# Unfortunately it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_shader_texture_lod@execution@tex-miplevel-selection*
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 1.4@tex-miplevel-selection-lod
spec@!opengl 1.4@tex-miplevel-selection-lod-bias

shaders@glsl-derivs
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_draw_buffers@fbo-mrt-alphatest
spec@arb_sampler_objects@sampler-incomplete
spec@glsl-1.10@execution@built-in-functions@fs-op-selection-bool-bvec3-bvec3
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements
shaders@glsl-fs-bug25902
shaders@glsl-lod-bias
spec@!opengl 1.2@mipmap-setup
spec@!opengl 1.5@depth-tex-compare

# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164946
spec@!opengl 1.1@texgen
spec@!opengl 1.2@tex3d
spec@ati_fragment_shader@ati_fragment_shader-render-textargets

# Nightly run expectations update
spec@ati_fragment_shader@ati_fragment_shader-render-notexture
spec@ext_texture_compression_s3tc@s3tc-errors_gles2

# could be related to https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/899
spec@!opengl 1.0@depth-clear-precision-check@depth16

# Pass when interactive, usually fail in CI but can randomly pass as well.
spec@oes_texture_float@oes_texture_float*

spec@!opengl 1.1@gl-1.1-read-pixels-after-display-list

spec@glsl-1.10@execution@built-in-functions@fs-op-ge-int-int-using-if
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-mat2-float

# uprev Piglit in Mesa
spec@!opengl 1.2@mipmap-setup
spec@!opengl 1.5@depth-tex-compare

