openscenegraph
osgParticle::DampingOperator Class Reference

#include <DampingOperator>

Inheritance diagram for osgParticle::DampingOperator:
osgParticle::Operator osg::Object osg::Referenced

Public Member Functions

 DampingOperator ()
 DampingOperator (const DampingOperator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, DampingOperator)
void setDamping (float x, float y, float z)
 Set the damping factors.
void setDamping (const osg::Vec3 &damping)
void setDamping (float x)
 Set the damping factors to one value.
void getDamping (float &x, float &y, float &z) const
 Get the damping factors.
const osg::Vec3 & getDamping () const
void setCutoff (float low, float high)
 Set the velocity cutoff factors.
void setCutoffLow (float low)
void setCutoffHigh (float low)
void getCutoff (float &low, float &high) const
 Get the velocity cutoff factors.
float getCutoffLow () const
float getCutoffHigh () const
void operate (Particle *P, double dt)
 Apply the acceleration to a particle. Do not call this method manually.
Public Member Functions inherited from osgParticle::Operator
 Operator ()
 Operator (const Operator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
bool isEnabled () const
 Get whether this operator is enabled.
void setEnabled (bool v)
 Enable or disable this operator.
virtual void operateParticles (ParticleSystem *ps, double dt)
virtual void beginOperate (Program *)
virtual void endOperate ()
 Do something after all particles have been processed.
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~DampingOperator ()
DampingOperator & operator= (const DampingOperator &)
Protected Member Functions inherited from osgParticle::Operator
virtual ~Operator ()
Operator & operator= (const Operator &)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osg::Vec3 _damping
float _cutoffLow
float _cutoffHigh
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Detailed Description

A damping operator applies damping constant to particle's velocity. Refer to David McAllister's Particle System API (http://www.particlesystems.org)

Constructor & Destructor Documentation

◆ DampingOperator() [1/2]

osgParticle::DampingOperator::DampingOperator ( )
inline

◆ DampingOperator() [2/2]

osgParticle::DampingOperator::DampingOperator ( const DampingOperator & copy,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )
inline

◆ ~DampingOperator()

virtual osgParticle::DampingOperator::~DampingOperator ( )
inlineprotectedvirtual

Member Function Documentation

◆ getCutoff()

void osgParticle::DampingOperator::getCutoff ( float & low,
float & high ) const
inline

Get the velocity cutoff factors.

References _cutoffHigh, and _cutoffLow.

◆ getCutoffHigh()

float osgParticle::DampingOperator::getCutoffHigh ( ) const
inline

References _cutoffHigh.

◆ getCutoffLow()

float osgParticle::DampingOperator::getCutoffLow ( ) const
inline

References _cutoffLow.

◆ getDamping() [1/2]

const osg::Vec3 & osgParticle::DampingOperator::getDamping ( ) const
inline

References _damping.

◆ getDamping() [2/2]

void osgParticle::DampingOperator::getDamping ( float & x,
float & y,
float & z ) const
inline

Get the damping factors.

References _damping.

◆ META_Object()

osgParticle::DampingOperator::META_Object ( osgParticle ,
DampingOperator  )

References DampingOperator().

◆ operate()

void osgParticle::DampingOperator::operate ( Particle * P,
double dt )
inlinevirtual

◆ operator=()

DampingOperator & osgParticle::DampingOperator::operator= ( const DampingOperator & )
inlineprotected

References DampingOperator().

◆ setCutoff()

void osgParticle::DampingOperator::setCutoff ( float low,
float high )
inline

Set the velocity cutoff factors.

References _cutoffHigh, and _cutoffLow.

◆ setCutoffHigh()

void osgParticle::DampingOperator::setCutoffHigh ( float low)
inline

References _cutoffHigh.

◆ setCutoffLow()

void osgParticle::DampingOperator::setCutoffLow ( float low)
inline

References _cutoffLow.

◆ setDamping() [1/3]

void osgParticle::DampingOperator::setDamping ( const osg::Vec3 & damping)
inline

References _damping.

◆ setDamping() [2/3]

void osgParticle::DampingOperator::setDamping ( float x)
inline

Set the damping factors to one value.

References _damping.

◆ setDamping() [3/3]

void osgParticle::DampingOperator::setDamping ( float x,
float y,
float z )
inline

Set the damping factors.

References _damping.

Member Data Documentation

◆ _cutoffHigh

float osgParticle::DampingOperator::_cutoffHigh
protected

◆ _cutoffLow

float osgParticle::DampingOperator::_cutoffLow
protected

◆ _damping

osg::Vec3 osgParticle::DampingOperator::_damping
protected

The documentation for this class was generated from the following file: