br=
>
theme of P2P-NVE 2010 is to solicit original and previously unpublished new=
<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h<br>
academics and practitioners. Authors are invited to submit an electronic<br=
>
version of original, unpublished manuscripts, not to exceed 8<br>
double-columned, single-spaced pages, to the workshop. Submitted papers<br>
should be in accordance with IEEE Computer Society guidelines, and will be<=
br>
refereed by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br>
<br>
Topics of interest include, but are not limited to:<br>
<br>
- =A0 P2P systems and infrastructures<br>
- =A0 Applications of P2P systems<br>
- =A0 Performance evaluation of P2P systems<br>
- =A0 Trust and security issues in P2P systems<br>
- =A0 Network support for P2P systems<br>
- =A0 Fault tolerance in P2P systems<br>
- =A0 Data structures for P2P systems<br>
- =A0 Efficient P2P resource lookup and sharing<br>
- =A0 Distributed Hash Tables (DHTs) and related issues<br>
- =A0 Solutions to topology mismatching for P2P overlays<br>
- =A0 P2P overlays for NVEs<br>
- =A0 P2P NVE multicast<br>
- =A0 P2P NVE interoperability<br>
- =A0 P2P NVE content distribution<br>
- =A0 P2P NVE 3D streaming<br>
- =A0 P2P NVE voice communications<br>
- =A0 P2P NVE architecture designs<br>
- =A0 P2P NVE prototypes<br>
- =A0 P2P NVE consistency control<br>
- =A0 Persistent storage for P2P NVEs<br>
- =A0 Security and cheat-prevention mechanisms for P2P games<br>
- =A0 P2P control for mobile NVEs<br>
- =A0 P2P NVE applications on mobile devices<br>
<br>
<br>
<br>
IMPORTANT DATES<br>
<br>
Submission: =A0 =A0 August 20, 2010<br>
Notification: =A0 =A0 September 15, 2010<br>
Camera ready: =A0 October 1, 2010<br>
<br>
PAPER SUBMISSION<br>
<br>
Authors are invited to submit an electronic version of original, unpublishe=
d<br>
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the<b=
r>
workshop. Submitted papers should be in PDF format in accordance with IEEE<=
br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>
originality, contribution, correctness, and presentation.</span></p>

--0015175cdd6479ff31048d71ce95--

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Subject: [ppsp] [CFP]P2P-NVE 2010 (Deadline, August 20, 2010, is 4 days away)
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Dear Colleagues,

Please be advised that the paper submission deadline (August 20, 2010) of
=93The 4th International
Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 i=
s 4
days away.
P2P-NVE 2010 will be held in conjunction with =94The 16th International
Conference on Parallel and
Distributed Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shangh=
ai,
China. You are invited
to submit your papers to P2P-NVE 2010, whose CFP is attached. All Accepted
papers will be published
by IEEE Press (indexed by EI) and will be included in IEEE Xplore digital
library.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--001636283790ec6a66048dea834a
Content-Type: text/html; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US">Dear Co=
lleagues,<br>
<br>
Please be advised that the paper submission deadline (August 20, 2010) of =
=93The
4th International <br>
Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 i=
s 4
days away. <br>
P2P-NVE 2010 will be held in conjunction with =94The 16th International
Conference on Parallel and <br>
Distributed Systems (ICPADS 2010),=94 held on December 8-10, 2010 in Shangh=
ai,
China. You are invited <br>
to submit your papers to P2P-NVE 2010, whose CFP is attached. All Accepted
papers will be published <br>
by IEEE Press (indexed by EI) and will be included in IEEE Xplore digital
library.</span></p>=20

