openscenegraph
osg::FrameBufferObject Class Reference

#include <FrameBufferObject>

Inheritance diagram for osg::FrameBufferObject:
osg::StateAttribute osg::Object osg::Referenced

Public Types

enum  BindTarget { READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT , DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER_EXT , READ_DRAW_FRAMEBUFFER = GL_FRAMEBUFFER_EXT }
typedef std::map< Camera::BufferComponent, FrameBufferAttachment > AttachmentMap
typedef std::vector< GLenum > MultipleRenderingTargets
typedef Camera::BufferComponent BufferComponent
Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0 , ON = 0x1 , OVERRIDE = 0x2 , PROTECTED = 0x4 ,
  INHERIT = 0x8
}
enum  Type {
  TEXTURE , POLYGONMODE , POLYGONOFFSET , MATERIAL ,
  ALPHAFUNC , ANTIALIAS , COLORTABLE , CULLFACE ,
  FOG , FRONTFACE , LIGHT , POINT ,
  LINEWIDTH , LINESTIPPLE , POLYGONSTIPPLE , SHADEMODEL ,
  TEXENV , TEXENVFILTER , TEXGEN , TEXMAT ,
  LIGHTMODEL , BLENDFUNC , BLENDEQUATION , LOGICOP ,
  STENCIL , COLORMASK , DEPTH , VIEWPORT ,
  SCISSOR , BLENDCOLOR , MULTISAMPLE , CLIPPLANE ,
  COLORMATRIX , VERTEXPROGRAM , FRAGMENTPROGRAM , POINTSPRITE ,
  PROGRAM , CLAMPCOLOR , HINT , SAMPLEMASKI ,
  PRIMITIVERESTARTINDEX , CLIPCONTROL , VALIDATOR , VIEWMATRIXEXTRACTOR ,
  OSGNV_PARAMETER_BLOCK , OSGNVEXT_TEXTURE_SHADER , OSGNVEXT_VERTEX_PROGRAM , OSGNVEXT_REGISTER_COMBINERS ,
  OSGNVCG_PROGRAM , OSGNVSLANG_PROGRAM , OSGNVPARSE_PROGRAM_PARSER , UNIFORMBUFFERBINDING ,
  TRANSFORMFEEDBACKBUFFERBINDING , ATOMICCOUNTERBUFFERBINDING , PATCH_PARAMETER , FRAME_BUFFER_OBJECT ,
  VERTEX_ATTRIB_DIVISOR , SHADERSTORAGEBUFFERBINDING , INDIRECTDRAWBUFFERBINDING , VIEWPORTINDEXED ,
  DEPTHRANGEINDEXED , SCISSORINDEXED , BINDIMAGETEXTURE , SAMPLER ,
  CAPABILITY = 100
}
typedef GLenum GLMode
typedef unsigned int GLModeValue
typedef unsigned int OverrideValue
typedef std::pair< Type, unsigned int > TypeMemberPair
typedef std::vector< StateSet * > ParentList
typedef osg::StateAttributeCallback Callback
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 FrameBufferObject ()
 FrameBufferObject (const FrameBufferObject &copy, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, FrameBufferObject, FRAME_BUFFER_OBJECT)
const AttachmentMap & getAttachmentMap () const
void setAttachment (BufferComponent attachment_point, const FrameBufferAttachment &attachment)
const FrameBufferAttachment & getAttachment (BufferComponent attachment_point) const
bool hasAttachment (BufferComponent attachment_point) const
bool hasMultipleRenderingTargets () const
const MultipleRenderingTargets & getMultipleRenderingTargets () const
bool isMultisample () const
int compare (const StateAttribute &sa) const
void apply (State &state) const
GLuint getHandle (unsigned int contextID) const
void apply (State &state, BindTarget target) const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Texture * asTexture ()
virtual const Texture * asTexture () const
virtual Type getType () const =0
virtual unsigned int getMember () const
TypeMemberPair getTypeMemberPair () const
virtual bool isTextureAttribute () const
bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentList & getParents () const
StateSet * getParent (unsigned int i)
const StateSet * getParent (unsigned int i) const
unsigned int getNumParents () const
void setShaderComponent (ShaderComponent *sc)
ShaderComponent * getShaderComponent ()
const ShaderComponent * getShaderComponent () const
virtual bool getModeUsage (ModeUsage &) const
virtual bool checkValidityOfAssociatedModes (osg::State &) const
void setUpdateCallback (StateAttributeCallback *uc)
StateAttributeCallback * getUpdateCallback ()
const StateAttributeCallback * getUpdateCallback () const
void setEventCallback (StateAttributeCallback *ec)
StateAttributeCallback * getEventCallback ()
const StateAttributeCallback * getEventCallback () const
virtual void compileGLObjects (State &) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~FrameBufferObject ()
FrameBufferObject & operator= (const FrameBufferObject &)
void updateDrawBuffers ()
void dirtyAll ()
GLenum convertBufferComponentToGLenum (BufferComponent attachment_point) const
Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()
Protected Attributes inherited from osg::StateAttribute
ParentList _parents
ref_ptr< ShaderComponent > _shaderComponent
ref_ptr< StateAttributeCallback > _updateCallback
ref_ptr< StateAttributeCallback > _eventCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Typedef Documentation

