;;; emacspeak-entertain.el --- Speech enable games  -*- lexical-binding: t; -*-
;;
;; $Author: tv.raman.tv $
;; Description: Auditory interface to diversions
;; Keywords: Emacspeak, Speak, Spoken Output, games
;;;   LCD Archive entry:

;; LCD Archive Entry:
;; emacspeak| T. V. Raman |tv.raman.tv@gmail.com
;; A speech interface to Emacs |
;; 
;;  $Revision: 4532 $ |
;; Location https://github.com/tvraman/emacspeak
;; 

;;;   Copyright:

;; Copyright (c) 1995 -- 2024, T. V. Raman
;; All Rights Reserved.
;; 
;; This file is not part of GNU Emacs, but the same permissions apply.
;; 
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; 
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.
;; 
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to
;; the Free Software Foundation, 51 Franklin Street, Fifth Floor,
;; Boston, MA 02110-1301, USA.

;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;   Introduction

;;; Commentary:

;; Auditory interface to misc games

;;; Code:

;;   Required modules:

(cl-declaim  (optimize  (safety 0) (speed 3)))
(require 'emacspeak-preamble)

;;;  doctar

(defadvice doctor-txtype (after emacspeak pre act comp)
  (dtk-speak
   (mapconcat
    #'(lambda (s)
        (format "%s" s))
    (ad-get-arg 0)
    " ")))

;;;  mpuz
(voice-setup-add-map
 '(
   (mpuz-trivial voice-monotone-extra)
   (mpuz-unsolved voice-bolden)
   (mpuz-solved voice-animate)))

;;;  dunnet
(cl-loop
 for f in
 '(dun-parse dun-unix-parse) do 
 (eval
  `(defadvice ,f (around emacspeak pre act comp)
     "speak"
     (cond
      ((ems-interactive-p)
       (let ((orig (point)))
         ad-do-it
         (emacspeak-icon 'mark-object)
         (emacspeak-speak-region orig (point))))
      (t ad-do-it))
     ad-return-value)))

;;;   hangman

(defun emacspeak-hangman-speak-statistics ()
  "Speak statistics."
  (interactive)
  (cl-declare (special hm-win-statistics))
  (message "         Games won: %d    Games Lost: %d"
           (aref hm-win-statistics 0)
           (aref hm-win-statistics 1)))

(defun emacspeak-hangman-setup-pronunciations ()
  "Setup pronunciation dictionaries."
  (cl-declare (special emacspeak-pronounce-table))
  (emacspeak-pronounce-add-dictionary-entry 'hm-mode "_" ".")
  (when (or (not (boundp 'emacspeak-pronounce-table))
            (not emacspeak-pronounce-table))
    (emacspeak-pronounce-toggle-dictionaries)))

(defadvice hm-self-guess-char (after emacspeak pre act comp)
  "Speak the char."
  (when (ems-interactive-p)
    (emacspeak-icon 'select-object)))

(defun emacspeak-hangman-speak-guess ()
  "Speak current guessed string. "
  (interactive)
  (cl-declare (special hm-current-guess-string
                       hm-current-word))
  (let ((string (make-string  (length hm-current-word)
                              ?\))))
    (cl-loop for i from 0 to (1- (length hm-current-word))
             do
             (aset  string  i
                    (aref hm-current-guess-string (* i 2))))
    (message  "%s:  %s "
              (length string)
              (downcase string))))

(defadvice hangman (after emacspeak pre act comp)
  "Speech enable hangman."
  (when (ems-interactive-p)
    (emacspeak-hangman-setup-pronunciations)
    (emacspeak-icon 'open-object)))
(cl-declaim (special hm-map))
(when (boundp 'hm-map)
  (cl-declaim (special hm-map))
  (define-key hm-map " " 'emacspeak-hangman-speak-guess)
  (define-key hm-map "=" 'emacspeak-hangman-speak-statistics)
  )

(provide 'emacspeak-entertain)
;;;  end of file