<p class=3D"MsoNormal" style=3D"margin-bottom: 12pt;"><span style=3D"color:=
 black;" lang=3D"EN-US"><br>
Best regards,<br>
Jehn-Ruey Jiang<br>
Program Chair of P2P-NVE 2010<br>
</span><span lang=3D"EN-US"><br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
Call for Papers<br>
<br>
The 4th International Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>
in conjunction with<br>
The 16th International Conference on Parallel and Distributed Systems<br>
(ICPADS 2010)<br>
December 8 -10, 2010<br>
Shanghai, China<br>
<u><a href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/">http://acnlab.csie=
.ncu.edu.tw/P2PNVE2010/</a></u><br>
<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
PURPOSE AND SCOPE<br>
<br>
A networked virtual environment (NVE), also known as a distributed virtual<=
br>
environment (DVE) or collaborative virtual environment (CVE), is a<br>
computer-generated virtual world where multiple users can assume virtual<br=
>
representatives (or avatars) to concurrently interact with each other via<b=
r>
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s<br>
as well as currently booming Massively Multiplayer Online Games (MMOGs).<br=
>
Some recent studies propose using P2P architectures to increase NVE<br>
scalability and to reduce NVE management and deployment costs. Typical<br>
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game=
<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>
more studies about state consistency control, persistent data storage,<br>
multimedia data dissemination, cheat-prevention, topology mismatching, and<=
br>
virtual world interoperability to construct NVEs of better performance.<br>
<br>
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<br>
Virtual Environments were held in conjunction with the 13th, 14th and 15th<=
br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the<br=
>
theme of P2P-NVE 2010 is to solicit original and previously unpublished new=
<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h<br>
academics and practitioners. Authors are invited to submit an electronic<br=
>
version of original, unpublished manuscripts, not to exceed 8<br>
double-columned, single-spaced pages, to the workshop. Submitted papers<br>
should be in accordance with IEEE Computer Society guidelines, and will be<=
br>
refereed by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br>
<br>
Topics of interest include, but are not limited to:<br>
<br>
- =A0 P2P systems and infrastructures<br>
- =A0 Applications of P2P systems<br>
- =A0 Performance evaluation of P2P systems<br>
- =A0 Trust and security issues in P2P systems<br>
- =A0 Network support for P2P systems<br>
- =A0 Fault tolerance in P2P systems<br>
- =A0 Data structures for P2P systems<br>
- =A0 Efficient P2P resource lookup and sharing<br>
- =A0 Distributed Hash Tables (DHTs) and related issues<br>
- =A0 Solutions to topology mismatching for P2P overlays<br>
- =A0 P2P overlays for NVEs<br>
- =A0 P2P NVE multicast<br>
- =A0 P2P NVE interoperability<br>
- =A0 P2P NVE content distribution<br>
- =A0 P2P NVE 3D streaming<br>
- =A0 P2P NVE voice communications<br>
- =A0 P2P NVE architecture designs<br>
- =A0 P2P NVE prototypes<br>
- =A0 P2P NVE consistency control<br>
- =A0 Persistent storage for P2P NVEs<br>
- =A0 Security and cheat-prevention mechanisms for P2P games<br>
- =A0 P2P control for mobile NVEs<br>
- =A0 P2P NVE applications on mobile devices<br>
<br>
<br>
<br>
IMPORTANT DATES<br>
<br>
Submission: =A0 =A0 August 20, 2010<br>
Notification: =A0 =A0 September 15, 2010<br>
Camera ready: =A0 October 1, 2010<br>
<br>
PAPER SUBMISSION<br>
<br>
Authors are invited to submit an electronic version of original, unpublishe=
d<br>
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the<b=
r>
workshop. Submitted papers should be in PDF format in accordance with IEEE<=
br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>
originality, contribution, correctness, and presentation.</span></p>

--001636283790ec6a66048dea834a--

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Subject: [ppsp] [Deadline extended to August 30, 2010][CFP]P2P-NVE 2010
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--00c09f9729423cfd81048e270731
Content-Type: text/plain; charset=windows-1252
Content-Transfer-Encoding: quoted-printable

Dear Colleagues,

Please be advised that the paper submission deadline of =93The 4th
International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is extended t=
o
August 30, 2010,

which will be the firm deadline. P2P-NVE 2010 will be held in conjunction
with =94The 16th
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
=94
held on December 8-10,
2010 in Shanghai, China.



You are invited to submit your papers to P2P-NVE 2010. All Accepted papers
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

Paper Format Template: DOC (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.doc) or PDF (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf)