◆ AttachmentMap

◆ BufferComponent

◆ MultipleRenderingTargets

Member Enumeration Documentation

◆ BindTarget

Enumerator
READ_FRAMEBUFFER 
DRAW_FRAMEBUFFER 
READ_DRAW_FRAMEBUFFER 

Constructor & Destructor Documentation

◆ FrameBufferObject() [1/2]

osg::FrameBufferObject::FrameBufferObject ( )

◆ FrameBufferObject() [2/2]

osg::FrameBufferObject::FrameBufferObject ( const FrameBufferObject & copy,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

◆ ~FrameBufferObject()

virtual osg::FrameBufferObject::~FrameBufferObject ( )
protectedvirtual

Member Function Documentation

◆ apply() [1/2]

void osg::FrameBufferObject::apply ( State & ) const
virtual

apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

◆ apply() [2/2]

void osg::FrameBufferObject::apply ( State & state,
BindTarget target ) const

Bind the FBO as either the read or draw target, or both.

◆ compare()

int osg::FrameBufferObject::compare ( const StateAttribute & sa) const
virtual

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

References osg::StateAttribute::StateAttribute().

◆ convertBufferComponentToGLenum()

GLenum osg::FrameBufferObject::convertBufferComponentToGLenum ( BufferComponent attachment_point) const
protected

◆ dirtyAll()

void osg::FrameBufferObject::dirtyAll ( )
inlineprotected

Referenced by updateDrawBuffers().

◆ getAttachment()

const FrameBufferAttachment & osg::FrameBufferObject::getAttachment ( FrameBufferObject::BufferComponent attachment_point) const
inline

Referenced by setAttachment().

◆ getAttachmentMap()

const FrameBufferObject::AttachmentMap & osg::FrameBufferObject::getAttachmentMap ( ) const
inline

Referenced by META_StateAttribute().

◆ getHandle()

GLuint osg::FrameBufferObject::getHandle ( unsigned int contextID) const
inline

◆ getMultipleRenderingTargets()

const MultipleRenderingTargets & osg::FrameBufferObject::getMultipleRenderingTargets ( ) const
inline

◆ hasAttachment()

bool osg::FrameBufferObject::hasAttachment ( FrameBufferObject::BufferComponent attachment_point) const
inline

Referenced by setAttachment().

◆ hasMultipleRenderingTargets()

bool osg::FrameBufferObject::hasMultipleRenderingTargets ( ) const
inline

◆ isMultisample()

bool osg::FrameBufferObject::isMultisample ( ) const

◆ META_StateAttribute()

osg::FrameBufferObject::META_StateAttribute ( osg ,
FrameBufferObject ,
FRAME_BUFFER_OBJECT  )

◆ operator=()

FrameBufferObject & osg::FrameBufferObject::operator= ( const FrameBufferObject & )
inlineprotected

References FrameBufferObject().

◆ releaseGLObjects()

virtual void osg::FrameBufferObject::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::StateAttribute.

◆ resizeGLObjectBuffers()

virtual void osg::FrameBufferObject::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::StateAttribute.

◆ setAttachment()

void osg::FrameBufferObject::setAttachment ( BufferComponent attachment_point,
const FrameBufferAttachment & attachment )

References getAttachment(), and hasAttachment().

◆ updateDrawBuffers()

void osg::FrameBufferObject::updateDrawBuffers ( )
protected

References dirtyAll().


The documentation for this class was generated from the following file: