Subject: [quicwg/base-drafts] Explain extraordinary conditions that lead to sending a Handshake packet (#2598)

From: Martin Thomson <[email-masked]>
Date: Tue, 09 Apr 2019 15:32:12 -0700

We don't provide examples of the weird cases where you need to send Handshake packets to prevent amplification deadlock.  The strangest one is where the client has all Initial data (and therefore has Handshake keys), but never receives a Handshake packet from the server.  In this case, the client needs to send a Handshake packet that won't contain ACK or CRYPTO frames.  We should explain this in a note.

See #2597.

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