--00c09f9729423cfd81048e270731
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<span class=3D"Apple-style-span" style=3D"font-family: &#39;times new roman=
&#39;, &#39;new york&#39;, times, serif, =B7s=B2=D3=A9=FA=C5=E9; font-size:=
 16px; "><p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm=
; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: =
sans-serif; ">
<span lang=3D"EN-US">Dear Colleagues,<br><br>Please be advised that the pap=
er submission deadline of &ldquo;The 4th International Workshop on&nbsp;<br=
>Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)&rdquo; is exten=
ded to August 30, 2010,</span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; "><span lang=3D"EN-US">which will be the firm deadline. P2P-NVE 2010 wil=
l be held in conjunction with &rdquo;The 16th&nbsp;<br>
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
&rdquo; held on December 8-10,&nbsp;<br>2010 in Shanghai, China.</span></p>=
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; ">
<span lang=3D"EN-US">&nbsp;</span></p><p class=3D"MsoNormal" style=3D"margi=
n-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm; f=
ont-size: 12pt; font-family: sans-serif; "><span lang=3D"EN-US">You are inv=
ited to submit your papers to P2P-NVE 2010. All Accepted papers will be pub=
lished by&nbsp;<br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore.</span></p><=
p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-b=
ottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US"><br>Best regards,<br>Jehn-Ruey Jiang<br>Program Chair =
of P2P-NVE 2010<br><br>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>Call for Papers<br><br>The 4th Internatio=
nal Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>in conjunction with<br>The 16th Internationa=
l Conference on Parallel and Distributed Systems<br>(ICPADS 2010)<br>Decemb=
er 8 -10, 2010<br>Shanghai, China<br><u><a rel=3D"nofollow" target=3D"_blan=
k" href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/" style=3D"color: purpl=
e; text-decoration: underline; "><span style=3D"color: windowtext; ">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2010/</span></a></u></span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
PURPOSE AND SCOPE<br><br>A networked virtual environment (NVE), also known =
as a distributed virtual<br>environment (DVE) or collaborative virtual envi=
ronment (CVE), is a<br>computer-generated virtual world where multiple user=
s can assume virtual<br>
representatives (or avatars) to concurrently interact with each other via<b=
r>networked links. Examples of NVEs include early DARPA SIMNET and DIS syst=
ems<br>as well as currently booming Massively Multiplayer Online Games (MMO=
Gs).<br>
Some recent studies propose using P2P architectures to increase NVE<br>scal=
ability and to reduce NVE management and deployment costs. Typical<br>examp=
les of such studies are P2P voice chatting, P2P 3D streaming, P2P game<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>more studies about state consistency control, persistent data storage,=
<br>multimedia data dissemination, cheat-prevention, topology mismatching, =
and<br>
virtual world interoperability to construct NVEs of better performance.<br>=
<br>The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<b=
r>Virtual Environments were held in conjunction with the 13th, 14th and 15t=
h<br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the=
<br>theme of P2P-NVE 2010 is to solicit original and previously unpublished=
 new<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>NVEs. The workshop aims to facilitate discussions and idea exchanges b=
y both<br>academics and practitioners. Authors are invited to submit an ele=
ctronic<br>
version of original, unpublished manuscripts, not to exceed 8<br>double-col=
umned, single-spaced pages, to the workshop. Submitted papers<br>should be =
in accordance with IEEE Computer Society guidelines, and will be<br>referee=
d by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br><br>Topics of interest include, but are n=
ot limited to:<br><br>- &nbsp; P2P systems and infrastructures<br>- &nbsp; =
Applications of P2P systems<br>- &nbsp; Performance evaluation of P2P syste=
ms<br>- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>- &nbsp; Fault tolerance in P2P=
 systems<br>- &nbsp; Data structures for P2P systems<br>- &nbsp; Efficient =
P2P resource lookup and sharing<br>- &nbsp; Distributed Hash Tables (DHTs) =
and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>- &nbsp; P2P=
 overlays for NVEs<br>- &nbsp; P2P NVE multicast<br>- &nbsp; P2P NVE intero=
perability<br>- &nbsp; P2P NVE content distribution<br>- &nbsp; P2P NVE 3D =
streaming<br>- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>- &nbsp; P2P NVE prototypes<br>- &=
nbsp; P2P NVE consistency control<br>- &nbsp; Persistent storage for P2P NV=
Es<br>- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>- =
&nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br><br><br><br>IMPORTANT DA=
TES<br><br>Submission: &nbsp; &nbsp;&nbsp;<s>August 20, 2010</s>&nbsp;Augus=
t 30, 2010 (Firm Deadline)<br>Notification: &nbsp; &nbsp; September 15, 201=
0<br>Camera ready: &nbsp; October 1, 2010<br>
<br>PAPER SUBMISSION<br><br>Authors are invited to submit an electronic ver=
sion of original, unpublished<br>manuscripts, not to exceed 8 double-column=
ed, single-spaced pages, to the<br>workshop. Submitted papers should be in =
PDF format in accordance with IEEE<br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>originality, contribution, correctness, and presentation.</span></p><p c=
lass=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bott=
om: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US">Paper Format Template: DOC (<a rel=3D"nofollow" target=
=3D"_blank" href=3D"http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.=
doc" style=3D"color: blue; text-decoration: underline; "><span style=3D"col=
or: windowtext; ">http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.do=
c</span></a>) or PDF (<a rel=3D"nofollow" target=3D"_blank" href=3D"http://=
grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf" style=3D"color: blue; =
text-decoration: underline; "><span style=3D"color: windowtext; ">http://gr=
id.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf</span></a>)</span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">&nbsp;</span></p></span>

--00c09f9729423cfd81048e270731--

From Akbar.Rahman@InterDigital.com  Thu Aug 19 20:01:11 2010
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Hi,

=20

We were scheduled to present our mobility requirements for PPSP at IETF =
78, but unfortunately the PPSP meeting ran out of time. However, we =
believe our Internet-Draft is in good shape and we propose adding the =
mobility requirements to draft-zong-ppsp-reqs.

=B7         Our presentation can be found at:

o   mobile use case of PPSP and requirements =
<http://sam.interdigital.com/exchweb/bin/redir.asp?URL=3Dhttp://www.ietf.=
org/proceedings/78/slides/ppsp-3.pptx>=20

=B7         Our latest draft can be found at:

o   http://datatracker.ietf.org/doc/draft-lu-ppsp-mobile/ =
<http://sam.interdigital.com/exchweb/bin/redir.asp?URL=3Dhttp://datatrack=
er.ietf.org/doc/draft-lu-ppsp-mobile/>=20

=20

Our Internet-Draft update fully addresses the questions raised off line =
and at the Beijing China Mobile Workshop on PPSP.

Your comments will be very much appreciated.

=20

Regards,

=20

Akbar and Juan Carlos=20


From Akbar.Rahman@InterDigital.com  Thu Aug 19 20:03:28 2010
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Sorry, resending again with a proper subject title to the email.

________________________________

From: ppsp-bounces@ietf.org on behalf of Rahman, Akbar
Sent: Thu 8/19/2010 10:59 PM
To: ppsp@ietf.org
Cc: Zuniga, Juan Carlos
Subject: [ppsp] (no subject)



Hi,



We were scheduled to present our mobility requirements for PPSP at IETF =
78, but unfortunately the PPSP meeting ran out of time. However, we =
believe our Internet-Draft is in good shape and we propose adding the =
mobility requirements to draft-zong-ppsp-reqs.

=B7         Our presentation can be found at:

o   mobile use case of PPSP and requirements =
<http://sam.interdigital.com/exchweb/bin/redir.asp?URL=3Dhttp://www.ietf.=
org/proceedings/78/slides/ppsp-3.pptx>

=B7         Our latest draft can be found at:

o   http://datatracker.ietf.org/doc/draft-lu-ppsp-mobile/ =
<http://sam.interdigital.com/exchweb/bin/redir.asp?URL=3Dhttp://datatrack=
er.ietf.org/doc/draft-lu-ppsp-mobile/>



Our Internet-Draft update fully addresses the questions raised off line =
and at the Beijing China Mobile Workshop on PPSP.

Your comments will be very much appreciated.



Regards,



Akbar and Juan Carlos

_______________________________________________
ppsp mailing list
ppsp@ietf.org
https://www.ietf.org/mailman/listinfo/ppsp



From p2pnve2010@gmail.com  Mon Aug 23 20:36:47 2010
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Subject: [ppsp] [Deadline extended to August 30, 2010][CFP]P2P-NVE 2010
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--0016364ed8a6d84f68048e896c86
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Dear Colleagues,

Please be advised that the paper submission deadline of =93The 4th
International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is extended t=
o
August 30, 2010,

which will be the firm deadline. P2P-NVE 2010 will be held in conjunction
with =94The 16th
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
=94
held on December 8-10,
2010 in Shanghai, China.



You are invited to submit your papers to P2P-NVE 2010. All Accepted papers
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore.


Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

Paper Format Template: DOC (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.doc) or PDF (
http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf)

--0016364ed8a6d84f68048e896c86
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<span class=3D"Apple-style-span" style=3D"font-family: &#39;times new roman=
&#39;, &#39;new york&#39;, times, serif, =B7s=B2=D3=A9=FA=C5=E9; font-size:=
 16px; "><p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm=
; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: =
sans-serif; ">
<span lang=3D"EN-US">Dear Colleagues,<br><br>Please be advised that the pap=
er submission deadline of &ldquo;The 4th International Workshop on&nbsp;<br=
>Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)&rdquo; is exten=
ded to August 30, 2010,</span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; "><span lang=3D"EN-US">which will be the firm deadline. P2P-NVE 2010 wil=
l be held in conjunction with &rdquo;The 16th&nbsp;<br>
International Conference on Parallel and Distributed Systems (ICPADS 2010),=
&rdquo; held on December 8-10,&nbsp;<br>2010 in Shanghai, China.</span></p>=
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: sans-seri=
f; ">
<span lang=3D"EN-US">&nbsp;</span></p><p class=3D"MsoNormal" style=3D"margi=
n-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm; f=
ont-size: 12pt; font-family: sans-serif; "><span lang=3D"EN-US">You are inv=
ited to submit your papers to P2P-NVE 2010. All Accepted papers will be pub=
lished by&nbsp;<br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore.</span></p><=
p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-b=
ottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US"><br>Best regards,<br>Jehn-Ruey Jiang<br>Program Chair =
of P2P-NVE 2010<br><br>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>Call for Papers<br><br>The 4th Internatio=
nal Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>in conjunction with<br>The 16th Internationa=
l Conference on Parallel and Distributed Systems<br>(ICPADS 2010)<br>Decemb=
er 8 -10, 2010<br>Shanghai, China<br><u><a rel=3D"nofollow" target=3D"_blan=
k" href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/" style=3D"color: purpl=
e; text-decoration: underline; "><span style=3D"color: windowtext; ">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2010/</span></a></u></span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
PURPOSE AND SCOPE<br><br>A networked virtual environment (NVE), also known =
as a distributed virtual<br>environment (DVE) or collaborative virtual envi=
ronment (CVE), is a<br>computer-generated virtual world where multiple user=
s can assume virtual<br>
representatives (or avatars) to concurrently interact with each other via<b=
r>networked links. Examples of NVEs include early DARPA SIMNET and DIS syst=
ems<br>as well as currently booming Massively Multiplayer Online Games (MMO=
Gs).<br>
Some recent studies propose using P2P architectures to increase NVE<br>scal=
ability and to reduce NVE management and deployment costs. Typical<br>examp=
les of such studies are P2P voice chatting, P2P 3D streaming, P2P game<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>more studies about state consistency control, persistent data storage,=
<br>multimedia data dissemination, cheat-prevention, topology mismatching, =
and<br>
virtual world interoperability to construct NVEs of better performance.<br>=
<br>The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<b=
r>Virtual Environments were held in conjunction with the 13th, 14th and 15t=
h<br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the=
<br>theme of P2P-NVE 2010 is to solicit original and previously unpublished=
 new<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>NVEs. The workshop aims to facilitate discussions and idea exchanges b=
y both<br>academics and practitioners. Authors are invited to submit an ele=
ctronic<br>
version of original, unpublished manuscripts, not to exceed 8<br>double-col=
umned, single-spaced pages, to the workshop. Submitted papers<br>should be =
in accordance with IEEE Computer Society guidelines, and will be<br>referee=
d by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br><br>Topics of interest include, but are n=
ot limited to:<br><br>- &nbsp; P2P systems and infrastructures<br>- &nbsp; =
Applications of P2P systems<br>- &nbsp; Performance evaluation of P2P syste=
ms<br>- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>- &nbsp; Fault tolerance in P2P=
 systems<br>- &nbsp; Data structures for P2P systems<br>- &nbsp; Efficient =
P2P resource lookup and sharing<br>- &nbsp; Distributed Hash Tables (DHTs) =
and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>- &nbsp; P2P=
 overlays for NVEs<br>- &nbsp; P2P NVE multicast<br>- &nbsp; P2P NVE intero=
perability<br>- &nbsp; P2P NVE content distribution<br>- &nbsp; P2P NVE 3D =
streaming<br>- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>- &nbsp; P2P NVE prototypes<br>- &=
nbsp; P2P NVE consistency control<br>- &nbsp; Persistent storage for P2P NV=
Es<br>- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>- =
&nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br><br><br><br>IMPORTANT DA=
TES<br><br>Submission: &nbsp; &nbsp;&nbsp;<s>August 20, 2010</s>&nbsp;Augus=
t 30, 2010 (Firm Deadline)<br>Notification: &nbsp; &nbsp; September 15, 201=
0<br>Camera ready: &nbsp; October 1, 2010<br>
<br>PAPER SUBMISSION<br><br>Authors are invited to submit an electronic ver=
sion of original, unpublished<br>manuscripts, not to exceed 8 double-column=
ed, single-spaced pages, to the<br>workshop. Submitted papers should be in =
PDF format in accordance with IEEE<br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>originality, contribution, correctness, and presentation.</span></p><p c=
lass=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bott=
om: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US">Paper Format Template: DOC (<a rel=3D"nofollow" target=
=3D"_blank" href=3D"http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.=
doc" style=3D"color: blue; text-decoration: underline; "><span style=3D"col=
or: windowtext; ">http://grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.do=
c</span></a>) or PDF (<a rel=3D"nofollow" target=3D"_blank" href=3D"http://=
grid.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf" style=3D"color: blue; =
text-decoration: underline; "><span style=3D"color: windowtext; ">http://gr=
id.sjtu.edu.cn/icpads10/docs/instruct8.5x11x2.pdf</span></a>)</span></p>
</span>

--0016364ed8a6d84f68048e896c86--

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Dear Colleagues,

Please be advised that the firm paper submission deadline, August 30, 2010,
 of =93The 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=94 is due tomorr=
ow.
P2P-NVE 2010 will be held in
conjunction with =94The 16th International Conference on Parallel and
Distributed Systems (ICPADS 2010)=94
on December 8-10, 2010 in Shanghai, China.



You are invited to submit your paper(s) to P2P-NVE 2010. All Accepted paper=
s
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore. Please
register and upload your paper(s) soon.

Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--0015175cb0c4979daa048eefa5c8
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<span class=3D"Apple-style-span" style=3D"font-family: &#39;times new roman=
&#39;, &#39;new york&#39;, times, serif, =B7s=B2=D3=A9=FA=C5=E9; font-size:=
 16px; "><p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm=
; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 12pt; font-family: =
sans-serif; ">
<span lang=3D"EN-US" style=3D"color: black; ">Dear Colleagues,<br><br>Pleas=
e be advised that the firm paper submission deadline, August 30, 2010, &nbs=
p;of &ldquo;The 4th International Workshop on&nbsp;<br>Peer-to-Peer Network=
ed Virtual Environments (P2P-NVE 2010)&rdquo; is due tomorrow. P2P-NVE 2010=
 will be held in&nbsp;<br>
conjunction with &rdquo;The 16th International Conference on Parallel and D=
istributed Systems (ICPADS 2010)&rdquo;&nbsp;<br>on December 8-10, 2010 in =
Shanghai, China.</span></p><p class=3D"MsoNormal" style=3D"margin-top: 0cm;=
 margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm; font-size: 1=
2pt; font-family: sans-serif; ">
<span lang=3D"EN-US" style=3D"color: black; ">&nbsp;</span></p><p class=3D"=
MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.00=
01pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "><span l=
ang=3D"EN-US" style=3D"color: black; ">You are invited to submit your paper=
(s) to P2P-NVE 2010. All Accepted papers will be published by&nbsp;<br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore.</span><span=
 lang=3D"EN-US" style=3D"color: rgb(31, 73, 125); ">&nbsp;</span><span lang=
=3D"EN-US" style=3D"color: black; ">Please register and upload your paper(s=
) soon.<br>
<br>Best regards,<br>Jehn-Ruey Jiang<br>Program Chair of P2P-NVE 2010<br></=
span><span lang=3D"EN-US"><br>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>Call for Papers<br><br>The 4th Inte=
rnational Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>in conjunction with<br>The 16th Internationa=
l Conference on Parallel and Distributed Systems<br>(ICPADS 2010)<br>Decemb=
er 8 -10, 2010<br>Shanghai, China<br><u><a rel=3D"nofollow" target=3D"_blan=
k" href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2010/" style=3D"color: purpl=
e; text-decoration: underline; "><span style=3D"color: windowtext; ">http:/=
/acnlab.csie.ncu.edu.tw/P2PNVE2010/</span></a></u></span></p>
<p class=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-=
bottom: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; "=
><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
PURPOSE AND SCOPE<br><br>A networked virtual environment (NVE), also known =
as a distributed virtual<br>environment (DVE) or collaborative virtual envi=
ronment (CVE), is a<br>computer-generated virtual world where multiple user=
s can assume virtual<br>
representatives (or avatars) to concurrently interact with each other via<b=
r>networked links. Examples of NVEs include early DARPA SIMNET and DIS syst=
ems<br>as well as currently booming Massively Multiplayer Online Games (MMO=
Gs).<br>
Some recent studies propose using P2P architectures to increase NVE<br>scal=
ability and to reduce NVE management and deployment costs. Typical<br>examp=
les of such studies are P2P voice chatting, P2P 3D streaming, P2P game<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>more studies about state consistency control, persistent data storage,=
<br>multimedia data dissemination, cheat-prevention, topology mismatching, =
and<br>
virtual world interoperability to construct NVEs of better performance.<br>=
<br>The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<b=
r>Virtual Environments were held in conjunction with the 13th, 14th and 15t=
h<br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the=
<br>theme of P2P-NVE 2010 is to solicit original and previously unpublished=
 new<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>NVEs. The workshop aims to facilitate discussions and idea exchanges b=
y both<br>academics and practitioners. Authors are invited to submit an ele=
ctronic<br>
version of original, unpublished manuscripts, not to exceed 8<br>double-col=
umned, single-spaced pages, to the workshop. Submitted papers<br>should be =
in accordance with IEEE Computer Society guidelines, and will be<br>referee=
d by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br><br>Topics of interest include, but are n=
ot limited to:<br><br>- &nbsp; P2P systems and infrastructures<br>- &nbsp; =
Applications of P2P systems<br>- &nbsp; Performance evaluation of P2P syste=
ms<br>- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>- &nbsp; Fault tolerance in P2P=
 systems<br>- &nbsp; Data structures for P2P systems<br>- &nbsp; Efficient =
P2P resource lookup and sharing<br>- &nbsp; Distributed Hash Tables (DHTs) =
and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>- &nbsp; P2P=
 overlays for NVEs<br>- &nbsp; P2P NVE multicast<br>- &nbsp; P2P NVE intero=
perability<br>- &nbsp; P2P NVE content distribution<br>- &nbsp; P2P NVE 3D =
streaming<br>- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>- &nbsp; P2P NVE prototypes<br>- &=
nbsp; P2P NVE consistency control<br>- &nbsp; Persistent storage for P2P NV=
Es<br>- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>- =
&nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br><br><br><br>IMPORTANT DA=
TES<br><br>Submission: &nbsp; &nbsp;&nbsp;<s>August 20, 2010</s>&nbsp;Augus=
t 30, 2010 (Firm Deadline)<br>Notification: &nbsp; &nbsp; September 15, 201=
0<br>Camera ready: &nbsp; October 1, 2010<br>
<br>PAPER SUBMISSION<br><br>Authors are invited to submit an electronic ver=
sion of original, unpublished<br>manuscripts, not to exceed 8 double-column=
ed, single-spaced pages, to the<br>workshop. Submitted papers should be in =
PDF format in accordance with IEEE<br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>originality, contribution, correctness, and presentation.</span></p><p c=
lass=3D"MsoNormal" style=3D"margin-top: 0cm; margin-right: 0cm; margin-bott=
om: 12pt; margin-left: 0cm; font-size: 12pt; font-family: sans-serif; ">
<span lang=3D"EN-US">&nbsp;</span></p></span>

--0015175cb0c4979daa048eefa5c8--

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Subject: [ppsp] [Paper due today]P2P-NVE 2010 (Firm deadline, August 30, 2010)
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--00c09f99e4c1f115b8048f184d95
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Dear Colleagues,

Please be advised that the firm paper submission deadline, August 30, 2010,
 of =A1uThe 4th International Workshop on
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=A1v is due today=
.
P2P-NVE 2010 will be held in
conjunction with =A1vThe 16th International Conference on Parallel and
Distributed Systems (ICPADS 2010)=A1v
on December 8-10, 2010 in Shanghai, China.



You are invited to submit your paper(s) to P2P-NVE 2010. All Accepted paper=
s
will be published by
IEEE Press (indexed by EI) and will be included in IEEE Xplore. Please
register and upload your paper(s) now.
Should you have any problem, please feel free to contact me.

Best regards,
Jehn-Ruey Jiang
Program Chair of P2P-NVE 2010

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
Call for Papers

The 4th International Workshop on Peer-to-Peer Networked Virtual
Environments (P2P-NVE 2010)
in conjunction with
The 16th International Conference on Parallel and Distributed Systems
(ICPADS 2010)
December 8 -10, 2010
Shanghai, China
*http://acnlab.csie.ncu.edu.tw/P2PNVE2010/*

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D
PURPOSE AND SCOPE

A networked virtual environment (NVE), also known as a distributed virtual
environment (DVE) or collaborative virtual environment (CVE), is a
computer-generated virtual world where multiple users can assume virtual
representatives (or avatars) to concurrently interact with each other via
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s
as well as currently booming Massively Multiplayer Online Games (MMOGs).
Some recent studies propose using P2P architectures to increase NVE
scalability and to reduce NVE management and deployment costs. Typical
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game
state management, and so on. In spite of the success of the studies, we nee=
d
more studies about state consistency control, persistent data storage,
multimedia data dissemination, cheat-prevention, topology mismatching, and
virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked
Virtual Environments were held in conjunction with the 13th, 14th and 15th
International Conference on Parallel and Distributed Systems in 2007, 2008
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the
theme of P2P-NVE 2010 is to solicit original and previously unpublished new
ideas on general P2P schemes as well as on the design and realization of P2=
P
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h
academics and practitioners. Authors are invited to submit an electronic
version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to the workshop. Submitted papers
should be in accordance with IEEE Computer Society guidelines, and will be
refereed by reviewers in terms of relevance, originality, contribution,
correctness, and presentation.

Topics of interest include, but are not limited to:

-   P2P systems and infrastructures
-   Applications of P2P systems
-   Performance evaluation of P2P systems
-   Trust and security issues in P2P systems
-   Network support for P2P systems
-   Fault tolerance in P2P systems
-   Data structures for P2P systems
-   Efficient P2P resource lookup and sharing
-   Distributed Hash Tables (DHTs) and related issues
-   Solutions to topology mismatching for P2P overlays
-   P2P overlays for NVEs
-   P2P NVE multicast
-   P2P NVE interoperability
-   P2P NVE content distribution
-   P2P NVE 3D streaming
-   P2P NVE voice communications
-   P2P NVE architecture designs
-   P2P NVE prototypes
-   P2P NVE consistency control
-   Persistent storage for P2P NVEs
-   Security and cheat-prevention mechanisms for P2P games
-   P2P control for mobile NVEs
-   P2P NVE applications on mobile devices



IMPORTANT DATES

Submission:     August 20, 2010 August 30, 2010 (Firm Deadline)
Notification:     September 15, 2010
Camera ready:   October 1, 2010

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublishe=
d
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the
workshop. Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of
originality, contribution, correctness, and presentation.

--00c09f99e4c1f115b8048f184d95
Content-Type: text/html; charset=Big5
Content-Transfer-Encoding: quoted-printable

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US">Dear Co=
lleagues,<br>
<br>
Please be advised that the firm paper submission deadline, August 30, 2010,
&nbsp;of =A1uThe 4th International Workshop on <br>
Peer-to-Peer Networked Virtual Environments (P2P-NVE 2010)=A1v is due today=
.
P2P-NVE 2010 will be held in <br>
conjunction with =A1vThe 16th International Conference on Parallel and Dist=
ributed
Systems (ICPADS 2010)=A1v <br>
on December 8-10, 2010 in Shanghai, China. </span></p>=20

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US"> &nbsp;=
</span></p>=20

<p class=3D"MsoNormal"><span style=3D"color: black;" lang=3D"EN-US">You are=
 invited to
submit your paper(s) to P2P-NVE 2010. All Accepted papers will be published=
 by <br>
IEEE Press (indexed by EI) and will be included in IEEE Xplore. Please regi=
ster
and upload your paper(s) now. <br>
Should you have any problem, please feel free to contact me.<br>
<br>
Best regards,<br>
Jehn-Ruey Jiang<br>
Program Chair of P2P-NVE 2010<br>
<br>
</span><span lang=3D"EN-US">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
Call for Papers<br>
<br>
The 4th International Workshop on Peer-to-Peer Networked Virtual<br>
Environments (P2P-NVE 2010)<br>
in conjunction with<br>
The 16th International Conference on Parallel and Distributed Systems<br>
(ICPADS 2010)<br>
December 8 -10, 2010<br>
Shanghai, China<br>
<u><a rel=3D"nofollow" target=3D"_blank" href=3D"http://acnlab.csie.ncu.edu=
.tw/P2PNVE2010/"><span style=3D"color: windowtext;">http://acnlab.csie.ncu.=
edu.tw/P2PNVE2010/</span></a></u></span></p>=20

<p class=3D"MsoNormal" style=3D"margin-bottom: 12pt;"><span lang=3D"EN-US">=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D<br>
PURPOSE AND SCOPE<br>
<br>
A networked virtual environment (NVE), also known as a distributed virtual<=
br>
environment (DVE) or collaborative virtual environment (CVE), is a<br>
computer-generated virtual world where multiple users can assume virtual<br=
>
representatives (or avatars) to concurrently interact with each other via<b=
r>
networked links. Examples of NVEs include early DARPA SIMNET and DIS system=
s<br>
as well as currently booming Massively Multiplayer Online Games (MMOGs).<br=
>
Some recent studies propose using P2P architectures to increase NVE<br>
scalability and to reduce NVE management and deployment costs. Typical<br>
examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game=
<br>
state management, and so on. In spite of the success of the studies, we nee=
d<br>
more studies about state consistency control, persistent data storage,<br>
multimedia data dissemination, cheat-prevention, topology mismatching, and<=
br>
virtual world interoperability to construct NVEs of better performance.<br>
<br>
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked<br>
Virtual Environments were held in conjunction with the 13th, 14th and 15th<=
br>
International Conference on Parallel and Distributed Systems in 2007, 2008<=
br>
and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the<br=
>
theme of P2P-NVE 2010 is to solicit original and previously unpublished new=
<br>
ideas on general P2P schemes as well as on the design and realization of P2=
P<br>
NVEs. The workshop aims to facilitate discussions and idea exchanges by bot=
h<br>
academics and practitioners. Authors are invited to submit an electronic<br=
>
version of original, unpublished manuscripts, not to exceed 8<br>
double-columned, single-spaced pages, to the workshop. Submitted papers<br>
should be in accordance with IEEE Computer Society guidelines, and will be<=
br>
refereed by reviewers in terms of relevance, originality, contribution,<br>
correctness, and presentation.<br>
<br>
Topics of interest include, but are not limited to:<br>
<br>
- &nbsp; P2P systems and infrastructures<br>
- &nbsp; Applications of P2P systems<br>
- &nbsp; Performance evaluation of P2P systems<br>
- &nbsp; Trust and security issues in P2P systems<br>
- &nbsp; Network support for P2P systems<br>
- &nbsp; Fault tolerance in P2P systems<br>
- &nbsp; Data structures for P2P systems<br>
- &nbsp; Efficient P2P resource lookup and sharing<br>
- &nbsp; Distributed Hash Tables (DHTs) and related issues<br>
- &nbsp; Solutions to topology mismatching for P2P overlays<br>
- &nbsp; P2P overlays for NVEs<br>
- &nbsp; P2P NVE multicast<br>
- &nbsp; P2P NVE interoperability<br>
- &nbsp; P2P NVE content distribution<br>
- &nbsp; P2P NVE 3D streaming<br>
- &nbsp; P2P NVE voice communications<br>
- &nbsp; P2P NVE architecture designs<br>
- &nbsp; P2P NVE prototypes<br>
- &nbsp; P2P NVE consistency control<br>
- &nbsp; Persistent storage for P2P NVEs<br>
- &nbsp; Security and cheat-prevention mechanisms for P2P games<br>
- &nbsp; P2P control for mobile NVEs<br>
- &nbsp; P2P NVE applications on mobile devices<br>
<br>
<br>
<br>
IMPORTANT DATES<br>
<br>
Submission: &nbsp; &nbsp; <s>August 20, 2010</s> August 30, 2010 (Firm
Deadline)<br>
Notification: &nbsp; &nbsp; September 15, 2010<br>
Camera ready: &nbsp; October 1, 2010<br>
<br>
PAPER SUBMISSION<br>
<br>
Authors are invited to submit an electronic version of original, unpublishe=
d<br>
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the<b=
r>
workshop. Submitted papers should be in PDF format in accordance with IEEE<=
br>
Computer Society guidelines, and will be refereed by reviewers in terms of<=
br>
originality, contribution, correctness, and presentation.</span></p>

--00c09f99e4c1f115b8048f184d95--
